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Nov 24th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. warn("FE by me")
  6. print"Yeet <"
  7. local rp = RealPlayer
  8. script.Parent = rp.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent then
  34. for _,f in pairs(t.Functions) do
  35. f(...)
  36. end
  37. end
  38. end
  39. m.TrigEvent = te
  40. UIS.TrigEvent = te
  41.  
  42. Event.OnServerEvent:Connect(function(plr,io)
  43. if plr~=rp then return end
  44. m.Target = io.Target
  45. m.Hit = io.Hit
  46. if not io.isMouse then
  47. local b = io.UserInputState == Enum.UserInputState.Begin
  48. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50. end
  51. for _,t in pairs(CAS.Actions) do
  52. for _,k in pairs(t.Keys) do
  53. if k==io.KeyCode then
  54. t.Function(t.Name,io.UserInputState,io)
  55. end
  56. end
  57. end
  58. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  59. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  60. end
  61. end)
  62. Event.Parent = NLS([==[
  63. local Player = game:GetService("Players").LocalPlayer
  64. local Event = script:WaitForChild("UserInput_Event")
  65.  
  66. local Mouse = Player:GetMouse()
  67. local UIS = game:GetService("UserInputService")
  68. local input = function(io,a)
  69. if a then return end
  70. --Since InputObject is a client-side instance, we create and pass table instead
  71. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  72. end
  73. UIS.InputBegan:Connect(input)
  74. UIS.InputEnded:Connect(input)
  75.  
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then return s[k] end
  95. end,
  96. __newindex = function(self,k,v)
  97. local s = rawget(self,"_RealService")
  98. if s then s[k]=v end
  99. end,
  100. __call = function(self,...)
  101. local s = rawget(self,"_RealService")
  102. if s then return s(...) end
  103. end
  104. }
  105. local function FakeService(t,RealService)
  106. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  107. return setmetatable(t,fsmt)
  108. end
  109.  
  110. --Fake game object
  111. local g = {
  112. GetService = function(self,s)
  113. return self[s]
  114. end,
  115. Players = FakeService({
  116. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  117. },"Players"),
  118. UserInputService = FakeService(UIS,"UserInputService"),
  119. ContextActionService = FakeService(CAS,"ContextActionService"),
  120. }
  121. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  122. g.service = g.GetService
  123.  
  124. g.RunService = FakeService({
  125. RenderStepped = _rg:GetService("RunService").Heartbeat,
  126. BindToRenderStep = function(self,name,_,fun)
  127.  
  128. end,
  129. UnbindFromRenderStep = function(self,name)
  130. self._btrs[name]:Disconnect()
  131. end,
  132. },"RunService")
  133.  
  134. setmetatable(g,{
  135. __index=function(self,s)
  136. return _rg:GetService(s) or typeof(_rg[s])=="function"
  137. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  138. end,
  139. __newindex = fsmt.__newindex,
  140. __call = fsmt.__call
  141. })
  142. --Changing owner to fake player object to support owner:GetMouse()
  143. game,owner = g,g.Players.LocalPlayer
  144. end
  145. Player = owner
  146. PlayerGui = Player.PlayerGui
  147. Cam = workspace.CurrentCamera
  148. Backpack = Player.Backpack
  149. Character = Player.Character
  150. Humanoid = Character.Humanoid
  151. Mouse = Player:GetMouse()
  152. RootPart = Character["HumanoidRootPart"]
  153. SIZE = 1
  154. local SINE = 0
  155. IT = Instance.new
  156. CF = CFrame.new
  157. VT = Vector3.new
  158. RAD = math.rad
  159. C3 = Color3.new
  160. UD2 = UDim2.new
  161. BRICKC = BrickColor.new
  162. ANGLES = CFrame.Angles
  163. EULER = CFrame.fromEulerAnglesXYZ
  164. COS = math.cos
  165. ACOS = math.acos
  166. SIN = math.sin
  167. ASIN = math.asin
  168. ABS = math.abs
  169. MRANDOM = math.random
  170. FLOOR = math.floor
  171.  
  172.  
  173. --di ent
  174. ---------------------------------------
  175. local insanityface={"1895698679"}
  176. local sine=0
  177. Animation_Speed = 1.5
  178. local CHANGE = 2 / Animation_Speed
  179. -----------------------
  180. --[[ Name : WAOV2.2 ]]--
  181. -------------------------------------------------------
  182. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  183.  
  184. --Discord Creterisk#2958 <- makhail07's discord
  185.  
  186. --NOTE THIS SCRIPT WaS PURELY MADE FROM MY FUCKING IMAGINATION
  187. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  188. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  189. --YOU FUCKING SKIDS,
  190. --For Those who log/decompile this, If you sell or trade this,
  191. --and I find out who you are, i will take massive action.
  192. --:b:
  193. -------------------------------------------------------
  194.  
  195. local FavIDs = {
  196. 340106355, --Nefl Crystals
  197. 927529620, --Dimension
  198. 876981900, --Fantasy
  199. 398987889, --Ordinary Days
  200. 1117396305, --Oh wait, it's you.
  201. 885996042, --Action Winter Journey
  202. 919231299, --Sprawling Idiot Effigy
  203. 743466274, --Good Day Sunshine
  204. 727411183, --Knife Fight
  205. 1402748531, --The Earth Is Counting On You!
  206. 595230126 --Robot Language
  207. }
  208.  
  209.  
  210.  
  211. --The reality of my life isn't real but a Universe -Creterisk
  212. --All people can be nice, Even if you don't think so. -2003boobear
  213. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  214. wait()
  215. local plr = game:service'Players'.LocalPlayer
  216. local char = plr.Character
  217. local hum = char.Humanoid
  218. local hed = char.Head
  219. local root = char.HumanoidRootPart
  220. local rootj = root.RootJoint
  221. local tors = char.Torso
  222. local ra = char["Right Arm"]
  223. local la = char["Left Arm"]
  224. local rl = char["Right Leg"]
  225. local ll = char["Left Leg"]
  226. local neck = tors["Neck"]
  227. local mouse = plr:GetMouse()
  228. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  229. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  230. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  231. local maincolor = BrickColor.new("Dark green")
  232. exploitable = true
  233. local Player = game.Players.localPlayer
  234. local Character = Player.Character
  235. local Humanoid = Character.Humanoid
  236. local Mouse = Player:GetMouse()
  237. local LeftArm = Character["Left Arm"]
  238. local RightArm = Character["Right Arm"]
  239. local LeftLeg = Character["Left Leg"]
  240. local RightLeg = Character["Right Leg"]
  241. local Head = Character.Head
  242. local Torso = Character.Torso
  243.  
  244. local FE = Workspace.FilteringEnabled
  245.  
  246. IT = Instance.new
  247. CF = CFrame.new
  248. VT = Vector3.new
  249. RAD = math.rad
  250. C3 = Color3.new
  251. UD2 = UDim2.new
  252. BRICKC = BrickColor.new
  253. ANGLES = CFrame.Angles
  254. EULER = CFrame.fromEulerAnglesXYZ
  255. COS = math.cos
  256. ACOS = math.acos
  257. SIN = math.sin
  258. ASIN = math.asin
  259. ABS = math.abs
  260. MRANDOM = math.random
  261. FLOOR = math.floor
  262. -------------------------------------------------------
  263. --Start Whitelist and Invincibility--
  264. -------------------------------------------------------
  265. ff = Instance.new("ForceField",char)
  266. ff.Visible = false
  267. hum.Name = "Base"
  268. hum.MaxHealth = 1.0E298
  269. hum.Health = 1.0E298
  270. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  271. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  272. hum.MaxHealth = 1.0E298
  273. hum.Health = 1.0E298
  274. end
  275. end)
  276. -------------------------------------------------------
  277. --End Whitelist and Invincibility--
  278. -------------------------------------------------------
  279. local Hair = Instance.new("Part", char)
  280. Hair.Name = "Hair"
  281. Hair.CanCollide = false
  282. Hair.BrickColor = BrickColor.new("Institutional white")
  283. Hair.Transparency = 0
  284. Hair.Material = "Plastic"
  285. Hair.Size = Vector3.new(1, 1, 2)
  286. Hair.TopSurface = Enum.SurfaceType.Smooth
  287. Hair.BottomSurface = Enum.SurfaceType.Smooth
  288.  
  289. local Weld = Instance.new("Weld", Hair)
  290. Weld.Part0 = hed
  291. Weld.Part1 = Hair
  292. Weld.C1 = CFrame.new(0, -.6, 0)
  293. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  294.  
  295. local M2 = Instance.new("SpecialMesh")
  296. M2.Parent = Hair
  297. M2.MeshId = "http://www.roblox.com/asset/?id=13640868"
  298. M2.TextureId = "http://www.roblox.com/asset/?id=18987684"
  299. M2.Scale = Vector3.new(1, 1, 1)
  300. -------------------------------------------------------
  301. for i,v in pairs(char:children()) do
  302. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  303. v:Remove()
  304. end
  305. end
  306. shirt = Instance.new("Shirt", char)
  307. shirt.Name = "Shirt"
  308. pants = Instance.new("Pants", char)
  309. pants.Name = "Pants"
  310. char.Shirt.ShirtTemplate = "rbxassetid://676428254"
  311. char.Pants.PantsTemplate = "rbxassetid://676428351"
  312. -------------------------------------------------------
  313. --------------
  314.  
  315. warn("WhAT ANOTHER ONE V3.0 IS FINALLY HERE!")
  316.  
  317. warn("I hope you enjoy.")
  318.  
  319. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  320.  
  321. warn("Edited by saba1520/kisslarge")
  322.  
  323. warn("you made it guys to i maked it to 3.0 thanks!")
  324.  
  325. -------------------------------------------------------
  326. --Start Good Stuff--
  327. -------------------------------------------------------
  328. cam = game.Workspace.CurrentCamera
  329. CF = CFrame.new
  330. VT = Vector3.new
  331. angles = CFrame.Angles
  332. attack = false
  333. Euler = CFrame.fromEulerAnglesXYZ
  334. Rad = math.rad
  335. IT = Instance.new
  336. BrickC = BrickColor.new
  337. Cos = math.cos
  338. COS = math.cos
  339. Acos = math.acos
  340. Sin = math.sin
  341. Asin = math.asin
  342. Abs = math.abs
  343. Mrandom = math.random
  344. Floor = math.floor
  345. -------------------------------------------------------
  346. --End Good Stuff--
  347. -------------------------------------------------------
  348. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  349. RSH, LSH = nil, nil
  350. RW = Instance.new("Weld")
  351. LW = Instance.new("Weld")
  352. RH = tors["Right Hip"]
  353. LH = tors["Left Hip"]
  354. RSH = tors["Right Shoulder"]
  355. LSH = tors["Left Shoulder"]
  356. RSH.Parent = nil
  357. LSH.Parent = nil
  358. RW.Name = "RW"
  359. RW.Part0 = tors
  360. RW.C0 = CF(1.5, 0.5, 0)
  361. RW.C1 = CF(0, 0.5, 0)
  362. RW.Part1 = ra
  363. RW.Parent = tors
  364. LW.Name = "LW"
  365. LW.Part0 = tors
  366. LW.C0 = CF(-1.5, 0.5, 0)
  367. LW.C1 = CF(0, 0.5, 0)
  368. LW.Part1 = la
  369. LW.Parent = tors
  370. Effects = {}
  371. -------------------------------------------------------
  372. --Start HeartBeat--
  373. -------------------------------------------------------
  374. ArtificialHB = Instance.new("BindableEvent", script)
  375. ArtificialHB.Name = "Heartbeat"
  376. script:WaitForChild("Heartbeat")
  377.  
  378. frame = 1 / 60
  379. tf = 0
  380. allowframeloss = false
  381. tossremainder = false
  382.  
  383.  
  384. lastframe = tick()
  385. script.Heartbeat:Fire()
  386.  
  387.  
  388. game:GetService("RunService").Heartbeat:connect(function(s, p)
  389. tf = tf + s
  390. if tf >= frame then
  391. if allowframeloss then
  392. script.Heartbeat:Fire()
  393. lastframe = tick()
  394. else
  395. for i = 1, math.floor(tf / frame) do
  396. script.Heartbeat:Fire()
  397. end
  398. lastframe = tick()
  399. end
  400. if tossremainder then
  401. tf = 0
  402. else
  403. tf = tf - frame * math.floor(tf / frame)
  404. end
  405. end
  406. end)
  407. -------------------------------------------------------
  408. --End HeartBeat--
  409. -------------------------------------------------------
  410.  
  411. local ohno = Instance.new("Sound")
  412. ohno.Parent = hed
  413. ohno.Volume = 10
  414. ohno.Pitch = 1
  415. ohno.Looped = true
  416.  
  417. local bass = Instance.new("Sound") --why
  418. bass.Parent = hed
  419. bass.Volume = 7
  420. bass.Pitch = 1
  421. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  422. bass.Looped = true
  423.  
  424. local newnoob = Instance.new("Sound") --why
  425. newnoob.Parent = hed
  426. newnoob.Volume = 7
  427. newnoob.Pitch = 1
  428. newnoob.SoundId = "http://www.roblox.com/asset/?id=874826071"
  429. newnoob.Looped = false
  430.  
  431. meme = Instance.new("Sound", hed)
  432. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  433. meme.Volume = 10
  434. meme.Pitch = 1
  435. meme.Looped = true
  436. meme.TimePosition = 1
  437.  
  438. TAUNT = Instance.new("Sound", tors)
  439. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  440. TAUNT.Volume = 10
  441. TAUNT.Pitch = 1
  442. TAUNT.Looped = false
  443. TAUNT.TimePosition = 0.12
  444.  
  445. TAUNT2 = Instance.new("Sound", tors)
  446. TAUNT2.SoundId = "http://www.roblox.com/asset/?id=132392118"
  447. TAUNT2.Volume = 10
  448. TAUNT2.Pitch = 1
  449. TAUNT2.Looped = false
  450. TAUNT2.TimePosition = 0.12
  451.  
  452. chargeup = Instance.new("Sound", hed)
  453. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  454. chargeup.Volume = 10
  455. chargeup.Pitch = 1
  456. chargeup.Looped = true
  457. chargeup.TimePosition = 1
  458.  
  459. BTAUNT = Instance.new("Sound", tors)
  460. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  461. BTAUNT.Volume = 10
  462. BTAUNT.Pitch = 1
  463. BTAUNT.Looped = false
  464. BTAUNT.TimePosition = 0.2
  465.  
  466. NOTAUNT = Instance.new("Sound", tors)
  467. NOTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  468. NOTAUNT.Volume = 10
  469. NOTAUNT.Pitch = 1
  470. NOTAUNT.Looped = false
  471. NOTAUNT.TimePosition = 0.2
  472.  
  473. NOSOUND = Instance.new("Sound", tors)
  474. NOSOUND.SoundId = "http://www.roblox.com/asset/?id=135017578"
  475. NOSOUND.Volume = 10
  476. NOSOUND.Pitch = 1
  477. NOSOUND.Looped = false
  478. NOSOUND.TimePosition = 0.2
  479.  
  480. ITAUNT = Instance.new("Sound", tors)
  481. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=230255698"
  482. ITAUNT.Volume = 50
  483. ITAUNT.Pitch = 1
  484. ITAUNT.Looped = false
  485. ITAUNT.TimePosition = 0
  486.  
  487. BATAUNT = Instance.new("Sound", tors)
  488. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  489. BATAUNT.Volume = 10
  490. BATAUNT.Pitch = 1
  491. BATAUNT.Looped = false
  492. BATAUNT.TimePosition = 0
  493.  
  494. pop = Instance.new("Sound", tors)
  495. pop.SoundId = "http://www.roblox.com/asset/?id=1460707372"
  496. pop.Volume = 10
  497. pop.Pitch = 1
  498. pop.Looped = false
  499. pop.TimePosition = 0
  500.  
  501. STAUNT = Instance.new("Sound", tors)
  502. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  503. STAUNT.Volume = 10
  504. STAUNT.Pitch = 1
  505. STAUNT.Looped = false
  506. STAUNT.TimePosition = 0.05
  507.  
  508. DTAUNT = Instance.new("Sound", tors)
  509. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=1818153677"
  510. DTAUNT.Volume = 10
  511. DTAUNT.Pitch = 1
  512. DTAUNT.Looped = false
  513. DTAUNT.TimePosition = 0
  514.  
  515. sex = Instance.new("Sound", tors)
  516. sex.SoundId = "http://www.roblox.com/asset/?id=300208779"
  517. sex.Volume = 10
  518. sex.Pitch = 1
  519. sex.Looped = false
  520. sex.TimePosition = 0
  521.  
  522. so = Instance.new("Sound", tors)
  523. so.SoundId = "http://www.roblox.com/asset/?id=449394892"
  524. so.Volume = 10
  525. so.Pitch = 1
  526. so.Looped = false
  527. so.TimePosition = 0
  528.  
  529. LAZOR = Instance.new("Sound", ra)
  530. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  531. LAZOR.Volume = 10
  532. LAZOR.Pitch = 0.7
  533. LAZOR.Looped = false
  534. LAZOR.TimePosition = 0
  535.  
  536. WTF = Instance.new("Sound", tors)
  537. WTF.SoundId = "http://www.roblox.com/asset/?id=135017578"
  538. WTF.Volume = 10
  539. WTF.Pitch = 1
  540. WTF.Looped = false
  541. WTF.TimePosition = 0
  542.  
  543. MERKIO = Instance.new("Sound", tors) --why
  544. MERKIO.SoundId = "http://www.roblox.com/asset/?id=1003012899"
  545. MERKIO.Volume = 5467543465
  546. MERKIO.Pitch = 1
  547. MERKIO.Looped = false
  548. MERKIO.TimePosition = 0
  549.  
  550. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  551. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=1064109642"
  552. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  553. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  554. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  555. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  556.  
  557. -------------------------------------------------------
  558. --Start Important Functions--
  559. -------------------------------------------------------
  560. function MakeForm(PART,TYPE)
  561. if TYPE == "Cyl" then
  562. local MSH = IT("CylinderMesh",PART)
  563. elseif TYPE == "Ball" then
  564. local MSH = IT("SpecialMesh",PART)
  565. MSH.MeshType = "Sphere"
  566. elseif TYPE == "Wedge" then
  567. local MSH = IT("SpecialMesh",PART)
  568. MSH.MeshType = "Wedge"
  569. end
  570. end
  571.  
  572. function chatfunc(text, color)
  573. local chat = coroutine.wrap(function()
  574. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  575. char:FindFirstChild("TalkingBillBoard"):destroy()
  576. end
  577. local naeeym2 = Instance.new("BillboardGui", char)
  578. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  579. naeeym2.StudsOffset = Vector3.new(0, 5, 0)
  580. naeeym2.Adornee = hed
  581. naeeym2.Name = "TalkingBillBoard"
  582. local tecks2 = Instance.new("TextLabel", naeeym2)
  583. tecks2.BackgroundTransparency = 1
  584. tecks2.BorderSizePixel = 0
  585. tecks2.Text = ""
  586. tecks2.Font = "SciFi"
  587. tecks2.TextSize = 30
  588. tecks2.TextStrokeTransparency = 0
  589. tecks2.TextColor3 = color
  590. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  591. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  592. local tecks3 = Instance.new("TextLabel", naeeym2)
  593. tecks3.BackgroundTransparency = 1
  594. tecks3.BorderSizePixel = 0
  595. tecks3.Text = ""
  596. tecks3.Font = "SciFi"
  597. tecks3.TextSize = 30
  598. tecks3.TextStrokeTransparency = 0
  599. tecks3.TextColor3 = Color3.new(0, 0, 0)
  600. tecks3.TextStrokeColor3 = color
  601. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  602. coroutine.resume(coroutine.create(function()
  603. while true do
  604. swait(1)
  605. tecks2.TextColor3 = BrickColor.random().Color
  606. tecks3.TextStrokeColor3 = BrickColor.random().Color
  607. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  608. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  609. tecks2.Rotation = math.random(-5, 5)
  610. tecks3.Rotation = math.random(-5, 5)
  611. end
  612. end))
  613. for i = 1, string.len(text) do
  614. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  615. tecks2.Text = string.sub(text, 1, i)
  616. tecks3.Text = string.sub(text, 1, i)
  617. swait(1)
  618. end
  619. wait(1)
  620. local randomrot = math.random(1, 2)
  621. if randomrot == 1 then
  622. for i = 1, 50 do
  623. swait()
  624. tecks2.Rotation = tecks2.Rotation - 0.75
  625. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  626. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  627. tecks3.Rotation = tecks2.Rotation + 0.75
  628. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  629. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  630. end
  631. elseif randomrot == 2 then
  632. for i = 1, 50 do
  633. swait()
  634. tecks2.Rotation = tecks2.Rotation + 0.75
  635. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  636. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  637. tecks3.Rotation = tecks2.Rotation - 0.75
  638. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  639. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  640. end
  641. end
  642. naeeym2:Destroy()
  643. end)
  644. chat()
  645. end
  646.  
  647. function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  648. local type = type
  649. local rng = Instance.new("Part", char)
  650. rng.Anchored = true
  651. rng.BrickColor = color
  652. rng.CanCollide = false
  653. rng.FormFactor = 3
  654. rng.Name = "Ring"
  655. rng.Material = "Neon"
  656. rng.Size = Vector3.new(1, 1, 1)
  657. rng.Transparency = 0
  658. rng.TopSurface = 0
  659. rng.BottomSurface = 0
  660. rng.CFrame = pos
  661. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  662. local rngm = Instance.new("SpecialMesh", rng)
  663. rngm.MeshType = "Sphere"
  664. rngm.Scale = Vector3.new(x1, y1, z1)
  665. local scaler2 = 1
  666. local speeder = FastSpeed
  667. if type == "Add" then
  668. scaler2 = 1 * value
  669. elseif type == "Divide" then
  670. scaler2 = 1 / value
  671. end
  672. coroutine.resume(coroutine.create(function()
  673. for i = 0, 10 / bonuspeed, 0.1 do
  674. swait()
  675. if type == "Add" then
  676. scaler2 = scaler2 - 0.01 * value / bonuspeed
  677. elseif type == "Divide" then
  678. scaler2 = scaler2 - 0.01 / value * bonuspeed
  679. end
  680. rng.BrickColor = BrickColor.random()
  681. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  682. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  683. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  684. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  685. end
  686. rng:Destroy()
  687. end))
  688. end
  689.  
  690. function SoulSteal(dude)
  691. if dude.Name ~= char then
  692. local bgf = IT("BodyGyro", dude.Head)
  693. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  694. local val = IT("BoolValue", dude)
  695. val.Name = "IsHit"
  696. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  697. local soulst = coroutine.wrap(function()
  698. local soul = Instance.new("Part",dude)
  699. soul.Size = Vector3.new(1,1,1)
  700. soul.CanCollide = false
  701. soul.Anchored = false
  702. soul.Position = torso.Position
  703. soul.Transparency = 1
  704. local PartEmmit1 = IT("ParticleEmitter", soul)
  705. PartEmmit1.LightEmission = 1
  706. PartEmmit1.Texture = "rbxassetid://569507414"
  707. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  708. PartEmmit1.Rate = 250
  709. PartEmmit1.Lifetime = NumberRange.new(1.6)
  710. PartEmmit1.Size = NumberSequence.new({
  711. NumberSequenceKeypoint.new(0, 1, 0),
  712. NumberSequenceKeypoint.new(1, 0, 0)
  713. })
  714. PartEmmit1.Transparency = NumberSequence.new({
  715. NumberSequenceKeypoint.new(0, 0, 0),
  716. NumberSequenceKeypoint.new(1, 1, 0)
  717. })
  718. PartEmmit1.Speed = NumberRange.new(0, 0)
  719. PartEmmit1.VelocitySpread = 30000
  720. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  721. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  722. local BodPoss = IT("BodyPosition", soul)
  723. BodPoss.P = 3000
  724. BodPoss.D = 1000
  725. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  726. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  727. wait(1.6)
  728. soul.Touched:connect(function(hit)
  729. if hit.Parent == char then
  730. soul:Destroy()
  731. end
  732. end)
  733. wait(1.2)
  734. while soul do
  735. swait()
  736. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  737. BodPoss.Position = tors.Position
  738. end
  739. end)
  740. soulst()
  741. end
  742. end
  743. function FaceMouse()
  744. local Cam = workspace.CurrentCamera
  745. return {
  746. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  747. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  748. }
  749. end
  750.  
  751. function Clerp(a, b, t)
  752. local qa = {QuaternionFromCFrame(a)}
  753. local qb = {QuaternionFromCFrame(b)}
  754. local ax, ay, az = a.x, a.y, a.z
  755. local bx, by, bz = b.x, b.y, b.z
  756. local _t = 1 - t
  757. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  758. end
  759.  
  760. function Eviscerate(dude)
  761. if dude.Name ~= char then
  762. local bgf = IT("BodyGyro", dude.Head)
  763. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  764. local val = IT("BoolValue", dude)
  765. val.Name = "IsHit"
  766. local ds = coroutine.wrap(function()
  767. dude:WaitForChild("Head"):BreakJoints()
  768. wait(0.5)
  769. target = nil
  770. coroutine.resume(coroutine.create(function()
  771. for i, v in pairs(dude:GetChildren()) do
  772. if v:IsA("Accessory") then
  773. v:Destroy()
  774. end
  775. if v:IsA("Humanoid") then
  776. v:Destroy()
  777. end
  778. if v:IsA("CharacterMesh") then
  779. v:Destroy()
  780. end
  781. if v:IsA("Model") then
  782. v:Destroy()
  783. end
  784. if v:IsA("Part") or v:IsA("MeshPart") then
  785. for x, o in pairs(v:GetChildren()) do
  786. if o:IsA("Decal") then
  787. o:Destroy()
  788. end
  789. end
  790. coroutine.resume(coroutine.create(function()
  791. v.Material = "Neon"
  792. v.CanCollide = false
  793. local PartEmmit1 = IT("ParticleEmitter", v)
  794. PartEmmit1.LightEmission = 1
  795. PartEmmit1.Texture = "rbxassetid://284205403"
  796. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  797. PartEmmit1.Rate = 150
  798. PartEmmit1.Lifetime = NumberRange.new(1)
  799. PartEmmit1.Size = NumberSequence.new({
  800. NumberSequenceKeypoint.new(0, 0.75, 0),
  801. NumberSequenceKeypoint.new(1, 0, 0)
  802. })
  803. PartEmmit1.Transparency = NumberSequence.new({
  804. NumberSequenceKeypoint.new(0, 0, 0),
  805. NumberSequenceKeypoint.new(1, 1, 0)
  806. })
  807. PartEmmit1.Speed = NumberRange.new(0, 0)
  808. PartEmmit1.VelocitySpread = 30000
  809. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  810. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  811. local BodPoss = IT("BodyPosition", v)
  812. BodPoss.P = 3000
  813. BodPoss.D = 1000
  814. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  815. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  816. v.Color = maincolor.Color
  817. coroutine.resume(coroutine.create(function()
  818. for i = 0, 49 do
  819. swait(1)
  820. v.Transparency = v.Transparency + 0.08
  821. end
  822. wait(0.5)
  823. PartEmmit1.Enabled = false
  824. wait(3)
  825. v:Destroy()
  826. dude:Destroy()
  827. end))
  828. end))
  829. end
  830. end
  831. end))
  832. end)
  833. ds()
  834. end
  835. end
  836.  
  837. function killnearest(position,range,maxstrength)
  838. for i,v in ipairs(workspace:GetChildren()) do
  839. local body = v:GetChildren()
  840. for part = 1, #body do
  841. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  842. if(body[part].Position - position).Magnitude < range then
  843. if v.ClassName == "Model" then
  844. v:BreakJoints()
  845. end
  846. table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  847. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  848. end
  849. end
  850. end
  851. if v.ClassName == "Part" then
  852. if v.Anchored == false and (v.Position - position).Magnitude < range then
  853. table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  854. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  855. end
  856. end
  857. end
  858. end
  859.  
  860.  
  861. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  862. local NEWPART = IT("Part")
  863. NEWPART.formFactor = FORMFACTOR
  864. NEWPART.Reflectance = REFLECTANCE
  865. NEWPART.Transparency = TRANSPARENCY
  866. NEWPART.CanCollide = false
  867. NEWPART.Locked = true
  868. NEWPART.Anchored = true
  869. if ANCHOR == false then
  870. NEWPART.Anchored = false
  871. end
  872. NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR))
  873. NEWPART.Name = NAME
  874. NEWPART.Size = SIZE
  875. NEWPART.Position = Torso.Position
  876. NEWPART.Material = MATERIAL
  877. NEWPART:BreakJoints()
  878. NEWPART.Parent = PARENT
  879. return NEWPART
  880. end
  881.  
  882. local joyemoji = Instance.new('ParticleEmitter', tors)
  883. joyemoji.VelocitySpread = 2000
  884. joyemoji.Lifetime = NumberRange.new(1)
  885. joyemoji.Speed = NumberRange.new(40)
  886. joy= {}
  887. for i=0, 19 do
  888. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  889. end
  890. joyemoji.Size = NumberSequence.new(joy)
  891. joyemoji.Rate = 0
  892. joyemoji.LockedToPart = false
  893. joyemoji.LightEmission = 0
  894. joyemoji.Texture = "rbxassetid://1176402123"
  895. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  896.  
  897. local LIT = Instance.new('ParticleEmitter', tors)
  898. LIT.VelocitySpread = 2000
  899. LIT.Lifetime = NumberRange.new(1)
  900. LIT.Speed = NumberRange.new(45)
  901. nani= {}
  902. for i=0, 19 do
  903. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  904. end
  905. LIT.Size = NumberSequence.new(nani)
  906. LIT.Rate = 0
  907. LIT.LockedToPart = false
  908. LIT.LightEmission = 0
  909. LIT.Texture = "rbxassetid://1492670151"
  910. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  911.  
  912. local ok = Instance.new('ParticleEmitter', tors)
  913. ok.VelocitySpread = 2000
  914. ok.Lifetime = NumberRange.new(1)
  915. ok.Speed = NumberRange.new(50)
  916. cool= {}
  917. for i=0, 19 do
  918. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  919. end
  920. ok.Size = NumberSequence.new(cool)
  921. ok.Rate = 0
  922. ok.LockedToPart = false
  923. ok.LightEmission = 0
  924. ok.Texture = "rbxassetid://636768448"
  925. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  926.  
  927. local toast = Instance.new('ParticleEmitter', tors)
  928. toast.VelocitySpread = 2000
  929. toast.Lifetime = NumberRange.new(1)
  930. toast.Speed = NumberRange.new(60)
  931. toasterstoasttoast= {}
  932. for i=0, 19 do
  933. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  934. end
  935. toast.Size = NumberSequence.new(toasterstoasttoast)
  936. toast.Rate = 0
  937. toast.LockedToPart = false
  938. toast.LightEmission = 0
  939. toast.Texture = "rbxassetid://436096230"
  940. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  941.  
  942. function WhatHuh()
  943. attack = true
  944. hum.WalkSpeed = 1.01
  945. CreateSound("130766865", hed, 10, 1)
  946. Character.Head.face.Texture = "rbxassetid://276732672"
  947. for i = 0,4,0.1 do
  948. swait()
  949. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  950. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  951. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  952. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  953. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  954. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  955. end
  956. for i = 0,6.7,0.1 do
  957. swait()
  958. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  959. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  960. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  961. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  962. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  963. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  964. end
  965. for i = 0,8.1,0.1 do
  966. swait()
  967. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  968. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  969. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  970. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  971. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  972. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  973. end
  974. for i = 0,1,0.1 do
  975. swait()
  976. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  977. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  978. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  979. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  980. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  981. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  982. end
  983. for i = 0,1,0.1 do
  984. swait()
  985. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  986. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  987. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  988. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  989. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  990. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  991. end
  992. for i = 0,4,0.1 do
  993. swait()
  994. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  995. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  996. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  997. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  998. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  999. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1000. end
  1001. attack = false
  1002. Character.Head.face.Texture = "rbxassetid://620619801"
  1003. hum.WalkSpeed = 16
  1004. end
  1005.  
  1006. function EndMySufferingV3() --why
  1007. attack = true
  1008. hum.WalkSpeed = 1.01
  1009. Character.Head.face.Texture = "rbxassetid://202210455"
  1010. local A = math.random(1,5)
  1011. if A == 1 then
  1012. meme.SoundId = "rbxassetid://295810519"
  1013. end
  1014. if A == 2 then
  1015. meme.SoundId = "rbxassetid://1124778077"
  1016. end
  1017. if A == 3 then
  1018. meme.SoundId = "rbxassetid://464157070"
  1019. end
  1020. if A == 4 then
  1021. meme.SoundId = "rbxassetid://146334595"
  1022. end
  1023. if A == 5 then
  1024. meme.SoundId = "rbxassetid://145536915"
  1025. end
  1026. meme:Play()
  1027. bass:Play()
  1028. joyemoji.Rate = 70
  1029. LIT.Rate = 70
  1030. ok.Rate = 70
  1031. toast.Rate = 70
  1032.  
  1033. for i = 0,50,0.1 do
  1034. swait()
  1035. CameraEnshaking(1, 10)
  1036. bass.Parent = hed
  1037. meme.Parent = hed
  1038. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1039. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1040. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1041. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1042. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1043. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1044. end
  1045. bass:Stop()
  1046. meme:Stop()
  1047. joyemoji.Rate = 0
  1048. LIT.Rate = 0
  1049. ok.Rate = 0
  1050. toast.Rate = 0
  1051. Character.Head.face.Texture = "rbxassetid://620619801"
  1052. attack = false
  1053. hum.WalkSpeed = 16
  1054. end
  1055.  
  1056. function slap()
  1057. attack = true
  1058. hum.WalkSpeed = 1.01
  1059. local icri = CreateSound("1205111204", hed, 10, 1)
  1060. swait(165)
  1061. local FRAME = tors.CFrame
  1062. repeat
  1063. swait()
  1064. Character.Head.face.Texture = "rbxassetid://582931093"
  1065. CameraEnshaking(1, 10)
  1066. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1067. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1068. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1069. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1070. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1071. tors.CFrame = FRAME * CF(0,1,0)
  1072. swait()
  1073. tors.CFrame = FRAME
  1074. until icri.Playing == false
  1075. Character.Head.face.Texture = "rbxassetid://620619801"
  1076. attack = false
  1077. hum.WalkSpeed = 16
  1078. end
  1079.  
  1080. function EndMySufferingV2()
  1081. attack = true
  1082. for i = 0,6,0.1 do
  1083. swait()
  1084. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1085. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1086. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1087. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1088. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1089. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1090. end
  1091. CreateSound("1093102664", hed, 10, 1)
  1092. CameraEnshaking(3, 8)
  1093. for i = 0,2,0.1 do
  1094. swait()
  1095. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1096. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1097. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1098. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1099. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1100. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1101. end
  1102. hum.MaxHealth = 0
  1103. ragdoll(char)
  1104. CreateSound("135488453", hed, 5, 1)
  1105. error("Seems like you just died.")
  1106. end
  1107.  
  1108. function Clerp(a, b, t)
  1109. local qa = {
  1110. QuaternionFromCFrame(a)
  1111. }
  1112. local qb = {
  1113. QuaternionFromCFrame(b)
  1114. }
  1115. local ax, ay, az = a.x, a.y, a.z
  1116. local bx, by, bz = b.x, b.y, b.z
  1117. local _t = 1 - t
  1118. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1119. end
  1120.  
  1121. function Swait(NUMBER)
  1122. if NUMBER == 0 or NUMBER == nil then
  1123. ArtificialHB.Event:wait()
  1124. else
  1125. for i = 1, NUMBER do
  1126. ArtificialHB.Event:wait()
  1127. end
  1128. end
  1129. end
  1130.  
  1131. function swait(num)
  1132. if num == 0 or num == nil then
  1133. game:service("RunService").Stepped:wait(0)
  1134. else
  1135. for i = 0, num do
  1136. game:service("RunService").Stepped:wait(0)
  1137. end
  1138. end
  1139. end
  1140. function thread(f)
  1141. coroutine.resume(coroutine.create(f))
  1142. end
  1143. function clerp(a, b, t)
  1144. local qa = {
  1145. QuaternionFromCFrame(a)
  1146. }
  1147. local qb = {
  1148. QuaternionFromCFrame(b)
  1149. }
  1150. local ax, ay, az = a.x, a.y, a.z
  1151. local bx, by, bz = b.x, b.y, b.z
  1152. local _t = 1 - t
  1153. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1154. end
  1155. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  1156. coroutine.resume(coroutine.create(function()
  1157. local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  1158. wave.Anchored = true
  1159. wave.CFrame = Part.CFrame * cframe1
  1160. local Msh = Create("SpecialMesh"){
  1161. Parent = wave,
  1162. MeshType = "Sphere"
  1163. }
  1164. Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  1165. for i = 0, 1, 0.2 do
  1166. wait()
  1167. local dir = wave.CFrame.lookVector * -1
  1168. local pos = rayCast(wave.Position, dir, 5, Character)
  1169. wave.CFrame = wave.CFrame * cframe2
  1170. table.insert(Effects, {
  1171. wave,
  1172. "Sphere",
  1173. 0.01,
  1174. .03,
  1175. .03,
  1176. .03,
  1177. })
  1178. end
  1179. end))
  1180. end
  1181.  
  1182. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1183. MakeForm(RightHole,"Cyl")
  1184. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1185. MakeForm(LeftHole,"Cyl")
  1186.  
  1187. function getbloody(victim,amount)
  1188. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1189. PART.CFrame = victim.CFrame
  1190. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1191. Debris:AddItem(PART,5)
  1192. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1193. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1194. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1195. local prtcl = asd:Clone()
  1196. prtcl.Parent = PART
  1197. prtcl:Emit(amount*10)
  1198. end
  1199.  
  1200. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  1201. local type = type
  1202. local rng = Instance.new("Part", char)
  1203. rng.Anchored = true
  1204. rng.BrickColor = color
  1205. rng.CanCollide = false
  1206. rng.FormFactor = 3
  1207. rng.Name = "Ring"
  1208. rng.Material = "Neon"
  1209. rng.Size = Vector3.new(1, 1, 1)
  1210. rng.Transparency = 0
  1211. rng.TopSurface = 0
  1212. rng.BottomSurface = 0
  1213. rng.CFrame = pos
  1214. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1215. local rngm = Instance.new("SpecialMesh", rng)
  1216. rngm.MeshType = "Brick"
  1217. rngm.Scale = VT(x1,y1,z1)
  1218. if rainbowmode == true then
  1219. rng.Color = Color3.new(r/255,g/255,b/255)
  1220. end
  1221. local scaler2 = 1
  1222. local speeder = FastSpeed/10
  1223. if type == "Add" then
  1224. scaler2 = 1*value
  1225. elseif type == "Divide" then
  1226. scaler2 = 1/value
  1227. end
  1228. coroutine.resume(coroutine.create(function()
  1229. for i = 0,10/bonuspeed,0.1 do
  1230. swait()
  1231. if type == "Add" then
  1232. scaler2 = scaler2 - 0.01*value/bonuspeed
  1233. elseif type == "Divide" then
  1234. scaler2 = scaler2 - 0.01/value*bonuspeed
  1235. end
  1236. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1237. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1238. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1239. end
  1240. rng:Destroy()
  1241. end))
  1242. end
  1243. New = function(Object, Parent, Name, Data)
  1244. local Object = Instance.new(Object)
  1245. for Index, Value in pairs(Data or {}) do
  1246. Object[Index] = Value
  1247. end
  1248. Object.Parent = Parent
  1249. Object.Name = Name
  1250. return Object
  1251. end
  1252. function QuaternionFromCFrame(cf)
  1253. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1254. local trace = m00 + m11 + m22
  1255. if trace > 0 then
  1256. local s = math.sqrt(1 + trace)
  1257. local recip = 0.5 / s
  1258. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1259. else
  1260. local i = 0
  1261. if m00 < m11 then
  1262. i = 1
  1263. end
  1264. if m22 > (i == 0 and m00 or m11) then
  1265. i = 2
  1266. end
  1267. if i == 0 then
  1268. local s = math.sqrt(m00 - m11 - m22 + 1)
  1269. local recip = 0.5 / s
  1270. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1271. elseif i == 1 then
  1272. local s = math.sqrt(m11 - m22 - m00 + 1)
  1273. local recip = 0.5 / s
  1274. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1275. elseif i == 2 then
  1276. local s = math.sqrt(m22 - m00 - m11 + 1)
  1277. local recip = 0.5 / s
  1278. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1279. end
  1280. end
  1281. end
  1282. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1283. local xs, ys, zs = x + x, y + y, z + z
  1284. local wx, wy, wz = w * xs, w * ys, w * zs
  1285. local xx = x * xs
  1286. local xy = x * ys
  1287. local xz = x * zs
  1288. local yy = y * ys
  1289. local yz = y * zs
  1290. local zz = z * zs
  1291. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1292. end
  1293.  
  1294. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1295. function WACKYEFFECT(Table)
  1296. local TYPE = (Table.EffectType or "Sphere")
  1297. local SIZE = (Table.Size or VT(1,1,1))
  1298. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1299. local TRANSPARENCY = (Table.Transparency or 0)
  1300. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1301. local CFRAME = (Table.CFrame or Torso.CFrame)
  1302. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1303. local ROTATION1 = (Table.RotationX or 0)
  1304. local ROTATION2 = (Table.RotationY or 0)
  1305. local ROTATION3 = (Table.RotationZ or 0)
  1306. local MATERIAL = (Table.Material or "Neon")
  1307. local COLOR = (Table.Color or C3(1,1,1))
  1308. local TIME = (Table.Time or 45)
  1309. local SOUNDID = (Table.SoundID or nil)
  1310. local SOUNDPITCH = (Table.SoundPitch or nil)
  1311. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1312. coroutine.resume(coroutine.create(function()
  1313. local PLAYSSOUND = false
  1314. local SOUND = nil
  1315. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1316. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1317. PLAYSSOUND = true
  1318. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1319. end
  1320. EFFECT.Color = COLOR
  1321. local MSH = nil
  1322. if TYPE == "Sphere" then
  1323. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1324. elseif TYPE == "Block" then
  1325. MSH = IT("BlockMesh",EFFECT)
  1326. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1327. elseif TYPE == "Wave" then
  1328. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1329. elseif TYPE == "Ring" then
  1330. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1331. elseif TYPE == "Slash" then
  1332. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1333. elseif TYPE == "Round Slash" then
  1334. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1335. elseif TYPE == "Swirl" then
  1336. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1337. elseif TYPE == "Skull" then
  1338. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1339. elseif TYPE == "Crystal" then
  1340. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1341. end
  1342. if MSH ~= nil then
  1343. local MOVESPEED = nil
  1344. if MOVEDIRECTION ~= nil then
  1345. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1346. end
  1347. local GROWTH = SIZE - ENDSIZE
  1348. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1349. if TYPE == "Block" then
  1350. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1351. else
  1352. EFFECT.CFrame = CFRAME
  1353. end
  1354. for LOOP = 1, TIME+1 do
  1355. Swait()
  1356. MSH.Scale = MSH.Scale - GROWTH/TIME
  1357. if TYPE == "Wave" then
  1358. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1359. end
  1360. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1361. if TYPE == "Block" then
  1362. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1363. else
  1364. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1365. end
  1366. if MOVEDIRECTION ~= nil then
  1367. local ORI = EFFECT.Orientation
  1368. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1369. EFFECT.Orientation = ORI
  1370. end
  1371. end
  1372. if PLAYSSOUND == false then
  1373. EFFECT:remove()
  1374. else
  1375. repeat Swait() until SOUND.Playing == false
  1376. EFFECT:remove()
  1377. end
  1378. else
  1379. if PLAYSSOUND == false then
  1380. EFFECT:remove()
  1381. else
  1382. repeat Swait() until SOUND.Playing == false
  1383. EFFECT:remove()
  1384. end
  1385. end
  1386. end))
  1387. end
  1388.  
  1389.  
  1390. function QuaternionSlerp(a, b, t)
  1391. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1392. local startInterp, finishInterp
  1393. if cosTheta >= 1.0E-4 then
  1394. if 1 - cosTheta > 1.0E-4 then
  1395. local theta = math.acos(cosTheta)
  1396. local invSinTheta = 1 / Sin(theta)
  1397. startInterp = Sin((1 - t) * theta) * invSinTheta
  1398. finishInterp = Sin(t * theta) * invSinTheta
  1399. else
  1400. startInterp = 1 - t
  1401. finishInterp = t
  1402. end
  1403. elseif 1 + cosTheta > 1.0E-4 then
  1404. local theta = math.acos(-cosTheta)
  1405. local invSinTheta = 1 / Sin(theta)
  1406. startInterp = Sin((t - 1) * theta) * invSinTheta
  1407. finishInterp = Sin(t * theta) * invSinTheta
  1408. else
  1409. startInterp = t - 1
  1410. finishInterp = t
  1411. end
  1412. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1413. end
  1414. function rayCast(Position, Direction, Range, Ignore)
  1415. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1416. end
  1417. local RbxUtility = LoadLibrary("RbxUtility")
  1418. local Create = RbxUtility.Create
  1419.  
  1420. -------------------------------------------------------
  1421. --Start Damage Function--
  1422. -------------------------------------------------------
  1423. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1424. local type = type
  1425. local rng = Instance.new("Part", char)
  1426. rng.Anchored = true
  1427. rng.BrickColor = color
  1428. rng.CanCollide = false
  1429. rng.FormFactor = 3
  1430. rng.Name = "Ring"
  1431. rng.Material = "Neon"
  1432. rng.Size = Vector3.new(1, 1, 1)
  1433. rng.Transparency = 0
  1434. rng.TopSurface = 0
  1435. rng.BottomSurface = 0
  1436. rng.CFrame = pos
  1437. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1438. local rngm = Instance.new("SpecialMesh", rng)
  1439. rngm.MeshType = "Sphere"
  1440. rngm.Scale = Vector3.new(x1, y1, z1)
  1441. local scaler2 = 1
  1442. local speeder = FastSpeed
  1443. if type == "Add" then
  1444. scaler2 = 1 * value
  1445. elseif type == "Divide" then
  1446. scaler2 = 1 / value
  1447. end
  1448. coroutine.resume(coroutine.create(function()
  1449. for i = 0, 10 / bonuspeed, 0.1 do
  1450. swait()
  1451. if type == "Add" then
  1452. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1453. elseif type == "Divide" then
  1454. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1455. end
  1456. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1457. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1458. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1459. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1460. end
  1461. rng:Destroy()
  1462. end))
  1463. end
  1464. -----------------------------
  1465. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1466. if hit.Parent == nil then
  1467. return
  1468. end
  1469. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1470. for _, v in pairs(hit.Parent:children()) do
  1471. if v:IsA("Humanoid") then
  1472. h = v
  1473. end
  1474. end
  1475. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1476.  
  1477. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1478. end
  1479.  
  1480. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1481. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1482. if hit.Parent.DebounceHit.Value == true then
  1483. return
  1484. end
  1485. end
  1486. if insta == true then
  1487. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1488. end
  1489. local c = Create("ObjectValue"){
  1490. Name = "creator",
  1491. Value = game:service("Players").LocalPlayer,
  1492. Parent = h,
  1493. }
  1494. game:GetService("Debris"):AddItem(c, .5)
  1495. if HitSound ~= nil and HitPitch ~= nil then
  1496. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1497. end
  1498. local Damage = math.random(minim, maxim)
  1499. local blocked = false
  1500. local block = hit.Parent:findFirstChild("Block")
  1501. if block ~= nil then
  1502. if block.className == "IntValue" then
  1503. if block.Value > 0 then
  1504. blocked = true
  1505. block.Value = block.Value - 1
  1506. print(block.Value)
  1507. end
  1508. end
  1509. end
  1510. if blocked == false then
  1511. h.Health = h.Health - Damage
  1512. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1513. else
  1514. h.Health = h.Health - (Damage / 2)
  1515. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1516. end
  1517. if Type == "Knockdown" then
  1518. local hum = hit.Parent.Humanoid
  1519. hum.PlatformStand = true
  1520. coroutine.resume(coroutine.create(function(HHumanoid)
  1521. swait(1)
  1522. HHumanoid.PlatformStand = false
  1523. end), hum)
  1524. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1525. local bodvol = Create("BodyVelocity"){
  1526. velocity = angle * knockback,
  1527. P = 5000,
  1528. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1529. Parent = hit,
  1530. }
  1531. local rl = Create("BodyAngularVelocity"){
  1532. P = 3000,
  1533. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1534. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1535. Parent = hit,
  1536. }
  1537. game:GetService("Debris"):AddItem(bodvol, .5)
  1538. game:GetService("Debris"):AddItem(rl, .5)
  1539. elseif Type == "Random Guy" then
  1540. local vp = Create("BodyVelocity"){
  1541. P = 500,
  1542. maxForce = Vector3.new(math.huge, 0, math.huge),
  1543. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1544. }
  1545. if knockback > 0 then
  1546. vp.Parent = hit.Parent.Torso
  1547. end
  1548. game:GetService("Debris"):AddItem(vp, .5)
  1549. elseif Type == "Up" then
  1550. local bodyVelocity = Create("BodyVelocity"){
  1551. velocity = Vector3.new(0, 20, 0),
  1552. P = 5000,
  1553. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1554. Parent = hit,
  1555. }
  1556. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1557. elseif Type == "DarkUp" then
  1558. coroutine.resume(coroutine.create(function()
  1559. for i = 0, 1, 0.1 do
  1560. swait()
  1561. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1562. end
  1563. end))
  1564. local bodyVelocity = Create("BodyVelocity"){
  1565. velocity = Vector3.new(0, 20, 0),
  1566. P = 5000,
  1567. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1568. Parent = hit,
  1569. }
  1570. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1571. elseif Type == "Snare" then
  1572. local bp = Create("BodyPosition"){
  1573. P = 2000,
  1574. D = 100,
  1575. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1576. position = hit.Parent.Torso.Position,
  1577. Parent = hit.Parent.Torso,
  1578. }
  1579. game:GetService("Debris"):AddItem(bp, 1)
  1580. elseif Type == "Freeze" then
  1581. local BodPos = Create("BodyPosition"){
  1582. P = 50000,
  1583. D = 1000,
  1584. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1585. position = hit.Parent.Torso.Position,
  1586. Parent = hit.Parent.Torso,
  1587. }
  1588. local BodGy = Create("BodyGyro") {
  1589. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1590. P = 20e+003,
  1591. Parent = hit.Parent.Torso,
  1592. cframe = hit.Parent.Torso.CFrame,
  1593. }
  1594. hit.Parent.Torso.Anchored = true
  1595. coroutine.resume(coroutine.create(function(Part)
  1596. swait(1.5)
  1597. Part.Anchored = false
  1598. end), hit.Parent.Torso)
  1599. game:GetService("Debris"):AddItem(BodPos, 3)
  1600. game:GetService("Debris"):AddItem(BodGy, 3)
  1601. end
  1602. local debounce = Create("BoolValue"){
  1603. Name = "DebounceHit",
  1604. Parent = hit.Parent,
  1605. Value = true,
  1606. }
  1607. game:GetService("Debris"):AddItem(debounce, Delay)
  1608. c = Create("ObjectValue"){
  1609. Name = "creator",
  1610. Value = Player,
  1611. Parent = h,
  1612. }
  1613. game:GetService("Debris"):AddItem(c, .5)
  1614. end
  1615. end
  1616. -------------------------------------------------------
  1617. --End Damage Function--
  1618. -------------------------------------------------------
  1619.  
  1620. -------------------------------------------------------
  1621. --Start Damage Function Customization--
  1622. -------------------------------------------------------
  1623. function ShowDamage(Pos, Text, Time, Color)
  1624. local Rate = (1 / 30)
  1625. local Pos = (Pos or Vector3.new(0, 0, 0))
  1626. local Text = (Text or "")
  1627. local Time = (Time or 2)
  1628. local Color = (Color or Color3.new(1, 0, 1))
  1629. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1630. EffectPart.Anchored = true
  1631. local BillboardGui = Create("BillboardGui"){
  1632. Size = UDim2.new(3, 0, 3, 0),
  1633. Adornee = EffectPart,
  1634. Parent = EffectPart,
  1635. }
  1636. local TextLabel = Create("TextLabel"){
  1637. BackgroundTransparency = 1,
  1638. Size = UDim2.new(1, 0, 1, 0),
  1639. Text = Text,
  1640. Font = "Bodoni",
  1641. TextColor3 = Color,
  1642. TextScaled = true,
  1643. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1644. Parent = BillboardGui,
  1645. }
  1646. game.Debris:AddItem(EffectPart, (Time))
  1647. EffectPart.Parent = game:GetService("Workspace")
  1648. delay(0, function()
  1649. local Frames = (Time / Rate)
  1650. for Frame = 1, Frames do
  1651. wait(Rate)
  1652. local Percent = (Frame / Frames)
  1653. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1654. TextLabel.TextTransparency = Percent
  1655. end
  1656. if EffectPart and EffectPart.Parent then
  1657. EffectPart:Destroy()
  1658. end
  1659. end)
  1660. end
  1661.  
  1662. function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1663. local type = type
  1664. local rng = Instance.new("Part", char)
  1665. rng.Anchored = true
  1666. rng.BrickColor = color
  1667. rng.CanCollide = false
  1668. rng.FormFactor = 3
  1669. rng.Name = "Ring"
  1670. rng.Material = "Neon"
  1671. rng.Size = Vector3.new(1, 1, 1)
  1672. rng.Transparency = 0
  1673. rng.TopSurface = 0
  1674. rng.BottomSurface = 0
  1675. rng.CFrame = pos
  1676. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1677. local rngm = Instance.new("SpecialMesh", rng)
  1678. rngm.MeshType = "Brick"
  1679. rngm.Scale = Vector3.new(x1,y1,z1)
  1680. local scaler2 = 1
  1681. local speeder = FastSpeed/10
  1682. if type == "Add" then
  1683. scaler2 = 1*value
  1684. elseif type == "Divide" then
  1685. scaler2 = 1/value
  1686. end
  1687. coroutine.resume(coroutine.create(function()
  1688. for i = 0,10/bonuspeed,0.1 do
  1689. swait()
  1690. if type == "Add" then
  1691. scaler2 = scaler2 - 0.01*value/bonuspeed
  1692. elseif type == "Divide" then
  1693. scaler2 = scaler2 - 0.01/value*bonuspeed
  1694. end
  1695. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1696. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1697. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1698. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1699. end
  1700. rng:Destroy()
  1701. end))
  1702. end
  1703.  
  1704. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1705. local p = Instance.new("Part",EffectModel)
  1706. p.BrickColor = BrickColor.new(colour)
  1707. p.Size = Vector3.new()
  1708. p.Anchored = true
  1709. p.CanCollide = false
  1710. p.CFrame = cf
  1711. if inverse == true then
  1712. p.Transparency = 1
  1713. else
  1714. p.Transparency = 0
  1715. end
  1716. local m = Instance.new("SpecialMesh",p)
  1717. m.MeshId = meshid
  1718. m.TextureId = textid
  1719. m.Scale = meshstart
  1720. coroutine.wrap(function()
  1721. for i=0,1,factor do
  1722. swait()
  1723. if inverse == true then
  1724. p.Transparency = 1-i
  1725. else
  1726. p.Transparency = i
  1727. end
  1728. m.Scale = m.Scale + meshadd
  1729. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1730. end
  1731. p:Destroy()
  1732. end)()
  1733. return p
  1734. end
  1735. -------------------------------------------------------
  1736. --End Damage Function Customization--
  1737. -------------------------------------------------------
  1738.  
  1739. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1740. for _, c in pairs(workspace:children()) do
  1741. local hum = c:findFirstChild("Humanoid")
  1742. if hum ~= nil then
  1743. local head = c:findFirstChild("Head")
  1744. if head ~= nil then
  1745. local targ = head.Position - Part.Position
  1746. local mag = targ.magnitude
  1747. if magni >= mag and c.Name ~= plr.Name then
  1748. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1749. end
  1750. end
  1751. end
  1752. end
  1753. end
  1754.  
  1755.  
  1756. CFuncs = {
  1757. Part = {
  1758. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1759. local Part = Create("Part")({
  1760. Parent = Parent,
  1761. Reflectance = Reflectance,
  1762. Transparency = Transparency,
  1763. CanCollide = false,
  1764. Locked = true,
  1765. BrickColor = BrickColor.new(tostring(BColor)),
  1766. Name = Name,
  1767. Size = Size,
  1768. Material = Material
  1769. })
  1770. RemoveOutlines(Part)
  1771. return Part
  1772. end
  1773. },
  1774. Mesh = {
  1775. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1776. local Msh = Create(Mesh)({
  1777. Parent = Part,
  1778. Offset = OffSet,
  1779. Scale = Scale
  1780. })
  1781. if Mesh == "SpecialMesh" then
  1782. Msh.MeshType = MeshType
  1783. Msh.MeshId = MeshId
  1784. end
  1785. return Msh
  1786. end
  1787. },
  1788. Mesh = {
  1789. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1790. local Msh = Create(Mesh)({
  1791. Parent = Part,
  1792. Offset = OffSet,
  1793. Scale = Scale
  1794. })
  1795. if Mesh == "SpecialMesh" then
  1796. Msh.MeshType = MeshType
  1797. Msh.MeshId = MeshId
  1798. end
  1799. return Msh
  1800. end
  1801. },
  1802. Weld = {
  1803. Create = function(Parent, Part0, Part1, C0, C1)
  1804. local Weld = Create("Weld")({
  1805. Parent = Parent,
  1806. Part0 = Part0,
  1807. Part1 = Part1,
  1808. C0 = C0,
  1809. C1 = C1
  1810. })
  1811. return Weld
  1812. end
  1813. },
  1814. Sound = {
  1815. Create = function(id, par, vol, pit)
  1816. coroutine.resume(coroutine.create(function()
  1817. local S = Create("Sound")({
  1818. Volume = vol,
  1819. Pitch = pit or 1,
  1820. SoundId = id,
  1821. Parent = par or workspace
  1822. })
  1823. wait()
  1824. S:play()
  1825. game:GetService("Debris"):AddItem(S, 6)
  1826. end))
  1827. end
  1828. },
  1829. ParticleEmitter = {
  1830. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1831. local fp = Create("ParticleEmitter")({
  1832. Parent = Parent,
  1833. Color = ColorSequence.new(Color1, Color2),
  1834. LightEmission = LightEmission,
  1835. Size = Size,
  1836. Texture = Texture,
  1837. Transparency = Transparency,
  1838. ZOffset = ZOffset,
  1839. Acceleration = Accel,
  1840. Drag = Drag,
  1841. LockedToPart = LockedToPart,
  1842. VelocityInheritance = VelocityInheritance,
  1843. EmissionDirection = EmissionDirection,
  1844. Enabled = Enabled,
  1845. Lifetime = LifeTime,
  1846. Rate = Rate,
  1847. Rotation = Rotation,
  1848. RotSpeed = RotSpeed,
  1849. Speed = Speed,
  1850. VelocitySpread = VelocitySpread
  1851. })
  1852. return fp
  1853. end
  1854. }
  1855. }
  1856. function RemoveOutlines(part)
  1857. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1858. end
  1859. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1860. local Part = Create("Part")({
  1861. formFactor = FormFactor,
  1862. Parent = Parent,
  1863. Reflectance = Reflectance,
  1864. Transparency = Transparency,
  1865. CanCollide = false,
  1866. Locked = true,
  1867. BrickColor = BrickColor.new(tostring(BColor)),
  1868. Name = Name,
  1869. Size = Size,
  1870. Material = Material
  1871. })
  1872. RemoveOutlines(Part)
  1873. return Part
  1874. end
  1875. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1876. local Msh = Create(Mesh)({
  1877. Parent = Part,
  1878. Offset = OffSet,
  1879. Scale = Scale
  1880. })
  1881. if Mesh == "SpecialMesh" then
  1882. Msh.MeshType = MeshType
  1883. Msh.MeshId = MeshId
  1884. end
  1885. return Msh
  1886. end
  1887. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1888. local Weld = Create("Weld")({
  1889. Parent = Parent,
  1890. Part0 = Part0,
  1891. Part1 = Part1,
  1892. C0 = C0,
  1893. C1 = C1
  1894. })
  1895. return Weld
  1896. end
  1897.  
  1898. abss = Instance.new("BillboardGui",char)
  1899. abss.Size = UDim2.new(10,0,10,0)
  1900. abss.Enabled = false
  1901. imgl = Instance.new("ImageLabel",abss)
  1902. imgl.Position = UDim2.new(0,0,0,0)
  1903. imgl.Size = UDim2.new(1,0,1,0)
  1904. imgl.Image = "rbxassetid://153485522"
  1905. imgl.BackgroundTransparency = 1
  1906. imgl.ImageColor3 = Color3.new(.9,0,0)
  1907. img2 = Instance.new("ImageLabel",abss)
  1908. img2.Position = UDim2.new(0,0,0,0)
  1909. img2.Size = UDim2.new(1,0,1,0)
  1910. img2.Image = "rbxassetid://153485522"
  1911. img2.BackgroundTransparency = 1
  1912. img2.ImageColor3 = Color3.new(.9,0,0)
  1913.  
  1914. function TargetSelect(person)
  1915. local dd=coroutine.wrap(function()
  1916. if targetted ~= person then
  1917. targetted = person
  1918. img2.Size = UDim2.new(1,0,1,0)
  1919. img2.ImageTransparency = 0
  1920. img2.Position = UDim2.new(0,0,0,0)
  1921. for i = 0, 2, 0.1 do
  1922. swait()
  1923. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  1924. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  1925. img2.ImageTransparency = img2.ImageTransparency + 0.05
  1926. end
  1927. end
  1928. end)
  1929. dd()
  1930. end
  1931.  
  1932. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1933. local NEWWELD = IT(TYPE)
  1934. NEWWELD.Part0 = PART0
  1935. NEWWELD.Part1 = PART1
  1936. NEWWELD.C0 = C0
  1937. NEWWELD.C1 = C1
  1938. NEWWELD.Parent = PARENT
  1939. return NEWWELD
  1940. end
  1941.  
  1942. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  1943.  
  1944. local Blood1 = Create("ParticleEmitter")({
  1945. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  1946. Transparency = NumberSequence.new(0.1, 1),
  1947. Size = NumberSequence.new(0.5, 0),
  1948. Texture = "rbxassetid://602578593",
  1949. Lifetime = NumberRange.new(0.8),
  1950. Rate = 255,
  1951. VelocitySpread = 40,
  1952. Rotation = NumberRange.new(100),
  1953. Speed = NumberRange.new(5),
  1954. LightEmission = 0,
  1955. LockedToPart = false,
  1956. Acceleration = Vector3.new(0, -10, 0),
  1957. EmissionDirection = "Bottom"
  1958. })
  1959. function Sayonara()
  1960. local target = nil
  1961. local targettorso = nil
  1962. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1963. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1964. target = mouse.Target.Parent.Humanoid
  1965. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1966. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1967. targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm")
  1968. targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm")
  1969. end
  1970. end
  1971. if target ~= nil then
  1972. targettorso.Anchored = true
  1973. attack = true
  1974. hum.WalkSpeed = 0
  1975. root.CFrame = targettorso.CFrame * CF(0,0,2.4)
  1976. for i = 0,6.2,0.1 do
  1977. swait()
  1978. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  1979. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3)
  1980. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  1981. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  1982. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1)
  1983. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1)
  1984. end
  1985. do
  1986. CreateSound("429400881", targettorso, 5, 1)
  1987. local ModelArm02 = New("Model", char, "Arm", {})
  1988. local ModelArm03 = New("Model", char, "Arm", {})
  1989. local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
  1990. local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {})
  1991. local Arm02 = targetleftarm:Clone()
  1992. local Arm03 = targetrightarm:Clone()
  1993. targetleftarm.Transparency = 1
  1994. targetrightarm.Transparency = 1
  1995. Arm02.Parent = ModelArm02
  1996. Arm03.Parent = ModelArm03
  1997. for i, v in pairs(Arm02:GetChildren()) do
  1998. v:Destroy()
  1999. end
  2000. for i, v in pairs(Arm03:GetChildren()) do
  2001. v:Destroy()
  2002. end
  2003. local weldArm02 = Instance.new("Weld")
  2004. weldArm02.Parent = Arm02
  2005. weldArm02.Part0 = targetleftarm
  2006. weldArm02.Part1 = Arm02
  2007. weldArm02.C1 = CFrame.new(0, 0, 0)
  2008. local weldArm03 = Instance.new("Weld")
  2009. weldArm03.Parent = Arm03
  2010. weldArm03.Part0 = targetrightarm
  2011. weldArm03.Part1 = Arm03
  2012. weldArm03.C1 = CFrame.new(0, 0, 0)
  2013. for i, v in pairs(target:GetChildren()) do
  2014. if v:IsA("Shirt") then
  2015. v:clone().Parent = ModelArm02
  2016. end
  2017. end
  2018. for i, v in pairs(target:GetChildren()) do
  2019. if v:IsA("Shirt") then
  2020. v:clone().Parent = ModelArm03
  2021. end
  2022. end
  2023. weldArm02.Part0 = la
  2024. weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2025. weldArm03.Part0 = ra
  2026. weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2027. local BE1 = Blood1:Clone()
  2028. BE1.Parent = targetleftarm
  2029. game:GetService("Debris"):AddItem(BE1, 3)
  2030. BE1.Rate = 255
  2031. local BE2 = Blood1:Clone()
  2032. BE2.Parent = targetrightarm
  2033. game:GetService("Debris"):AddItem(BE2, 3)
  2034. BE2.Rate = 255
  2035. for i = 0,6.2,0.1 do
  2036. swait()
  2037. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
  2038. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2039. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2040. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2041. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
  2042. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  2043. end
  2044. for i = 0,6.2,0.1 do
  2045. swait()
  2046. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2047. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2048. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2049. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2050. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  2051. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  2052. end
  2053. CreateSound("541909763", targettorso, 5, .8)
  2054. weldArm02:Destroy()
  2055. Arm02.CanCollide = true
  2056. weldArm03:Destroy()
  2057. Arm03.CanCollide = true
  2058. local bodyVelocity2 = Create("BodyVelocity")({
  2059. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2060. P = 5000,
  2061. maxForce = Vector3.new(8000, 8000, 8000),
  2062. Parent = Arm02
  2063. })
  2064. local bodyVelocity3 = Create("BodyVelocity")({
  2065. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2066. P = 5000,
  2067. maxForce = Vector3.new(8000, 8000, 8000),
  2068. Parent = Arm03
  2069. })
  2070. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2071. game:GetService("Debris"):AddItem(bodyVelocity3, 0.05)
  2072. for i = 0,6.2,0.1 do
  2073. swait()
  2074. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2075. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2076. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  2077. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2078. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1)
  2079. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1)
  2080. end
  2081. for i = 0,6.2,0.1 do
  2082. swait()
  2083. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2084. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2085. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2086. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2087. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2088. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2089. end
  2090. targettorso:Remove()
  2091. for i = 0,6.2,0.1 do
  2092. swait()
  2093. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -2.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2094. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2095. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2096. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-35)), 0.15)
  2097. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  2098. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  2099. end
  2100. end
  2101. targettorso.Anchored = false
  2102. attack = false
  2103. hum.WalkSpeed = 16
  2104. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2105. end
  2106. end
  2107.  
  2108. -------------------------------------------------------
  2109. --Start Effect Function--
  2110. -------------------------------------------------------
  2111. EffectModel = Instance.new("Model", char)
  2112. Effects = {
  2113. Block = {
  2114. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2115. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2116. prt.Anchored = true
  2117. prt.CFrame = cframe
  2118. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2119. game:GetService("Debris"):AddItem(prt, 10)
  2120. if Type == 1 or Type == nil then
  2121. table.insert(Effects, {
  2122. prt,
  2123. "Block1",
  2124. delay,
  2125. x3,
  2126. y3,
  2127. z3,
  2128. msh
  2129. })
  2130. elseif Type == 2 then
  2131. table.insert(Effects, {
  2132. prt,
  2133. "Block2",
  2134. delay,
  2135. x3,
  2136. y3,
  2137. z3,
  2138. msh
  2139. })
  2140. else
  2141. table.insert(Effects, {
  2142. prt,
  2143. "Block3",
  2144. delay,
  2145. x3,
  2146. y3,
  2147. z3,
  2148. msh
  2149. })
  2150. end
  2151. end
  2152. },
  2153. Sphere = {
  2154. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2155. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2156. prt.Anchored = true
  2157. prt.CFrame = cframe
  2158. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2159. game:GetService("Debris"):AddItem(prt, 10)
  2160. table.insert(Effects, {
  2161. prt,
  2162. "Cylinder",
  2163. delay,
  2164. x3,
  2165. y3,
  2166. z3,
  2167. msh
  2168. })
  2169. end
  2170. },
  2171. Cylinder = {
  2172. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2173. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2174. prt.Anchored = true
  2175. prt.CFrame = cframe
  2176. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2177. game:GetService("Debris"):AddItem(prt, 10)
  2178. table.insert(Effects, {
  2179. prt,
  2180. "Cylinder",
  2181. delay,
  2182. x3,
  2183. y3,
  2184. z3,
  2185. msh
  2186. })
  2187. end
  2188. },
  2189. Wave = {
  2190. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2191. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2192. prt.Anchored = true
  2193. prt.CFrame = cframe
  2194. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  2195. game:GetService("Debris"):AddItem(prt, 10)
  2196. table.insert(Effects, {
  2197. prt,
  2198. "Cylinder",
  2199. delay,
  2200. x3 / 60,
  2201. y3 / 60,
  2202. z3 / 60,
  2203. msh
  2204. })
  2205. end
  2206. },
  2207. Ring = {
  2208. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2209. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2210. prt.Anchored = true
  2211. prt.CFrame = cframe
  2212. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2213. game:GetService("Debris"):AddItem(prt, 10)
  2214. table.insert(Effects, {
  2215. prt,
  2216. "Cylinder",
  2217. delay,
  2218. x3,
  2219. y3,
  2220. z3,
  2221. msh
  2222. })
  2223. end
  2224. },
  2225. Break = {
  2226. Create = function(brickcolor, cframe, x1, y1, z1)
  2227. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2228. prt.Anchored = true
  2229. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2230. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2231. local num = math.random(10, 50) / 1000
  2232. game:GetService("Debris"):AddItem(prt, 10)
  2233. table.insert(Effects, {
  2234. prt,
  2235. "Shatter",
  2236. num,
  2237. prt.CFrame,
  2238. math.random() - math.random(),
  2239. 0,
  2240. math.random(50, 100) / 100
  2241. })
  2242. end
  2243. },
  2244. Spiral = {
  2245. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2246. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2247. prt.Anchored = true
  2248. prt.CFrame = cframe
  2249. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2250. game:GetService("Debris"):AddItem(prt, 10)
  2251. table.insert(Effects, {
  2252. prt,
  2253. "Cylinder",
  2254. delay,
  2255. x3,
  2256. y3,
  2257. z3,
  2258. msh
  2259. })
  2260. end
  2261. },
  2262. Push = {
  2263. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2264. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2265. prt.Anchored = true
  2266. prt.CFrame = cframe
  2267. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2268. game:GetService("Debris"):AddItem(prt, 10)
  2269. table.insert(Effects, {
  2270. prt,
  2271. "Cylinder",
  2272. delay,
  2273. x3,
  2274. y3,
  2275. z3,
  2276. msh
  2277. })
  2278. end
  2279. }
  2280. }
  2281. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  2282. local fp = IT("Part")
  2283. fp.formFactor = formfactor
  2284. fp.Parent = parent
  2285. fp.Reflectance = reflectance
  2286. fp.Transparency = transparency
  2287. fp.CanCollide = false
  2288. fp.Locked = true
  2289. fp.BrickColor = brickcolor
  2290. fp.Name = name
  2291. fp.Size = size
  2292. fp.Position = tors.Position
  2293. RemoveOutlines(fp)
  2294. fp.Material = "Neon"
  2295. fp:BreakJoints()
  2296. return fp
  2297. end
  2298.  
  2299. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2300. local mesh = IT(Mesh)
  2301. mesh.Parent = part
  2302. if Mesh == "SpecialMesh" then
  2303. mesh.MeshType = meshtype
  2304. if meshid ~= "nil" then
  2305. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  2306. end
  2307. end
  2308. mesh.Offset = offset
  2309. mesh.Scale = scale
  2310. return mesh
  2311. end
  2312.  
  2313. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2314. local type = type
  2315. local rng = Instance.new("Part", char)
  2316. rng.Anchored = true
  2317. rng.BrickColor = color
  2318. rng.CanCollide = false
  2319. rng.FormFactor = 3
  2320. rng.Name = "Ring"
  2321. rng.Material = "Neon"
  2322. rng.Size = Vector3.new(1, 1, 1)
  2323. rng.Transparency = 1
  2324. rng.TopSurface = 0
  2325. rng.BottomSurface = 0
  2326. rng.CFrame = pos
  2327. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2328. local rngm = Instance.new("SpecialMesh", rng)
  2329. rngm.MeshType = MType
  2330. rngm.Scale = Vector3.new(x1, y1, z1)
  2331. local scaler2 = 1
  2332. local speeder = FastSpeed
  2333. if type == "Add" then
  2334. scaler2 = 1 * value
  2335. elseif type == "Divide" then
  2336. scaler2 = 1 / value
  2337. end
  2338. coroutine.resume(coroutine.create(function()
  2339. for i = 0, 10 / bonuspeed, 0.1 do
  2340. swait()
  2341. if type == "Add" then
  2342. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2343. elseif type == "Divide" then
  2344. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2345. end
  2346. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2347. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2348. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2349. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2350. end
  2351. rng:Destroy()
  2352. end))
  2353. end
  2354.  
  2355. function Cryo_Freeze()
  2356. attack = true
  2357. for i = 0,5.2,0.03 do
  2358. swait()
  2359. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2360. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2361. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2362. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2363. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2364. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2365. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2366. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2367. end
  2368. CreateSound("331666100", tors, 10, 1)
  2369. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2370. for i = 1,3,0.1 do
  2371. hum.WalkSpeed = 0.10
  2372. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2373. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2374. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2375. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2376. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2377. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2378. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2379. end
  2380. for i = 1,10,0.1 do
  2381. swait(10)
  2382. hum.WalkSpeed = 0.10
  2383. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2384. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2385. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2386. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2387. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2388. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2389. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2390. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2391. end
  2392. wait(.6)
  2393. attack = false
  2394. end
  2395.  
  2396. function HAAAAA() --HTGJHYG
  2397. attack = true
  2398. hum.WalkSpeed = 0.30
  2399. CreateSound("794081034", hed, 10, 1)
  2400. Character.Head.face.Texture = "rbxassetid://396389196"
  2401. for i = 0,2,0.1 do
  2402. swait()
  2403. CameraEnshaking(1, 2)
  2404. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2405. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2406. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2407. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2408. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2409. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2410. end
  2411. for i = 0,14.7,0.1 do
  2412. swait()
  2413. CameraEnshaking(1, 3)
  2414. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2415. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2416. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2417. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2418. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2419. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2420. end
  2421. attack = false
  2422. Character.Head.face.Texture = "rbxassetid://620619801"
  2423. hum.WalkSpeed = 16
  2424. end
  2425.  
  2426. function Hell_From_Above()
  2427. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  2428. attack = true
  2429. hum.WalkSpeed = 3.01
  2430. for i = 0,6.3,0.1 do
  2431. swait()
  2432. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2433. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2434. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2435. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2436. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2437. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2438. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2439. end
  2440. CreateSound("142070127", tors, 10, 1)
  2441. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2442. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2443. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2444. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2445. for i = 0,3.8,0.1 do
  2446. swait()
  2447. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2448. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2449. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2450. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2451. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2452. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2453. end
  2454. CreateSound("224339201", tors, 10, 0.5)
  2455. for i = 1, 3 do
  2456. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  2457. UhhhhThing.CFrame = mouse.Hit
  2458. Effects.Cylinder.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  2459. Effects.Block.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  2460. end
  2461. UhhhhThing:Destroy()
  2462. attack = false
  2463. hum.WalkSpeed = 16
  2464. end
  2465.  
  2466. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  2467. local type = type
  2468. local rng = Instance.new("Part", char)
  2469. rng.Anchored = true
  2470. rng.BrickColor = color
  2471. rng.CanCollide = false
  2472. rng.FormFactor = 3
  2473. rng.Name = "Ring"
  2474. rng.Material = "Neon"
  2475. rng.Size = Vector3.new(1, 1, 1)
  2476. rng.Transparency = 0
  2477. rng.TopSurface = 0
  2478. rng.BottomSurface = 0
  2479. rng.CFrame = pos
  2480. local rngm = Instance.new("SpecialMesh", rng)
  2481. rngm.MeshType = MType
  2482. rngm.Scale = scale
  2483. local scaler2 = 1
  2484. if type == "Add" then
  2485. scaler2 = 1 * value
  2486. elseif type == "Divide" then
  2487. scaler2 = 1 / value
  2488. end
  2489. coroutine.resume(coroutine.create(function()
  2490. for i = 0, 10 / bonuspeed, 0.1 do
  2491. swait()
  2492. if type == "Add" then
  2493. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2494. elseif type == "Divide" then
  2495. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2496. end
  2497. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2498. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2499. end
  2500. rng:Destroy()
  2501. end))
  2502. end
  2503.  
  2504. function Eviscerate(dude)
  2505. if dude.Name ~= char then
  2506. local bgf = IT("BodyGyro", dude.Head)
  2507. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2508. local val = IT("BoolValue", dude)
  2509. val.Name = "IsHit"
  2510. local ds = coroutine.wrap(function()
  2511. dude:WaitForChild("Head"):BreakJoints()
  2512. wait(0.5)
  2513. target = nil
  2514. coroutine.resume(coroutine.create(function()
  2515. for i, v in pairs(dude:GetChildren()) do
  2516. if v:IsA("Accessory") then
  2517. v:Destroy()
  2518. end
  2519. if v:IsA("Humanoid") then
  2520. v:Destroy()
  2521. end
  2522. if v:IsA("CharacterMesh") then
  2523. v:Destroy()
  2524. end
  2525. if v:IsA("Model") then
  2526. v:Destroy()
  2527. end
  2528. if v:IsA("Part") or v:IsA("MeshPart") then
  2529. for x, o in pairs(v:GetChildren()) do
  2530. if o:IsA("Decal") then
  2531. o:Destroy()
  2532. end
  2533. end
  2534. coroutine.resume(coroutine.create(function()
  2535. v.Material = "Neon"
  2536. v.CanCollide = false
  2537. local PartEmmit1 = IT("ParticleEmitter", v)
  2538. PartEmmit1.LightEmission = 1
  2539. PartEmmit1.Texture = "rbxassetid://284205403"
  2540. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2541. PartEmmit1.Rate = 150
  2542. PartEmmit1.Lifetime = NumberRange.new(1)
  2543. PartEmmit1.Size = NumberSequence.new({
  2544. NumberSequenceKeypoint.new(0, 0.75, 0),
  2545. NumberSequenceKeypoint.new(1, 0, 0)
  2546. })
  2547. PartEmmit1.Transparency = NumberSequence.new({
  2548. NumberSequenceKeypoint.new(0, 0, 0),
  2549. NumberSequenceKeypoint.new(1, 1, 0)
  2550. })
  2551. PartEmmit1.Speed = NumberRange.new(0, 0)
  2552. PartEmmit1.VelocitySpread = 30000
  2553. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  2554. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  2555. local BodPoss = IT("BodyPosition", v)
  2556. BodPoss.P = 3000
  2557. BodPoss.D = 1000
  2558. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2559. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2560. v.Color = maincolor.Color
  2561. coroutine.resume(coroutine.create(function()
  2562. for i = 0, 49 do
  2563. swait(1)
  2564. v.Transparency = v.Transparency + 0.08
  2565. end
  2566. wait(0.5)
  2567. PartEmmit1.Enabled = false
  2568. wait(3)
  2569. v:Destroy()
  2570. dude:Destroy()
  2571. end))
  2572. end))
  2573. end
  2574. end
  2575. end))
  2576. end)
  2577. ds()
  2578. end
  2579. end
  2580.  
  2581. function FindNearestHead(Position, Distance, SinglePlayer)
  2582. if SinglePlayer then
  2583. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2584. end
  2585. local List = {}
  2586. for i, v in pairs(workspace:GetChildren()) do
  2587. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  2588. table.insert(List, v)
  2589. end
  2590. end
  2591. return List
  2592. end
  2593.  
  2594. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2595. local type = type
  2596. local rng = Instance.new("Part", char)
  2597. rng.Anchored = true
  2598. rng.BrickColor = color
  2599. rng.CanCollide = false
  2600. rng.FormFactor = 3
  2601. rng.Name = "Ring"
  2602. rng.Material = "Neon"
  2603. rng.Size = Vector3.new(1, 1, 1)
  2604. rng.Transparency = 0
  2605. rng.TopSurface = 0
  2606. rng.BottomSurface = 0
  2607. rng.CFrame = pos
  2608. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2609. local rngm = Instance.new("SpecialMesh", rng)
  2610. rngm.MeshType = MType
  2611. rngm.Scale = Vector3.new(x1, y1, z1)
  2612. local scaler2 = 1
  2613. local speeder = FastSpeed
  2614. if type == "Add" then
  2615. scaler2 = 1 * value
  2616. elseif type == "Divide" then
  2617. scaler2 = 1 / value
  2618. end
  2619. coroutine.resume(coroutine.create(function()
  2620. for i = 0, 10 / bonuspeed, 0.1 do
  2621. swait()
  2622. if type == "Add" then
  2623. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2624. elseif type == "Divide" then
  2625. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2626. end
  2627. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2628. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2629. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2630. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2631. end
  2632. rng:Destroy()
  2633. end))
  2634. end
  2635.  
  2636. function SoulSteal(dude)
  2637. if dude.Name ~= char then
  2638. local bgf = IT("BodyGyro", dude.Head)
  2639. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2640. local val = IT("BoolValue", dude)
  2641. val.Name = "IsHit"
  2642. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  2643. local soulst = coroutine.wrap(function()
  2644. local soul = Instance.new("Part",dude)
  2645. soul.Size = Vector3.new(1,1,1)
  2646. soul.CanCollide = false
  2647. soul.Anchored = false
  2648. soul.Position = torso.Position
  2649. soul.Transparency = 1
  2650. local PartEmmit1 = IT("ParticleEmitter", soul)
  2651. PartEmmit1.LightEmission = 1
  2652. PartEmmit1.Texture = "rbxassetid://569507414"
  2653. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2654. PartEmmit1.Rate = 250
  2655. PartEmmit1.Lifetime = NumberRange.new(1.6)
  2656. PartEmmit1.Size = NumberSequence.new({
  2657. NumberSequenceKeypoint.new(0, 1, 0),
  2658. NumberSequenceKeypoint.new(1, 0, 0)
  2659. })
  2660. PartEmmit1.Transparency = NumberSequence.new({
  2661. NumberSequenceKeypoint.new(0, 0, 0),
  2662. NumberSequenceKeypoint.new(1, 1, 0)
  2663. })
  2664. PartEmmit1.Speed = NumberRange.new(0, 0)
  2665. PartEmmit1.VelocitySpread = 30000
  2666. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  2667. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  2668. local BodPoss = IT("BodyPosition", soul)
  2669. BodPoss.P = 3000
  2670. BodPoss.D = 1000
  2671. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2672. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2673. wait(1.6)
  2674. soul.Touched:connect(function(hit)
  2675. if hit.Parent == char then
  2676. soul:Destroy()
  2677. end
  2678. end)
  2679. wait(1.2)
  2680. while soul do
  2681. swait()
  2682. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2683. BodPoss.Position = tors.Position
  2684. end
  2685. end)
  2686. soulst()
  2687. end
  2688. end
  2689. function FaceMouse()
  2690. local Cam = workspace.CurrentCamera
  2691. return {
  2692. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2693. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2694. }
  2695. end
  2696. -------------------------------------------------------
  2697. --End Effect Function--
  2698. -------------------------------------------------------
  2699. function Cso(ID, PARENT, VOLUME, PITCH)
  2700. local NSound = nil
  2701. coroutine.resume(coroutine.create(function()
  2702. NSound = IT("Sound", PARENT)
  2703. NSound.Volume = VOLUME
  2704. NSound.Pitch = PITCH
  2705. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2706. swait()
  2707. NSound:play()
  2708. game:GetService("Debris"):AddItem(NSound, 10)
  2709. end))
  2710. return NSound
  2711. end
  2712. function CameraEnshaking(Length, Intensity)
  2713. coroutine.resume(coroutine.create(function()
  2714. local intensity = 1 * Intensity
  2715. local rotM = 0.01 * Intensity
  2716. for i = 0, Length, 0.1 do
  2717. swait()
  2718. intensity = intensity - 0.05 * Intensity / Length
  2719. rotM = rotM - 5.0E-4 * Intensity / Length
  2720. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  2721. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  2722. end
  2723. hum.CameraOffset = Vector3.new(0, 0, 0)
  2724. end))
  2725. end
  2726. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  2727. local Hitboxpart = Instance.new("Part", EffectModel)
  2728. RemoveOutlines(Hitboxpart)
  2729. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  2730. Hitboxpart.CanCollide = false
  2731. Hitboxpart.Transparency = 1
  2732. Hitboxpart.Anchored = true
  2733. Hitboxpart.CFrame = Pose
  2734. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  2735. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  2736. end
  2737. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2738. local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2739. prt.Anchored = true
  2740. prt.CFrame = cframe
  2741. local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2742. game:GetService("Debris"):AddItem(prt, 10)
  2743. if Type == 1 or Type == nil then
  2744. table.insert(Effects, {
  2745. prt,
  2746. "Block1",
  2747. delay,
  2748. x3,
  2749. y3,
  2750. z3,
  2751. msh
  2752. })
  2753. elseif Type == 2 then
  2754. table.insert(Effects, {
  2755. prt,
  2756. "Block2",
  2757. delay,
  2758. x3,
  2759. y3,
  2760. z3,
  2761. msh
  2762. })
  2763. elseif Type == 3 then
  2764. table.insert(Effects, {
  2765. prt,
  2766. "Block3",
  2767. delay,
  2768. x3,
  2769. y3,
  2770. z3,
  2771. msh
  2772. })
  2773. end
  2774. end
  2775.  
  2776. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2777. local Part = Create("Part"){
  2778. Parent = Parent,
  2779. Reflectance = Reflectance,
  2780. Transparency = Transparency,
  2781. CanCollide = false,
  2782. Locked = true,
  2783. BrickColor = BrickColor.new(tostring(BColor)),
  2784. Name = Name,
  2785. Size = Size,
  2786. Material = Material,
  2787. }
  2788. RemoveOutlines(Part)
  2789. return Part
  2790. end
  2791.  
  2792. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2793. local Msh = Create(Mesh){
  2794. Parent = Part,
  2795. Offset = OffSet,
  2796. Scale = Scale,
  2797. }
  2798. if Mesh == "SpecialMesh" then
  2799. Msh.MeshType = MeshType
  2800. Msh.MeshId = MeshId
  2801. end
  2802. return Msh
  2803. end
  2804.  
  2805. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2806. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2807. prt.Anchored = true
  2808. prt.CFrame = cframe
  2809. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  2810. game:GetService("Debris"):AddItem(prt,2)
  2811. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  2812. for i=0,1,delay do
  2813. swait()
  2814. Part.Transparency=i
  2815. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  2816. end
  2817. Part.Parent=nil
  2818. end),prt,msh,(math.random(0,1)+math.random())/5)
  2819. end
  2820. -------------------------------------------------------
  2821. --End Important Functions--
  2822. -------------------------------------------------------
  2823. -------------------------------------------------------
  2824.  
  2825.  
  2826. --[[
  2827. Thanks for using Build-To-Lua by jarredbcv.
  2828. ]]--
  2829.  
  2830. New = function(Object, Parent, Name, Data)
  2831. local Object = Instance.new(Object)
  2832. for Index, Value in pairs(Data or {}) do
  2833. Object[Index] = Value
  2834. end
  2835. Object.Parent = Parent
  2836. Object.Name = Name
  2837. return Object
  2838. end
  2839.  
  2840. Gaunty = New("Model",char,"Gaunty",{})
  2841. Handle = New("Part",Gaunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2842. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2843. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595344, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2844. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161155701, 0.603512526, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2845. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595367, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2846. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471122265, 0.600126028, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2847. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 3.62595415, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2848. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812294, 0.606899738, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2849. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765471, 3.62595463, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2850. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.448780537, 0.610177517, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2851. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2852. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.459102631, -0.489744425, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2853. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765627, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2854. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149136543, -0.486357927, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2855. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765537, 2.53595448, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2856. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160831451, -0.48297143, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2857. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.53595424, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2858. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460799217, -0.479694128, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2859. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64553881, -77.6613617, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2860. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2861. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(-0.00235080719, 0.624869347, 0.00694274902, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2862. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 3.73544312, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2863. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2864. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.000443935394, 0.714845657, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2865. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.52554965, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2866. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2867. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00275993347, 0.504870415, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2868. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553746, -77.6613541, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2869. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2870. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00966835022, -0.465003252, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2871. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2872. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2873. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2874. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480494, 2.43554902, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2875. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2876. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0147790909, -0.585001707, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2877. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2878. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2879. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595558, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2880. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00464963913, 0.606931448, -0.149864197, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2881. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595606, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2882. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00278997421, 0.603431463, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2883. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595654, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2884. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00554895401, 0.600307703, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2885. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2886. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2887. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2888. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2889. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2890. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00736999512, -0.482939243, -0.161483765, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2891. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595614, -78.1079254, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2892. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0101289749, -0.479815245, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2893. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765547, 3.62595677, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2894. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00554943085, 0.600307941, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2895. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 3.62595701, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2896. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00278949738, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2897. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2898. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.000350952148, 0.606987953, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2899. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2900. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00311040878, 0.61011219, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2901. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2902. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2903. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2904. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0123701096, -0.482883692, -0.161437988, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2905. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2906. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2907. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595686, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2908. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00647068024, -0.489563227, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2909. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595701, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2910. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471121788, 0.600129128, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2911. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.62595725, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2912. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161154747, 0.603516102, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2913. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765442, 3.62595773, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2914. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812771, 0.606903076, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2915. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765375, 3.6259582, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2916. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.44878149, 0.610180855, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2917. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595781, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2918. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460801125, -0.47969079, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2919. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2920. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160833359, -0.48296833, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2921. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765341, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2922. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149133682, -0.486355066, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2923. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765383, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2924. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.4591012, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2925. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203499, 3.4509573, -77.7865677, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2926. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00760126114, 0.431732178, -0.120269775, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2927. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203451, 3.45095778, -77.5215683, -1.0000006, -6.18456397e-10, -9.12696123e-08, 6.18456397e-10, 1.0000006, -4.65661287e-09, 8.38190317e-08, 4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2928. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, -1),C1 = CFrame.new(0.00508022308, 0.428877592, 0.144706726, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2929. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 2.81095791, -77.7865601, -1.0000006, 8.81700544e-08, 3.7252903e-09, -8.69331416e-08, -1.0000006, 4.65661287e-09, -3.7252903e-09, -4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2930. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -8.74227766e-08, 0, 8.74227766e-08, -1, 0, 0, 0, 1),C1 = CFrame.new(0.0146594048, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2931. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 2.8209579, -77.5215607, 1.0000006, -8.69331416e-08, 8.38190317e-08, -8.81700544e-08, -1.0000006, -4.65661287e-09, 9.12696123e-08, -4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2932. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -8.74227766e-08, 8.74227766e-08, -8.74227766e-08, -1, -7.64274186e-15, 8.74227766e-08, 0, -1),C1 = CFrame.new(0.0120282173, -0.201047897, 0.137992859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2933. Wedge = New("WedgePart",Gaunty,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113148, -77.6620178, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2934. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.0109024048, 1.04061508, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2935.  
  2936. Gaunty2 = New("Model",char,"Gaunty2",{})
  2937. Handle2 = New("Part",Gaunty2,"Handle2",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2938. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2939. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595367, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2940. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161155701, 0.603512764, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2941. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595439, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2942. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471122265, 0.600126743, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2943. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765394, 3.6259551, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2944. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813248, 0.606900692, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2945. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765375, 3.62595558, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2946. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.44878149, 0.610178471, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2947. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765621, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2948. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459103584, -0.489744902, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2949. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765722, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2950. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149137497, -0.486358404, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2951. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 2.53595448, -77.6579514, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2952. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160831928, -0.482971191, -3.05175781e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2953. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.535954, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2954. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460799217, -0.479694366, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2955. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64554, -77.661377, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2956. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2957. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(-0.00235033035, 0.624870777, 0.00692749023, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2958. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.6649003, 3.73544407, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2959. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2960. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.000444412231, 0.714846611, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2961. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.5255506, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2962. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2963. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00275993347, 0.504871368, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2964. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553699, -77.6613541, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2965. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2966. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00966835022, -0.465003729, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2967. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2968. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2969. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2970. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480589, 2.43554854, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2971. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2972. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0147781372, -0.585002184, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2973. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2974. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2975. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265511, 3.6259563, -77.8179169, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2976. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00464916229, 0.606932163, -0.149848938, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2977. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765451, 3.62595701, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2978. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00278902054, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2979. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595749, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2980. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554895401, 0.600308895, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2981. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2982. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2983. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2984. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2985. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2986. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00736999512, -0.482939243, -0.161468506, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2987. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595567, -78.1079254, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2988. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0101289749, -0.479815722, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2989. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2990. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554847717, 0.600308895, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2991. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765404, 3.62595797, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2992. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0027885437, 0.603433609, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2993. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.6259594, -77.8179321, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2994. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.000351905823, 0.606989861, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2995. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.62595844, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2996. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00311136246, 0.610113144, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2997. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2998. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2999. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3000. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0123701096, -0.48288393, -0.161422729, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3001. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3002. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3003. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595662, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3004. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00647068024, -0.489563465, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3005. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595797, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3006. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471121788, 0.600130081, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3007. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.6259582, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3008. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161154747, 0.603517056, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3009. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765347, 3.62595868, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3010. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813725, 0.60690403, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3011. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.2176528, 3.62595916, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3012. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.448782444, 0.610181808, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3013. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595757, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3014. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460801601, -0.479691029, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3015. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3016. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160833836, -0.48296833, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3017. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765436, 2.5359571, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3018. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149134636, -0.486355305, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3019. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 2.53595734, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3020. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459102154, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3021. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 3.45095801, -77.7865524, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3022. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00760221481, 0.431732655, -0.120254517, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3023. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 3.45095849, -77.521553, -1.00000179, -2.26282282e-09, -9.87201929e-08, 2.28465069e-09, 1.00000179, -1.39698386e-08, 7.63684511e-08, 1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3024. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, 1.45519152e-09, 8.00937414e-08, -1.44063961e-09, 1.00000119, 9.31322575e-09, -9.49949026e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.00508117676, 0.428878307, 0.144721985, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3025. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203308, 2.81095791, -77.7865601, -1.00000179, 8.98216967e-08, 1.11758709e-08, -8.52742232e-08, -1.00000179, 1.39698386e-08, -1.11758709e-08, -1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3026. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, -8.61036824e-08, -7.4505806e-09, 8.89922376e-08, -1.00000119, -9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0146603584, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3027. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.6620326, 2.82095814, -77.5215454, 1.00000179, -8.52887752e-08, 7.63684511e-08, -8.98362487e-08, -1.00000179, -1.39698386e-08, 9.87201929e-08, -1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3028. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -8.89995135e-08, 9.49949026e-08, -8.61109584e-08, -1.00000119, -9.31322575e-09, 8.00937414e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.012029171, -0.201047897, 0.138008118, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3029. Wedge = New("WedgePart",Gaunty2,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113243, -77.6620178, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3030. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.0109024048, 1.04061604, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3031.  
  3032.  
  3033. NewInstance = function(instance,parent,properties)
  3034. local inst = Instance.new(instance,parent)
  3035. if(properties)then
  3036. for i,v in next, properties do
  3037. pcall(function() inst[i] = v end)
  3038. end
  3039. end
  3040. return inst;
  3041. end
  3042.  
  3043. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(0,-.51,0)})
  3044. local HW2 = NewInstance('Motor', char, {Part0 = la, Part1 = Handle2, C0 = CF(0,-.51,0) * angles(Rad(0),Rad(180),Rad(0))})
  3045.  
  3046. for _,v in next, Gaunty:children() do
  3047. v.CanCollide = false
  3048. end
  3049. for _,v in next, Gaunty2:children() do
  3050. v.CanCollide = false
  3051. end
  3052. local all, last = {}, nil
  3053. ArmourParts = {}
  3054. NeonParts = {}
  3055. function scan(p)
  3056. for _, v in pairs(p:GetChildren()) do
  3057. if v:IsA("BasePart") then
  3058. if v.BrickColor == BrickColor.new("Black") then
  3059. table.insert(ArmourParts, v)
  3060. end
  3061. if v.BrickColor == BrickColor.new("Institutional white") then
  3062. table.insert(NeonParts, v)
  3063. end
  3064. if last then
  3065. local w = Instance.new("Weld")
  3066. w.Part0, w.Part1 = last, v
  3067. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  3068. w.Parent = last
  3069. end
  3070. table.insert(all, v)
  3071. last = v
  3072. end
  3073. scan(v)
  3074. end
  3075. end
  3076. scan(Gaunty)
  3077. local all2, last2 = {}, nil
  3078. ArmourParts2 = {}
  3079. NeonParts2 = {}
  3080. function scan2(p)
  3081. for _, v in pairs(p:GetChildren()) do
  3082. if v:IsA("BasePart") then
  3083. if v.BrickColor == BrickColor.new("Black") then
  3084. table.insert(ArmourParts2, v)
  3085. end
  3086. if v.BrickColor == BrickColor.new("Institutional white") then
  3087. table.insert(NeonParts2, v)
  3088. end
  3089. if last2 then
  3090. local w = Instance.new("Weld")
  3091. w.Part0, w.Part1 = last2, v
  3092. w.C0 = v.CFrame:toObjectSpace(last2.CFrame):inverse()
  3093. w.Parent = last2
  3094. end
  3095. table.insert(all2, v)
  3096. last2 = v
  3097. end
  3098. scan2(v)
  3099. end
  3100. end
  3101. scan2(Gaunty2)
  3102. for i, v in pairs(ArmourParts) do
  3103. v.BrickColor = BrickC("Black")
  3104. end
  3105. for i, v in pairs(NeonParts) do
  3106. v.BrickColor = BrickC("Dark stone grey")
  3107. end
  3108. for i, v in pairs(ArmourParts2) do
  3109. v.BrickColor = BrickC("Black")
  3110. end
  3111. for i, v in pairs(NeonParts2) do
  3112. v.BrickColor = BrickC("Dark stone grey")
  3113. end
  3114. -------------------------------------------------------
  3115. --Start Customization--
  3116. -------------------------------------------------------
  3117.  
  3118. ---------------------------------------------
  3119. local Player_Size = 1
  3120. if Player_Size ~= 1 then
  3121. root.Size = root.Size * Player_Size
  3122. tors.Size = tors.Size * Player_Size
  3123. hed.Size = hed.Size * Player_Size
  3124. ra.Size = ra.Size * Player_Size
  3125. la.Size = la.Size * Player_Size
  3126. rl.Size = rl.Size * Player_Size
  3127. ll.Size = ll.Size * Player_Size
  3128. ----------------------------------------------------------------------------------
  3129. rootj.Parent = root
  3130. neck.Parent = tors
  3131. RW.Parent = tors
  3132. LW.Parent = tors
  3133. RH.Parent = tors
  3134. LH.Parent = tors
  3135. ----------------------------------------------------------------------------------
  3136. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3137. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3138. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  3139. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  3140. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  3141. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  3142. ----------------------------------------------------------------------------------
  3143. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3144. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3145. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3146. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3147. --hat.Parent = Character
  3148. end
  3149. ----------------------------------------------------------------------------------
  3150. local SONG = 1117396305
  3151. local SONG2 = 0
  3152. local Music = Instance.new("Sound",tors)
  3153. Music.Volume = 2.5
  3154. Music.Looped = true
  3155. Music.Pitch = 1 --Pitcher
  3156. ----------------------------------------------------------------------------------
  3157. local equipped = false
  3158. local idle = 0
  3159. local change = 1
  3160. local val = 0
  3161. local toim = 0
  3162. local idleanim = 0.4
  3163. local sine = 0
  3164. local Mode = 1
  3165. ----------------------------------------------------------------------------------
  3166. hum.WalkSpeed = 16
  3167. hum.JumpPower = 57
  3168. hum.Animator.Parent = nil
  3169. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3170. local naeeym2 = IT("BillboardGui",char)
  3171. naeeym2.AlwaysOnTop = true
  3172. naeeym2.Size = UDim2.new(5,35,2,15)
  3173. naeeym2.StudsOffset = Vector3.new(0,2,0)
  3174. naeeym2.MaxDistance = 75
  3175. naeeym2.Adornee = hed
  3176. naeeym2.Name = "Name"
  3177. --naeeym2.PlayerToHideFrom = Player
  3178. local tecks2 = IT("TextLabel",naeeym2)
  3179. tecks2.BackgroundTransparency = 1
  3180. tecks2.TextScaled = true
  3181. tecks2.BorderSizePixel = 0
  3182. tecks2.Text = "Random Guy"
  3183. tecks2.Font = "Fantasy"
  3184. tecks2.TextSize = 30
  3185. tecks2.TextStrokeTransparency = 0
  3186. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3187. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3188. tecks2.Size = UDim2.new(1,0,0.5,0)
  3189. tecks2.Parent = naeeym2
  3190. -------------------------------------------------------
  3191. --End Customization--
  3192. -------------------------------------------------------
  3193.  
  3194. -----------------------------------------------------
  3195. --Start Attacks N Stuff--
  3196. -------------------------------------------------------
  3197. function resetmode()
  3198. tecks2.Text = "Random Guy"
  3199. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3200. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3201. for i, v in pairs(ArmourParts) do
  3202. v.BrickColor = BrickColor.new("Black")
  3203. v.Material = "Neon"
  3204. v.Transparency = 0
  3205. end
  3206. for i, v in pairs(NeonParts) do
  3207. maincolor = BrickColor.new("Dark stone grey")
  3208. v.BrickColor = maincolor
  3209. v.Material = "Neon"
  3210. v.Transparency = 0
  3211. end
  3212. for i, v in pairs(ArmourParts2) do
  3213. v.BrickColor = BrickColor.new("Black")
  3214. v.Material = "Neon"
  3215. v.Transparency = 0
  3216. end
  3217. for i, v in pairs(NeonParts2) do
  3218. maincolor = BrickColor.new("Dark stone grey")
  3219. v.BrickColor = maincolor
  3220. v.Material = "Neon"
  3221. v.Transparency = 0
  3222. end
  3223. Mode = 1
  3224. SONG = 1117396305
  3225. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3226. end
  3227.  
  3228. function Taunt10000()
  3229. attack = true
  3230. Cso("649634100", hed, 10, 0.5)
  3231. for i = 0, 6, 0.1 do
  3232. swait()
  3233. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3234. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  3235. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  3236. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3237. RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2)
  3238. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  3239. end
  3240. attack = false
  3241. end
  3242.  
  3243. function Taunt2()
  3244. attack = true
  3245. hum.WalkSpeed = 0
  3246. TAUNT2:Play()
  3247. repeat
  3248. swait()
  3249. TAUNT.Parent = tors
  3250. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3251. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3252. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3253. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3254. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3255. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3256. until TAUNT2.Playing == false
  3257. attack = false
  3258. hum.WalkSpeed = 16
  3259. end
  3260.  
  3261. function AnnoyingSink()
  3262. coroutine.resume(coroutine.create(function()
  3263. attack = true
  3264. for i = 0, 6, 0.1 do
  3265. swait()
  3266. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3267. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3268. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3269. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3270. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-.6), Rad(7)), 0.2)
  3271. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3272. end
  3273. local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(15,0,15))
  3274. Hole2.Color = Color3.new(0,0,0)
  3275. local MESH = MakeForm(Hole2,"Cyl")
  3276. MESH.Scale = Vector3.new(0,1,0)
  3277. Hole2.CFrame = CF(mouse.Hit.p)
  3278. Cso("154955269", Hole2, 10, .7)
  3279. for i = 0, 3, 0.1 do
  3280. swait()
  3281. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3282. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3283. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3284. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3285. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-.6), Rad(7)), 0.2)
  3286. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3287. end
  3288. attack = false
  3289. for i = 1, 50 do
  3290. swait()
  3291. MESH.Scale = MESH.Scale + Vector3.new(0.02,0,0.02)
  3292. end
  3293. for i = 1, 200 do
  3294. swait()
  3295. Sink(Hole2.Position,Hole2.Size.X/2.2)
  3296. end
  3297. swait(100)
  3298. for i = 1, 50 do
  3299. swait()
  3300. Trail(Hole2)
  3301. MESH.Scale = MESH.Scale - Vector3.new(0.02,0,0.02)
  3302. end
  3303. Hole2:remove()
  3304. end))
  3305. end
  3306.  
  3307. function Taunt()
  3308. attack = true
  3309. hum.WalkSpeed = 0
  3310. TAUNT:Play()
  3311. repeat
  3312. swait()
  3313. TAUNT.Parent = tors
  3314. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3315. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3316. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3317. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3318. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3319. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3320. until TAUNT.Playing == false
  3321. attack = false
  3322. hum.WalkSpeed = 16
  3323. end
  3324. function attackone()
  3325. attack = true
  3326. hum.WalkSpeed = 3.01
  3327. for i = 0, 1.7, 0.1 do
  3328. swait()
  3329. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  3330. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  3331. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  3332. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3333. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  3334. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3335. end
  3336. Cso("203426541", ra, 10, 1)
  3337. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3338. CameraEnshaking(2, 5)
  3339. for i = 0, 1.4, 0.1 do
  3340. swait()
  3341. BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3342. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  3343. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  3344. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  3345. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  3346. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  3347. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3348. end
  3349. hum.WalkSpeed = 16
  3350. attack = false
  3351. end
  3352.  
  3353.  
  3354.  
  3355. function attacktwo()
  3356. attack = true
  3357. hum.WalkSpeed = 3.01
  3358. for i = 0, 1.7, 0.1 do
  3359. swait()
  3360. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3361. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  3362. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  3363. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3364. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3365. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3366. end
  3367. Cso("203426541", rl, 10, 1)
  3368. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3369. CameraEnshaking(2, 3)
  3370. for i = 0, 1.4, 0.1 do
  3371. swait()
  3372. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3373. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  3374. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  3375. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  3376. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3377. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3378. end
  3379. hum.WalkSpeed = 16
  3380. attack = false
  3381. end
  3382. function attackthree()
  3383. attack = true
  3384. hum.WalkSpeed = 3.01
  3385. for i = 0, 1.4, 0.1 do
  3386. swait()
  3387. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3388. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3389. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  3390. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  3391. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3392. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3393. end
  3394. Cso("203426541", hed, 10, 1)
  3395. for i = 0, 1.7, 0.1 do
  3396. swait()
  3397. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3398. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3399. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  3400. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  3401. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3402. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3403. end
  3404. CameraEnshaking(2, 8)
  3405. Cso("260435136", hed, 10, .9)
  3406. BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  3407. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  3408. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3409. for i = 0, 1.8, 0.1 do
  3410. swait()
  3411. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  3412. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  3413. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  3414. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  3415. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  3416. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  3417. end
  3418. hum.WalkSpeed = 16
  3419. attack = false
  3420. end
  3421.  
  3422. function somuchcancerwhy() --o no
  3423. attack = true
  3424. hum.WalkSpeed = 0.10
  3425. Character.Head.face.Texture = "rbxassetid://315074049"
  3426. local A = math.random(1,13)
  3427. if A == 1 then
  3428. ohno.SoundId = "rbxassetid://295810519"
  3429. ohno.TimePosition = 1
  3430. end
  3431. if A == 2 then
  3432. ohno.SoundId = "rbxassetid://488472970"
  3433. ohno.TimePosition = 2
  3434. end
  3435. if A == 3 then
  3436. ohno.SoundId = "rbxassetid://917045199"
  3437. ohno.TimePosition = 3
  3438. end
  3439. if A == 4 then
  3440. ohno.SoundId = "rbxassetid://324205173"
  3441. ohno.TimePosition = 1
  3442. end
  3443. if A == 5 then
  3444. ohno.SoundId = "rbxassetid://376134741"
  3445. ohno.TimePosition = 8
  3446. end
  3447. if A == 6 then
  3448. ohno.SoundId = "rbxassetid://164147183"
  3449. ohno.TimePosition = 0
  3450. end
  3451. if A == 7 then
  3452. ohno.SoundId = "rbxassetid://825526716"
  3453. ohno.TimePosition = 1
  3454. end
  3455. if A == 8 then
  3456. ohno.SoundId = "rbxassetid://185460366"
  3457. ohno.TimePosition = 0
  3458. end
  3459. if A == 9 then
  3460. ohno.SoundId = "rbxassetid://273319633"
  3461. ohno.TimePosition = 1
  3462. end
  3463. if A == 10 then
  3464. ohno.SoundId = "rbxassetid://506212392"
  3465. ohno.TimePosition = 2
  3466. end
  3467. if A == 11 then
  3468. ohno.SoundId = "rbxassetid://708297448"
  3469. ohno.TimePosition = 4
  3470. end
  3471. if A == 12 then
  3472. ohno.SoundId = "rbxassetid://497199103"
  3473. ohno.TimePosition = 9
  3474. end
  3475. if A == 13 then
  3476. ohno.SoundId = "rbxassetid://152833989"
  3477. ohno.TimePosition = 1
  3478. end
  3479. ohno:Play()
  3480. for i = 0,100,0.1 do
  3481. swait()
  3482. CameraEnshaking(2, 3)
  3483. ohno.Parent = hed
  3484. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3485. end
  3486. attack = false
  3487. ohno:Stop()
  3488. Character.Head.face.Texture = "rbxassetid://620619801"
  3489. hum.WalkSpeed = 16
  3490. end
  3491.  
  3492. function Power_Burst()
  3493. hum.WalkSpeed = 4
  3494. attack = true
  3495. Cso("163619849", Handle, 10, 1.35)
  3496. for i = 0,4.3,0.1 do
  3497. swait()
  3498. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  3499. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3500. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3501. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3502. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3503. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3504. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3505. end
  3506. CameraEnshaking(2.5, 20)
  3507. Cso("539294959", Handle, 10, .9)
  3508. BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  3509. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  3510. HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Random Guy")
  3511. for i = 0,3,0.1 do
  3512. swait()
  3513. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3514. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3515. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3516. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3517. RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3518. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3519. end
  3520. hum.WalkSpeed = 16
  3521. attack = false
  3522. end
  3523.  
  3524. function Eruption2()
  3525. attack = true
  3526. hum.WalkSpeed = 2
  3527. hum.JumpPower = 0
  3528. for i = 0,7,0.1 do
  3529. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  3530. swait()
  3531. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3532. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3533. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3534. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3535. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3536. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3537. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3538. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3539. end
  3540. CreateSound("144699494", tors, 10, 1)
  3541. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  3542. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  3543. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  3544. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  3545. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  3546. coroutine.resume(coroutine.create(function()
  3547. for i = 0,1.8,0.1 do
  3548. swait()
  3549. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  3550. end
  3551. for i = 0,1.8,0.1 do
  3552. swait()
  3553. hum.CameraOffset = Vector3.new(0,0,0)
  3554. end
  3555. end))
  3556. local vel2 = Instance.new("BodyVelocity",tors)
  3557. vel2.Velocity = Vector3.new(0,55,0)
  3558. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  3559. for i = 0,4,0.1 do
  3560. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  3561. swait()
  3562. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3563. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3564. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3565. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3566. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3567. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3568. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3569. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3570. end
  3571. hum.WalkSpeed = 16
  3572. vel2:Destroy()
  3573. hum.JumpPower = 50
  3574. attack = false
  3575. end
  3576.  
  3577. function Magic_Bombs()
  3578. attack = true
  3579. hum.WalkSpeed = 0
  3580. local GYRO = IT("BodyGyro",root)
  3581. GYRO.D = 100
  3582. GYRO.P = 2000
  3583. GYRO.MaxTorque = VT(0,4000000,0)
  3584. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3585. for i = 0,3.6,0.1 do
  3586. swait()
  3587. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3588. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3589. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3590. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3591. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3592. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3593. end
  3594. CameraEnshaking(1, 6)
  3595. GYRO:Destroy()
  3596. Cso("588734356", Handle, 10, 1.05)
  3597. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3598. BlockEffect(("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3599. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3600. for i = 0,2,0.1 do
  3601. swait()
  3602. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3603. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3604. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3605. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3606. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3607. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3608. end
  3609. local GYRO = IT("BodyGyro",root)
  3610. GYRO.D = 100
  3611. GYRO.P = 2000
  3612. GYRO.MaxTorque = VT(0,4000000,0)
  3613. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3614. for i = 0,2.4,0.1 do
  3615. swait()
  3616. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3617. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3618. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3619. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3620. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3621. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3622. end
  3623. GYRO:Destroy()
  3624. CameraEnshaking(1, 6)
  3625. Cso("588734356", Handle, 10, 1.05)
  3626. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3627. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3628. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Random Guy")
  3629. for i = 0,2,0.1 do
  3630. swait()
  3631. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3632. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3633. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3634. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3635. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3636. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3637. end
  3638. local GYRO = IT("BodyGyro",root)
  3639. GYRO.D = 100
  3640. GYRO.P = 2000
  3641. GYRO.MaxTorque = VT(0,4000000,0)
  3642. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3643. for i = 0,2.4,0.1 do
  3644. swait()
  3645. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3646. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3647. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3648. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3649. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3650. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3651. end
  3652. GYRO:Destroy()
  3653. CameraEnshaking(1, 6)
  3654. Cso("588734356", Handle, 10, 1.05)
  3655. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3656. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3657. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3658. for i = 0,2,0.1 do
  3659. swait()
  3660. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3661. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3662. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3663. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3664. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3665. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3666. end
  3667. attack = false
  3668. hum.WalkSpeed = 16
  3669. end
  3670.  
  3671. function Dangerous_Field()
  3672. attack = true
  3673. hum.WalkSpeed = 0
  3674. for i = 0,10,0.1 do
  3675. swait()
  3676. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3677. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3678. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3679. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3680. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3681. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3682. CameraEnshaking(1, 7)
  3683. Cso("588734356", Handle, 10, 1.2)
  3684. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3685. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3686. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3687. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3688. end
  3689. attack = false
  3690. hum.WalkSpeed = 16
  3691. end
  3692. function Field()
  3693. attack = true
  3694. hum.WalkSpeed = 0
  3695. for i = 0,10,0.1 do
  3696. swait()
  3697. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3698. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3699. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3700. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3701. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3702. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3703. CameraEnshaking(1, 7)
  3704. Cso("588734356", Handle, 10, 1.2)
  3705. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3706. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3707. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3708. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3709. end
  3710. attack = false
  3711. hum.WalkSpeed = 16
  3712. end
  3713. function Shockwave()
  3714. attack = true
  3715. hum.WalkSpeed = 0
  3716. for i = 0,4,0.1 do
  3717. swait()
  3718. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3719. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3720. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3721. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3722. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3723. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3724. end
  3725. coroutine.resume(coroutine.create(function()
  3726. BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3727. BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3728. BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3729. HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3730. HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3731. HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3732. CameraEnshaking(1, 7)
  3733. wait(0.05)
  3734. BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3735. BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3736. BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3737. HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  3738. HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3739. HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3740. CameraEnshaking(1, 7)
  3741. wait(0.05)
  3742. BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3743. BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3744. BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3745. HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3746. HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3747. HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3748. CameraEnshaking(1, 7)
  3749. wait(0.05)
  3750. BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3751. BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3752. BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3753. HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3754. HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3755. HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3756. CameraEnshaking(1, 7)
  3757. wait(0.05)
  3758. BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3759. BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3760. BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3761. HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3762. HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3763. HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3764. CameraEnshaking(1, 7)
  3765. wait(0.05)
  3766. BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3767. BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3768. BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3769. HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3770. HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3771. HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3772. CameraEnshaking(1, 7)
  3773. end))
  3774. Cso("440145223", Handle, 10, 1.05)
  3775. for i = 1,7,0.1 do
  3776. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3777. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  3778. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  3779. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  3780. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  3781. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  3782. end
  3783. wait(.6)
  3784. hum.WalkSpeed = 16
  3785. attack = false
  3786. end
  3787. function Pulse()
  3788. attack = true
  3789. hum.WalkSpeed = 0
  3790. local GYRO = IT("BodyGyro",root)
  3791. GYRO.D = 100
  3792. GYRO.P = 2000
  3793. GYRO.MaxTorque = VT(0,4000000,0)
  3794. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3795. for i = 0,4,0.1 do
  3796. swait()
  3797. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3798. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3799. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3800. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3801. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3802. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3803. end
  3804. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3805. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  3806. CameraEnshaking(1, 25)
  3807. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3808. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3809. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3810. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3811. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3812. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3813. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3814. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3815. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3816. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3817. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3818. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3819. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3820. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3821. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3822. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3823. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3824. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3825. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3826. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3827. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3828. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3829. Cso("440145223", Handle, 10, 1.05)
  3830. GYRO:Destroy()
  3831. for i = 1,2,0.1 do
  3832. swait()
  3833. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  3834. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3835. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3836. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3837. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3838. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3839. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3840. end
  3841. hum.WalkSpeed = 16
  3842. attack = false
  3843. end
  3844.  
  3845. function Technobeam()
  3846. attack = true
  3847. hum.WalkSpeed = 3.01
  3848. for i = 0, 4, 0.1 do
  3849. swait()
  3850. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  3851. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  3852. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  3853. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  3854. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  3855. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  3856. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  3857. end
  3858. for i = 0, 2, 0.1 do
  3859. swait()
  3860. hum.CameraOffset = Vector3.new(0, 0.3 + 0.1 * Cos(sine / 20), 0)
  3861. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(40)), 0.2)
  3862. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(-40)), 0.2)
  3863. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-25)), 0.2)
  3864. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(25)), 0.2)
  3865. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  3866. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  3867. end
  3868. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  3869. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  3870. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  3871. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  3872. CameraEnshaking(4, 5)
  3873. Cso("206049428", char, 10, 1)
  3874. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  3875. if v:FindFirstChild("Head") then
  3876. Eviscerate(v)
  3877. end
  3878. end
  3879. for i = 0, 2, 0.1 do
  3880. swait()
  3881. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  3882. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  3883. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  3884. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  3885. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  3886. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  3887. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  3888. end
  3889. hum.WalkSpeed = 16
  3890. attack = false
  3891. end
  3892.  
  3893. function Painful_Stomp2()
  3894. attack = true
  3895. for i = 0,5.2,0.1 do
  3896. swait()
  3897. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3898. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3899. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3900. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3901. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  3902. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  3903. end
  3904. CreateSound("331666100", char, 10, 1)
  3905. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  3906. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  3907. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  3908. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  3909. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  3910. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  3911. Effects.Ring.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  3912. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  3913. if v:FindFirstChild("Head") then
  3914. Eviscerate(v)
  3915. end
  3916. end
  3917. coroutine.resume(coroutine.create(function()
  3918. for i = 0,2.8,0.1 do
  3919. swait()
  3920. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  3921. end
  3922. for i = 0,1.8,0.1 do
  3923. swait()
  3924. hum.CameraOffset = Vector3.new(0,0,0)
  3925. end
  3926. end))
  3927. for i = 0,3.7,0.1 do
  3928. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3929. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3930. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  3931. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  3932. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3933. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3934. end
  3935. wait(.6)
  3936. attack = false
  3937. end
  3938.  
  3939. function Painful_Stomp()
  3940. attack = true
  3941. for i = 0,5.2,0.1 do
  3942. swait()
  3943. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3944. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3945. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3946. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3947. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  3948. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  3949. end
  3950. CreateSound("331666100", char, 10, 1)
  3951. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  3952. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  3953. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  3954. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  3955. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  3956. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  3957. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  3958. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  3959. if v:FindFirstChild("Head") then
  3960. Eviscerate(v)
  3961. end
  3962. end
  3963. coroutine.resume(coroutine.create(function()
  3964. for i = 0,2.8,0.1 do
  3965. swait()
  3966. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  3967. end
  3968. for i = 0,1.8,0.1 do
  3969. swait()
  3970. hum.CameraOffset = Vector3.new(0,0,0)
  3971. end
  3972. end))
  3973. for i = 0,3.7,0.1 do
  3974. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3975. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3976. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  3977. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  3978. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3979. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3980. end
  3981. wait(.6)
  3982. attack = false
  3983. end
  3984.  
  3985.  
  3986. function LAZER()
  3987. attack = true
  3988. hum.WalkSpeed = 0.03
  3989. for i = 0,4,0.1 do
  3990. swait()
  3991. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3992. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3993. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3994. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3995. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3996. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3997. end
  3998. LAZOR:Play()
  3999. local GYRO = IT("BodyGyro",root)
  4000. GYRO.D = 100
  4001. GYRO.P = 2000
  4002. GYRO.MaxTorque = VT(0,4000000,0)
  4003. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4004. repeat
  4005. swait(2)
  4006. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4007. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4008. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4009. LAZOR.Parent = ra
  4010. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4011. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4012. CameraEnshaking(1, 7)
  4013. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4014. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4015. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4016. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4017. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4018. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4019. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4020. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4021. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4022. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4023. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4024. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4025. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4026. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4027. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4028. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4029. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4030. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4031. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4032. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4033. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4034. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4035. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4036. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4037. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4038. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4039. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4040. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4041. until LAZOR.Playing == false
  4042. GYRO:Destroy()
  4043. hum.WalkSpeed = 16
  4044. attack = false
  4045. end
  4046. function new()
  4047. attack = true
  4048. hum.WalkSpeed = 0.03
  4049. for i = 0,4,0.1 do
  4050. swait()
  4051. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4052. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4053. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4054. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4055. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4056. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4057. end
  4058. LAZOR:Play()
  4059. local GYRO = IT("BodyGyro",root)
  4060. GYRO.D = 100
  4061. GYRO.P = 2000
  4062. GYRO.MaxTorque = VT(0,4000000,0)
  4063. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4064. repeat
  4065. swait(2)
  4066. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4067. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4068. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4069. LAZOR.Parent = ra
  4070. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4071. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4072. CameraEnshaking(1, 7)
  4073. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4074. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4075. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4076. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4077. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4078. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4079. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4080. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4081. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4082. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4083. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4084. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4085. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4086. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4087. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4088. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4089. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4090. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4091. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4092. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4093. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4094. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4095. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4096. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4097. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4098. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4099. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4100. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4101. until LAZOR.Playing == false
  4102. GYRO:Destroy()
  4103. hum.WalkSpeed = 16
  4104. attack = false
  4105. end
  4106. function Spirit_Beam()
  4107. attack = true
  4108. hum.WalkSpeed = 0
  4109. local GYRO = IT("BodyGyro",root)
  4110. GYRO.D = 100
  4111. GYRO.P = 2000
  4112. GYRO.MaxTorque = VT(0,4000000,0)
  4113. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4114. for i = 0,5,0.1 do
  4115. swait()
  4116. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4117. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4118. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4119. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4120. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4121. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4122. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4123. end
  4124. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4125. HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Random Guy")
  4126. BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  4127. local beam = Instance.new("Part", workspace)
  4128. beam.BrickColor = BrickColor.new("Fog")
  4129. beam.FormFactor = "Custom"
  4130. beam.Material = "Neon"
  4131. beam.Transparency = 0.5
  4132. beam.Anchored = true
  4133. beam.Locked = true
  4134. beam.CanCollide = false
  4135. local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  4136. beam.Size = Vector3.new(1.05, 1.05, distance)
  4137. beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  4138. game:GetService("Debris"):AddItem(beam, 0.14)
  4139. local sound = Instance.new('Sound',Handle)
  4140. sound.SoundId = 'rbxassetid://588697948'
  4141. sound.Volume = 7
  4142. sound.EmitterSize = 40
  4143. sound.MaxDistance = 450
  4144. sound:Play()
  4145. game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  4146. GYRO:Destroy()
  4147. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4148. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4149. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4150. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4151. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4152. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4153. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4154. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4155. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4156. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4157. wait(0.3)
  4158. attack = false
  4159. hum.WalkSpeed = 16
  4160. ref:Destroy()
  4161. end
  4162. function Distort()
  4163. attack = true
  4164. hum.WalkSpeed = 0
  4165. local pos = root.Position
  4166. root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  4167. Cso("261227592", tors, 10, 0.85)
  4168. for i = 1,2.5,0.1 do
  4169. swait()
  4170. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4171. end
  4172. attack = false
  4173. hum.WalkSpeed = 8
  4174. end
  4175. function Ancient_Rage()
  4176. attack = true
  4177. hum.WalkSpeed = 4
  4178. Cso("135017578", tors, 10, 1.05)
  4179. for i = 1,14,0.1 do
  4180. swait()
  4181. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4182. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4183. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4184. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4185. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4186. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4187. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4188. if v:FindFirstChild("Head") then
  4189. Eviscerate(v)
  4190. end
  4191. end
  4192. end
  4193. attack = false
  4194. hum.WalkSpeed = 16
  4195. end
  4196. function Ancient_Ragu()
  4197. attack = true
  4198. hum.WalkSpeed = 4
  4199. Cso("1028044973", tors, 10, 1.05)
  4200. for i = 1,14,0.1 do
  4201. swait()
  4202. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4203. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4204. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4205. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4206. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4207. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4208. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4209. if v:FindFirstChild("Head") then
  4210. Eviscerate(v)
  4211. end
  4212. end
  4213. end
  4214. attack = false
  4215. hum.WalkSpeed = 16
  4216. end
  4217. function TTTTTTTTTTGaunt()
  4218. attack = true
  4219. hum.WalkSpeed = 0
  4220. sex:Play()
  4221. repeat
  4222. swait()
  4223. sex.Parent = tors
  4224. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4225. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4226. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4227. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4228. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4229. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4230. until sex.Playing == false
  4231. attack = false
  4232. hum.WalkSpeed = 16
  4233. end
  4234. function TTTTTTTTTTTaunt()
  4235. attack = true
  4236. hum.WalkSpeed = 0
  4237. DTAUNT:Play()
  4238. repeat
  4239. swait()
  4240. DTAUNT.Parent = tors
  4241. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4242. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4243. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4244. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4245. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4246. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4247. until DTAUNT.Playing == false
  4248. attack = false
  4249. hum.WalkSpeed = 16
  4250. end
  4251.  
  4252. function Taunt3()
  4253. attack = true
  4254. hum.WalkSpeed = 0
  4255. newnoob:Play()
  4256. repeat
  4257. swait()
  4258. newnoob.Parent = tors
  4259. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4260. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4261. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4262. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4263. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4264. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4265. until newnoob.Playing == false
  4266. attack = false
  4267. hum.WalkSpeed = 16
  4268. end
  4269.  
  4270.  
  4271. function Multi_Bombs()
  4272. attack = true
  4273. hum.WalkSpeed = 3.01
  4274. for i = 0,3,0.1 do
  4275. swait()
  4276. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4277. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4278. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4279. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4280. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4281. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4282. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4283. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4284. end
  4285. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4286. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4287. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4288. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4289. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4290. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4291. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4292. CreateSound("142070127", tors, 10, 1)
  4293. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4294. for i = 0,1,0.1 do
  4295. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4296. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4297. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4298. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4299. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4300. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4301. end
  4302. for i = 0,2,0.1 do
  4303. swait()
  4304. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4305. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4306. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4307. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4308. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4309. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4310. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4311. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4312. end
  4313. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4314. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4315. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4316. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4317. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4318. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4319. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4320. CreateSound("142070127", tors, 10, 1)
  4321. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4322. for i = 0,1,0.1 do
  4323. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4324. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4325. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4326. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4327. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4328. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4329. end
  4330. for i = 0,2,0.1 do
  4331. swait()
  4332. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4333. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4334. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4335. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4336. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4337. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4338. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4339. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4340. end
  4341. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4342. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4343. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4344. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4345. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4346. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4347. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4348. CreateSound("142070127", tors, 10, 1)
  4349. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4350. for i = 0,1,0.1 do
  4351. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4352. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4353. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4354. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4355. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4356. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4357. end
  4358. wait(.6)
  4359. attack = false
  4360. hum.WalkSpeed = 16
  4361. end
  4362.  
  4363. function Universal_Crush()
  4364. attack = true
  4365. for i = 0,5.2,0.05 do
  4366. swait()
  4367. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4368. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4369. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4370. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4371. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4372. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4373. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4374. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4375. end
  4376. CreateSound("331666100", tors, 10, 1)
  4377. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  4378. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  4379. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  4380. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  4381. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  4382. coroutine.resume(coroutine.create(function()
  4383. for i = 0,1.8,0.1 do
  4384. swait()
  4385. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4386. end
  4387. for i = 0,1.8,0.1 do
  4388. swait()
  4389. hum.CameraOffset = Vector3.new(0,0,0)
  4390. end
  4391. end))
  4392. for i = 1,4.7,0.1 do
  4393. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4394. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4395. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4396. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4397. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4398. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4399. end
  4400. wait(.6)
  4401. attack = false
  4402. end
  4403.  
  4404. function HAAH()
  4405. attack = true
  4406. hum.WalkSpeed = 0
  4407. Cso("300208779", hed, 10, 1)
  4408. for i = 0,9,0.1 do
  4409. swait()
  4410. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4411. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4412. if Mrandom(1,15) == 1 then
  4413. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4414. end
  4415. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4416. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4417. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4418. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4419. end
  4420. attack = false
  4421. hum.WalkSpeed = 16
  4422. end
  4423. function again()
  4424. attack = true
  4425. hum.WalkSpeed = 0
  4426. ITAUNT:Play()
  4427. repeat
  4428. swait()
  4429. ITAUNT.Parent = tors
  4430. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4431. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4432. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4433. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4434. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4435. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4436. until ITAUNT.Playing == false
  4437. attack = false
  4438. hum.WalkSpeed = 16
  4439. end
  4440. function LunarSpin()
  4441. attack = true
  4442. hum.WalkSpeed = 0
  4443. for i = 0,17,0.05 do
  4444. CameraEnshaking(1, 5)
  4445. MagniDamage(tors, 47, 2, 5, 0, "Random Guy")
  4446. Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  4447. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4448. swait()
  4449. PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  4450. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4451. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4452. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4453. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4454. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4455. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4456. end
  4457. hum.WalkSpeed = 16
  4458. attack = false
  4459. end
  4460. function Decapitate()
  4461. local target = nil
  4462. local targettorso = nil
  4463. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  4464. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  4465. target = mouse.Target.Parent.Humanoid
  4466. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  4467. targethead = mouse.Target.Parent:FindFirstChild("Head")
  4468. end
  4469. end
  4470. if target ~= nil then
  4471. targettorso.Anchored = true
  4472. attack = true
  4473. hum.WalkSpeed = 0
  4474. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  4475. for i = 0,4.2,0.1 do
  4476. swait()
  4477. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4478. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4479. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  4480. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  4481. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  4482. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4483. end
  4484. local ModelHead01 = New("Model", char, "", {})
  4485. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  4486. local Head01 = targethead:Clone()
  4487. targethead.Transparency = 1
  4488. Head01.Parent = ModelHead01
  4489. local weldHead01 = Instance.new("Weld")
  4490. weldHead01.Parent = Head01
  4491. weldHead01.Part0 = targethead
  4492. weldHead01.Part1 = Head01
  4493. weldHead01.C1 = CFrame.new(0, 0, 0)
  4494. targethead.face:Remove()
  4495. weldHead01.Part0 = ra
  4496. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  4497. targettorso:BreakJoints()
  4498. CreateSound("314390675", targettorso, 5, .7)
  4499. for i = 0,3.2,0.1 do
  4500. swait()
  4501. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  4502. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  4503. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4504. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  4505. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  4506. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4507. end
  4508. for i = 0,4.2,0.1 do
  4509. swait()
  4510. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4511. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4512. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4513. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4514. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  4515. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4516. end
  4517. CreateSound("541909763", targettorso, 5, .8)
  4518. weldHead01:Destroy()
  4519. Head01.CanCollide = true
  4520. local bodyVelocity2 = Create("BodyVelocity")({
  4521. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  4522. P = 5000,
  4523. maxForce = Vector3.new(8000, 8000, 8000),
  4524. Parent = Head01
  4525. })
  4526. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  4527. for i = 0,6.2,0.1 do
  4528. swait()
  4529. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  4530. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  4531. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4532. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4533. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  4534. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4535. end
  4536. targettorso.Anchored = false
  4537. attack = false
  4538. hum.WalkSpeed = 16
  4539. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  4540. end
  4541. end
  4542. function BalanceSpin()
  4543. attack = true
  4544. hum.WalkSpeed = 2
  4545. for i = 0,17,0.07 do
  4546. CameraEnshaking(1, 5)
  4547. MagniDamage(tors, 30, 7, 11, 0, "Random Guy")
  4548. swait()
  4549. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4550. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  4551. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4552. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4553. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4554. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4555. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4556. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4557. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4558. end
  4559. hum.WalkSpeed = 16
  4560. attack = false
  4561. end
  4562.  
  4563. function lolik()
  4564. attack = true
  4565. hum.WalkSpeed = 0
  4566. pop:Play()
  4567. repeat
  4568. pop.Parent = tors
  4569. swait()
  4570. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4571. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4572. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4573. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4574. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4575. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4576. until pop.Playing == false
  4577. attack = false
  4578. hum.WalkSpeed = 16
  4579. end
  4580.  
  4581. function BARK()
  4582. attack = true
  4583. hum.WalkSpeed = 0
  4584. BATAUNT:Play()
  4585. repeat
  4586. BATAUNT.Parent = tors
  4587. swait()
  4588. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4589. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4590. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4591. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4592. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4593. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4594. until BATAUNT.Playing == false
  4595. attack = false
  4596. hum.WalkSpeed = 16
  4597. end
  4598.  
  4599. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4600. local NSound = nil
  4601. coroutine.resume(coroutine.create(function()
  4602. NSound = Instance.new("Sound", PARENT)
  4603. NSound.Volume = VOLUME
  4604. NSound.Pitch = PITCH
  4605. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4606. swait()
  4607. NSound:play()
  4608. game:GetService("Debris"):AddItem(NSound, 10)
  4609. end))
  4610. return NSound
  4611. end
  4612. function nope()
  4613. attack = true
  4614. hum.WalkSpeed = 0
  4615. NOTAUNT:Play()
  4616. repeat
  4617. NOTAUNT.Parent = tors
  4618. swait()
  4619. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4620. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4621. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4622. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4623. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4624. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4625. until NOTAUNT.Playing == false
  4626. attack = false
  4627. hum.WalkSpeed = 16
  4628. end
  4629. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4630. local NSound = nil
  4631. coroutine.resume(coroutine.create(function()
  4632. NSound = Instance.new("Sound", PARENT)
  4633. NSound.Volume = VOLUME
  4634. NSound.Pitch = PITCH
  4635. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4636. swait()
  4637. NSound:play()
  4638. game:GetService("Debris"):AddItem(NSound, 10)
  4639. end))
  4640. return NSound
  4641. end
  4642. function Anime_Splosion()
  4643. attack = true
  4644. for i = 0,2,0.05 do
  4645. swait()
  4646. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4647. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4648. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4649. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4650. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4651. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4652. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4653. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4654. end
  4655. CreateSound("331666100", tors, 10, 1)
  4656. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4657. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4658. CameraEnshaking(1.5, 10)
  4659. for i = 1,2,0.1 do
  4660. swait()
  4661. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4662. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4663. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4664. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4665. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4666. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4667. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4668. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4669. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4670. end
  4671. wait(.6)
  4672. attack = false
  4673. end
  4674. corrupted = false
  4675. function Bark_Splosion()
  4676. attack = true
  4677. for i = 0,2,0.05 do
  4678. swait()
  4679. Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4680. Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4681. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4682. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4683. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4684. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4685. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4686. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4687. end
  4688. CreateSound("331666100", tors, 10, 1)
  4689. Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4690. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4691. CameraEnshaking(1.5, 10)
  4692. for i = 1,2,0.1 do
  4693. swait()
  4694. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4695. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4696. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4697. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4698. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4699. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4700. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4701. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4702. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4703. end
  4704. wait(.6)
  4705. attack = false
  4706. end
  4707. corrupted = false
  4708.  
  4709. function Taunt1000()
  4710. attack = true
  4711. hum.WalkSpeed = 0
  4712. for i = 0, 9, 0.1 do
  4713. swait()
  4714. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.15)
  4715. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4716. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(15)), 0.15)
  4717. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-15)), 0.15)
  4718. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  4719. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4720. end
  4721. attack = false
  4722. hum.WalkSpeed = 16
  4723. end
  4724.  
  4725. function Pixel_Corrupt()
  4726. attack = true
  4727. corrupted = true
  4728. for i = 0,3,0.05 do
  4729. swait()
  4730. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4731. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4732. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4733. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4734. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4735. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4736. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4737. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4738. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4739. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4740. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4741. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4742. end
  4743. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4744. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Random Guy")
  4745. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  4746. CreateSound("331666100", refa, 10, 1)
  4747. CameraEnshaking(1.5, 10)
  4748. coroutine.resume(coroutine.create(function()
  4749. for i = 1,20,0.1 do
  4750. swait(5)
  4751. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4752. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4753. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4754. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4755. CreateSound("331666100", refa, 10, 1)
  4756. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  4757. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Random Guy")
  4758. end
  4759. refa:Destroy()
  4760. corrupted = false
  4761. end))
  4762. for i = 1,2.5,0.1 do
  4763. swait()
  4764. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  4765. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  4766. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  4767. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  4768. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  4769. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  4770. end
  4771. wait(.3)
  4772. attack = false
  4773. end
  4774.  
  4775. function FearMe()
  4776. attack = true
  4777. hum.WalkSpeed = 0
  4778. so:Play()
  4779. repeat
  4780. swait()
  4781. so.Parent = tors
  4782. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4783. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4784. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4785. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4786. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4787. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4788. until so.Playing == false
  4789. attack = false
  4790. hum.WalkSpeed = 16
  4791. end
  4792.  
  4793. function heregoes()
  4794. attack = true
  4795. hum.WalkSpeed = 0
  4796. Cso("134978657", hed, 10, 1)
  4797. for i = 0,9,0.1 do
  4798. swait()
  4799. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4800. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4801. if Mrandom(1,15) == 1 then
  4802. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4803. end
  4804. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4805. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4806. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4807. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4808. end
  4809. attack = false
  4810. hum.WalkSpeed = 16
  4811. end
  4812. function again()
  4813. attack = true
  4814. hum.WalkSpeed = 0
  4815. ITAUNT:Play()
  4816. repeat
  4817. swait()
  4818. ITAUNT.Parent = tors
  4819. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4820. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4821. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4822. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4823. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4824. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4825. until ITAUNT.Playing == false
  4826. attack = false
  4827. hum.WalkSpeed = 16
  4828. end
  4829.  
  4830. function thing()
  4831. attack = true
  4832. timetofly = false
  4833. hum.WalkSpeed = 0.05
  4834. Character.Head.face.Texture = "rbxassetid://705269463"
  4835. Cause_Im_having_a_good_time_having_a_good_time:Play()
  4836. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  4837. Humanoid.JumpPower = 0
  4838. for i = 0,300,0.1 do --thatsalongtime
  4839. swait()
  4840. CameraEnshaking(1, 7)
  4841. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  4842. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  4843. root.Velocity = root.CFrame.lookVector * 225
  4844. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4845. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  4846. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  4847. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  4848. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  4849. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  4850. end
  4851. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  4852. attack = false
  4853. Humanoid.JumpPower = 50
  4854. Character.Head.face.Texture = "rbxassetid://620619801"
  4855. hum.WalkSpeed = 16
  4856. wait(45)
  4857. timetofly = true
  4858. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  4859. end
  4860.  
  4861. function DANCEFORME()
  4862. attack = true
  4863. Character.Head.face.Texture = "rbxassetid://183225545"
  4864. MERKIO:Play()
  4865. repeat
  4866. for i = 0,0.7,0.2 do
  4867. swait()
  4868. MERKIO.Parent = tors
  4869. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  4870. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  4871. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4872. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4873. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  4874. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  4875. end
  4876. for i = 0,0.7,0.2 do
  4877. swait()
  4878. MERKIO.Parent = tors
  4879. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  4880. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  4881. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4882. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4883. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  4884. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  4885. end
  4886. until MERKIO.Playing == false
  4887. MERKIO:Stop()
  4888. Character.Head.face.Texture = "rbxassetid://620619801"
  4889. attack = false
  4890. hum.WalkSpeed = 16
  4891. end
  4892.  
  4893. function HAA55() --ik
  4894. attack = true
  4895. hum.WalkSpeed = 1.01
  4896. Character.Head.face.Texture = "rbxassetid://111523405"
  4897. CreateSound("1395854043", hed, 10, 1)
  4898. for i = 0,14,0.1 do
  4899. swait()
  4900. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4901. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4902. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4903. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4904. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  4905. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  4906. end
  4907. attack = false
  4908. Character.Head.face.Texture = "rbxassetid://620619801"
  4909. hum.WalkSpeed = 16
  4910. end
  4911.  
  4912. function DistortThem()
  4913. CanUse = false
  4914. local HIT = tors.Touched:Connect(function(hit)
  4915. Kill(hit.Parent)
  4916. end)
  4917. for i = 1, 350 do
  4918. swait()
  4919. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(125), math.rad(0), math.rad(10)), 0.1)
  4920. CreateSound("333430981", hed, 1.5, 1)
  4921. RA.Parent = ra
  4922. LA.Parent = la
  4923. FT.Parent = tors
  4924. RL.Parent = rl
  4925. LL.Parent = ll
  4926. for _,v in next, char:GetDescendants() do
  4927. if(v:IsA'DataModelMesh')then
  4928. v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  4929. end
  4930. end
  4931. end
  4932. FT.Parent = nil
  4933. RA.Parent = nil
  4934. LA.Parent = nil
  4935. RL.Parent = nil
  4936. LL.Parent = nil
  4937. for _,v in next, char:GetDescendants() do
  4938. if(v:IsA'DataModelMesh')then
  4939. v.Offset = Vector3.new(0,0,0)
  4940. end
  4941. end
  4942. HIT:Disconnect()
  4943. wait(3.5)
  4944. CanUse = true
  4945. end
  4946.  
  4947. function targett()
  4948. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  4949. TargetSelect(mouse.Target.Parent)
  4950. CreateSound("743521450", char, 1, .8)
  4951. end
  4952. end
  4953.  
  4954. function un_fun()
  4955. attack = true
  4956. hum.WalkSpeed = 0
  4957. BTAUNT:Play()
  4958. repeat
  4959. swait()
  4960. BTAUNT.Parent = tors
  4961. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  4962. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  4963. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  4964. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  4965. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  4966. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  4967. until BTAUNT.Playing == false
  4968. attack = false
  4969. hum.WalkSpeed = 16
  4970. end
  4971. function thisisit()
  4972. attack = true
  4973. hum.WalkSpeed = 0
  4974. STAUNT:Play()
  4975. repeat
  4976. swait()
  4977. STAUNT.Parent = tors
  4978. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  4979. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  4980. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  4981. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  4982. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  4983. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  4984. until STAUNT.Playing == false
  4985. attack = false
  4986. hum.WalkSpeed = 16
  4987. end
  4988. function PENIS()
  4989. attack = true
  4990. hum.WalkSpeed = 0
  4991. NOSOUND:Play()
  4992. repeat
  4993. swait()
  4994. NOSOUND.Parent = tors
  4995. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  4996. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  4997. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  4998. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  4999. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5000. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5001. until NOSOUND.Playing == false
  5002. attack = false
  5003. hum.WalkSpeed = 16
  5004. end
  5005. function Exploit()
  5006. exploitable = false
  5007. Cso("907332670", tors, 10, 1.05)
  5008. coroutine.resume(coroutine.create(function()
  5009. for i = 1,20,0.1 do
  5010. swait()
  5011. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5012. end
  5013. Cso("12222030", tors, 10, 1.05)
  5014. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5015. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5016. if v:FindFirstChild("Head") then
  5017. Eviscerate(v)
  5018. SoulSteal(v)
  5019. end
  5020. end
  5021. wait(15)
  5022. exploitable = true
  5023. end))
  5024. end
  5025. function wutdefaq()
  5026. attack = true
  5027. hum.WalkSpeed = 0
  5028. WTF:Play()
  5029. repeat
  5030. swait()
  5031. WTF.Parent = tors
  5032. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5033. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5034. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5035. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5036. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5037. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5038. until STAUNT.Playing == false
  5039. attack = false
  5040. hum.WalkSpeed = 16
  5041. end
  5042. function Exploit()
  5043. exploitable = false
  5044. Cso("135017578", tors, 10, 1.05)
  5045. coroutine.resume(coroutine.create(function()
  5046. for i = 1,20,0.1 do
  5047. swait()
  5048. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5049. end
  5050. Cso("160718677", tors, 10, 1.05)
  5051. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5052. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5053. if v:FindFirstChild("Head") then
  5054. Eviscerate(v)
  5055. SoulSteal(v)
  5056. end
  5057. end
  5058. wait(15)
  5059. exploitable = true
  5060. end))
  5061. end
  5062. function ASCENTION()
  5063. attack = true
  5064. hum.WalkSpeed = 0
  5065. Cso("987502413", tors, 10, 1.05)
  5066. local vel2 = Instance.new("BodyVelocity",tors)
  5067. vel2.Velocity = Vector3.new(0,30,0)
  5068. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5069. for i = 0,20,0.1 do
  5070. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Random Guy")
  5071. swait()
  5072. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5073. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5074. CameraEnshaking(1, 4)
  5075. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5076. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5077. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5078. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5079. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5080. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5081. end
  5082. hum.WalkSpeed = 16
  5083. vel2:Destroy()
  5084. attack = false
  5085. end
  5086.  
  5087. function Taunt1()
  5088. attack = true
  5089. hum.WalkSpeed = 3.01
  5090. Cso("1535994137", hed, 10, 1)
  5091. for i = 0, 9, 0.1 do
  5092. swait()
  5093. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0.1)
  5094. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  5095. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1)
  5096. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5097. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5098. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(10), Rad(-20), Rad(-90)), 0.2)
  5099. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0 + 0.025 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(6), Rad(20), Rad(90)), 0.2)
  5100. end
  5101. hum.WalkSpeed = 16
  5102. attack = false
  5103. end
  5104.  
  5105. function Destruction()
  5106. attack = true
  5107. local Ring1 = Instance.new("Part", char)
  5108. Ring1.Anchored = true
  5109. Ring1.BrickColor = maincolor
  5110. Ring1.CanCollide = false
  5111. Ring1.FormFactor = 3
  5112. Ring1.Name = "Ring"
  5113. Ring1.Material = "Neon"
  5114. Ring1.Size = Vector3.new(1, 0.05, 1)
  5115. Ring1.Transparency = 1
  5116. Ring1.TopSurface = 0
  5117. Ring1.BottomSurface = 0
  5118. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  5119. Ring1Mesh.MeshType = "Brick"
  5120. Ring1Mesh.Name = "SizeMesh"
  5121. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  5122. local InnerRing1 = Ring1:Clone()
  5123. InnerRing1.Parent = char
  5124. InnerRing1.Transparency = 0
  5125. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  5126. InnerRing1.Size = Vector3.new(1, 1, 1)
  5127. local InnerRing1Mesh = InnerRing1.SizeMesh
  5128. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  5129. InnerRing1Mesh.MeshType = "Sphere"
  5130. Ring1:Destroy()
  5131. for i = 0, 5, 0.1 do
  5132. swait()
  5133. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0)
  5134. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, BrickC("Institutional white"), 0)
  5135. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  5136. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5137. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-12.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5138. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5139. RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1)
  5140. LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
  5141. root.CFrame = FaceMouse()[1]
  5142. end
  5143. InnerRing1.Transparency = 1
  5144. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 5
  5145. CreateSound("294188875", char, 2.3, 1)
  5146. local a = IT("Part", char)
  5147. a.Name = "Direction"
  5148. a.Anchored = true
  5149. a.BrickColor = maincolor
  5150. a.Material = "Neon"
  5151. a.Transparency = 0
  5152. a.Shape = "Cylinder"
  5153. a.CanCollide = false
  5154. local a2 = IT("Part", char)
  5155. a2.Name = "Direction"
  5156. a2.Anchored = true
  5157. a2.BrickColor = maincolor
  5158. a2.Color = maincolor.Color
  5159. a2.Material = "Neon"
  5160. a2.Transparency = 0.5
  5161. a2.Shape = "Cylinder"
  5162. a2.CanCollide = false
  5163. local ba = IT("Part", char)
  5164. ba.Name = "HitDirect"
  5165. ba.Anchored = true
  5166. ba.BrickColor = maincolor
  5167. ba.Material = "Neon"
  5168. ba.Transparency = 1
  5169. ba.CanCollide = false
  5170. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5171. local ignore = char
  5172. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5173. a.BottomSurface = 10
  5174. a.TopSurface = 10
  5175. a2.BottomSurface = 10
  5176. a2.TopSurface = 10
  5177. local distance = (InnerRing1.CFrame.p - position).magnitude
  5178. a.Size = Vector3.new(distance, 1, 1)
  5179. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5180. a2.Size = Vector3.new(distance, 1, 1)
  5181. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5182. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5183. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5184. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5185. game:GetService("Debris"):AddItem(a, 20)
  5186. game:GetService("Debris"):AddItem(a2, 20)
  5187. game:GetService("Debris"):AddItem(ba, 20)
  5188. local msh = Instance.new("SpecialMesh", a)
  5189. msh.MeshType = "Sphere"
  5190. msh.Scale = Vector3.new(1, 25, 25)
  5191. local msh2 = Instance.new("SpecialMesh", a2)
  5192. msh2.MeshType = "Sphere"
  5193. msh2.Scale = Vector3.new(1, 30, 30)
  5194. for i = 0, 10, 0.1 do
  5195. swait()
  5196. root.CFrame = FaceMouse()[1]
  5197. hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  5198. a2.Color = maincolor.Color
  5199. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4
  5200. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5201. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5202. distance = (InnerRing1.CFrame.p - position).magnitude
  5203. a.Size = Vector3.new(distance, 1, 1)
  5204. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5205. a2.Size = Vector3.new(distance, 1, 1)
  5206. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5207. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5208. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5209. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5210. msh.Scale = msh.Scale - Vector3.new(0, 0.25, 0.25)
  5211. msh2.Scale = msh2.Scale - Vector3.new(0, 0.3, 0.3)
  5212. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5213. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5214. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  5215. if v:FindFirstChild("Head") then
  5216. Eviscerate(v)
  5217. SoulSteal(v)
  5218. end
  5219. end
  5220. end
  5221. a:Destroy()
  5222. a2:Destroy()
  5223. ba:Destroy()
  5224. InnerRing1:Destroy()
  5225. attack = false
  5226. hum.CameraOffset = Vector3.new(0,0,0)
  5227. end
  5228.  
  5229. function Flame_Burst()
  5230. local target = nil
  5231. local targettorso = nil
  5232. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5233. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  5234. target = mouse.Target.Parent.Humanoid
  5235. target2 = mouse.Target.Parent
  5236. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  5237. end
  5238. end
  5239. if target ~= nil then
  5240. attack = true
  5241. hum.WalkSpeed = 0
  5242. for i = 0, 3.4, 0.1 do
  5243. swait()
  5244. hum.WalkSpeed = 0
  5245. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5246. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5247. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5248. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5249. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-15), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5250. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5251. end
  5252. --targettorso:BreakJoints()
  5253. for i = 0, 3.4, 0.1 do
  5254. swait()
  5255. hum.WalkSpeed = 0
  5256. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5257. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5258. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5259. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5260. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(-.6), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5261. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5262. end
  5263. for i, v in pairs(target2:GetChildren()) do
  5264. if(not char:IsAncestorOf(v))then
  5265. local hum = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')
  5266. local hedder = (v and v.Parent and v.Parent:FindFirstChild'Head')
  5267. if(hum and hedder and hum.Health > 0)then
  5268. Eviscerate(v.Parent)
  5269. end
  5270. end
  5271. end
  5272. attack = false
  5273. hum.WalkSpeed = 16
  5274. end
  5275. end
  5276.  
  5277. function GIMME_THOSE()
  5278. attack = true
  5279. chatfunc("BURN....", BrickColor.random().Color)
  5280. for i = 0,5.2,0.1 do
  5281. swait()
  5282. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5283. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5284. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5285. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5286. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  5287. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  5288. end
  5289. chatfunc("IN....", BrickColor.random().Color)
  5290. wait(2)
  5291. CreateSound("331666100", char, 10, 1)
  5292. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5293. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5294. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5295. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5296. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  5297. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  5298. chatfunc("HELL!!!!!", BrickColor.random().Color)
  5299. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  5300. if v:FindFirstChild("Head") then
  5301. Eviscerate(v)
  5302. SoulSteal(v)
  5303. end
  5304. end
  5305. coroutine.resume(coroutine.create(function()
  5306. for i = 0,2.8,0.1 do
  5307. swait()
  5308. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  5309. end
  5310. for i = 0,1.8,0.1 do
  5311. swait()
  5312. hum.CameraOffset = Vector3.new(0,0,0)
  5313. end
  5314. end))
  5315. for i = 0,3.7,0.1 do
  5316. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5317. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5318. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  5319. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5320. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  5321. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  5322. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5323. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5324. end
  5325. wait(.6)
  5326. CreateSound("907332997", hed, 10, 1)
  5327. attack = false
  5328. end
  5329.  
  5330. function Eruption()
  5331. attack = true
  5332. hum.WalkSpeed = 2
  5333. hum.JumpPower = 0
  5334. for i = 0,7,0.1 do
  5335. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  5336. swait()
  5337. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5338. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5339. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5340. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5341. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5342. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5343. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5344. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5345. end
  5346. CreateSound("144699494", tors, 10, 1)
  5347. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  5348. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  5349. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  5350. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  5351. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  5352. coroutine.resume(coroutine.create(function()
  5353. for i = 0,1.8,0.1 do
  5354. swait()
  5355. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  5356. end
  5357. for i = 0,1.8,0.1 do
  5358. swait()
  5359. hum.CameraOffset = Vector3.new(0,0,0)
  5360. end
  5361. end))
  5362. local vel2 = Instance.new("BodyVelocity",tors)
  5363. vel2.Velocity = Vector3.new(0,55,0)
  5364. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5365. for i = 0,4,0.1 do
  5366. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  5367. swait()
  5368. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5369. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5370. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5371. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5372. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5373. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5374. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5375. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5376. end
  5377. hum.WalkSpeed = 16
  5378. vel2:Destroy()
  5379. hum.JumpPower = 50
  5380. attack = false
  5381. end
  5382.  
  5383. function Solar_Flare2()
  5384. attack = true
  5385. hum.WalkSpeed = 2
  5386. hum.JumpPower = 75
  5387. hum.Jump = true
  5388. wait(0.4)
  5389. CreateSound("144699494", tors, 10, 1)
  5390. hum.JumpPower = 0
  5391. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5392. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5393. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5394. for i = 0,20,0.1 do
  5395. root.Velocity = root.CFrame.lookVector * 60
  5396. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5397. swait()
  5398. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5399. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5400. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5401. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5402. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5403. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5404. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5405. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5406. end
  5407. hum.WalkSpeed = 16
  5408. hum.JumpPower = 50
  5409. attack = false
  5410. end
  5411.  
  5412. function Solar_Flare()
  5413. attack = true
  5414. hum.WalkSpeed = 2
  5415. hum.JumpPower = 75
  5416. hum.Jump = true
  5417. wait(0.4)
  5418. CreateSound("144699494", tors, 10, 1)
  5419. hum.JumpPower = 0
  5420. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5421. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5422. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5423. for i = 0,20,0.1 do
  5424. root.Velocity = root.CFrame.lookVector * 60
  5425. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5426. swait()
  5427. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5428. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5429. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5430. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5431. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5432. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5433. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5434. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5435. end
  5436. hum.WalkSpeed = 16
  5437. hum.JumpPower = 50
  5438. attack = false
  5439. end
  5440. function dmg(dude)
  5441. if dude.Name ~= char then
  5442. dude:FindFirstChildOfClass("Humanoid").PlatformStand = true
  5443. local bgf = Instance.new("BodyGyro",dude.Head)
  5444. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5445. local val = Instance.new("BoolValue",dude)
  5446. val.Name = "IsHit"
  5447. local torsy = dude:FindFirstChild("UpperTorso") or dude:FindFirstChild("Torso")
  5448. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5449. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5450. partasdeff.LightEmission = .1
  5451. partasdeff.Size = NumberSequence.new(0.2)
  5452. partasdeff.Texture = "rbxassetid://771221224"
  5453. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5454. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5455. partasdeff.Transparency = bbb
  5456. partasdeff.Size = aaa
  5457. partasdeff.ZOffset = .9
  5458. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5459. partasdeff.LockedToPart = false
  5460. partasdeff.EmissionDirection = "Back"
  5461. partasdeff.Lifetime = NumberRange.new(1, 2)
  5462. partasdeff.Rate = 1000
  5463. partasdeff.Rotation = NumberRange.new(-100, 100)
  5464. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5465. partasdeff.Speed = NumberRange.new(6)
  5466. partasdeff.VelocitySpread = 10000
  5467. partasdeff.Enabled=false
  5468. partasdeff:Emit(30)
  5469. coroutine.wrap(function()
  5470. targetted = nil
  5471. swait(30)
  5472. dude:BreakJoints()
  5473. swait(5)
  5474. dude:FindFirstChildOfClass("Humanoid"):Destroy()
  5475. for i=0,1,.05 do
  5476. for a,v in pairs(dude:GetChildren()) do
  5477. if v:IsA("BasePart") then
  5478. v.Transparency = i
  5479. end
  5480. end
  5481. swait()
  5482. end
  5483. for a,v in pairs(dude:GetChildren()) do
  5484. if v:IsA("BasePart") and v:FindFirstChild("ParticleEmitter") then
  5485. v.ParticleEmitter.Enabled = false
  5486. end
  5487. game:service'Debris':AddItem(v,2)
  5488. end
  5489. end)()
  5490. end
  5491. end
  5492. function kdown(dd)
  5493. if dd.Name ~= char then
  5494. dd.Humanoid.PlatformStand = true
  5495. local bgf = Instance.new("BodyGyro",dd.Head)
  5496. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5497. local val = Instance.new("BoolValue",dd)
  5498. val.Name = "IsHit"
  5499. end
  5500. end
  5501. function TargetSelect(person)
  5502. local dd=coroutine.wrap(function()
  5503. if targetted ~= person then
  5504. targetted = person
  5505. img2.Size = UDim2.new(1,0,1,0)
  5506. img2.ImageTransparency = 0
  5507. img2.Position = UDim2.new(0,0,0,0)
  5508. for i = 0, 2, 0.1 do
  5509. swait()
  5510. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  5511. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  5512. img2.ImageTransparency = img2.ImageTransparency + 0.05
  5513. end
  5514. end
  5515. end)
  5516. dd()
  5517. end
  5518. function Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  5519. attack = true
  5520. hum.WalkSpeed = 0
  5521. if targetted.Name ~= "makhail07" and targetted.Name ~= "Salvo_Starly" and targetted.Name ~= "Nebula_Zorua" and targetted.Name ~= "KillerDarkness0105" then
  5522. local torsy = targetted:FindFirstChild("UpperTorso") or targetted:FindFirstChild("Torso")
  5523. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5524. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5525. partasdeff.LightEmission = .1
  5526. partasdeff.Size = NumberSequence.new(0.2)
  5527. partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
  5528. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5529. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5530. partasdeff.Transparency = bbb
  5531. partasdeff.Size = aaa
  5532. partasdeff.ZOffset = .9
  5533. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5534. partasdeff.LockedToPart = false
  5535. partasdeff.EmissionDirection = "Back"
  5536. partasdeff.Lifetime = NumberRange.new(1, 2)
  5537. partasdeff.Rate = 1000
  5538. partasdeff.Rotation = NumberRange.new(-100, 100)
  5539. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5540. partasdeff.Speed = NumberRange.new(6)
  5541. partasdeff.VelocitySpread = 10000
  5542. partasdeff.Enabled=false
  5543. for i = 0, 1.4, 0.1 do
  5544. swait()
  5545. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5546. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5547. if Mrandom(1,15) == 1 then
  5548. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5549. end
  5550. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5551. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5552. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5553. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5554. end
  5555. dmg(targetted)
  5556. partasdeff.Enabled=true
  5557. CreateSound("429400881", torsy, 10, .8)
  5558. for i = 0, 1.4, 0.1 do
  5559. swait()
  5560. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5561. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5562. if Mrandom(1,15) == 1 then
  5563. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5564. end
  5565. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5566. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5567. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5568. LW.C0 = clerp(LW.C0, CF(-.4, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(65)), 0.1)
  5569. end
  5570. partasdeff.Enabled=false
  5571. for i = 0, 1.4, 0.1 do
  5572. swait()
  5573. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5574. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5575. if Mrandom(1,15) == 1 then
  5576. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5577. end
  5578. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5579. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5580. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5581. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5582. end
  5583. attack = false
  5584. hum.WalkSpeed = 16
  5585. elseif targetted.Name == "makhail07" then
  5586. for i = 0, 2.4, 0.1 do
  5587. swait()
  5588. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5589. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5590. if Mrandom(1,15) == 1 then
  5591. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5592. end
  5593. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5594. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5595. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5596. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5597. end
  5598. for i = 0, 2.4, 0.1 do
  5599. swait()
  5600. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5601. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5602. if Mrandom(1,15) == 1 then
  5603. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5604. end
  5605. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5606. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5607. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5608. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5609. end
  5610. coroutine.wrap(function()
  5611. wait(2)
  5612. --partasdeff:Remove()
  5613. end)()
  5614. local sel = Mrandom(1,3)
  5615. if sel == 1 then
  5616. chatfunc("Hmhmhm, Why try?")
  5617. elseif sel == 2 then
  5618. chatfunc("Stop it that's my creator.")
  5619. elseif sel == 3 then
  5620. chatfunc("I can't do that...")
  5621. end
  5622. wait(2)
  5623. hum.WalkSpeed = 16
  5624. attack = false
  5625. elseif targetted.Name == "Salvo_Starly" then
  5626. for i = 0, 2.4, 0.1 do
  5627. swait()
  5628. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5629. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5630. if Mrandom(1,15) == 1 then
  5631. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5632. end
  5633. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5634. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5635. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5636. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5637. end
  5638. for i = 0, 2.4, 0.1 do
  5639. swait()
  5640. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5641. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5642. if Mrandom(1,15) == 1 then
  5643. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5644. end
  5645. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5646. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5647. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5648. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5649. end
  5650. coroutine.wrap(function()
  5651. wait(2)
  5652. --partasdeff:Remove()
  5653. end)()
  5654. local sel = Mrandom(1,3)
  5655. if sel == 1 then
  5656. chatfunc("Sorry about that.")
  5657. elseif sel == 2 then
  5658. chatfunc("H-Hello. I almost killed you.")
  5659. elseif sel == 3 then
  5660. chatfunc("OwO?")
  5661. end
  5662. wait(2)
  5663. hum.WalkSpeed = 16
  5664. attack = false
  5665. elseif targetted.Name == "Nebula_Zorua" then
  5666. for i = 0, 2.4, 0.1 do
  5667. swait()
  5668. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5669. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5670. if Mrandom(1,15) == 1 then
  5671. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5672. end
  5673. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5674. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5675. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5676. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5677. end
  5678. for i = 0, 2.4, 0.1 do
  5679. swait()
  5680. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5681. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5682. if Mrandom(1,15) == 1 then
  5683. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5684. end
  5685. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5686. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5687. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5688. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5689. end
  5690. coroutine.wrap(function()
  5691. wait(2)
  5692. --partasdeff:Remove()
  5693. end)()
  5694. local sel = Mrandom(1,3)
  5695. if sel == 1 then
  5696. chatfunc("Sorry, Nebula.")
  5697. elseif sel == 2 then
  5698. chatfunc("Theres no need to harm you. Yet...")
  5699. elseif sel == 3 then
  5700. chatfunc("My mistake.")
  5701. end
  5702. wait(2)
  5703. hum.WalkSpeed = 16
  5704. attack = false
  5705. elseif targetted.Name == "KillerDarkness0105" then
  5706. for i = 0, 2.4, 0.1 do
  5707. swait()
  5708. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5709. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5710. if Mrandom(1,15) == 1 then
  5711. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5712. end
  5713. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5714. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5715. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5716. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5717. end
  5718. for i = 0, 2.4, 0.1 do
  5719. swait()
  5720. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5721. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5722. if Mrandom(1,15) == 1 then
  5723. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5724. end
  5725. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5726. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5727. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5728. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5729. end
  5730. coroutine.wrap(function()
  5731. wait(2)
  5732. --partasdeff:Remove()
  5733. end)()
  5734. local sel = Mrandom(1,3)
  5735. if sel == 1 then
  5736. chatfunc("Hm, Killer it's been a while.")
  5737. elseif sel == 2 then
  5738. chatfunc("No need for this.")
  5739. elseif sel == 3 then
  5740. chatfunc("Hello, sorry.")
  5741. end
  5742. wait(2)
  5743. hum.WalkSpeed = 16
  5744. attack = false
  5745. end
  5746. end
  5747. function HAAHHHHHH()
  5748. attack = true
  5749. hum.WalkSpeed = 0
  5750. Cso("300208779", hed, 10, 1)
  5751. for i = 0,9,0.1 do
  5752. swait()
  5753. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  5754. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  5755. if Mrandom(1,15) == 1 then
  5756. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  5757. end
  5758. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  5759. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  5760. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  5761. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  5762. end
  5763. attack = false
  5764. hum.WalkSpeed = 16
  5765. end
  5766. -------------------------------------------------------
  5767. --End Attacks N Stuff--
  5768. -------------------------------------------------------
  5769. Sprinting = false
  5770. mouse.KeyDown:connect(function(key)
  5771. if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  5772. Swing = 2
  5773. hum.WalkSpeed = 38.82
  5774. Sprinting = true
  5775. end
  5776. end)
  5777. mouse.KeyUp:connect(function(key)
  5778. if string.byte(key) == 48 and attack == false then
  5779. Swing = 1
  5780. Sprinting = false
  5781. hum.WalkSpeed = 16
  5782. end
  5783. end)
  5784. mouse.KeyDown:connect(function(key)
  5785. if attack == false then
  5786. if key == 'q' and Mode == 1 then
  5787. Power_Burst()
  5788. elseif key == '1' and Mode ~= 2 then
  5789. Mode = 2
  5790. SONG = 254826701
  5791. tecks2.Text = "Evil Gloves"
  5792. tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  5793. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  5794. for i, v in pairs(ArmourParts) do
  5795. v.BrickColor = BrickColor.new("Bright red")
  5796. v.Material = "Neon"
  5797. v.Transparency = 0
  5798. end
  5799. for i, v in pairs(NeonParts) do
  5800. maincolor = BrickColor.new("New Yeller")
  5801. v.BrickColor = maincolor
  5802. v.Material = "Neon"
  5803. v.Transparency = 0
  5804. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  5805. end
  5806. for i, v in pairs(ArmourParts2) do
  5807. v.BrickColor = BrickColor.new("Bright red")
  5808. v.Material = "Neon"
  5809. v.Transparency = 0
  5810. end
  5811. for i, v in pairs(NeonParts2) do
  5812. maincolor = BrickColor.new("New Yeller")
  5813. v.BrickColor = maincolor
  5814. v.Material = "Neon"
  5815. v.Transparency = 0
  5816. end
  5817. elseif key == '1' and Mode == 2 then
  5818. resetmode()
  5819. elseif key == 't' and Mode == 1 then
  5820. Taunt()
  5821. elseif key == 'q' and Mode == 2 then
  5822. Magic_Bombs()
  5823. elseif key == 'e' and Mode == 2 then
  5824. Dangerous_Field()
  5825. elseif key == 't' and Mode == 2 then
  5826. HAAH()
  5827. end
  5828. ---------------------------------------------------------------------
  5829. if key == 'l' and Mode == 6 then
  5830. Mode = 98534
  5831. SONG = 486598641
  5832. tecks2.Text = "EDGY"
  5833. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  5834. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  5835. for i, v in pairs(ArmourParts) do
  5836. v.BrickColor = BrickColor.new("Really black")
  5837. v.Material = "Neon"
  5838. v.Transparency = 0
  5839. end
  5840. for i, v in pairs(NeonParts) do
  5841. maincolor = BrickColor.new("Royal purple")
  5842. v.BrickColor = maincolor
  5843. v.Material = "Neon"
  5844. v.Transparency = 0
  5845. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1471407701"
  5846. end
  5847. for i, v in pairs(ArmourParts2) do
  5848. v.BrickColor = BrickColor.new("Really black")
  5849. v.Material = "Neon"
  5850. v.Transparency = 0
  5851. end
  5852. for i, v in pairs(NeonParts2) do
  5853. maincolor = BrickColor.new("Royal purple")
  5854. v.BrickColor = maincolor
  5855. v.Material = "Neon"
  5856. v.Transparency = 0
  5857. end
  5858. elseif key == 'q' and Mode == 98534 then
  5859. targett()
  5860. elseif key == 'e' and Mode == 98534 and targetted ~= nil then
  5861. Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  5862. elseif key == 't' and Mode == 98534 then
  5863. HAAHHHHHH()
  5864. end
  5865. ---------------------------------------------------------------------
  5866. if key == 'm' and Mode == 1 then
  5867. Mode = pIXELATED
  5868. SONG = 853518668
  5869. tecks2.Text = "PiXeL"
  5870. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  5871. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  5872. for i, v in pairs(ArmourParts) do
  5873. v.BrickColor = BrickColor.new("Really black")
  5874. v.Material = "Neon"
  5875. v.Transparency = 0
  5876. end
  5877. for i, v in pairs(NeonParts) do
  5878. maincolor = BrickColor.new("Lapis")
  5879. v.BrickColor = maincolor
  5880. v.Material = "Neon"
  5881. v.Transparency = 0
  5882. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  5883. end
  5884. for i, v in pairs(ArmourParts2) do
  5885. v.BrickColor = BrickColor.new("Really black")
  5886. v.Material = "Neon"
  5887. v.Transparency = 0
  5888. end
  5889. for i, v in pairs(NeonParts2) do
  5890. maincolor = BrickColor.new("Lapis")
  5891. v.BrickColor = maincolor
  5892. v.Material = "Neon"
  5893. v.Transparency = 0
  5894. end
  5895. elseif key == 'm' and Mode == pIXELATED then
  5896. resetmode()
  5897. elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  5898. Pixel_Corrupt()
  5899. end
  5900. ---------------------------------------------------------------------
  5901. if key == '2' and Mode ~= 3 then
  5902. Mode = 3
  5903. SONG = 235468324
  5904. tecks2.Text = "Chill"
  5905. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  5906. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  5907. for i, v in pairs(ArmourParts) do
  5908. v.BrickColor = BrickColor.new("Black")
  5909. v.Material = "Neon"
  5910. v.Transparency = 0
  5911. end
  5912. for i, v in pairs(NeonParts) do
  5913. maincolor = BrickColor.new("Toothpaste")
  5914. v.BrickColor = maincolor
  5915. v.Material = "Neon"
  5916. v.Transparency = 0
  5917. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  5918. end
  5919. for i, v in pairs(ArmourParts2) do
  5920. v.BrickColor = BrickColor.new("Black")
  5921. v.Material = "Neon"
  5922. v.Transparency = 0
  5923. end
  5924. for i, v in pairs(NeonParts2) do
  5925. maincolor = BrickColor.new("Toothpaste")
  5926. v.BrickColor = maincolor
  5927. v.Material = "Neon"
  5928. v.Transparency = 0
  5929. end
  5930. elseif key == '2' and Mode == 3 then
  5931. resetmode()
  5932. elseif key == 't' and Mode == 3 then
  5933. un_fun()
  5934. elseif key == 'q' and Mode == 3 then
  5935. Shockwave()
  5936. end
  5937. ---------------------------------------------------------------------
  5938. if key == 'n' and Mode == 9 then
  5939. Mode = 1555
  5940. SONG = 1131624146
  5941. tecks2.Text = "Anime"
  5942. tecks2.TextColor3 = Color3.fromRGB(255,0,255)
  5943. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,255)
  5944. for i, v in pairs(ArmourParts) do
  5945. v.BrickColor = BrickColor.new("Black")
  5946. v.Material = "Neon"
  5947. v.Transparency = 0
  5948. end
  5949. for i, v in pairs(NeonParts) do
  5950. maincolor = BrickColor.new("Carnation pink")
  5951. v.BrickColor = maincolor
  5952. v.Material = "Neon"
  5953. v.Transparency = 0
  5954. char.Head.face.Texture = "http://www.roblox.com/asset/?id=648887959"
  5955. end
  5956. for i, v in pairs(ArmourParts2) do
  5957. v.BrickColor = BrickColor.new("Black")
  5958. v.Material = "Neon"
  5959. v.Transparency = 0
  5960. end
  5961. for i, v in pairs(NeonParts2) do
  5962. maincolor = BrickColor.new("Carnation pink")
  5963. v.BrickColor = maincolor
  5964. v.Material = "Neon"
  5965. v.Transparency = 0
  5966. end
  5967. elseif key == 'k' and Mode == 1555 then
  5968. resetmode()
  5969. elseif key == 'y' and Mode == 1555 then
  5970. Field()
  5971. elseif key == 't' and Mode == 1555 then
  5972. lolik()
  5973. elseif key == 'q' and Mode == 1555 then
  5974. Pixel_Corrupt()
  5975. elseif key == 'f' and Mode == 1555 then
  5976. Anime_Splosion()
  5977. elseif key == 'z' and Mode == 1555 then
  5978. Cryo_Freeze()
  5979. elseif key == 'x' and Mode == 1555 then
  5980. Painful_Stomp2()
  5981. end
  5982. ---------------------------------------------------------------------
  5983. if key == 'm' and Mode == 2 then
  5984. Mode = 56565
  5985. SONG = 419346122
  5986. tecks2.Text = "Solar"
  5987. tecks2.TextColor3 = Color3.fromRGB(222,255,0)
  5988. tecks2.TextStrokeColor3 = Color3.fromRGB(222,255,0)
  5989. for i, v in pairs(ArmourParts) do
  5990. v.BrickColor = BrickColor.new("Really black")
  5991. v.Material = "Neon"
  5992. v.Transparency = 0
  5993. end
  5994. for i, v in pairs(NeonParts) do
  5995. maincolor = BrickColor.new("Deep orange")
  5996. v.BrickColor = maincolor
  5997. v.Material = "Neon"
  5998. v.Transparency = 0
  5999. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6000. end
  6001. for i, v in pairs(ArmourParts2) do
  6002. v.BrickColor = BrickColor.new("Really black")
  6003. v.Material = "Neon"
  6004. v.Transparency = 0
  6005. end
  6006. for i, v in pairs(NeonParts2) do
  6007. maincolor = BrickColor.new("Deep orange")
  6008. v.BrickColor = maincolor
  6009. v.Material = "Neon"
  6010. v.Transparency = 0
  6011. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6012. end
  6013. elseif key == 't' and Mode == 56565 then
  6014. Taunt2()
  6015. elseif key == 'c' and Mode == 56565 then
  6016. Eruption2()
  6017. elseif key == 'x' and Mode == 56565 then
  6018. Solar_Flare2()
  6019. elseif key == 'z' and Mode == 56565 then
  6020. Painful_Stomp()
  6021. end
  6022. ---------------------------------------------------------------------
  6023. if key == 'm' and Mode == 6 then
  6024. Mode = 1800
  6025. SONG = 1118967006
  6026. tecks2.Text = "Forbidden Soul"
  6027. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6028. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6029. for i, v in pairs(ArmourParts) do
  6030. v.BrickColor = BrickColor.new("Hot White")
  6031. v.Material = "Neon"
  6032. v.Transparency = 0
  6033. end
  6034. for i, v in pairs(NeonParts) do
  6035. maincolor = BrickColor.new("Really black")
  6036. v.BrickColor = maincolor
  6037. v.Material = "Neon"
  6038. v.Transparency = 0
  6039. end
  6040. for i, v in pairs(ArmourParts2) do
  6041. v.BrickColor = BrickColor.new("Hot White")
  6042. v.Material = "Neon"
  6043. v.Transparency = 0
  6044. end
  6045. for i, v in pairs(NeonParts2) do
  6046. maincolor = BrickColor.new("Really black")
  6047. v.BrickColor = maincolor
  6048. v.Material = "Neon"
  6049. v.Transparency = 0
  6050. end
  6051. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  6052. elseif key == 't' and Mode == 1800 then
  6053. TTTTTTTTTTGaunt()
  6054. elseif key == 'l' and Mode == 1800 then
  6055. resetmode()
  6056. elseif key == 'q' and Mode == 1800 and exploitable == true then
  6057. Exploit()
  6058. elseif key == 'y' and Mode == 1800 then
  6059. Ancient_Rage()
  6060. elseif key == 'r' and Mode == 1800 then
  6061. Distort()
  6062. elseif key == 'g' and Mode == 1800 then
  6063. Hell_From_Above()
  6064. elseif key == 'h' and Mode == 1800 then
  6065. Universal_Crush()
  6066. elseif key == 'j' and Mode == 1800 then
  6067. Multi_Bombs()
  6068. elseif key == 'z' and Mode == 1800 then
  6069. Eruption()
  6070. elseif key == 'x' and Mode == 1800 then
  6071. Solar_Flare()
  6072. end
  6073. ---------------------------------------------------------------------
  6074. if key == '3' and Mode ~= 4 then
  6075. Mode = 4
  6076. SONG = 595800581
  6077. tecks2.Text = "Divinity"
  6078. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6079. tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  6080. for i, v in pairs(ArmourParts) do
  6081. v.BrickColor = BrickColor.new("Black")
  6082. v.Material = "Neon"
  6083. v.Transparency = 0
  6084. end
  6085. for i, v in pairs(NeonParts) do
  6086. maincolor = BrickColor.new("Bright yellow")
  6087. v.BrickColor = maincolor
  6088. v.Material = "Neon"
  6089. v.Transparency = 0
  6090. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6091. end
  6092. for i, v in pairs(ArmourParts2) do
  6093. v.BrickColor = BrickColor.new("Black")
  6094. v.Material = "Neon"
  6095. v.Transparency = 0
  6096. end
  6097. for i, v in pairs(NeonParts2) do
  6098. maincolor = BrickColor.new("Bright yellow")
  6099. v.BrickColor = maincolor
  6100. v.Material = "Neon"
  6101. v.Transparency = 0
  6102. end
  6103. elseif key == '3' and Mode == 4 then
  6104. resetmode()
  6105. elseif key == 't' and Mode == 4 then
  6106. again()
  6107. elseif key == 'q' and Mode == 4 then
  6108. Pulse()
  6109. end
  6110. ---------------------------------------------------------------------
  6111. if key == 'm' and Mode == 4 then
  6112. attack = true
  6113. SONG = 1881895904
  6114. hum.WalkSpeed = 0
  6115. for i = 1,20,0.1 do
  6116. swait()
  6117. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  6118. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  6119. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  6120. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  6121. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  6122. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  6123. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  6124. end
  6125. hum.WalkSpeed = 16
  6126. attack = false
  6127. Mode = 100
  6128. tecks2.Text = "OverPowered-Divinity"
  6129. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6130. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  6131. Cso("743499393", tors, 10, 1.05)
  6132. BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  6133. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  6134. for i, v in pairs(ArmourParts) do
  6135. v.BrickColor = BrickColor.new("Really black")
  6136. v.Material = "Neon"
  6137. v.Transparency = 0.2
  6138. end
  6139. for i, v in pairs(NeonParts) do
  6140. maincolor = BrickColor.new("Deep orange")
  6141. v.BrickColor = maincolor
  6142. v.Material = "Neon"
  6143. v.Transparency = 0.5
  6144. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6145. end
  6146. for i, v in pairs(ArmourParts2) do
  6147. v.BrickColor = BrickColor.new("Really black")
  6148. v.Material = "Neon"
  6149. v.Transparency = 0.2
  6150. end
  6151. for i, v in pairs(NeonParts2) do
  6152. maincolor = BrickColor.new("Deep orange")
  6153. v.BrickColor = maincolor
  6154. v.Material = "Neon"
  6155. v.Transparency = 0.5
  6156. end
  6157. elseif key == 'm' and Mode == 100 then
  6158. resetmode()
  6159. elseif key == 'q' and Mode == 100 then
  6160. LAZER()
  6161. end
  6162. ---------------------------------------------------------------------
  6163. if key == '4' and Mode ~= 5 then
  6164. Mode = 5
  6165. SONG = 170282324
  6166. tecks2.Text = "Cyber Monarch"
  6167. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6168. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,0)
  6169. for i, v in pairs(ArmourParts) do
  6170. v.BrickColor = BrickColor.new("Black")
  6171. v.Material = "Neon"
  6172. v.Transparency = 0
  6173. end
  6174. for i, v in pairs(NeonParts) do
  6175. maincolor = BrickColor.new("Really red")
  6176. v.BrickColor = maincolor
  6177. v.Material = "Neon"
  6178. v.Transparency = 0
  6179. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  6180. end
  6181. for i, v in pairs(ArmourParts2) do
  6182. v.BrickColor = BrickColor.new("Black")
  6183. v.Material = "Neon"
  6184. v.Transparency = 0
  6185. end
  6186. for i, v in pairs(NeonParts2) do
  6187. maincolor = BrickColor.new("Really red")
  6188. v.BrickColor = maincolor
  6189. v.Material = "Neon"
  6190. v.Transparency = 0
  6191. end
  6192. elseif key == '4' and Mode == 5 then
  6193. resetmode()
  6194. elseif key == 'q' and Mode == 5 and exploitable == true then
  6195. Exploit()
  6196. elseif key == 't' and Mode == 5 then
  6197. PENIS()
  6198. end
  6199. ---------------------------------------------------------------------
  6200. if key == '5' and Mode ~= 6 then
  6201. Mode = 6
  6202. SONG = 1810750535
  6203. tecks2.Text = "The_Hell_Error_BR"
  6204. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6205. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6206. for i, v in pairs(ArmourParts) do
  6207. v.BrickColor = BrickColor.new("Black")
  6208. v.Material = "Metal"
  6209. v.Transparency = 0
  6210. end
  6211. for i, v in pairs(NeonParts) do
  6212. maincolor = BrickColor.new("Really red")
  6213. v.BrickColor = maincolor
  6214. v.Material = "Neon"
  6215. v.Transparency = 0
  6216. char.Head.face.Texture = "http://www.roblox.com/asset/?id=176777497"
  6217. end
  6218. for i, v in pairs(ArmourParts2) do
  6219. v.BrickColor = BrickColor.new("Black")
  6220. v.Material = "Metal"
  6221. v.Transparency = 0
  6222. end
  6223. for i, v in pairs(NeonParts2) do
  6224. maincolor = BrickColor.new("Really red")
  6225. v.BrickColor = maincolor
  6226. v.Material = "Neon"
  6227. v.Transparency = 0
  6228. end
  6229. elseif key == '5' and Mode == 6 then
  6230. resetmode()
  6231. elseif key == 'q' and Mode == 6 then
  6232. Distort()
  6233. elseif key == 'e' and Mode == 6 then
  6234. Ancient_Rage()
  6235. elseif key == 't' and Mode == 6 then
  6236. TTTTTTTTTTTaunt()
  6237. end
  6238. ---------------------------------------------------------------------
  6239. if key == '6' and Mode ~= 7 then
  6240. Mode = 7
  6241. SONG = 150794704
  6242. tecks2.Text = "Doge"
  6243. tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  6244. tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  6245. for i, v in pairs(ArmourParts) do
  6246. v.BrickColor = BrickColor.new("Cool yellow")
  6247. v.Material = "Neon"
  6248. v.Transparency = 0
  6249. end
  6250. for i, v in pairs(NeonParts) do
  6251. maincolor = BrickColor.new("New Yeller")
  6252. v.BrickColor = maincolor
  6253. v.Material = "Neon"
  6254. v.Transparency = 0
  6255. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  6256. end
  6257. for i, v in pairs(ArmourParts2) do
  6258. v.BrickColor = BrickColor.new("Cool yellow")
  6259. v.Material = "Neon"
  6260. v.Transparency = 0
  6261. end
  6262. for i, v in pairs(NeonParts2) do
  6263. maincolor = BrickColor.new("New Yeller")
  6264. v.BrickColor = maincolor
  6265. v.Material = "Neon"
  6266. v.Transparency = 0
  6267. end
  6268. elseif key == '6' and Mode == 7 then
  6269. resetmode()
  6270. elseif key == 't' and Mode == 7 then
  6271. BARK()
  6272. elseif key == 'q' and Mode == 7 then
  6273. Bark_Splosion()
  6274. end
  6275. if key == 'm' and Mode == 7 then
  6276. SONG = 1359036559
  6277. attack = true
  6278. hum.WalkSpeed = 0
  6279. for i = 0,10,0.08 do
  6280. swait()
  6281. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  6282. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  6283. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6284. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6285. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  6286. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  6287. end
  6288. attack = false
  6289. hum.WalkSpeed = 16
  6290. Mode = 50
  6291. BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6292. tecks2.Text = "SUPER_OVERPOWERED_DOGE"
  6293. tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  6294. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6295. for i, v in pairs(ArmourParts) do
  6296. v.BrickColor = BrickColor.new("Magenta")
  6297. v.Material = "Neon"
  6298. v.Transparency = 0
  6299. end
  6300. for i, v in pairs(NeonParts) do
  6301. maincolor = BrickColor.new("White")
  6302. v.BrickColor = maincolor
  6303. v.Material = "Neon"
  6304. v.Transparency = 0
  6305. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6306. end
  6307. for i, v in pairs(ArmourParts2) do
  6308. v.BrickColor = BrickColor.new("Magenta")
  6309. v.Material = "Neon"
  6310. v.Transparency = 0
  6311. end
  6312. for i, v in pairs(NeonParts2) do
  6313. maincolor = BrickColor.new("White")
  6314. v.BrickColor = maincolor
  6315. v.Material = "Neon"
  6316. v.Transparency = 0
  6317. end
  6318. elseif key == 'm' and Mode == 50 then
  6319. resetmode()
  6320. elseif key == 'q' and Mode == 50 then
  6321. ASCENTION()
  6322. elseif key == 't' and Mode == 50 then
  6323. nope()
  6324. elseif key == 'y' and Mode == 50 then
  6325. EndMySufferingV2()
  6326. end
  6327. ---------------------------------------------------------------------
  6328. if key == 'n' and Mode == 7 then
  6329. Mode = 6666
  6330. SONG = 2039029608
  6331. tecks2.Text = "Meme Guy"
  6332. BlockEffect(BrickC("Dark Blue"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6333. tecks2.TextColor3 = Color3.fromRGB(0, 0, 255)
  6334. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6335. for i, v in pairs(ArmourParts) do
  6336. v.BrickColor = BrickColor.new("Black")
  6337. v.Material = "Neon"
  6338. v.Transparency = 0
  6339. end
  6340. for i, v in pairs(NeonParts) do
  6341. maincolor = BrickColor.new("Dark blue")
  6342. v.BrickColor = maincolor
  6343. v.Material = "Neon"
  6344. v.Transparency = 0
  6345. char.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  6346. end
  6347. for i, v in pairs(ArmourParts2) do
  6348. v.BrickColor = BrickColor.new("Black")
  6349. v.Material = "Neon"
  6350. v.Transparency = 0
  6351. end
  6352. for i, v in pairs(NeonParts2) do
  6353. maincolor = BrickColor.new("Dark blue")
  6354. v.BrickColor = maincolor
  6355. v.Material = "Neon"
  6356. v.Transparency = 0
  6357. end
  6358. elseif key == 'y' and Mode == 6666 then
  6359. somuchcancerwhy()
  6360. elseif key == 'r' and Mode == 6666 then
  6361. HAA55()
  6362. elseif key == 't' and Mode == 6666 then
  6363. EndMySufferingV3()
  6364. elseif key == 'f' and Mode == 6666 then
  6365. WhatHuh()
  6366. elseif key == 'g' and Mode == 6666 then
  6367. slap()
  6368. elseif key == 'h' and Mode == 6666 then
  6369. HAAAAA()
  6370. elseif key == 'j' and Mode == 6666 then
  6371. DANCEFORME()
  6372. elseif key == 'm' and Mode == 6666 then
  6373. thing()
  6374. end
  6375. ---------------------------------------------------------------------
  6376. if key == 'm' and Mode == 3 then
  6377. Mode = 8888
  6378. SONG = 1752290765
  6379. tecks2.Text = "Cancerous"
  6380. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6381. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6382. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6383. for i, v in pairs(ArmourParts) do
  6384. v.BrickColor = BrickColor.new("Really black")
  6385. v.Material = "Neon"
  6386. v.Transparency = 0
  6387. end
  6388. for i, v in pairs(NeonParts) do
  6389. maincolor = BrickColor.new("Really red")
  6390. v.BrickColor = maincolor
  6391. v.Material = "Neon"
  6392. v.Transparency = 0
  6393. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6394. end
  6395. for i, v in pairs(ArmourParts2) do
  6396. v.BrickColor = BrickColor.new("Black")
  6397. v.Material = "Neon"
  6398. v.Transparency = 0
  6399. end
  6400. for i, v in pairs(NeonParts2) do
  6401. maincolor = BrickColor.new("Really red")
  6402. v.BrickColor = maincolor
  6403. v.Material = "Neon"
  6404. v.Transparency = 0
  6405. end
  6406. elseif key == 'r' and Mode == 8888 then
  6407. Technobeam()
  6408. elseif key == 't' and Mode == 8888 then
  6409. Taunt1()
  6410. elseif key == 'y' and Mode == 8888 then
  6411. Destruction()
  6412. end
  6413. ---------------------------------------------------------------------
  6414. if key == 'p' and Mode == 6 then
  6415. Mode = 111111112
  6416. SONG = 601069330
  6417. tecks2.Text = "Dark-God"
  6418. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6419. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6420. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6421. for i, v in pairs(ArmourParts) do
  6422. v.BrickColor = BrickColor.new("Really black")
  6423. v.Material = "Neon"
  6424. v.Transparency = 0
  6425. end
  6426. for i, v in pairs(NeonParts) do
  6427. maincolor = BrickColor.new("Really black")
  6428. v.BrickColor = maincolor
  6429. v.Material = "Neon"
  6430. v.Transparency = 0
  6431. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6432. end
  6433. for i, v in pairs(ArmourParts2) do
  6434. v.BrickColor = BrickColor.new("Really black")
  6435. v.Material = "Neon"
  6436. v.Transparency = 0
  6437. end
  6438. for i, v in pairs(NeonParts2) do
  6439. maincolor = BrickColor.new("Really black")
  6440. v.BrickColor = maincolor
  6441. v.Material = "Neon"
  6442. v.Transparency = 0
  6443. end
  6444. elseif key == 'q' and Mode == 111111112 then
  6445. Flame_Burst()
  6446. elseif key == 't' and Mode == 111111112 then
  6447. Taunt10000()
  6448. end
  6449. ---------------------------------------------------------------------
  6450. if key == 'l' and Mode == 5 then
  6451. Mode = 111111111
  6452. SONG = 1494452913
  6453. tecks2.Text = "Eyo-zen"
  6454. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6455. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6456. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6457. for i, v in pairs(ArmourParts) do
  6458. v.BrickColor = BrickColor.new("Really black")
  6459. v.Material = "Neon"
  6460. v.Transparency = 0
  6461. end
  6462. for i, v in pairs(NeonParts) do
  6463. maincolor = BrickColor.new("Hot white")
  6464. v.BrickColor = maincolor
  6465. v.Material = "Neon"
  6466. v.Transparency = 0
  6467. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6468. end
  6469. for i, v in pairs(ArmourParts2) do
  6470. v.BrickColor = BrickColor.new("Really black")
  6471. v.Material = "Neon"
  6472. v.Transparency = 0
  6473. end
  6474. for i, v in pairs(NeonParts2) do
  6475. maincolor = BrickColor.new("Hot white")
  6476. v.BrickColor = maincolor
  6477. v.Material = "Neon"
  6478. v.Transparency = 0
  6479. end
  6480. elseif key == 'q' and Mode == 111111111 then
  6481. Destruction()
  6482. elseif key == 't' and Mode == 111111111 then
  6483. Taunt1000()
  6484. end
  6485. ---------------------------------------------------------------------
  6486. if key == ']' and Mode == 4 then
  6487. Mode = 99900
  6488. SONG = 265241849
  6489. tecks2.Text = "Noob"
  6490. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6491. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6492. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6493. for i, v in pairs(ArmourParts) do
  6494. v.BrickColor = BrickColor.new("Really black")
  6495. v.Material = "Neon"
  6496. v.Transparency = 0
  6497. end
  6498. for i, v in pairs(NeonParts) do
  6499. maincolor = BrickColor.new("New Yeller")
  6500. v.BrickColor = maincolor
  6501. v.Material = "Neon"
  6502. v.Transparency = 0
  6503. char.Head.face.Texture = "http://www.roblox.com/asset/?id=268018808"
  6504. end
  6505. for i, v in pairs(ArmourParts2) do
  6506. v.BrickColor = BrickColor.new("Really black")
  6507. v.Material = "Neon"
  6508. v.Transparency = 0
  6509. end
  6510. for i, v in pairs(NeonParts2) do
  6511. maincolor = BrickColor.new("New Yeller")
  6512. v.BrickColor = maincolor
  6513. v.Material = "Neon"
  6514. v.Transparency = 0
  6515. end
  6516. elseif key == 'q' and Mode == 99900 then
  6517. Sayonara()
  6518. elseif key == 't' and Mode == 99900 then
  6519. Taunt3()
  6520. end
  6521. --------------------------------------------------------
  6522. if key == 'm' and Mode == 5 then
  6523. Mode = 7777
  6524. SONG = 919231299
  6525. tecks2.Text = "The_Insanity_Error"
  6526. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6527. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6528. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6529. for i, v in pairs(ArmourParts) do
  6530. v.BrickColor = BrickColor.new("Dark blue")
  6531. v.Material = "Neon"
  6532. v.Transparency = 0
  6533. end
  6534. for i, v in pairs(NeonParts) do
  6535. maincolor = BrickColor.new("Really red")
  6536. v.BrickColor = maincolor
  6537. v.Material = "Neon"
  6538. v.Transparency = 0
  6539. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  6540. end
  6541. for i, v in pairs(ArmourParts2) do
  6542. v.BrickColor = BrickColor.new("Dark blue")
  6543. v.Material = "Neon"
  6544. v.Transparency = 0
  6545. end
  6546. for i, v in pairs(NeonParts2) do
  6547. maincolor = BrickColor.new("Really red")
  6548. v.BrickColor = maincolor
  6549. v.Material = "Neon"
  6550. v.Transparency = 0
  6551. end
  6552. elseif key == 'y' and Mode == 7777 then
  6553. Painful_Stomp()
  6554. elseif key == 't' and Mode == 7777 then
  6555. FearMe()
  6556. elseif key == 'r' and Mode == 7777 then
  6557. GIMME_THOSE()
  6558. end
  6559. --------------------------------------------------------
  6560. if key == 'm' and Mode == 8 then
  6561. Mode = 25
  6562. SONG = 1564523997
  6563. tecks2.Text = "Ghost"
  6564. BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6565. tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  6566. tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  6567. for i, v in pairs(ArmourParts) do
  6568. v.BrickColor = BrickColor.new("Ghost grey")
  6569. v.Material = "Neon"
  6570. v.Transparency = 0.7
  6571. end
  6572. for i, v in pairs(NeonParts) do
  6573. maincolor = BrickColor.new("Fog")
  6574. v.BrickColor = maincolor
  6575. v.Material = "Neon"
  6576. v.Transparency = 0.5
  6577. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6578. end
  6579. for i, v in pairs(ArmourParts2) do
  6580. v.BrickColor = BrickColor.new("Ghost grey")
  6581. v.Material = "Neon"
  6582. v.Transparency = 0.7
  6583. end
  6584. for i, v in pairs(NeonParts2) do
  6585. maincolor = BrickColor.new("Fog")
  6586. v.BrickColor = maincolor
  6587. v.Material = "Neon"
  6588. v.Transparency = 0.5
  6589. end
  6590. elseif key == 'm' and Mode == 25 then
  6591. resetmode()
  6592. elseif key == 't' and Mode == 25 then
  6593. thisisit()
  6594. elseif key == 'q' and Mode == 25 then
  6595. Spirit_Beam()
  6596. end
  6597. ---------------------------------------------------------------------
  6598. if key == '7' and Mode ~= 8 then
  6599. Mode = 8
  6600. SONG = 207375545
  6601. tecks2.Text = "Purity"
  6602. tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  6603. tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  6604. for i, v in pairs(ArmourParts) do
  6605. v.BrickColor = BrickColor.new("Cyan")
  6606. v.Material = "Neon"
  6607. v.Transparency = 0
  6608. end
  6609. for i, v in pairs(NeonParts) do
  6610. maincolor = BrickColor.new("Institutional white")
  6611. v.BrickColor = maincolor
  6612. v.Material = "Neon"
  6613. v.Transparency = 0
  6614. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  6615. end
  6616. for i, v in pairs(ArmourParts2) do
  6617. v.BrickColor = BrickColor.new("Cyan")
  6618. v.Material = "Neon"
  6619. v.Transparency = 0
  6620. end
  6621. for i, v in pairs(NeonParts2) do
  6622. maincolor = BrickColor.new("Institutional white")
  6623. v.BrickColor = maincolor
  6624. v.Material = "Neon"
  6625. v.Transparency = 0
  6626. end
  6627. elseif key == '7' and Mode == 8 then
  6628. resetmode()
  6629. elseif key == 'q' and Mode == 8 then
  6630. LunarSpin()
  6631. end
  6632. ---------------------------------------------------------------------
  6633. if key == '8' and Mode ~= 9 then
  6634. Mode = 9
  6635. SONG = 563062677
  6636. tecks2.Text = "Grim"
  6637. tecks2.TextColor3 = Color3.new(255, 255, 255)
  6638. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6639. for i, v in pairs(ArmourParts) do
  6640. v.BrickColor = BrickColor.new("Institutional white")
  6641. v.Material = "Neon"
  6642. v.Transparency = 0
  6643. end
  6644. for i, v in pairs(NeonParts) do
  6645. maincolor = BrickColor.new("Really black")
  6646. v.BrickColor = maincolor
  6647. v.Material = "Neon"
  6648. v.Transparency = 0
  6649. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6650. end
  6651. for i, v in pairs(ArmourParts2) do
  6652. v.BrickColor = BrickColor.new("Institutional white")
  6653. v.Material = "Neon"
  6654. v.Transparency = 0
  6655. end
  6656. for i, v in pairs(NeonParts2) do
  6657. maincolor = BrickColor.new("Really black")
  6658. v.BrickColor = maincolor
  6659. v.Material = "Neon"
  6660. v.Transparency = 0
  6661. end
  6662. elseif key == '8' and Mode == 9 then
  6663. resetmode()
  6664. elseif key == 't' and Mode == 9 then
  6665. heregoes()
  6666. elseif key == 'q' and Mode == 9 then
  6667. BalanceSpin()
  6668. elseif key == 'y' and Mode == 9 then
  6669. Ancient_Ragu()
  6670. end
  6671. ---------------------------------------------------------------------------
  6672. if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then
  6673. Mode = 10
  6674. SONG = 623662713
  6675. local A = math.random(1,4)
  6676. if A == 1 then
  6677. SONG = 623662713
  6678. elseif A == 2 then
  6679. SONG = 943961217
  6680. elseif A == 3 then
  6681. SONG = 623662713
  6682. elseif A == 4 then
  6683. SONG = 919231299
  6684. end
  6685. tecks2.Text = "ErRoR Of The InSaNiTy"
  6686. tecks2.TextColor3 = Color3.new(0, 0, 0)
  6687. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6688. for i, v in pairs(ArmourParts) do
  6689. v.BrickColor = BrickColor.random()
  6690. v.Material = "Neon"
  6691. v.Transparency = 0
  6692. end
  6693. for i, v in pairs(NeonParts) do
  6694. maincolor = BrickColor.random()
  6695. v.BrickColor = maincolor
  6696. v.Material = "Neon"
  6697. v.Transparency = 0
  6698. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6699. end
  6700. for i, v in pairs(ArmourParts2) do
  6701. v.BrickColor = BrickColor.new("Hot white")
  6702. v.Material = "Neon"
  6703. v.Transparency = 0
  6704. end
  6705. for i, v in pairs(NeonParts2) do
  6706. maincolor = BrickColor.new("Hot white")
  6707. v.BrickColor = maincolor
  6708. v.Material = "Neon"
  6709. v.Transparency = 0
  6710. end
  6711. elseif key == 'm' and Mode == 10 then
  6712. resetmode()
  6713. elseif key == 'q' and Mode == 10 then
  6714. Decapitate()
  6715. elseif key == 't' and Mode == 10 then
  6716. wutdefaq()
  6717. elseif key == 'y' and Mode == 10 then
  6718. Painful_Stomp()
  6719. end
  6720. end
  6721. end)
  6722. local Combo = 1
  6723. mouse.Button1Down:connect(function(key)
  6724. if attack == false then
  6725. if Combo == 1 then
  6726. Combo = 2
  6727. attackone()
  6728. elseif Combo == 2 then
  6729. Combo = 3
  6730. attacktwo()
  6731. elseif Combo == 3 then
  6732. Combo = 1
  6733. attackthree()
  6734. end
  6735. end
  6736. end)
  6737.  
  6738.  
  6739.  
  6740.  
  6741.  
  6742.  
  6743. -------------------------------------------------------
  6744. --Start Animations--
  6745. -------------------------------------------------------
  6746. while true do
  6747. swait()
  6748. sine = sine + change
  6749. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  6750. local velderp = root.Velocity.y
  6751. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  6752. if equipped == true or equipped == false then
  6753. if attack == false then
  6754. idle = idle + 1
  6755. else
  6756. idle = 0
  6757. end
  6758. if Mode == 5 then
  6759. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6760. end
  6761.  
  6762. if Mode == 56565 then
  6763. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  6764. end
  6765. if Mode == 25 then
  6766. PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0)
  6767. end
  6768. if Mode == 100 then
  6769. PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0)
  6770. MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere")
  6771. end
  6772. if Mode == 7 then
  6773. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  6774. end
  6775. if Mode == 7777 then
  6776. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6777. end
  6778. if Mode == 8888 then
  6779. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  6780. tecks2.TextColor3 = maincolor.Color
  6781. tecks2.TextStrokeColor3 = maincolor.Color
  6782. for i, v in pairs(ArmourParts) do
  6783. v.BrickColor = BrickColor.new("Black")
  6784. v.Material = "Neon"
  6785. v.Transparency = 0
  6786. end
  6787. for i, v in pairs(NeonParts) do
  6788. maincolor = BrickColor.new("Really red")
  6789. v.BrickColor = maincolor
  6790. v.Material = "Neon"
  6791. v.Transparency = 0
  6792. end
  6793. end
  6794. if Mode == 10 then
  6795. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  6796. tecks2.TextColor3 = maincolor.Color
  6797. tecks2.TextStrokeColor3 = maincolor.Color
  6798. for i, v in pairs(ArmourParts) do
  6799. v.BrickColor = BrickColor.random()
  6800. v.Material = "Glass"
  6801. v.Transparency = 0
  6802. end
  6803. for i, v in pairs(NeonParts) do
  6804. maincolor = BrickColor.random()
  6805. v.BrickColor = maincolor
  6806. v.Material = "Neon"
  6807. v.Transparency = 0
  6808. end
  6809. end
  6810. if Mode == 6 then
  6811. local A = math.random(1,15)
  6812. if A == 1 then
  6813. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  6814. if A == 2 then
  6815. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6816. end
  6817. end
  6818. end
  6819. if 1 < root.Velocity.y and hitfloor == nil then
  6820. Anim = "Jump"
  6821. if attack == false then
  6822. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  6823. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6824. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  6825. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  6826. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  6827. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  6828. end
  6829. elseif -1 > root.Velocity.y and hitfloor == nil then
  6830. Anim = "Fall"
  6831. if attack == false then
  6832. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  6833. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6834. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  6835. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  6836. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  6837. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  6838. end
  6839. elseif torvel < 1 and hitfloor ~= nil then
  6840. Anim = "Idle"
  6841. change = 1
  6842. if attack == false then
  6843. if Mode == 1 then --Normal
  6844. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  6845. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  6846. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6847. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6848. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  6849. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  6850. elseif Mode == 99900 then
  6851. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  6852. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  6853. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6854. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6855. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  6856. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  6857. elseif Mode == 8888 then --idk
  6858. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  6859. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  6860. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6861. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6862. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  6863. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  6864. elseif Mode == 98534 then
  6865. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  6866. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3)
  6867. if Mrandom(1,15) == 1 then
  6868. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  6869. end
  6870. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  6871. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  6872. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  6873. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  6874. elseif Mode == 56565 then --idk
  6875. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  6876. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  6877. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15)
  6878. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15)
  6879. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1)
  6880. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1)
  6881. elseif Mode == pIXELATED then --PIXELATED
  6882. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  6883. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  6884. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  6885. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  6886. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  6887. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  6888. elseif Mode == 50 then --ASCENDED
  6889. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  6890. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6891. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  6892. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  6893. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  6894. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  6895. elseif Mode == 7777 then --NOTHING SPECIAL
  6896. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15)
  6897. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  6898. if Mrandom(1,15) == 1 then
  6899. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  6900. end
  6901. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  6902. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  6903. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  6904. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  6905. elseif Mode == 6666 then --MEMER
  6906. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  6907. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  6908. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  6909. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  6910. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  6911. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  6912. elseif Mode == 2 then --Machinery
  6913. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  6914. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  6915. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  6916. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  6917. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  6918. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  6919. elseif Mode == 3 then --ICE
  6920. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  6921. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  6922. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  6923. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  6924. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08)
  6925. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08)
  6926. elseif Mode == 4 then --Infused
  6927. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  6928. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  6929. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  6930. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  6931. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  6932. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  6933. elseif Mode == 5 then --Cybernetic
  6934. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  6935. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  6936. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  6937. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  6938. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  6939. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  6940. elseif Mode == 25 then --Spiritual
  6941. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  6942. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  6943. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  6944. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  6945. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  6946. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  6947. elseif Mode == 6 then --Controlled Beyond Recognition
  6948. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  6949. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  6950. if Mrandom(1,15) == 1 then
  6951. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  6952. end
  6953. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  6954. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  6955. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  6956. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  6957. elseif Mode == 1800 then --demon
  6958. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  6959. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-45, 45)), Rad(Mrandom(-45, 45))), 0.1)
  6960. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(20)), 0.1)
  6961. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(-20)), 0.1)
  6962. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(-50)), 0.1)
  6963. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(50)), 0.1)
  6964. elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia ----------hdfsfhg
  6965. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  6966. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  6967. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  6968. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  6969. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  6970. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  6971. elseif Mode == 1555 then --anime
  6972. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  6973. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  6974. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  6975. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  6976. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  6977. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  6978. elseif Mode == 111111111 then
  6979. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  6980. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  6981. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  6982. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  6983. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  6984. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  6985. elseif Mode == 100 then --Overclocked
  6986. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  6987. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  6988. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6989. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6990. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  6991. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  6992. elseif Mode == 8 then --Lunarist
  6993. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  6994. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  6995. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6996. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  6997. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  6998. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  6999. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7000. elseif Mode == 111111112 then
  7001. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7002. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 6.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.05)
  7003. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(15)), 0.1)
  7004. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(25)), 0.1)
  7005. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(13 + 6.5 * Sin(sine / 12))), 0.1)
  7006. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-13 - 6.5 * Sin(sine / 12))), 0.1)
  7007. elseif Mode == 10 then --INSANITY
  7008. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7009. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  7010. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  7011. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  7012. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7013. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7014. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  7015. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  7016. end
  7017. end
  7018. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  7019. Anim = "Walk"
  7020. change = 1.1
  7021. if attack == false then
  7022. if Mode == 6 then
  7023. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  7024. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7025. if Mrandom(1,15) == 1 then
  7026. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7027. end
  7028. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7029. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7030. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7031. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7032. elseif Mode == 98534 then
  7033. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7034. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(30 * Cos(sine / 20)), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7035. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7036. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7037. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15) - ra.RotVelocity.Y / 75), 0.1)
  7038. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7039. elseif Mode == 111111112 then
  7040. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7041. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 6.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.1)
  7042. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(-35)), 0.1)
  7043. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(35)), 0.1)
  7044. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(25 + 6.5 * Sin(sine / 12))), 0.1)
  7045. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-25 - 6.5 * Sin(sine / 12))), 0.1)
  7046. elseif Mode == 111111111 then
  7047. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  7048. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7049. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7050. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7051. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7052. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7053. elseif Mode == 99900 then
  7054. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7055. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7056. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7057. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7058. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
  7059. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(-10) + la.RotVelocity.Y / 75), 0.1)
  7060. elseif Mode == 1 then --Normal
  7061. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7062. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7063. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7064. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7065. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7066. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7067. elseif Mode == 7777 then --NORTHING SPECIAL
  7068. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7069. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7070. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7071. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7072. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1)
  7073. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-15)), 0.1)
  7074. elseif Mode == 4 then --Infused
  7075. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  7076. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7077. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7078. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  7079. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7080. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7081. elseif Mode == 56565 then --idk
  7082. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7083. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7084. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7085. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7086. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7087. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7088. elseif Mode == 8888 then --ik
  7089. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7090. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7091. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, 0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7092. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.8 * Player_Size + 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, -0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7093. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(65) * Cos(sine / 7), Rad(-.6), Rad(15 + 4.5 * Sin(sine / 12))), 0.1)
  7094. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-65) * Cos(sine / 7), Rad(-.6), Rad(-15 - 4.5 * Sin(sine / 12))), 0.1)
  7095. elseif Mode == 1555 then --anime
  7096. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7097. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7098. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7099. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7100. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7101. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7102. elseif Mode == 6666 then
  7103. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7104. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7105. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7106. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7107. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  7108. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  7109. elseif Mode == 1800 then
  7110. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7111. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7112. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  7113. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  7114. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7115. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7116. elseif Mode == 5 then
  7117. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7118. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7119. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7120. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7121. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7122. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7123. elseif Mode == 25 then
  7124. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7125. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7126. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7127. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7128. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7129. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7130. elseif Mode == 100 then
  7131. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7132. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7133. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7134. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7135. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7136. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7137. elseif Mode == 10 then
  7138. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  7139. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7140. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  7141. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  7142. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  7143. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  7144. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  7145. elseif Mode == 8 then
  7146. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  7147. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7148. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  7149. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  7150. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7151. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7152. elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  7153. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7154. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7155. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7156. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7157. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7158. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7159. end
  7160. end
  7161. elseif torvel >= 25 and hitfloor ~= nil then
  7162. Anim = "Sprint"
  7163. change = 1.35
  7164. if attack == false then
  7165. if Mode == 5 then
  7166. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7167. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7168. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7169. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7170. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7171. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7172. elseif Mode == 56565 then
  7173. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7174. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7175. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7176. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7177. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7178. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7179. elseif Mode == 111111111 then
  7180. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7181. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7182. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7183. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7184. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7185. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7186. elseif Mode == 4 then
  7187. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7188. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7189. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  7190. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  7191. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7192. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7193. elseif Mode == 1 then
  7194. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  7195. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7196. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  7197. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  7198. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  7199. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  7200. elseif Mode == 25 or Mode == 10 then
  7201. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7202. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7203. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7204. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7205. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7206. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7207. elseif Mode ~= 5 then
  7208. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7209. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7210. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7211. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7212. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  7213. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  7214. end
  7215. end
  7216. end
  7217. end
  7218. Music.SoundId = "rbxassetid://"..SONG
  7219. Music.Looped = true
  7220. Music.Pitch = 1
  7221. Music.Volume = 2.5
  7222. Music.Parent = tors
  7223. Music:Resume()
  7224. if 0 < #Effects then
  7225. for e = 1, #Effects do
  7226. if Effects[e] ~= nil then
  7227. local Thing = Effects[e]
  7228. if Thing ~= nil then
  7229. local Part = Thing[1]
  7230. local Mode = Thing[2]
  7231. local Delay = Thing[3]
  7232. local IncX = Thing[4]
  7233. local IncY = Thing[5]
  7234. local IncZ = Thing[6]
  7235. if 1 >= Thing[1].Transparency then
  7236. if Thing[2] == "Block1" then
  7237. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  7238. local Mesh = Thing[1].Mesh
  7239. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7240. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7241. elseif Thing[2] == "Block2" then
  7242. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  7243. local Mesh = Thing[7]
  7244. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7245. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7246. elseif Thing[2] == "Block3" then
  7247. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  7248. local Mesh = Thing[7]
  7249. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7250. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7251. elseif Thing[2] == "Cylinder" then
  7252. local Mesh = Thing[1].Mesh
  7253. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7254. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7255. elseif Thing[2] == "Blood" then
  7256. local Mesh = Thing[7]
  7257. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  7258. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7259. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7260. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  7261. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  7262. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7263. elseif Thing[2] == "Disappear" then
  7264. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7265. elseif Thing[2] == "Shatter" then
  7266. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7267. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  7268. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  7269. Thing[6] = Thing[6] + Thing[5]
  7270. end
  7271. else
  7272. Part.Parent = nil
  7273. table.remove(Effects, e)
  7274. end
  7275. end
  7276. end
  7277. end
  7278. end
  7279. end
  7280. -------------------------------------------------------
  7281. --End Animations And Script--
  7282. -------------------------------------------------------
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