Kusa_Haenai_wWW

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Jul 21st, 2019
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  1. every seconds:
  2. loop all players:
  3. if {level::%loop-player%} is not set:
  4. set {level::%loop-player%} to 1
  5. if {needexp::%loop-player%} is not set:
  6. set {needexp::%loop-player%} to 10
  7. if {exp::%loop-player%} is not set:
  8. set {exp::%loop-player%} to 0
  9. if {sp::%loop-player%} is not set:
  10. set {sp::%loop-player%} to 0
  11. if {a.%loop-player%} is not set:
  12. set {a.%loop-player%} to 3
  13. if {b.%loop-player%} is not set:
  14. set {b.%loop-player%} to 5
  15.  
  16. every seconds:
  17. loop all players:
  18. if {exp::%loop-player%} >= {needexp::%loop-player%}:
  19. add 1 to {level::%loop-player%}
  20. set {needexp::%loop-player%} to round({needexp::%loop-player%} * 1.2 + {level::%loop-player%})
  21. set {exp::%loop-player%} to 0
  22. add 1 to {sp::%loop-player%}
  23. message "&e=========================" to loop-player
  24. message "&a&lLevel Up!!" to loop-player
  25. message "&a現在の&eレベル&8: &c&l%{level::%loop-player%}%" to loop-player
  26. message "&e=========================" to loop-player
  27.  
  28. on left click holding a stick:
  29. if {ya.%player%} is set:
  30. cancel event
  31. else:
  32. set {ya.%player%} to 3
  33. shoot arrow at speed {b.%player%}
  34.  
  35. every 2 tick:
  36. loop all players:
  37. if {ya.%loop-player%} is set:
  38. remove 0.1 from {ya.%loop-player%}
  39. play entity_item_pickup at loop-player with volume 1 and pitch 1
  40. if {ya.%loop-player%} <= 0:
  41. delete {ya.%loop-player%}
  42. play entity_experience_orb_pickup at loop-player with volume 1 and pitch 1
  43.  
  44.  
  45. every tick:
  46. loop all players:
  47. if {ya.%loop-player%} is set:
  48. send action bar "&aLv.%{level::%loop-player%}% &8[&c%{exp::%loop-player%}%&9/&b%{needexp::%loop-player%}% &c%{ya.%loop-player%}%" to loop-player
  49. else:
  50. send action bar "&aLv.%{level::%loop-player%}% &8[&c%{exp::%loop-player%}%&9/&b%{needexp::%loop-player%}% &e&l装填完了!!!" to loop-player
  51.  
  52. on damage of player:
  53. if projectile is arrow:
  54. attacker is a player
  55. kill the victim
  56. play entity_firework_blast at attacker with volume 1 and pitch 1
  57. broadcast "&c%attacker% &e=> &b%victim%"
  58. add {a.%attacker%} to {exp::%attacker%}
  59.  
  60. on right click holding a stick:
  61. if {skill1.%player%} is set:
  62. push player forward at speed 5
  63. else:
  64. cancel event
  65.  
  66. command /gunspeedup:
  67. trigger:
  68. if {sp::%player%} >= 1:
  69. add 0.2 to {b.%player%}
  70. message "&e&l強化完了!!"
  71. else:
  72. message "&bSP&cたりねえ"
  73.  
  74. command /gunup:
  75. trigger:
  76. if {sp::%player%} >= 5:
  77. if {skill1.%player%} is not set:
  78. set {skill1.%player%} to 1
  79. remove 5 from {sp::%player%}
  80. message "&e&lスキル取得成功!!"
  81. else:
  82. message "&c既にスキルを取得しています!!"
  83. else:
  84. message "&bSP&cたりない"
  85. command /status [<offline player>]:
  86. trigger:
  87. if arg-1 is not set:
  88. message "&e========================="
  89. message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
  90. message "&a必要&eExp&8: &c&l%{exp::%player%}%&e/%{needexp::%player%}%"
  91. message "&e&l弾速: %{b.%player%}%"
  92. message "&b&lSP: &c&l%{sp::%player%}"
  93. message "&e========================="
  94. else:
  95. message "&e========================="
  96. message "&d%arg-1% さんのデータ"
  97. message "&a現在の&eレベル&8: &c&l%{level::%arg-1%}%"
  98. message "&a必要&eExp&8: &c&l%{exp::%arg-1%}%&e/%{needexp::%arg-1%}%"
  99. message "&e&l弾速: %{b.%player%}%"
  100. message "&b&lSP: &c&l%{sp::%player%}"
  101. message "&e========================="
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