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May 27th, 2018
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  1.             case ClassId_CSmokeGrenadeProjectile || ClassId_CMolotovProjectile || ClassId_CIncendiaryGrenade || ClassId_CBaseCSGrenadeProjectile:
  2.                 if (g_Settings.visuals.other_nadeglow)
  3.                     glowEntity->set((Color)Nade);
  4.                 break;
  5.         }
  6.  
  7.     }
  8. }
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