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  1. [ResourceSystem] CResourceSystem Init
  2. [RenderSystem] Loaded video settings config from 'cfg/video.txt'
  3. [RenderSystem] Unable to open GL shader cache TOC /Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/shadercache/gl/shaders.toc file - might not exist yet.
  4. failed to dlopen /Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/bin/osx64/dota2.app/Contents/MacOS/librenderdoc.dylib error=dlopen(/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/bin/osx64/dota2.app/Contents/MacOS/librenderdoc.dylib, 9): image not found
  5. failed to dlopen librenderdoc.dylib error=dlopen(librenderdoc.dylib, 9): image not found
  6. ERROR: HangWatchdogInternal_BeginScope() - Hang watchdog not implemented for this platform!
  7. ERROR: HangWatchdogInternal_EndScope() - Hang watchdog not implemented for this platform!
  8. [Filesystem] ---------------
  9. [Filesystem] Path ID: File Path:
  10. [Filesystem] ADDONS "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota_addons/"
  11. [Filesystem] CONTENT "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota/"
  12. [Filesystem] CONTENT "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/core/"
  13. [Filesystem] CONTENTADDONS "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota_addons/"
  14. [Filesystem] CONTENTROOT "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/"
  15. [Filesystem] DEFAULT_WRITE_PATH "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk
  16. [Filesystem] DEFAULT_WRITE_PATH "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/"
  17. [Filesystem] EXECUTABLE_PATH "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/bin/osx64/dota2.app/Contents/MacOS/"
  18. [Filesystem] GAME "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk
  19. [Filesystem] GAME "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk
  20. [Filesystem] GAME "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/shaders_pcgl.vpk" (vpk) /Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/shaders_pcgl.vpk
  21. [Filesystem] GAME "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/shaders_pcgl.vpk" (vpk) /Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/shaders_pcgl.vpk
  22. [Filesystem] GAME "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/"
  23. [Filesystem] GAME "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/"
  24. [Filesystem] GAMEBIN "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/osx64/"
  25. [Filesystem] GAMEBIN "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/"
  26. [Filesystem] GAMEBIN "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/osx64/"
  27. [Filesystem] GAMEBIN "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/"
  28. [Filesystem] GAMEROOT "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/"
  29. [Filesystem] MOD "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk
  30. [Filesystem] MOD "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/"
  31. [Filesystem] PLATFORM "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk
  32. [Filesystem] PLATFORM "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/"
  33. [Filesystem] SHADER_SOURCE "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/"
  34. [Filesystem] SHADER_SOURCE "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/core/"
  35. [Filesystem] SHADER_SOURCE "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_addons/"
  36. [Filesystem] SHADER_SOURCE "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_core/"
  37. [Filesystem] SHADER_SOURCE_MOD "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/"
  38. [Filesystem] SHADER_SOURCE_ROOT "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/"
  39. [CommandLine] command line arguments:
  40. [CommandLine] -perfectworld -con_logfile
  41. [SteamDatagramClient] Loaded default network config file. Loaded revision 105 OK
  42. [SteamDatagramClient] Loaded cached network config file. Data contains revision 105, not newer than current revision 105; ignoring.
  43. [SteamDatagramClient] Starting ping measurement
  44. [Networking] Network System Initialized
  45. [Networking] 127.0.0.1: lo0
  46. [Networking] 192.168.1.8: en0
  47. [Networking] 192.168.2.1: vboxnet2
  48. [Networking] 10.8.1.241: utun1
  49. WARNING: unable to link dump_modifier_list and dump_modifier_list because both ConCommands are not marked FCVAR_LINKED_CONCOMMAND
  50. Physics Console Communications is not initialized
  51. [SplitScreen] Game supporting (2) split screen players
  52. [SoundSystem] Sound Initialization: Finish, Sampling Rate: 44100
  53. ConVarRef r_dota_force_forward doesn't point to an existing ConVar
  54. [Networking] AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category!
  55. [Networking] AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category!
  56. [RenderSystem] Bailing out of OnBlockForQuery after 0.500 seconds
  57. Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NO_INVIS!
  58. Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE!
  59. [Networking] CEntitySystem::BuildEntityNetworking (parallel build of server) took 175.876 msecs for 727 out of 748 classes
  60. [Server] SV: parsing 'scripts/items/items_game.txt' took 843.672 msec
  61. Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NO_INVIS!
  62. Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE!
  63. ReadSteamRemoteStorageFile( bufOut, "cfg/dotakeys_personal.lst" ) -> 0.001506 seconds
  64. ReadSteamRemoteStorageFile( bufOut, "scripts/clientstorage.txt" ) -> 0.000791 seconds
  65. ReadSteamRemoteStorageFile( bufOut, "cfg/pending_replay_requests.lst" ) -> 0.000702 seconds
  66. [Workshop] Requesting page 1 of items
  67. [Workshop] Requesting page 1 of items
  68. [Workshop] Requesting page 1 of items
  69. [Networking] CEntitySystem::BuildEntityNetworking (parallel build of client) took 193.666 msecs for 733 out of 756 classes
  70. [RenderSystem] Bailing out of OnBlockForQuery after 0.500 seconds
  71. [Client] CL: parsing 'scripts/items/items_game.txt' took 848.395 msec
  72. ReadSteamRemoteStorageFile( bufOut, "cfg/dota_player_loadout_shuffle.txt" ) -> 0.001461 seconds
  73. Telling Steam it is safe to update the app
  74. [ResourceSystem] Error loading resource file "soundevents/soundevents_test.vsndevts_c" (Error: ERROR_FILEOPEN)
  75. name[ 0 ] changing from 'unnamed' to 'Akuma'
  76. name[ 0 ] changing from 'Akuma' to 'Akuma'
  77. [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 1 )
  78. ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN
  79. [EngineServiceManager] SwitchToLoop levelload requested: id [1] addons []
  80. ReadSteamRemoteStorageFile( bufOut, "scripts/dota_acknowledged_violators.txt" ) -> 0.000711 seconds
  81. ReadSteamRemoteStorageFile( bufOut, "scripts/lobby_settings.txt" ) -> 0.000808 seconds
  82. [HostStateManager] Idle (levelload)
  83. ReadSteamRemoteStorageFile( bufOut, "cfg/chat.cfg" ) -> 0.000649 seconds
  84. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 12386 (14060 input number was)
  85. [SteamDatagramClient] Failed to communicate with routing cluster 'pwz'.
  86. [SplitScreen] Writing configuration for slot 0
  87. [SteamDatagramClient] Got network config from CDN. Data contains revision 105, not newer than current revision 105; ignoring.
  88. [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
  89. [EngineServiceManager] SwitchToLoop game requested: id [1] addons []
  90. [Server] SV: maxplayers set to 1
  91. Initializing script VM...
  92. ...done
  93. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 11806 (13678 input number was)
  94. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 7681 (12217 input number was)
  95. Warning: have 7 in use and 0 free per-frame memory stacks outstanding. The oldest stack was created at present 2, and we're now on present 2
  96. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 1804 (7859 input number was)
  97. [Server] SV: Spawn Server: <empty>
  98. [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
  99. [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
  100. [Client] CL: Connected to 'loopback'
  101. [Server] SV: Sending server info to client 'Akuma' at loopback
  102. [Server] SV: WriteInitialSpawnGroups sending 1 groups
  103. [Client] Game: "Dota 2"
  104. [Client] Map: "<empty>"
  105. [Client] Players: 1 (0 bots) / 1 humans
  106. [Client] Build: 7447 (revision 3920633)
  107. [Client] Server Number: 1
  108. [SignonState] CL: CNetworkGameClient::ProcessServerInfo
  109. Initializing script VM...
  110. ...done
  111. ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000497 seconds
  112. [GCClient] In logon queue; waiting for GC to confirm connection.
  113. [Client] CL: CGameClientConnectPrerequisite connection succeeded
  114. ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
  115. [Server] SV: IGameSystem::LoopActivateAllSystems
  116. [Host] HO: IGameSystem::LoopActivateAllSystems
  117. [Server] SV: Game started
  118. [Client] CL: IGameSystem::LoopActivateAllSystems
  119. ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000329 seconds
  120. [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
  121. [Server] SV: Sending full update to client Akuma (reason: initial update)
  122. [Client] CL: Receiving uncompressed update from server
  123. [Client] CL: Signon traffic "client": incoming 35.111 KB [6 pkts], outgoing 1.272 KB [7 pkts]
  124. Encountered entity that cannot be used in portrait maps - info_player_start_dota
  125. ConVarRef dota_camera_toggle_select_to_follow doesn't point to an existing ConVar
  126. [GCClient] Received client welcome from GC.
  127. Failed to load default word filter list: resource/word_filter_default_1.txt
  128. GC reported matchgroups version 104
  129. [WeekendTourney] Received weekend tourney schedule.
  130. Failed to load inventory scratchpad information file "cfg/dota_player_scratchpad.txt"!
  131. [WeekendTourney] Auto selecting weekend tourney division 'china' based on ping to best region of 7ms
  132. [WeekendTourney] Selected division changed to 'china'
  133. [SteamDatagramClient] Ping measurement completed
  134. [SplitScreen] Writing configuration for slot 0
  135. [SteamDatagramClient] Received Steam datagram ticket for server [A:1:3065801735:8448]. match_id=3131431765 mm=0 flg=
  136. WriteSteamRemoteStorageFileAsync( "scripts/dota_local_disk_lobby_data.txt" ) -> at 50.589
  137. Telling Steam not to update the app for the next 900 seconds
  138. LOBBY STATE RUN: lobby 25043931002501698: Player AccountID 73727298 connecting to MatchID 3131431765 at ServerID [A:1:3065801735:8448] 61.182.135.106:27070 172.27.2.89:27070
  139. [HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (61.182.135.106:27070 172.27.2.89:27070), 2 )
  140. CAsyncWriteInProgress::OnComplete( "scripts/dota_local_disk_lobby_data.txt" ) -> Success at 50.592
  141. [EngineServiceManager] SwitchToLoop remoteconnect requested: id [2] addons []
  142. [Client] CL: IGameSystem::LoopDeactivateAllSystems
  143. WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 50.684
  144. [Client] CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
  145. [Server] SV: IGameSystem::LoopDeactivateAllSystems
  146. [Host] HO: IGameSystem::LoopDeactivateAllSystems
  147. [Server] SV: Disconnect client 'Akuma' from server(1): NETWORK_DISCONNECT_SHUTDOWN
  148. WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 50.694
  149. [Networking] Network socket 'client' opened on port 62112
  150. [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
  151. CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 81.153
  152. CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 81.154
  153. [Client] Sending connect to 61.182.135.106:27070
  154. Telling Steam it is safe to update the app
  155. [Client] Received S2C_CHALLENGE [2930551408 auth 3] from 61.182.135.106:27070
  156. [Client] Sending C2S_CONNECT [44 protocol 2930551408 auth 3] to 61.182.135.106:27070
  157. [Client] Received S2C_CONNECTION from 61.182.135.106:27070 [addons:'']
  158. [Client] Received S2C_CONNECTION from 61.182.135.106:27070 [addons:'']
  159. [Client] CL: Connected to '61.182.135.106:27070'
  160. [SignonState] CL: Suppress INetchannel::Transmit() in loopmode( remoteconnect )
  161. [Client] CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons:
  162. [EngineServiceManager] SwitchToLoop levelload requested: id [2] addons []
  163. Failed to load image for cursor from resource/cursor/valve/ti5/cursor_inivisible.bmp: Couldn't open resource/cursor/valve/ti5/cursor_inivisible.bmp
  164. ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
  165. [Client] LoadingDisplay changed from NONE to PRE_LOADING (map="")
  166. [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success )
  167. [SignonState] CL: Permit INetchannel::Transmit()
  168. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 85 (697 input number was)
  169. [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
  170. [EngineServiceManager] SwitchToLoop game requested: id [2] addons []
  171. [Client] CL: CNetworkGameClient already exists for connection to '61.182.135.106:27070 172.27.2.89:27070'
  172. [Client] CL: connection to '61.182.135.106:27070 172.27.2.89:27070' already started
  173. [Client] Game: "Dota 2"
  174. [Client] Map: "start"
  175. [Client] Players: 1 (1 bots) / 64 humans
  176. [Client] Build: 7448 (revision 3920633)
  177. [Client] Server Number: 2
  178. [SignonState] CL: CNetworkGameClient::ProcessServerInfo
  179. Initializing script VM...
  180. ...done
  181. C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
  182. [Client] LoadingDisplay changed from PRE_LOADING to NONE (map="start")
  183. [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_INIT
  184. [Client] CDOTA_Hud_Main::DeleteGameEndScreen deleted GameEndContainer
  185. [Client] CL: CGameRulesGameSystem::GameInit installed game rules
  186. ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000350 seconds
  187. [Client] CL: CGameClientConnectPrerequisite connection succeeded
  188. ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME
  189. [Client] CL: IGameSystem::LoopActivateAllSystems
  190. [Host] HO: IGameSystem::LoopActivateAllSystems
  191. ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000466 seconds
  192. Failed to load image for cursor from resource/cursor/valve/ti5/cursor_inivisible.bmp: Couldn't open resource/cursor/valve/ti5/cursor_inivisible.bmp
  193. [HostStateManager] Remote Connect (61.182.135.106:27070 172.27.2.89:27070)
  194. [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
  195. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 278 (3503 input number was)
  196. [Client] CL: Server disconnected: 69: #GameUI_Disconnect_ServerShutdown
  197. [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 3 )
  198. [Client] CL: Disconnecting from server: #GameUI_Disconnect_Request_HSIdle
  199. [EngineServiceManager] SwitchToLoop levelload requested: id [3] addons []
  200. [Client] CL: IGameSystem::LoopDeactivateAllSystems
  201. WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 83.853
  202. [Host] HO: IGameSystem::LoopDeactivateAllSystems
  203. Unloading custom UI:
  204. [Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules
  205. [Client] CL: CGameRules::CGameRules destructed
  206. WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 83.978
  207. Failed to load image for cursor from resource/cursor/valve/ti5/cursor_inivisible.bmp: Couldn't open resource/cursor/valve/ti5/cursor_inivisible.bmp
  208. ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_STATE_LOADING_SCREEN
  209. [Client] LoadingDisplay changed from NONE to LOADING (map="")
  210. [HostStateManager] Idle (levelload)
  211. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 15643 (15645 input number was)
  212. CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 84.022
  213. CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 84.023
  214. [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
  215. [EngineServiceManager] SwitchToLoop game requested: id [3] addons []
  216. [Server] SV: maxplayers set to 1
  217. Initializing script VM...
  218. ...done
  219. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 11984 (15738 input number was)
  220. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 10824 (12572 input number was)
  221. [Server] SV: Spawn Server: <empty>
  222. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 6749 (11073 input number was)
  223. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 2575 (6878 input number was)
  224. [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
  225. [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
  226. [Client] CL: Connected to 'loopback'
  227. [Server] SV: Sending server info to client 'Akuma' at loopback
  228. [Server] SV: WriteInitialSpawnGroups sending 1 groups
  229. [Client] Game: "Dota 2"
  230. [Client] Map: "<empty>"
  231. [Client] Players: 1 (0 bots) / 1 humans
  232. [Client] Build: 7447 (revision 3920633)
  233. [Client] Server Number: 2
  234. [SignonState] CL: CNetworkGameClient::ProcessServerInfo
  235. Initializing script VM...
  236. ...done
  237. ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000324 seconds
  238. [Client] CL: CGameClientConnectPrerequisite connection succeeded
  239. ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
  240. [Client] LoadingDisplay changed from LOADING to NONE (map="<empty>")
  241. [Server] SV: IGameSystem::LoopActivateAllSystems
  242. [Host] HO: IGameSystem::LoopActivateAllSystems
  243. [Server] SV: Game started
  244. [Client] CL: IGameSystem::LoopActivateAllSystems
  245. ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000335 seconds
  246. [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
  247. [Server] SV: Sending full update to client Akuma (reason: initial update)
  248. [Client] CL: Receiving uncompressed update from server
  249. [Client] CL: Signon traffic "client": incoming 35.176 KB [7 pkts], outgoing 1.153 KB [6 pkts]
  250. Encountered entity that cannot be used in portrait maps - info_player_start_dota
  251. [SplitScreen] Writing configuration for slot 0
  252. WriteSteamRemoteStorageFileAsync( "cfg/chat.cfg" ) -> at 87.956
  253. CAsyncWriteInProgress::OnComplete( "cfg/chat.cfg" ) -> Success at 87.980
  254. [SplitScreen] Writing configuration for slot 0
  255. [SplitScreen] Writing configuration for slot 0
  256. [HostStateManager] CHostStateMgr::QueueNewRequest( Quitting, 4 )
  257. [Client] CL: Disconnecting from server: #GameUI_Disconnect_ExitingEngine
  258. [Server] SV: Disconnect client 'Akuma' from server(1): NETWORK_DISCONNECT_SHUTDOWN
  259. [Client] CL: IGameSystem::LoopDeactivateAllSystems
  260. WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 98.985
  261. [Server] SV: IGameSystem::LoopDeactivateAllSystems
  262. [Host] HO: IGameSystem::LoopDeactivateAllSystems
  263. WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 98.993
  264. [HostStateManager] Quitting
  265. [ResourceSystem] CResourceSystem PreShutdown()
  266. Destroying 2 startup resource manifests
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