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SigmaBoy456

Roblox Exploit keyword #2

Aug 9th, 2024 (edited)
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  1. -- Checking if a Function is a Custom Exploit Function
  2. if is_sirhurt_function(some_function) then
  3. print("This is a SirHurt function!")
  4. end
  5.  
  6. -- Bypassing Roblox's HTTP Restrictions
  7. local response = syn.request({
  8. Url = "https://api.example.com",
  9. Method = "GET",
  10. Headers = {
  11. ["User-Agent"] = "Synapse",
  12. ["Authorization"] = "Bearer your_token_here"
  13. }
  14. })
  15. print(response.Body)
  16.  
  17. -- Getting Custom Environment Variables
  18. local var = getgenv().someVariable
  19.  
  20. -- Spoofing Remote Event Arguments
  21. local remote = Instance.new("RemoteEvent")
  22. remote.OnClientEvent:Connect(function(arg1, arg2)
  23. -- Modify arguments before they're processed
  24. arg1 = "spoofed_value"
  25. arg2 = 999
  26. print(arg1, arg2)
  27. end)
  28.  
  29. -- Checking if a Script is a Synapse Script
  30. if syn and syn.is_cached(script) then
  31. print("This script is cached by Synapse!")
  32. end
  33.  
  34. -- Setting a Metamethod Hook
  35. local old_index = hookmetamethod(game, "__index", function(self, key)
  36. if key == "HumanoidRootPart" then
  37. return some_other_value
  38. end
  39. return old_index(self, key)
  40. end)
  41.  
  42. -- Spoofing Key Input
  43. keypress(0x41) -- Simulates pressing the "A" key
  44. keyrelease(0x41) -- Simulates releasing the "A" key
  45.  
  46. -- Spoofing Mouse Input
  47. mouse1click() -- Simulates a left mouse click
  48. mouse2click() -- Simulates a right mouse click
  49.  
  50. -- Spoofing GUI Input
  51. mousemoverel(100, 0) -- Moves the mouse by 100 pixels on the X-axis
  52.  
  53. -- Manipulating Roblox's Render Stepping
  54. setfpscap(120) -- Sets the FPS cap to 120
  55.  
  56. -- Bypassing LocalScript Security
  57. local lplr = game:GetService("Players").LocalPlayer
  58. sethiddenproperty(lplr, "SimulationRadius", math.huge) -- Allows the player to simulate faraway objects
  59.  
  60. -- Custom Input Bypasses
  61. local bypass_key = "some_key"
  62. setsecure(bypass_key, true)
  63.  
  64. -- Altering Animation Playback
  65. local track = someHumanoid:LoadAnimation(someAnimation)
  66. track:Play()
  67. track:AdjustSpeed(2) -- Doubles the animation speed
  68.  
  69. -- Hooking and Spoofing Rendering Functions
  70. hookfunction(Drawing.new, function(...)
  71. -- Custom drawing code here
  72. end)
  73.  
  74. -- Manipulating Network Ownership
  75. setnetworkowner(part, player) -- Transfers network ownership of a part to a player
  76.  
  77. -- Manipulating Instances
  78. getrenv().Instance.new = function(className, parent)
  79. if className == "Part" then
  80. local part = Instance.new("Part")
  81. part.Size = Vector3.new(100, 100, 100) -- Makes every new part huge
  82. part.Parent = parent
  83. return part
  84. end
  85. end
  86.  
  87. -- Custom Synapse UI Functions
  88. syn.protect_gui(someUIElement)
  89. syn.unprotect_gui(someUIElement)
  90.  
  91. -- Drawing on the Screen
  92. local circle = Drawing.new("Circle")
  93. circle.Position = Vector2.new(100, 100)
  94. circle.Radius = 50
  95. circle.Color = Color3.new(1, 0, 0)
  96. circle.Filled = true
  97. circle.Visible = true
  98.  
  99. -- Custom Asset Loading for UI
  100. local image = getcustomasset("rbxassetid://654321")
  101. local imageLabel = Instance.new("ImageLabel")
  102. imageLabel.Image = image
  103. imageLabel.Parent = someUIElement
  104. -- Global Environment Access
  105. local genv = getgenv()
  106. local renv = getrenv()
  107.  
  108. -- Making Read-Only Tables Writable
  109. setreadonly(_G, false)
  110.  
  111. -- Function Hooking
  112. local old_function = hookfunction(some_function, new_function)
  113.  
  114. -- Checking if Function is from a Specific Exploit
  115. if is_synapse_function(some_function) then
  116. print("This is a Synapse function!")
  117. end
  118.  
  119. -- Simulating Touch Interest
  120. firetouchinterest(part1, part2, 0) -- 0 for touch begin, 1 for touch end
  121.  
  122. -- Getting Connections of an Event
  123. local connections = getconnections(SomeEvent)
  124.  
  125. -- Firing ClickDetector
  126. fireclickdetector(clickDetector)
  127.  
  128. -- Firing a Signal
  129. firesignal(SomeEvent, ...)
  130.  
  131. -- Loading Custom Assets
  132. local asset = getcustomasset("rbxassetid://123456")
  133.  
  134. -- File Operations
  135. writefile("filename.txt", "content")
  136. local content = readfile("filename.txt")
  137. local exists = isfile("filename.txt")
  138.  
  139. -- Executing Lua Code from a String
  140. local result = loadstring("return 2+2")()
  141. print(result) -- Outputs 4
  142.  
  143. -- Accessing the Raw Metatable
  144. local mt = getrawmetatable(someObject)
  145.  
  146. -- Copying to Clipboard
  147. setclipboard("This text is now in your clipboard!")
  148.  
  149. -- Exploit Console Output
  150. rconsoleprint("This is a regular message\n")
  151. rconsolewarn("This is a warning message\n")
  152. rconsoleerr("This is an error message\n")
  153.  
  154. -- Making HTTP Requests
  155. local response = httprequest({Url = "https://api.example.com", Method = "GET"})
  156. print(response.Body)
  157.  
  158. -- Protecting a GUI
  159. syn.protect_gui(someGuiObject)
  160.  
  161. -- Making an HTTP Request with Synapse
  162. local response = syn.request({Url = "https://api.example.com", Method = "GET"})
  163. print(response.Body)
  164.  
  165. -- Checking Caller
  166. if checkcaller() then
  167. print("This function was called by the script itself.")
  168. end
  169.  
  170. -- Getting and Setting Namecall Method
  171. local method = getnamecallmethod()
  172. setnamecallmethod("FireServer")
  173.  
  174. -- Queueing Code to Run After Teleport
  175. queue_on_teleport("loadstring('print(\"Hello, World!\")')()")
  176. -- Firing Remote Events and Remote Functions
  177. local remoteEvent = game:GetService("ReplicatedStorage"):WaitForChild("SomeRemoteEvent")
  178. remoteEvent:FireServer("argument1", "argument2")
  179.  
  180. local remoteFunction = game:GetService("ReplicatedStorage"):WaitForChild("SomeRemoteFunction")
  181. local result = remoteFunction:InvokeServer("argument1", "argument2")
  182.  
  183. -- Firing ProximityPrompt
  184. local proximityPrompt = workspace:WaitForChild("SomeProximityPrompt")
  185. fireproximityprompt(proximityPrompt, 1, true) -- Simulates interaction with the ProximityPrompt
  186.  
  187. -- Firing Remote Events on a Specific Player
  188. local remoteEvent = game:GetService("ReplicatedStorage"):WaitForChild("SomeRemoteEvent")
  189. fireevent(remoteEvent, game.Players.SomePlayer, "argument1", "argument2") -- Fires the event for a specific player
  190.  
  191. -- Firing MouseClick Event (Specific to Exploits)
  192. local clickDetector = workspace:WaitForChild("SomePart"):WaitForChild("ClickDetector")
  193. fireclickdetector(clickDetector, 0) -- Simulates a click on a ClickDetector
  194.  
  195. -- Firing Touched Event
  196. local part1 = workspace:WaitForChild("Part1")
  197. local part2 = workspace:WaitForChild("Part2")
  198. firetouchinterest(part1, part2, 0) -- 0 for touch begin, 1 for touch end
  199.  
  200. -- Firing Bindable Events
  201. local bindableEvent = Instance.new("BindableEvent")
  202. bindableEvent.Event:Connect(function(arg)
  203. print("BindableEvent fired with argument:", arg)
  204. end)
  205. bindableEvent:Fire("some_argument") -- Fires a custom BindableEvent
  206.  
  207. -- Firing Bindable Functions
  208. local bindableFunction = Instance.new("BindableFunction")
  209. bindableFunction.OnInvoke = function(arg)
  210. return "Response from BindableFunction with argument: " .. tostring(arg)
  211. end
  212. local result = bindableFunction:Invoke("some_argument")
  213. print(result)
  214.  
  215. -- Firing Server-Sided Events
  216. local player = game:GetService("Players").LocalPlayer
  217. local part = workspace:WaitForChild("SomePart")
  218. fireserverevent(player, part, "SomeEventName", "argument1", "argument2")
  219.  
  220. -- Firing Touch Transmitter (Simulates Touching a GUI Button)
  221. local button = game:GetService("Players").LocalPlayer.PlayerGui.SomeScreenGui.SomeButton
  222. firetouchtransmitter(button)
  223.  
  224. -- Firing Signal on a Specific Player (For Exploits that Support It)
  225. local event = game:GetService("ReplicatedStorage"):WaitForChild("SomeEvent")
  226. fireplayersignal(event, game.Players.SomePlayer, "argument1", "argument2")
  227.  
  228. -- Firing Signal to Replicate a Button Click
  229. local button = game:GetService("Players").LocalPlayer.PlayerGui.SomeScreenGui.SomeButton
  230. fireguievent(button, "MouseButton1Click") -- Simulates a button click
  231. -- Gets instances based on a specific name or class name
  232. local instances = getinstances("Part") -- Retrieves all instances of class "Part"
  233.  
  234. -- Gets an instance that no longer exists in the game (e.g., deleted or parented to nil)
  235. local nilInstance = getnilinstances() -- Retrieves instances that are parented to `nil`
  236.  
  237. -- Retrieves the global environment of a specific script or function
  238. local globalEnv = getgenv() -- Gets the global environment
  239. local scriptEnv = getsenv(someScript) -- Gets the script environment for a LocalScript
  240.  
  241. -- Gets the metatable of an instance or a table
  242. local mt = getrawmetatable(someInstance) -- Retrieves the raw metatable
  243.  
  244. -- Retrieves the original function before it was hooked
  245. local originalFunction = getupvalue(someFunction, index) -- Retrieves an upvalue from a function
  246.  
  247. -- Retrieves all upvalues of a function
  248. local upvalues = debug.getupvalues(someFunction) -- Gets all upvalues of a function
  249.  
  250. -- Retrieves all constants of a function (from its bytecode)
  251. local constants = debug.getconstants(someFunction) -- Retrieves constants used by a function
  252.  
  253. -- Retrieves all children of an instance, including those parented to `nil`
  254. local allChildren = getnilinstances() -- Gets instances parented to `nil`
  255.  
  256. -- Gets the registry table, where Roblox stores all global references
  257. local registry = debug.getregistry() -- Retrieves the Lua registry table
  258.  
  259. -- Retrieves all signals connected to a specific event
  260. local connections = getconnections(someEvent) -- Retrieves all connections to a specific event
  261.  
  262. -- Gets the name of the current method being called (usually inside __namecall metamethod)
  263. local methodName = getnamecallmethod() -- Retrieves the method name in a Namecall operation
  264.  
  265. -- Retrieves the current identity level (used in exploits for privilege escalation)
  266. local identity = getidentity() -- Gets the current script context identity
  267.  
  268. -- Gets the data model (the main Roblox game object, similar to `game` but more privileged)
  269. local dataModel = getdatamodel() -- Retrieves the DataModel (core game object)
  270.  
  271. -- Gets the currently focused window or viewport (used in exploit UIs)
  272. local focusedWindow = getfocusedwindow() -- Retrieves the currently focused window
  273.  
  274. -- Gets the replicated storage (often for interacting with game data)
  275. local replicatedStorage = getreplicatedstorage() -- Retrieves the ReplicatedStorage service
  276.  
  277. -- Retrieves the replicated first service, which is loaded before all other services
  278. local replicatedFirst = getreplicatedfirst() -- Retrieves the ReplicatedFirst service
  279.  
  280. -- Gets the camera (used for camera manipulation in exploits)
  281. local camera = getcamera() -- Retrieves the Camera object
  282.  
  283. -- Gets a player's user ID from their username (used in various exploits)
  284. local userId = getuseridfromusername("PlayerName") -- Retrieves the user ID from a username
  285.  
  286. -- Gets the user's clipboard content (if the exploit environment supports it)
  287. local clipboardContent = getclipboard() -- Retrieves the current clipboard content
  288.  
  289. -- Retrieves a list of loaded modules in the game
  290. local loadedModules = getloadedmodules() -- Retrieves all currently loaded modules
  291.  
  292. -- Gets the mouse input (often used in aimbot or other input-based exploits)
  293. local mouse = getmouse() -- Retrieves the player's mouse object
  294.  
  295. -- Gets the player's character or HumanoidRootPart
  296. local character = getcharacter(game.Players.LocalPlayer) -- Retrieves the player's character
  297. local hrp = gethrp(game.Players.LocalPlayer) -- Retrieves the HumanoidRootPart
  298.  
  299. -- Retrieves the player's current input object (keyboard, mouse, etc.)
  300. local inputObject = getinput() -- Retrieves the current input object
  301.  
  302. -- Gets all services in the game (similar to game:GetService)
  303. local services = getservices() -- Retrieves all game services
  304.  
  305. -- Retrieves the player's TeamColor
  306. local teamColor = getteamcolor(game.Players.LocalPlayer) -- Gets the player's team color
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