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- local weaponDefs = {
- lightbeamlaser = {
- badTargetCategory = [[ARMORED BUILDING VTOL]],
- TargetMoveError = 0.3,
- AreaOfEffect = 1,
- avoidFeature = false,
- avoidFriendly = false,
- beamTime = 0.2,
- beamlaser = true,
- collideFeature = false,
- collideFriendly = false,
- coreThickness = 0.2,
- duration = 0.2,
- explosionGenerator = "custom:genericshellexplosion-small-sparks-burn",
- energypershot = 1.6,
- fallOffRate = 1,
- fireStarter = 50,
- interceptedByShieldType = 4,
- impulsefactor = 0.1,
- lineOfSight = true,
- laserflaresize = 5,
- largebeamlaser = true,
- leadlimit = 10,
- minintensity = 1,
- name = "Laser",
- range = 300,
- reloadtime = 0.2,
- WeaponType = "BeamLaser",
- rgbColor = "0.5 0 0",
- rgbColor2 = "0.8 0.8 0.8",
- soundTrigger = true,
- soundstart = "amphibbuggytankshothit.wav",
- -- soundHit = "amphibbuggytankshothit.wav",
- scrollspeed = 5,
- texture1 = "lightning",
- texture2 = "laserend",
- thickness = 5,
- tolerance = 3000,
- turret = true,
- weaponVelocity = 1000,
- waterweapon = true,
- customparams = {
- damagetype = "eamphibbuggy",
- --Upgrades--
- upgradeClass = "groundweapons",
- },
- damage = {
- default = 32, -- multiply * 1.2 for correct dps output
- },
- },
- }
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