alekswallin

Spyro 3 100 egg alternatives

Apr 7th, 2021 (edited)
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  1. Spyro 3 YotD
  2. 100 egg alternative routes (Each of the eggs considered in this list amount to about a minute of time to obtain; some are slightly faster or slower, some are more prone to poor execution)
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  4.  
  5. Current eggs (in WR):
  6.  
  7. Sun Seeds
  8. Bluto
  9. Jack 1+2
  10. Sharks
  11. Tanks 1
  12. Tanks 2
  13. Dino Tunnel
  14.  
  15.  
  16. Common alternate eggs:
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  18. Sandcastle
  19. Sleepyhead
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  21.  
  22. Other possible somewhat time efficient alternative eggs
  23.  
  24. Rapunzel
  25. Hummingbirds
  26. Bamboat
  27. Mountain Top
  28. Wolf rescue
  29. (Bone dance?)
  30. Boxing 2
  31. Subs (1+2?)
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  33. ******
  34.  
  35. In reference to the above list and questions from Grapevine, Jeremy said the following:
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  37. “In terms of low-hanging fruit, the worst eggs in the WR route as far as I remember (give or take a second or two on some of these) are:
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  39. Sandcastles at 54 seconds
  40. Sun Seeds at 52 seconds
  41. Dino Mines Water Tunnel at 50 seconds
  42. Bluto at 42 seconds (maybe?)
  43. Tanks II is up there in terms of detour.
  44. I think around 40 seconds, 41/42.
  45. If you want something to reference, it's a 43 second detour in my PB (executed decently, but not perfectly).”
  46.  
  47. Later, Jeremy stated:
  48.  
  49. “[The following] are all pretty heavily estimated:
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  51. Sunny Villa Sheila- ~48 seconds internally on PSTV, maybe an extra 4-5 to get in and out of the side area and back onto the regular route; proxy contingent for an efficient entry - without a proxy, you're likely losing more than 5 seconds more since you'd have to go into the whirlwind tower after collecting the second egg. **Estimated detour: mid-50s with a proxy in, a little over a minute without a proxy in**
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  53. Sleepyhead- ~50 seconds internally on PSTV, significant level detour that will use either a proxy from the second alligator or an out of bounds from the second lantern structure. **Estimated detour: a little over a minute with an extra 5 seconds or so lost from not going for or missing the proxy**
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  55. Hummingbirds- a pretty consistent 1:04ish
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  57. Bamboo Boat Challenge- I would not recommend this as a replacement since it only approaches a decent egg if you get bug proxy and/or can do the hard strats consistently.
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  59. Smash to the Mountain Top- Right around 1:00 if you miss/don't go for bug; bug makes it slightly worse
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  61. Boxing II- If you consistently 1 round it, it's around 1:00, but getting put into the second round loses 20 seconds or more usually
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  63. Wolf Rescue- Around 55 seconds internally with a big detour to get there. Probably more like 1:06 with all things considered.
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  65. I wouldn't really recommend Bamboo Boats, Boxing II, Wolf Rescue, or Subs I/II as replacements. The easiest challenges that I think are pretty good are Sleepyhead, Smash to the Mountain Top, and Hummingbirds. (The Sheila challenge in SV isn't bad, but is pretty significantly improved with a proxy.)”
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  67. ******
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  69. I think it’s worth noting that the main purpose of this list I initially made was to help newer runners have concrete alternatives to a few eggs, and to propose more thought and more possiblities to routes. BUT, another purpose for this was to bring into consideration some alternative harder eggs that could possibly be routed in to be faster. As an example, bone dance is definitely a bad alternative. But I think it might be worth considering if you do wolf rescue as well and are crazy enough to do the byrdless route. Maybe a horrible idea, but some food for thought.
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