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HM:StH All Endings Notes

g_heinz Feb 11th, 2018 (edited) 109 Never
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  1. Harvest Moon: Save the Homeland
  2. All Endings Notes
  3. [Updated 30 Mar 2018]
  4.  
  5. Ending Order
  6. 1. Cake Contest
  7. 2. Horse Race
  8. 3. Fishy Story
  9. 4. Endangered Weasel
  10. 5. Goddess Dress
  11. 6. Azure Swallowtail
  12. 7. Bluebird
  13. 8. Treasure Hunt 2
  14. 9. Treasure Hunt 1
  15.  
  16. FORAGE NOTES
  17. - Early in the run, forage as necessary, trying not to waste more time than you need to burn before Bob opens shop.
  18. - Make sure to grab med/herbs as they spawn--prefer med herbs as gifts, saving herbs for Kurt later on.
  19. - For Endangered Weasel and TH2, gather Cranberries and Blueberries in advance. Other foraging should likely be done on an ending-to-ending basis.
  20. - Prefer flowers as gifts for those who will accept them, saving berries for others and as dog food.
  21. - Loved items required:
  22.     > Cranberry: 24
  23.     > Fish L: 16
  24.     > Pink-Cat-Mint: 17
  25.     > Blueberry: 15-16
  26.     > Mineral: 15-16
  27.  
  28. PART-TIME WORK NOTES
  29. - This assumes:
  30.     > You work for 2 hours, brush all 6 animals, and milk the cow (with Milk S sold this = 370G)
  31.     > You work ~9-5 on Moondrop Dew day, earning 670
  32.     > You buy an egg to incubate rather than a chicken
  33.     > You sell the Cow+Chicken for 5300G
  34. - 7 for Cow+Chicken
  35. - 12 for Cow+Chicken+Milker
  36. - 12 for S.F. Rod (assuming sold Cow+Chicken)
  37. - 17 for Silk Thread
  38. - 20 for TH2 seeds
  39. - 22 for TH1 seeds
  40. - In general, for every 5 Milk L or less, can save that many PTW minus 1. I.e., if 5 Milk L, can save 4 PTW.
  41. - For every 5-10 Milk L, can save that many PTW minus 2.
  42. - If somehow short on money for TH1 seeds, just harvest TH1 crops and sell.
  43.  
  44. HORSE NOTES
  45. - The horse will always be cured of any sickness and returned to the barn automatically upon completing an ending.
  46. - The horse takes a -48AP hit for being left out in rain, so ALWAYS bring it inside in bad weather.
  47. - Most endings require to sleep a week after the penultimate cutscene before finishing. If it rains in that time, bring the horse inside but do not bother to feed it. It will get sick, but won't die that quickly, and doesn't lose AP for sickness alone.
  48.  
  49. CAKE CONTEST
  50. - Goddess Questions: NEGATIVE
  51. - Forage at Carpenter's before heading to Brownie Farm
  52. - Gift intro Bob, then do part-time work. Brush all horses, brush/milk cow.
  53. - Head to Lake. Forage, intro Joe, weed intro/gift Katie, then enter cafe for first cutscene.
  54. - Head back home and get the hidden recipe behind the bookcase before going to bed.
  55. - Be careful not to raise Bob's horses' AP too fast. Brushing earns you money, but talking does not. You want to obtain the horse on the 17th.
  56.     > Brushing all horses gives 16AP, so they will break 180 after the 12th part-time work.
  57.     > Talking and brushing gives 25AP, so they would break 180 after the 8th part-time work.
  58. - Gift/talk Bob twice more, so his AP reaches 30.
  59. - Gift/talk Katie everyday too (including Mondays at the Villa), until 11 gifts. On Wed 3 Spring, trigger Katie recipe cutscene inside the cafe.
  60. - Ideally you would get Katie to 120AP by the 16th. However, if more than 4 days of rain, you will need to take a separate trip to the Villa to sell Milk in order to afford Cow+Milker.
  61. - Tue 9 Spring: Obtain fishing rod on entering Lake area.
  62. - Spring 13: Buy egg and incubate after morning chores.
  63. - Spring 16: Buy a cow, THEN do part-time work. If Katie > 120AP, trigger book cutscene at Villa and sell all Milk S. Buy a milker (if at least 12 PTW by then) on the way back. Stop at the cafe to trigger the failed cake cutscene and the book cutscene with Katie. Go home, let the cow outside, then the chicken, and sleep.
  64. - The horse cutscene should be queued up, so sleep until the 21st, when you will obtain it. Bring it outside, resuming chores if you haven't done 12 PTW yet, or if Katie isn't yet at 120.
  65. - On Spring 29, do part-time work, not leaving until ~5pm. Then forage at the Villa, the Lake, and the Goddess Pond just before the Moondrop Dew cutscene.
  66. - Sleep until Summer 2 or 3. Head to the Lake to pick PCM Flowers
  67. - Sleep until 24 Fall (SAVE on last sleep), skipping the 2-heart cutscene. Start checking milk/eggs, gathering 5 more PCM Flowers.
  68. - Keep track of Egg/Milk L count to determine Tim gift count and remaining PTW.
  69. - Check milk/eggs until both golden. Save when you have one or the other and reset over rain (can't get rain until Winter 8).
  70. - Gather more PCM Flowers on Fall 30 (consider getting Cranberries too).
  71. - Once both milk/egg golden, if not Mon or Thu, sell cow and chicken, then head to the cafe to finish the ending.
  72.  
  73. HORSE RACE
  74. - Start riding the horse around town for the rest of the run unless otherwise specified.
  75. - Intro+gift Bob. Gift/talk 13 additional times, doing as much PTW as you have remaining (based on Milk L count).
  76. - Consider mining for about 1.5hrs (~40s) everyday on days you gift Bob.
  77. - If rain on 3 or 4 Spring, bring the horse inside and feed after gifting Bob.
  78. - After 3 interactions with Bob, make SURE the horse is outside, then sleep until Spring 21.
  79. - After the final gift, complete the ending normally.
  80.  
  81. A FISHY STORY
  82. - Gift Joe until 180; Kurt until 151 (he gets +9 for the herb "sidequest"). If you catch Fish M, make sure to give those to Joe.
  83. - Weed intro Joe, but not Kurt. Gift everyday except Tue/Thu, unless you are going to the Lake to do the fishing reqs.
  84. - Can still gift them if it rains, just gift Joe inside the Carpenter's house, Kurt in his shack, and make sure to put the horse in the barn and feed it when you get home.
  85. - On Tue 2 Spring, catch the first 4 fish. When you return to the Lake the next Tue/Thu, you will trigger the first cutscene.
  86. - Gift Joe at the Lake next after he has broken 100AP, and you will trigger the S.F. rod cutscene. The next possible day, buy it from Louis.
  87. - The next Mon/Wed/Fri, fully forage the Lake/Pond area, then catch at least 4 more fish by sunset, aiming for Fish L. Catch up to 6 Fish L if possible before triggering the first Silver Fish cutscene.
  88. - Next Tue/Thu, enter Carpenter's area to trigger Sprites cutscene, gifting Joe at the Lake while you're there.
  89. - Keep gifting until the aforementioned thresholds, then forage fully at the Lake/Pond again on a Mon/Wed/Fri. Fish for Fish L until sundown when the next cutscene will trigger (aim for 15 total).
  90. - Kurt cutscene should occur the next day as long as Kurt has broken 120AP. As long as you have the req herbs, sleep twice, then give him the herbs before sleeping again.
  91. - Obtain the Silver Rod the next day. On the day of the next Full Moon, do another forage if necessary (esp Cranberries), catching more Fish L until sundown. Catch the Silver Fish and finish the ending.
  92.  
  93. ENDANGERED WEASEL
  94. - Cutscenes occur at:
  95.     > Gwen: 50; Sprites: 80
  96.     > Gwen: 80 (Gwen gets +5)
  97.     > Gwen: 140 (Gwen gets +3)
  98.     > Gwen: 200 (Gwen gets +4)
  99. - Gwen gets +4 each time you meet her at the Goddess Pond for the weasel.
  100. - Gift Gwen ALL Cranberries.
  101. - On Thu 4 Spring, meet sprites in their house. Intro+gift all three. Gift/Talk on Thu 11 Spring too.
  102. - Weed intro Gwen, gift/talk everyday except Thu. She is at the Carpenter's most days, except Brownie Farm pasture on Thu. Can gift at the Carpenter's on both Tue/Thu if rainy.
  103. - Make sure you don't break the 80AP threshold on a rainy day. After that day, sleep until Spring 21 (weather manip).
  104. - After the third and fourth cutscenes, make sure to meet Gwen at the Goddess Pond at 7pm THAT SAME DAY. Spend both days mining for Louis until exhausted, then doing a full forage (Villa, Carpenter's, Lake, Pond).
  105. - After second meeting at pond, sleep for a week, only coming out to put horse away in rain, then come out to finish the ending.
  106. - Consider rerouting this ending on the fly; if Tue 9 Spring is rainy, you can gift Gwen (even though it would break the 80AP threshold) and instead use the 140AP cutscene to manip good weather through the rainy season. This helps get to 200AP sooner so that you play fewer days in the Summer mild season, avoiding more potential rain.
  107.  
  108. GODDESS DRESS
  109. - Gift Gina at the Villa everyday except Wed/Sat, when she will be outside Ronald's instead. Start with Moondrops, but after the first farm cutscene, gift only Fish L.
  110. - Gift intro Katie on Mon 8 Spring at the Villa, then gift/talk Mon 15 Spring. If either day is rainy, make it up by gifting at the Lake on a Wed/Sat instead.
  111. - On Tue 16 Spring, sleep immediately. Sleep until Spring 21, when Katie's farm cutscene will trigger. From there, resume gifting Gina.
  112. - The next day at the Villa, the Gina/Katie cutscene will trigger. On the following day, trigger the Goddess cutscene at the Pond. While you're there, grab any Blueberries if you still need some.
  113. - After your next trip to the Villa, forage there to burn time before Louis opens. At 8am or later, enter Villa to sell all your remaining milk to Martha. On your way home, buy the Silk Thread from Louis.
  114. - The next Wed/Sat, go to Goddess Pond to give the Silk Thread to the Goddess. As long as Gina has broken 100AP, you will get the Goddess Thread cutscene one week later.
  115. - On the next Monday, gift Gina at the Villa, doing another full forage. Enter the Villa at noon to give Gina the thread.
  116. - Continue gifting until 200AP. 7 days after the previous cutscene, Gina and Dia will come by with the Goddess Dress. Sleep, and the next day the ending is finished.
  117.  
  118. AZURE SWALLOWTAIL
  119. - Weed intro Lyla at her garden, gifting Pink-Cat-Mint. Gift there everyday except rainy days. Intro+gift Kurt at the Carpenter's on Tue/Wed, then at Lyla's garden on Thu.
  120. - On Sunday, go to Carpenter's to trigger first cutscene with Kurt. Check for Lyla at the Lake, and if she isn't there, go gift her at her garden.
  121. - After triggering Kurt's cutscene kill time until 9am the next day and enter the Flower Shop to trigger the next cutscene with Lyla.
  122. - If 2 or fewer rainy days before Lyla reaches 100AP:
  123.     > Trigger the first Parsley/Lyla cutscene on Spring 11-13
  124.     > Sleep until Spring 16, then trigger the Blue Mist seed cutscene. Fill the watering can, plant the seed, and sleep through the rainy season before finishing the growth cycle.
  125. - If 3-6 rainy days before Lyla reaches 100AP:
  126.     > Sleep until Summer 15, then trigger the first Parsley/Lyla cutscene
  127.     > Sleep until Summer 18, then trigger the Blue Mist seed cutscene. Fill the watering can, plant the seed, and sleep through the rainy season before finishing the growth cycle.
  128. - If 7+ rainy days before Lyla reaches 100AP:
  129.     > Not sure yet lol.
  130. - On Summer 27, visit the Pond to view the bloom cutscene.
  131. - On Summer 30, visit the Pond to view the Azure Swallowtail cutscene.
  132. - Sleep for a week, then visit the Pond to finish the ending.
  133.  
  134. BLUEBIRD
  135. - Louis gift schedule:
  136.     > Sun: Outside his lab from 7am
  137.     > Mon: Outside his lab from 7am
  138.     > Tue: Outside his lab from 7am
  139.     > Wed: Carpenter's area
  140.     > Thu: Skip
  141.     > Fri: Outside his lab from 7am
  142.     > Sat: In Ronald's garden
  143. - For each cutscene, Louis requires:
  144.     > CS1: 20
  145.     > CS2: 60
  146.     > CS3: 120
  147.     > CS4: 180
  148. - Louis gets +3 for CS1, +5 for CS2, and +3 for CS3 and CS4.
  149. - On Sat 6 Spring, trigger first CS at the Lake at ~1:30. Can mine for more gifts in this time if still in need.
  150. - After 120AP, trigger both CS2 and CS3 on the same Saturday at the same time as before. Mine again if necessary.
  151. - Reach 180AP and finish the ending.
  152.  
  153. TREASURE HUNT 2
  154. - CS1: Tim: 30; Bob: 20
  155. - CS2: Tim: 80
  156. - CS3: Dia gets +3
  157. - Gift/talk counts for Sacred Land cutscene:
  158.     > Tim: 6G (if weed, eggs as gift, and Ronald's for every convo. Otherwise, 6G+1T, the talk can be running)
  159.     > Bob: 4G+1T (if weed and horse heart cutscenes)
  160.     > Dia: 5VB+11BB+1T
  161.     > Lyla: 4PC+1T (if weed)
  162.     > Gwen: 4CB (if weed)
  163.     > Gina: 5G (if weed)
  164.     > Woody: 5G+1T (normal intro+gift, no weed necessary)
  165.     > Parsley: 5H (no weed; TALK FIRST on the 3rd interaction)
  166.     > Louis: 4 (if weed; 3 if ALL mineral)
  167.     > Martha: 4 (if weed)
  168. - Dia requires 5 gifts before BBs give +6, so give VBs/Herbs first.
  169. - Start doing gift rounds immediately. Follow the following orders depending on day:
  170.     > Sun: Gwen, Woody, (Lyla), Parsley, Louis, Gina, Martha, Dia, Bob, Tim (check for Lyla at Lake, otherwise skip)
  171.     > Mon: Gwen, Woody, Lyla, Louis, Gina, Martha, Dia, Bob, Tim, Parsley (Parsley inside Ronald's til 11am)
  172.     > Tue: Parsley, Woody, Lyla, Louis, Gina, Martha, Dia, Gwen, Bob, Tim
  173.     > Wed: Gina, Louis, Gwen, Woody, Lyla, Martha, Dia, Bob, Tim (wait for Tim, skip Parsley; consider reroute or skip day)
  174.     > Thu: Parsley, Woody, Lyla, Gina, Martha, Dia, Tim, Bob (skip Gwen and Louis)
  175.     > Fri: Gwen, Woody, Lyla, Louis, Gina, Martha, Dia, Bob, Tim (wait for Tim, skip Parsley)
  176.     > Sat: Gina, Gwen, Woody, Louis, Lyla, Martha, Dia, Bob, Tim (wait for Tim, skip Parsley)
  177. - On any day that isn't Sunday, buy your seeds for the Sacred Land at Ronald's on your way home (16 Tomato, 12 Corn, 16 Potato, 18 Breadfruit). Ideally a Monday, if you still need to gift Parsley.
  178. - After 3 gifting days, the first cutscene will trigger. Tell Tim "Yes" you will help him. This cutscene overrides the first horse heart cutscene.
  179. - Skip the 1-heart horse cutscene the next day and gift for that day before sleeping until 21 Spring, when the 2-heart cutscene will trigger.
  180. - When Tim reaches 80AP, the next treasure cutscene will trigger. Next time you enter the Villa, Dia's cutscene will trigger.
  181. - Finish the rest of the gifting. Try and postpone dogfood collection until this segment, since you will have to burn time from 6-8am once everyone besides Dia is done. Need at least 21 extra berries/herbs to obtain dog.
  182. - Last gift to Dia should be on 2 Summer. That night, fill your watering can when you arrive home, and sleep until 20 Summer, when Dia will reveal the Sacred Land.
  183. - Plant the plot as arranged, and put your horse in the barn when you arrive home. Sleep for the next 6 days, watering manually if you get screwed by no rain. Potential (known) patterns are shown below:
  184.  
  185.  ___________________          
  186. | T | C | C | C | T |
  187. |---|---|---|---|---|
  188. | P | B | B | B | P |
  189. |---|---|---|---|---|
  190. | P | B | T | B | P |
  191. |---|---|---|---|---|
  192. | P | B | B | B | P |
  193. |---|---|---|---|---|
  194. | T | C | C | C | T |
  195.  -------------------
  196.  ___________________
  197. | P | C | C | C | P |
  198. |---|---|---|---|---|
  199. | T | P | B | P | T |
  200. |---|---|---|---|---|
  201. | T | B | P | B | T |
  202. |---|---|---|---|---|
  203. | T | P | B | P | T |
  204. |---|---|---|---|---|
  205. | P | C | C | C | P |
  206.  -------------------
  207.  ___________________
  208. | T | T | B | C | C |
  209. |---|---|---|---|---|
  210. | T | T | B | C | C |
  211. |---|---|---|---|---|
  212. | B | B | B | B | B |
  213. |---|---|---|---|---|
  214. | P | P | B | T | T |
  215. |---|---|---|---|---|
  216. | P | P | B | T | T |
  217.  -------------------
  218.  ___________________
  219. | B | T | B | T | B |
  220. |---|---|---|---|---|
  221. | T | B | T | B | T |
  222. |---|---|---|---|---|
  223. | X | T | X | P | X |
  224. |---|---|---|---|---|
  225. | P | C | P | C | P |
  226. |---|---|---|---|---|
  227. | C | P | C | P | C |
  228.  -------------------
  229.  
  230. - Go to the Sacred Land on 27 Summer, and finish the rest of the ending:
  231.     > Sleep 3 days for sprouting cutscene
  232.     > Sleep 4 days for bloom cutscene
  233.     > Sleep 2 days golden sweet potato cutscene
  234.     > Sleep 1 day then go to the Carpenter's for festival cutscene
  235.  
  236. TREASURE HUNT 1
  237. - Sacred Land cutscene reqs:
  238.     > Tim: 13G (if weed and eggs as gift; 12 if at least 5 Ronald convos)
  239.     > Bob: 4G+1T (if weed and horse heart cutscenes)
  240.     > Lyla: 4PC+1T (if weed)
  241.     > Gwen: 4CB (if weed)
  242.     > Gina: 5G (if weed)
  243.     > Woody: 5G+1T (normal intro+gift, no weed necessary)
  244.     > Parsley: 5H (no weed; TALK FIRST on the 3rd interaction)
  245.     > Louis: 4 (if weed; 3 if ALL mineral)
  246.     > Martha: 4 (if weed)
  247. - Start putting food in the dog dish at the outset. Do NOT use flowers or weeds, only berries or herbs (or other food items, such as fish). After 21 such days, obtain the dog on Spring 23 and bring him inside.
  248. - Pickup/whistle/feed the dog everyday. He should reach 3 hearts by mid Summer.
  249. - Gift villagers in the same daily patterns as TH1, but do not gift Dia, and gift Tim until 140. Do NOT go in the Villa. Make sure Martha is fully gifted before you would trigger the second Tim cutscene.
  250. - Once AP limits are reached and dog has 3 hearts, go to the Villa area on Summer 20 to trigger the Sacred Land cutscene. Plant as before and finish the ending. Can let your dog die.
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