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- local bar = script.Parent
- local stamina = 100
- local staminaRate = 1
- local plr = game.Players.LocalPlayer
- local char = plr.Character or plr.CharacterAdded:Wait()
- local humanoid = char:WaitForChild("Humanoid")
- local isSprinting = false
- local uis = game:GetService("UserInputService")
- uis.InputBegan:Connect(function(key, gameProcessed)
- if gameProcessed or stamina == 0 then return end
- if key.KeyCode == Enum.KeyCode.LeftControl then
- isSprinting = not isSprinting
- if isSprinting then
- humanoid.WalkSpeed = 20
- else
- humanoid.WalkSpeed = 16
- end
- end
- end)
- while wait() do
- if stamina == 0 and isSprinting then
- isSprinting = false
- humanoid.WalkSpeed = 16
- end
- if isSprinting and humanoid.MoveDirection.Magnitude > 0 then
- stamina = stamina - 1
- wait(staminaRate)
- else
- stamina = stamina + 1
- wait(staminaRate)
- end
- stamina = math.clamp(stamina, 0, 100)
- bar:TweenSize(UDim2.new((1/100) * stamina, 0, 1 ,0), Enum.EasingDirection.InOut, Enum.EasingStyle.Quint, 0.5)
- end
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