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Jul 20th, 2019
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  1. The adventure begins in the village of Heldren, a small village in Taldor just north of the Border Wood near Qadira. Heldren, where rumors of strange, unseasonable pockets of wintry weather appearing across Taldor have begun to circulate among the town’s gossip mongers.
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  3. Like in most peasant communities in southern Taldor, the People of Heldren mostly keep to themselves. Far from the politics of Oppara and ever-watchful for Qadiran aggression, Heldren goes on as it always has, as a relatively small and unimportant hamlet of farmers, herders, and woodcutters. But Heldren is home to a secret unsuspected by its normally complacent citizens.
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  5. YOU are (three) Rangers from the High Sentinel Lodges.
  6. For many years, an organization of Taldan rangers called the High Sentinels has operated out of a fortified lodge at the top of Red Run Gorge in the Border Wood, charged with guarding the forest against Qadiran aggression, lest Taldor’s ancient enemy use the wood to hide another invasion force. Over time, however, the continued lack of hostility with Qadira dulled the sharpness of the Sentinels, and most of the unit’s decorated veterans either retired or moved on to other posts, leaving inexperienced citizens of Heldren and the nearby cities of Demgazi and Zimar to f ill the rangers’ ranks. The Sentinels turned their attention to more local matters, hunting down bandits who used the forest to attack trade routes in the southern prefectures of Taldor.
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  8. Your normal routine involves visiting Heldren at the height of summer and venturing into the Border Wood and to the High Sentinel Lodge. Your job is to deliver a cache of supplies to the Lodge and replace your opposite number and take over the next shift through until the next spring. (You'll either be on your first shift ever as new Ranger, or an older mercenary)
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  10. The three of you have arrived and are in Heldren’s only tavern, the Silver Stoat, stands right on the town square across from the town hall. A fixture of village life, the tavern f ills up with patrons in the evening as they gather to share gossip, hear news, and reward themselves for a hard day’s work. Anything that’s worth knowing in Heldren gets talked about here, and if asked where he got a particularly juicy bit of gossip or information, a villager will likely say, “I heard it from the Stoat.”.
  11. Heldren doesn’t get many visitors, so there is no true inn in the village, but travelers are welcome to a spot on the floor of the Stoat next to the fireplace for a night, as long as they’re up early and on their way. Those who linger risk a rude awakening from Menander’s wet mop in their faces.
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  13. The sleepy village of Heldren has rarely seen so much excitement or concern. Hunters from the nearby Border Wood speak of unnaturally cold weather at the height of summer that descended on the forest just days ago. Heavy snow followed, and those who returned spoke of an uneasy presence in the woods, as well as new, dangerous predators. No one knows what this event means, but the town’s soothsayer, Old Mother Theodora, claims dark times lie ahead.As if in proof of that dire prophecy, a badly wounded mercenary arrived in town yesterday, claiming to be a bodyguard of Lady Argentea Malassene. He told the village council that the noblewoman’s escort came under attack by bandits and strange, wintry creatures near the edge of the Border Wood. He alone escaped, and Lady Argentea was dragged away into the forest. Now the townsfolk cast fearful eyes toward the snowy forest, worried what else might emerge to threaten their peaceful village.
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