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- [ResourceSystem] CResourceSystem Init
- [RenderSystem] Loaded video settings config from 'cfg/video.txt'
- [RenderSystem] Unable to open GL shader cache TOC /Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/shadercache/gl/shaders.toc file - might not exist yet.
- failed to dlopen /Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/bin/osx64/dota2.app/Contents/MacOS/librenderdoc.dylib error=dlopen(/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/bin/osx64/dota2.app/Contents/MacOS/librenderdoc.dylib, 9): image not found
- failed to dlopen librenderdoc.dylib error=dlopen(librenderdoc.dylib, 9): image not found
- ERROR: HangWatchdogInternal_BeginScope() - Hang watchdog not implemented for this platform!
- ERROR: HangWatchdogInternal_EndScope() - Hang watchdog not implemented for this platform!
- [Filesystem] ---------------
- [Filesystem] Path ID: File Path:
- [Filesystem] ADDONS "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota_addons/"
- [Filesystem] CONTENT "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota/"
- [Filesystem] CONTENT "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/core/"
- [Filesystem] CONTENTADDONS "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota_addons/"
- [Filesystem] CONTENTROOT "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/"
- [Filesystem] DEFAULT_WRITE_PATH "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk
- [Filesystem] DEFAULT_WRITE_PATH "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/"
- [Filesystem] EXECUTABLE_PATH "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/bin/osx64/dota2.app/Contents/MacOS/"
- [Filesystem] GAME "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk
- [Filesystem] GAME "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk
- [Filesystem] GAME "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/shaders_pcgl.vpk" (vpk) /Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/shaders_pcgl.vpk
- [Filesystem] GAME "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/shaders_pcgl.vpk" (vpk) /Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/shaders_pcgl.vpk
- [Filesystem] GAME "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/"
- [Filesystem] GAME "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/"
- [Filesystem] GAMEBIN "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/osx64/"
- [Filesystem] GAMEBIN "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/"
- [Filesystem] GAMEBIN "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/osx64/"
- [Filesystem] GAMEBIN "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/"
- [Filesystem] GAMEROOT "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/"
- [Filesystem] MOD "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk
- [Filesystem] MOD "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/"
- [Filesystem] PLATFORM "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk
- [Filesystem] PLATFORM "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/"
- [Filesystem] SHADER_SOURCE "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/"
- [Filesystem] SHADER_SOURCE "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/core/"
- [Filesystem] SHADER_SOURCE "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_addons/"
- [Filesystem] SHADER_SOURCE "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_core/"
- [Filesystem] SHADER_SOURCE_MOD "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/"
- [Filesystem] SHADER_SOURCE_ROOT "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/"
- [CommandLine] command line arguments:
- [CommandLine] -perfectworld -con_logfile
- [SteamDatagramClient] Loaded default network config file. Loaded revision 105 OK
- [SteamDatagramClient] Loaded cached network config file. Data contains revision 105, not newer than current revision 105; ignoring.
- [SteamDatagramClient] Starting ping measurement
- [Networking] Network System Initialized
- [Networking] 127.0.0.1: lo0
- [Networking] 192.168.1.8: en0
- [Networking] 192.168.2.1: vboxnet2
- [Networking] 10.8.1.241: utun1
- WARNING: unable to link dump_modifier_list and dump_modifier_list because both ConCommands are not marked FCVAR_LINKED_CONCOMMAND
- Physics Console Communications is not initialized
- [SplitScreen] Game supporting (2) split screen players
- [SoundSystem] Sound Initialization: Finish, Sampling Rate: 44100
- ConVarRef r_dota_force_forward doesn't point to an existing ConVar
- [Networking] AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category!
- [Networking] AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category!
- [RenderSystem] Bailing out of OnBlockForQuery after 0.500 seconds
- Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NO_INVIS!
- Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE!
- [Networking] CEntitySystem::BuildEntityNetworking (parallel build of server) took 175.876 msecs for 727 out of 748 classes
- [Server] SV: parsing 'scripts/items/items_game.txt' took 843.672 msec
- Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NO_INVIS!
- Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE!
- ReadSteamRemoteStorageFile( bufOut, "cfg/dotakeys_personal.lst" ) -> 0.001506 seconds
- ReadSteamRemoteStorageFile( bufOut, "scripts/clientstorage.txt" ) -> 0.000791 seconds
- ReadSteamRemoteStorageFile( bufOut, "cfg/pending_replay_requests.lst" ) -> 0.000702 seconds
- [Workshop] Requesting page 1 of items
- [Workshop] Requesting page 1 of items
- [Workshop] Requesting page 1 of items
- [Networking] CEntitySystem::BuildEntityNetworking (parallel build of client) took 193.666 msecs for 733 out of 756 classes
- [RenderSystem] Bailing out of OnBlockForQuery after 0.500 seconds
- [Client] CL: parsing 'scripts/items/items_game.txt' took 848.395 msec
- ReadSteamRemoteStorageFile( bufOut, "cfg/dota_player_loadout_shuffle.txt" ) -> 0.001461 seconds
- Telling Steam it is safe to update the app
- [ResourceSystem] Error loading resource file "soundevents/soundevents_test.vsndevts_c" (Error: ERROR_FILEOPEN)
- name[ 0 ] changing from 'unnamed' to 'Akuma'
- name[ 0 ] changing from 'Akuma' to 'Akuma'
- [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 1 )
- ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN
- [EngineServiceManager] SwitchToLoop levelload requested: id [1] addons []
- ReadSteamRemoteStorageFile( bufOut, "scripts/dota_acknowledged_violators.txt" ) -> 0.000711 seconds
- ReadSteamRemoteStorageFile( bufOut, "scripts/lobby_settings.txt" ) -> 0.000808 seconds
- [HostStateManager] Idle (levelload)
- ReadSteamRemoteStorageFile( bufOut, "cfg/chat.cfg" ) -> 0.000649 seconds
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 12386 (14060 input number was)
- [SteamDatagramClient] Failed to communicate with routing cluster 'pwz'.
- [SplitScreen] Writing configuration for slot 0
- [SteamDatagramClient] Got network config from CDN. Data contains revision 105, not newer than current revision 105; ignoring.
- [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
- [EngineServiceManager] SwitchToLoop game requested: id [1] addons []
- [Server] SV: maxplayers set to 1
- Initializing script VM...
- ...done
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 11806 (13678 input number was)
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 7681 (12217 input number was)
- Warning: have 7 in use and 0 free per-frame memory stacks outstanding. The oldest stack was created at present 2, and we're now on present 2
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 1804 (7859 input number was)
- [Server] SV: Spawn Server: <empty>
- [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
- [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
- [Client] CL: Connected to 'loopback'
- [Server] SV: Sending server info to client 'Akuma' at loopback
- [Server] SV: WriteInitialSpawnGroups sending 1 groups
- [Client] Game: "Dota 2"
- [Client] Map: "<empty>"
- [Client] Players: 1 (0 bots) / 1 humans
- [Client] Build: 7447 (revision 3920633)
- [Client] Server Number: 1
- [SignonState] CL: CNetworkGameClient::ProcessServerInfo
- Initializing script VM...
- ...done
- ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000497 seconds
- [GCClient] In logon queue; waiting for GC to confirm connection.
- [Client] CL: CGameClientConnectPrerequisite connection succeeded
- ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
- [Server] SV: IGameSystem::LoopActivateAllSystems
- [Host] HO: IGameSystem::LoopActivateAllSystems
- [Server] SV: Game started
- [Client] CL: IGameSystem::LoopActivateAllSystems
- ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000329 seconds
- [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
- [Server] SV: Sending full update to client Akuma (reason: initial update)
- [Client] CL: Receiving uncompressed update from server
- [Client] CL: Signon traffic "client": incoming 35.111 KB [6 pkts], outgoing 1.272 KB [7 pkts]
- Encountered entity that cannot be used in portrait maps - info_player_start_dota
- ConVarRef dota_camera_toggle_select_to_follow doesn't point to an existing ConVar
- [GCClient] Received client welcome from GC.
- Failed to load default word filter list: resource/word_filter_default_1.txt
- GC reported matchgroups version 104
- [WeekendTourney] Received weekend tourney schedule.
- Failed to load inventory scratchpad information file "cfg/dota_player_scratchpad.txt"!
- [WeekendTourney] Auto selecting weekend tourney division 'china' based on ping to best region of 7ms
- [WeekendTourney] Selected division changed to 'china'
- [SteamDatagramClient] Ping measurement completed
- [SplitScreen] Writing configuration for slot 0
- [SteamDatagramClient] Received Steam datagram ticket for server [A:1:3065801735:8448]. match_id=3131431765 mm=0 flg=
- WriteSteamRemoteStorageFileAsync( "scripts/dota_local_disk_lobby_data.txt" ) -> at 50.589
- Telling Steam not to update the app for the next 900 seconds
- LOBBY STATE RUN: lobby 25043931002501698: Player AccountID 73727298 connecting to MatchID 3131431765 at ServerID [A:1:3065801735:8448] 61.182.135.106:27070 172.27.2.89:27070
- [HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (61.182.135.106:27070 172.27.2.89:27070), 2 )
- CAsyncWriteInProgress::OnComplete( "scripts/dota_local_disk_lobby_data.txt" ) -> Success at 50.592
- [EngineServiceManager] SwitchToLoop remoteconnect requested: id [2] addons []
- [Client] CL: IGameSystem::LoopDeactivateAllSystems
- WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 50.684
- [Client] CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
- [Server] SV: IGameSystem::LoopDeactivateAllSystems
- [Host] HO: IGameSystem::LoopDeactivateAllSystems
- [Server] SV: Disconnect client 'Akuma' from server(1): NETWORK_DISCONNECT_SHUTDOWN
- WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 50.694
- [Networking] Network socket 'client' opened on port 62112
- [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
- CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 81.153
- CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 81.154
- [Client] Sending connect to 61.182.135.106:27070
- Telling Steam it is safe to update the app
- [Client] Received S2C_CHALLENGE [2930551408 auth 3] from 61.182.135.106:27070
- [Client] Sending C2S_CONNECT [44 protocol 2930551408 auth 3] to 61.182.135.106:27070
- [Client] Received S2C_CONNECTION from 61.182.135.106:27070 [addons:'']
- [Client] Received S2C_CONNECTION from 61.182.135.106:27070 [addons:'']
- [Client] CL: Connected to '61.182.135.106:27070'
- [SignonState] CL: Suppress INetchannel::Transmit() in loopmode( remoteconnect )
- [Client] CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons:
- [EngineServiceManager] SwitchToLoop levelload requested: id [2] addons []
- Failed to load image for cursor from resource/cursor/valve/ti5/cursor_inivisible.bmp: Couldn't open resource/cursor/valve/ti5/cursor_inivisible.bmp
- ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
- [Client] LoadingDisplay changed from NONE to PRE_LOADING (map="")
- [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success )
- [SignonState] CL: Permit INetchannel::Transmit()
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 85 (697 input number was)
- [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
- [EngineServiceManager] SwitchToLoop game requested: id [2] addons []
- [Client] CL: CNetworkGameClient already exists for connection to '61.182.135.106:27070 172.27.2.89:27070'
- [Client] CL: connection to '61.182.135.106:27070 172.27.2.89:27070' already started
- [Client] Game: "Dota 2"
- [Client] Map: "start"
- [Client] Players: 1 (1 bots) / 64 humans
- [Client] Build: 7448 (revision 3920633)
- [Client] Server Number: 2
- [SignonState] CL: CNetworkGameClient::ProcessServerInfo
- Initializing script VM...
- ...done
- C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
- [Client] LoadingDisplay changed from PRE_LOADING to NONE (map="start")
- [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_INIT
- [Client] CDOTA_Hud_Main::DeleteGameEndScreen deleted GameEndContainer
- [Client] CL: CGameRulesGameSystem::GameInit installed game rules
- ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000350 seconds
- [Client] CL: CGameClientConnectPrerequisite connection succeeded
- ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME
- [Client] CL: IGameSystem::LoopActivateAllSystems
- [Host] HO: IGameSystem::LoopActivateAllSystems
- ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000466 seconds
- Failed to load image for cursor from resource/cursor/valve/ti5/cursor_inivisible.bmp: Couldn't open resource/cursor/valve/ti5/cursor_inivisible.bmp
- [HostStateManager] Remote Connect (61.182.135.106:27070 172.27.2.89:27070)
- [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 278 (3503 input number was)
- [Client] CL: Server disconnected: 69: #GameUI_Disconnect_ServerShutdown
- [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 3 )
- [Client] CL: Disconnecting from server: #GameUI_Disconnect_Request_HSIdle
- [EngineServiceManager] SwitchToLoop levelload requested: id [3] addons []
- [Client] CL: IGameSystem::LoopDeactivateAllSystems
- WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 83.853
- [Host] HO: IGameSystem::LoopDeactivateAllSystems
- Unloading custom UI:
- [Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules
- [Client] CL: CGameRules::CGameRules destructed
- WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 83.978
- Failed to load image for cursor from resource/cursor/valve/ti5/cursor_inivisible.bmp: Couldn't open resource/cursor/valve/ti5/cursor_inivisible.bmp
- ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_STATE_LOADING_SCREEN
- [Client] LoadingDisplay changed from NONE to LOADING (map="")
- [HostStateManager] Idle (levelload)
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 15643 (15645 input number was)
- CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 84.022
- CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 84.023
- [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
- [EngineServiceManager] SwitchToLoop game requested: id [3] addons []
- [Server] SV: maxplayers set to 1
- Initializing script VM...
- ...done
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 11984 (15738 input number was)
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 10824 (12572 input number was)
- [Server] SV: Spawn Server: <empty>
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 6749 (11073 input number was)
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 2575 (6878 input number was)
- [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
- [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
- [Client] CL: Connected to 'loopback'
- [Server] SV: Sending server info to client 'Akuma' at loopback
- [Server] SV: WriteInitialSpawnGroups sending 1 groups
- [Client] Game: "Dota 2"
- [Client] Map: "<empty>"
- [Client] Players: 1 (0 bots) / 1 humans
- [Client] Build: 7447 (revision 3920633)
- [Client] Server Number: 2
- [SignonState] CL: CNetworkGameClient::ProcessServerInfo
- Initializing script VM...
- ...done
- ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000324 seconds
- [Client] CL: CGameClientConnectPrerequisite connection succeeded
- ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
- [Client] LoadingDisplay changed from LOADING to NONE (map="<empty>")
- [Server] SV: IGameSystem::LoopActivateAllSystems
- [Host] HO: IGameSystem::LoopActivateAllSystems
- [Server] SV: Game started
- [Client] CL: IGameSystem::LoopActivateAllSystems
- ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000335 seconds
- [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
- [Server] SV: Sending full update to client Akuma (reason: initial update)
- [Client] CL: Receiving uncompressed update from server
- [Client] CL: Signon traffic "client": incoming 35.176 KB [7 pkts], outgoing 1.153 KB [6 pkts]
- Encountered entity that cannot be used in portrait maps - info_player_start_dota
- [SplitScreen] Writing configuration for slot 0
- WriteSteamRemoteStorageFileAsync( "cfg/chat.cfg" ) -> at 87.956
- CAsyncWriteInProgress::OnComplete( "cfg/chat.cfg" ) -> Success at 87.980
- [SplitScreen] Writing configuration for slot 0
- [SplitScreen] Writing configuration for slot 0
- [HostStateManager] CHostStateMgr::QueueNewRequest( Quitting, 4 )
- [Client] CL: Disconnecting from server: #GameUI_Disconnect_ExitingEngine
- [Server] SV: Disconnect client 'Akuma' from server(1): NETWORK_DISCONNECT_SHUTDOWN
- [Client] CL: IGameSystem::LoopDeactivateAllSystems
- WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 98.985
- [Server] SV: IGameSystem::LoopDeactivateAllSystems
- [Host] HO: IGameSystem::LoopDeactivateAllSystems
- WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 98.993
- [HostStateManager] Quitting
- [ResourceSystem] CResourceSystem PreShutdown()
- Destroying 2 startup resource manifests
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