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- -- Checking if a Function is a Custom Exploit Function
- if is_sirhurt_function(some_function) then
- print("This is a SirHurt function!")
- end
- -- Bypassing Roblox's HTTP Restrictions
- local response = syn.request({
- Url = "https://api.example.com",
- Method = "GET",
- Headers = {
- ["User-Agent"] = "Synapse",
- ["Authorization"] = "Bearer your_token_here"
- }
- })
- print(response.Body)
- -- Getting Custom Environment Variables
- local var = getgenv().someVariable
- -- Spoofing Remote Event Arguments
- local remote = Instance.new("RemoteEvent")
- remote.OnClientEvent:Connect(function(arg1, arg2)
- -- Modify arguments before they're processed
- arg1 = "spoofed_value"
- arg2 = 999
- print(arg1, arg2)
- end)
- -- Checking if a Script is a Synapse Script
- if syn and syn.is_cached(script) then
- print("This script is cached by Synapse!")
- end
- -- Setting a Metamethod Hook
- local old_index = hookmetamethod(game, "__index", function(self, key)
- if key == "HumanoidRootPart" then
- return some_other_value
- end
- return old_index(self, key)
- end)
- -- Spoofing Key Input
- keypress(0x41) -- Simulates pressing the "A" key
- keyrelease(0x41) -- Simulates releasing the "A" key
- -- Spoofing Mouse Input
- mouse1click() -- Simulates a left mouse click
- mouse2click() -- Simulates a right mouse click
- -- Spoofing GUI Input
- mousemoverel(100, 0) -- Moves the mouse by 100 pixels on the X-axis
- -- Manipulating Roblox's Render Stepping
- setfpscap(120) -- Sets the FPS cap to 120
- -- Bypassing LocalScript Security
- local lplr = game:GetService("Players").LocalPlayer
- sethiddenproperty(lplr, "SimulationRadius", math.huge) -- Allows the player to simulate faraway objects
- -- Custom Input Bypasses
- local bypass_key = "some_key"
- setsecure(bypass_key, true)
- -- Altering Animation Playback
- local track = someHumanoid:LoadAnimation(someAnimation)
- track:Play()
- track:AdjustSpeed(2) -- Doubles the animation speed
- -- Hooking and Spoofing Rendering Functions
- hookfunction(Drawing.new, function(...)
- -- Custom drawing code here
- end)
- -- Manipulating Network Ownership
- setnetworkowner(part, player) -- Transfers network ownership of a part to a player
- -- Manipulating Instances
- getrenv().Instance.new = function(className, parent)
- if className == "Part" then
- local part = Instance.new("Part")
- part.Size = Vector3.new(100, 100, 100) -- Makes every new part huge
- part.Parent = parent
- return part
- end
- end
- -- Custom Synapse UI Functions
- syn.protect_gui(someUIElement)
- syn.unprotect_gui(someUIElement)
- -- Drawing on the Screen
- local circle = Drawing.new("Circle")
- circle.Position = Vector2.new(100, 100)
- circle.Radius = 50
- circle.Color = Color3.new(1, 0, 0)
- circle.Filled = true
- circle.Visible = true
- -- Custom Asset Loading for UI
- local image = getcustomasset("rbxassetid://654321")
- local imageLabel = Instance.new("ImageLabel")
- imageLabel.Image = image
- imageLabel.Parent = someUIElement
- -- Global Environment Access
- local genv = getgenv()
- local renv = getrenv()
- -- Making Read-Only Tables Writable
- setreadonly(_G, false)
- -- Function Hooking
- local old_function = hookfunction(some_function, new_function)
- -- Checking if Function is from a Specific Exploit
- if is_synapse_function(some_function) then
- print("This is a Synapse function!")
- end
- -- Simulating Touch Interest
- firetouchinterest(part1, part2, 0) -- 0 for touch begin, 1 for touch end
- -- Getting Connections of an Event
- local connections = getconnections(SomeEvent)
- -- Firing ClickDetector
- fireclickdetector(clickDetector)
- -- Firing a Signal
- firesignal(SomeEvent, ...)
- -- Loading Custom Assets
- local asset = getcustomasset("rbxassetid://123456")
- -- File Operations
- writefile("filename.txt", "content")
- local content = readfile("filename.txt")
- local exists = isfile("filename.txt")
- -- Executing Lua Code from a String
- local result = loadstring("return 2+2")()
- print(result) -- Outputs 4
- -- Accessing the Raw Metatable
- local mt = getrawmetatable(someObject)
- -- Copying to Clipboard
- setclipboard("This text is now in your clipboard!")
- -- Exploit Console Output
- rconsoleprint("This is a regular message\n")
- rconsolewarn("This is a warning message\n")
- rconsoleerr("This is an error message\n")
- -- Making HTTP Requests
- local response = httprequest({Url = "https://api.example.com", Method = "GET"})
- print(response.Body)
- -- Protecting a GUI
- syn.protect_gui(someGuiObject)
- -- Making an HTTP Request with Synapse
- local response = syn.request({Url = "https://api.example.com", Method = "GET"})
- print(response.Body)
- -- Checking Caller
- if checkcaller() then
- print("This function was called by the script itself.")
- end
- -- Getting and Setting Namecall Method
- local method = getnamecallmethod()
- setnamecallmethod("FireServer")
- -- Queueing Code to Run After Teleport
- queue_on_teleport("loadstring('print(\"Hello, World!\")')()")
- -- Firing Remote Events and Remote Functions
- local remoteEvent = game:GetService("ReplicatedStorage"):WaitForChild("SomeRemoteEvent")
- remoteEvent:FireServer("argument1", "argument2")
- local remoteFunction = game:GetService("ReplicatedStorage"):WaitForChild("SomeRemoteFunction")
- local result = remoteFunction:InvokeServer("argument1", "argument2")
- -- Firing ProximityPrompt
- local proximityPrompt = workspace:WaitForChild("SomeProximityPrompt")
- fireproximityprompt(proximityPrompt, 1, true) -- Simulates interaction with the ProximityPrompt
- -- Firing Remote Events on a Specific Player
- local remoteEvent = game:GetService("ReplicatedStorage"):WaitForChild("SomeRemoteEvent")
- fireevent(remoteEvent, game.Players.SomePlayer, "argument1", "argument2") -- Fires the event for a specific player
- -- Firing MouseClick Event (Specific to Exploits)
- local clickDetector = workspace:WaitForChild("SomePart"):WaitForChild("ClickDetector")
- fireclickdetector(clickDetector, 0) -- Simulates a click on a ClickDetector
- -- Firing Touched Event
- local part1 = workspace:WaitForChild("Part1")
- local part2 = workspace:WaitForChild("Part2")
- firetouchinterest(part1, part2, 0) -- 0 for touch begin, 1 for touch end
- -- Firing Bindable Events
- local bindableEvent = Instance.new("BindableEvent")
- bindableEvent.Event:Connect(function(arg)
- print("BindableEvent fired with argument:", arg)
- end)
- bindableEvent:Fire("some_argument") -- Fires a custom BindableEvent
- -- Firing Bindable Functions
- local bindableFunction = Instance.new("BindableFunction")
- bindableFunction.OnInvoke = function(arg)
- return "Response from BindableFunction with argument: " .. tostring(arg)
- end
- local result = bindableFunction:Invoke("some_argument")
- print(result)
- -- Firing Server-Sided Events
- local player = game:GetService("Players").LocalPlayer
- local part = workspace:WaitForChild("SomePart")
- fireserverevent(player, part, "SomeEventName", "argument1", "argument2")
- -- Firing Touch Transmitter (Simulates Touching a GUI Button)
- local button = game:GetService("Players").LocalPlayer.PlayerGui.SomeScreenGui.SomeButton
- firetouchtransmitter(button)
- -- Firing Signal on a Specific Player (For Exploits that Support It)
- local event = game:GetService("ReplicatedStorage"):WaitForChild("SomeEvent")
- fireplayersignal(event, game.Players.SomePlayer, "argument1", "argument2")
- -- Firing Signal to Replicate a Button Click
- local button = game:GetService("Players").LocalPlayer.PlayerGui.SomeScreenGui.SomeButton
- fireguievent(button, "MouseButton1Click") -- Simulates a button click
- -- Gets instances based on a specific name or class name
- local instances = getinstances("Part") -- Retrieves all instances of class "Part"
- -- Gets an instance that no longer exists in the game (e.g., deleted or parented to nil)
- local nilInstance = getnilinstances() -- Retrieves instances that are parented to `nil`
- -- Retrieves the global environment of a specific script or function
- local globalEnv = getgenv() -- Gets the global environment
- local scriptEnv = getsenv(someScript) -- Gets the script environment for a LocalScript
- -- Gets the metatable of an instance or a table
- local mt = getrawmetatable(someInstance) -- Retrieves the raw metatable
- -- Retrieves the original function before it was hooked
- local originalFunction = getupvalue(someFunction, index) -- Retrieves an upvalue from a function
- -- Retrieves all upvalues of a function
- local upvalues = debug.getupvalues(someFunction) -- Gets all upvalues of a function
- -- Retrieves all constants of a function (from its bytecode)
- local constants = debug.getconstants(someFunction) -- Retrieves constants used by a function
- -- Retrieves all children of an instance, including those parented to `nil`
- local allChildren = getnilinstances() -- Gets instances parented to `nil`
- -- Gets the registry table, where Roblox stores all global references
- local registry = debug.getregistry() -- Retrieves the Lua registry table
- -- Retrieves all signals connected to a specific event
- local connections = getconnections(someEvent) -- Retrieves all connections to a specific event
- -- Gets the name of the current method being called (usually inside __namecall metamethod)
- local methodName = getnamecallmethod() -- Retrieves the method name in a Namecall operation
- -- Retrieves the current identity level (used in exploits for privilege escalation)
- local identity = getidentity() -- Gets the current script context identity
- -- Gets the data model (the main Roblox game object, similar to `game` but more privileged)
- local dataModel = getdatamodel() -- Retrieves the DataModel (core game object)
- -- Gets the currently focused window or viewport (used in exploit UIs)
- local focusedWindow = getfocusedwindow() -- Retrieves the currently focused window
- -- Gets the replicated storage (often for interacting with game data)
- local replicatedStorage = getreplicatedstorage() -- Retrieves the ReplicatedStorage service
- -- Retrieves the replicated first service, which is loaded before all other services
- local replicatedFirst = getreplicatedfirst() -- Retrieves the ReplicatedFirst service
- -- Gets the camera (used for camera manipulation in exploits)
- local camera = getcamera() -- Retrieves the Camera object
- -- Gets a player's user ID from their username (used in various exploits)
- local userId = getuseridfromusername("PlayerName") -- Retrieves the user ID from a username
- -- Gets the user's clipboard content (if the exploit environment supports it)
- local clipboardContent = getclipboard() -- Retrieves the current clipboard content
- -- Retrieves a list of loaded modules in the game
- local loadedModules = getloadedmodules() -- Retrieves all currently loaded modules
- -- Gets the mouse input (often used in aimbot or other input-based exploits)
- local mouse = getmouse() -- Retrieves the player's mouse object
- -- Gets the player's character or HumanoidRootPart
- local character = getcharacter(game.Players.LocalPlayer) -- Retrieves the player's character
- local hrp = gethrp(game.Players.LocalPlayer) -- Retrieves the HumanoidRootPart
- -- Retrieves the player's current input object (keyboard, mouse, etc.)
- local inputObject = getinput() -- Retrieves the current input object
- -- Gets all services in the game (similar to game:GetService)
- local services = getservices() -- Retrieves all game services
- -- Retrieves the player's TeamColor
- local teamColor = getteamcolor(game.Players.LocalPlayer) -- Gets the player's team color
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