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  1. config: 3
  2.  
  3. lang: 'en'
  4.  
  5. debug: false
  6.  
  7. log:
  8. enabled: true
  9. reset: false
  10.  
  11. update:
  12. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  13.  
  14.  
  15. placeholder:
  16. log-memory: false
  17. clear-unused: true
  18. config-cache: false
  19.  
  20. tweaks:
  21. keepScoreboardOnQuit: false
  22. detect-placeholderdelay: false
  23. verbose-placeholder-timings: false
  24. ignore-placeholder-problems: false
  25.  
  26. database:
  27. persistent: false
  28. database: "featherboard"
  29. username: bukkit
  30. isolation: SERIALIZABLE
  31. driver: org.sqlite.JDBC
  32. password: walrus
  33. url: jdbc:sqlite:{DIR}{NAME}.db
  34. save-interval: 6000
  35.  
  36. disabled-worlds:
  37. - 'example_world'
  38.  
  39. show-delay: 0
  40.  
  41. antiflicker: true
  42.  
  43. scoreboard-assigning: "PERMISSION"
  44.  
  45. gui:
  46. # This is the title of the GUI
  47. title: "Scoreboards"
  48. # Size of the GUI (leave to -1 to make it dynamic)
  49. # Sizes: 9,27,54
  50. size: -1
  51.  
  52. # A list of different scoreboards
  53. boards:
  54. default:
  55. title:
  56. text:
  57. - '&4✦ &c&lRex&7&lRaids &4✦'
  58. interval: 2
  59. # If you don't want a static order of the frames and want to show each frame at random
  60. # you can enable this option.
  61. random: false
  62. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  63. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  64. # These lines (usually a header or footer) are also good for decoration.
  65. header:
  66. text:
  67. - '&8&m------------'
  68. interval: 100
  69. random: true
  70. Balance:
  71. text:
  72. - '&cBalance:'
  73. interval: 100
  74. random: false
  75. Balance1:
  76. text:
  77. - '&4» &e{money_rounded}'
  78. interval: 100
  79. random: false
  80. spacer3:
  81. text:
  82. - '&8&m------------'
  83. interval: 100
  84. random: false
  85. VoteParty:
  86. text:
  87. - '&cVoteParty:'
  88. interval: 100
  89. random: false
  90. VoteParty1:
  91. text:
  92. - '&4» &e{voteparty_votes}&8/&e50'
  93. interval: 100
  94. random: false
  95. spacer4:
  96. text:
  97. - '&8&m------------'
  98. interval: 100
  99. random: false
  100. Website:
  101. text:
  102. - '&cWebsite:'
  103. interval: 100
  104. random: false
  105. Website1:
  106. text:
  107. - '&4» &ewww.rexraids.com'
  108. # This is the same as the header. It is not needed since you already use the header as the longest line
  109. # but it looks cleaner having a footer.
  110. footer:
  111. text:
  112. - '&8&m------------'
  113. interval: 100
  114. random: false
  115. # This is a combat scoreboard example showing
  116. # combat related information.
  117. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  118. # (Unless you want it to show all the time)
  119. # You still need to 'trigger' this scoreboard in the vanilla_combat
  120. combat-scoreboard-example:
  121. # Lets just use the title,header and footer from the example above
  122. # for in depth configuration look above.
  123. #
  124. # When designing a board that is used when triggered on an event. You have
  125. # to think (before looking at the placeholders) what is relevant.
  126. # For example: When I think of combat my first thoughts are:
  127. # - Health: To see how much you have left
  128. # - Possible cooldown timers
  129. # - With who am I in combat?
  130. # - Target health
  131. # - mcMMO attacking level?
  132. #
  133. # Next you have to think what is important during that event:
  134. # - Combat: not too much distraction (no animations, smaller scoreboard)
  135. #
  136. # Once you know those things start looking for placeholders. A lot of events such
  137. # as mcmmo have placeholders that can only be used in such events.
  138. title:
  139. text:
  140. # To create cool looking animations you create yourself
  141. # you can use the graphical tool AnimationCreator
  142. # https://www.spigotmc.org/resources/animationcreator.6001/
  143. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  144. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  145. - '<single><delay times="10">&l><</delay></single>'
  146. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  147. - '<single>&f&lherB</single>'
  148. - '<single>&f&lherBo</single>'
  149. - '<single>&f&latherBoa</single>'
  150. - '<single>&f&leatherBoar</single>'
  151. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  152. interval: 2
  153. random: false
  154. header:
  155. text:
  156. - '&a&m+-----------------+'
  157. interval: 10
  158. random: true
  159. combat-label:
  160. text:
  161. - '&8&l> &7&lCombat target:'
  162. interval: 100
  163. random: false
  164. combat-data:
  165. text:
  166. - '{vanilla-combat_opponent_name}'
  167. interval: 2
  168. random: false
  169. spacer1:
  170. text: []
  171. interval: 100
  172. health-label:
  173. text:
  174. - '&8&l> &7&lHealth stats:'
  175. interval: 100
  176. random: false
  177. health-data-1:
  178. text:
  179. - '&aYou: {healthbar}'
  180. interval: 1
  181. random: false
  182. health-data-2:
  183. text:
  184. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  185. interval: 1
  186. random: false
  187. footer:
  188. text:
  189. - '&a&m+-----------------+'
  190. interval: 10
  191. random: true
  192. # This is an example for mcMMO when you level up
  193. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  194. # (Unless you want it to show all the time)
  195. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  196. mcmmo-levelup:
  197. title:
  198. text:
  199. # To create cool looking animations you create yourself
  200. # you can use the graphical tool AnimationCreator
  201. # https://www.spigotmc.org/resources/animationcreator.6001/
  202. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  203. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  204. - '<single><delay times="10">&l><</delay></single>'
  205. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  206. - '<single>&f&lherB</single>'
  207. - '<single>&f&lherBo</single>'
  208. - '<single>&f&latherBoa</single>'
  209. - '<single>&f&leatherBoar</single>'
  210. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  211. interval: 2
  212. random: false
  213. header:
  214. text:
  215. - '&a&m+-----------------+'
  216. interval: 10
  217. random: true
  218. info-label:
  219. text:
  220. # mcMMO-levelup comes with several event specific placeholders
  221. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  222. interval: 10
  223. spacer1: # This is a spacer an empty line
  224. text:
  225. - ''
  226. interval: 10
  227. # Do you want to randomize the animation frames?
  228. random: false
  229. skill-label: # You can add elements to the group and name them like you want
  230. # Lets make a static label
  231. text:
  232. - '&9&l> &e&lSkill:'
  233. interval: 10 # The interval is not important since its just 1 static text.
  234. # Do you want to randomize the animation frames?
  235. random: false
  236. skill:
  237. # Lets make a static label
  238. text:
  239. - '{mcmmo-levelup_skill_name}'
  240. interval: 10 # The interval is not important since its just 1 static text.
  241. # Do you want to randomize the animation frames?
  242. random: false
  243. spacer2: # This is a spacer an empty line
  244. text:
  245. - ''
  246. interval: 100
  247. # Do you want to randomize the animation frames?
  248. random: false
  249. skilllevel-label: # You can add elements to the group and name them like you want
  250. # Lets make a static label
  251. text:
  252. - '&b&l> &e&lCurrent level:'
  253. interval: 10 # The interval is not important since its just 1 static text.
  254. # Do you want to randomize the animation frames?
  255. random: false
  256. skilllevel:
  257. # Lets make a static label
  258. text:
  259. - '{mcmmo-levelup_skilllevel}'
  260. interval: 10 # The interval is not important since its just 1 static text.
  261. # Do you want to randomize the animation frames?
  262. random: false
  263. footer:
  264. text:
  265. - '&a&m+-----------------+'
  266. interval: 10
  267. random: true
  268. # This is an example for Towny when you enter a town
  269. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  270. # (Unless you want it to show all the time)
  271. # You still need to 'trigger' this scoreboard in the 'towny-town'
  272. towny-town-example:
  273. # Lets just use the title,header and footer from the example above
  274. # for in depth configuration look above.
  275. title:
  276. text:
  277. # To create cool looking animations you create yourself
  278. # you can use the graphical tool AnimationCreator
  279. # https://www.spigotmc.org/resources/animationcreator.6001/
  280. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  281. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  282. - '<single><delay times="10">&l><</delay></single>'
  283. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  284. - '<single>&f&lherB</single>'
  285. - '<single>&f&lherBo</single>'
  286. - '<single>&f&latherBoa</single>'
  287. - '<single>&f&leatherBoar</single>'
  288. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  289. interval: 2
  290. random: false
  291. header:
  292. text:
  293. - '&a&m+-------------------+'
  294. interval: 10
  295. random: true
  296. town-label:
  297. text:
  298. - '&bYou are in town:'
  299. interval: 100
  300. town-data:
  301. text:
  302. - '{towny_currenttown_name}'
  303. interval: 100
  304. spacer1:
  305. text: []
  306. interval: 100
  307. townboard-label:
  308. text:
  309. - '&bTown board:'
  310. interval: 100
  311. townboard:
  312. text:
  313. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  314. interval: 3
  315. spacer2:
  316. text: []
  317. interval: 100
  318. population-label:
  319. text:
  320. - '&bPopulation:'
  321. interval: 100
  322. poplulation-data:
  323. text:
  324. - '{towny_currenttown_residents}'
  325. interval: 100
  326. footer:
  327. text:
  328. - '&a&m+-------------------+'
  329. interval: 10
  330. random: true
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