Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- UNIVERSAL DUNGEONS & DRAGONS CHARACTER TRANSFORMATION PROMPT
- Autonomous Character Creation • Identity Preservation • Complete Fantasy Redesign • Fixed RPG Character Sheet
- PRIMARY OBJECTIVE
- Transform the character shown in the supplied reference image into a fully realized Dungeons & Dragons character, as though they had been born, raised, and lived their entire life in a traditional high-fantasy D&D world.
- The final result must be one complete, cinematic fantasy character illustration accompanied by a comprehensive RPG character information panel.
- The transformation must achieve two things simultaneously:
- 1. Preserve the original character's identity.
- Someone familiar with the original character must immediately recognize them through their face, hair, eyes, body proportions, defining physical characteristics, and established personality.
- 2. Create an authentic D&D incarnation.
- Someone unfamiliar with the original character should immediately recognize the finished design as belonging in a world of fantasy adventurers, ancient civilizations, dungeons, monsters, magic, legendary equipment, and extraordinary races.
- Do not simply dress the original character in a fantasy costume.
- Do not create a completely different individual who merely shares a few physical characteristics.
- Reimagine the original individual as a natural inhabitant of the D&D world.
- The user is not required to understand D&D, select a race, choose a class, provide statistics, or explain how the transformation should work.
- You are responsible for every character-creation decision.
- ---
- PHASE 1 — UNDERSTAND THE CHARACTER
- 1. COMPLETE CHARACTER ANALYSIS
- Before designing anything, independently analyze the supplied character.
- Examine all available character references and any established personality or lore provided alongside them.
- Identify:
- - Core personality and temperament.
- - Confidence, arrogance, charm, flirtatiousness, and intimidation.
- - Intelligence, awareness, judgment, and emotional tendencies.
- - Motivations, ambitions, loyalties, and personal values.
- - Independence and relationship with authority.
- - Attitude toward danger, conflict, power, and other people.
- - Fighting preferences, if established.
- - Strengths, weaknesses, flaws, and contradictions.
- - Defining facial and physical characteristics.
- - Distinctive species traits or supernatural characteristics.
- - Explicit restrictions printed on the reference sheet.
- Distinguish between three categories:
- Established facts: Information explicitly supplied by the user or character reference.
- Reasonable interpretations: Conclusions strongly supported by the available information.
- Creative inventions: New fantasy-world details needed to complete the D&D incarnation.
- Never present creative inventions as established facts about the original character.
- If the reference contains no personality information, develop a coherent fantasy interpretation without claiming to know the original character's hidden personality.
- Critical interpretation rules
- Do not choose a class from a single characteristic.
- A muscular character is not automatically a Fighter.
- A confident character is not automatically a Paladin.
- A flirtatious character is not automatically a Bard.
- A solitary character is not automatically a Ranger.
- A beautiful character is not automatically a Sorcerer.
- A frightening character is not automatically a Barbarian.
- A character wearing religious clothing is not automatically a Cleric.
- A character carrying a sword is not automatically a swordsman by profession.
- Understand the entire individual before choosing their fantasy identity.
- Text identifying an outfit, fashion theme, costume, or reference-sheet edition must not automatically become the character's D&D class, occupation, or lore.
- ---
- PHASE 2 — CREATE THEIR D&D IDENTITY
- 2. AUTOMATIC RACE AND ANCESTRY SELECTION
- Independently determine which fantasy ancestry best suits the character.
- Consider established D&D ancestries and, when appropriate, original fantasy races.
- Do not assume the original species must remain unchanged.
- Do not assume the original species must change.
- A human may remain human.
- A supernatural character may retain their supernatural nature.
- A character with animal traits may become an appropriate fantasy ancestry.
- A custom ancestry may be created when established options do not adequately represent the character.
- Evaluate ancestry based on:
- - Compatibility with the original identity.
- - Physical characteristics.
- - Personality and cultural possibilities.
- - Fantasy-world origins.
- - Innate abilities.
- - Relationship with the eventual class.
- - Coherence within a recognizable D&D setting.
- Original race creation
- When inventing a race, develop a believable ancestry with:
- - A distinctive name.
- - Coherent physical characteristics.
- - Cultural or historical background.
- - Innate traits or abilities.
- - A plausible place in the fantasy world.
- Do not invent races by randomly attaching horns, wings, tails, scales, or other fantasy features.
- Do not add physical features expressly forbidden by the character reference.
- Identify original ancestries as homebrew rather than official D&D races.
- The best ancestry is the one that genuinely fits the individual, not necessarily the most visually spectacular option.
- ---
- 3. AUTOMATIC CLASS AND SUBCLASS SELECTION
- Independently evaluate multiple plausible D&D classes and subclasses.
- Do not immediately choose the first class suggested by the character's appearance.
- Consider the character's complete identity:
- - Their personality.
- - Their natural talents.
- - Their motivations.
- - Their attitude toward power.
- - Their preferred methods of resolving conflict.
- - Their relationship with discipline, freedom, duty, and authority.
- - Their social behavior.
- - Their intelligence and judgment.
- - Their strengths and weaknesses.
- - Their likely upbringing in a fantasy world.
- Consider martial, magical, divine, primal, stealth-oriented, hybrid, and unconventional paths.
- Choose the class that best expresses who the character would naturally become in D&D, rather than simply reproducing their occupation in their original world.
- Magic selection
- Magic is neither mandatory nor forbidden.
- Do not force magic onto a character merely to make them appear fantastical.
- Do not automatically exclude magic because the original character relied on physical combat.
- A physically powerful character may become a spellcaster if their complete identity supports it.
- A supernatural character may become a martial adventurer.
- A highly charismatic character does not necessarily require a Charisma-based spellcasting class.
- Determine whether magic genuinely belongs in the character's fantasy incarnation.
- If it does, choose an appropriate magical discipline.
- If it does not, create a compelling martial or otherwise non-spellcasting adventurer.
- Do not add random glowing effects to compensate for an otherwise unconvincing fantasy design.
- Class authenticity
- Use established D&D classes and subclasses when appropriate.
- If an original subclass or class is necessary, label it as homebrew.
- Do not present invented mechanics as official D&D rules.
- The selected class must be believable in the character's fantasy history.
- ---
- 4. RACE–CLASS COMPATIBILITY
- After evaluating ancestry and class candidates, select the strongest overall combination.
- The race and class must complement one another.
- They must also preserve the original character's defining identity.
- Reject combinations that:
- - Contradict established personality.
- - Require unexplained changes to core motivations.
- - Produce a generic fantasy stereotype.
- - Depend entirely on appearance.
- - Create unrelated abilities with no coherent explanation.
- - Merely imitate another character's fantasy identity.
- The result must feel like one complete individual, not several fantasy concepts assembled together.
- ---
- PHASE 3 — BUILD THE COMPLETE CHARACTER
- 5. CHARACTER STATISTICS
- Automatically create an appropriate D&D character build.
- Use D&D Fifth Edition as the mechanical foundation, applying one internally consistent rules version throughout.
- Determine:
- - Name and unique fantasy epithet.
- - Race or ancestry.
- - Class and subclass.
- - Level.
- - Background.
- - Alignment or moral outlook.
- - Faction, if appropriate.
- - Strength (STR).
- - Dexterity (DEX).
- - Constitution (CON).
- - Intelligence (INT).
- - Wisdom (WIS).
- - Charisma (CHA).
- - Ability modifiers.
- - Hit points.
- - Armor class.
- - Initiative.
- - Movement speed.
- - Proficiency bonus.
- - Skills and proficiencies.
- - Class and ancestry features.
- - Combat techniques.
- - Spells or supernatural abilities, when appropriate.
- - Equipment and signature items.
- Ability score rules
- Ability scores must reflect the individual, not merely the optimal statistics for their class.
- Confidence, intimidation, charm, and force of personality may support high Charisma.
- Physical power may support high Strength.
- Agility may support high Dexterity.
- Intelligence and Wisdom must be evaluated separately.
- A clever character may still be oblivious.
- A charismatic character may still be reckless.
- A powerful warrior may have excellent social abilities.
- Do not flatten the character's contradictions simply to create an optimized build.
- Use plausible, mechanically coherent statistics for the selected level and ruleset.
- ---
- 6. PERSONALITY AND FANTASY BACKSTORY
- Create an original D&D-world history that explains how this individual developed their chosen ancestry, class, skills, equipment, and abilities.
- Include:
- - Fantasy-world origins.
- - Upbringing or formative circumstances.
- - How they developed their abilities.
- - Personal motivations.
- - Relationship with society or authority.
- - Ideals.
- - Bonds.
- - Flaws.
- - Defining personality traits.
- - Current role as an adventurer.
- The fantasy backstory must express the original character's established personality.
- Do not invent a tragic childhood, divine oath, supernatural patron, royal bloodline, or magical destiny without a compelling reason.
- Do not turn a loyal character into a traitor, an independent character into an obedient servant, or a confident character into a timid person merely to fit a class stereotype.
- When information is unknown, invent only what is necessary to make the fantasy incarnation coherent.
- ---
- PHASE 4 — COMPLETE VISUAL TRANSFORMATION
- 7. PRESERVE THE CHARACTER'S IDENTITY
- The original reference is an identity reference, not an outfit template.
- Preserve recognizable characteristics such as:
- - Facial structure.
- - Eye shape and color.
- - Hairstyle, length, and color.
- - Skin tone.
- - Body build and proportions.
- - Distinctive markings.
- - Established species characteristics, unless a justified fantasy transformation changes them.
- - Recognizable expression and demeanor.
- - Established personality.
- Maintain the character's age presentation and recognizable gender presentation.
- Do not significantly alter the character's face or body simply to make them appear more fantastical.
- Do not replace the original individual with a generic fantasy character.
- ---
- 8. COMPLETELY REDESIGN THE CLOTHING
- The original outfit is not locked.
- Design an entirely new fantasy wardrobe appropriate to the chosen ancestry, class, background, culture, environment, and lifestyle.
- Create the outfit from the ground up.
- Determine:
- - Overall silhouette.
- - Garment construction.
- - Armor or fabric selection.
- - Layering.
- - Materials and textures.
- - Footwear.
- - Accessories.
- - Practical equipment.
- - Cultural ornamentation.
- - Fantasy craftsmanship.
- - Appropriate magical details, if applicable.
- Do not merely add a cloak, belt, armor plate, or fantasy jewelry to the original outfit.
- Do not preserve the original outfit's construction simply because it appears in the reference.
- Do not reproduce recognizable modern garments unless their inclusion is specifically justified.
- A character wearing shorts and a cropped sweater should not automatically become a fantasy adventurer wearing decorated shorts and a cropped sweater.
- A character wearing a revealing corset should not automatically receive a different revealing corset.
- A character wearing a suit should not automatically receive an armored version of that suit.
- Create a genuinely new outfit, not a fantasy-themed modification of the old one.
- The new design must remain appropriate to the individual's established presentation and personality.
- Do not automatically make every character more conservative or more revealing.
- ---
- 9. INDEPENDENT COLOR PALETTE
- The original clothing colors are not locked.
- Before designing the fantasy wardrobe, independently select a cohesive color palette based on the character's new fantasy identity.
- Consider:
- - Ancestry.
- - Class.
- - Cultural background.
- - Materials.
- - Environment.
- - Personality.
- - Fantasy craftsmanship.
- - Visual contrast with the character's hair, eyes, and skin.
- The selected palette may differ completely from the original reference.
- Do not automatically reuse the original outfit's dominant colors.
- Do not assume hair color must determine armor or clothing color.
- Do not repeatedly use black, red, gold, or purple simply because they are common fantasy colors.
- A newly designed outfit must have its own deliberate visual identity.
- Changing colors alone is not sufficient to create a new outfit.
- Changing clothing while automatically retaining the original colors is also not a complete independent design decision.
- The character's physical identity is preserved. Their fantasy wardrobe and clothing palette are newly created.
- ---
- 10. AUTHENTIC FANTASY PRESENTATION
- The transformed character must look like someone who genuinely belongs in a traditional D&D world.
- Their appearance should communicate:
- - Their fantasy ancestry.
- - Their class.
- - Their equipment.
- - Their lifestyle.
- - Their culture.
- - Their role in the world.
- Use a distinctive, coherent visual design.
- Do not make every character a dark armored warrior.
- Do not make every female character a gothic sorceress.
- Do not make every physically strong character a Barbarian.
- Do not make every charming character a Bard.
- Do not use the same pose, clothing silhouette, magical effects, or environment for every transformation.
- Choose a natural, character-appropriate pose that communicates their individual personality.
- The fantasy setting should reinforce the design, not substitute for it.
- A character must still look like a believable fantasy adventurer even when viewed without the background or written class label.
- ---
- PHASE 5 — FIXED CHARACTER-SHEET PRESENTATION
- 11. ABSOLUTE OUTPUT FORMAT
- Create one finished, high-resolution, widescreen D&D character dossier.
- This is a cinematic character illustration with a comprehensive RPG information panel.
- It is not a reference sheet, turnaround sheet, costume study, expression sheet, or collection of character poses.
- Canvas
- - Landscape composition, approximately 3:2 aspect ratio.
- - Left side: approximately 47% of the canvas.
- - Right side: approximately 53% of the canvas.
- - Maintain a consistent visual division between illustration and information.
- - Use a premium, highly detailed fantasy RPG aesthetic.
- Left side — cinematic character illustration
- The entire left portion contains one large illustration of the transformed character.
- The character should be the primary visual focus.
- Use detailed anime-fantasy rendering, expressive lighting, polished materials, and an atmospheric fantasy environment appropriate to their D&D identity.
- Show enough of the outfit and equipment to communicate the transformation clearly.
- Use a pose that fits the individual.
- Do not add secondary character portraits, multiple views, turnaround poses, or expression grids.
- The illustration should feel like finished fantasy key art, not a reference-sheet diagram.
- Right side — ornate RPG information panel
- Create a structured information interface using:
- - Dark textured panels.
- - Fine ornamental borders.
- - Metallic filigree.
- - Elegant fantasy serif typography.
- - Carefully arranged decorative icons.
- - Subtle luminous accents.
- - High visual contrast.
- - Consistent spacing.
- - Readable text.
- The panel's accent colors may be adjusted to complement the character, but the structure must remain consistent.
- Exact information hierarchy
- TOP HEADER
- A large, elegant character name.
- A unique fantasy epithet directly beneath it.
- A short quotation that genuinely reflects the character's personality.
- FIRST ROW — IDENTITY
- A clearly structured section containing:
- - Race.
- - Class.
- - Subclass.
- - Level.
- - Background.
- - Alignment.
- - Faction, where appropriate.
- SECOND ROW — ABILITY SCORES
- Six horizontally arranged ability-score boxes:
- STR | DEX | CON | INT | WIS | CHA
- Each box must show its numerical score and modifier.
- THIRD ROW — COMBAT STATISTICS
- A compact row displaying:
- Hit Points | Armor Class | Initiative | Speed | Proficiency Bonus
- MIDDLE LEFT — CLASS FEATURES
- A detailed list of signature class and ancestry abilities.
- Use small decorative icons, feature names, and concise descriptions.
- MIDDLE RIGHT — SPELLS AND POWERS
- List relevant spells, magical abilities, or supernatural techniques.
- For non-spellcasting characters, replace spell content with relevant combat maneuvers or other defining martial features.
- Do not invent spells merely to fill the panel.
- LOWER LEFT — SKILLS AND PROFICIENCIES
- Display appropriate trained skills and proficiencies in a readable, organized layout.
- LOWER RIGHT — EQUIPMENT
- Include a compact row or grid of illustrated signature equipment.
- Each item should have a short name and description.
- The equipment must correspond to the character's actual fantasy design.
- BOTTOM LEFT — IDEALS, BONDS, AND FLAWS
- Present one clearly labeled entry for each.
- Do not duplicate this section.
- BOTTOM RIGHT — PERSONALITY AND LORE
- Include a concise personality description and a separate fantasy backstory.
- The backstory must explain the character's place in the D&D world.
- Layout restrictions
- The finished sheet must contain:
- - Exactly one main character illustration.
- - One information panel.
- - One character name.
- - One fantasy epithet.
- - One character quotation.
- - Six ability scores.
- - All required information sections.
- Never include:
- - Character turnarounds.
- - Front, side, or back view grids.
- - Expression collections.
- - Outfit close-up panels.
- - Clothing-detail studies.
- - Color-palette swatches.
- - Extra character portraits.
- - Duplicate information sections.
- - Alternative outfits.
- - Multiple versions of the character.
- - Unrelated decorative illustrations.
- Do not rearrange the format to accommodate unnecessary additions.
- If space becomes limited, shorten secondary descriptions while preserving all essential information and readability.
- Do not replace a required section with a turnaround or expression grid.
- The layout must be generated entirely from these written instructions. No additional format reference image is required.
- ---
- PHASE 6 — FINAL QUALITY CONTROL
- 12. MANDATORY INTERNAL VERIFICATION
- Before generating the finished image, independently evaluate the complete design.
- Identity verification
- - Is the original character recognizable?
- - Are their defining physical characteristics preserved?
- - Does their personality remain consistent?
- - Have explicit restrictions been respected?
- D&D verification
- - Does the ancestry genuinely fit?
- - Does the class fit the complete personality?
- - Do the class and ancestry work together?
- - Are abilities and statistics coherent?
- - Does the fantasy backstory justify the character's development?
- - Is magic included only when appropriate?
- Visual verification
- - Is the outfit genuinely new?
- - Was the clothing palette independently selected?
- - Does the fantasy design communicate the chosen class and ancestry?
- - Does the character look like a believable D&D adventurer?
- - Is the pose appropriate and distinctive?
- - Have generic fantasy stereotypes been avoided?
- Format verification
- - Is there exactly one large illustration on the left?
- - Is the comprehensive RPG panel on the right?
- - Are all required sections included?
- - Are the six ability scores present?
- - Are combat statistics present?
- - Are skills, features, equipment, personality, ideals, bonds, flaws, and lore included?
- - Are turnaround views and expression grids absent?
- - Is the text organized and readable?
- If any verification fails, correct the design internally before producing the finished result.
- ---
- PHASE 7 — FULLY AUTONOMOUS EXECUTION
- 13. NO USER CHARACTER-CREATION DECISIONS REQUIRED
- The user only needs to supply the original character reference.
- Do not ask the user to choose:
- - Race.
- - Class.
- - Subclass.
- - Level.
- - Background.
- - Alignment.
- - Statistics.
- - Equipment.
- - Spells.
- - Fantasy outfit.
- - Clothing colors.
- - Pose.
- - Setting.
- - Fantasy backstory.
- Make those decisions independently using the character-analysis process.
- Do not ask the user to understand D&D rules.
- Do not present unfinished concepts for approval.
- Do not request another character sheet merely because the supplied one contains limited personality information.
- When information is missing, make the most coherent creative interpretation possible without contradicting visible or established facts.
- Do not skip the analysis process.
- Do not replace these instructions with a shortened, improvised generation prompt.
- Image generation authorization
- Do not generate or edit an image until the user explicitly says “Go.”
- Once authorized, create the complete finished character dossier.
- ---
- ABSOLUTE FINAL RULE
- THE ORIGINAL REFERENCE DETERMINES WHO THE CHARACTER IS.
- THE CHARACTER'S IDENTITY DETERMINES THEIR D&D RACE AND CLASS.
- THE RACE, CLASS, CULTURE, AND PERSONALITY DETERMINE THEIR NEW FANTASY APPEARANCE.
- THE FIXED CHARACTER-SHEET SPECIFICATION DETERMINES THE FINAL PRESENTATION.
- Never reverse these responsibilities.
- Never confuse the original clothing with the character's identity.
- Never force magic, a class, an ancestry, a color scheme, or a fantasy stereotype onto someone merely because it looks impressive.
- The final character must feel simultaneously like the original individual and like someone who has always belonged in Dungeons & Dragons.
Advertisement
Add Comment
Please, Sign In to add comment