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- import pygame
- def draw_outlined_circle2(surf, color, origin, radius, thickness):
- width = radius * 2 + thickness * 2
- background = (0, 0, 0, 0)
- circle = pygame.Surface((width, width)).convert_alpha()
- rect = circle.get_rect()
- circle.fill(background)
- pygame.draw.circle(circle, color, rect.center, radius)
- pygame.draw.circle(circle, background, rect.center, radius - thickness)
- surf.blit(circle, (origin[0] - (rect.w / 2), origin[1] - (rect.w / 2)))
- def draw_outlined_circle0(surf, color, origin, radius, thickness):
- pygame.draw.circle(surf, color, origin, radius)
- pygame.draw.circle(surf, (0, 0, 0, 255), origin, radius - thickness)
- surf = pygame.Surface((2000,2000))
- radius = 508
- thickness = 50
- draw_with_pygame = True
- pygame.init()
- screen = pygame.display.set_mode((1024, 768))
- pygame.display.set_caption('space - toggle draw with pygame(red), escape - quit')
- pygame.display.flip()
- pygame.draw.circle(surf, pygame.Color("red"), (500, 500), radius, thickness)
- screen.blit(surf, (0,0))
- pygame.display.flip()
- going = True
- while going:
- events = pygame.event.get()
- for e in events:
- if (e.type == pygame.QUIT or
- (e.type == pygame.KEYDOWN and e.key == pygame.K_ESCAPE)):
- going = False
- if e.type == pygame.KEYDOWN and e.key == pygame.K_SPACE:
- draw_with_pygame = not draw_with_pygame
- if draw_with_pygame:
- pygame.draw.circle(surf, pygame.Color("red"), (500, 500), radius, thickness)
- else:
- draw_outlined_circle2(surf, pygame.Color("white"), (750, 750), radius, thickness)
- screen.blit(surf, (0,0))
- color_name = 'red' if draw_with_pygame else 'white'
- msg = 'space - toggle draw with pygame(%s):%s, escape - quit' % (color_name, draw_with_pygame)
- pygame.display.set_caption(msg)
- pygame.display.flip()
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