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- Shader "Decal" {
- Properties {
- _Color ("Main Color", Color) = (1,1,1,1)
- _MainTex ("Base (RGB)", 2D) = "white" {}
- _DecalTex ("Decal (RGBA)", 2D) = "black" {}
- }
- SubShader {
- Tags { "RenderType"="Opaque" }
- LOD 250
- CGPROGRAM
- #pragma surface surf Lambert
- sampler2D _MainTex;
- sampler2D _DecalTex;
- fixed4 _Color;
- struct Input {
- float2 uv_MainTex;
- float2 uv_DecalTex;
- };
- void surf (Input IN, inout SurfaceOutput o) {
- fixed4 c = tex2D(_MainTex, IN.uv_MainTex);
- half4 decal = tex2D(_DecalTex, IN.uv_DecalTex);
- c.rgb = lerp (c.rgb, decal.rgb, decal.a);
- c *= _Color;
- o.Albedo = c.rgb *4 ;
- o.Alpha = c.a;
- }
- ENDCG
- }
- Fallback "Diffuse"
- }
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