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- #==============================================================================
- #
- # ¥ Yanfly Engine Ace - Ace Battle Engine v1.22 ( Turn Fix )
- # -- Last Updated: 2012.03.04
- # -- Level: Normal, Hard
- # -- Requires: n/a
- #
- # Edited by : TheoAllen
- # Contact : www.rpgmakerid.com (or) http://theolized.blogspot.com
- #
- #==============================================================================
- =begin
- Perkenalan :
- Ini adalah script editan dari Yanfly Battle Engine. Sebelumnya di YEA
- Battle Engine, jika kamu memencet kanan saat memilih action, maka pilihan
- actor akan berpindah ke actor berikutnya.
- Jika sampai aktor terakhir kamu masih tetep memencet, maka YEA Battle Engine
- akan langsung mengeksekusi turn. Dengan kata lain, actor yang belom jalan
- sama sekali akan di skip. Well, hal kayak gini bisa jadi sangat merugikan
- bagi mereka yang ga sengaja atawa ngga tau. Apalagi kalau kamu make addonnya,
- yaitu "Free Turn Battle"
- Cara pemasangan :
- Pasang script ini tepat dibawah YEA - Battle Engine
- Terms of Use :
- Ikutin aja ini http://yanflychannel.wordpress.com/terms-of-use/
- Jangan lupa, kredit Yanfly.
- =end
- #==============================================================================
- # Do not edit below this line
- #==============================================================================
- class Scene_Battle
- # --------------------------------------------------------------------------
- # Overwrite : Next Command
- # --------------------------------------------------------------------------
- def next_command
- @status_window.show
- redraw_current_status
- @actor_command_window.show
- @status_aid_window.hide
- if BattleManager.next_command
- start_actor_command_selection
- else
- if check_prev_command
- BattleManager.prior_command
- start_actor_command_selection
- else
- turn_start
- end
- end
- end
- def check_prev_command
- Array.new($game_party.members) { |i| i }.any? do |member|
- !member.actions.any? {|act| act.valid? }
- end
- end
- end
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