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Jan 20th, 2020
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  1. <Item type="CHandlingData">
  2. <handlingName>firetruk</handlingName>
  3. <fMass value="13860.000000" />
  4. <fInitialDragCoeff value="7.000000" />
  5. <fPercentSubmerged value="150.000000" />
  6. <vecCentreOfMassOffset x="0.000000" y="0.100000" z="-0.250000" />
  7. <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.800000" />
  8. <fDriveBiasFront value="0.000000" />
  9. <fInitialDriveForce value="0.160000" />
  10. <nInitialDriveGears value="5" />
  11. <fDriveInertia value="0.400000" />
  12. <fClutchChangeRateScaleUpShift value="1.300000" />
  13. <fClutchChangeRateScaleDownShift value="1.300000" />
  14. <fInitialDriveMaxFlatVel value="120.000000" />
  15. <fBrakeForce value="0.480000" />
  16. <fBrakeBiasFront value="0.500000" />
  17. <fHandBrakeForce value="0.450000" />
  18. <fSteeringLock value="38.000000" />
  19. <fTractionCurveMax value="1.600000" />
  20. <fTractionCurveMin value="1.500000" />
  21. <fTractionCurveLateral value="20.000000" />
  22. <fTractionSpringDeltaMax value="0.150000" />
  23. <fLowSpeedTractionLossMult value="0.000000" />
  24. <fCamberStiffnesss value="0.000000" />
  25. <fTractionBiasFront value="0.485000" />
  26. <fTractionLossMult value="1.000000" />
  27. <fSuspensionForce value="3.000000" />
  28. <fSuspensionCompDamp value="1.600000" />
  29. <fSuspensionReboundDamp value="2.900000" />
  30. <fSuspensionUpperLimit value="0.120000" />
  31. <fSuspensionLowerLimit value="-0.250000" />
  32. <fSuspensionRaise value="0.000000" />
  33. <fSuspensionBiasFront value="0.510000" />
  34. <fAntiRollBarForce value="0.100000" />
  35. <fAntiRollBarBiasFront value="0.600000" />
  36. <fRollCentreHeightFront value="0.500000" />
  37. <fRollCentreHeightRear value="0.500000" />
  38. <fCollisionDamageMult value="1.000000" />
  39. <fWeaponDamageMult value="1.000000" />
  40. <fDeformationDamageMult value="0.600000" />
  41. <fEngineDamageMult value="1.200000" />
  42. <fPetrolTankVolume value="120.000000" />
  43. <fOilVolume value="5.000000" />
  44. <fSeatOffsetDistX value="0.000000" />
  45. <fSeatOffsetDistY value="0.000000" />
  46. <fSeatOffsetDistZ value="0.000000" />
  47. <nMonetaryValue value="40000" />
  48. <strModelFlags>20220048</strModelFlags>
  49. <strHandlingFlags>0</strHandlingFlags>
  50. <strDamageFlags>0</strDamageFlags>
  51. <AIHandling>AVERAGE</AIHandling>
  52. <SubHandlingData>
  53. <Item type="CVehicleWeaponHandlingData">
  54. <uWeaponHash>
  55. <Item>VEHICLE_WEAPON_WATER_CANNON</Item>
  56. <Item />
  57. <Item />
  58. </uWeaponHash>
  59. <WeaponSeats content="int_array">
  60. 0
  61. 0
  62. 0
  63. </WeaponSeats>
  64. <fTurretSpeed content="float_array">
  65. 3.000000
  66. 0.000000
  67. </fTurretSpeed>
  68. <fTurretPitchMin content="float_array">
  69. -0.400000
  70. 0.000000
  71. </fTurretPitchMin>
  72. <fTurretPitchMax content="float_array">
  73. 0.707000
  74. 0.000000
  75. </fTurretPitchMax>
  76. <fTurretCamPitchMin content="float_array">
  77. -0.500000
  78. 0.000000
  79. </fTurretCamPitchMin>
  80. <fTurretCamPitchMax content="float_array">
  81. 0.000000
  82. 0.000000
  83. </fTurretCamPitchMax>
  84. <fBulletVelocityForGravity content="float_array">
  85. 25.000000
  86. 0.000000
  87. </fBulletVelocityForGravity>
  88. <fTurretPitchForwardMin content="float_array">
  89. -0.080000
  90. 0.000000
  91. </fTurretPitchForwardMin>
  92. <fUvAnimationMult value="0.000000" />
  93. <fMiscGadgetVar value="0.000000" />
  94. <fWheelImpactOffset value="0.000000" />
  95. </Item>
  96. <Item type="NULL" />
  97. <Item type="NULL" />
  98. </SubHandlingData>
  99. </Item>
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