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Dec 14th, 2019
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  1. const baseBet = 100
  2. const target = 1.10
  3. const resetTargetAt = 10
  4. const resetTargetTo = 2
  5.  
  6. const betMultiplier = 0.5
  7. const increaseTargetEvery = 1
  8.  
  9. const TargetProfit = 2000
  10. const dontLoseThan = 500
  11.  
  12.  
  13. const repeatBetTimes = 2
  14.  
  15. const engine = this
  16. let _baseBet = baseBet
  17. let lossCount = 1
  18. let _target = target
  19. let incLose = 0
  20.  
  21. this.log(`Starting martingale with a base bet of ${baseBet} satoshis.`)
  22. while (true){
  23. checkConditions(this.balance)
  24. collectSound()
  25. //if (this.balance - betSize(lossCount) < dontLoseThan){}
  26. // if (betSize(lossCount) > 50 * 100){
  27. // lossCount = 1
  28. // }
  29. // let lossRepeat = lossCount / repeatBetTimes +1
  30. // if (lossRepeat <= 0){lossRepeat = 1}
  31. const {multiplier} = await this.bet(betSize(lossCount), _target)
  32. if (multiplier < _target) { // loss
  33. incLose++
  34. if (incLose >= increaseTargetEvery ){
  35. _target = _target + betMultiplier
  36. incLose =0
  37. if (_target >=resetTargetAt ){
  38. _target = resetTargetTo
  39. _baseBet = (_baseBet+100)
  40. incLose = 0
  41. }
  42. }
  43. lossCount++
  44. this.log(`Lost bet. new bet size of ${betSize(lossCount)/100}.`)
  45. } else { /* [WINS] */
  46. incLose = 0
  47. _baseBet = baseBet
  48. lossCount = 1
  49. if (lossCount <= 1){
  50. lossCount = 1
  51. }
  52. gong()
  53. incLose = 0
  54. _target = target
  55. this.log(`Won bet. Setting bet size to ${baseBet/100}.`)
  56. }
  57. }
  58. function betSize(lossCount) {
  59. let bet = (_baseBet) * lossCount
  60. return bet
  61. }
  62.  
  63. function gong() {
  64. const audio = new Audio("https://bustadice.com/5bb187b7ef764e76fb519939f77288c1.mp3")
  65. audio.play()
  66. return new Promise(resolve => audio.onended = resolve)
  67. }
  68. function collectSound(){
  69. const audio = new Audio ("http://kz-developer.ru/sounds/chipsHandle6.wav")
  70. audio.play()
  71. return new Promise(resolve => audio.onended = resolve)
  72. }
  73. async function generateSeed(){
  74. const { server_seed_hash } = await engine.newSeedPair()
  75. engine.log(`Server seed: ${server_seed_hash}`)
  76. try {
  77. const clientSeed = randomSeed()
  78. await engine.setClientSeed(clientSeed)
  79. engine.log(`Seed was set to: ${clientSeed}`)
  80. }
  81. catch(e){
  82. engine.log(`Client seed already was reset and not used`)
  83. }
  84. }
  85. function randomSeed(){
  86. const words = ['Ze3foA1gAlpha ','Zefo3AG3B2r2a3qtwvo ','Zefo3AG313Charlie ','ZefoA22G3Delta ','Zef3o1GEcho ','ZefoA22G5oxtrot ','ZefoAG34G223tewlf ','Ze1o5A3GHotel ','ZefoA3dda ','Ze5f3Auliet ','ZefoAGK3agalo ','ZefoAG24rqwima ',
  87. 'Zef5oAG2Mrhe ','ZefoAG52ovember ','Ze67foGOscar ','Zefo3A45apayww ','Zef44A2Quebec ','ZefoAG433omeo ','ZefoA4GSierra ','ZefoA41GTngo ','ZefoA445GUniorm ','Ze37oGVictor ','ZefoA33W4hiskey ','ZefA3G4oXay ','Zef4Gpooper ','ZefoA3GZulu ']
  88.  
  89. return words[Math.floor(words.length * Math.random())] + words[Math.floor(words.length * Math.random())] + words[Math.floor(words.length * Math.random())]}
  90.  
  91. async function stopGame(){
  92. await engine.stop()
  93. }
  94. function checkConditions(balance){
  95. if(balance / 100 >= TargetProfit){
  96. engine.log(`You just did your profits, terminating script`)
  97. stopGame()
  98. }
  99. if(balance / 100 <= dontLoseThan){
  100. engine.log(`Stopper triggered script to terminate`)
  101. stopGame()
  102. }
  103. }
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