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  1. Healer Mimicry Solo Level 70 Maps Guide
  2.  
  3. GEAR Req: ilvl 370 and above (can meld at ilvl 370)
  4. Recommended: High Spell Speed (I use >2000 Spell Speed)
  5.  
  6. My Spell List:
  7.  
  8. Mandatory Spells:
  9. -Mighty Guard (to be able to take damage)
  10. -Basic Instinct (only works solo in instances--mitigates Mighty Guard dmg penalty, increases
  11. healing potency, and has permanent sprint active)
  12. -Aetherial Mimicry (for Healer Mimicry's healing potency)
  13.  
  14. Spells Only for Outside Enemies (usage explanations below spell list):
  15. -Launcher (used in second wave of three wave pattern)
  16. -Missile (used on the single giant mob pattern and second wave of three wave pattern if needed)
  17. -Ram's Voice (used for all patterns to freeze enemies)
  18. -Ultravibration (used on frozen enemies)
  19.  
  20. Primal Skills:
  21. -Feather Rain (DoT coupled with spell speed)
  22. -Shock Strike (ranged damage)
  23. -Phantom Flurry (strong damage channel)
  24. -Surpanakha (strong damage)
  25. -Nightbloom (strong AoE damage and DoT)
  26. -Veil of the Whorl (highly effective against packs of enemies, especially in the Lost Canals)
  27.  
  28. Healing and Sustain:
  29. -Pom Cure (high burst heal, cheap MP, very effective for topping off HP and recovering)
  30. -Gobskin (tank buster survivability, effective against packs of enemies/adds)
  31. -Ice Spikes (slows some adds, useful for the final chamber in the Lost Canals)
  32. -Angel Snack (strong initial heal and regen, useful for large packs of enemies, or passive HP
  33. top-off. Effective against adds in the final chamber of the Lost Canals)
  34.  
  35. Single-target Damage Spells:
  36. -Cold Fog (must get hit to activate the follow-up spell (probably shouldn't stand in AoEs).
  37. Powerful damage for single target)
  38. -Bristle + Song of Torment (strong DoT)
  39. -Sonic Boom (weaving tool, filler for single enemies)
  40.  
  41. Multi-target Damage Spells:
  42. -Hydro Pull (can be used to pull outside mobs for Ram's Voice chain. Enemy pack filler)
  43. -Bristle + Aetherial Spark (strong but short AoE DoT. Needs to be refreshed often. Try aligning
  44. so that the spell hits as many enemies as possible)
  45. -Saintly Beam (solely for undead enemies. Affects: Canal Wraith + adds, Altar Dullahan, and Altar
  46. Gravekeeper adds)
  47.  
  48. Usage Explanations:
  49.  
  50. Outside Enemies
  51. _______________
  52.  
  53. There are three patterns to the outside enemies.
  54. 1) Single large mob plus adds
  55. 2) Three waves of three enemies (3x3)
  56. 3) Single wave of four enemies
  57.  
  58. The single large mob plus adds: use Missile until it has damaged the big enemy twice.
  59. If there is a significant delay between the first and second Missile damage, try to heal and
  60. use Gobskin as needed to survive.
  61. Once the second wave of adds spawns, Gobskin yourself as well as pop Angel Snack. Then, use
  62. Hydro Pull and after a short delay, begin casting Ram's Voice to freeze every enemy. Cast
  63. Ultravibration to finish them off.
  64. NOTE: make sure Ultravibration is off-CD as this can be dangerous and result in your death. The
  65. adds hit HARD.
  66.  
  67. The 3x3 pattern: Freeze the first wave then cast Ultravibration. For the second wave, pop
  68. Lucid Dreaming and cast Launcher four times. Finish off the enemy with the lowest health with Sonic Boom. If
  69. there are enemies with high HP, use Missile on them. Heal yourself as needed. For the third wave,
  70. take off Mighty Guard, freeze the three enemies, then use up all of your Primal Skills to burn
  71. the enemies down. Re-freeze the enemies when the freeze timer hits 4 seconds.
  72. You may need to finish them off with Sonic Boom. Take extra care to not die since your MG is off
  73. at this point.
  74. NOTE: Don't forget to put Mighty Guard back up after the third wave!
  75. NOTE: Your main source of healing will be Pom Cure. When I refer to "heal", I'm referring to that
  76. spell.
  77.  
  78. The single wave of four: freeze and cast Ultravibration. This is by far the easiest pattern.
  79.  
  80. Shifting Altars of Uznair
  81. _________________________
  82.  
  83. TANKBUSTERS
  84.  
  85. If you are unfamiliar with a skill being casted by the boss, use Pom Cure immediately, followed
  86. by Gobskin. Heal if your HP is getting low. If you have a Stack Marker, treat it as a tank
  87. buster and heal yourself to MAX HP as soon as possible. It's recommended to eat a HQ food to
  88. hit 40k HP to survive tankbusters + a lucky auto hit. If possible, you can reduce the damage
  89. from them by casting Gobskin beforehand. As you run these dungeons and get a feel for the bosses,
  90. you can predict incoming tankbusters.
  91.  
  92. SECONDARY OBJECTIVES
  93.  
  94. These are: Altar Matangas, Gold Whiskers, and Mandragoras.
  95. -Ignore the Matangas and Mandragoras. If you hit the Mandragoras, you should still ignore them as
  96. their drops are not worth much. Try avoiding hitting the Matangas as much as possible as they
  97. can hit hard. Their attacks coupled with a boss's tankbuster leads to a dangerous situation. If
  98. you do not touch the Matangas they will despawn about 30 seconds after. Therefore it is recommended
  99. to avoid casting AoEs when they are present, and stick to Sonic Boom for the time being
  100. (as well as healing and sustaining yourself as necessary). Matangas drop VI materia which are
  101. worth next to nothing for the effort required.
  102.  
  103. -Gold Whiskers can drop valuable Crystals and Clusters which sell for a decent price on the MB.
  104. These adds should be considered secondary though, and if you are still new to soloing these
  105. dungeons it might be best to avoid focusing on them until you are more experienced. They have
  106. fairly low HP so it's worth going after eventually.
  107.  
  108. FINAL ALTAR
  109.  
  110. Same advice as above. Some of these final bosses may have two tankbusters (standard tankbuster
  111. skill + stack tankbuster) so make sure you are focusing on the boss's skill bar as often as
  112. possible. Midway through the battle, adds will spawn. Use Primal skills to get rid of them
  113. as soon as possible. They can hit hard, which can be dangerous when coupled with a tankbuster.
  114. NOTE: a good habit for the bosses is to save AoE primal skills like Nightbloom for the adds.
  115.  
  116. TIPS & ADVICE
  117.  
  118. -Heal yourself when getting low on HP (<25% HP). Always heal before a tankbuster goes out, as well
  119. as right after.
  120. -If you're new to the dungeons, always be at max HP before an unfamiliar skill is casted by the boss.
  121. -Dodge AoEs! Don't greed.
  122. -Don't get frozen by Ram's Voice from the Altar Chimera. I've died three times that way.
  123.  
  124. Lost Canals of Uznair
  125. _____________________
  126.  
  127. HANDLING PACKS OF ENEMIES
  128. -Angel Snack is your BFF.
  129. -Pom Cure and Gobskin work wonders at mitigating damage.
  130. -Hydro Pull is good here.
  131. -Bristle + Aetherial Spark for a potent AoE DoT.
  132. -Ice Spikes might work, might not. It varies per enemy. Still, good to use to slow down their
  133. casts.
  134. -Veil of the Whorl SHINES here. The more enemies that hit you the better.
  135.  
  136. FINAL CHAMBER
  137. -Save Primal Skills (except Feather Rain) for adds. Sprites can be highly dangerous. Each of
  138. the four sprites does 4k damage. Ice Spikes slows their cast time down so it is useful here.
  139. -Cast Angel Snack when adds come out. Should avoid using it in the 6th chamber so you have it
  140. here.
  141. -Save Swiftcast for an emergency Pom Cure. You may need it!
  142. -Gobskin works great at soaking damage.
  143.  
  144. TIPS & ADVICE
  145. -Dodge AoEs. Heal when running low. Adds can hit all at once which can deplete your HP in the blink of
  146. an eye.
  147. -Sprint out of the Scream AoE from the Wraith enemy. It's a rather large AoE but can prevent you
  148. from healing yourself or use any actions.
  149. -If you get the Wind Beast in the final chamber, heal yourself more than usual. This is the
  150. toughest boss type of the four.
  151.  
  152. Any questions? Please let me know in the Discord! Hope this guide helps you :)
  153. --Lowly Tarnished (Balmung)
  154.  
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