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  1. Unable to open GL shader cache TOC /Applications/SteamLibrary/steamapps/common/dota 2 beta/game/dota/shadercache/gl/shaders.toc file - might not exist yet.
  2. ERROR: HangWatchdogInternal_BeginScope() - Hang watchdog not implemented for this platform!
  3. ERROR: HangWatchdogInternal_EndScope() - Hang watchdog not implemented for this platform!
  4. ---------------
  5. Path ID: File Path:
  6. ADDONS "/Applications/SteamLibrary/steamapps/common/dota 2 beta/game/dota_addons/"
  7. CONTENT "/Applications/SteamLibrary/steamapps/common/dota 2 beta/content/dota/"
  8. CONTENT "/Applications/SteamLibrary/steamapps/common/dota 2 beta/content/core/"
  9. CONTENTADDONS "/Applications/SteamLibrary/steamapps/common/dota 2 beta/content/dota_addons/"
  10. CONTENTROOT "/Applications/SteamLibrary/steamapps/common/dota 2 beta/content/"
  11. DEFAULT_WRITE_PATH "/Applications/SteamLibrary/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Applications/SteamLibrary/steamapps/common/dota 2 beta/game/dota/pak01.vpk
  12. DEFAULT_WRITE_PATH "/Applications/SteamLibrary/steamapps/common/dota 2 beta/game/dota/"
  13. EXECUTABLE_PATH "/Applications/SteamLibrary/steamapps/common/dota 2 beta/game/bin/osx64/dota2.app/Contents/MacOS/"
  14. GAME "/Applications/SteamLibrary/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Applications/SteamLibrary/steamapps/common/dota 2 beta/game/dota/pak01.vpk
  15. GAME "/Applications/SteamLibrary/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Applications/SteamLibrary/steamapps/common/dota 2 beta/game/core/pak01.vpk
  16. GAME "/Applications/SteamLibrary/steamapps/common/dota 2 beta/game/dota/"
  17. GAME "/Applications/SteamLibrary/steamapps/common/dota 2 beta/game/core/"
  18. GAMEBIN "/Applications/SteamLibrary/steamapps/common/dota 2 beta/game/dota/bin/osx64/"
  19. GAMEBIN "/Applications/SteamLibrary/steamapps/common/dota 2 beta/game/dota/bin/"
  20. GAMEBIN "/Applications/SteamLibrary/steamapps/common/dota 2 beta/game/core/bin/osx64/"
  21. GAMEBIN "/Applications/SteamLibrary/steamapps/common/dota 2 beta/game/core/bin/"
  22. GAMEROOT "/Applications/SteamLibrary/steamapps/common/dota 2 beta/game/"
  23. MOD "/Applications/SteamLibrary/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Applications/SteamLibrary/steamapps/common/dota 2 beta/game/dota/pak01.vpk
  24. MOD "/Applications/SteamLibrary/steamapps/common/dota 2 beta/game/dota/"
  25. PLATFORM "/Applications/SteamLibrary/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Applications/SteamLibrary/steamapps/common/dota 2 beta/game/core/pak01.vpk
  26. PLATFORM "/Applications/SteamLibrary/steamapps/common/dota 2 beta/game/core/"
  27. SHADER_SOURCE "/Applications/SteamLibrary/steamapps/common/dota 2 beta/src/shaders/dota/"
  28. SHADER_SOURCE "/Applications/SteamLibrary/steamapps/common/dota 2 beta/src/shaders/core/"
  29. SHADER_SOURCE "/Applications/SteamLibrary/steamapps/common/dota 2 beta/src/shaders/dota_addons/"
  30. SHADER_SOURCE "/Applications/SteamLibrary/steamapps/common/dota 2 beta/src/shaders/dota_core/"
  31. SHADER_SOURCE_MOD "/Applications/SteamLibrary/steamapps/common/dota 2 beta/src/shaders/dota/"
  32. SHADER_SOURCE_ROOT "/Applications/SteamLibrary/steamapps/common/dota 2 beta/src/shaders/"
  33. command line arguments:
  34. -threads 0 -con_logfile
  35. Network System Initialized
  36. 127.0.0.1: lo0
  37. 192.168.1.10: en3
  38. Physics Console Communications is not initialized
  39. Game supporting (2) split screen players
  40. Sound Initialization: Finish, Sampling Rate: 44100
  41. AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category!
  42. AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category!
  43. Load a scaleform font provider?
  44. CEntitySystem::BuildEntityNetworking (parallel build of server) took 446.313 msecs for 686 out of 704 classes
  45. SV: parsing 'scripts/items/items_game.txt' took 545.751 msec
  46. Requesting page 1 of items
  47. Requesting page 1 of items
  48. ReadSteamRemoteStorageFile( bufOut, "cfg/dotakeys_personal.lst" ) -> 0.000463 seconds
  49. CEntitySystem::BuildEntityNetworking (parallel build of client) took 415.452 msecs for 693 out of 713 classes
  50. CL: parsing 'scripts/items/items_game.txt' took 538.743 msec
  51. ReadSteamRemoteStorageFile( bufOut, "cfg/dota_player_loadout_shuffle.txt" ) -> 0.000357 seconds
  52. Telling Steam it is safe to udpate the app
  53. Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_strong.vmat!
  54. Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_med.vmat!
  55. config file 'cfg/game_convars.vcfg' is overriding an archived convar 'snd_ducktovolume' with value '1'. User will not be able to change this value!
  56. SwitchToLoop levelload requested: id [1] addons []
  57. ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN
  58. ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_LOADING_SCREEN
  59. CSource2Surface::BCreateDeviceResources()
  60. CSource2Surface::BCreateDeviceResources()
  61. ReadSteamRemoteStorageFile( bufOut, "scripts/dota_acknowledged_violators.txt" ) -> 0.000322 seconds
  62. CSource2Surface::BCreateDeviceResources()
  63. Idle (levelload)
  64. ReadSteamRemoteStorageFile( bufOut, "cfg/chat.cfg" ) -> 0.000298 seconds
  65. Allocating new transform texture!
  66. Writing configuration for slot 0
  67. CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons:
  68. SwitchToLoop game requested: id [1] addons []
  69. Loaded default network config file. Loaded revision 37 OK
  70. Loaded cached network config file. Data contains revision 37, not newer than current revision 37; ignoring.
  71. SV: maxplayers set to 1
  72. Network configuration revision changed 0 -> 37
  73. Initializing script VM...
  74. ...done
  75. File error loading resource header "models/controllers/vr_controller.vmdl_c" (Error: ERROR_FILEOPEN)
  76. SV: Spawn Server: <empty>
  77. CL: CWaitForGameServerStartupPrerequisite done waiting for server
  78. CL: CCreateGameClientJob creating client connection to 'loopback'
  79. CL: Sending connect to loopback
  80. SV: Sending S2C_CHALLENGE [1307441686 auth 2] to loopback
  81. CL: Received S2C_CHALLENGE [1307441686 auth 2] from loopback
  82. CL: Sending C2S_CONNECT [44 protocol 1307441686 auth 2] to loopback
  83. SV: Receiving C2S_CONNECT [protocol 44 1307441686 auth 2] from loopback
  84. SV: Sending S2C_CONNECTION to loopback [addons:'']
  85. SV: Sending S2C_CONNECTION to loopback [addons:'']
  86. CL: Received S2C_CONNECTION from loopback [addons:'']
  87. CL: Connected to 'loopback'
  88. SV: Sending server info to client 'Waldo Butters' at loopback
  89. SV: WriteInitialSpawnGroups sending 1 groups
  90. Game: "Dota 2"
  91. Map: "<empty>"
  92. Players: 1 (0 bots) / 1 humans
  93. Build: 7090 (revision 3444416)
  94. Server Number: 1
  95. CL: CNetworkGameClient::ProcessServerInfo
  96. Initializing script VM...
  97. ...done
  98. ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000291 seconds
  99. Received weekend tourney schedule.
  100. WriteSteamRemoteStorageFileAsync( "cfg/chat.cfg" ) -> at 7.401
  101. CAsyncWriteInProgress::OnComplete( "cfg/chat.cfg" ) -> Success at 7.403
  102. CL: CGameClientConnectPrerequisite connection succeeded
  103. ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
  104. SV: IGameSystem::LoopActivateAllSystems
  105. HO: IGameSystem::LoopActivateAllSystems
  106. SV: Game started
  107. CL: IGameSystem::LoopActivateAllSystems
  108. ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000210 seconds
  109. Failed to load grid nav data, file 'maps/<empty>.gnv' not found!
  110. CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
  111. SV: Sending full update to client Waldo Butters (reason: initial update)
  112. ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0
  113. CL: Receiving uncompressed update from server
  114. CL: Signon traffic "client": incoming 34.282 KB [6 pkts], outgoing 1.090 KB [5 pkts]
  115. ReadSteamRemoteStorageFile( bufOut, "cfg/dota_player_scratchpad.txt" ) -> 0.000191 seconds
  116. ReadSteamRemoteStorageFile( bufOut, "scripts/clientstorage.txt" ) -> 0.000342 seconds
  117. CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/play_searching) no such group
  118. CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group
  119. CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/ui_tier_max) no such group
  120. CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/campaign_winter2016_header) no such group
  121. CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group
  122. Allocating new transform texture!
  123. Got network config from CDN. Data contains revision 37, not newer than current revision 37; ignoring.
  124. Considering doing popup for audit action 0
  125. Failed to communicate with routing cluster 'lax'.
  126. Failed to communicate with routing cluster 'iad'.
  127. Communications with routing cluster 'lax' established.
  128. Communications with routing cluster 'iad' established.
  129. Ping measurement complete.
  130. **** Panel DetailTop has fill-parent-flow for width, but isn't in a flowing right layout
  131. **** Panel DetailTop has fill-parent-flow for width, but isn't in a flowing right layout
  132. **** Panel DetailTop has fill-parent-flow for width, but isn't in a flowing right layout
  133. **** Panel DetailTop has fill-parent-flow for width, but isn't in a flowing right layout
  134. StartWatchingGame request SteamID: [A:1:1174549507:6820], watching SteamID: [I:0:0]
  135. Received CMsgWatchGameResponse result 0.
  136. Received CMsgWatchGameResponse result 1.
  137. StartWatchingGame: Sending console command: connect_hltv 192.69.96.218:28048
  138. SwitchToLoop remoteconnect requested: id [2] addons []
  139. CL: IGameSystem::LoopDeactivateAllSystems
  140. WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 20.975
  141. CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
  142. CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group
  143. CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/play_searching) no such group
  144. CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group
  145. CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/ui_tier_max) no such group
  146. CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/campaign_winter2016_header) no such group
  147. CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/dashboard_parallax_test) no such group
  148. SV: IGameSystem::LoopDeactivateAllSystems
  149. HO: IGameSystem::LoopDeactivateAllSystems
  150. SV: Disconnect client 'Waldo Butters' from server(1): NETWORK_DISCONNECT_SHUTDOWN
  151. WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 21.113
  152. Network socket 'client' opened on port -1
  153. CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
  154. CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 21.397
  155. CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 21.397
  156. CL: Sending connect to 192.69.96.218:28048
  157. CL: Received S2C_CHALLENGE [1939524419 auth 3] from 192.69.96.218:28048
  158. CL: Sending C2S_CONNECT [44 protocol 1939524419 auth 3] to 192.69.96.218:28048
  159. CL: Received S2C_CONNECTION from 192.69.96.218:28048 [addons:'']
  160. CL: Connected to '192.69.96.218:28048'
  161. CL: Suppress INetchannel::Transmit() in loopmode( remoteconnect )
  162. CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons:
  163. SwitchToLoop levelload requested: id [2] addons []
  164. Failed to load image for cursor from resource/cursor/valve/ti5/cursor_inivisible.bmp: Couldn't open resource/cursor/valve/ti5/cursor_inivisible.bmp
  165. ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
  166. CL: CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success )
  167. CL: Permit INetchannel::Transmit()
  168. CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons:
  169. SwitchToLoop game requested: id [2] addons []
  170. CL: CNetworkGameClient already exists for connection to '192.69.96.218:28048'
  171. CL: connection to '192.69.96.218:28048' already started
  172. Game: "Dota 2"
  173. Map: "dota"
  174. Players: 38 (0 bots) / 64 humans
  175. Build: 7090 (revision 3444416)
  176. Server Number: 3
  177. CL: CNetworkGameClient::ProcessServerInfo
  178. Initializing script VM...
  179. ...done
  180. C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
  181. CL: CGameRulesGameSystem::GameInit installed game rules
  182. ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000292 seconds
  183. Loading Game State Integration: gamestate_integration_steelseries.cfg
  184. CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 12
  185. File error loading resource header "models/controllers/vr_controller.vmdl_c" (Error: ERROR_FILEOPEN)
  186. UnserializeDMX: Unable to open file "0"
  187. UnserializeDMX: Unable to open file "0"
  188. ERROR: CParticleSnapshot::Unserialize - could not load file 0!
  189. File error loading resource header "materials/effects/fog_world_00.vtex_c" (Error: ERROR_FILEOPEN)
  190. File error loading resource header "materials/effects/fow_clouds_00.vtex_c" (Error: ERROR_FILEOPEN)
  191. File error loading resource header "particles/econ/events/fall_major_2015/compendium_points_fall_ambient_2015_magic.vpcf_c" (Error: ERROR_FILEOPEN)
  192. CDmxSerializer::Unserialize: recoverable error reading file without a prefix element count. Continuing...
  193. CDmxSerializer::Unserialize: recoverable error reading file without a prefix element count. Continuing...
  194. Warning: have 8 in use and 0 free per-frame memory stacks outstanding. The oldest stack was created at present 938, and we're now on present 938
  195. Warning: have 12 in use and 0 free per-frame memory stacks outstanding. The oldest stack was created at present 947, and we're now on present 950
  196. Warning: have 6 in use and 3 free per-frame memory stacks outstanding. The oldest stack was created at present 951, and we're now on present 951
  197. Unknown net message 41!
  198. CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 4
  199. CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 5
  200. CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 6
  201. CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 7
  202. CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 8
  203. CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 9
  204. CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 10
  205. CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 11
  206. CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 13
  207. CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 14
  208. CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 15
  209. CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 16
  210. CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 17
  211. CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 18
  212. CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 19
  213. CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 20
  214. CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 21
  215. CL: CGameClientConnectPrerequisite connection succeeded
  216. ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME
  217. CL: IGameSystem::LoopActivateAllSystems
  218. HO: IGameSystem::LoopActivateAllSystems
  219. ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000201 seconds
  220. Failed to load image for cursor from resource/cursor/valve/ti5/cursor_inivisible.bmp: Couldn't open resource/cursor/valve/ti5/cursor_inivisible.bmp
  221. Remote Connect (192.69.96.218:28048)
  222. CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
  223. ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME
  224. CDOTA_SF_HTML disabled in Source 2
  225. CL: Receiving uncompressed update from server
  226. CL: Signon traffic "client": incoming 238.067 KB [13 pkts], outgoing 13.076 KB [267 pkts]
  227. C:Gamerules: entering state 'DOTA_GAMERULES_STATE_GAME_IN_PROGRESS'
  228. ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME
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