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  1. Log file open, 10/06/21 11:58:40
  2. LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
  3. LogWindows: File 'aqProf.dll' does not exist
  4. LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
  5. LogWindows: File 'VtuneApi.dll' does not exist
  6. LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
  7. LogWindows: File 'VtuneApi32e.dll' does not exist
  8. LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
  9. LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
  10. LogInit: Display: Running engine for game: MyProject2
  11. LogPlatformFile: Not using cached read wrapper
  12. LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
  13. LogStats: Stats thread started at 0.196159
  14. LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -6:00, Platform Override: ''
  15. LogInit: Display: Loading text-based GConfig....
  16. LogPluginManager: Mounting plugin MeshPainting
  17. LogPluginManager: Mounting plugin XGEController
  18. LogPluginManager: Mounting plugin Paper2D
  19. LogPluginManager: Mounting plugin AISupport
  20. LogPluginManager: Mounting plugin EnvironmentQueryEditor
  21. LogPluginManager: Mounting plugin LightPropagationVolume
  22. LogPluginManager: Mounting plugin LiveLink
  23. LogPluginManager: Mounting plugin OodleData
  24. LogPluginManager: Mounting plugin OodleNetwork
  25. LogPluginManager: Mounting plugin CameraShakePreviewer
  26. LogPluginManager: Mounting plugin AnimationSharing
  27. LogPluginManager: Mounting plugin GameplayCameras
  28. LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
  29. LogPluginManager: Mounting plugin CLionSourceCodeAccess
  30. LogPluginManager: Mounting plugin GitSourceControl
  31. LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
  32. LogPluginManager: Mounting plugin NullSourceCodeAccess
  33. LogPluginManager: Mounting plugin PerforceSourceControl
  34. LogPluginManager: Mounting plugin PlasticSourceControl
  35. LogPluginManager: Mounting plugin PluginUtils
  36. LogPluginManager: Mounting plugin PropertyAccessNode
  37. LogPluginManager: Mounting plugin PixWinPlugin
  38. LogPluginManager: Mounting plugin RiderSourceCodeAccess
  39. LogPluginManager: Mounting plugin SubversionSourceControl
  40. LogPluginManager: Mounting plugin TextureFormatOodle
  41. LogPluginManager: Mounting plugin AssetManagerEditor
  42. LogPluginManager: Mounting plugin CryptoKeys
  43. LogPluginManager: Mounting plugin UObjectPlugin
  44. LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
  45. LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
  46. LogPluginManager: Mounting plugin CurveEditorTools
  47. LogPluginManager: Mounting plugin DataValidation
  48. LogPluginManager: Mounting plugin FacialAnimation
  49. LogPluginManager: Mounting plugin XCodeSourceCodeAccess
  50. LogPluginManager: Mounting plugin GameplayTagsEditor
  51. LogPluginManager: Mounting plugin GeometryMode
  52. LogPluginManager: Mounting plugin MacGraphicsSwitching
  53. LogPluginManager: Mounting plugin MaterialAnalyzer
  54. LogPluginManager: Mounting plugin MobileLauncherProfileWizard
  55. LogPluginManager: Mounting plugin PluginBrowser
  56. LogPluginManager: Mounting plugin SpeedTreeImporter
  57. LogPluginManager: Mounting plugin DatasmithContent
  58. LogPluginManager: Mounting plugin VariantManagerContent
  59. LogPluginManager: Mounting plugin Niagara
  60. LogPluginManager: Mounting plugin AlembicImporter
  61. LogPluginManager: Mounting plugin AutomationUtils
  62. LogPluginManager: Mounting plugin BackChannel
  63. LogPluginManager: Mounting plugin ChaosCloth
  64. LogPluginManager: Mounting plugin ChaosClothEditor
  65. LogPluginManager: Mounting plugin ChaosEditor
  66. LogPluginManager: Mounting plugin ChaosSolverPlugin
  67. LogPluginManager: Mounting plugin ChaosNiagara
  68. LogPluginManager: Mounting plugin CharacterAI
  69. LogPluginManager: Mounting plugin GeometryCache
  70. LogPluginManager: Mounting plugin GeometryCollectionPlugin
  71. LogPluginManager: Mounting plugin MagicLeap
  72. LogPluginManager: Mounting plugin LuminPlatformFeatures
  73. LogPluginManager: Mounting plugin MagicLeapLightEstimation
  74. LogPluginManager: Mounting plugin MagicLeapMedia
  75. LogPluginManager: Mounting plugin MagicLeapPassableWorld
  76. LogPluginManager: Mounting plugin MLSDK
  77. LogPluginManager: Mounting plugin GeometryProcessing
  78. LogPluginManager: Mounting plugin MotoSynth
  79. LogPluginManager: Mounting plugin OpenImageDenoise
  80. LogPluginManager: Mounting plugin PlatformCrypto
  81. LogPluginManager: Mounting plugin PlanarCut
  82. LogPluginManager: Mounting plugin ProxyLODPlugin
  83. LogPluginManager: Mounting plugin PythonScriptPlugin
  84. LogPluginManager: Mounting plugin SkeletalReduction
  85. LogPluginManager: Mounting plugin AndroidMedia
  86. LogPluginManager: Mounting plugin AvfMedia
  87. LogPluginManager: Mounting plugin ImgMedia
  88. LogPluginManager: Mounting plugin MediaCompositing
  89. LogPluginManager: Mounting plugin MediaPlayerEditor
  90. LogPluginManager: Mounting plugin WmfMedia
  91. LogPluginManager: Mounting plugin WebMMedia
  92. LogPluginManager: Mounting plugin UdpMessaging
  93. LogPluginManager: Mounting plugin TcpMessaging
  94. LogPluginManager: Mounting plugin ActorSequence
  95. LogPluginManager: Mounting plugin MatineeToLevelSequence
  96. LogPluginManager: Mounting plugin LevelSequenceEditor
  97. LogPluginManager: Mounting plugin TemplateSequence
  98. LogPluginManager: Mounting plugin OnlineSubsystem
  99. LogPluginManager: Mounting plugin OnlineSubsystemNull
  100. LogPluginManager: Mounting plugin OnlineSubsystemUtils
  101. LogPluginManager: Mounting plugin LauncherChunkInstaller
  102. LogPluginManager: Mounting plugin ActorLayerUtilities
  103. LogPluginManager: Mounting plugin AndroidMoviePlayer
  104. LogPluginManager: Mounting plugin AndroidPermission
  105. LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
  106. LogPluginManager: Mounting plugin AppleImageUtils
  107. LogPluginManager: Mounting plugin AppleMoviePlayer
  108. LogPluginManager: Mounting plugin ArchVisCharacter
  109. LogPluginManager: Mounting plugin AssetTags
  110. LogPluginManager: Mounting plugin AudioSynesthesia
  111. LogPluginManager: Mounting plugin AudioCapture
  112. LogPluginManager: Mounting plugin CableComponent
  113. LogPluginManager: Mounting plugin CustomMeshComponent
  114. LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
  115. LogPluginManager: Mounting plugin EditableMesh
  116. LogPluginManager: Mounting plugin ChunkDownloader
  117. LogPluginManager: Mounting plugin GoogleCloudMessaging
  118. LogPluginManager: Mounting plugin GooglePAD
  119. LogPluginManager: Mounting plugin ScreenshotTools
  120. LogPluginManager: Mounting plugin IOSDeviceProfileSelector
  121. LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
  122. LogPluginManager: Mounting plugin LocationServicesBPLibrary
  123. LogPluginManager: Mounting plugin MobilePatchingUtils
  124. LogPluginManager: Mounting plugin OpenXR
  125. LogPluginManager: Mounting plugin OpenXREyeTracker
  126. LogPluginManager: Mounting plugin PostSplashScreen
  127. LogPluginManager: Mounting plugin PhysXVehicles
  128. LogPluginManager: Mounting plugin OpenXRHandTracking
  129. LogPluginManager: Mounting plugin ProceduralMeshComponent
  130. LogPluginManager: Mounting plugin PropertyAccessEditor
  131. LogPluginManager: Mounting plugin SignificanceManager
  132. LogPluginManager: Mounting plugin RuntimePhysXCooking
  133. LogPluginManager: Mounting plugin ResonanceAudio
  134. LogPluginManager: Mounting plugin SoundFields
  135. LogPluginManager: Mounting plugin Synthesis
  136. LogPluginManager: Mounting plugin WebMMoviePlayer
  137. LogPluginManager: Mounting plugin WindowsMoviePlayer
  138. LogPluginManager: Mounting plugin Takes
  139. LogPluginManager: Mounting plugin ContentBrowserFileDataSource
  140. LogPluginManager: Mounting plugin ContentBrowserClassDataSource
  141. LogPluginManager: Mounting plugin ContentBrowserAssetDataSource
  142. LogPluginManager: Mounting plugin OnlineSubsystemIOS
  143. LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
  144. LogPluginManager: Mounting plugin OculusOpenXR
  145. PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
  146. LogLuminAPIImpl: Warning: MLSDK not found. This likely means the MLSDK environment variable is not set.
  147. LogInit: Using libcurl 7.55.1-DEV
  148. LogInit: - built for x86_64-pc-win32
  149. LogInit: - supports SSL with OpenSSL/1.1.1
  150. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  151. LogInit: - other features:
  152. LogInit: CURL_VERSION_SSL
  153. LogInit: CURL_VERSION_LIBZ
  154. LogInit: CURL_VERSION_IPV6
  155. LogInit: CURL_VERSION_ASYNCHDNS
  156. LogInit: CURL_VERSION_LARGEFILE
  157. LogInit: CURL_VERSION_IDN
  158. LogInit: CurlRequestOptions (configurable via config and command line):
  159. LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  160. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  161. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  162. LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
  163. LogInit: - LocalHostAddr = Default
  164. LogInit: - BufferSize = 65536
  165. LogOnline: OSS: Creating online subsystem instance for: NULL
  166. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  167. LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
  168. LogInit: Build: ++UE4+Release-4.27-CL-17155196
  169. LogInit: Engine Version: 4.27.0-17155196+++UE4+Release-4.27
  170. LogInit: Compatible Engine Version: 4.27.0-17155196+++UE4+Release-4.27
  171. LogInit: Net CL: 17155196
  172. LogInit: OS: Windows 10 (Release 2009) (), CPU: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz, GPU: NVIDIA GeForce RTX 2060
  173. LogInit: Compiled (64-bit): Aug 13 2021 06:13:13
  174. LogInit: Compiled with Visual C++: 19.24.28315.00
  175. LogInit: Build Configuration: Development
  176. LogInit: Branch Name: ++UE4+Release-4.27
  177. LogInit: Command Line: -EpicPortal -epicusername=FunAndFriendly -epicuserid=f11e11eba0444b3fbdc7eeb4cd608aab -epiclocale=en -epicsandboxid=ue
  178. LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.27/Engine/Binaries/Win64/
  179. LogInit: Allocator: TBB
  180. LogInit: Installed Engine Build: 1
  181. LogDevObjectVersion: Number of dev versions registered: 29
  182. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
  183. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  184. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
  185. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
  186. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
  187. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
  188. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  189. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  190. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14
  191. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  192. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
  193. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
  194. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
  195. LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  196. LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
  197. LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
  198. LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
  199. LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
  200. LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
  201. LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47
  202. LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
  203. LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
  204. LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
  205. LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
  206. LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
  207. LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
  208. LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
  209. LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
  210. LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
  211. LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  212. LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/michael/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Engine.ini]
  213. LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  214. LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
  215. LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
  216. LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
  217. LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
  218. LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
  219. LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
  220. LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
  221. LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  222. LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
  223. LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  224. LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  225. LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  226. LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
  227. LogInit: Object subsystem initialized
  228. LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
  229. LogConfig: Setting CVar [[r.setres:1280x720]]
  230. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.VSync:0]]
  231. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
  232. [2021.10.06-16.58.40:507][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/michael/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Engine.ini]
  233. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
  234. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.Mobile.DisableVertexFog:1]]
  235. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxMobileCascades:2]]
  236. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.MobileMSAA:4]]
  237. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.Mobile.AllowDitheredLODTransition:0]]
  238. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.Mobile.AllowSoftwareOcclusion:0]]
  239. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.Mobile.VirtualTextures:0]]
  240. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.DiscardUnusedQuality:0]]
  241. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]]
  242. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]]
  243. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
  244. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
  245. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]]
  246. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.TextureStreaming:1]]
  247. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]]
  248. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.VirtualTextures:0]]
  249. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.VirtualTexturedLightmaps:0]]
  250. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.VT.TileSize:128]]
  251. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.VT.TileBorderSize:4]]
  252. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.vt.FeedbackFactor:16]]
  253. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.VT.EnableCompressZlib:1]]
  254. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.VT.EnableCompressCrunch:0]]
  255. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.ClearCoatNormal:0]]
  256. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.ReflectionCaptureResolution:128]]
  257. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.Mobile.ReflectionCaptureCompression:0]]
  258. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
  259. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.ForwardShading:1]]
  260. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.VertexFoggingForOpaque:1]]
  261. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.AllowStaticLighting:1]]
  262. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]]
  263. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:0]]
  264. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.EightBit:0]]
  265. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.GenerateLandscapeGIData:0]]
  266. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.Compress:0]]
  267. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]]
  268. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.SeparateTranslucency:0]]
  269. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]]
  270. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.CustomDepth:1]]
  271. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.CustomDepthTemporalAAJitter:1]]
  272. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.PostProcessing.PropagateAlpha:0]]
  273. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:0]]
  274. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:0]]
  275. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
  276. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]]
  277. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Method:0]]
  278. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]]
  279. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
  280. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.UsePreExposure:1]]
  281. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.EyeAdaptation.EditorOnly:0]]
  282. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]]
  283. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:0]]
  284. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.TemporalAA.Upsampling:0]]
  285. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.SSGI.Enable:0]]
  286. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:3]]
  287. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LightUnits:1]]
  288. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.DefaultBackBufferPixelFormat:4]]
  289. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
  290. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.StencilForLODDither:0]]
  291. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.EarlyZPass:3]]
  292. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
  293. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.DBuffer:1]]
  294. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.ClearSceneMethod:1]]
  295. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.BasePassOutputsVelocity:0]]
  296. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.VertexDeformationOutputsVelocity:0]]
  297. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.SelectiveBasePassOutputs:0]]
  298. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeX:1024]]
  299. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeY:1024]]
  300. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.AllowGlobalClipPlane:0]]
  301. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.GBufferFormat:1]]
  302. [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.MorphTarget.Mode:1]]
  303. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[vr.InstancedStereo:1]]
  304. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.MobileHDR:0]]
  305. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[vr.MobileMultiView:1]]
  306. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.Mobile.UseHWsRGBEncoding:1]]
  307. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[vr.RoundRobinOcclusion:0]]
  308. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[vr.ODSCapture:0]]
  309. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.MeshStreaming:0]]
  310. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]]
  311. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.RayTracing:0]]
  312. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.RayTracing.UseTextureLod:0]]
  313. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.SupportStationarySkylight:1]]
  314. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.SupportLowQualityLightmaps:1]]
  315. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.SupportPointLightWholeSceneShadows:1]]
  316. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.SupportAtmosphericFog:1]]
  317. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.SupportSkyAtmosphere:1]]
  318. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.SupportSkyAtmosphereAffectsHeightFog:0]]
  319. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.SkinCache.CompileShaders:0]]
  320. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.SkinCache.DefaultBehavior:1]]
  321. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
  322. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
  323. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
  324. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
  325. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
  326. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.MobileNumDynamicPointLights:4]]
  327. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]]
  328. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableSpotlights:0]]
  329. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]]
  330. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.GPUSkin.Support16BitBoneIndex:0]]
  331. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
  332. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.SupportDepthOnlyIndexBuffers:1]]
  333. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.SupportReversedIndexBuffers:1]]
  334. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.LightPropagationVolume:0]]
  335. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.Mobile.AmbientOcclusion:0]]
  336. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]]
  337. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]]
  338. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.Mobile.PlanarReflectionMode:0]]
  339. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.Mobile.SupportGPUScene:1]]
  340. [2021.10.06-16.58.40:508][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/michael/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Engine.ini]
  341. [2021.10.06-16.58.40:508][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/michael/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Engine.ini]
  342. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  343. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
  344. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
  345. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
  346. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
  347. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
  348. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
  349. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
  350. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  351. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
  352. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  353. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  354. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  355. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
  356. [2021.10.06-16.58.40:508][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/michael/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Engine.ini]
  357. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
  358. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
  359. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
  360. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
  361. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
  362. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
  363. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
  364. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
  365. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
  366. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
  367. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
  368. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
  369. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
  370. [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
  371. [2021.10.06-16.58.40:508][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/michael/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Engine.ini]
  372. [2021.10.06-16.58.40:508][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/michael/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Engine.ini]
  373. [2021.10.06-16.58.40:528][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/michael/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Scalability.ini]
  374. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  375. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  376. [2021.10.06-16.58.40:528][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/michael/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Scalability.ini]
  377. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  378. [2021.10.06-16.58.40:528][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/michael/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Scalability.ini]
  379. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  380. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  381. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  382. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  383. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  384. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  385. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  386. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  387. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  388. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  389. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  390. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
  391. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  392. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  393. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  394. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  395. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  396. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  397. [2021.10.06-16.58.40:528][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/michael/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Scalability.ini]
  398. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  399. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  400. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  401. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  402. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  403. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  404. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  405. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  406. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  407. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  408. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
  409. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  410. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  411. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  412. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  413. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  414. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  415. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  416. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  417. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  418. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  419. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  420. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  421. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  422. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  423. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  424. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  425. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  426. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  427. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  428. [2021.10.06-16.58.40:528][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/michael/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Scalability.ini]
  429. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  430. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  431. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  432. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  433. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  434. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
  435. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  436. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  437. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  438. [2021.10.06-16.58.40:528][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/michael/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Scalability.ini]
  439. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  440. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
  441. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
  442. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
  443. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  444. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
  445. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  446. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  447. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
  448. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  449. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  450. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
  451. [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
  452. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
  453. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  454. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  455. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
  456. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
  457. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
  458. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
  459. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
  460. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
  461. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
  462. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
  463. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
  464. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
  465. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
  466. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
  467. [2021.10.06-16.58.40:529][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/michael/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Scalability.ini]
  468. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  469. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  470. [2021.10.06-16.58.40:529][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/michael/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Scalability.ini]
  471. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
  472. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
  473. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
  474. [2021.10.06-16.58.40:529][ 0]LogInit: Selected Device Profile: [Windows]
  475. [2021.10.06-16.58.40:529][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  476. [2021.10.06-16.58.40:529][ 0]LogHAL: Display: Platform has ~ 32 GB [34289573888 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  477. [2021.10.06-16.58.40:529][ 0]LogInit: Going up to parent DeviceProfile []
  478. [2021.10.06-16.58.40:529][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/michael/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Scalability.ini]
  479. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  480. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  481. [2021.10.06-16.58.40:529][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/michael/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Scalability.ini]
  482. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  483. [2021.10.06-16.58.40:529][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/michael/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Scalability.ini]
  484. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  485. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  486. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  487. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  488. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  489. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  490. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  491. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  492. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  493. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  494. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  495. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
  496. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  497. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  498. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  499. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  500. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  501. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  502. [2021.10.06-16.58.40:529][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/michael/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Scalability.ini]
  503. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  504. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  505. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  506. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  507. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  508. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  509. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  510. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  511. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  512. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  513. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
  514. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  515. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  516. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  517. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  518. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  519. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  520. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  521. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  522. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  523. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  524. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  525. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  526. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  527. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  528. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  529. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  530. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  531. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  532. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  533. [2021.10.06-16.58.40:529][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/michael/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Scalability.ini]
  534. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  535. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  536. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  537. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  538. [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  539. [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
  540. [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  541. [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  542. [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  543. [2021.10.06-16.58.40:530][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/michael/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Scalability.ini]
  544. [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  545. [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
  546. [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
  547. [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
  548. [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  549. [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
  550. [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  551. [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  552. [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
  553. [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  554. [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  555. [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
  556. [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
  557. [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
  558. [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  559. [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  560. [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
  561. [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
  562. [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
  563. [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
  564. [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
  565. [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
  566. [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
  567. [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
  568. [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
  569. [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
  570. [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
  571. [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
  572. [2021.10.06-16.58.40:530][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/michael/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Scalability.ini]
  573. [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  574. [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  575. [2021.10.06-16.58.40:530][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/michael/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Scalability.ini]
  576. [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
  577. [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
  578. [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
  579. [2021.10.06-16.58.40:530][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
  580. [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
  581. [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
  582. [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
  583. [2021.10.06-16.58.40:530][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/michael/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Engine.ini]
  584. [2021.10.06-16.58.40:530][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/michael/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Editor.ini]
  585. [2021.10.06-16.58.40:531][ 0]LogInit: Computer: DESKTOP-N9M30H2
  586. [2021.10.06-16.58.40:531][ 0]LogInit: User: michael
  587. [2021.10.06-16.58.40:531][ 0]LogInit: CPU Page size=4096, Cores=6
  588. [2021.10.06-16.58.40:531][ 0]LogInit: High frequency timer resolution =10.000000 MHz
  589. [2021.10.06-16.58.40:531][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx)
  590. [2021.10.06-16.58.40:531][ 0]LogMemory: Platform Memory Stats for Windows
  591. [2021.10.06-16.58.40:531][ 0]LogMemory: Process Physical Memory: 144.30 MB used, 144.31 MB peak
  592. [2021.10.06-16.58.40:531][ 0]LogMemory: Process Virtual Memory: 129.30 MB used, 129.30 MB peak
  593. [2021.10.06-16.58.40:531][ 0]LogMemory: Physical Memory: 9893.00 MB used, 22808.08 MB free, 32701.09 MB total
  594. [2021.10.06-16.58.40:531][ 0]LogMemory: Virtual Memory: 134192216.00 MB used, 25514.15 MB free, 134217728.00 MB total
  595. [2021.10.06-16.58.40:535][ 0]LogWindows: WindowsPlatformFeatures enabled
  596. [2021.10.06-16.58.40:565][ 0]LogInit: Physics initialised using underlying interface: PhysX
  597. [2021.10.06-16.58.40:565][ 0]LogInit: Using OS detected language (en-US).
  598. [2021.10.06-16.58.40:565][ 0]LogInit: Using OS detected locale (en-US).
  599. [2021.10.06-16.58.40:567][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
  600. [2021.10.06-16.58.40:727][ 0]LogInit: Setting process to per monitor DPI aware
  601. [2021.10.06-16.58.40:737][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
  602. [2021.10.06-16.58.40:753][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
  603. [2021.10.06-16.58.40:753][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
  604. [2021.10.06-16.58.40:858][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
  605. [2021.10.06-16.58.40:926][ 0]LogHMD: Optional extension XR_VARJO_quad_views is not available
  606. [2021.10.06-16.58.40:926][ 0]LogHMD: Warning: Required extension XR_EXT_eye_gaze_interaction is not available
  607. [2021.10.06-16.58.40:927][ 0]LogHMD: Could not enable all required OpenXR extensions for OpenXREyeTracker on current system. This plugin will be loaded but ignored, but will be enabled on a target platform that supports the required extension.
  608. [2021.10.06-16.58.40:930][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
  609. [2021.10.06-16.58.40:930][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
  610. [2021.10.06-16.58.40:930][ 0]LogD3D11RHI: D3D11 adapters:
  611. [2021.10.06-16.58.41:010][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce RTX 2060' (Feature Level 11_0)
  612. [2021.10.06-16.58.41:010][ 0]LogD3D11RHI: 5980/0/16350 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:4, VendorId:0x10de
  613. [2021.10.06-16.58.41:012][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  614. [2021.10.06-16.58.41:012][ 0]LogD3D11RHI: 0/0/16350 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  615. [2021.10.06-16.58.41:085][ 0]LogD3D11RHI: 2. 'NVIDIA GeForce RTX 2060' (Feature Level 11_0)
  616. [2021.10.06-16.58.41:085][ 0]LogD3D11RHI: 5980/0/16350 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x10de
  617. [2021.10.06-16.58.41:085][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
  618. [2021.10.06-16.58.41:089][ 0]LogD3D11RHI: Creating new Direct3DDevice
  619. [2021.10.06-16.58.41:089][ 0]LogD3D11RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id")
  620. [2021.10.06-16.58.41:089][ 0]LogWindows: EnumDisplayDevices:
  621. [2021.10.06-16.58.41:089][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 2060' (P:0 D:1)
  622. [2021.10.06-16.58.41:089][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 2060' (P:1 D:1)
  623. [2021.10.06-16.58.41:090][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 2060' (P:0 D:0)
  624. [2021.10.06-16.58.41:090][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 2060' (P:0 D:0)
  625. [2021.10.06-16.58.41:090][ 0]LogWindows: 4. 'DisplayLink USB Device' (P:0 D:1)
  626. [2021.10.06-16.58.41:090][ 0]LogWindows: 5. 'DisplayLink USB Device' (P:0 D:1)
  627. [2021.10.06-16.58.41:090][ 0]LogWindows: 6. 'DisplayLink USB Device' (P:0 D:0)
  628. [2021.10.06-16.58.41:090][ 0]LogWindows: 7. 'DisplayLink USB Device' (P:0 D:0)
  629. [2021.10.06-16.58.41:091][ 0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
  630. [2021.10.06-16.58.41:091][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce RTX 2060
  631. [2021.10.06-16.58.41:091][ 0]LogD3D11RHI: Driver Version: 472.12 (internal:30.0.14.7212, unified:472.12)
  632. [2021.10.06-16.58.41:091][ 0]LogD3D11RHI: Driver Date: 9-13-2021
  633. [2021.10.06-16.58.41:091][ 0]LogRHI: Texture pool is 4186 MB (70% of 5980 MB)
  634. [2021.10.06-16.58.41:160][ 0]LogD3D11RHI: RHI has support for 64 bit atomics
  635. [2021.10.06-16.58.41:160][ 0]LogD3D11RHI: Async texture creation enabled
  636. [2021.10.06-16.58.41:160][ 0]LogD3D11RHI: Array index from any shader is supported
  637. [2021.10.06-16.58.41:176][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
  638. [2021.10.06-16.58.41:199][ 0]LogRHI: GeForceNow SDK initialized: 1
  639. [2021.10.06-16.58.41:439][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
  640. [2021.10.06-16.58.41:459][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
  641. [2021.10.06-16.58.41:459][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
  642. [2021.10.06-16.58.41:459][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
  643. [2021.10.06-16.58.41:459][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
  644. [2021.10.06-16.58.41:459][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
  645. [2021.10.06-16.58.41:459][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
  646. [2021.10.06-16.58.41:459][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
  647. [2021.10.06-16.58.41:459][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
  648. [2021.10.06-16.58.41:459][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
  649. [2021.10.06-16.58.41:459][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
  650. [2021.10.06-16.58.41:474][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
  651. [2021.10.06-16.58.41:474][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
  652. [2021.10.06-16.58.41:483][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
  653. [2021.10.06-16.58.41:486][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
  654. [2021.10.06-16.58.41:489][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
  655. [2021.10.06-16.58.41:492][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
  656. [2021.10.06-16.58.41:501][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
  657. [2021.10.06-16.58.41:504][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
  658. [2021.10.06-16.58.41:507][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
  659. [2021.10.06-16.58.41:530][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
  660. [2021.10.06-16.58.41:530][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
  661. [2021.10.06-16.58.41:537][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
  662. [2021.10.06-16.58.41:540][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
  663. [2021.10.06-16.58.41:543][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
  664. [2021.10.06-16.58.41:546][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
  665. [2021.10.06-16.58.41:555][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
  666. [2021.10.06-16.58.41:555][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
  667. [2021.10.06-16.58.41:563][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
  668. [2021.10.06-16.58.41:567][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
  669. [2021.10.06-16.58.41:570][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
  670. [2021.10.06-16.58.41:573][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
  671. [2021.10.06-16.58.41:573][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
  672. [2021.10.06-16.58.41:578][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
  673. [2021.10.06-16.58.41:597][ 0]LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off
  674. [2021.10.06-16.58.41:618][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
  675. [2021.10.06-16.58.41:618][ 0]LogShaderCompilers: Guid format shader working directory is -20 characters bigger than the processId version (../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Intermediate/Shaders/WorkingDirectory/4352/).
  676. [2021.10.06-16.58.41:618][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/michael/AppData/Local/Temp/UnrealShaderWorkingDir/52BC28AB4D8356F585BD31A78BAF88C9/'.
  677. [2021.10.06-16.58.41:618][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
  678. [2021.10.06-16.58.41:618][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
  679. [2021.10.06-16.58.41:618][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
  680. [2021.10.06-16.58.42:254][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
  681. [2021.10.06-16.58.42:320][ 0]LogDerivedDataCache: Loaded boot cache 0.07s 96MB C:/Users/michael/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc.
  682. [2021.10.06-16.58.42:320][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/michael/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc
  683. [2021.10.06-16.58.42:320][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  684. [2021.10.06-16.58.42:320][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  685. [2021.10.06-16.58.42:320][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  686. [2021.10.06-16.58.42:320][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  687. [2021.10.06-16.58.42:334][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  688. [2021.10.06-16.58.42:334][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  689. [2021.10.06-16.58.42:334][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
  690. [2021.10.06-16.58.42:342][ 0]LogDerivedDataCache: Speed tests for C:/Users/michael/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds
  691. [2021.10.06-16.58.42:342][ 0]LogDerivedDataCache: Display: Performance to C:/Users/michael/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.02ms. RandomReadSpeed=334.82MBs, RandomWriteSpeed=211.58MBs. Assigned SpeedClass 'Local'
  692. [2021.10.06-16.58.42:342][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/michael/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  693. [2021.10.06-16.58.42:342][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
  694. [2021.10.06-16.58.42:342][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
  695. [2021.10.06-16.58.42:382][ 0]LogSlate: Using FreeType 2.10.0
  696. [2021.10.06-16.58.42:382][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  697. [2021.10.06-16.58.42:402][ 0]LogAssetRegistry: FAssetRegistry took 0.0024 seconds to start up
  698. [2021.10.06-16.58.42:616][ 0]LogInit: Selected Device Profile: [Windows]
  699. [2021.10.06-16.58.42:616][ 0]LogInit: Active device profile: [00000227AB534F00][00000227ABF1C580 49] Windows
  700. [2021.10.06-16.58.42:616][ 0]LogInit: Profiles: [00000227AB534F00][00000227ABF1C580 49] Windows, [00000227AB4D2C00][00000227ABF62700 49] WindowsNoEditor, [00000227AB535F00][00000227ABF6C880 49] WindowsServer, [00000227AB4D1E00][00000227AA3C6A00 49] WindowsClient, [00000227AB535000][00000227ABF20B40 49] IOS, [00000227AB4D1800][00000227AA3CAC80 49] iPadAir, [00000227AB537300][00000227AA3CEDC0 49] iPadAir2, [00000227AB415300][00000227AA3E1040 49] IPadPro, [00000227AB415400][00000227AA3D3080 49] iPadAir3, [00000227AB4D0B00][00000227AA4F5200 49] iPadAir4, [00000227AB416100][00000227AA4F9380 49] iPadMini2, [00000227AB4D3C00][00000227AA4FD500 49] iPadMini3, [00000227AB416C00][00000227AA501680 49] iPadMini4, [00000227AB4D2F00][00000227AA505800 49] iPadMini5, [00000227AB41CE00][00000227AA50DAC0 49] iPhone6, [00000227AB41CF00][00000227AA509B00 49] iPodTouch6, [00000227AB536800][00000227AA514240 49] iPhone7, [00000227AB536900][00000227AA510280 49] iPodTouch7, [00000227AB414C00][00000227AA518400 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[00000227AB537C00][00000227AA8B25C0 49] iPadPro105, [00000227AB417700][00000227AA8B6740 49] iPadPro129, [00000227AB537000][00000227AA8BA8C0 49] iPadPro97, [00000227AB414F00][00000227AA8BEA40 49] iPadPro2_129, [00000227AB534C00][00000227AA8C2BC0 49] iPad5, [00000227AB417B00][00000227AA8C6D40 49] iPad6, [00000227AB534400][00000227AA8CAEC0 49] iPad7, [00000227AB417E00][00000227AA53D000 49] iPad8, [00000227AB535B00][00000227AA8CF140 49] iPadPro11, [00000227AB416400][00000227AA8D3280 49] iPadPro2_11, [00000227AB534800][00000227AA8D73C0 49] iPadPro3_129, [00000227AB416800][00000227AA8DF540 49] iPadPro4_129, [00000227AB536F00][00000227AA8E36C0 49] AppleTV, [00000227AB415200][00000227AA8E7840 49] AppleTV4K, [00000227AB535700][00000227AA8EB9C0 49] TVOS, [00000227AB417600][00000227AA8EFB40 49] Mac, [00000227AB537A00][00000227AA8F2140 49] MacClient, [00000227AB416500][00000227AA8F62C0 49] MacNoEditor, [00000227AB534500][00000227AA8FA440 49] MacServer, [00000227AB416000][00000227AA8FE5C0 49] 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[00000227AB4D2100][00000227AC16BB80 49] Android_PowerVR_GT7xxx, [00000227AB41DD00][00000227AC16E180 49] Android_PowerVR_GE8xxx, [00000227AB4D3500][00000227AC172300 49] Android_PowerVR_GM9xxx, [00000227AB41C800][00000227AC176480 49] Android_PowerVR_GM9xxx_Vulkan, [00000227AB4D2400][00000227AC17A600 49] Android_TegraK1, [00000227AB41D000][00000227AC17E780 49] Android_Unknown_Vulkan, [00000227AB4D2B00][00000227AC182900 49] Lumin, [00000227AB41FE00][00000227AC186A80 49] Lumin_Desktop, [00000227AB4D3300][00000227AC18AC00 49] HoloLens,
  701. [2021.10.06-16.58.42:684][ 0]LogMaterial: Display: Missing cached shadermap for WorldGridMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: A1735345BAA6C16A461C99B571E815C1D167A3DB), compiling. Is special engine material.
  702. [2021.10.06-16.58.43:363][ 0]LogShaderCompilers: Display: Submitted 1144 shader compile jobs with 'High' priority
  703. [2021.10.06-16.58.43:922][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1144
  704. [2021.10.06-16.58.43:922][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1134
  705. [2021.10.06-16.58.43:922][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1124
  706. [2021.10.06-16.58.43:922][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1114
  707. [2021.10.06-16.58.43:922][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1104
  708. [2021.10.06-16.58.43:922][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1094
  709. [2021.10.06-16.58.43:922][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1084
  710. [2021.10.06-16.58.43:922][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1074
  711. [2021.10.06-16.58.43:922][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1064
  712. [2021.10.06-16.58.43:922][ 0]LogShaderCompilers: Display: Started 90 'Local' shader compile jobs with 'High' priority
  713. [2021.10.06-16.58.47:258][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1054
  714. [2021.10.06-16.58.47:258][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
  715. [2021.10.06-16.58.48:927][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1044
  716. [2021.10.06-16.58.48:927][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
  717. [2021.10.06-16.58.53:948][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1034
  718. [2021.10.06-16.58.53:948][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
  719. [2021.10.06-16.58.55:064][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1024
  720. [2021.10.06-16.58.55:064][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
  721. [2021.10.06-16.58.57:298][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1014
  722. [2021.10.06-16.58.57:298][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
  723. [2021.10.06-16.59.00:086][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1004
  724. [2021.10.06-16.59.00:086][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
  725. [2021.10.06-16.59.02:874][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 994
  726. [2021.10.06-16.59.02:874][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
  727. [2021.10.06-16.59.02:874][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 984
  728. [2021.10.06-16.59.02:874][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
  729. [2021.10.06-16.59.06:222][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 974
  730. [2021.10.06-16.59.06:222][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
  731. [2021.10.06-16.59.06:222][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 964
  732. [2021.10.06-16.59.06:222][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
  733. [2021.10.06-16.59.06:222][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 954
  734. [2021.10.06-16.59.06:222][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
  735. [2021.10.06-16.59.13:482][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 944
  736. [2021.10.06-16.59.13:482][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 934
  737. [2021.10.06-16.59.13:482][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'High' priority
  738. [2021.10.06-16.59.16:270][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 924
  739. [2021.10.06-16.59.16:270][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
  740. [2021.10.06-16.59.17:944][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 914
  741. [2021.10.06-16.59.17:944][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
  742. [2021.10.06-16.59.18:502][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 904
  743. [2021.10.06-16.59.18:502][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
  744. [2021.10.06-16.59.20:177][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 894
  745. [2021.10.06-16.59.20:177][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
  746. [2021.10.06-16.59.24:084][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 884
  747. [2021.10.06-16.59.24:084][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
  748. [2021.10.06-16.59.26:316][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 874
  749. [2021.10.06-16.59.26:316][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
  750. [2021.10.06-16.59.30:225][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 864
  751. [2021.10.06-16.59.30:225][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
  752. [2021.10.06-16.59.30:783][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 854
  753. [2021.10.06-16.59.30:783][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
  754. [2021.10.06-16.59.33:576][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 844
  755. [2021.10.06-16.59.33:576][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
  756. [2021.10.06-16.59.37:484][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 834
  757. [2021.10.06-16.59.37:484][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
  758. [2021.10.06-16.59.39:159][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 824
  759. [2021.10.06-16.59.39:159][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
  760. [2021.10.06-16.59.41:949][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 814
  761. [2021.10.06-16.59.41:949][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
  762. [2021.10.06-16.59.43:065][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 804
  763. [2021.10.06-16.59.43:065][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
  764. [2021.10.06-16.59.45:857][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 794
  765. [2021.10.06-16.59.45:857][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
  766. [2021.10.06-16.59.45:857][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 784
  767. [2021.10.06-16.59.45:857][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
  768. [2021.10.06-16.59.48:087][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 774
  769. [2021.10.06-16.59.48:087][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
  770. [2021.10.06-16.59.54:228][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 764
  771. [2021.10.06-16.59.54:228][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
  772. [2021.10.06-16.59.54:787][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 754
  773. [2021.10.06-16.59.54:787][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
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  775. [2021.10.06-16.59.55:904][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
  776. [2021.10.06-16.59.57:578][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 734
  777. [2021.10.06-16.59.57:578][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
  778. [2021.10.06-16.59.57:578][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 724
  779. [2021.10.06-16.59.57:578][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
  780. [2021.10.06-17.00.02:034][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 714
  781. [2021.10.06-17.00.02:034][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
  782. [2021.10.06-17.00.05:378][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 704
  783. [2021.10.06-17.00.05:378][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
  784. [2021.10.06-17.00.05:932][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 694
  785. [2021.10.06-17.00.05:932][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
  786. [2021.10.06-17.00.08:710][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 684
  787. [2021.10.06-17.00.08:710][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
  788. [2021.10.06-17.00.08:710][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 674
  789. [2021.10.06-17.00.08:710][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
  790. [2021.10.06-17.00.10:941][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 664
  791. [2021.10.06-17.00.10:941][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
  792. [2021.10.06-17.00.10:941][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 654
  793. [2021.10.06-17.00.10:941][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
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  954. [2021.10.06-17.02.41:557][ 0]LogMaterial: Display: Missing cached shadermap for DefaultDeferredDecalMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 4F7FB22FDFA905DB080035F79C5E8112911BE216), compiling.
  955. [2021.10.06-17.02.41:666][ 0]LogShaderCompilers: Display: Submitted 143 shader compile jobs with 'High' priority
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  977. [2021.10.06-17.02.59:501][ 0]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'High' priority
  978. [2021.10.06-17.02.59:501][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 23
  979. [2021.10.06-17.02.59:501][ 0]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'High' priority
  980. [2021.10.06-17.03.01:175][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 20
  981. [2021.10.06-17.03.01:175][ 0]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'High' priority
  982. [2021.10.06-17.03.01:175][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 17
  983. [2021.10.06-17.03.01:175][ 0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'High' priority
  984. [2021.10.06-17.03.02:288][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 15
  985. [2021.10.06-17.03.02:288][ 0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'High' priority
  986. [2021.10.06-17.03.02:288][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 13
  987. [2021.10.06-17.03.02:288][ 0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'High' priority
  988. [2021.10.06-17.03.02:846][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 11
  989. [2021.10.06-17.03.02:846][ 0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'High' priority
  990. [2021.10.06-17.03.02:846][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 9
  991. [2021.10.06-17.03.02:846][ 0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'High' priority
  992. [2021.10.06-17.03.03:402][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 7
  993. [2021.10.06-17.03.03:402][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority
  994. [2021.10.06-17.03.03:960][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
  995. [2021.10.06-17.03.03:960][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority
  996. [2021.10.06-17.03.03:960][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 5
  997. [2021.10.06-17.03.03:960][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority
  998. [2021.10.06-17.03.03:960][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4
  999. [2021.10.06-17.03.03:960][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority
  1000. [2021.10.06-17.03.04:517][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3
  1001. [2021.10.06-17.03.04:517][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority
  1002. [2021.10.06-17.03.04:517][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
  1003. [2021.10.06-17.03.04:517][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority
  1004. [2021.10.06-17.03.04:517][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1
  1005. [2021.10.06-17.03.04:517][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority
  1006. [2021.10.06-17.03.06:434][ 0]LogMaterial: Display: Missing cached shadermap for DefaultLightFunctionMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: D07CE4633CD5915EA4656735140657FFB3ADA178), compiling.
  1007. [2021.10.06-17.03.06:448][ 0]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'High' priority
  1008. [2021.10.06-17.03.07:008][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 27
  1009. [2021.10.06-17.03.07:008][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 23
  1010. [2021.10.06-17.03.07:008][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 19
  1011. [2021.10.06-17.03.07:008][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 15
  1012. [2021.10.06-17.03.07:008][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 11
  1013. [2021.10.06-17.03.07:008][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 7
  1014. [2021.10.06-17.03.07:008][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
  1015. [2021.10.06-17.03.07:008][ 0]LogShaderCompilers: Display: Started 27 'Local' shader compile jobs with 'High' priority
  1016. [2021.10.06-17.03.07:624][ 0]LogMaterial: Display: Missing cached shadermap for DefaultPostProcessMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: DD870A9D2FC39DA4A0688AE54A7F7BDD08814E4C), compiling.
  1017. [2021.10.06-17.03.07:636][ 0]LogShaderCompilers: Display: Submitted 22 shader compile jobs with 'High' priority
  1018. [2021.10.06-17.03.08:194][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 22
  1019. [2021.10.06-17.03.08:194][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 19
  1020. [2021.10.06-17.03.08:194][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 16
  1021. [2021.10.06-17.03.08:194][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 13
  1022. [2021.10.06-17.03.08:194][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 10
  1023. [2021.10.06-17.03.08:194][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 7
  1024. [2021.10.06-17.03.08:194][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4
  1025. [2021.10.06-17.03.08:194][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1
  1026. [2021.10.06-17.03.08:194][ 0]LogShaderCompilers: Display: Started 22 'Local' shader compile jobs with 'High' priority
  1027. [2021.10.06-17.03.08:584][ 0]LogMaterial: Display: Missing cached shadermap for MatineeCam_mat in PCD3D_SM5, Default, SM5 (DDC key hash: AE75E6B118CBA0233317142FDCD575515441756C), compiling.
  1028. [2021.10.06-17.03.08:594][ 0]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
  1029. [2021.10.06-17.03.08:622][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 16
  1030. [2021.10.06-17.03.08:622][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 14
  1031. [2021.10.06-17.03.08:622][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 12
  1032. [2021.10.06-17.03.08:622][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 10
  1033. [2021.10.06-17.03.08:622][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 8
  1034. [2021.10.06-17.03.08:622][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6
  1035. [2021.10.06-17.03.08:622][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4
  1036. [2021.10.06-17.03.08:622][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
  1037. [2021.10.06-17.03.08:622][ 0]LogShaderCompilers: Display: Started 16 'Local' shader compile jobs with 'Low' priority
  1038. [2021.10.06-17.03.08:622][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
  1039. [2021.10.06-17.03.08:622][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
  1040. [2021.10.06-17.03.08:622][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
  1041. [2021.10.06-17.03.08:622][ 0]LogMeshReduction: No distributed automatic mesh merging module available
  1042. [2021.10.06-17.03.08:622][ 0]LogMeshMerging: No distributed automatic mesh merging module available
  1043. [2021.10.06-17.03.08:646][ 0]LogNetVersion: MyProject2 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 1659861177)
  1044. [2021.10.06-17.03.08:679][ 0]LogMaterial: Display: Missing cached shadermap for HelpActorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: EA3A819B239510E9859B6A8CF5EC461696C744A6), compiling.
  1045. [2021.10.06-17.03.08:738][ 0]LogShaderCompilers: Display: Submitted 78 shader compile jobs with 'Low' priority
  1046. [2021.10.06-17.03.08:787][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 78
  1047. [2021.10.06-17.03.08:787][ 0]LogShaderCompilers: Display: Started 9 'Local' shader compile jobs with 'Low' priority
  1048. [2021.10.06-17.03.08:787][ 0]LogMaterial: Display: Missing cached shadermap for M_ChromeBall in PCD3D_SM5, Default, SM5 (DDC key hash: 0D0F6B91D4F9108892241DC5F987E072BCA61A81), compiling.
  1049. [2021.10.06-17.03.08:825][ 0]LogShaderCompilers: Display: Submitted 41 shader compile jobs with 'Low' priority
  1050. [2021.10.06-17.03.08:849][ 0]LogMaterial: Display: Missing cached shadermap for DefaultTextMaterialOpaque in PCD3D_SM5, Default, SM5 (DDC key hash: 85D86C2EB44E01BD69A7F15AC38A63E90E3ED199), compiling.
  1051. [2021.10.06-17.03.08:882][ 0]LogShaderCompilers: Display: Submitted 38 shader compile jobs with 'Low' priority
  1052. [2021.10.06-17.03.08:910][ 0]LogMaterial: Display: Missing cached shadermap for m_SimpleVolumetricCloud in PCD3D_SM5, Default, SM5 (DDC key hash: D02685ACF9EB8597FCC50F7506AE88A2C8932288), compiling.
  1053. [2021.10.06-17.03.09:021][ 0]LogShaderCompilers: Display: Submitted 58 shader compile jobs with 'Low' priority
  1054. [2021.10.06-17.03.09:046][ 0]LogMaterial: Display: Missing cached shadermap for BaseFlattenMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: DE06811B687853861FA81805293F97C1A6FA2AA0), compiling.
  1055. [2021.10.06-17.03.09:097][ 0]LogShaderCompilers: Display: Submitted 58 shader compile jobs with 'Low' priority
  1056. [2021.10.06-17.03.09:307][ 0]LogMaterial: Display: Missing cached shadermap for Xray in PCD3D_SM5, Default, SM5 (DDC key hash: ACDB8406E2DF9C26BD42323B3B3473C2D5DB2AB4), compiling.
  1057. [2021.10.06-17.03.09:324][ 0]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
  1058. [2021.10.06-17.03.09:326][ 0]LogMaterial: Display: Missing cached shadermap for Main in PCD3D_SM5, Default, SM5 (DDC key hash: 3FA8AA1B8BE5AE9CBB4ED9A8C15A0FE07C77F55E), compiling.
  1059. [2021.10.06-17.03.09:339][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority
  1060. [2021.10.06-17.03.09:349][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough in PCD3D_SM5, Default, SM5 (DDC key hash: 3CCC76238DBCE494AC511E4DFA1B6B48C5ED4651), compiling.
  1061. [2021.10.06-17.03.09:361][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority
  1062. [2021.10.06-17.03.09:363][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Translucent in PCD3D_SM5, Default, SM5 (DDC key hash: 68046C81DB1F4C4C886EEC4DF1AE7A3FEE2B5A86), compiling.
  1063. [2021.10.06-17.03.09:376][ 0]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Low' priority
  1064. [2021.10.06-17.03.09:380][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Opaque in PCD3D_SM5, Default, SM5 (DDC key hash: 87905A0C5E11FC09097ED3E31AD8B6D7641D858D), compiling.
  1065. [2021.10.06-17.03.09:393][ 0]LogShaderCompilers: Display: Submitted 11 shader compile jobs with 'Low' priority
  1066. [2021.10.06-17.03.09:395][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Opaque_OneSided in PCD3D_SM5, Default, SM5 (DDC key hash: D63B34FB6CBD598CF614DEB872A0906AF1AF8DFC), compiling.
  1067. [2021.10.06-17.03.09:403][ 0]LogShaderCompilers: Display: Submitted 6 shader compile jobs with 'Low' priority
  1068. [2021.10.06-17.03.09:406][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Masked in PCD3D_SM5, Default, SM5 (DDC key hash: DC3E0D7D65E49CBBD8D9CE1D8DDA000E1186591E), compiling.
  1069. [2021.10.06-17.03.09:428][ 0]LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Low' priority
  1070. [2021.10.06-17.03.09:431][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Masked_OneSided in PCD3D_SM5, Default, SM5 (DDC key hash: 9AEB1FE5078B42B39C22F01E63421A4459B7E920), compiling.
  1071. [2021.10.06-17.03.09:454][ 0]LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Low' priority
  1072. [2021.10.06-17.03.09:461][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DCameraPassThrough_Opaque_OneSided in PCD3D_SM5, Default, SM5 (DDC key hash: 1C929DCA95919C51E2597469C8E39EF190A7CC3E), compiling.
  1073. [2021.10.06-17.03.09:469][ 0]LogShaderCompilers: Display: Submitted 6 shader compile jobs with 'Low' priority
  1074. [2021.10.06-17.03.09:478][ 0]LogMaterial: Display: Missing cached shadermap for TranslucentTransformGizmoMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: EADC0968F181193B78B48250944F4F6B93C77E78), compiling.
  1075. [2021.10.06-17.03.09:491][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority
  1076. [2021.10.06-17.03.09:493][ 0]LogMaterial: Display: Missing cached shadermap for TransformGizmoMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 2FBC30865D23FBA965BF54CC52858DC16466FAE3), compiling.
  1077. [2021.10.06-17.03.09:501][ 0]LogShaderCompilers: Display: Submitted 6 shader compile jobs with 'Low' priority
  1078. [2021.10.06-17.03.09:516][ 0]LogMaterial: Display: Missing cached shadermap for CineMat in PCD3D_SM5, Default, SM5 (DDC key hash: AA822DEF217C3D4B83ADD66D895610C7FA2A12B5), compiling.
  1079. [2021.10.06-17.03.09:549][ 0]LogShaderCompilers: Display: Submitted 32 shader compile jobs with 'Low' priority
  1080. [2021.10.06-17.03.09:575][ 0]LogMaterial: Display: Missing cached shadermap for M_SimpleOpaque in PCD3D_SM5, Default, SM5 (DDC key hash: 8E5EEC584D2427A253244E8D93E6B8F3C4F966AC), compiling.
  1081. [2021.10.06-17.03.09:594][ 0]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
  1082. [2021.10.06-17.03.09:603][ 0]LogMaterial: Display: Missing cached shadermap for M_SimpleUnlitTranslucent in PCD3D_SM5, Default, SM5 (DDC key hash: 6D5C392661FD656595BD77B9B0B2A03ED9D3C0DE), compiling.
  1083. [2021.10.06-17.03.09:615][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority
  1084. [2021.10.06-17.03.09:719][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 471
  1085. [2021.10.06-17.03.09:719][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  1086. [2021.10.06-17.03.09:719][ 0]LogMaterial: Display: Missing cached shadermap for SkySphereMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 1238B2A915DB03D4841D09C4D0C0CCE68D44B1A9), compiling.
  1087. [2021.10.06-17.03.09:727][ 0]LogShaderCompilers: Display: Submitted 6 shader compile jobs with 'Low' priority
  1088. [2021.10.06-17.03.09:735][ 0]LogMaterial: Display: Missing cached shadermap for FloorPlaneMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: C8654C974970574F3B3246801FAFAB484C27F922), compiling.
  1089. [2021.10.06-17.03.09:759][ 0]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
  1090. [2021.10.06-17.03.09:760][ 0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512.
  1091. [2021.10.06-17.03.09:851][ 0]LogMaterial: Display: Missing cached shadermap for LandscapeGizmo_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 609C070414A09C63F6C3B3059F6FA6781C522F5E), compiling.
  1092. [2021.10.06-17.03.09:873][ 0]LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Low' priority
  1093. [2021.10.06-17.03.09:882][ 0]LogMaterial: Display: Missing cached shadermap for LandscapeGizmoHeight_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: D0EA4E344D29FCC94C7F185E2B345D7B2E6D5A3B), compiling.
  1094. [2021.10.06-17.03.09:933][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 518
  1095. [2021.10.06-17.03.09:933][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  1096. [2021.10.06-17.03.09:933][ 0]LogShaderCompilers: Display: Submitted 55 shader compile jobs with 'Low' priority
  1097. [2021.10.06-17.03.09:941][ 0]LogMaterial: Display: Missing cached shadermap for SplineEditorMeshMat in PCD3D_SM5, Default, SM5 (DDC key hash: DECE4B1AD2200DCA91D3DAB0B51A79483420FAD8), compiling.
  1098. [2021.10.06-17.03.09:964][ 0]LogShaderCompilers: Display: Submitted 22 shader compile jobs with 'Low' priority
  1099. [2021.10.06-17.03.09:999][ 0]LogUObjectArray: 17011 objects as part of root set at end of initial load.
  1100. [2021.10.06-17.03.09:999][ 0]LogUObjectAllocator: 4256960 out of 0 bytes used by permanent object pool.
  1101. [2021.10.06-17.03.09:999][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  1102. [2021.10.06-17.03.10:214][ 0]LogMaterial: Display: Missing cached shadermap for DefaultSpriteMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: CE206E8BCA2B9FDCE7F2F273381170E789918A75), compiling.
  1103. [2021.10.06-17.03.10:271][ 0]LogShaderCompilers: Display: Submitted 78 shader compile jobs with 'Low' priority
  1104. [2021.10.06-17.03.10:275][ 0]LogMaterial: Display: Missing cached shadermap for OpaqueUnlitSpriteMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 0C94F90577425F506E86AA6B5F8A7685DA33F81C), compiling.
  1105. [2021.10.06-17.03.10:303][ 0]LogShaderCompilers: Display: Submitted 33 shader compile jobs with 'Low' priority
  1106. [2021.10.06-17.03.10:402][ 0]LogMaterial: Display: Missing cached shadermap for BaseColor in PCD3D_SM5, Default, SM5 (DDC key hash: 352505B46FFD18D8CF6B6F6DF14D20405E6444C2), compiling.
  1107. [2021.10.06-17.03.10:410][ 0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
  1108. [2021.10.06-17.03.10:413][ 0]LogMaterial: Display: Missing cached shadermap for CustomDepth in PCD3D_SM5, Default, SM5 (DDC key hash: D4594367A5C2205B74609AC651559951F77FA25D), compiling.
  1109. [2021.10.06-17.03.10:420][ 0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
  1110. [2021.10.06-17.03.10:431][ 0]LogMaterial: Display: Missing cached shadermap for CustomStencil in PCD3D_SM5, Default, SM5 (DDC key hash: 551FF454F6D9E26743C2A46915FCE44C1F1F33F5), compiling.
  1111. [2021.10.06-17.03.10:440][ 0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
  1112. [2021.10.06-17.03.10:443][ 0]LogMaterial: Display: Missing cached shadermap for FinalImage in PCD3D_SM5, Default, SM5 (DDC key hash: CA1414BB0CCEE36781628D01AD2A6C0AD4F0DC7B), compiling.
  1113. [2021.10.06-17.03.10:451][ 0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
  1114. [2021.10.06-17.03.10:454][ 0]LogMaterial: Display: Missing cached shadermap for LightingModel in PCD3D_SM5, Default, SM5 (DDC key hash: BC18C5CF2C416047BDC6171425396F75480B72CF), compiling.
  1115. [2021.10.06-17.03.10:462][ 0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
  1116. [2021.10.06-17.03.10:465][ 0]LogMaterial: Display: Missing cached shadermap for MaterialAO in PCD3D_SM5, Default, SM5 (DDC key hash: 4A8381A713452C8DF5C254C2BDE70CE466085A28), compiling.
  1117. [2021.10.06-17.03.10:473][ 0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
  1118. [2021.10.06-17.03.10:477][ 0]LogMaterial: Display: Missing cached shadermap for Metallic in PCD3D_SM5, Default, SM5 (DDC key hash: 638AB632FD2DEB77003298EDB2B32A6FE6C2353F), compiling.
  1119. [2021.10.06-17.03.10:486][ 0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
  1120. [2021.10.06-17.03.10:489][ 0]LogMaterial: Display: Missing cached shadermap for Opacity in PCD3D_SM5, Default, SM5 (DDC key hash: CEDCA40AC399B3060160AC7AE7B0E8E6E14744CB), compiling.
  1121. [2021.10.06-17.03.10:498][ 0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
  1122. [2021.10.06-17.03.10:501][ 0]LogMaterial: Display: Missing cached shadermap for Roughness in PCD3D_SM5, Default, SM5 (DDC key hash: AE941FE7C12292375CE6BA283D51E99C04EB9D28), compiling.
  1123. [2021.10.06-17.03.10:510][ 0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
  1124. [2021.10.06-17.03.10:515][ 0]LogMaterial: Display: Missing cached shadermap for Anisotropy in PCD3D_SM5, Default, SM5 (DDC key hash: 983A72082452A8B4CC3FF860A2084546FA5C86A1), compiling.
  1125. [2021.10.06-17.03.10:524][ 0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
  1126. [2021.10.06-17.03.10:527][ 0]LogMaterial: Display: Missing cached shadermap for SceneColor in PCD3D_SM5, Default, SM5 (DDC key hash: 57A5D375579F5AA38A6FF5CA3CF73DDBAB244AA6), compiling.
  1127. [2021.10.06-17.03.10:536][ 0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
  1128. [2021.10.06-17.03.10:539][ 0]LogMaterial: Display: Missing cached shadermap for SceneDepth in PCD3D_SM5, Default, SM5 (DDC key hash: 828878413FE64D62DE4220537FBE29526CEDEC91), compiling.
  1129. [2021.10.06-17.03.10:547][ 0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
  1130. [2021.10.06-17.03.10:550][ 0]LogMaterial: Display: Missing cached shadermap for SeparateTranslucencyRGB in PCD3D_SM5, Default, SM5 (DDC key hash: 4555CAE0B54CB54E5015540F6A2F68A920496A83), compiling.
  1131. [2021.10.06-17.03.10:557][ 0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
  1132. [2021.10.06-17.03.10:560][ 0]LogMaterial: Display: Missing cached shadermap for SeparateTranslucencyA in PCD3D_SM5, Default, SM5 (DDC key hash: A9438BF519141CC245531F22B74BD14B8B6C9F8F), compiling.
  1133. [2021.10.06-17.03.10:567][ 0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
  1134. [2021.10.06-17.03.10:570][ 0]LogMaterial: Display: Missing cached shadermap for Specular in PCD3D_SM5, Default, SM5 (DDC key hash: 9048D446F51018A8B9E818D25FB526DFF3915010), compiling.
  1135. [2021.10.06-17.03.10:578][ 0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
  1136. [2021.10.06-17.03.10:581][ 0]LogMaterial: Display: Missing cached shadermap for SubsurfaceColor in PCD3D_SM5, Default, SM5 (DDC key hash: 1B88926E4CF72792293F36ED9D828D248C4831B6), compiling.
  1137. [2021.10.06-17.03.10:589][ 0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
  1138. [2021.10.06-17.03.10:592][ 0]LogMaterial: Display: Missing cached shadermap for WorldNormal in PCD3D_SM5, Default, SM5 (DDC key hash: 599176854EF0146FD4FCC92BD47D1286B356A5E2), compiling.
  1139. [2021.10.06-17.03.10:600][ 0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
  1140. [2021.10.06-17.03.10:603][ 0]LogMaterial: Display: Missing cached shadermap for WorldTangent in PCD3D_SM5, Default, SM5 (DDC key hash: 743099C8FF4C59DE98868CEDEC3F8DF5B328D8BE), compiling.
  1141. [2021.10.06-17.03.10:610][ 0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
  1142. [2021.10.06-17.03.10:614][ 0]LogMaterial: Display: Missing cached shadermap for AmbientOcclusion in PCD3D_SM5, Default, SM5 (DDC key hash: 72015554CF1D52317C31E23D3FBA53B317CCE692), compiling.
  1143. [2021.10.06-17.03.10:627][ 0]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Low' priority
  1144. [2021.10.06-17.03.10:632][ 0]LogMaterial: Display: Missing cached shadermap for CustomDepthWorldUnits in PCD3D_SM5, Default, SM5 (DDC key hash: 162ED1B6894686D2AEDC930463AACA4E4E5C2F1D), compiling.
  1145. [2021.10.06-17.03.10:640][ 0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
  1146. [2021.10.06-17.03.10:642][ 0]LogMaterial: Display: Missing cached shadermap for SceneDepthWorldUnits in PCD3D_SM5, Default, SM5 (DDC key hash: 66F12C48987773481FCA718FF8E8BDD96602284B), compiling.
  1147. [2021.10.06-17.03.10:652][ 0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
  1148. [2021.10.06-17.03.10:656][ 0]LogMaterial: Display: Missing cached shadermap for Velocity in PCD3D_SM5, Default, SM5 (DDC key hash: 3CA63BD51E19095555295D81A1790B131F9DE682), compiling.
  1149. [2021.10.06-17.03.10:664][ 0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
  1150. [2021.10.06-17.03.10:668][ 0]LogMaterial: Display: Missing cached shadermap for PreTonemapHDRColor in PCD3D_SM5, Default, SM5 (DDC key hash: AF933B105906D5E3F2F070A38A4D7165D2512109), compiling.
  1151. [2021.10.06-17.03.10:676][ 0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
  1152. [2021.10.06-17.03.10:679][ 0]LogMaterial: Display: Missing cached shadermap for PostTonemapHDRColor in PCD3D_SM5, Default, SM5 (DDC key hash: 8598179A541087E8CF52193F6DD81EDB40FF6566), compiling.
  1153. [2021.10.06-17.03.10:687][ 0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
  1154. [2021.10.06-17.03.10:786][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: FB43EE384FC7C0EFD3B59FAA535436D8 | Instance: 23F06C154CB3939831F7E1B060CDE8B8 (DESKTOP-N9M30H2-4352).
  1155. [2021.10.06-17.03.10:823][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/MenuSeparator.png' error.
  1156. [2021.10.06-17.03.10:823][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/MenuSeparator.png
  1157. [2021.10.06-17.03.10:823][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/Selector.png' error.
  1158. [2021.10.06-17.03.10:823][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/Selector.png
  1159. [2021.10.06-17.03.10:823][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/Selection.png' error.
  1160. [2021.10.06-17.03.10:823][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/Selection.png
  1161. [2021.10.06-17.03.10:823][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Above.png' error.
  1162. [2021.10.06-17.03.10:823][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Above.png
  1163. [2021.10.06-17.03.10:823][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Onto.png' error.
  1164. [2021.10.06-17.03.10:823][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Onto.png
  1165. [2021.10.06-17.03.10:823][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Below.png' error.
  1166. [2021.10.06-17.03.10:823][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Below.png
  1167. [2021.10.06-17.03.10:823][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/RoundedSelection_16x.png' error.
  1168. [2021.10.06-17.03.10:823][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/RoundedSelection_16x.png
  1169. [2021.10.06-17.03.10:823][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/FlatButton.png' error.
  1170. [2021.10.06-17.03.10:823][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/FlatButton.png
  1171. [2021.10.06-17.03.10:823][ 0]LogImageWrapper: Warning: PNG Warning: Duplicate iCCP chunk
  1172. [2021.10.06-17.03.10:823][ 0]LogImageWrapper: Warning: PNG Warning: Duplicate iCCP chunk
  1173. [2021.10.06-17.03.10:901][ 0]LogMaterial: Display: Missing cached shadermap for DefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 8C4B3BC103024E4EEAF59EA26FA18F630CBB8C4A), compiling.
  1174. [2021.10.06-17.03.11:055][ 0]LogShaderCompilers: Display: Submitted 187 shader compile jobs with 'Low' priority
  1175. [2021.10.06-17.03.11:057][ 0]LogMaterial: Display: Missing cached shadermap for M_Emissive_Color in PCD3D_SM5, Default, SM5 (DDC key hash: 9747FCF6593F5C84CDAEFF4F9B87A33E4225447F), compiling.
  1176. [2021.10.06-17.03.11:064][ 0]LogShaderCompilers: Display: Submitted 6 shader compile jobs with 'Low' priority
  1177. [2021.10.06-17.03.11:070][ 0]LogMaterial: Display: Missing cached shadermap for VertexColorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 40B2FD75BDA9AF516FFBE87BFC2DD49624D844B7), compiling.
  1178. [2021.10.06-17.03.11:154][ 0]LogShaderCompilers: Display: Submitted 105 shader compile jobs with 'Low' priority
  1179. [2021.10.06-17.03.11:161][ 0]LogMaterial: Display: Missing cached shadermap for WireframeMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 43B67FE158ACB06D529C59B813D8EBDC5EB7ED30), compiling. Is special engine material.
  1180. [2021.10.06-17.03.11:619][ 0]LogShaderCompilers: Display: Submitted 727 shader compile jobs with 'Low' priority
  1181. [2021.10.06-17.03.11:678][ 0]LogPython: Using Python 3.7.7
  1182. [2021.10.06-17.03.12:491][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  1183. [2021.10.06-17.03.12:504][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
  1184. [2021.10.06-17.03.12:770][ 0]SourceControl: Source control is disabled
  1185. [2021.10.06-17.03.12:770][ 0]SourceControl: Source control is disabled
  1186. [2021.10.06-17.03.12:775][ 0]SourceControl: Source control is disabled
  1187. [2021.10.06-17.03.12:779][ 0]SourceControl: Source control is disabled
  1188. [2021.10.06-17.03.12:792][ 0]SourceControl: Source control is disabled
  1189. [2021.10.06-17.03.12:819][ 0]LogUProjectInfo: Found projects:
  1190. [2021.10.06-17.03.12:890][ 0]LogMaterial: Display: Missing cached shadermap for SpeedTreeMaster in PCD3D_SM5, Default, SM5 (DDC key hash: 37FDC7EABA06D17CF74FB748C2B68F646CDFBC99), compiling.
  1191. [2021.10.06-17.03.12:996][ 0]LogShaderCompilers: Display: Submitted 110 shader compile jobs with 'Low' priority
  1192. [2021.10.06-17.03.13:009][ 0]LogMaterial: Display: Missing cached shadermap for SpeedTreeBillboardMaster in PCD3D_SM5, Default, SM5 (DDC key hash: CDEA9E3BA574B32B89F288C4CD8ED84E939D4B20), compiling.
  1193. [2021.10.06-17.03.13:075][ 0]LogShaderCompilers: Display: Submitted 84 shader compile jobs with 'Low' priority
  1194. [2021.10.06-17.03.13:237][ 0]LogMaterial: Display: Missing cached shadermap for M_VolumeRenderSphereTracePP in PCD3D_SM5, Default, SM5 (DDC key hash: B7CFAFAECAA06D1C286AD06CCD3B173739BB5337), compiling.
  1195. [2021.10.06-17.03.13:245][ 0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
  1196. [2021.10.06-17.03.13:335][ 0]LogOpenImageDenoise: OIDN starting up
  1197. [2021.10.06-17.03.13:381][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
  1198. [2021.10.06-17.03.13:420][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
  1199. [2021.10.06-17.03.13:420][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
  1200. [2021.10.06-17.03.13:483][ 0]LogMaterial: Display: Missing cached shadermap for M_XRController in PCD3D_SM5, Default, SM5 (DDC key hash: 927C28A8F7D4752D593857F5DF057A58942B5CD9), compiling.
  1201. [2021.10.06-17.03.13:499][ 0]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
  1202. [2021.10.06-17.03.13:500][ 0]LogMaterial: Display: Missing cached shadermap for MI_GoogleDaydream in PCD3D_SM5, Default, SM5 (DDC key hash: 92D1AEDEC30ADF0BB4F9F4DBE89F00241EFAFED6), compiling.
  1203. [2021.10.06-17.03.13:516][ 0]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
  1204. [2021.10.06-17.03.13:664][ 0]LogCollectionManager: Loaded 0 collections in 0.002852 seconds
  1205. [2021.10.06-17.03.13:715][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/michael/Documents/Unreal Projects/MyProject2/Saved/Collections/' took 0.00s
  1206. [2021.10.06-17.03.13:715][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/michael/Documents/Unreal Projects/MyProject2/Content/Developers/michael/Collections/' took 0.00s
  1207. [2021.10.06-17.03.13:715][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/michael/Documents/Unreal Projects/MyProject2/Content/Collections/' took 0.00s
  1208. [2021.10.06-17.03.13:715][ 0]LogMaterial: Display: Missing cached shadermap for HighResScreenshot in PCD3D_SM5, Default, SM5 (DDC key hash: D07B1F4CB8CC62FF4FC855E503E8C24D8E3D92B9), compiling.
  1209. [2021.10.06-17.03.13:726][ 0]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Low' priority
  1210. [2021.10.06-17.03.13:730][ 0]LogMaterial: Display: Missing cached shadermap for HighResScreenshotMask in PCD3D_SM5, Default, SM5 (DDC key hash: C27F670F46D18F5A94055D9F387CD001C45C29C3), compiling.
  1211. [2021.10.06-17.03.13:740][ 0]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Low' priority
  1212. [2021.10.06-17.03.13:745][ 0]LogMaterial: Display: Missing cached shadermap for HighResScreenshotCaptureRegion in PCD3D_SM5, Default, SM5 (DDC key hash: 2710DB9B46D13041EE3305BE534FC543ED6728BE), compiling.
  1213. [2021.10.06-17.03.13:753][ 0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
  1214. [2021.10.06-17.03.13:796][ 0]LogEngine: Initializing Engine...
  1215. [2021.10.06-17.03.13:818][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
  1216. [2021.10.06-17.03.13:826][ 0]LogMaterial: Display: Missing cached shadermap for LevelColorationLitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 7F8DAC973D4D50D5140117069B46DA5933ECC251), compiling. Is special engine material.
  1217. [2021.10.06-17.03.14:572][ 0]LogShaderCompilers: Display: Submitted 1040 shader compile jobs with 'Low' priority
  1218. [2021.10.06-17.03.14:579][ 0]LogMaterial: Display: Missing cached shadermap for LevelColorationUnlitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 40D33F2525722FD2E1B2196DB769E16EB22E3F0F), compiling. Is special engine material.
  1219. [2021.10.06-17.03.15:011][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3229
  1220. [2021.10.06-17.03.15:011][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  1221. [2021.10.06-17.03.15:011][ 0]LogShaderCompilers: Display: Submitted 675 shader compile jobs with 'Low' priority
  1222. [2021.10.06-17.03.15:017][ 0]LogMaterial: Display: Missing cached shadermap for MAT_LevelColorationLitLightmapUV in PCD3D_SM5, Default, SM5 (DDC key hash: 7C5D1FE696E996654AC6B5524214CCC0BC1821D7), compiling. Is special engine material.
  1223. [2021.10.06-17.03.15:775][ 0]LogShaderCompilers: Display: Submitted 1040 shader compile jobs with 'Low' priority
  1224. [2021.10.06-17.03.15:783][ 0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationLitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: AD15DC3B9E913DB9F4BE06402BA98180B547EB40), compiling. Is special engine material.
  1225. [2021.10.06-17.03.16:559][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 4934
  1226. [2021.10.06-17.03.16:560][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  1227. [2021.10.06-17.03.16:560][ 0]LogShaderCompilers: Display: Submitted 1040 shader compile jobs with 'Low' priority
  1228. [2021.10.06-17.03.16:565][ 0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationUnlitMateri in PCD3D_SM5, Default, SM5 (DDC key hash: 263BB400BC83F17323DE0AB99546F24B738D4EC5), compiling. Is special engine material.
  1229. [2021.10.06-17.03.17:038][ 0]LogShaderCompilers: Display: Submitted 675 shader compile jobs with 'Low' priority
  1230. [2021.10.06-17.03.17:043][ 0]LogMaterial: Display: Missing cached shadermap for VertexColorViewMode_ColorOnly in PCD3D_SM5, Default, SM5 (DDC key hash: 5ED22C06B9BB980DEEA9054419DF674BE94A42A1), compiling.
  1231. [2021.10.06-17.03.17:075][ 0]LogShaderCompilers: Display: Submitted 42 shader compile jobs with 'Low' priority
  1232. [2021.10.06-17.03.17:078][ 0]LogMaterial: Display: Missing cached shadermap for VertexColorViewMode_AlphaAsColor in PCD3D_SM5, Default, SM5 (DDC key hash: C5A459BB395A477EF358FD1DFA974DB21AFEB53A), compiling.
  1233. [2021.10.06-17.03.17:107][ 0]LogShaderCompilers: Display: Submitted 30 shader compile jobs with 'Low' priority
  1234. [2021.10.06-17.03.17:110][ 0]LogMaterial: Display: Missing cached shadermap for VertexColorViewMode_RedOnly in PCD3D_SM5, Default, SM5 (DDC key hash: DF033BD9D0FB1D95773E6F2BF9F750A3C3DA1FC3), compiling.
  1235. [2021.10.06-17.03.17:136][ 0]LogShaderCompilers: Display: Submitted 30 shader compile jobs with 'Low' priority
  1236. [2021.10.06-17.03.17:139][ 0]LogMaterial: Display: Missing cached shadermap for VertexColorViewMode_GreenOnly in PCD3D_SM5, Default, SM5 (DDC key hash: B2F479C2F9AEF0C5B4ED51D639665115019F2E25), compiling.
  1237. [2021.10.06-17.03.17:163][ 0]LogShaderCompilers: Display: Submitted 30 shader compile jobs with 'Low' priority
  1238. [2021.10.06-17.03.17:166][ 0]LogMaterial: Display: Missing cached shadermap for VertexColorViewMode_BlueOnly in PCD3D_SM5, Default, SM5 (DDC key hash: BA979DE3CEE32C2385CF750246B3C05EF5976D5D), compiling.
  1239. [2021.10.06-17.03.17:193][ 0]LogShaderCompilers: Display: Submitted 30 shader compile jobs with 'Low' priority
  1240. [2021.10.06-17.03.17:196][ 0]LogMaterial: Display: Missing cached shadermap for RemoveSurfaceMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 206598F73951C16B1235945CB28B55740270ED5B), compiling.
  1241. [2021.10.06-17.03.17:203][ 0]LogShaderCompilers: Display: Submitted 6 shader compile jobs with 'Low' priority
  1242. [2021.10.06-17.03.17:205][ 0]LogMaterial: Display: Missing cached shadermap for DebugMeshMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 7AD562A9AC24912330629BBC1BB76AFD206FEEA5), compiling.
  1243. [2021.10.06-17.03.17:219][ 0]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Low' priority
  1244. [2021.10.06-17.03.17:224][ 0]LogMaterial: Display: Missing cached shadermap for EmissiveMeshMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 008760DC65063D2673D7A47FAED94E12AD1DDBAB), compiling.
  1245. [2021.10.06-17.03.17:236][ 0]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Low' priority
  1246. [2021.10.06-17.03.17:240][ 0]LogMaterial: Display: Missing cached shadermap for M_InvalidLightmapSettings in PCD3D_SM5, Default, SM5 (DDC key hash: 98FD43E3C94F0BC30991F73F38C45579019EABC3), compiling.
  1247. [2021.10.06-17.03.17:270][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 6835
  1248. [2021.10.06-17.03.17:270][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  1249. [2021.10.06-17.03.17:270][ 0]LogShaderCompilers: Display: Submitted 32 shader compile jobs with 'Low' priority
  1250. [2021.10.06-17.03.17:273][ 0]LogMaterial: Display: Missing cached shadermap for GizmoMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: D0A416B07D53FE765E482C8E715DF4FC601406FA), compiling.
  1251. [2021.10.06-17.03.17:285][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6857
  1252. [2021.10.06-17.03.17:285][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  1253. [2021.10.06-17.03.17:285][ 0]LogShaderCompilers: Display: Submitted 11 shader compile jobs with 'Low' priority
  1254. [2021.10.06-17.03.17:290][ 0]LogMaterial: Display: Missing cached shadermap for PhAT_JointLimitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 98EE74D17148C3FA44B2FF048AC7C648DDE2A8F1), compiling.
  1255. [2021.10.06-17.03.17:309][ 0]LogShaderCompilers: Display: Submitted 23 shader compile jobs with 'Low' priority
  1256. [2021.10.06-17.03.17:312][ 0]LogMaterial: Display: Missing cached shadermap for GeomMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: D39971F7DE4D25F93C3FC3AF7ECE4650EA7A63B8), compiling.
  1257. [2021.10.06-17.03.17:323][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority
  1258. [2021.10.06-17.03.17:326][ 0]LogMaterial: Display: Missing cached shadermap for EditorBrushMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 13ACDAD42411C53F54EEC0DC48EB63BD254D22EF), compiling.
  1259. [2021.10.06-17.03.17:339][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority
  1260. [2021.10.06-17.03.17:343][ 0]LogMaterial: Display: Missing cached shadermap for BoneWeightMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: ED25CF1A38C65D206EBBCAE29ECAEC67B9B52081), compiling.
  1261. [2021.10.06-17.03.17:396][ 0]LogShaderCompilers: Display: Submitted 57 shader compile jobs with 'Low' priority
  1262. [2021.10.06-17.03.17:399][ 0]LogMaterial: Display: Missing cached shadermap for ClothMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: DE48F5E71250E8E1B13A14B4914050BE43E2D38E), compiling.
  1263. [2021.10.06-17.03.17:412][ 0]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Low' priority
  1264. [2021.10.06-17.03.17:416][ 0]LogMaterial: Display: Missing cached shadermap for ClothMaterial_WF in PCD3D_SM5, Default, SM5 (DDC key hash: A06CB3F68F5DC46BB30118365135250497A73716), compiling.
  1265. [2021.10.06-17.03.17:431][ 0]LogShaderCompilers: Display: Submitted 17 shader compile jobs with 'Low' priority
  1266. [2021.10.06-17.03.17:434][ 0]LogMaterial: Display: Missing cached shadermap for DebugEditorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 8995CF97DE0FBBF569A38115DDED39ED7A6E5C4F), compiling.
  1267. [2021.10.06-17.03.17:447][ 0]LogShaderCompilers: Display: Submitted 11 shader compile jobs with 'Low' priority
  1268. [2021.10.06-17.03.17:451][ 0]LogMaterial: Display: Missing cached shadermap for PhysicalMaterialMaskMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: DAFD5FF4CA59B93FA9E53BD2F02BCB801E937ACC), compiling.
  1269. [2021.10.06-17.03.17:547][ 0]LogShaderCompilers: Display: Submitted 105 shader compile jobs with 'Low' priority
  1270. [2021.10.06-17.03.17:551][ 0]LogMaterial: Display: Missing cached shadermap for PreviewShadowIndicatorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 7F3A562A7002326E8EF19FF632AF7C1041810465), compiling.
  1271. [2021.10.06-17.03.17:567][ 0]LogShaderCompilers: Display: Submitted 23 shader compile jobs with 'Low' priority
  1272. [2021.10.06-17.03.17:658][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 7132
  1273. [2021.10.06-17.03.17:658][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  1274. [2021.10.06-17.03.17:658][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 7122
  1275. [2021.10.06-17.03.17:658][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  1276. [2021.10.06-17.03.17:658][ 0]LogInit: Initializing FReadOnlyCVARCache
  1277. [2021.10.06-17.03.17:678][ 0]LogAIModule: Creating AISystem for world Untitled
  1278. [2021.10.06-17.03.17:694][ 0]LogAudio: Display: Initializing Audio Device Manager...
  1279. [2021.10.06-17.03.17:699][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
  1280. [2021.10.06-17.03.17:700][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
  1281. [2021.10.06-17.03.17:701][ 0]LogAudio: Display: Audio Device Manager Initialized
  1282. [2021.10.06-17.03.17:701][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
  1283. [2021.10.06-17.03.17:701][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
  1284. [2021.10.06-17.03.17:701][ 0]LogAudioMixer: Display: Sample Rate: 48000
  1285. [2021.10.06-17.03.17:701][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
  1286. [2021.10.06-17.03.17:701][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
  1287. [2021.10.06-17.03.17:701][ 0]LogAudioMixer: Display: Number of buffers to queue: 1
  1288. [2021.10.06-17.03.17:701][ 0]LogAudioMixer: Display: Max Channels (voices): 0
  1289. [2021.10.06-17.03.17:701][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4
  1290. [2021.10.06-17.03.17:701][ 0]LogAudio: Display: AudioDevice MaxSources: 32
  1291. [2021.10.06-17.03.17:702][ 0]LogAudio: Display: Audio Spatialization Plugin: Resonance Audio is external send: 1
  1292. [2021.10.06-17.03.17:702][ 0]LogAudio: Display: Audio Reverb Plugin: Resonance Audio
  1293. [2021.10.06-17.03.17:702][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
  1294. [2021.10.06-17.03.17:702][ 0]LogAudioMixer: Display: Initializing audio mixer.
  1295. [2021.10.06-17.03.17:721][ 0]LogAudioMixer: Display: 0: FrontLeft
  1296. [2021.10.06-17.03.17:721][ 0]LogAudioMixer: Display: 1: FrontRight
  1297. [2021.10.06-17.03.17:789][ 0]LogAudioMixer: Display: Using Audio Device Speakers (Realtek(R) Audio)
  1298. [2021.10.06-17.03.17:796][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
  1299. [2021.10.06-17.03.17:799][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
  1300. [2021.10.06-17.03.17:799][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
  1301. [2021.10.06-17.03.17:801][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
  1302. [2021.10.06-17.03.17:803][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
  1303. [2021.10.06-17.03.17:803][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
  1304. [2021.10.06-17.03.17:806][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
  1305. [2021.10.06-17.03.17:806][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
  1306. [2021.10.06-17.03.17:806][ 0]LogInit: FAudioDevice initialized.
  1307. [2021.10.06-17.03.17:806][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
  1308. [2021.10.06-17.03.17:807][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
  1309. [2021.10.06-17.03.17:919][ 0]LogDerivedDataCache: Saved boot cache 0.11s 104MB C:/Users/michael/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc.
  1310. [2021.10.06-17.03.17:924][ 0]LogInit: Texture streaming: Enabled
  1311. [2021.10.06-17.03.17:944][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.0-17155196+++UE4+Release-4.27
  1312. [2021.10.06-17.03.17:950][ 0]LogEngineSessionManager: EngineSessionManager initialized
  1313. [2021.10.06-17.03.17:950][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
  1314. [2021.10.06-17.03.17:952][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized
  1315. [2021.10.06-17.03.17:977][ 0]LogInit: Transaction tracking system initialized
  1316. [2021.10.06-17.03.18:011][ 0]BlueprintLog: New page: Editor Load
  1317. [2021.10.06-17.03.18:107][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 7112
  1318. [2021.10.06-17.03.18:107][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  1319. [2021.10.06-17.03.18:107][ 0]LocalizationService: Localization service is disabled
  1320. [2021.10.06-17.03.18:142][ 0]TimingProfiler: Initialize
  1321. [2021.10.06-17.03.18:142][ 0]TimingProfiler: OnSessionChanged
  1322. [2021.10.06-17.03.18:142][ 0]LoadingProfiler: Initialize
  1323. [2021.10.06-17.03.18:142][ 0]LoadingProfiler: OnSessionChanged
  1324. [2021.10.06-17.03.18:142][ 0]NetworkingProfiler: Initialize
  1325. [2021.10.06-17.03.18:142][ 0]NetworkingProfiler: OnSessionChanged
  1326. [2021.10.06-17.03.18:142][ 0]MemoryProfiler: Initialize
  1327. [2021.10.06-17.03.18:143][ 0]MemoryProfiler: OnSessionChanged
  1328. [2021.10.06-17.03.18:283][ 0]LogMaterial: Display: Missing cached shadermap for Cross_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 0E199E89C87A1E8E9A2D7AC573429DD3EAFF57DD), compiling.
  1329. [2021.10.06-17.03.18:309][ 0]LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Low' priority
  1330. [2021.10.06-17.03.18:312][ 0]LogMaterial: Display: Missing cached shadermap for PhAT_BoneSelectedMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: FD4C12B0F9403EDC0874F53D15D6F7B90FF5101C), compiling.
  1331. [2021.10.06-17.03.18:325][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority
  1332. [2021.10.06-17.03.18:328][ 0]LogMaterial: Display: Missing cached shadermap for PhAT_ElemSelectedMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: D58E0434ABEB7D17CEA60B97C53B75EC0D66932F), compiling.
  1333. [2021.10.06-17.03.18:340][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority
  1334. [2021.10.06-17.03.18:343][ 0]LogMaterial: Display: Missing cached shadermap for PhAT_NoCollisionMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: FCFAA1F2E76502F0BD08D38248997F8443395B4E), compiling.
  1335. [2021.10.06-17.03.18:354][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority
  1336. [2021.10.06-17.03.18:357][ 0]LogMaterial: Display: Missing cached shadermap for PhAT_UnselectedMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 60FE0473BE597F6CE30A7FD2CC302E7B2F71CE6D), compiling.
  1337. [2021.10.06-17.03.18:368][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority
  1338. [2021.10.06-17.03.18:372][ 0]LogMaterial: Display: Missing cached shadermap for Tick_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 61723DCE09C78156B376AF280E82FF52A496321E), compiling.
  1339. [2021.10.06-17.03.18:393][ 0]LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Low' priority
  1340. [2021.10.06-17.03.18:397][ 0]LogMaterial: Display: Missing cached shadermap for WidgetGridVertexColorMaterial_Ma in PCD3D_SM5, Default, SM5 (DDC key hash: 8CEB2DFCE8AFF7E22995B08350F81A7CCF67E8C6), compiling.
  1341. [2021.10.06-17.03.18:409][ 0]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Low' priority
  1342. [2021.10.06-17.03.18:411][ 0]LogMaterial: Display: Missing cached shadermap for WidgetMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 44524A7F881BCB0D6A2E9B7D0DE416AC15CEA2F6), compiling.
  1343. [2021.10.06-17.03.18:424][ 0]LogShaderCompilers: Display: Submitted 11 shader compile jobs with 'Low' priority
  1344. [2021.10.06-17.03.18:426][ 0]LogMaterial: Display: Missing cached shadermap for WidgetMaterial_Current in PCD3D_SM5, Default, SM5 (DDC key hash: 84FA6F144E3FBA048F851A903962DB1AD178AA33), compiling.
  1345. [2021.10.06-17.03.18:438][ 0]LogShaderCompilers: Display: Submitted 11 shader compile jobs with 'Low' priority
  1346. [2021.10.06-17.03.18:440][ 0]LogMaterial: Display: Missing cached shadermap for WidgetMaterial_X in PCD3D_SM5, Default, SM5 (DDC key hash: 71AA4EDC4E3BDAE8EF3A111A8837C2E0F2D1D2BF), compiling.
  1347. [2021.10.06-17.03.18:452][ 0]LogShaderCompilers: Display: Submitted 11 shader compile jobs with 'Low' priority
  1348. [2021.10.06-17.03.18:454][ 0]LogMaterial: Display: Missing cached shadermap for WidgetMaterial_Y in PCD3D_SM5, Default, SM5 (DDC key hash: FC22B01D41A18C13A27949B051AA18F730DED32E), compiling.
  1349. [2021.10.06-17.03.18:466][ 0]LogShaderCompilers: Display: Submitted 11 shader compile jobs with 'Low' priority
  1350. [2021.10.06-17.03.18:470][ 0]LogMaterial: Display: Missing cached shadermap for WidgetMaterial_Z in PCD3D_SM5, Default, SM5 (DDC key hash: 469672968B988ABC67D3342ED9C5B764F99FD808), compiling.
  1351. [2021.10.06-17.03.18:483][ 0]LogShaderCompilers: Display: Submitted 11 shader compile jobs with 'Low' priority
  1352. [2021.10.06-17.03.18:486][ 0]LogMaterial: Display: Missing cached shadermap for WidgetVertexColorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 5B20FE82D164625022297D534C853F1484BCCF0D), compiling.
  1353. [2021.10.06-17.03.18:499][ 0]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Low' priority
  1354. [2021.10.06-17.03.18:515][ 0]LogMaterial: Display: Missing cached shadermap for LevelGridMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: BE213EC577ED3FC1789478493AF4BEFEE04FABE2), compiling.
  1355. [2021.10.06-17.03.18:539][ 0]LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Low' priority
  1356. [2021.10.06-17.03.18:554][ 0]LogMaterial: Display: Missing cached shadermap for BlinkingCaret in PCD3D_SM5, Default, SM5 (DDC key hash: BB8C39A6FBC42617112A4D31458508C04CECD9B1), compiling.
  1357. [2021.10.06-17.03.18:566][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority
  1358. [2021.10.06-17.03.18:582][ 0]LogMaterial: Display: Missing cached shadermap for M_StreamingPause in PCD3D_SM5, Default, SM5 (DDC key hash: 30A5602CC8C0A162BC60E926856E5451E180712B), compiling.
  1359. [2021.10.06-17.03.18:595][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority
  1360. [2021.10.06-17.03.18:613][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
  1361. [2021.10.06-17.03.18:613][ 0]LogCook: Display: Mobile HDR setting 0
  1362. [2021.10.06-17.03.18:848][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/michael/Documents/Unreal Projects/MyProject2/Content/' took 0.00s
  1363. [2021.10.06-17.03.18:912][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 7335
  1364. [2021.10.06-17.03.18:912][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  1365. [2021.10.06-17.03.18:913][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
  1366. [2021.10.06-17.03.18:919][ 0]SourceControl: Source control is disabled
  1367. [2021.10.06-17.03.18:919][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 279.161
  1368. [2021.10.06-17.03.18:922][ 0]LogFactory: FactoryCreateFile: PackFactory with PackFactory (0 0 C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack)
  1369. [2021.10.06-17.03.18:922][ 0]LogPakFile: PakFile PrimaryIndexSize=185
  1370. [2021.10.06-17.03.18:922][ 0]LogPakFile: PakFile PathHashIndexSize=101
  1371. [2021.10.06-17.03.18:922][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
  1372. [2021.10.06-17.03.18:928][ 0]LogPackFactory: Finished extracting 8 files (including 0 errors).
  1373. [2021.10.06-17.03.18:929][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Floor_400x400.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Architecture/Floor_400x400.uasset"
  1374. [2021.10.06-17.03.18:930][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Pillar_50x500.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Architecture/Pillar_50x500.uasset"
  1375. [2021.10.06-17.03.18:931][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/SM_AssetPlatform.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Architecture/SM_AssetPlatform.uasset"
  1376. [2021.10.06-17.03.18:932][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x200.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Architecture/Wall_400x200.uasset"
  1377. [2021.10.06-17.03.18:932][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x300.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Architecture/Wall_400x300.uasset"
  1378. [2021.10.06-17.03.18:933][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x400.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Architecture/Wall_400x400.uasset"
  1379. [2021.10.06-17.03.18:934][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_500x500.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Architecture/Wall_500x500.uasset"
  1380. [2021.10.06-17.03.18:935][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Door_400x300.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Architecture/Wall_Door_400x300.uasset"
  1381. [2021.10.06-17.03.18:936][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Door_400x400.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Architecture/Wall_Door_400x400.uasset"
  1382. [2021.10.06-17.03.18:937][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Window_400x300.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Architecture/Wall_Window_400x300.uasset"
  1383. [2021.10.06-17.03.18:937][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Window_400x400.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Architecture/Wall_Window_400x400.uasset"
  1384. [2021.10.06-17.03.18:940][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Collapse01.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Audio/Collapse01.uasset"
  1385. [2021.10.06-17.03.18:941][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Collapse02.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Audio/Collapse02.uasset"
  1386. [2021.10.06-17.03.18:942][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Collapse_Cue.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Audio/Collapse_Cue.uasset"
  1387. [2021.10.06-17.03.18:943][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Explosion01.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Audio/Explosion01.uasset"
  1388. [2021.10.06-17.03.18:943][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Explosion02.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Audio/Explosion02.uasset"
  1389. [2021.10.06-17.03.18:944][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Explosion_Cue.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Audio/Explosion_Cue.uasset"
  1390. [2021.10.06-17.03.18:945][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Fire01.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Audio/Fire01.uasset"
  1391. [2021.10.06-17.03.18:946][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Fire01_Cue.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Audio/Fire01_Cue.uasset"
  1392. [2021.10.06-17.03.18:947][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Fire_Sparks01.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Audio/Fire_Sparks01.uasset"
  1393. [2021.10.06-17.03.18:947][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset"
  1394. [2021.10.06-17.03.18:948][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Light01.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Audio/Light01.uasset"
  1395. [2021.10.06-17.03.18:949][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Light01_Cue.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Audio/Light01_Cue.uasset"
  1396. [2021.10.06-17.03.18:949][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Light02.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Audio/Light02.uasset"
  1397. [2021.10.06-17.03.18:950][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Light02_Cue.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Audio/Light02_Cue.uasset"
  1398. [2021.10.06-17.03.18:951][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Smoke01.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Audio/Smoke01.uasset"
  1399. [2021.10.06-17.03.18:951][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Smoke01_Cue.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Audio/Smoke01_Cue.uasset"
  1400. [2021.10.06-17.03.18:952][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Background_Cue.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Audio/Starter_Background_Cue.uasset"
  1401. [2021.10.06-17.03.18:956][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Birds01.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Audio/Starter_Birds01.uasset"
  1402. [2021.10.06-17.03.18:966][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Music01.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Audio/Starter_Music01.uasset"
  1403. [2021.10.06-17.03.18:966][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Music_Cue.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Audio/Starter_Music_Cue.uasset"
  1404. [2021.10.06-17.03.18:970][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Wind05.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Audio/Starter_Wind05.uasset"
  1405. [2021.10.06-17.03.18:974][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Wind06.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Audio/Starter_Wind06.uasset"
  1406. [2021.10.06-17.03.18:975][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Steam01.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Audio/Steam01.uasset"
  1407. [2021.10.06-17.03.18:976][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Steam01_Cue.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Audio/Steam01_Cue.uasset"
  1408. [2021.10.06-17.03.18:977][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset"
  1409. [2021.10.06-17.03.18:978][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset"
  1410. [2021.10.06-17.03.18:978][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset"
  1411. [2021.10.06-17.03.18:979][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset"
  1412. [2021.10.06-17.03.18:980][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset"
  1413. [2021.10.06-17.03.18:980][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset"
  1414. [2021.10.06-17.03.18:981][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset"
  1415. [2021.10.06-17.03.18:982][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/BP_LightStudio.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Blueprints/BP_LightStudio.uasset"
  1416. [2021.10.06-17.03.18:982][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset"
  1417. [2021.10.06-17.03.18:983][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset"
  1418. [2021.10.06-17.03.18:984][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset"
  1419. [2021.10.06-17.03.18:985][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset"
  1420. [2021.10.06-17.03.18:985][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset"
  1421. [2021.10.06-17.03.18:990][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/Skybox.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Blueprints/Assets/Skybox.uasset"
  1422. [2021.10.06-17.03.18:993][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset"
  1423. [2021.10.06-17.03.18:993][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset"
  1424. [2021.10.06-17.03.19:073][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset"
  1425. [2021.10.06-17.03.19:074][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Maps/Advanced_Lighting.umap" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Maps/Advanced_Lighting.umap"
  1426. [2021.10.06-17.03.19:076][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Maps/Advanced_Lighting_BuiltData.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Maps/Advanced_Lighting_BuiltData.uasset"
  1427. [2021.10.06-17.03.19:077][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Maps/Minimal_Default.umap" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Maps/Minimal_Default.umap"
  1428. [2021.10.06-17.03.19:082][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Maps/Minimal_Default_BuiltData.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Maps/Minimal_Default_BuiltData.uasset"
  1429. [2021.10.06-17.03.19:084][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Maps/StarterMap.umap" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Maps/StarterMap.umap"
  1430. [2021.10.06-17.03.19:107][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Maps/StarterMap_BuiltData.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Maps/StarterMap_BuiltData.uasset"
  1431. [2021.10.06-17.03.19:109][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_AssetPlatform.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Materials/M_AssetPlatform.uasset"
  1432. [2021.10.06-17.03.19:109][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Basic_Floor.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Materials/M_Basic_Floor.uasset"
  1433. [2021.10.06-17.03.19:110][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Basic_Wall.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Materials/M_Basic_Wall.uasset"
  1434. [2021.10.06-17.03.19:111][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset"
  1435. [2021.10.06-17.03.19:112][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Clay_New.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Materials/M_Brick_Clay_New.uasset"
  1436. [2021.10.06-17.03.19:113][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset"
  1437. [2021.10.06-17.03.19:113][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset"
  1438. [2021.10.06-17.03.19:114][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset"
  1439. [2021.10.06-17.03.19:115][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset"
  1440. [2021.10.06-17.03.19:115][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset"
  1441. [2021.10.06-17.03.19:116][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_CobbleStone_Rough.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Materials/M_CobbleStone_Rough.uasset"
  1442. [2021.10.06-17.03.19:117][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset"
  1443. [2021.10.06-17.03.19:117][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_ColorGrid_LowSpec.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Materials/M_ColorGrid_LowSpec.uasset"
  1444. [2021.10.06-17.03.19:118][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Grime.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Materials/M_Concrete_Grime.uasset"
  1445. [2021.10.06-17.03.19:119][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Panels.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Materials/M_Concrete_Panels.uasset"
  1446. [2021.10.06-17.03.19:120][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Poured.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Materials/M_Concrete_Poured.uasset"
  1447. [2021.10.06-17.03.19:121][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Tiles.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Materials/M_Concrete_Tiles.uasset"
  1448. [2021.10.06-17.03.19:122][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Glass.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Materials/M_Glass.uasset"
  1449. [2021.10.06-17.03.19:123][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Ground_Grass.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Materials/M_Ground_Grass.uasset"
  1450. [2021.10.06-17.03.19:123][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Ground_Gravel.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Materials/M_Ground_Gravel.uasset"
  1451. [2021.10.06-17.03.19:124][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Ground_Moss.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Materials/M_Ground_Moss.uasset"
  1452. [2021.10.06-17.03.19:124][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset"
  1453. [2021.10.06-17.03.19:125][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset"
  1454. [2021.10.06-17.03.19:126][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Chrome.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Materials/M_Metal_Chrome.uasset"
  1455. [2021.10.06-17.03.19:127][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Copper.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Materials/M_Metal_Copper.uasset"
  1456. [2021.10.06-17.03.19:128][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Gold.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Materials/M_Metal_Gold.uasset"
  1457. [2021.10.06-17.03.19:129][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Rust.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Materials/M_Metal_Rust.uasset"
  1458. [2021.10.06-17.03.19:129][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Steel.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Materials/M_Metal_Steel.uasset"
  1459. [2021.10.06-17.03.19:130][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Basalt.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Materials/M_Rock_Basalt.uasset"
  1460. [2021.10.06-17.03.19:131][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset"
  1461. [2021.10.06-17.03.19:131][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Sandstone.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Materials/M_Rock_Sandstone.uasset"
  1462. [2021.10.06-17.03.19:132][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Slate.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Materials/M_Rock_Slate.uasset"
  1463. [2021.10.06-17.03.19:132][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset"
  1464. [2021.10.06-17.03.19:133][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset"
  1465. [2021.10.06-17.03.19:134][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset"
  1466. [2021.10.06-17.03.19:134][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Panel.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Materials/M_Tech_Panel.uasset"
  1467. [2021.10.06-17.03.19:135][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Water_Lake.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Materials/M_Water_Lake.uasset"
  1468. [2021.10.06-17.03.19:136][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Water_Ocean.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Materials/M_Water_Ocean.uasset"
  1469. [2021.10.06-17.03.19:136][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset"
  1470. [2021.10.06-17.03.19:137][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset"
  1471. [2021.10.06-17.03.19:138][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Oak.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Materials/M_Wood_Oak.uasset"
  1472. [2021.10.06-17.03.19:140][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Pine.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Materials/M_Wood_Pine.uasset"
  1473. [2021.10.06-17.03.19:141][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Walnut.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Materials/M_Wood_Walnut.uasset"
  1474. [2021.10.06-17.03.19:148][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/P_Ambient_Dust.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Particles/P_Ambient_Dust.uasset"
  1475. [2021.10.06-17.03.19:149][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/P_Explosion.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Particles/P_Explosion.uasset"
  1476. [2021.10.06-17.03.19:150][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/P_Fire.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Particles/P_Fire.uasset"
  1477. [2021.10.06-17.03.19:151][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/P_Smoke.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Particles/P_Smoke.uasset"
  1478. [2021.10.06-17.03.19:152][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/P_Sparks.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Particles/P_Sparks.uasset"
  1479. [2021.10.06-17.03.19:152][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/P_Steam_Lit.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Particles/P_Steam_Lit.uasset"
  1480. [2021.10.06-17.03.19:153][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Burst.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Particles/Materials/M_Burst.uasset"
  1481. [2021.10.06-17.03.19:155][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Dust_Particle.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Particles/Materials/M_Dust_Particle.uasset"
  1482. [2021.10.06-17.03.19:162][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_explosion_subUV.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Particles/Materials/M_explosion_subUV.uasset"
  1483. [2021.10.06-17.03.19:163][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset"
  1484. [2021.10.06-17.03.19:164][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/m_flare_01.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Particles/Materials/m_flare_01.uasset"
  1485. [2021.10.06-17.03.19:164][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset"
  1486. [2021.10.06-17.03.19:165][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset"
  1487. [2021.10.06-17.03.19:166][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset"
  1488. [2021.10.06-17.03.19:166][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset"
  1489. [2021.10.06-17.03.19:167][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Spark.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Particles/Materials/M_Spark.uasset"
  1490. [2021.10.06-17.03.19:169][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/MaterialSphere.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Props/MaterialSphere.uasset"
  1491. [2021.10.06-17.03.19:170][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Bush.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Props/SM_Bush.uasset"
  1492. [2021.10.06-17.03.19:172][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Chair.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Props/SM_Chair.uasset"
  1493. [2021.10.06-17.03.19:173][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_CornerFrame.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Props/SM_CornerFrame.uasset"
  1494. [2021.10.06-17.03.19:173][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Couch.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Props/SM_Couch.uasset"
  1495. [2021.10.06-17.03.19:174][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Door.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Props/SM_Door.uasset"
  1496. [2021.10.06-17.03.19:175][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_DoorFrame.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Props/SM_DoorFrame.uasset"
  1497. [2021.10.06-17.03.19:177][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_GlassWindow.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Props/SM_GlassWindow.uasset"
  1498. [2021.10.06-17.03.19:178][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset"
  1499. [2021.10.06-17.03.19:179][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Lamp_Wall.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Props/SM_Lamp_Wall.uasset"
  1500. [2021.10.06-17.03.19:182][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_MatPreviewMesh_02.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Props/SM_MatPreviewMesh_02.uasset"
  1501. [2021.10.06-17.03.19:182][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_PillarFrame.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Props/SM_PillarFrame.uasset"
  1502. [2021.10.06-17.03.19:183][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_PillarFrame300.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Props/SM_PillarFrame300.uasset"
  1503. [2021.10.06-17.03.19:184][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Rock.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Props/SM_Rock.uasset"
  1504. [2021.10.06-17.03.19:184][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Shelf.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Props/SM_Shelf.uasset"
  1505. [2021.10.06-17.03.19:185][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Stairs.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Props/SM_Stairs.uasset"
  1506. [2021.10.06-17.03.19:186][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Statue.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Props/SM_Statue.uasset"
  1507. [2021.10.06-17.03.19:188][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_TableRound.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Props/SM_TableRound.uasset"
  1508. [2021.10.06-17.03.19:193][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_WindowFrame.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Props/SM_WindowFrame.uasset"
  1509. [2021.10.06-17.03.19:194][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Bush.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Props/Materials/M_Bush.uasset"
  1510. [2021.10.06-17.03.19:195][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Chair.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Props/Materials/M_Chair.uasset"
  1511. [2021.10.06-17.03.19:195][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Door.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Props/Materials/M_Door.uasset"
  1512. [2021.10.06-17.03.19:196][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Frame.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Props/Materials/M_Frame.uasset"
  1513. [2021.10.06-17.03.19:197][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Lamp.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Props/Materials/M_Lamp.uasset"
  1514. [2021.10.06-17.03.19:197][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_MaterialSphere.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Props/Materials/M_MaterialSphere.uasset"
  1515. [2021.10.06-17.03.19:198][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_MaterialSphere_Plain.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Props/Materials/M_MaterialSphere_Plain.uasset"
  1516. [2021.10.06-17.03.19:198][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Rock.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Props/Materials/M_Rock.uasset"
  1517. [2021.10.06-17.03.19:199][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Shelf.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Props/Materials/M_Shelf.uasset"
  1518. [2021.10.06-17.03.19:203][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Statue.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Props/Materials/M_Statue.uasset"
  1519. [2021.10.06-17.03.19:206][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_StatueGlass.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Props/Materials/M_StatueGlass.uasset"
  1520. [2021.10.06-17.03.19:208][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_TableRound.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Props/Materials/M_TableRound.uasset"
  1521. [2021.10.06-17.03.19:209][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Cone.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Shapes/Shape_Cone.uasset"
  1522. [2021.10.06-17.03.19:210][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Cube.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Shapes/Shape_Cube.uasset"
  1523. [2021.10.06-17.03.19:212][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Cylinder.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Shapes/Shape_Cylinder.uasset"
  1524. [2021.10.06-17.03.19:213][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_NarrowCapsule.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Shapes/Shape_NarrowCapsule.uasset"
  1525. [2021.10.06-17.03.19:213][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Pipe.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Shapes/Shape_Pipe.uasset"
  1526. [2021.10.06-17.03.19:214][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Pipe_180.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Shapes/Shape_Pipe_180.uasset"
  1527. [2021.10.06-17.03.19:215][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Pipe_90.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Shapes/Shape_Pipe_90.uasset"
  1528. [2021.10.06-17.03.19:215][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Plane.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Shapes/Shape_Plane.uasset"
  1529. [2021.10.06-17.03.19:217][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset"
  1530. [2021.10.06-17.03.19:220][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Sphere.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Shapes/Shape_Sphere.uasset"
  1531. [2021.10.06-17.03.19:221][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Torus.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Shapes/Shape_Torus.uasset"
  1532. [2021.10.06-17.03.19:222][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Trim.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Shapes/Shape_Trim.uasset"
  1533. [2021.10.06-17.03.19:222][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Trim_90_In.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Shapes/Shape_Trim_90_In.uasset"
  1534. [2021.10.06-17.03.19:223][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Trim_90_Out.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Shapes/Shape_Trim_90_Out.uasset"
  1535. [2021.10.06-17.03.19:223][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_TriPyramid.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Shapes/Shape_TriPyramid.uasset"
  1536. [2021.10.06-17.03.19:224][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Tube.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Shapes/Shape_Tube.uasset"
  1537. [2021.10.06-17.03.19:229][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Wedge_A.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Shapes/Shape_Wedge_A.uasset"
  1538. [2021.10.06-17.03.19:229][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Wedge_B.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Shapes/Shape_Wedge_B.uasset"
  1539. [2021.10.06-17.03.19:230][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_WideCapsule.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Shapes/Shape_WideCapsule.uasset"
  1540. [2021.10.06-17.03.19:237][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Beveled_D.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Brick_Clay_Beveled_D.uasset"
  1541. [2021.10.06-17.03.19:246][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Beveled_M.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Brick_Clay_Beveled_M.uasset"
  1542. [2021.10.06-17.03.19:255][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Beveled_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Brick_Clay_Beveled_N.uasset"
  1543. [2021.10.06-17.03.19:262][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_New_D.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Brick_Clay_New_D.uasset"
  1544. [2021.10.06-17.03.19:271][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_New_M.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Brick_Clay_New_M.uasset"
  1545. [2021.10.06-17.03.19:278][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_New_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Brick_Clay_New_N.uasset"
  1546. [2021.10.06-17.03.19:289][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Old_D.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Brick_Clay_Old_D.uasset"
  1547. [2021.10.06-17.03.19:299][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Old_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Brick_Clay_Old_N.uasset"
  1548. [2021.10.06-17.03.19:311][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Cut_Stone_D.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Brick_Cut_Stone_D.uasset"
  1549. [2021.10.06-17.03.19:319][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Cut_Stone_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Brick_Cut_Stone_N.uasset"
  1550. [2021.10.06-17.03.19:329][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Hewn_Stone_D.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Brick_Hewn_Stone_D.uasset"
  1551. [2021.10.06-17.03.19:337][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Hewn_Stone_M.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Brick_Hewn_Stone_M.uasset"
  1552. [2021.10.06-17.03.19:348][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Hewn_Stone_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Brick_Hewn_Stone_N.uasset"
  1553. [2021.10.06-17.03.19:349][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Burst_M.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Burst_M.uasset"
  1554. [2021.10.06-17.03.19:350][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Bush_D.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Bush_D.uasset"
  1555. [2021.10.06-17.03.19:351][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Bush_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Bush_N.uasset"
  1556. [2021.10.06-17.03.19:352][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ceramic_Tile_M.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Ceramic_Tile_M.uasset"
  1557. [2021.10.06-17.03.19:352][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ceramic_Tile_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Ceramic_Tile_N.uasset"
  1558. [2021.10.06-17.03.19:354][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Chair_M.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Chair_M.uasset"
  1559. [2021.10.06-17.03.19:356][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Chair_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Chair_N.uasset"
  1560. [2021.10.06-17.03.19:357][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Checker_Noise_M.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Checker_Noise_M.uasset"
  1561. [2021.10.06-17.03.19:371][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Pebble_D.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Pebble_D.uasset"
  1562. [2021.10.06-17.03.19:374][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Pebble_M.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Pebble_M.uasset"
  1563. [2021.10.06-17.03.19:390][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset"
  1564. [2021.10.06-17.03.19:395][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Rough_D.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Rough_D.uasset"
  1565. [2021.10.06-17.03.19:401][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset"
  1566. [2021.10.06-17.03.19:410][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Smooth_D.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Smooth_D.uasset"
  1567. [2021.10.06-17.03.19:417][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Smooth_M.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Smooth_M.uasset"
  1568. [2021.10.06-17.03.19:428][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Smooth_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Smooth_N.uasset"
  1569. [2021.10.06-17.03.19:442][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Grime_D.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Concrete_Grime_D.uasset"
  1570. [2021.10.06-17.03.19:455][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Panels_D.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Concrete_Panels_D.uasset"
  1571. [2021.10.06-17.03.19:466][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Panels_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Concrete_Panels_N.uasset"
  1572. [2021.10.06-17.03.19:481][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Poured_D.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Concrete_Poured_D.uasset"
  1573. [2021.10.06-17.03.19:491][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Poured_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Concrete_Poured_N.uasset"
  1574. [2021.10.06-17.03.19:500][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Tiles_D.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Concrete_Tiles_D.uasset"
  1575. [2021.10.06-17.03.19:507][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Tiles_M.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Concrete_Tiles_M.uasset"
  1576. [2021.10.06-17.03.19:516][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Tiles_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Concrete_Tiles_N.uasset"
  1577. [2021.10.06-17.03.19:517][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Tiles_Variation_M.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Concrete_Tiles_Variation_M.uasset"
  1578. [2021.10.06-17.03.19:521][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Detail_Rocky_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Detail_Rocky_N.uasset"
  1579. [2021.10.06-17.03.19:522][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Door_M.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Door_M.uasset"
  1580. [2021.10.06-17.03.19:524][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Door_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Door_N.uasset"
  1581. [2021.10.06-17.03.19:525][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Dust_Particle_D.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Dust_Particle_D.uasset"
  1582. [2021.10.06-17.03.19:529][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Explosion_SubUV.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Explosion_SubUV.uasset"
  1583. [2021.10.06-17.03.19:530][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Fire_SubUV.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Fire_SubUV.uasset"
  1584. [2021.10.06-17.03.19:532][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset"
  1585. [2021.10.06-17.03.19:533][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Frame_M.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Frame_M.uasset"
  1586. [2021.10.06-17.03.19:535][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Frame_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Frame_N.uasset"
  1587. [2021.10.06-17.03.19:536][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Gradinet_01.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Gradinet_01.uasset"
  1588. [2021.10.06-17.03.19:549][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Grass_D.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Ground_Grass_D.uasset"
  1589. [2021.10.06-17.03.19:563][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Grass_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Ground_Grass_N.uasset"
  1590. [2021.10.06-17.03.19:577][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Gravel_D.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Ground_Gravel_D.uasset"
  1591. [2021.10.06-17.03.19:587][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Gravel_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Ground_Gravel_N.uasset"
  1592. [2021.10.06-17.03.19:601][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_ground_Moss_D.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_ground_Moss_D.uasset"
  1593. [2021.10.06-17.03.19:610][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Moss_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Ground_Moss_N.uasset"
  1594. [2021.10.06-17.03.19:612][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Lamp_M.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Lamp_M.uasset"
  1595. [2021.10.06-17.03.19:615][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Lamp_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Lamp_N.uasset"
  1596. [2021.10.06-17.03.19:629][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_MacroVariation.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_MacroVariation.uasset"
  1597. [2021.10.06-17.03.19:640][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset"
  1598. [2021.10.06-17.03.19:651][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Copper_D.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Metal_Copper_D.uasset"
  1599. [2021.10.06-17.03.19:660][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Gold_D.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Metal_Gold_D.uasset"
  1600. [2021.10.06-17.03.19:665][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Gold_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Metal_Gold_N.uasset"
  1601. [2021.10.06-17.03.19:676][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Rust_D.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Metal_Rust_D.uasset"
  1602. [2021.10.06-17.03.19:685][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Rust_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Metal_Rust_N.uasset"
  1603. [2021.10.06-17.03.19:691][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Steel_D.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Metal_Steel_D.uasset"
  1604. [2021.10.06-17.03.19:698][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Steel_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Metal_Steel_N.uasset"
  1605. [2021.10.06-17.03.19:707][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset"
  1606. [2021.10.06-17.03.19:711][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_RockMesh_M.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_RockMesh_M.uasset"
  1607. [2021.10.06-17.03.19:718][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_RockMesh_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_RockMesh_N.uasset"
  1608. [2021.10.06-17.03.19:729][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset"
  1609. [2021.10.06-17.03.19:739][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset"
  1610. [2021.10.06-17.03.19:747][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset"
  1611. [2021.10.06-17.03.19:758][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset"
  1612. [2021.10.06-17.03.19:768][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset"
  1613. [2021.10.06-17.03.19:781][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Slate_D.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Rock_Slate_D.uasset"
  1614. [2021.10.06-17.03.19:793][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Slate_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Rock_Slate_N.uasset"
  1615. [2021.10.06-17.03.19:804][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset"
  1616. [2021.10.06-17.03.19:806][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Shelf_M.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Shelf_M.uasset"
  1617. [2021.10.06-17.03.19:809][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Shelf_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Shelf_N.uasset"
  1618. [2021.10.06-17.03.19:810][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Single_Tile_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Single_Tile_N.uasset"
  1619. [2021.10.06-17.03.19:813][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Smoke_SubUV.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Smoke_SubUV.uasset"
  1620. [2021.10.06-17.03.19:814][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset"
  1621. [2021.10.06-17.03.19:815][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Spark_Core.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Spark_Core.uasset"
  1622. [2021.10.06-17.03.19:816][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Statue_M.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Statue_M.uasset"
  1623. [2021.10.06-17.03.19:818][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Statue_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Statue_N.uasset"
  1624. [2021.10.06-17.03.19:819][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_TableRound_M.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_TableRound_M.uasset"
  1625. [2021.10.06-17.03.19:822][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_TableRound_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_TableRound_N.uasset"
  1626. [2021.10.06-17.03.19:823][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Dot_M.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Tech_Dot_M.uasset"
  1627. [2021.10.06-17.03.19:824][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Dot_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Tech_Dot_N.uasset"
  1628. [2021.10.06-17.03.19:826][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset"
  1629. [2021.10.06-17.03.19:827][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset"
  1630. [2021.10.06-17.03.19:829][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Panel_M.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Tech_Panel_M.uasset"
  1631. [2021.10.06-17.03.19:833][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Panel_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Tech_Panel_N.uasset"
  1632. [2021.10.06-17.03.19:836][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Water_M.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Water_M.uasset"
  1633. [2021.10.06-17.03.19:839][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Water_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Water_N.uasset"
  1634. [2021.10.06-17.03.19:845][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset"
  1635. [2021.10.06-17.03.19:849][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset"
  1636. [2021.10.06-17.03.19:853][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset"
  1637. [2021.10.06-17.03.19:862][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Oak_D.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Wood_Oak_D.uasset"
  1638. [2021.10.06-17.03.19:871][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Oak_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Wood_Oak_N.uasset"
  1639. [2021.10.06-17.03.19:885][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Pine_D.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Wood_Pine_D.uasset"
  1640. [2021.10.06-17.03.19:891][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Pine_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Wood_Pine_N.uasset"
  1641. [2021.10.06-17.03.19:901][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset"
  1642. [2021.10.06-17.03.19:906][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset"
  1643. [2021.10.06-17.03.19:909][ 0]LogMaterial: Display: Missing cached shadermap for M_Basic_Floor in PCD3D_SM5, Default, SM5 (DDC key hash: 5119330ED76EEF21DB4B42AC84567711B1315688), compiling.
  1644. [2021.10.06-17.03.19:932][ 0]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
  1645. [2021.10.06-17.03.19:969][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 7350
  1646. [2021.10.06-17.03.19:969][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  1647. [2021.10.06-17.03.20:026][ 0]LogRenderer: Reallocating scene render targets to support 256x256 Format 10 NumSamples 4 (Frame:1).
  1648. [2021.10.06-17.03.20:119][ 0]LogSavePackage: Moving '../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Saved/Floor_400x4008F2679A1437EBC96FC281190C65B0BE8.tmp' to '../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Architecture/Floor_400x400.uasset'
  1649. [2021.10.06-17.03.20:120][ 0]LogFeaturePack: Warning: Inserted 1 feature packs
  1650. [2021.10.06-17.03.20:121][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/VRTemplate/Maps/VRTemplateMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  1651. [2021.10.06-17.03.20:121][ 0]LightingResults: New page: Lighting Build
  1652. [2021.10.06-17.03.20:124][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
  1653. [2021.10.06-17.03.20:125][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
  1654. [2021.10.06-17.03.20:125][ 0]MapCheck: New page: Map Check
  1655. [2021.10.06-17.03.20:125][ 0]LightingResults: New page: Lighting Build
  1656. [2021.10.06-17.03.20:133][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
  1657. [2021.10.06-17.03.20:138][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.80ms
  1658. [2021.10.06-17.03.20:884][ 0]LogMaterial: Display: Missing cached shadermap for M_TeleportPreviews in PCD3D_SM5, Default, SM5 (DDC key hash: 73232432FCD3D38053C3D33B37BD5813B12FE7D2), compiling.
  1659. [2021.10.06-17.03.20:914][ 0]LogShaderCompilers: Display: Submitted 42 shader compile jobs with 'Low' priority
  1660. [2021.10.06-17.03.20:920][ 0]LogMaterial: Display: Missing cached shadermap for DefaultRibbonMaterial_NoGradient in PCD3D_SM5, Default, SM5 (DDC key hash: 1D88CF86DA5E146A7F4B815FBDC0D993952B88A7), compiling.
  1661. [2021.10.06-17.03.20:976][ 0]LogShaderCompilers: Display: Submitted 72 shader compile jobs with 'Low' priority
  1662. [2021.10.06-17.03.21:028][ 0]LogMaterial: Display: Missing cached shadermap for M_VRCursor in PCD3D_SM5, Default, SM5 (DDC key hash: EA30B6A24BB495EA0D8AD8F2D9ACDC7D74106E65), compiling.
  1663. [2021.10.06-17.03.21:034][ 0]LogShaderCompilers: Display: Submitted 6 shader compile jobs with 'Low' priority
  1664. [2021.10.06-17.03.21:040][ 0]LogMaterial: Display: Missing cached shadermap for M_FPGun in PCD3D_SM5, Default, SM5 (DDC key hash: 0CA2F5D0CC27D66B8C7AC020CD577350670C8E08), compiling.
  1665. [2021.10.06-17.03.21:107][ 0]LogShaderCompilers: Display: Submitted 88 shader compile jobs with 'Low' priority
  1666. [2021.10.06-17.03.21:147][ 0]LogMaterial: Display: Missing cached shadermap for M_Projectile in PCD3D_SM5, Default, SM5 (DDC key hash: D40473FEF234F53E3692D65EEF87F7CCFF282B50), compiling.
  1667. [2021.10.06-17.03.21:162][ 0]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
  1668. [2021.10.06-17.03.21:164][ 0]LogMaterial: Display: Missing cached shadermap for M_Floor_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 6DDC2EE3DB042910D158FADA858BE9465F0FC27A), compiling.
  1669. [2021.10.06-17.03.21:188][ 0]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
  1670. [2021.10.06-17.03.21:212][ 0]LogMaterial: Display: Missing cached shadermap for CubeMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: B5F4AA4ED23DF5CB79D40ED56AA8B6E22256663A), compiling.
  1671. [2021.10.06-17.03.21:234][ 0]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
  1672. [2021.10.06-17.03.21:308][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
  1673. [2021.10.06-17.03.21:308][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
  1674. [2021.10.06-17.03.21:308][ 0]LogMaterial: Display: Missing cached shadermap for M_GridRotation in PCD3D_SM5, Default, SM5 (DDC key hash: B956C59EE3F9B1FCF75BFC4D67468D92BE48D433), compiling.
  1675. [2021.10.06-17.03.21:329][ 0]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
  1676. [2021.10.06-17.03.21:331][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 4
  1677. [2021.10.06-17.03.21:331][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
  1678. [2021.10.06-17.03.21:331][ 0]LogMaterial: Display: Missing cached shadermap for MI_Grid_Default in PCD3D_SM5, Default, SM5 (DDC key hash: 41D84FA73D875040A2CAE49FCFA609826D2A77B6), compiling.
  1679. [2021.10.06-17.03.21:359][ 0]LogMaterial: Display: Missing cached shadermap for MI_Grid_Accent in PCD3D_SM5, Default, SM5 (DDC key hash: FA84E383DA3008F6A3FA8AC97ADA362CCBEC68E1), compiling.
  1680. [2021.10.06-17.03.21:382][ 0]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
  1681. [2021.10.06-17.03.21:384][ 0]LogMaterial: Display: Missing cached shadermap for BasicShapeMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 26A280F00DD2B7E4CD31A0503804FD77F2FF929E), compiling.
  1682. [2021.10.06-17.03.21:450][ 0]LogShaderCompilers: Display: Submitted 75 shader compile jobs with 'Low' priority
  1683. [2021.10.06-17.03.21:457][ 0]LogMaterial: Display: Missing cached shadermap for M_Sky_Panning_Clouds2 in PCD3D_SM5, Default, SM5 (DDC key hash: 0239B320F577405D9075F64BC2852778468D3D1F), compiling.
  1684. [2021.10.06-17.03.21:465][ 0]LogShaderCompilers: Display: Submitted 6 shader compile jobs with 'Low' priority
  1685. [2021.10.06-17.03.21:524][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'VRTemplateMap'.
  1686. [2021.10.06-17.03.21:525][ 0]LogAIModule: Creating AISystem for world VRTemplateMap
  1687. [2021.10.06-17.03.21:714][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  1688. [2021.10.06-17.03.21:737][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 2.89ms
  1689. [2021.10.06-17.03.21:738][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
  1690. [2021.10.06-17.03.21:739][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.309ms to complete.
  1691. [2021.10.06-17.03.21:739][ 0]LogFileHelpers: Loading map 'VRTemplateMap' took 1.618
  1692. [2021.10.06-17.03.21:743][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 281.984
  1693. [2021.10.06-17.03.21:908][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  1694. [2021.10.06-17.03.21:921][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  1695. [2021.10.06-17.03.21:932][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  1696. [2021.10.06-17.03.21:945][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  1697. [2021.10.06-17.03.21:970][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0174 seconds. Added 3809 classes and 916 folders.
  1698. [2021.10.06-17.03.21:974][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0007 seconds. Added 0 classes and 0 folders.
  1699. [2021.10.06-17.03.21:977][ 0]LogPakFile: PakFile PrimaryIndexSize=187
  1700. [2021.10.06-17.03.21:977][ 0]LogPakFile: PakFile PathHashIndexSize=101
  1701. [2021.10.06-17.03.21:977][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
  1702. [2021.10.06-17.03.21:977][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack' (chunk index -1, root 'root:/') mounted
  1703. [2021.10.06-17.03.21:977][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack)
  1704. [2021.10.06-17.03.21:977][ 0]LogPakFile: OnPakFileMounted2Time == 0.000108
  1705. [2021.10.06-17.03.21:979][ 0]LogPakFile: PakFile PrimaryIndexSize=189
  1706. [2021.10.06-17.03.21:979][ 0]LogPakFile: PakFile PathHashIndexSize=101
  1707. [2021.10.06-17.03.21:979][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152
  1708. [2021.10.06-17.03.21:979][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack' (chunk index -1, root 'root:/') mounted
  1709. [2021.10.06-17.03.21:979][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack)
  1710. [2021.10.06-17.03.21:979][ 0]LogPakFile: OnPakFileMounted2Time == 0.000246
  1711. [2021.10.06-17.03.21:980][ 0]LogPakFile: PakFile PrimaryIndexSize=191
  1712. [2021.10.06-17.03.21:980][ 0]LogPakFile: PakFile PathHashIndexSize=101
  1713. [2021.10.06-17.03.21:980][ 0]LogPakFile: PakFile FullDirectoryIndexSize=160
  1714. [2021.10.06-17.03.21:980][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack' (chunk index -1, root 'root:/') mounted
  1715. [2021.10.06-17.03.21:980][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack)
  1716. [2021.10.06-17.03.21:980][ 0]LogPakFile: OnPakFileMounted2Time == 0.000059
  1717. [2021.10.06-17.03.21:981][ 0]LogPakFile: PakFile PrimaryIndexSize=185
  1718. [2021.10.06-17.03.21:981][ 0]LogPakFile: PakFile PathHashIndexSize=101
  1719. [2021.10.06-17.03.21:981][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
  1720. [2021.10.06-17.03.21:981][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack' (chunk index -1, root 'root:/') mounted
  1721. [2021.10.06-17.03.21:981][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack)
  1722. [2021.10.06-17.03.21:981][ 0]LogPakFile: OnPakFileMounted2Time == 0.000090
  1723. [2021.10.06-17.03.21:982][ 0]LogPakFile: PakFile PrimaryIndexSize=190
  1724. [2021.10.06-17.03.21:982][ 0]LogPakFile: PakFile PathHashIndexSize=101
  1725. [2021.10.06-17.03.21:982][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154
  1726. [2021.10.06-17.03.21:982][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack' (chunk index -1, root 'root:/') mounted
  1727. [2021.10.06-17.03.21:982][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack)
  1728. [2021.10.06-17.03.21:982][ 0]LogPakFile: OnPakFileMounted2Time == 0.000059
  1729. [2021.10.06-17.03.21:983][ 0]LogPakFile: PakFile PrimaryIndexSize=192
  1730. [2021.10.06-17.03.21:983][ 0]LogPakFile: PakFile PathHashIndexSize=101
  1731. [2021.10.06-17.03.21:983][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158
  1732. [2021.10.06-17.03.21:983][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack' (chunk index -1, root 'root:/') mounted
  1733. [2021.10.06-17.03.21:983][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack)
  1734. [2021.10.06-17.03.21:983][ 0]LogPakFile: OnPakFileMounted2Time == 0.000068
  1735. [2021.10.06-17.03.21:984][ 0]LogPakFile: PakFile PrimaryIndexSize=182
  1736. [2021.10.06-17.03.21:984][ 0]LogPakFile: PakFile PathHashIndexSize=101
  1737. [2021.10.06-17.03.21:984][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138
  1738. [2021.10.06-17.03.21:984][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack' (chunk index -1, root 'root:/') mounted
  1739. [2021.10.06-17.03.21:984][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack)
  1740. [2021.10.06-17.03.21:984][ 0]LogPakFile: OnPakFileMounted2Time == 0.000057
  1741. [2021.10.06-17.03.21:985][ 0]LogPakFile: PakFile PrimaryIndexSize=184
  1742. [2021.10.06-17.03.21:985][ 0]LogPakFile: PakFile PathHashIndexSize=101
  1743. [2021.10.06-17.03.21:985][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142
  1744. [2021.10.06-17.03.21:985][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack' (chunk index -1, root 'root:/') mounted
  1745. [2021.10.06-17.03.21:985][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack)
  1746. [2021.10.06-17.03.21:985][ 0]LogPakFile: OnPakFileMounted2Time == 0.000054
  1747. [2021.10.06-17.03.21:986][ 0]LogPakFile: PakFile PrimaryIndexSize=188
  1748. [2021.10.06-17.03.21:986][ 0]LogPakFile: PakFile PathHashIndexSize=101
  1749. [2021.10.06-17.03.21:986][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150
  1750. [2021.10.06-17.03.21:986][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack' (chunk index -1, root 'root:/') mounted
  1751. [2021.10.06-17.03.21:986][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack)
  1752. [2021.10.06-17.03.21:986][ 0]LogPakFile: OnPakFileMounted2Time == 0.000061
  1753. [2021.10.06-17.03.21:988][ 0]LogPakFile: PakFile PrimaryIndexSize=182
  1754. [2021.10.06-17.03.21:988][ 0]LogPakFile: PakFile PathHashIndexSize=101
  1755. [2021.10.06-17.03.21:988][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138
  1756. [2021.10.06-17.03.21:988][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack' (chunk index -1, root 'root:/') mounted
  1757. [2021.10.06-17.03.21:988][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack)
  1758. [2021.10.06-17.03.21:988][ 0]LogPakFile: OnPakFileMounted2Time == 0.000061
  1759. [2021.10.06-17.03.21:989][ 0]LogPakFile: PakFile PrimaryIndexSize=184
  1760. [2021.10.06-17.03.21:989][ 0]LogPakFile: PakFile PathHashIndexSize=101
  1761. [2021.10.06-17.03.21:989][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142
  1762. [2021.10.06-17.03.21:989][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack' (chunk index -1, root 'root:/') mounted
  1763. [2021.10.06-17.03.21:989][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack)
  1764. [2021.10.06-17.03.21:989][ 0]LogPakFile: OnPakFileMounted2Time == 0.000177
  1765. [2021.10.06-17.03.21:990][ 0]LogPakFile: PakFile PrimaryIndexSize=183
  1766. [2021.10.06-17.03.21:990][ 0]LogPakFile: PakFile PathHashIndexSize=101
  1767. [2021.10.06-17.03.21:990][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140
  1768. [2021.10.06-17.03.21:990][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack' (chunk index -1, root 'root:/') mounted
  1769. [2021.10.06-17.03.21:990][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack)
  1770. [2021.10.06-17.03.21:990][ 0]LogPakFile: OnPakFileMounted2Time == 0.000073
  1771. [2021.10.06-17.03.21:991][ 0]LogPakFile: PakFile PrimaryIndexSize=185
  1772. [2021.10.06-17.03.21:991][ 0]LogPakFile: PakFile PathHashIndexSize=101
  1773. [2021.10.06-17.03.21:991][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
  1774. [2021.10.06-17.03.21:991][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack' (chunk index -1, root 'root:/') mounted
  1775. [2021.10.06-17.03.21:991][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack)
  1776. [2021.10.06-17.03.21:991][ 0]LogPakFile: OnPakFileMounted2Time == 0.000205
  1777. [2021.10.06-17.03.21:992][ 0]LogPakFile: PakFile PrimaryIndexSize=188
  1778. [2021.10.06-17.03.21:992][ 0]LogPakFile: PakFile PathHashIndexSize=101
  1779. [2021.10.06-17.03.21:992][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150
  1780. [2021.10.06-17.03.21:992][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack' (chunk index -1, root 'root:/') mounted
  1781. [2021.10.06-17.03.21:992][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack)
  1782. [2021.10.06-17.03.21:992][ 0]LogPakFile: OnPakFileMounted2Time == 0.000063
  1783. [2021.10.06-17.03.21:993][ 0]LogPakFile: PakFile PrimaryIndexSize=190
  1784. [2021.10.06-17.03.21:993][ 0]LogPakFile: PakFile PathHashIndexSize=101
  1785. [2021.10.06-17.03.21:993][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154
  1786. [2021.10.06-17.03.21:993][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack' (chunk index -1, root 'root:/') mounted
  1787. [2021.10.06-17.03.21:993][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack)
  1788. [2021.10.06-17.03.21:993][ 0]LogPakFile: OnPakFileMounted2Time == 0.000064
  1789. [2021.10.06-17.03.21:994][ 0]LogPakFile: PakFile PrimaryIndexSize=187
  1790. [2021.10.06-17.03.21:994][ 0]LogPakFile: PakFile PathHashIndexSize=101
  1791. [2021.10.06-17.03.21:994][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
  1792. [2021.10.06-17.03.21:994][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack' (chunk index -1, root 'root:/') mounted
  1793. [2021.10.06-17.03.21:994][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack)
  1794. [2021.10.06-17.03.21:994][ 0]LogPakFile: OnPakFileMounted2Time == 0.000063
  1795. [2021.10.06-17.03.21:995][ 0]LogPakFile: PakFile PrimaryIndexSize=189
  1796. [2021.10.06-17.03.21:995][ 0]LogPakFile: PakFile PathHashIndexSize=101
  1797. [2021.10.06-17.03.21:995][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152
  1798. [2021.10.06-17.03.21:995][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack' (chunk index -1, root 'root:/') mounted
  1799. [2021.10.06-17.03.21:995][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack)
  1800. [2021.10.06-17.03.21:995][ 0]LogPakFile: OnPakFileMounted2Time == 0.000052
  1801. [2021.10.06-17.03.21:996][ 0]LogPakFile: PakFile PrimaryIndexSize=183
  1802. [2021.10.06-17.03.21:996][ 0]LogPakFile: PakFile PathHashIndexSize=101
  1803. [2021.10.06-17.03.21:996][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140
  1804. [2021.10.06-17.03.21:996][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack' (chunk index -1, root 'root:/') mounted
  1805. [2021.10.06-17.03.21:996][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack)
  1806. [2021.10.06-17.03.21:996][ 0]LogPakFile: OnPakFileMounted2Time == 0.000062
  1807. [2021.10.06-17.03.21:996][ 0]LogPakFile: PakFile PrimaryIndexSize=185
  1808. [2021.10.06-17.03.21:996][ 0]LogPakFile: PakFile PathHashIndexSize=101
  1809. [2021.10.06-17.03.21:996][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
  1810. [2021.10.06-17.03.21:996][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack' (chunk index -1, root 'root:/') mounted
  1811. [2021.10.06-17.03.21:997][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack)
  1812. [2021.10.06-17.03.21:997][ 0]LogPakFile: OnPakFileMounted2Time == 0.000062
  1813. [2021.10.06-17.03.21:997][ 0]LogPakFile: PakFile PrimaryIndexSize=185
  1814. [2021.10.06-17.03.21:997][ 0]LogPakFile: PakFile PathHashIndexSize=101
  1815. [2021.10.06-17.03.21:997][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
  1816. [2021.10.06-17.03.21:997][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack' (chunk index -1, root 'root:/') mounted
  1817. [2021.10.06-17.03.21:997][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack)
  1818. [2021.10.06-17.03.21:997][ 0]LogPakFile: OnPakFileMounted2Time == 0.000054
  1819. [2021.10.06-17.03.21:998][ 0]LogPakFile: PakFile PrimaryIndexSize=187
  1820. [2021.10.06-17.03.21:998][ 0]LogPakFile: PakFile PathHashIndexSize=101
  1821. [2021.10.06-17.03.21:998][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
  1822. [2021.10.06-17.03.21:998][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack' (chunk index -1, root 'root:/') mounted
  1823. [2021.10.06-17.03.21:998][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack)
  1824. [2021.10.06-17.03.21:998][ 0]LogPakFile: OnPakFileMounted2Time == 0.000056
  1825. [2021.10.06-17.03.21:999][ 0]LogPakFile: PakFile PrimaryIndexSize=183
  1826. [2021.10.06-17.03.21:999][ 0]LogPakFile: PakFile PathHashIndexSize=101
  1827. [2021.10.06-17.03.21:999][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140
  1828. [2021.10.06-17.03.21:999][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack' (chunk index -1, root 'root:/') mounted
  1829. [2021.10.06-17.03.21:999][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack)
  1830. [2021.10.06-17.03.21:999][ 0]LogPakFile: OnPakFileMounted2Time == 0.000054
  1831. [2021.10.06-17.03.22:000][ 0]LogPakFile: PakFile PrimaryIndexSize=186
  1832. [2021.10.06-17.03.22:000][ 0]LogPakFile: PakFile PathHashIndexSize=101
  1833. [2021.10.06-17.03.22:000][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146
  1834. [2021.10.06-17.03.22:000][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack' (chunk index -1, root 'root:/') mounted
  1835. [2021.10.06-17.03.22:000][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack)
  1836. [2021.10.06-17.03.22:000][ 0]LogPakFile: OnPakFileMounted2Time == 0.000059
  1837. [2021.10.06-17.03.22:000][ 0]LogPakFile: PakFile PrimaryIndexSize=188
  1838. [2021.10.06-17.03.22:000][ 0]LogPakFile: PakFile PathHashIndexSize=101
  1839. [2021.10.06-17.03.22:000][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150
  1840. [2021.10.06-17.03.22:000][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack' (chunk index -1, root 'root:/') mounted
  1841. [2021.10.06-17.03.22:000][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack)
  1842. [2021.10.06-17.03.22:001][ 0]LogPakFile: OnPakFileMounted2Time == 0.000066
  1843. [2021.10.06-17.03.22:001][ 0]LogPakFile: PakFile PrimaryIndexSize=185
  1844. [2021.10.06-17.03.22:001][ 0]LogPakFile: PakFile PathHashIndexSize=101
  1845. [2021.10.06-17.03.22:001][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
  1846. [2021.10.06-17.03.22:001][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack' (chunk index -1, root 'root:/') mounted
  1847. [2021.10.06-17.03.22:001][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack)
  1848. [2021.10.06-17.03.22:001][ 0]LogPakFile: OnPakFileMounted2Time == 0.000060
  1849. [2021.10.06-17.03.22:002][ 0]LogPakFile: PakFile PrimaryIndexSize=192
  1850. [2021.10.06-17.03.22:002][ 0]LogPakFile: PakFile PathHashIndexSize=101
  1851. [2021.10.06-17.03.22:002][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158
  1852. [2021.10.06-17.03.22:002][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack' (chunk index -1, root 'root:/') mounted
  1853. [2021.10.06-17.03.22:002][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack)
  1854. [2021.10.06-17.03.22:002][ 0]LogPakFile: OnPakFileMounted2Time == 0.000055
  1855. [2021.10.06-17.03.22:052][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0008 seconds. Added 0 classes and 0 folders.
  1856. [2021.10.06-17.03.22:055][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0007 seconds. Added 2 classes and 0 folders.
  1857. [2021.10.06-17.03.22:109][ 0]LogSlate: Took 0.000201 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
  1858. [2021.10.06-17.03.22:111][ 0]LogSlate: Took 0.000253 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
  1859. [2021.10.06-17.03.22:113][ 0]LogSlate: Took 0.000223 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
  1860. [2021.10.06-17.03.22:210][ 0]LogMaterial: Display: Missing cached shadermap for LevelGridMaterial2 in PCD3D_SM5, Default, SM5 (DDC key hash: 77FCBD30FCDFB892A934A2627423EE1A7D293A00), compiling.
  1861. [2021.10.06-17.03.22:233][ 0]LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Low' priority
  1862. [2021.10.06-17.03.22:240][ 0]LogRenderer: Reallocating scene render targets to support 1920x1080 Format 10 NumSamples 4 (Frame:1).
  1863. [2021.10.06-17.03.22:319][ 0]LogSlate: Took 0.000419 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
  1864. [2021.10.06-17.03.22:390][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 35
  1865. [2021.10.06-17.03.22:390][ 0]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'ForceLocal' priority
  1866. [2021.10.06-17.03.22:390][ 0]LogProfilingDebugging: Allocated a 1207 x 572 texture for HMD canvas layer
  1867. [2021.10.06-17.03.22:420][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0006 seconds. Added 0 classes and 0 folders.
  1868. [2021.10.06-17.03.22:420][ 0]LogLoad: (Engine Initialization) Total time: 282.66 seconds
  1869. [2021.10.06-17.03.22:421][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
  1870. [2021.10.06-17.03.22:443][ 0]AssetCheck: New page: Asset Save: Floor_400x400
  1871. [2021.10.06-17.03.22:443][ 0]LogContentValidation: Display: Validating StaticMesh /Game/StarterContent/Architecture/Floor_400x400.Floor_400x400
  1872. [2021.10.06-17.03.22:558][ 0]LogContentStreaming: Texture pool size now 1000 MB
  1873. [2021.10.06-17.03.22:632][ 1]LogAssetRegistry: Asset discovery search completed in 280.2310 seconds
  1874. [2021.10.06-17.03.22:640][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000005 seconds (updated 0 objects)
  1875. [2021.10.06-17.03.22:658][ 1]LogResonanceAudio: Display: Resonance Audio Listener is initialized
  1876. [2021.10.06-17.03.22:690][ 2]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 31
  1877. [2021.10.06-17.03.22:690][ 2]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'ForceLocal' priority
  1878. [2021.10.06-17.03.24:410][ 75]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 27
  1879. [2021.10.06-17.03.24:410][ 75]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'ForceLocal' priority
  1880. [2021.10.06-17.03.25:263][125]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 23
  1881. [2021.10.06-17.03.25:263][125]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'ForceLocal' priority
  1882. [2021.10.06-17.03.25:335][129]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 20
  1883. [2021.10.06-17.03.25:335][129]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'ForceLocal' priority
  1884. [2021.10.06-17.03.25:961][165]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 17
  1885. [2021.10.06-17.03.25:961][165]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'ForceLocal' priority
  1886. [2021.10.06-17.03.26:452][194]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 14
  1887. [2021.10.06-17.03.26:452][194]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
  1888. [2021.10.06-17.03.27:686][268]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 12
  1889. [2021.10.06-17.03.27:686][268]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
  1890. [2021.10.06-17.03.27:873][279]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 10
  1891. [2021.10.06-17.03.27:873][279]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
  1892. [2021.10.06-17.03.29:978][388]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 8
  1893. [2021.10.06-17.03.29:978][388]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
  1894. [2021.10.06-17.03.30:176][399]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 6
  1895. [2021.10.06-17.03.30:177][399]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
  1896. [2021.10.06-17.03.31:285][455]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5
  1897. [2021.10.06-17.03.31:286][455]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4
  1898. [2021.10.06-17.03.31:286][455]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
  1899. [2021.10.06-17.03.32:324][511]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3
  1900. [2021.10.06-17.03.32:324][511]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
  1901. [2021.10.06-17.03.33:320][561]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2
  1902. [2021.10.06-17.03.33:320][561]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
  1903. [2021.10.06-17.03.35:316][670]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
  1904. [2021.10.06-17.03.35:316][670]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
  1905. [2021.10.06-17.03.36:273][720]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 192
  1906. [2021.10.06-17.03.36:273][720]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
  1907. [2021.10.06-17.03.37:039][763]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
  1908. [2021.10.06-17.03.37:039][763]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
  1909. [2021.10.06-17.03.37:690][793]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 181
  1910. [2021.10.06-17.03.37:690][793]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
  1911. [2021.10.06-17.03.38:138][812]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 171
  1912. [2021.10.06-17.03.38:138][812]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
  1913. [2021.10.06-17.03.40:168][914]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 161
  1914. [2021.10.06-17.03.40:168][914]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
  1915. [2021.10.06-17.03.40:919][950]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 151
  1916. [2021.10.06-17.03.40:919][950]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
  1917. [2021.10.06-17.03.42:099][ 8]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 141
  1918. [2021.10.06-17.03.42:099][ 8]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
  1919. [2021.10.06-17.03.46:469][224]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 131
  1920. [2021.10.06-17.03.46:469][224]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
  1921. [2021.10.06-17.03.52:019][498]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 121
  1922. [2021.10.06-17.03.52:019][498]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
  1923. [2021.10.06-17.03.57:756][798]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 111
  1924. [2021.10.06-17.03.57:756][798]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
  1925. [2021.10.06-17.03.59:723][884]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 101
  1926. [2021.10.06-17.03.59:723][884]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
  1927. [2021.10.06-17.04.11:775][525]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 91
  1928. [2021.10.06-17.04.11:775][525]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
  1929. [2021.10.06-17.04.16:491][778]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 81
  1930. [2021.10.06-17.04.16:491][778]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
  1931. [2021.10.06-17.04.19:388][941]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 71
  1932. [2021.10.06-17.04.19:389][941]LogShaderCompilers: Display: Started 9 'Local' shader compile jobs with 'Normal' priority
  1933. [2021.10.06-17.04.37:080][977]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 62
  1934. [2021.10.06-17.04.37:080][977]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
  1935. [2021.10.06-17.04.40:170][154]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 54
  1936. [2021.10.06-17.04.40:170][154]LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Normal' priority
  1937. [2021.10.06-17.04.40:500][172]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 47
  1938. [2021.10.06-17.04.40:500][172]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
  1939. [2021.10.06-17.04.41:934][252]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 41
  1940. [2021.10.06-17.04.41:934][252]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
  1941. [2021.10.06-17.04.50:937][773]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 35
  1942. [2021.10.06-17.04.50:938][773]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority
  1943. [2021.10.06-17.04.54:967][ 10]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 30
  1944. [2021.10.06-17.04.54:967][ 10]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority
  1945. [2021.10.06-17.04.56:304][ 87]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 26
  1946. [2021.10.06-17.04.56:304][ 87]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority
  1947. [2021.10.06-17.04.57:718][169]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 22
  1948. [2021.10.06-17.04.57:718][169]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
  1949. [2021.10.06-17.05.07:620][741]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 19
  1950. [2021.10.06-17.05.07:620][741]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
  1951. [2021.10.06-17.05.08:074][767]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 16
  1952. [2021.10.06-17.05.08:074][767]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
  1953. [2021.10.06-17.05.17:333][307]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 13
  1954. [2021.10.06-17.05.17:333][307]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
  1955. [2021.10.06-17.05.17:485][315]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 11
  1956. [2021.10.06-17.05.17:485][315]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
  1957. [2021.10.06-17.05.17:804][333]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 9
  1958. [2021.10.06-17.05.17:804][333]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
  1959. [2021.10.06-17.05.18:770][384]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 7
  1960. [2021.10.06-17.05.18:770][384]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
  1961. [2021.10.06-17.05.20:532][485]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 6
  1962. [2021.10.06-17.05.20:532][485]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
  1963. [2021.10.06-17.05.21:223][523]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 5
  1964. [2021.10.06-17.05.21:223][523]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
  1965. [2021.10.06-17.05.22:078][572]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 4
  1966. [2021.10.06-17.05.22:078][572]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
  1967. [2021.10.06-17.05.25:956][801]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3
  1968. [2021.10.06-17.05.25:956][801]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
  1969. [2021.10.06-17.05.25:985][802]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2
  1970. [2021.10.06-17.05.25:985][802]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
  1971. [2021.10.06-17.05.26:120][808]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
  1972. [2021.10.06-17.05.26:120][808]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
  1973. [2021.10.06-17.05.26:536][832]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 7542
  1974. [2021.10.06-17.05.26:536][832]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  1975. [2021.10.06-17.05.26:935][854]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 7532
  1976. [2021.10.06-17.05.26:935][854]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  1977. [2021.10.06-17.05.27:169][866]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 7522
  1978. [2021.10.06-17.05.27:169][866]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  1979. [2021.10.06-17.05.29:074][957]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2
  1980. [2021.10.06-17.05.29:074][957]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
  1981. [2021.10.06-17.05.29:333][972]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1
  1982. [2021.10.06-17.05.29:333][972]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
  1983. [2021.10.06-17.05.29:827][ 1]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7510
  1984. [2021.10.06-17.05.29:827][ 1]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  1985. [2021.10.06-17.05.30:292][ 26]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 7500
  1986. [2021.10.06-17.05.30:293][ 26]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  1987. [2021.10.06-17.05.30:690][ 50]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 7490
  1988. [2021.10.06-17.05.30:690][ 50]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  1989. [2021.10.06-17.05.33:737][228]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 7480
  1990. [2021.10.06-17.05.33:737][228]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  1991. [2021.10.06-17.05.34:320][261]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 7470
  1992. [2021.10.06-17.05.34:320][261]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  1993. [2021.10.06-17.05.34:753][285]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 7460
  1994. [2021.10.06-17.05.34:753][285]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  1995. [2021.10.06-17.05.34:783][286]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 7450
  1996. [2021.10.06-17.05.34:783][286]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  1997. [2021.10.06-17.05.42:987][767]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 7440
  1998. [2021.10.06-17.05.42:987][767]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  1999. [2021.10.06-17.05.42:987][767]LogShaderCompilers: Display: === FShaderJobCache stats ===
  2000. [2021.10.06-17.05.42:987][767]LogShaderCompilers: Display: Total job queries 12362, among them cache hits 3095 (25.04%)
  2001. [2021.10.06-17.05.42:988][767]LogShaderCompilers: Display: Tracking 1732 distinct input hashes that result in 926 distinct outputs (53.46%)
  2002. [2021.10.06-17.05.42:988][767]LogShaderCompilers: Display: RAM used: 11.11 MB (0.01 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.68%
  2003. [2021.10.06-17.05.42:988][767]LogShaderCompilers: Display: ================================================
  2004. [2021.10.06-17.05.48:584][ 97]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 7430
  2005. [2021.10.06-17.05.48:584][ 97]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2006. [2021.10.06-17.06.08:573][263]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 7420
  2007. [2021.10.06-17.06.08:573][263]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2008. [2021.10.06-17.06.10:676][380]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 7410
  2009. [2021.10.06-17.06.10:676][380]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2010. [2021.10.06-17.06.16:444][716]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7400
  2011. [2021.10.06-17.06.16:444][716]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2012. [2021.10.06-17.06.16:944][744]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 7390
  2013. [2021.10.06-17.06.16:945][744]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2014. [2021.10.06-17.06.19:086][867]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 7380
  2015. [2021.10.06-17.06.19:086][867]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2016. [2021.10.06-17.06.20:209][932]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 7370
  2017. [2021.10.06-17.06.20:209][932]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2018. [2021.10.06-17.06.24:572][193]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 7360
  2019. [2021.10.06-17.06.24:573][193]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2020. [2021.10.06-17.06.26:303][297]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 7350
  2021. [2021.10.06-17.06.26:303][297]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2022. [2021.10.06-17.06.26:862][329]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 7340
  2023. [2021.10.06-17.06.26:862][329]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2024. [2021.10.06-17.06.27:453][364]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7330
  2025. [2021.10.06-17.06.27:453][364]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2026. [2021.10.06-17.06.30:959][578]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 7320
  2027. [2021.10.06-17.06.30:959][578]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2028. [2021.10.06-17.06.31:319][600]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 7310
  2029. [2021.10.06-17.06.31:319][600]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2030. [2021.10.06-17.06.31:448][604]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 7300
  2031. [2021.10.06-17.06.31:448][604]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2032. [2021.10.06-17.06.31:606][614]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 7290
  2033. [2021.10.06-17.06.31:606][614]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2034. [2021.10.06-17.06.33:057][701]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 7280
  2035. [2021.10.06-17.06.33:057][701]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2036. [2021.10.06-17.06.33:317][715]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7270
  2037. [2021.10.06-17.06.33:317][715]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2038. [2021.10.06-17.06.36:547][911]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 7260
  2039. [2021.10.06-17.06.36:547][911]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2040. [2021.10.06-17.06.36:888][931]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 7250
  2041. [2021.10.06-17.06.36:888][931]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2042. [2021.10.06-17.06.37:762][986]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 7240
  2043. [2021.10.06-17.06.37:763][986]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2044. [2021.10.06-17.06.38:284][ 20]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 7230
  2045. [2021.10.06-17.06.38:284][ 20]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2046. [2021.10.06-17.06.38:923][ 60]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 7220
  2047. [2021.10.06-17.06.38:923][ 60]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2048. [2021.10.06-17.06.38:965][ 62]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 7210
  2049. [2021.10.06-17.06.38:965][ 62]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2050. [2021.10.06-17.06.41:751][235]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7200
  2051. [2021.10.06-17.06.41:752][235]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2052. [2021.10.06-17.06.42:385][274]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 7190
  2053. [2021.10.06-17.06.42:385][274]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2054. [2021.10.06-17.06.42:993][313]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 7180
  2055. [2021.10.06-17.06.42:993][313]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 7170
  2056. [2021.10.06-17.06.42:993][313]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority
  2057. [2021.10.06-17.06.43:719][359]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 7160
  2058. [2021.10.06-17.06.43:719][359]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2059. [2021.10.06-17.06.43:746][361]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 7150
  2060. [2021.10.06-17.06.43:746][361]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2061. [2021.10.06-17.06.46:587][541]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 7140
  2062. [2021.10.06-17.06.46:587][541]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2063. [2021.10.06-17.06.47:791][618]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 7130
  2064. [2021.10.06-17.06.47:791][618]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2065. [2021.10.06-17.06.47:913][625]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7120
  2066. [2021.10.06-17.06.47:913][625]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2067. [2021.10.06-17.06.48:226][644]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 7110
  2068. [2021.10.06-17.06.48:226][644]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2069. [2021.10.06-17.06.48:455][657]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 7100
  2070. [2021.10.06-17.06.48:455][657]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2071. [2021.10.06-17.06.48:484][658]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 7090
  2072. [2021.10.06-17.06.48:484][658]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2073. [2021.10.06-17.06.48:595][666]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 7080
  2074. [2021.10.06-17.06.48:596][666]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2075. [2021.10.06-17.06.49:060][694]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 7070
  2076. [2021.10.06-17.06.49:060][694]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2077. [2021.10.06-17.06.51:290][837]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7060
  2078. [2021.10.06-17.06.51:291][837]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2079. [2021.10.06-17.06.52:094][890]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 7050
  2080. [2021.10.06-17.06.52:094][890]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2081. [2021.10.06-17.06.52:673][926]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 7040
  2082. [2021.10.06-17.06.52:673][926]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2083. [2021.10.06-17.06.53:098][952]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 7030
  2084. [2021.10.06-17.06.53:098][952]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2085. [2021.10.06-17.06.53:788][996]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 7020
  2086. [2021.10.06-17.06.53:788][996]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2087. [2021.10.06-17.06.54:008][ 12]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 7010
  2088. [2021.10.06-17.06.54:008][ 12]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2089. [2021.10.06-17.06.54:510][ 41]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 7000
  2090. [2021.10.06-17.06.54:511][ 41]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2091. [2021.10.06-17.06.55:073][ 73]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6990
  2092. [2021.10.06-17.06.55:073][ 73]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2093. [2021.10.06-17.06.56:809][174]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 6980
  2094. [2021.10.06-17.06.56:809][174]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2095. [2021.10.06-17.06.57:147][194]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6970
  2096. [2021.10.06-17.06.57:147][194]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2097. [2021.10.06-17.06.58:526][273]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 6960
  2098. [2021.10.06-17.06.58:526][273]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2099. [2021.10.06-17.07.16:693][391]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 6950
  2100. [2021.10.06-17.07.16:693][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2101. [2021.10.06-17.07.18:576][391]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6940
  2102. [2021.10.06-17.07.18:576][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2103. [2021.10.06-17.07.20:702][391]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6930
  2104. [2021.10.06-17.07.20:702][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2105. [2021.10.06-17.07.22:301][391]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6920
  2106. [2021.10.06-17.07.22:301][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2107. [2021.10.06-17.07.23:604][391]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6910
  2108. [2021.10.06-17.07.23:604][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2109. [2021.10.06-17.07.24:279][391]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 6900
  2110. [2021.10.06-17.07.24:279][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2111. [2021.10.06-17.07.24:383][391]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 6890
  2112. [2021.10.06-17.07.24:383][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2113. [2021.10.06-17.07.26:893][391]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6880
  2114. [2021.10.06-17.07.26:893][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2115. [2021.10.06-17.07.27:087][391]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6870
  2116. [2021.10.06-17.07.27:087][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2117. [2021.10.06-17.07.28:174][391]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 6860
  2118. [2021.10.06-17.07.28:174][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2119. [2021.10.06-17.07.29:640][391]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 6850
  2120. [2021.10.06-17.07.29:640][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2121. [2021.10.06-17.07.30:504][391]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6840
  2122. [2021.10.06-17.07.30:504][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  2123. [2021.10.06-17.07.36:503][391]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 6830
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  2570. [2021.10.06-17.13.01:697][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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  2986. [2021.10.06-17.18.21:581][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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  2988. [2021.10.06-17.18.23:889][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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  2998. [2021.10.06-17.18.33:786][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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  3018. [2021.10.06-17.18.55:055][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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  3020. [2021.10.06-17.18.55:829][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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  3022. [2021.10.06-17.18.58:947][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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  3024. [2021.10.06-17.18.59:822][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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  3026. [2021.10.06-17.19.02:597][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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  3028. [2021.10.06-17.19.10:996][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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  3030. [2021.10.06-17.19.11:176][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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  3032. [2021.10.06-17.19.13:190][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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  3034. [2021.10.06-17.19.18:686][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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  3036. [2021.10.06-17.19.19:291][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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  3038. [2021.10.06-17.19.20:367][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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  3040. [2021.10.06-17.19.22:833][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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  3042. [2021.10.06-17.19.22:917][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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  3044. [2021.10.06-17.19.24:531][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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  3046. [2021.10.06-17.19.25:101][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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  3048. [2021.10.06-17.19.32:342][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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  3050. [2021.10.06-17.19.33:940][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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  3052. [2021.10.06-17.19.34:785][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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  3054. [2021.10.06-17.19.36:279][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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  3056. [2021.10.06-17.19.38:411][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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  3058. [2021.10.06-17.19.40:649][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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  3060. [2021.10.06-17.19.41:831][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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  3062. [2021.10.06-17.19.45:881][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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  3064. [2021.10.06-17.19.48:700][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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  3066. [2021.10.06-17.19.50:276][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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  3068. [2021.10.06-17.19.51:866][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  3069. [2021.10.06-17.19.53:960][391]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2090
  3070. [2021.10.06-17.19.53:960][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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  3072. [2021.10.06-17.19.54:585][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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  3074. [2021.10.06-17.19.55:386][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  3075. [2021.10.06-17.19.55:833][391]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2060
  3076. [2021.10.06-17.19.55:833][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  3077. [2021.10.06-17.19.58:682][391]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2050
  3078. [2021.10.06-17.19.58:682][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  3079. [2021.10.06-17.19.59:030][391]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2040
  3080. [2021.10.06-17.19.59:030][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  3081. [2021.10.06-17.19.59:592][391]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2030
  3082. [2021.10.06-17.19.59:592][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  3083. [2021.10.06-17.19.59:801][391]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2020
  3084. [2021.10.06-17.19.59:801][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  3085. [2021.10.06-17.20.00:801][391]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2010
  3086. [2021.10.06-17.20.00:801][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  3087. [2021.10.06-17.20.12:314][391]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2000
  3088. [2021.10.06-17.20.12:314][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  3089. [2021.10.06-17.20.16:104][391]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1990
  3090. [2021.10.06-17.20.16:106][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  3091. [2021.10.06-17.20.17:419][391]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1980
  3092. [2021.10.06-17.20.17:419][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  3093. [2021.10.06-17.20.18:039][391]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1970
  3094. [2021.10.06-17.20.18:039][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  3095. [2021.10.06-17.20.22:654][391]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1960
  3096. [2021.10.06-17.20.22:654][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  3097. [2021.10.06-17.20.24:520][391]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1950
  3098. [2021.10.06-17.20.24:520][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  3099. [2021.10.06-17.20.28:122][391]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1940
  3100. [2021.10.06-17.20.28:122][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  3101. [2021.10.06-17.20.29:711][391]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1930
  3102. [2021.10.06-17.20.29:711][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  3103. [2021.10.06-17.20.31:850][391]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1920
  3104. [2021.10.06-17.20.31:850][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  3105. [2021.10.06-17.20.37:410][391]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1910
  3106. [2021.10.06-17.20.37:410][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  3107. [2021.10.06-17.20.38:382][391]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1900
  3108. [2021.10.06-17.20.38:382][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  3109. [2021.10.06-17.20.39:088][391]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1890
  3110. [2021.10.06-17.20.39:088][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  3111. [2021.10.06-17.20.42:895][391]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1880
  3112. [2021.10.06-17.20.42:895][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  3113. [2021.10.06-17.20.46:911][391]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1870
  3114. [2021.10.06-17.20.46:911][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  3115. [2021.10.06-17.20.50:515][391]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1860
  3116. [2021.10.06-17.20.50:515][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  3117. [2021.10.06-17.20.51:512][391]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1850
  3118. [2021.10.06-17.20.51:512][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  3119. [2021.10.06-17.20.54:110][391]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1840
  3120. [2021.10.06-17.20.54:110][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  3121. [2021.10.06-17.20.55:419][391]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1830
  3122. [2021.10.06-17.20.55:419][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  3123. [2021.10.06-17.20.57:239][391]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1820
  3124. [2021.10.06-17.20.57:239][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  3125. [2021.10.06-17.20.57:830][391]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1810
  3126. [2021.10.06-17.20.57:830][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  3127. [2021.10.06-17.20.58:528][391]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1800
  3128. [2021.10.06-17.20.58:528][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  3129. [2021.10.06-17.21.00:032][391]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1790
  3130. [2021.10.06-17.21.00:034][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  3131. [2021.10.06-17.21.00:102][391]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1780
  3132. [2021.10.06-17.21.00:102][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  3133. [2021.10.06-17.21.00:871][391]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1770
  3134. [2021.10.06-17.21.00:871][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  3135. [2021.10.06-17.21.01:026][391]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1760
  3136. [2021.10.06-17.21.01:026][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  3137. [2021.10.06-17.21.01:284][391]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1750
  3138. [2021.10.06-17.21.01:284][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  3139. [2021.10.06-17.21.02:585][391]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1740
  3140. [2021.10.06-17.21.02:585][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  3141. [2021.10.06-17.21.02:861][391]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1730
  3142. [2021.10.06-17.21.02:861][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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  3144. [2021.10.06-17.21.03:139][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  3145. [2021.10.06-17.21.03:143][391]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1710
  3146. [2021.10.06-17.21.03:143][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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  3148. [2021.10.06-17.21.03:253][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  3149. [2021.10.06-17.21.05:478][391]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1690
  3150. [2021.10.06-17.21.05:478][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  3151. [2021.10.06-17.21.05:563][391]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1680
  3152. [2021.10.06-17.21.05:563][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  3153. [2021.10.06-17.21.06:073][391]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1670
  3154. [2021.10.06-17.21.06:073][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  3155. [2021.10.06-17.21.06:632][391]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1660
  3156. [2021.10.06-17.21.06:632][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  3157. [2021.10.06-17.21.07:027][391]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1650
  3158. [2021.10.06-17.21.07:027][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  3159. [2021.10.06-17.21.07:452][391]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1640
  3160. [2021.10.06-17.21.07:452][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  3161. [2021.10.06-17.21.07:564][391]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1630
  3162. [2021.10.06-17.21.07:564][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  3163. [2021.10.06-17.21.08:171][391]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1620
  3164. [2021.10.06-17.21.08:171][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  3165. [2021.10.06-17.21.08:308][391]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1610
  3166. [2021.10.06-17.21.08:308][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  3167. [2021.10.06-17.21.09:372][391]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1600
  3168. [2021.10.06-17.21.09:372][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  3169. [2021.10.06-17.21.09:461][391]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1590
  3170. [2021.10.06-17.21.09:461][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  3171. [2021.10.06-17.21.09:586][391]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1580
  3172. [2021.10.06-17.21.09:586][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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  3174. [2021.10.06-17.21.09:753][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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  3176. [2021.10.06-17.21.09:804][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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  3178. [2021.10.06-17.21.10:313][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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  3180. [2021.10.06-17.21.10:784][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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  3182. [2021.10.06-17.21.11:560][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  3183. [2021.10.06-17.21.11:654][391]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1520
  3184. [2021.10.06-17.21.11:654][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  3185. [2021.10.06-17.21.12:523][391]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1510
  3186. [2021.10.06-17.21.12:523][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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  3188. [2021.10.06-17.21.12:816][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  3189. [2021.10.06-17.21.12:993][391]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1490
  3190. [2021.10.06-17.21.12:993][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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  3192. [2021.10.06-17.21.13:088][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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  3194. [2021.10.06-17.21.14:029][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
  3195. [2021.10.06-17.21.14:590][391]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1460
  3196. [2021.10.06-17.21.14:590][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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  3198. [2021.10.06-17.21.15:019][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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  3204. [2021.10.06-17.21.15:457][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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  3286. [2021.10.06-17.21.56:717][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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  3290. [2021.10.06-17.21.59:196][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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  3292. [2021.10.06-17.21.59:952][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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  3294. [2021.10.06-17.22.03:842][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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  3306. [2021.10.06-17.22.33:852][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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  3380. [2021.10.06-17.23.39:307][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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  3390. [2021.10.06-17.23.42:201][391]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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  3515.  
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