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- Changes since RC15
- Game
- - Some fixes for LTTZ (story mode)
- - Fixed some animation issues (m98b)
- - Made wounded monolith suicide a bit more fair
- - Updated launcher will now create folders appdata and gamedata if they don't exist
- - RU: Translation for updated LTTZ, and a small tweak for faction selection descriptions
- - Updated shaders, removed dead code, optimized GBuffer Infomation
- - Attempt to fix some shader issues on AMD hardware
- - Added missing "actor_on_item_before_use" callback to the scripted inventory
- - Removed lowering ability from the binocs
- - new callback to manage npc weapon
- - Added setting to prevent stalkers from looting corpses near the player
- - Improved PDA animations
- - Fixed fog in particle shaders
- - Readjusted weapon aim offsets for the new static fov
- - Updated Arszi's psy system to latest version
- - Fixed broken item stat bars on non 16:9 aspect ratios
- - New in setting menu: Ironsight zoom factor, Headbobbing factor, Use 3D PDA model
- - Return of the Map Keybind
- - Fixed detector stuck after headlamp switch animation
- - Added psy health bar to HUD and tweaked status icons & bars
- - Make psy damage more balanced and psy heal rate depending on psy protection
- - Better background for the health bar
- - fixed npc on use callback not firing when you use unlooted corpse the first time
- - Text updates and typo fixes in both languages (EN, RU)
- - Fixed that some weapon upgrades were not unlocked by previous tiers
- - Improved drop chance of bandages in loot
- - Fixed some incorrect preinstalled upgrades on weapons
- Engine
- - Added slight hud_fov modifier when aiming with ironsights to bring the weapon closer depending on the ironsight zoom factor setting
- - Fixed hand animations + lowered Weapon
- - Allow single-hand animations while freelook is active
- - Fixed device stuck in throw position after putting the bolt away
- - Moved "update_best_weapon" from ai_stalker.script to _g.script
- - fov no longer affects the hud, only hud_fov does
- - [R3/R4] Engine will output define into shaders depending on detected GPU vendor
- - [R3/R4] Fixed delayed light testing Info: Should fix problems with "ghosting" shadows
- - [R3/R4] Fixed point light shadows and light plane Info
- - Main Menu will open instantly when pressing Esc while the pda is still hiding
- - Removed hud_fov auto adjust for ironsights since the fov change breaks it
- - Added support for psy bar HUD element
- - Added m_ui_psy_bar and m_ui_psy_bar_show to CUIHudStatesWnd LUA bindings
- - Added SetPsyBar and GetPsyBar to CActorCondition LUA bindings
- LTTZ
- - Stitch's quest for medical supplies is more reasonable in terms of quantity and reward.
- - Rogue's stalker squad in Limansk shouldn't leave their smart terrain any more.
- - Target marker for "Mortal Sin: Dark Crusade" is updated correctly.
- - Chernobog initiates dialogues when you walk to him.
- - Stitch should no longer walk out of his hiding place in Generators and valiantly fight local mutants.
- - Failing the "Operation Afterglow: Undercover Agent" quest actually causes UNISG simulation squads to start spawning at the smart terrain.
- - Strelok no longers talks as if one of his companions died even when both are alive at the end of Operation Afterglow.
- - Tweaked/fixed the way some routes to new levels are unlocked during the campaign to make more sense based on progression.
- - Restored stationary simulation Duty squads to the Rostok checkpoint in the Garbage.
- - Pilot should no longer walk out of Skadovsk to duke it out with Bandits.
- - Fixed some spelling errors in text.
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