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- Log file open, 10/06/21 11:58:40
- LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
- LogWindows: File 'aqProf.dll' does not exist
- LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
- LogWindows: File 'VtuneApi.dll' does not exist
- LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
- LogWindows: File 'VtuneApi32e.dll' does not exist
- LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
- LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
- LogInit: Display: Running engine for game: MyProject2
- LogPlatformFile: Not using cached read wrapper
- LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
- LogStats: Stats thread started at 0.196159
- LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -6:00, Platform Override: ''
- LogInit: Display: Loading text-based GConfig....
- LogPluginManager: Mounting plugin MeshPainting
- LogPluginManager: Mounting plugin XGEController
- LogPluginManager: Mounting plugin Paper2D
- LogPluginManager: Mounting plugin AISupport
- LogPluginManager: Mounting plugin EnvironmentQueryEditor
- LogPluginManager: Mounting plugin LightPropagationVolume
- LogPluginManager: Mounting plugin LiveLink
- LogPluginManager: Mounting plugin OodleData
- LogPluginManager: Mounting plugin OodleNetwork
- LogPluginManager: Mounting plugin CameraShakePreviewer
- LogPluginManager: Mounting plugin AnimationSharing
- LogPluginManager: Mounting plugin GameplayCameras
- LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
- LogPluginManager: Mounting plugin CLionSourceCodeAccess
- LogPluginManager: Mounting plugin GitSourceControl
- LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
- LogPluginManager: Mounting plugin NullSourceCodeAccess
- LogPluginManager: Mounting plugin PerforceSourceControl
- LogPluginManager: Mounting plugin PlasticSourceControl
- LogPluginManager: Mounting plugin PluginUtils
- LogPluginManager: Mounting plugin PropertyAccessNode
- LogPluginManager: Mounting plugin PixWinPlugin
- LogPluginManager: Mounting plugin RiderSourceCodeAccess
- LogPluginManager: Mounting plugin SubversionSourceControl
- LogPluginManager: Mounting plugin TextureFormatOodle
- LogPluginManager: Mounting plugin AssetManagerEditor
- LogPluginManager: Mounting plugin CryptoKeys
- LogPluginManager: Mounting plugin UObjectPlugin
- LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
- LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
- LogPluginManager: Mounting plugin CurveEditorTools
- LogPluginManager: Mounting plugin DataValidation
- LogPluginManager: Mounting plugin FacialAnimation
- LogPluginManager: Mounting plugin XCodeSourceCodeAccess
- LogPluginManager: Mounting plugin GameplayTagsEditor
- LogPluginManager: Mounting plugin GeometryMode
- LogPluginManager: Mounting plugin MacGraphicsSwitching
- LogPluginManager: Mounting plugin MaterialAnalyzer
- LogPluginManager: Mounting plugin MobileLauncherProfileWizard
- LogPluginManager: Mounting plugin PluginBrowser
- LogPluginManager: Mounting plugin SpeedTreeImporter
- LogPluginManager: Mounting plugin DatasmithContent
- LogPluginManager: Mounting plugin VariantManagerContent
- LogPluginManager: Mounting plugin Niagara
- LogPluginManager: Mounting plugin AlembicImporter
- LogPluginManager: Mounting plugin AutomationUtils
- LogPluginManager: Mounting plugin BackChannel
- LogPluginManager: Mounting plugin ChaosCloth
- LogPluginManager: Mounting plugin ChaosClothEditor
- LogPluginManager: Mounting plugin ChaosEditor
- LogPluginManager: Mounting plugin ChaosSolverPlugin
- LogPluginManager: Mounting plugin ChaosNiagara
- LogPluginManager: Mounting plugin CharacterAI
- LogPluginManager: Mounting plugin GeometryCache
- LogPluginManager: Mounting plugin GeometryCollectionPlugin
- LogPluginManager: Mounting plugin MagicLeap
- LogPluginManager: Mounting plugin LuminPlatformFeatures
- LogPluginManager: Mounting plugin MagicLeapLightEstimation
- LogPluginManager: Mounting plugin MagicLeapMedia
- LogPluginManager: Mounting plugin MagicLeapPassableWorld
- LogPluginManager: Mounting plugin MLSDK
- LogPluginManager: Mounting plugin GeometryProcessing
- LogPluginManager: Mounting plugin MotoSynth
- LogPluginManager: Mounting plugin OpenImageDenoise
- LogPluginManager: Mounting plugin PlatformCrypto
- LogPluginManager: Mounting plugin PlanarCut
- LogPluginManager: Mounting plugin ProxyLODPlugin
- LogPluginManager: Mounting plugin PythonScriptPlugin
- LogPluginManager: Mounting plugin SkeletalReduction
- LogPluginManager: Mounting plugin AndroidMedia
- LogPluginManager: Mounting plugin AvfMedia
- LogPluginManager: Mounting plugin ImgMedia
- LogPluginManager: Mounting plugin MediaCompositing
- LogPluginManager: Mounting plugin MediaPlayerEditor
- LogPluginManager: Mounting plugin WmfMedia
- LogPluginManager: Mounting plugin WebMMedia
- LogPluginManager: Mounting plugin UdpMessaging
- LogPluginManager: Mounting plugin TcpMessaging
- LogPluginManager: Mounting plugin ActorSequence
- LogPluginManager: Mounting plugin MatineeToLevelSequence
- LogPluginManager: Mounting plugin LevelSequenceEditor
- LogPluginManager: Mounting plugin TemplateSequence
- LogPluginManager: Mounting plugin OnlineSubsystem
- LogPluginManager: Mounting plugin OnlineSubsystemNull
- LogPluginManager: Mounting plugin OnlineSubsystemUtils
- LogPluginManager: Mounting plugin LauncherChunkInstaller
- LogPluginManager: Mounting plugin ActorLayerUtilities
- LogPluginManager: Mounting plugin AndroidMoviePlayer
- LogPluginManager: Mounting plugin AndroidPermission
- LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
- LogPluginManager: Mounting plugin AppleImageUtils
- LogPluginManager: Mounting plugin AppleMoviePlayer
- LogPluginManager: Mounting plugin ArchVisCharacter
- LogPluginManager: Mounting plugin AssetTags
- LogPluginManager: Mounting plugin AudioSynesthesia
- LogPluginManager: Mounting plugin AudioCapture
- LogPluginManager: Mounting plugin CableComponent
- LogPluginManager: Mounting plugin CustomMeshComponent
- LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
- LogPluginManager: Mounting plugin EditableMesh
- LogPluginManager: Mounting plugin ChunkDownloader
- LogPluginManager: Mounting plugin GoogleCloudMessaging
- LogPluginManager: Mounting plugin GooglePAD
- LogPluginManager: Mounting plugin ScreenshotTools
- LogPluginManager: Mounting plugin IOSDeviceProfileSelector
- LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
- LogPluginManager: Mounting plugin LocationServicesBPLibrary
- LogPluginManager: Mounting plugin MobilePatchingUtils
- LogPluginManager: Mounting plugin OpenXR
- LogPluginManager: Mounting plugin OpenXREyeTracker
- LogPluginManager: Mounting plugin PostSplashScreen
- LogPluginManager: Mounting plugin PhysXVehicles
- LogPluginManager: Mounting plugin OpenXRHandTracking
- LogPluginManager: Mounting plugin ProceduralMeshComponent
- LogPluginManager: Mounting plugin PropertyAccessEditor
- LogPluginManager: Mounting plugin SignificanceManager
- LogPluginManager: Mounting plugin RuntimePhysXCooking
- LogPluginManager: Mounting plugin ResonanceAudio
- LogPluginManager: Mounting plugin SoundFields
- LogPluginManager: Mounting plugin Synthesis
- LogPluginManager: Mounting plugin WebMMoviePlayer
- LogPluginManager: Mounting plugin WindowsMoviePlayer
- LogPluginManager: Mounting plugin Takes
- LogPluginManager: Mounting plugin ContentBrowserFileDataSource
- LogPluginManager: Mounting plugin ContentBrowserClassDataSource
- LogPluginManager: Mounting plugin ContentBrowserAssetDataSource
- LogPluginManager: Mounting plugin OnlineSubsystemIOS
- LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
- LogPluginManager: Mounting plugin OculusOpenXR
- PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
- LogLuminAPIImpl: Warning: MLSDK not found. This likely means the MLSDK environment variable is not set.
- LogInit: Using libcurl 7.55.1-DEV
- LogInit: - built for x86_64-pc-win32
- LogInit: - supports SSL with OpenSSL/1.1.1
- LogInit: - supports HTTP deflate (compression) using libz 1.2.8
- LogInit: - other features:
- LogInit: CURL_VERSION_SSL
- LogInit: CURL_VERSION_LIBZ
- LogInit: CURL_VERSION_IPV6
- LogInit: CURL_VERSION_ASYNCHDNS
- LogInit: CURL_VERSION_LARGEFILE
- LogInit: CURL_VERSION_IDN
- LogInit: CurlRequestOptions (configurable via config and command line):
- LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
- LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
- LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
- LogInit: - LocalHostAddr = Default
- LogInit: - BufferSize = 65536
- LogOnline: OSS: Creating online subsystem instance for: NULL
- LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
- LogInit: Build: ++UE4+Release-4.27-CL-17155196
- LogInit: Engine Version: 4.27.0-17155196+++UE4+Release-4.27
- LogInit: Compatible Engine Version: 4.27.0-17155196+++UE4+Release-4.27
- LogInit: Net CL: 17155196
- LogInit: OS: Windows 10 (Release 2009) (), CPU: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz, GPU: NVIDIA GeForce RTX 2060
- LogInit: Compiled (64-bit): Aug 13 2021 06:13:13
- LogInit: Compiled with Visual C++: 19.24.28315.00
- LogInit: Build Configuration: Development
- LogInit: Branch Name: ++UE4+Release-4.27
- LogInit: Command Line: -EpicPortal -epicusername=FunAndFriendly -epicuserid=f11e11eba0444b3fbdc7eeb4cd608aab -epiclocale=en -epicsandboxid=ue
- LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.27/Engine/Binaries/Win64/
- LogInit: Allocator: TBB
- LogInit: Installed Engine Build: 1
- LogDevObjectVersion: Number of dev versions registered: 29
- LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
- LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
- LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
- LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
- LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
- LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
- LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
- LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
- LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14
- LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
- LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
- LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
- LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
- LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
- LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
- LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
- LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
- LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
- LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
- LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47
- LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
- LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
- LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
- LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
- LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
- LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
- LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
- LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
- LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
- LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
- LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/michael/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Engine.ini]
- LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
- LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
- LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
- LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
- LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
- LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
- LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
- LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
- LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
- LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
- LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
- LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
- LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
- LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
- LogInit: Object subsystem initialized
- LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
- LogConfig: Setting CVar [[r.setres:1280x720]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.VSync:0]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/michael/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Engine.ini]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.Mobile.DisableVertexFog:1]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxMobileCascades:2]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.MobileMSAA:4]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.Mobile.AllowDitheredLODTransition:0]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.Mobile.AllowSoftwareOcclusion:0]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.Mobile.VirtualTextures:0]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.DiscardUnusedQuality:0]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.TextureStreaming:1]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.VirtualTextures:0]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.VirtualTexturedLightmaps:0]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.VT.TileSize:128]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.VT.TileBorderSize:4]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.vt.FeedbackFactor:16]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.VT.EnableCompressZlib:1]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.VT.EnableCompressCrunch:0]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.ClearCoatNormal:0]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.ReflectionCaptureResolution:128]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.Mobile.ReflectionCaptureCompression:0]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.ForwardShading:1]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.VertexFoggingForOpaque:1]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.AllowStaticLighting:1]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:0]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.EightBit:0]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.GenerateLandscapeGIData:0]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.Compress:0]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.SeparateTranslucency:0]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.CustomDepth:1]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.CustomDepthTemporalAAJitter:1]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.PostProcessing.PropagateAlpha:0]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:0]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:0]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Method:0]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.UsePreExposure:1]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.EyeAdaptation.EditorOnly:0]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:0]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.TemporalAA.Upsampling:0]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.SSGI.Enable:0]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:3]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LightUnits:1]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.DefaultBackBufferPixelFormat:4]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.StencilForLODDither:0]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.EarlyZPass:3]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.DBuffer:1]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.ClearSceneMethod:1]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.BasePassOutputsVelocity:0]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.VertexDeformationOutputsVelocity:0]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.SelectiveBasePassOutputs:0]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeX:1024]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeY:1024]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.AllowGlobalClipPlane:0]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.GBufferFormat:1]]
- [2021.10.06-16.58.40:507][ 0]LogConfig: Setting CVar [[r.MorphTarget.Mode:1]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[vr.InstancedStereo:1]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.MobileHDR:0]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[vr.MobileMultiView:1]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.Mobile.UseHWsRGBEncoding:1]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[vr.RoundRobinOcclusion:0]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[vr.ODSCapture:0]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.MeshStreaming:0]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.RayTracing:0]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.RayTracing.UseTextureLod:0]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.SupportStationarySkylight:1]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.SupportLowQualityLightmaps:1]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.SupportPointLightWholeSceneShadows:1]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.SupportAtmosphericFog:1]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.SupportSkyAtmosphere:1]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.SupportSkyAtmosphereAffectsHeightFog:0]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.SkinCache.CompileShaders:0]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.SkinCache.DefaultBehavior:1]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.MobileNumDynamicPointLights:4]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableSpotlights:0]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.GPUSkin.Support16BitBoneIndex:0]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.SupportDepthOnlyIndexBuffers:1]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.SupportReversedIndexBuffers:1]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.LightPropagationVolume:0]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.Mobile.AmbientOcclusion:0]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.Mobile.PlanarReflectionMode:0]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[r.Mobile.SupportGPUScene:1]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/michael/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Engine.ini]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/michael/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Engine.ini]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/michael/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Engine.ini]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/michael/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Engine.ini]
- [2021.10.06-16.58.40:508][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/michael/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Engine.ini]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/michael/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Scalability.ini]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/michael/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Scalability.ini]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/michael/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Scalability.ini]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/michael/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Scalability.ini]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/michael/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Scalability.ini]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/michael/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Scalability.ini]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
- [2021.10.06-16.58.40:528][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/michael/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Scalability.ini]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/michael/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Scalability.ini]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
- [2021.10.06-16.58.40:529][ 0]LogInit: Selected Device Profile: [Windows]
- [2021.10.06-16.58.40:529][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- [2021.10.06-16.58.40:529][ 0]LogHAL: Display: Platform has ~ 32 GB [34289573888 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
- [2021.10.06-16.58.40:529][ 0]LogInit: Going up to parent DeviceProfile []
- [2021.10.06-16.58.40:529][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/michael/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Scalability.ini]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/michael/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Scalability.ini]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/michael/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Scalability.ini]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/michael/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Scalability.ini]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/michael/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Scalability.ini]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
- [2021.10.06-16.58.40:529][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
- [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
- [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
- [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
- [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- [2021.10.06-16.58.40:530][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/michael/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Scalability.ini]
- [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
- [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
- [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
- [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
- [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
- [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
- [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
- [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
- [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
- [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
- [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
- [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
- [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
- [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
- [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
- [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
- [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
- [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
- [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
- [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
- [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
- [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
- [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
- [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
- [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
- [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
- [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
- [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
- [2021.10.06-16.58.40:530][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/michael/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Scalability.ini]
- [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
- [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
- [2021.10.06-16.58.40:530][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/michael/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Scalability.ini]
- [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
- [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
- [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
- [2021.10.06-16.58.40:530][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
- [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
- [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
- [2021.10.06-16.58.40:530][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
- [2021.10.06-16.58.40:530][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/michael/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Engine.ini]
- [2021.10.06-16.58.40:530][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/michael/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Editor.ini]
- [2021.10.06-16.58.40:531][ 0]LogInit: Computer: DESKTOP-N9M30H2
- [2021.10.06-16.58.40:531][ 0]LogInit: User: michael
- [2021.10.06-16.58.40:531][ 0]LogInit: CPU Page size=4096, Cores=6
- [2021.10.06-16.58.40:531][ 0]LogInit: High frequency timer resolution =10.000000 MHz
- [2021.10.06-16.58.40:531][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx)
- [2021.10.06-16.58.40:531][ 0]LogMemory: Platform Memory Stats for Windows
- [2021.10.06-16.58.40:531][ 0]LogMemory: Process Physical Memory: 144.30 MB used, 144.31 MB peak
- [2021.10.06-16.58.40:531][ 0]LogMemory: Process Virtual Memory: 129.30 MB used, 129.30 MB peak
- [2021.10.06-16.58.40:531][ 0]LogMemory: Physical Memory: 9893.00 MB used, 22808.08 MB free, 32701.09 MB total
- [2021.10.06-16.58.40:531][ 0]LogMemory: Virtual Memory: 134192216.00 MB used, 25514.15 MB free, 134217728.00 MB total
- [2021.10.06-16.58.40:535][ 0]LogWindows: WindowsPlatformFeatures enabled
- [2021.10.06-16.58.40:565][ 0]LogInit: Physics initialised using underlying interface: PhysX
- [2021.10.06-16.58.40:565][ 0]LogInit: Using OS detected language (en-US).
- [2021.10.06-16.58.40:565][ 0]LogInit: Using OS detected locale (en-US).
- [2021.10.06-16.58.40:567][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
- [2021.10.06-16.58.40:727][ 0]LogInit: Setting process to per monitor DPI aware
- [2021.10.06-16.58.40:737][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
- [2021.10.06-16.58.40:753][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
- [2021.10.06-16.58.40:753][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
- [2021.10.06-16.58.40:858][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
- [2021.10.06-16.58.40:926][ 0]LogHMD: Optional extension XR_VARJO_quad_views is not available
- [2021.10.06-16.58.40:926][ 0]LogHMD: Warning: Required extension XR_EXT_eye_gaze_interaction is not available
- [2021.10.06-16.58.40:927][ 0]LogHMD: Could not enable all required OpenXR extensions for OpenXREyeTracker on current system. This plugin will be loaded but ignored, but will be enabled on a target platform that supports the required extension.
- [2021.10.06-16.58.40:930][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
- [2021.10.06-16.58.40:930][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
- [2021.10.06-16.58.40:930][ 0]LogD3D11RHI: D3D11 adapters:
- [2021.10.06-16.58.41:010][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce RTX 2060' (Feature Level 11_0)
- [2021.10.06-16.58.41:010][ 0]LogD3D11RHI: 5980/0/16350 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:4, VendorId:0x10de
- [2021.10.06-16.58.41:012][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
- [2021.10.06-16.58.41:012][ 0]LogD3D11RHI: 0/0/16350 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
- [2021.10.06-16.58.41:085][ 0]LogD3D11RHI: 2. 'NVIDIA GeForce RTX 2060' (Feature Level 11_0)
- [2021.10.06-16.58.41:085][ 0]LogD3D11RHI: 5980/0/16350 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x10de
- [2021.10.06-16.58.41:085][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
- [2021.10.06-16.58.41:089][ 0]LogD3D11RHI: Creating new Direct3DDevice
- [2021.10.06-16.58.41:089][ 0]LogD3D11RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id")
- [2021.10.06-16.58.41:089][ 0]LogWindows: EnumDisplayDevices:
- [2021.10.06-16.58.41:089][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 2060' (P:0 D:1)
- [2021.10.06-16.58.41:089][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 2060' (P:1 D:1)
- [2021.10.06-16.58.41:090][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 2060' (P:0 D:0)
- [2021.10.06-16.58.41:090][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 2060' (P:0 D:0)
- [2021.10.06-16.58.41:090][ 0]LogWindows: 4. 'DisplayLink USB Device' (P:0 D:1)
- [2021.10.06-16.58.41:090][ 0]LogWindows: 5. 'DisplayLink USB Device' (P:0 D:1)
- [2021.10.06-16.58.41:090][ 0]LogWindows: 6. 'DisplayLink USB Device' (P:0 D:0)
- [2021.10.06-16.58.41:090][ 0]LogWindows: 7. 'DisplayLink USB Device' (P:0 D:0)
- [2021.10.06-16.58.41:091][ 0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
- [2021.10.06-16.58.41:091][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce RTX 2060
- [2021.10.06-16.58.41:091][ 0]LogD3D11RHI: Driver Version: 472.12 (internal:30.0.14.7212, unified:472.12)
- [2021.10.06-16.58.41:091][ 0]LogD3D11RHI: Driver Date: 9-13-2021
- [2021.10.06-16.58.41:091][ 0]LogRHI: Texture pool is 4186 MB (70% of 5980 MB)
- [2021.10.06-16.58.41:160][ 0]LogD3D11RHI: RHI has support for 64 bit atomics
- [2021.10.06-16.58.41:160][ 0]LogD3D11RHI: Async texture creation enabled
- [2021.10.06-16.58.41:160][ 0]LogD3D11RHI: Array index from any shader is supported
- [2021.10.06-16.58.41:176][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
- [2021.10.06-16.58.41:199][ 0]LogRHI: GeForceNow SDK initialized: 1
- [2021.10.06-16.58.41:439][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
- [2021.10.06-16.58.41:459][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
- [2021.10.06-16.58.41:459][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
- [2021.10.06-16.58.41:459][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
- [2021.10.06-16.58.41:459][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
- [2021.10.06-16.58.41:459][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
- [2021.10.06-16.58.41:459][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
- [2021.10.06-16.58.41:459][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
- [2021.10.06-16.58.41:459][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
- [2021.10.06-16.58.41:459][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
- [2021.10.06-16.58.41:459][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
- [2021.10.06-16.58.41:474][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
- [2021.10.06-16.58.41:474][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
- [2021.10.06-16.58.41:483][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
- [2021.10.06-16.58.41:486][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
- [2021.10.06-16.58.41:489][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
- [2021.10.06-16.58.41:492][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
- [2021.10.06-16.58.41:501][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
- [2021.10.06-16.58.41:504][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
- [2021.10.06-16.58.41:507][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
- [2021.10.06-16.58.41:530][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
- [2021.10.06-16.58.41:530][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
- [2021.10.06-16.58.41:537][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
- [2021.10.06-16.58.41:540][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
- [2021.10.06-16.58.41:543][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
- [2021.10.06-16.58.41:546][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
- [2021.10.06-16.58.41:555][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
- [2021.10.06-16.58.41:555][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
- [2021.10.06-16.58.41:563][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
- [2021.10.06-16.58.41:567][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
- [2021.10.06-16.58.41:570][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
- [2021.10.06-16.58.41:573][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
- [2021.10.06-16.58.41:573][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
- [2021.10.06-16.58.41:578][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
- [2021.10.06-16.58.41:597][ 0]LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off
- [2021.10.06-16.58.41:618][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
- [2021.10.06-16.58.41:618][ 0]LogShaderCompilers: Guid format shader working directory is -20 characters bigger than the processId version (../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Intermediate/Shaders/WorkingDirectory/4352/).
- [2021.10.06-16.58.41:618][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/michael/AppData/Local/Temp/UnrealShaderWorkingDir/52BC28AB4D8356F585BD31A78BAF88C9/'.
- [2021.10.06-16.58.41:618][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
- [2021.10.06-16.58.41:618][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
- [2021.10.06-16.58.41:618][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
- [2021.10.06-16.58.42:254][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
- [2021.10.06-16.58.42:320][ 0]LogDerivedDataCache: Loaded boot cache 0.07s 96MB C:/Users/michael/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc.
- [2021.10.06-16.58.42:320][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/michael/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc
- [2021.10.06-16.58.42:320][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- [2021.10.06-16.58.42:320][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
- [2021.10.06-16.58.42:320][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
- [2021.10.06-16.58.42:320][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
- [2021.10.06-16.58.42:334][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
- [2021.10.06-16.58.42:334][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
- [2021.10.06-16.58.42:334][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
- [2021.10.06-16.58.42:342][ 0]LogDerivedDataCache: Speed tests for C:/Users/michael/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds
- [2021.10.06-16.58.42:342][ 0]LogDerivedDataCache: Display: Performance to C:/Users/michael/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.02ms. RandomReadSpeed=334.82MBs, RandomWriteSpeed=211.58MBs. Assigned SpeedClass 'Local'
- [2021.10.06-16.58.42:342][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/michael/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
- [2021.10.06-16.58.42:342][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
- [2021.10.06-16.58.42:342][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
- [2021.10.06-16.58.42:382][ 0]LogSlate: Using FreeType 2.10.0
- [2021.10.06-16.58.42:382][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- [2021.10.06-16.58.42:402][ 0]LogAssetRegistry: FAssetRegistry took 0.0024 seconds to start up
- [2021.10.06-16.58.42:616][ 0]LogInit: Selected Device Profile: [Windows]
- [2021.10.06-16.58.42:616][ 0]LogInit: Active device profile: [00000227AB534F00][00000227ABF1C580 49] Windows
- [2021.10.06-16.58.42:616][ 0]LogInit: Profiles: [00000227AB534F00][00000227ABF1C580 49] Windows, [00000227AB4D2C00][00000227ABF62700 49] WindowsNoEditor, [00000227AB535F00][00000227ABF6C880 49] WindowsServer, [00000227AB4D1E00][00000227AA3C6A00 49] WindowsClient, [00000227AB535000][00000227ABF20B40 49] IOS, [00000227AB4D1800][00000227AA3CAC80 49] iPadAir, [00000227AB537300][00000227AA3CEDC0 49] iPadAir2, [00000227AB415300][00000227AA3E1040 49] IPadPro, [00000227AB415400][00000227AA3D3080 49] iPadAir3, [00000227AB4D0B00][00000227AA4F5200 49] iPadAir4, [00000227AB416100][00000227AA4F9380 49] iPadMini2, [00000227AB4D3C00][00000227AA4FD500 49] iPadMini3, [00000227AB416C00][00000227AA501680 49] iPadMini4, [00000227AB4D2F00][00000227AA505800 49] iPadMini5, [00000227AB41CE00][00000227AA50DAC0 49] iPhone6, [00000227AB41CF00][00000227AA509B00 49] iPodTouch6, [00000227AB536800][00000227AA514240 49] iPhone7, [00000227AB536900][00000227AA510280 49] iPodTouch7, [00000227AB414C00][00000227AA518400 49] iPhone5S, [00000227AB535300][00000227AA51C580 49] iPhone6Plus, [00000227AB416A00][00000227AA520700 49] iPhone6S, [00000227AB536D00][00000227AA524880 49] iPhone6SPlus, [00000227AB41C100][00000227AA528A00 49] iPhone7Plus, [00000227AB415D00][00000227AA52CB80 49] iPhoneSE, [00000227AB41CC00][00000227AA530D00 49] iPhone8, [00000227AB414400][00000227AA3DCE40 49] iPhone8Plus, [00000227AB41EA00][00000227AA534F80 49] iPhoneX, [00000227AB417C00][00000227AA5390C0 49] iPhoneXS, [00000227AB41E900][00000227AA541240 49] iPhoneXSMax, [00000227AB414B00][00000227AA5453C0 49] iPhoneXR, [00000227AB537800][00000227AA549540 49] iPhone11, [00000227AB417D00][00000227AA54D6C0 49] iPhone11Pro, [00000227AB535C00][00000227AA551840 49] iPhone11ProMax, [00000227AB415100][00000227AA5559C0 49] iPhoneSE2, [00000227AB535200][00000227AA559B40 49] iPhone12Mini, [00000227AB417100][00000227AA55C140 49] iPhone12, [00000227AB534900][00000227AA5602C0 49] iPhone12Pro, [00000227AB414D00][00000227AA8AE440 49] iPhone12ProMax, [00000227AB537C00][00000227AA8B25C0 49] iPadPro105, [00000227AB417700][00000227AA8B6740 49] iPadPro129, [00000227AB537000][00000227AA8BA8C0 49] iPadPro97, [00000227AB414F00][00000227AA8BEA40 49] iPadPro2_129, [00000227AB534C00][00000227AA8C2BC0 49] iPad5, [00000227AB417B00][00000227AA8C6D40 49] iPad6, [00000227AB534400][00000227AA8CAEC0 49] iPad7, [00000227AB417E00][00000227AA53D000 49] iPad8, [00000227AB535B00][00000227AA8CF140 49] iPadPro11, [00000227AB416400][00000227AA8D3280 49] iPadPro2_11, [00000227AB534800][00000227AA8D73C0 49] iPadPro3_129, [00000227AB416800][00000227AA8DF540 49] iPadPro4_129, [00000227AB536F00][00000227AA8E36C0 49] AppleTV, [00000227AB415200][00000227AA8E7840 49] AppleTV4K, [00000227AB535700][00000227AA8EB9C0 49] TVOS, [00000227AB417600][00000227AA8EFB40 49] Mac, [00000227AB537A00][00000227AA8F2140 49] MacClient, [00000227AB416500][00000227AA8F62C0 49] MacNoEditor, [00000227AB534500][00000227AA8FA440 49] MacServer, [00000227AB416000][00000227AA8FE5C0 49] 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[00000227AB414A00][00000227AC12A440 49] Android_Mali_T6xx, [00000227AB534700][00000227AC12E5C0 49] Android_Mali_T7xx, [00000227AB4D2200][00000227AC132740 49] Android_Mali_T8xx, [00000227AB41C300][00000227AC1368C0 49] Android_Mali_G71, [00000227AB4D0600][00000227AC13AA40 49] Android_Mali_G72, [00000227AB41D200][00000227AC13EBC0 49] Android_Mali_G72_Vulkan, [00000227AB4D1400][00000227AC142D40 49] Android_Mali_G76, [00000227AB41C700][00000227AC146EC0 49] Android_Mali_G76_Vulkan, [00000227AB4D1500][00000227AC14B040 49] Android_Mali_G77, [00000227AB41FB00][00000227AC14F1C0 49] Android_Mali_G77_Vulkan, [00000227AB4D2300][00000227AC153340 49] Android_Mali_G78, [00000227AB41F100][00000227AA92B480 49] Android_Mali_G78_Vulkan, [00000227AB4D1900][00000227AC1575C0 49] Android_Mali_G710, [00000227AB41EC00][00000227AC15B700 49] Android_Mali_G710_Vulkan, [00000227AB4D3E00][00000227AC163880 49] Android_Vulkan_SM5, [00000227AB41F800][00000227AC167A00 49] Android_PowerVR_G6xxx, [00000227AB4D2100][00000227AC16BB80 49] Android_PowerVR_GT7xxx, [00000227AB41DD00][00000227AC16E180 49] Android_PowerVR_GE8xxx, [00000227AB4D3500][00000227AC172300 49] Android_PowerVR_GM9xxx, [00000227AB41C800][00000227AC176480 49] Android_PowerVR_GM9xxx_Vulkan, [00000227AB4D2400][00000227AC17A600 49] Android_TegraK1, [00000227AB41D000][00000227AC17E780 49] Android_Unknown_Vulkan, [00000227AB4D2B00][00000227AC182900 49] Lumin, [00000227AB41FE00][00000227AC186A80 49] Lumin_Desktop, [00000227AB4D3300][00000227AC18AC00 49] HoloLens,
- [2021.10.06-16.58.42:684][ 0]LogMaterial: Display: Missing cached shadermap for WorldGridMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: A1735345BAA6C16A461C99B571E815C1D167A3DB), compiling. Is special engine material.
- [2021.10.06-16.58.43:363][ 0]LogShaderCompilers: Display: Submitted 1144 shader compile jobs with 'High' priority
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- [2021.10.06-17.01.06:755][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.01.07:872][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 394
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- [2021.10.06-17.01.13:456][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 384
- [2021.10.06-17.01.13:456][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
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- [2021.10.06-17.01.15:682][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
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- [2021.10.06-17.01.15:682][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.01.16:241][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 354
- [2021.10.06-17.01.16:241][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
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- [2021.10.06-17.01.16:241][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.01.18:474][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 334
- [2021.10.06-17.01.18:474][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
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- [2021.10.06-17.01.25:174][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 314
- [2021.10.06-17.01.25:174][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
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- [2021.10.06-17.01.27:966][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.01.28:524][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 284
- [2021.10.06-17.01.28:524][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.01.35:222][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 274
- [2021.10.06-17.01.35:222][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.01.37:452][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 264
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- [2021.10.06-17.01.41:916][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 234
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- [2021.10.06-17.01.44:147][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 224
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- [2021.10.06-17.01.48:606][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 214
- [2021.10.06-17.01.48:606][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.01.48:606][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 204
- [2021.10.06-17.01.48:606][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.01.50:840][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 194
- [2021.10.06-17.01.50:840][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.01.51:397][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 184
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- [2021.10.06-17.01.54:184][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 174
- [2021.10.06-17.01.54:184][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.01.57:523][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 164
- [2021.10.06-17.01.57:523][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.01.57:523][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 154
- [2021.10.06-17.01.57:523][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.01.58:080][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 144
- [2021.10.06-17.01.58:080][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.01.58:080][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 134
- [2021.10.06-17.01.58:080][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.02.04:211][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 124
- [2021.10.06-17.02.04:211][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.02.06:993][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 114
- [2021.10.06-17.02.06:993][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.02.10:340][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 104
- [2021.10.06-17.02.10:340][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.02.13:683][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 94
- [2021.10.06-17.02.13:683][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.02.17:028][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 84
- [2021.10.06-17.02.17:028][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.02.17:585][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 74
- [2021.10.06-17.02.17:585][ 0]LogShaderCompilers: Display: Started 9 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.02.19:252][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 65
- [2021.10.06-17.02.19:252][ 0]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.02.19:810][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 57
- [2021.10.06-17.02.19:810][ 0]LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.02.22:604][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 50
- [2021.10.06-17.02.22:604][ 0]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.02.23:718][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 44
- [2021.10.06-17.02.23:718][ 0]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.02.26:498][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 39
- [2021.10.06-17.02.26:498][ 0]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.02.29:281][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 34
- [2021.10.06-17.02.29:281][ 0]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.02.30:394][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 30
- [2021.10.06-17.02.30:394][ 0]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.02.30:394][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 26
- [2021.10.06-17.02.30:394][ 0]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.02.30:951][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 23
- [2021.10.06-17.02.30:951][ 0]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.02.30:951][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 20
- [2021.10.06-17.02.30:951][ 0]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.02.32:625][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 17
- [2021.10.06-17.02.32:625][ 0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.02.33:181][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 15
- [2021.10.06-17.02.33:181][ 0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.02.35:966][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 13
- [2021.10.06-17.02.35:966][ 0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.02.36:521][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 11
- [2021.10.06-17.02.36:521][ 0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.02.37:078][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 9
- [2021.10.06-17.02.37:078][ 0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.02.37:078][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 7
- [2021.10.06-17.02.37:078][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.02.37:078][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 6
- [2021.10.06-17.02.37:078][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.02.37:636][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
- [2021.10.06-17.02.37:636][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.02.37:636][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 4
- [2021.10.06-17.02.37:636][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.02.37:636][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
- [2021.10.06-17.02.37:636][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.02.38:193][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2
- [2021.10.06-17.02.38:193][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.02.38:193][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1
- [2021.10.06-17.02.38:193][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.02.41:557][ 0]LogMaterial: Display: Missing cached shadermap for DefaultDeferredDecalMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 4F7FB22FDFA905DB080035F79C5E8112911BE216), compiling.
- [2021.10.06-17.02.41:666][ 0]LogShaderCompilers: Display: Submitted 143 shader compile jobs with 'High' priority
- [2021.10.06-17.02.42:224][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 143
- [2021.10.06-17.02.42:224][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 133
- [2021.10.06-17.02.42:224][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 123
- [2021.10.06-17.02.42:224][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 113
- [2021.10.06-17.02.42:224][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 103
- [2021.10.06-17.02.42:224][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 93
- [2021.10.06-17.02.42:224][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 83
- [2021.10.06-17.02.42:224][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 73
- [2021.10.06-17.02.42:224][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 63
- [2021.10.06-17.02.42:224][ 0]LogShaderCompilers: Display: Started 90 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.02.52:824][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 53
- [2021.10.06-17.02.52:824][ 0]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.02.52:824][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 47
- [2021.10.06-17.02.52:824][ 0]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.02.53:938][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 41
- [2021.10.06-17.02.53:938][ 0]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.02.56:165][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 36
- [2021.10.06-17.02.56:165][ 0]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.02.58:947][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 31
- [2021.10.06-17.02.58:947][ 0]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.02.59:501][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 27
- [2021.10.06-17.02.59:501][ 0]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.02.59:501][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 23
- [2021.10.06-17.02.59:501][ 0]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.03.01:175][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 20
- [2021.10.06-17.03.01:175][ 0]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.03.01:175][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 17
- [2021.10.06-17.03.01:175][ 0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.03.02:288][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 15
- [2021.10.06-17.03.02:288][ 0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.03.02:288][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 13
- [2021.10.06-17.03.02:288][ 0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.03.02:846][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 11
- [2021.10.06-17.03.02:846][ 0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.03.02:846][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 9
- [2021.10.06-17.03.02:846][ 0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.03.03:402][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 7
- [2021.10.06-17.03.03:402][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.03.03:960][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
- [2021.10.06-17.03.03:960][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.03.03:960][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 5
- [2021.10.06-17.03.03:960][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.03.03:960][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4
- [2021.10.06-17.03.03:960][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.03.04:517][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3
- [2021.10.06-17.03.04:517][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.03.04:517][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
- [2021.10.06-17.03.04:517][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.03.04:517][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1
- [2021.10.06-17.03.04:517][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.03.06:434][ 0]LogMaterial: Display: Missing cached shadermap for DefaultLightFunctionMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: D07CE4633CD5915EA4656735140657FFB3ADA178), compiling.
- [2021.10.06-17.03.06:448][ 0]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'High' priority
- [2021.10.06-17.03.07:008][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 27
- [2021.10.06-17.03.07:008][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 23
- [2021.10.06-17.03.07:008][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 19
- [2021.10.06-17.03.07:008][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 15
- [2021.10.06-17.03.07:008][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 11
- [2021.10.06-17.03.07:008][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 7
- [2021.10.06-17.03.07:008][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
- [2021.10.06-17.03.07:008][ 0]LogShaderCompilers: Display: Started 27 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.03.07:624][ 0]LogMaterial: Display: Missing cached shadermap for DefaultPostProcessMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: DD870A9D2FC39DA4A0688AE54A7F7BDD08814E4C), compiling.
- [2021.10.06-17.03.07:636][ 0]LogShaderCompilers: Display: Submitted 22 shader compile jobs with 'High' priority
- [2021.10.06-17.03.08:194][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 22
- [2021.10.06-17.03.08:194][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 19
- [2021.10.06-17.03.08:194][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 16
- [2021.10.06-17.03.08:194][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 13
- [2021.10.06-17.03.08:194][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 10
- [2021.10.06-17.03.08:194][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 7
- [2021.10.06-17.03.08:194][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4
- [2021.10.06-17.03.08:194][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1
- [2021.10.06-17.03.08:194][ 0]LogShaderCompilers: Display: Started 22 'Local' shader compile jobs with 'High' priority
- [2021.10.06-17.03.08:584][ 0]LogMaterial: Display: Missing cached shadermap for MatineeCam_mat in PCD3D_SM5, Default, SM5 (DDC key hash: AE75E6B118CBA0233317142FDCD575515441756C), compiling.
- [2021.10.06-17.03.08:594][ 0]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.08:622][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 16
- [2021.10.06-17.03.08:622][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 14
- [2021.10.06-17.03.08:622][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 12
- [2021.10.06-17.03.08:622][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 10
- [2021.10.06-17.03.08:622][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 8
- [2021.10.06-17.03.08:622][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6
- [2021.10.06-17.03.08:622][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4
- [2021.10.06-17.03.08:622][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
- [2021.10.06-17.03.08:622][ 0]LogShaderCompilers: Display: Started 16 'Local' shader compile jobs with 'Low' priority
- [2021.10.06-17.03.08:622][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
- [2021.10.06-17.03.08:622][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
- [2021.10.06-17.03.08:622][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
- [2021.10.06-17.03.08:622][ 0]LogMeshReduction: No distributed automatic mesh merging module available
- [2021.10.06-17.03.08:622][ 0]LogMeshMerging: No distributed automatic mesh merging module available
- [2021.10.06-17.03.08:646][ 0]LogNetVersion: MyProject2 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 1659861177)
- [2021.10.06-17.03.08:679][ 0]LogMaterial: Display: Missing cached shadermap for HelpActorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: EA3A819B239510E9859B6A8CF5EC461696C744A6), compiling.
- [2021.10.06-17.03.08:738][ 0]LogShaderCompilers: Display: Submitted 78 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.08:787][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 78
- [2021.10.06-17.03.08:787][ 0]LogShaderCompilers: Display: Started 9 'Local' shader compile jobs with 'Low' priority
- [2021.10.06-17.03.08:787][ 0]LogMaterial: Display: Missing cached shadermap for M_ChromeBall in PCD3D_SM5, Default, SM5 (DDC key hash: 0D0F6B91D4F9108892241DC5F987E072BCA61A81), compiling.
- [2021.10.06-17.03.08:825][ 0]LogShaderCompilers: Display: Submitted 41 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.08:849][ 0]LogMaterial: Display: Missing cached shadermap for DefaultTextMaterialOpaque in PCD3D_SM5, Default, SM5 (DDC key hash: 85D86C2EB44E01BD69A7F15AC38A63E90E3ED199), compiling.
- [2021.10.06-17.03.08:882][ 0]LogShaderCompilers: Display: Submitted 38 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.08:910][ 0]LogMaterial: Display: Missing cached shadermap for m_SimpleVolumetricCloud in PCD3D_SM5, Default, SM5 (DDC key hash: D02685ACF9EB8597FCC50F7506AE88A2C8932288), compiling.
- [2021.10.06-17.03.09:021][ 0]LogShaderCompilers: Display: Submitted 58 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.09:046][ 0]LogMaterial: Display: Missing cached shadermap for BaseFlattenMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: DE06811B687853861FA81805293F97C1A6FA2AA0), compiling.
- [2021.10.06-17.03.09:097][ 0]LogShaderCompilers: Display: Submitted 58 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.09:307][ 0]LogMaterial: Display: Missing cached shadermap for Xray in PCD3D_SM5, Default, SM5 (DDC key hash: ACDB8406E2DF9C26BD42323B3B3473C2D5DB2AB4), compiling.
- [2021.10.06-17.03.09:324][ 0]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.09:326][ 0]LogMaterial: Display: Missing cached shadermap for Main in PCD3D_SM5, Default, SM5 (DDC key hash: 3FA8AA1B8BE5AE9CBB4ED9A8C15A0FE07C77F55E), compiling.
- [2021.10.06-17.03.09:339][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.09:349][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough in PCD3D_SM5, Default, SM5 (DDC key hash: 3CCC76238DBCE494AC511E4DFA1B6B48C5ED4651), compiling.
- [2021.10.06-17.03.09:361][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.09:363][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Translucent in PCD3D_SM5, Default, SM5 (DDC key hash: 68046C81DB1F4C4C886EEC4DF1AE7A3FEE2B5A86), compiling.
- [2021.10.06-17.03.09:376][ 0]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.09:380][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Opaque in PCD3D_SM5, Default, SM5 (DDC key hash: 87905A0C5E11FC09097ED3E31AD8B6D7641D858D), compiling.
- [2021.10.06-17.03.09:393][ 0]LogShaderCompilers: Display: Submitted 11 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.09:395][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Opaque_OneSided in PCD3D_SM5, Default, SM5 (DDC key hash: D63B34FB6CBD598CF614DEB872A0906AF1AF8DFC), compiling.
- [2021.10.06-17.03.09:403][ 0]LogShaderCompilers: Display: Submitted 6 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.09:406][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Masked in PCD3D_SM5, Default, SM5 (DDC key hash: DC3E0D7D65E49CBBD8D9CE1D8DDA000E1186591E), compiling.
- [2021.10.06-17.03.09:428][ 0]LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.09:431][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Masked_OneSided in PCD3D_SM5, Default, SM5 (DDC key hash: 9AEB1FE5078B42B39C22F01E63421A4459B7E920), compiling.
- [2021.10.06-17.03.09:454][ 0]LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.09:461][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DCameraPassThrough_Opaque_OneSided in PCD3D_SM5, Default, SM5 (DDC key hash: 1C929DCA95919C51E2597469C8E39EF190A7CC3E), compiling.
- [2021.10.06-17.03.09:469][ 0]LogShaderCompilers: Display: Submitted 6 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.09:478][ 0]LogMaterial: Display: Missing cached shadermap for TranslucentTransformGizmoMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: EADC0968F181193B78B48250944F4F6B93C77E78), compiling.
- [2021.10.06-17.03.09:491][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.09:493][ 0]LogMaterial: Display: Missing cached shadermap for TransformGizmoMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 2FBC30865D23FBA965BF54CC52858DC16466FAE3), compiling.
- [2021.10.06-17.03.09:501][ 0]LogShaderCompilers: Display: Submitted 6 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.09:516][ 0]LogMaterial: Display: Missing cached shadermap for CineMat in PCD3D_SM5, Default, SM5 (DDC key hash: AA822DEF217C3D4B83ADD66D895610C7FA2A12B5), compiling.
- [2021.10.06-17.03.09:549][ 0]LogShaderCompilers: Display: Submitted 32 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.09:575][ 0]LogMaterial: Display: Missing cached shadermap for M_SimpleOpaque in PCD3D_SM5, Default, SM5 (DDC key hash: 8E5EEC584D2427A253244E8D93E6B8F3C4F966AC), compiling.
- [2021.10.06-17.03.09:594][ 0]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.09:603][ 0]LogMaterial: Display: Missing cached shadermap for M_SimpleUnlitTranslucent in PCD3D_SM5, Default, SM5 (DDC key hash: 6D5C392661FD656595BD77B9B0B2A03ED9D3C0DE), compiling.
- [2021.10.06-17.03.09:615][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.09:719][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 471
- [2021.10.06-17.03.09:719][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
- [2021.10.06-17.03.09:719][ 0]LogMaterial: Display: Missing cached shadermap for SkySphereMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 1238B2A915DB03D4841D09C4D0C0CCE68D44B1A9), compiling.
- [2021.10.06-17.03.09:727][ 0]LogShaderCompilers: Display: Submitted 6 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.09:735][ 0]LogMaterial: Display: Missing cached shadermap for FloorPlaneMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: C8654C974970574F3B3246801FAFAB484C27F922), compiling.
- [2021.10.06-17.03.09:759][ 0]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.09:760][ 0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512.
- [2021.10.06-17.03.09:851][ 0]LogMaterial: Display: Missing cached shadermap for LandscapeGizmo_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 609C070414A09C63F6C3B3059F6FA6781C522F5E), compiling.
- [2021.10.06-17.03.09:873][ 0]LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.09:882][ 0]LogMaterial: Display: Missing cached shadermap for LandscapeGizmoHeight_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: D0EA4E344D29FCC94C7F185E2B345D7B2E6D5A3B), compiling.
- [2021.10.06-17.03.09:933][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 518
- [2021.10.06-17.03.09:933][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
- [2021.10.06-17.03.09:933][ 0]LogShaderCompilers: Display: Submitted 55 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.09:941][ 0]LogMaterial: Display: Missing cached shadermap for SplineEditorMeshMat in PCD3D_SM5, Default, SM5 (DDC key hash: DECE4B1AD2200DCA91D3DAB0B51A79483420FAD8), compiling.
- [2021.10.06-17.03.09:964][ 0]LogShaderCompilers: Display: Submitted 22 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.09:999][ 0]LogUObjectArray: 17011 objects as part of root set at end of initial load.
- [2021.10.06-17.03.09:999][ 0]LogUObjectAllocator: 4256960 out of 0 bytes used by permanent object pool.
- [2021.10.06-17.03.09:999][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
- [2021.10.06-17.03.10:214][ 0]LogMaterial: Display: Missing cached shadermap for DefaultSpriteMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: CE206E8BCA2B9FDCE7F2F273381170E789918A75), compiling.
- [2021.10.06-17.03.10:271][ 0]LogShaderCompilers: Display: Submitted 78 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.10:275][ 0]LogMaterial: Display: Missing cached shadermap for OpaqueUnlitSpriteMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 0C94F90577425F506E86AA6B5F8A7685DA33F81C), compiling.
- [2021.10.06-17.03.10:303][ 0]LogShaderCompilers: Display: Submitted 33 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.10:402][ 0]LogMaterial: Display: Missing cached shadermap for BaseColor in PCD3D_SM5, Default, SM5 (DDC key hash: 352505B46FFD18D8CF6B6F6DF14D20405E6444C2), compiling.
- [2021.10.06-17.03.10:410][ 0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.10:413][ 0]LogMaterial: Display: Missing cached shadermap for CustomDepth in PCD3D_SM5, Default, SM5 (DDC key hash: D4594367A5C2205B74609AC651559951F77FA25D), compiling.
- [2021.10.06-17.03.10:420][ 0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.10:431][ 0]LogMaterial: Display: Missing cached shadermap for CustomStencil in PCD3D_SM5, Default, SM5 (DDC key hash: 551FF454F6D9E26743C2A46915FCE44C1F1F33F5), compiling.
- [2021.10.06-17.03.10:440][ 0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.10:443][ 0]LogMaterial: Display: Missing cached shadermap for FinalImage in PCD3D_SM5, Default, SM5 (DDC key hash: CA1414BB0CCEE36781628D01AD2A6C0AD4F0DC7B), compiling.
- [2021.10.06-17.03.10:451][ 0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.10:454][ 0]LogMaterial: Display: Missing cached shadermap for LightingModel in PCD3D_SM5, Default, SM5 (DDC key hash: BC18C5CF2C416047BDC6171425396F75480B72CF), compiling.
- [2021.10.06-17.03.10:462][ 0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.10:465][ 0]LogMaterial: Display: Missing cached shadermap for MaterialAO in PCD3D_SM5, Default, SM5 (DDC key hash: 4A8381A713452C8DF5C254C2BDE70CE466085A28), compiling.
- [2021.10.06-17.03.10:473][ 0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.10:477][ 0]LogMaterial: Display: Missing cached shadermap for Metallic in PCD3D_SM5, Default, SM5 (DDC key hash: 638AB632FD2DEB77003298EDB2B32A6FE6C2353F), compiling.
- [2021.10.06-17.03.10:486][ 0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.10:489][ 0]LogMaterial: Display: Missing cached shadermap for Opacity in PCD3D_SM5, Default, SM5 (DDC key hash: CEDCA40AC399B3060160AC7AE7B0E8E6E14744CB), compiling.
- [2021.10.06-17.03.10:498][ 0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.10:501][ 0]LogMaterial: Display: Missing cached shadermap for Roughness in PCD3D_SM5, Default, SM5 (DDC key hash: AE941FE7C12292375CE6BA283D51E99C04EB9D28), compiling.
- [2021.10.06-17.03.10:510][ 0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.10:515][ 0]LogMaterial: Display: Missing cached shadermap for Anisotropy in PCD3D_SM5, Default, SM5 (DDC key hash: 983A72082452A8B4CC3FF860A2084546FA5C86A1), compiling.
- [2021.10.06-17.03.10:524][ 0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.10:527][ 0]LogMaterial: Display: Missing cached shadermap for SceneColor in PCD3D_SM5, Default, SM5 (DDC key hash: 57A5D375579F5AA38A6FF5CA3CF73DDBAB244AA6), compiling.
- [2021.10.06-17.03.10:536][ 0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.10:539][ 0]LogMaterial: Display: Missing cached shadermap for SceneDepth in PCD3D_SM5, Default, SM5 (DDC key hash: 828878413FE64D62DE4220537FBE29526CEDEC91), compiling.
- [2021.10.06-17.03.10:547][ 0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.10:550][ 0]LogMaterial: Display: Missing cached shadermap for SeparateTranslucencyRGB in PCD3D_SM5, Default, SM5 (DDC key hash: 4555CAE0B54CB54E5015540F6A2F68A920496A83), compiling.
- [2021.10.06-17.03.10:557][ 0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.10:560][ 0]LogMaterial: Display: Missing cached shadermap for SeparateTranslucencyA in PCD3D_SM5, Default, SM5 (DDC key hash: A9438BF519141CC245531F22B74BD14B8B6C9F8F), compiling.
- [2021.10.06-17.03.10:567][ 0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.10:570][ 0]LogMaterial: Display: Missing cached shadermap for Specular in PCD3D_SM5, Default, SM5 (DDC key hash: 9048D446F51018A8B9E818D25FB526DFF3915010), compiling.
- [2021.10.06-17.03.10:578][ 0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.10:581][ 0]LogMaterial: Display: Missing cached shadermap for SubsurfaceColor in PCD3D_SM5, Default, SM5 (DDC key hash: 1B88926E4CF72792293F36ED9D828D248C4831B6), compiling.
- [2021.10.06-17.03.10:589][ 0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.10:592][ 0]LogMaterial: Display: Missing cached shadermap for WorldNormal in PCD3D_SM5, Default, SM5 (DDC key hash: 599176854EF0146FD4FCC92BD47D1286B356A5E2), compiling.
- [2021.10.06-17.03.10:600][ 0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.10:603][ 0]LogMaterial: Display: Missing cached shadermap for WorldTangent in PCD3D_SM5, Default, SM5 (DDC key hash: 743099C8FF4C59DE98868CEDEC3F8DF5B328D8BE), compiling.
- [2021.10.06-17.03.10:610][ 0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.10:614][ 0]LogMaterial: Display: Missing cached shadermap for AmbientOcclusion in PCD3D_SM5, Default, SM5 (DDC key hash: 72015554CF1D52317C31E23D3FBA53B317CCE692), compiling.
- [2021.10.06-17.03.10:627][ 0]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.10:632][ 0]LogMaterial: Display: Missing cached shadermap for CustomDepthWorldUnits in PCD3D_SM5, Default, SM5 (DDC key hash: 162ED1B6894686D2AEDC930463AACA4E4E5C2F1D), compiling.
- [2021.10.06-17.03.10:640][ 0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.10:642][ 0]LogMaterial: Display: Missing cached shadermap for SceneDepthWorldUnits in PCD3D_SM5, Default, SM5 (DDC key hash: 66F12C48987773481FCA718FF8E8BDD96602284B), compiling.
- [2021.10.06-17.03.10:652][ 0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.10:656][ 0]LogMaterial: Display: Missing cached shadermap for Velocity in PCD3D_SM5, Default, SM5 (DDC key hash: 3CA63BD51E19095555295D81A1790B131F9DE682), compiling.
- [2021.10.06-17.03.10:664][ 0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.10:668][ 0]LogMaterial: Display: Missing cached shadermap for PreTonemapHDRColor in PCD3D_SM5, Default, SM5 (DDC key hash: AF933B105906D5E3F2F070A38A4D7165D2512109), compiling.
- [2021.10.06-17.03.10:676][ 0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.10:679][ 0]LogMaterial: Display: Missing cached shadermap for PostTonemapHDRColor in PCD3D_SM5, Default, SM5 (DDC key hash: 8598179A541087E8CF52193F6DD81EDB40FF6566), compiling.
- [2021.10.06-17.03.10:687][ 0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.10:786][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: FB43EE384FC7C0EFD3B59FAA535436D8 | Instance: 23F06C154CB3939831F7E1B060CDE8B8 (DESKTOP-N9M30H2-4352).
- [2021.10.06-17.03.10:823][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/MenuSeparator.png' error.
- [2021.10.06-17.03.10:823][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/MenuSeparator.png
- [2021.10.06-17.03.10:823][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/Selector.png' error.
- [2021.10.06-17.03.10:823][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/Selector.png
- [2021.10.06-17.03.10:823][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/Selection.png' error.
- [2021.10.06-17.03.10:823][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/Selection.png
- [2021.10.06-17.03.10:823][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Above.png' error.
- [2021.10.06-17.03.10:823][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Above.png
- [2021.10.06-17.03.10:823][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Onto.png' error.
- [2021.10.06-17.03.10:823][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Onto.png
- [2021.10.06-17.03.10:823][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Below.png' error.
- [2021.10.06-17.03.10:823][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Below.png
- [2021.10.06-17.03.10:823][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/RoundedSelection_16x.png' error.
- [2021.10.06-17.03.10:823][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/RoundedSelection_16x.png
- [2021.10.06-17.03.10:823][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/FlatButton.png' error.
- [2021.10.06-17.03.10:823][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/FlatButton.png
- [2021.10.06-17.03.10:823][ 0]LogImageWrapper: Warning: PNG Warning: Duplicate iCCP chunk
- [2021.10.06-17.03.10:823][ 0]LogImageWrapper: Warning: PNG Warning: Duplicate iCCP chunk
- [2021.10.06-17.03.10:901][ 0]LogMaterial: Display: Missing cached shadermap for DefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 8C4B3BC103024E4EEAF59EA26FA18F630CBB8C4A), compiling.
- [2021.10.06-17.03.11:055][ 0]LogShaderCompilers: Display: Submitted 187 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.11:057][ 0]LogMaterial: Display: Missing cached shadermap for M_Emissive_Color in PCD3D_SM5, Default, SM5 (DDC key hash: 9747FCF6593F5C84CDAEFF4F9B87A33E4225447F), compiling.
- [2021.10.06-17.03.11:064][ 0]LogShaderCompilers: Display: Submitted 6 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.11:070][ 0]LogMaterial: Display: Missing cached shadermap for VertexColorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 40B2FD75BDA9AF516FFBE87BFC2DD49624D844B7), compiling.
- [2021.10.06-17.03.11:154][ 0]LogShaderCompilers: Display: Submitted 105 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.11:161][ 0]LogMaterial: Display: Missing cached shadermap for WireframeMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 43B67FE158ACB06D529C59B813D8EBDC5EB7ED30), compiling. Is special engine material.
- [2021.10.06-17.03.11:619][ 0]LogShaderCompilers: Display: Submitted 727 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.11:678][ 0]LogPython: Using Python 3.7.7
- [2021.10.06-17.03.12:491][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- [2021.10.06-17.03.12:504][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
- [2021.10.06-17.03.12:770][ 0]SourceControl: Source control is disabled
- [2021.10.06-17.03.12:770][ 0]SourceControl: Source control is disabled
- [2021.10.06-17.03.12:775][ 0]SourceControl: Source control is disabled
- [2021.10.06-17.03.12:779][ 0]SourceControl: Source control is disabled
- [2021.10.06-17.03.12:792][ 0]SourceControl: Source control is disabled
- [2021.10.06-17.03.12:819][ 0]LogUProjectInfo: Found projects:
- [2021.10.06-17.03.12:890][ 0]LogMaterial: Display: Missing cached shadermap for SpeedTreeMaster in PCD3D_SM5, Default, SM5 (DDC key hash: 37FDC7EABA06D17CF74FB748C2B68F646CDFBC99), compiling.
- [2021.10.06-17.03.12:996][ 0]LogShaderCompilers: Display: Submitted 110 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.13:009][ 0]LogMaterial: Display: Missing cached shadermap for SpeedTreeBillboardMaster in PCD3D_SM5, Default, SM5 (DDC key hash: CDEA9E3BA574B32B89F288C4CD8ED84E939D4B20), compiling.
- [2021.10.06-17.03.13:075][ 0]LogShaderCompilers: Display: Submitted 84 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.13:237][ 0]LogMaterial: Display: Missing cached shadermap for M_VolumeRenderSphereTracePP in PCD3D_SM5, Default, SM5 (DDC key hash: B7CFAFAECAA06D1C286AD06CCD3B173739BB5337), compiling.
- [2021.10.06-17.03.13:245][ 0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.13:335][ 0]LogOpenImageDenoise: OIDN starting up
- [2021.10.06-17.03.13:381][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
- [2021.10.06-17.03.13:420][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
- [2021.10.06-17.03.13:420][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
- [2021.10.06-17.03.13:483][ 0]LogMaterial: Display: Missing cached shadermap for M_XRController in PCD3D_SM5, Default, SM5 (DDC key hash: 927C28A8F7D4752D593857F5DF057A58942B5CD9), compiling.
- [2021.10.06-17.03.13:499][ 0]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.13:500][ 0]LogMaterial: Display: Missing cached shadermap for MI_GoogleDaydream in PCD3D_SM5, Default, SM5 (DDC key hash: 92D1AEDEC30ADF0BB4F9F4DBE89F00241EFAFED6), compiling.
- [2021.10.06-17.03.13:516][ 0]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.13:664][ 0]LogCollectionManager: Loaded 0 collections in 0.002852 seconds
- [2021.10.06-17.03.13:715][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/michael/Documents/Unreal Projects/MyProject2/Saved/Collections/' took 0.00s
- [2021.10.06-17.03.13:715][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/michael/Documents/Unreal Projects/MyProject2/Content/Developers/michael/Collections/' took 0.00s
- [2021.10.06-17.03.13:715][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/michael/Documents/Unreal Projects/MyProject2/Content/Collections/' took 0.00s
- [2021.10.06-17.03.13:715][ 0]LogMaterial: Display: Missing cached shadermap for HighResScreenshot in PCD3D_SM5, Default, SM5 (DDC key hash: D07B1F4CB8CC62FF4FC855E503E8C24D8E3D92B9), compiling.
- [2021.10.06-17.03.13:726][ 0]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.13:730][ 0]LogMaterial: Display: Missing cached shadermap for HighResScreenshotMask in PCD3D_SM5, Default, SM5 (DDC key hash: C27F670F46D18F5A94055D9F387CD001C45C29C3), compiling.
- [2021.10.06-17.03.13:740][ 0]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.13:745][ 0]LogMaterial: Display: Missing cached shadermap for HighResScreenshotCaptureRegion in PCD3D_SM5, Default, SM5 (DDC key hash: 2710DB9B46D13041EE3305BE534FC543ED6728BE), compiling.
- [2021.10.06-17.03.13:753][ 0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.13:796][ 0]LogEngine: Initializing Engine...
- [2021.10.06-17.03.13:818][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
- [2021.10.06-17.03.13:826][ 0]LogMaterial: Display: Missing cached shadermap for LevelColorationLitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 7F8DAC973D4D50D5140117069B46DA5933ECC251), compiling. Is special engine material.
- [2021.10.06-17.03.14:572][ 0]LogShaderCompilers: Display: Submitted 1040 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.14:579][ 0]LogMaterial: Display: Missing cached shadermap for LevelColorationUnlitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 40D33F2525722FD2E1B2196DB769E16EB22E3F0F), compiling. Is special engine material.
- [2021.10.06-17.03.15:011][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3229
- [2021.10.06-17.03.15:011][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
- [2021.10.06-17.03.15:011][ 0]LogShaderCompilers: Display: Submitted 675 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.15:017][ 0]LogMaterial: Display: Missing cached shadermap for MAT_LevelColorationLitLightmapUV in PCD3D_SM5, Default, SM5 (DDC key hash: 7C5D1FE696E996654AC6B5524214CCC0BC1821D7), compiling. Is special engine material.
- [2021.10.06-17.03.15:775][ 0]LogShaderCompilers: Display: Submitted 1040 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.15:783][ 0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationLitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: AD15DC3B9E913DB9F4BE06402BA98180B547EB40), compiling. Is special engine material.
- [2021.10.06-17.03.16:559][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 4934
- [2021.10.06-17.03.16:560][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
- [2021.10.06-17.03.16:560][ 0]LogShaderCompilers: Display: Submitted 1040 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.16:565][ 0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationUnlitMateri in PCD3D_SM5, Default, SM5 (DDC key hash: 263BB400BC83F17323DE0AB99546F24B738D4EC5), compiling. Is special engine material.
- [2021.10.06-17.03.17:038][ 0]LogShaderCompilers: Display: Submitted 675 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.17:043][ 0]LogMaterial: Display: Missing cached shadermap for VertexColorViewMode_ColorOnly in PCD3D_SM5, Default, SM5 (DDC key hash: 5ED22C06B9BB980DEEA9054419DF674BE94A42A1), compiling.
- [2021.10.06-17.03.17:075][ 0]LogShaderCompilers: Display: Submitted 42 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.17:078][ 0]LogMaterial: Display: Missing cached shadermap for VertexColorViewMode_AlphaAsColor in PCD3D_SM5, Default, SM5 (DDC key hash: C5A459BB395A477EF358FD1DFA974DB21AFEB53A), compiling.
- [2021.10.06-17.03.17:107][ 0]LogShaderCompilers: Display: Submitted 30 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.17:110][ 0]LogMaterial: Display: Missing cached shadermap for VertexColorViewMode_RedOnly in PCD3D_SM5, Default, SM5 (DDC key hash: DF033BD9D0FB1D95773E6F2BF9F750A3C3DA1FC3), compiling.
- [2021.10.06-17.03.17:136][ 0]LogShaderCompilers: Display: Submitted 30 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.17:139][ 0]LogMaterial: Display: Missing cached shadermap for VertexColorViewMode_GreenOnly in PCD3D_SM5, Default, SM5 (DDC key hash: B2F479C2F9AEF0C5B4ED51D639665115019F2E25), compiling.
- [2021.10.06-17.03.17:163][ 0]LogShaderCompilers: Display: Submitted 30 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.17:166][ 0]LogMaterial: Display: Missing cached shadermap for VertexColorViewMode_BlueOnly in PCD3D_SM5, Default, SM5 (DDC key hash: BA979DE3CEE32C2385CF750246B3C05EF5976D5D), compiling.
- [2021.10.06-17.03.17:193][ 0]LogShaderCompilers: Display: Submitted 30 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.17:196][ 0]LogMaterial: Display: Missing cached shadermap for RemoveSurfaceMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 206598F73951C16B1235945CB28B55740270ED5B), compiling.
- [2021.10.06-17.03.17:203][ 0]LogShaderCompilers: Display: Submitted 6 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.17:205][ 0]LogMaterial: Display: Missing cached shadermap for DebugMeshMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 7AD562A9AC24912330629BBC1BB76AFD206FEEA5), compiling.
- [2021.10.06-17.03.17:219][ 0]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.17:224][ 0]LogMaterial: Display: Missing cached shadermap for EmissiveMeshMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 008760DC65063D2673D7A47FAED94E12AD1DDBAB), compiling.
- [2021.10.06-17.03.17:236][ 0]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.17:240][ 0]LogMaterial: Display: Missing cached shadermap for M_InvalidLightmapSettings in PCD3D_SM5, Default, SM5 (DDC key hash: 98FD43E3C94F0BC30991F73F38C45579019EABC3), compiling.
- [2021.10.06-17.03.17:270][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 6835
- [2021.10.06-17.03.17:270][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
- [2021.10.06-17.03.17:270][ 0]LogShaderCompilers: Display: Submitted 32 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.17:273][ 0]LogMaterial: Display: Missing cached shadermap for GizmoMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: D0A416B07D53FE765E482C8E715DF4FC601406FA), compiling.
- [2021.10.06-17.03.17:285][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6857
- [2021.10.06-17.03.17:285][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
- [2021.10.06-17.03.17:285][ 0]LogShaderCompilers: Display: Submitted 11 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.17:290][ 0]LogMaterial: Display: Missing cached shadermap for PhAT_JointLimitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 98EE74D17148C3FA44B2FF048AC7C648DDE2A8F1), compiling.
- [2021.10.06-17.03.17:309][ 0]LogShaderCompilers: Display: Submitted 23 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.17:312][ 0]LogMaterial: Display: Missing cached shadermap for GeomMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: D39971F7DE4D25F93C3FC3AF7ECE4650EA7A63B8), compiling.
- [2021.10.06-17.03.17:323][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.17:326][ 0]LogMaterial: Display: Missing cached shadermap for EditorBrushMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 13ACDAD42411C53F54EEC0DC48EB63BD254D22EF), compiling.
- [2021.10.06-17.03.17:339][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.17:343][ 0]LogMaterial: Display: Missing cached shadermap for BoneWeightMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: ED25CF1A38C65D206EBBCAE29ECAEC67B9B52081), compiling.
- [2021.10.06-17.03.17:396][ 0]LogShaderCompilers: Display: Submitted 57 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.17:399][ 0]LogMaterial: Display: Missing cached shadermap for ClothMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: DE48F5E71250E8E1B13A14B4914050BE43E2D38E), compiling.
- [2021.10.06-17.03.17:412][ 0]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.17:416][ 0]LogMaterial: Display: Missing cached shadermap for ClothMaterial_WF in PCD3D_SM5, Default, SM5 (DDC key hash: A06CB3F68F5DC46BB30118365135250497A73716), compiling.
- [2021.10.06-17.03.17:431][ 0]LogShaderCompilers: Display: Submitted 17 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.17:434][ 0]LogMaterial: Display: Missing cached shadermap for DebugEditorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 8995CF97DE0FBBF569A38115DDED39ED7A6E5C4F), compiling.
- [2021.10.06-17.03.17:447][ 0]LogShaderCompilers: Display: Submitted 11 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.17:451][ 0]LogMaterial: Display: Missing cached shadermap for PhysicalMaterialMaskMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: DAFD5FF4CA59B93FA9E53BD2F02BCB801E937ACC), compiling.
- [2021.10.06-17.03.17:547][ 0]LogShaderCompilers: Display: Submitted 105 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.17:551][ 0]LogMaterial: Display: Missing cached shadermap for PreviewShadowIndicatorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 7F3A562A7002326E8EF19FF632AF7C1041810465), compiling.
- [2021.10.06-17.03.17:567][ 0]LogShaderCompilers: Display: Submitted 23 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.17:658][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 7132
- [2021.10.06-17.03.17:658][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
- [2021.10.06-17.03.17:658][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 7122
- [2021.10.06-17.03.17:658][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
- [2021.10.06-17.03.17:658][ 0]LogInit: Initializing FReadOnlyCVARCache
- [2021.10.06-17.03.17:678][ 0]LogAIModule: Creating AISystem for world Untitled
- [2021.10.06-17.03.17:694][ 0]LogAudio: Display: Initializing Audio Device Manager...
- [2021.10.06-17.03.17:699][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
- [2021.10.06-17.03.17:700][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
- [2021.10.06-17.03.17:701][ 0]LogAudio: Display: Audio Device Manager Initialized
- [2021.10.06-17.03.17:701][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
- [2021.10.06-17.03.17:701][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
- [2021.10.06-17.03.17:701][ 0]LogAudioMixer: Display: Sample Rate: 48000
- [2021.10.06-17.03.17:701][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
- [2021.10.06-17.03.17:701][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
- [2021.10.06-17.03.17:701][ 0]LogAudioMixer: Display: Number of buffers to queue: 1
- [2021.10.06-17.03.17:701][ 0]LogAudioMixer: Display: Max Channels (voices): 0
- [2021.10.06-17.03.17:701][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4
- [2021.10.06-17.03.17:701][ 0]LogAudio: Display: AudioDevice MaxSources: 32
- [2021.10.06-17.03.17:702][ 0]LogAudio: Display: Audio Spatialization Plugin: Resonance Audio is external send: 1
- [2021.10.06-17.03.17:702][ 0]LogAudio: Display: Audio Reverb Plugin: Resonance Audio
- [2021.10.06-17.03.17:702][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
- [2021.10.06-17.03.17:702][ 0]LogAudioMixer: Display: Initializing audio mixer.
- [2021.10.06-17.03.17:721][ 0]LogAudioMixer: Display: 0: FrontLeft
- [2021.10.06-17.03.17:721][ 0]LogAudioMixer: Display: 1: FrontRight
- [2021.10.06-17.03.17:789][ 0]LogAudioMixer: Display: Using Audio Device Speakers (Realtek(R) Audio)
- [2021.10.06-17.03.17:796][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
- [2021.10.06-17.03.17:799][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
- [2021.10.06-17.03.17:799][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
- [2021.10.06-17.03.17:801][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
- [2021.10.06-17.03.17:803][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
- [2021.10.06-17.03.17:803][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
- [2021.10.06-17.03.17:806][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
- [2021.10.06-17.03.17:806][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
- [2021.10.06-17.03.17:806][ 0]LogInit: FAudioDevice initialized.
- [2021.10.06-17.03.17:806][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
- [2021.10.06-17.03.17:807][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
- [2021.10.06-17.03.17:919][ 0]LogDerivedDataCache: Saved boot cache 0.11s 104MB C:/Users/michael/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc.
- [2021.10.06-17.03.17:924][ 0]LogInit: Texture streaming: Enabled
- [2021.10.06-17.03.17:944][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.0-17155196+++UE4+Release-4.27
- [2021.10.06-17.03.17:950][ 0]LogEngineSessionManager: EngineSessionManager initialized
- [2021.10.06-17.03.17:950][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
- [2021.10.06-17.03.17:952][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized
- [2021.10.06-17.03.17:977][ 0]LogInit: Transaction tracking system initialized
- [2021.10.06-17.03.18:011][ 0]BlueprintLog: New page: Editor Load
- [2021.10.06-17.03.18:107][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 7112
- [2021.10.06-17.03.18:107][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
- [2021.10.06-17.03.18:107][ 0]LocalizationService: Localization service is disabled
- [2021.10.06-17.03.18:142][ 0]TimingProfiler: Initialize
- [2021.10.06-17.03.18:142][ 0]TimingProfiler: OnSessionChanged
- [2021.10.06-17.03.18:142][ 0]LoadingProfiler: Initialize
- [2021.10.06-17.03.18:142][ 0]LoadingProfiler: OnSessionChanged
- [2021.10.06-17.03.18:142][ 0]NetworkingProfiler: Initialize
- [2021.10.06-17.03.18:142][ 0]NetworkingProfiler: OnSessionChanged
- [2021.10.06-17.03.18:142][ 0]MemoryProfiler: Initialize
- [2021.10.06-17.03.18:143][ 0]MemoryProfiler: OnSessionChanged
- [2021.10.06-17.03.18:283][ 0]LogMaterial: Display: Missing cached shadermap for Cross_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 0E199E89C87A1E8E9A2D7AC573429DD3EAFF57DD), compiling.
- [2021.10.06-17.03.18:309][ 0]LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.18:312][ 0]LogMaterial: Display: Missing cached shadermap for PhAT_BoneSelectedMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: FD4C12B0F9403EDC0874F53D15D6F7B90FF5101C), compiling.
- [2021.10.06-17.03.18:325][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.18:328][ 0]LogMaterial: Display: Missing cached shadermap for PhAT_ElemSelectedMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: D58E0434ABEB7D17CEA60B97C53B75EC0D66932F), compiling.
- [2021.10.06-17.03.18:340][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.18:343][ 0]LogMaterial: Display: Missing cached shadermap for PhAT_NoCollisionMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: FCFAA1F2E76502F0BD08D38248997F8443395B4E), compiling.
- [2021.10.06-17.03.18:354][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.18:357][ 0]LogMaterial: Display: Missing cached shadermap for PhAT_UnselectedMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 60FE0473BE597F6CE30A7FD2CC302E7B2F71CE6D), compiling.
- [2021.10.06-17.03.18:368][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.18:372][ 0]LogMaterial: Display: Missing cached shadermap for Tick_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 61723DCE09C78156B376AF280E82FF52A496321E), compiling.
- [2021.10.06-17.03.18:393][ 0]LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.18:397][ 0]LogMaterial: Display: Missing cached shadermap for WidgetGridVertexColorMaterial_Ma in PCD3D_SM5, Default, SM5 (DDC key hash: 8CEB2DFCE8AFF7E22995B08350F81A7CCF67E8C6), compiling.
- [2021.10.06-17.03.18:409][ 0]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.18:411][ 0]LogMaterial: Display: Missing cached shadermap for WidgetMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 44524A7F881BCB0D6A2E9B7D0DE416AC15CEA2F6), compiling.
- [2021.10.06-17.03.18:424][ 0]LogShaderCompilers: Display: Submitted 11 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.18:426][ 0]LogMaterial: Display: Missing cached shadermap for WidgetMaterial_Current in PCD3D_SM5, Default, SM5 (DDC key hash: 84FA6F144E3FBA048F851A903962DB1AD178AA33), compiling.
- [2021.10.06-17.03.18:438][ 0]LogShaderCompilers: Display: Submitted 11 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.18:440][ 0]LogMaterial: Display: Missing cached shadermap for WidgetMaterial_X in PCD3D_SM5, Default, SM5 (DDC key hash: 71AA4EDC4E3BDAE8EF3A111A8837C2E0F2D1D2BF), compiling.
- [2021.10.06-17.03.18:452][ 0]LogShaderCompilers: Display: Submitted 11 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.18:454][ 0]LogMaterial: Display: Missing cached shadermap for WidgetMaterial_Y in PCD3D_SM5, Default, SM5 (DDC key hash: FC22B01D41A18C13A27949B051AA18F730DED32E), compiling.
- [2021.10.06-17.03.18:466][ 0]LogShaderCompilers: Display: Submitted 11 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.18:470][ 0]LogMaterial: Display: Missing cached shadermap for WidgetMaterial_Z in PCD3D_SM5, Default, SM5 (DDC key hash: 469672968B988ABC67D3342ED9C5B764F99FD808), compiling.
- [2021.10.06-17.03.18:483][ 0]LogShaderCompilers: Display: Submitted 11 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.18:486][ 0]LogMaterial: Display: Missing cached shadermap for WidgetVertexColorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 5B20FE82D164625022297D534C853F1484BCCF0D), compiling.
- [2021.10.06-17.03.18:499][ 0]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.18:515][ 0]LogMaterial: Display: Missing cached shadermap for LevelGridMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: BE213EC577ED3FC1789478493AF4BEFEE04FABE2), compiling.
- [2021.10.06-17.03.18:539][ 0]LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.18:554][ 0]LogMaterial: Display: Missing cached shadermap for BlinkingCaret in PCD3D_SM5, Default, SM5 (DDC key hash: BB8C39A6FBC42617112A4D31458508C04CECD9B1), compiling.
- [2021.10.06-17.03.18:566][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.18:582][ 0]LogMaterial: Display: Missing cached shadermap for M_StreamingPause in PCD3D_SM5, Default, SM5 (DDC key hash: 30A5602CC8C0A162BC60E926856E5451E180712B), compiling.
- [2021.10.06-17.03.18:595][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.18:613][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
- [2021.10.06-17.03.18:613][ 0]LogCook: Display: Mobile HDR setting 0
- [2021.10.06-17.03.18:848][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/michael/Documents/Unreal Projects/MyProject2/Content/' took 0.00s
- [2021.10.06-17.03.18:912][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 7335
- [2021.10.06-17.03.18:912][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
- [2021.10.06-17.03.18:913][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
- [2021.10.06-17.03.18:919][ 0]SourceControl: Source control is disabled
- [2021.10.06-17.03.18:919][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 279.161
- [2021.10.06-17.03.18:922][ 0]LogFactory: FactoryCreateFile: PackFactory with PackFactory (0 0 C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack)
- [2021.10.06-17.03.18:922][ 0]LogPakFile: PakFile PrimaryIndexSize=185
- [2021.10.06-17.03.18:922][ 0]LogPakFile: PakFile PathHashIndexSize=101
- [2021.10.06-17.03.18:922][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
- [2021.10.06-17.03.18:928][ 0]LogPackFactory: Finished extracting 8 files (including 0 errors).
- [2021.10.06-17.03.18:929][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Floor_400x400.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Architecture/Floor_400x400.uasset"
- [2021.10.06-17.03.18:930][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Pillar_50x500.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Architecture/Pillar_50x500.uasset"
- [2021.10.06-17.03.18:931][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/SM_AssetPlatform.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Architecture/SM_AssetPlatform.uasset"
- [2021.10.06-17.03.18:932][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x200.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Architecture/Wall_400x200.uasset"
- [2021.10.06-17.03.18:932][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x300.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Architecture/Wall_400x300.uasset"
- [2021.10.06-17.03.18:933][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x400.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Architecture/Wall_400x400.uasset"
- [2021.10.06-17.03.18:934][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_500x500.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Architecture/Wall_500x500.uasset"
- [2021.10.06-17.03.18:935][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Door_400x300.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Architecture/Wall_Door_400x300.uasset"
- [2021.10.06-17.03.18:936][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Door_400x400.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Architecture/Wall_Door_400x400.uasset"
- [2021.10.06-17.03.18:937][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Window_400x300.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Architecture/Wall_Window_400x300.uasset"
- [2021.10.06-17.03.18:937][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Window_400x400.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Architecture/Wall_Window_400x400.uasset"
- [2021.10.06-17.03.18:940][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Collapse01.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Audio/Collapse01.uasset"
- [2021.10.06-17.03.18:941][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Collapse02.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Audio/Collapse02.uasset"
- [2021.10.06-17.03.18:942][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Collapse_Cue.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Audio/Collapse_Cue.uasset"
- [2021.10.06-17.03.18:943][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Explosion01.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Audio/Explosion01.uasset"
- [2021.10.06-17.03.18:943][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Explosion02.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Audio/Explosion02.uasset"
- [2021.10.06-17.03.18:944][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Explosion_Cue.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Audio/Explosion_Cue.uasset"
- [2021.10.06-17.03.18:945][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Fire01.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Audio/Fire01.uasset"
- [2021.10.06-17.03.18:946][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Fire01_Cue.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Audio/Fire01_Cue.uasset"
- [2021.10.06-17.03.18:947][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Fire_Sparks01.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Audio/Fire_Sparks01.uasset"
- [2021.10.06-17.03.18:947][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset"
- [2021.10.06-17.03.18:948][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Light01.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Audio/Light01.uasset"
- [2021.10.06-17.03.18:949][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Light01_Cue.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Audio/Light01_Cue.uasset"
- [2021.10.06-17.03.18:949][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Light02.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Audio/Light02.uasset"
- [2021.10.06-17.03.18:950][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Light02_Cue.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Audio/Light02_Cue.uasset"
- [2021.10.06-17.03.18:951][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Smoke01.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Audio/Smoke01.uasset"
- [2021.10.06-17.03.18:951][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Smoke01_Cue.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Audio/Smoke01_Cue.uasset"
- [2021.10.06-17.03.18:952][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Background_Cue.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Audio/Starter_Background_Cue.uasset"
- [2021.10.06-17.03.18:956][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Birds01.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Audio/Starter_Birds01.uasset"
- [2021.10.06-17.03.18:966][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Music01.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Audio/Starter_Music01.uasset"
- [2021.10.06-17.03.18:966][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Music_Cue.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Audio/Starter_Music_Cue.uasset"
- [2021.10.06-17.03.18:970][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Wind05.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Audio/Starter_Wind05.uasset"
- [2021.10.06-17.03.18:974][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Wind06.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Audio/Starter_Wind06.uasset"
- [2021.10.06-17.03.18:975][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Steam01.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Audio/Steam01.uasset"
- [2021.10.06-17.03.18:976][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Steam01_Cue.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Audio/Steam01_Cue.uasset"
- [2021.10.06-17.03.18:977][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset"
- [2021.10.06-17.03.18:978][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset"
- [2021.10.06-17.03.18:978][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset"
- [2021.10.06-17.03.18:979][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset"
- [2021.10.06-17.03.18:980][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset"
- [2021.10.06-17.03.18:980][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset"
- [2021.10.06-17.03.18:981][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset"
- [2021.10.06-17.03.18:982][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/BP_LightStudio.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Blueprints/BP_LightStudio.uasset"
- [2021.10.06-17.03.18:982][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset"
- [2021.10.06-17.03.18:983][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset"
- [2021.10.06-17.03.18:984][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset"
- [2021.10.06-17.03.18:985][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset"
- [2021.10.06-17.03.18:985][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset"
- [2021.10.06-17.03.18:990][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/Skybox.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Blueprints/Assets/Skybox.uasset"
- [2021.10.06-17.03.18:993][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset"
- [2021.10.06-17.03.18:993][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset"
- [2021.10.06-17.03.19:073][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset"
- [2021.10.06-17.03.19:074][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Maps/Advanced_Lighting.umap" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Maps/Advanced_Lighting.umap"
- [2021.10.06-17.03.19:076][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Maps/Advanced_Lighting_BuiltData.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Maps/Advanced_Lighting_BuiltData.uasset"
- [2021.10.06-17.03.19:077][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Maps/Minimal_Default.umap" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Maps/Minimal_Default.umap"
- [2021.10.06-17.03.19:082][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Maps/Minimal_Default_BuiltData.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Maps/Minimal_Default_BuiltData.uasset"
- [2021.10.06-17.03.19:084][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Maps/StarterMap.umap" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Maps/StarterMap.umap"
- [2021.10.06-17.03.19:107][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Maps/StarterMap_BuiltData.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Maps/StarterMap_BuiltData.uasset"
- [2021.10.06-17.03.19:109][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_AssetPlatform.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Materials/M_AssetPlatform.uasset"
- [2021.10.06-17.03.19:109][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Basic_Floor.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Materials/M_Basic_Floor.uasset"
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- [2021.10.06-17.03.19:640][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset"
- [2021.10.06-17.03.19:651][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Copper_D.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Metal_Copper_D.uasset"
- [2021.10.06-17.03.19:660][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Gold_D.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Metal_Gold_D.uasset"
- [2021.10.06-17.03.19:665][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Gold_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Metal_Gold_N.uasset"
- [2021.10.06-17.03.19:676][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Rust_D.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Metal_Rust_D.uasset"
- [2021.10.06-17.03.19:685][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Rust_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Metal_Rust_N.uasset"
- [2021.10.06-17.03.19:691][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Steel_D.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Metal_Steel_D.uasset"
- [2021.10.06-17.03.19:698][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Steel_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Metal_Steel_N.uasset"
- [2021.10.06-17.03.19:707][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset"
- [2021.10.06-17.03.19:711][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_RockMesh_M.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_RockMesh_M.uasset"
- [2021.10.06-17.03.19:718][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_RockMesh_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_RockMesh_N.uasset"
- [2021.10.06-17.03.19:729][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset"
- [2021.10.06-17.03.19:739][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset"
- [2021.10.06-17.03.19:747][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset"
- [2021.10.06-17.03.19:758][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset"
- [2021.10.06-17.03.19:768][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset"
- [2021.10.06-17.03.19:781][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Slate_D.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Rock_Slate_D.uasset"
- [2021.10.06-17.03.19:793][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Slate_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Rock_Slate_N.uasset"
- [2021.10.06-17.03.19:804][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset"
- [2021.10.06-17.03.19:806][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Shelf_M.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Shelf_M.uasset"
- [2021.10.06-17.03.19:809][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Shelf_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Shelf_N.uasset"
- [2021.10.06-17.03.19:810][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Single_Tile_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Single_Tile_N.uasset"
- [2021.10.06-17.03.19:813][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Smoke_SubUV.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Smoke_SubUV.uasset"
- [2021.10.06-17.03.19:814][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset"
- [2021.10.06-17.03.19:815][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Spark_Core.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Spark_Core.uasset"
- [2021.10.06-17.03.19:816][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Statue_M.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Statue_M.uasset"
- [2021.10.06-17.03.19:818][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Statue_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Statue_N.uasset"
- [2021.10.06-17.03.19:819][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_TableRound_M.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_TableRound_M.uasset"
- [2021.10.06-17.03.19:822][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_TableRound_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_TableRound_N.uasset"
- [2021.10.06-17.03.19:823][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Dot_M.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Tech_Dot_M.uasset"
- [2021.10.06-17.03.19:824][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Dot_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Tech_Dot_N.uasset"
- [2021.10.06-17.03.19:826][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset"
- [2021.10.06-17.03.19:827][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset"
- [2021.10.06-17.03.19:829][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Panel_M.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Tech_Panel_M.uasset"
- [2021.10.06-17.03.19:833][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Panel_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Tech_Panel_N.uasset"
- [2021.10.06-17.03.19:836][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Water_M.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Water_M.uasset"
- [2021.10.06-17.03.19:839][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Water_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Water_N.uasset"
- [2021.10.06-17.03.19:845][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset"
- [2021.10.06-17.03.19:849][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset"
- [2021.10.06-17.03.19:853][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset"
- [2021.10.06-17.03.19:862][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Oak_D.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Wood_Oak_D.uasset"
- [2021.10.06-17.03.19:871][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Oak_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Wood_Oak_N.uasset"
- [2021.10.06-17.03.19:885][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Pine_D.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Wood_Pine_D.uasset"
- [2021.10.06-17.03.19:891][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Pine_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Wood_Pine_N.uasset"
- [2021.10.06-17.03.19:901][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset"
- [2021.10.06-17.03.19:906][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset" to "../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset"
- [2021.10.06-17.03.19:909][ 0]LogMaterial: Display: Missing cached shadermap for M_Basic_Floor in PCD3D_SM5, Default, SM5 (DDC key hash: 5119330ED76EEF21DB4B42AC84567711B1315688), compiling.
- [2021.10.06-17.03.19:932][ 0]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.19:969][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 7350
- [2021.10.06-17.03.19:969][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
- [2021.10.06-17.03.20:026][ 0]LogRenderer: Reallocating scene render targets to support 256x256 Format 10 NumSamples 4 (Frame:1).
- [2021.10.06-17.03.20:119][ 0]LogSavePackage: Moving '../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Saved/Floor_400x4008F2679A1437EBC96FC281190C65B0BE8.tmp' to '../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/StarterContent/Architecture/Floor_400x400.uasset'
- [2021.10.06-17.03.20:120][ 0]LogFeaturePack: Warning: Inserted 1 feature packs
- [2021.10.06-17.03.20:121][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/michael/Documents/Unreal Projects/MyProject2/Content/VRTemplate/Maps/VRTemplateMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
- [2021.10.06-17.03.20:121][ 0]LightingResults: New page: Lighting Build
- [2021.10.06-17.03.20:124][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
- [2021.10.06-17.03.20:125][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- [2021.10.06-17.03.20:125][ 0]MapCheck: New page: Map Check
- [2021.10.06-17.03.20:125][ 0]LightingResults: New page: Lighting Build
- [2021.10.06-17.03.20:133][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
- [2021.10.06-17.03.20:138][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.80ms
- [2021.10.06-17.03.20:884][ 0]LogMaterial: Display: Missing cached shadermap for M_TeleportPreviews in PCD3D_SM5, Default, SM5 (DDC key hash: 73232432FCD3D38053C3D33B37BD5813B12FE7D2), compiling.
- [2021.10.06-17.03.20:914][ 0]LogShaderCompilers: Display: Submitted 42 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.20:920][ 0]LogMaterial: Display: Missing cached shadermap for DefaultRibbonMaterial_NoGradient in PCD3D_SM5, Default, SM5 (DDC key hash: 1D88CF86DA5E146A7F4B815FBDC0D993952B88A7), compiling.
- [2021.10.06-17.03.20:976][ 0]LogShaderCompilers: Display: Submitted 72 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.21:028][ 0]LogMaterial: Display: Missing cached shadermap for M_VRCursor in PCD3D_SM5, Default, SM5 (DDC key hash: EA30B6A24BB495EA0D8AD8F2D9ACDC7D74106E65), compiling.
- [2021.10.06-17.03.21:034][ 0]LogShaderCompilers: Display: Submitted 6 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.21:040][ 0]LogMaterial: Display: Missing cached shadermap for M_FPGun in PCD3D_SM5, Default, SM5 (DDC key hash: 0CA2F5D0CC27D66B8C7AC020CD577350670C8E08), compiling.
- [2021.10.06-17.03.21:107][ 0]LogShaderCompilers: Display: Submitted 88 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.21:147][ 0]LogMaterial: Display: Missing cached shadermap for M_Projectile in PCD3D_SM5, Default, SM5 (DDC key hash: D40473FEF234F53E3692D65EEF87F7CCFF282B50), compiling.
- [2021.10.06-17.03.21:162][ 0]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.21:164][ 0]LogMaterial: Display: Missing cached shadermap for M_Floor_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 6DDC2EE3DB042910D158FADA858BE9465F0FC27A), compiling.
- [2021.10.06-17.03.21:188][ 0]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.21:212][ 0]LogMaterial: Display: Missing cached shadermap for CubeMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: B5F4AA4ED23DF5CB79D40ED56AA8B6E22256663A), compiling.
- [2021.10.06-17.03.21:234][ 0]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.21:308][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
- [2021.10.06-17.03.21:308][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
- [2021.10.06-17.03.21:308][ 0]LogMaterial: Display: Missing cached shadermap for M_GridRotation in PCD3D_SM5, Default, SM5 (DDC key hash: B956C59EE3F9B1FCF75BFC4D67468D92BE48D433), compiling.
- [2021.10.06-17.03.21:329][ 0]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.21:331][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 4
- [2021.10.06-17.03.21:331][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
- [2021.10.06-17.03.21:331][ 0]LogMaterial: Display: Missing cached shadermap for MI_Grid_Default in PCD3D_SM5, Default, SM5 (DDC key hash: 41D84FA73D875040A2CAE49FCFA609826D2A77B6), compiling.
- [2021.10.06-17.03.21:359][ 0]LogMaterial: Display: Missing cached shadermap for MI_Grid_Accent in PCD3D_SM5, Default, SM5 (DDC key hash: FA84E383DA3008F6A3FA8AC97ADA362CCBEC68E1), compiling.
- [2021.10.06-17.03.21:382][ 0]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.21:384][ 0]LogMaterial: Display: Missing cached shadermap for BasicShapeMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 26A280F00DD2B7E4CD31A0503804FD77F2FF929E), compiling.
- [2021.10.06-17.03.21:450][ 0]LogShaderCompilers: Display: Submitted 75 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.21:457][ 0]LogMaterial: Display: Missing cached shadermap for M_Sky_Panning_Clouds2 in PCD3D_SM5, Default, SM5 (DDC key hash: 0239B320F577405D9075F64BC2852778468D3D1F), compiling.
- [2021.10.06-17.03.21:465][ 0]LogShaderCompilers: Display: Submitted 6 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.21:524][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'VRTemplateMap'.
- [2021.10.06-17.03.21:525][ 0]LogAIModule: Creating AISystem for world VRTemplateMap
- [2021.10.06-17.03.21:714][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- [2021.10.06-17.03.21:737][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 2.89ms
- [2021.10.06-17.03.21:738][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
- [2021.10.06-17.03.21:739][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.309ms to complete.
- [2021.10.06-17.03.21:739][ 0]LogFileHelpers: Loading map 'VRTemplateMap' took 1.618
- [2021.10.06-17.03.21:743][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 281.984
- [2021.10.06-17.03.21:908][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- [2021.10.06-17.03.21:921][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- [2021.10.06-17.03.21:932][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- [2021.10.06-17.03.21:945][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- [2021.10.06-17.03.21:970][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0174 seconds. Added 3809 classes and 916 folders.
- [2021.10.06-17.03.21:974][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0007 seconds. Added 0 classes and 0 folders.
- [2021.10.06-17.03.21:977][ 0]LogPakFile: PakFile PrimaryIndexSize=187
- [2021.10.06-17.03.21:977][ 0]LogPakFile: PakFile PathHashIndexSize=101
- [2021.10.06-17.03.21:977][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
- [2021.10.06-17.03.21:977][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack' (chunk index -1, root 'root:/') mounted
- [2021.10.06-17.03.21:977][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack)
- [2021.10.06-17.03.21:977][ 0]LogPakFile: OnPakFileMounted2Time == 0.000108
- [2021.10.06-17.03.21:979][ 0]LogPakFile: PakFile PrimaryIndexSize=189
- [2021.10.06-17.03.21:979][ 0]LogPakFile: PakFile PathHashIndexSize=101
- [2021.10.06-17.03.21:979][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152
- [2021.10.06-17.03.21:979][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack' (chunk index -1, root 'root:/') mounted
- [2021.10.06-17.03.21:979][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack)
- [2021.10.06-17.03.21:979][ 0]LogPakFile: OnPakFileMounted2Time == 0.000246
- [2021.10.06-17.03.21:980][ 0]LogPakFile: PakFile PrimaryIndexSize=191
- [2021.10.06-17.03.21:980][ 0]LogPakFile: PakFile PathHashIndexSize=101
- [2021.10.06-17.03.21:980][ 0]LogPakFile: PakFile FullDirectoryIndexSize=160
- [2021.10.06-17.03.21:980][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack' (chunk index -1, root 'root:/') mounted
- [2021.10.06-17.03.21:980][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack)
- [2021.10.06-17.03.21:980][ 0]LogPakFile: OnPakFileMounted2Time == 0.000059
- [2021.10.06-17.03.21:981][ 0]LogPakFile: PakFile PrimaryIndexSize=185
- [2021.10.06-17.03.21:981][ 0]LogPakFile: PakFile PathHashIndexSize=101
- [2021.10.06-17.03.21:981][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
- [2021.10.06-17.03.21:981][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack' (chunk index -1, root 'root:/') mounted
- [2021.10.06-17.03.21:981][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack)
- [2021.10.06-17.03.21:981][ 0]LogPakFile: OnPakFileMounted2Time == 0.000090
- [2021.10.06-17.03.21:982][ 0]LogPakFile: PakFile PrimaryIndexSize=190
- [2021.10.06-17.03.21:982][ 0]LogPakFile: PakFile PathHashIndexSize=101
- [2021.10.06-17.03.21:982][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154
- [2021.10.06-17.03.21:982][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack' (chunk index -1, root 'root:/') mounted
- [2021.10.06-17.03.21:982][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack)
- [2021.10.06-17.03.21:982][ 0]LogPakFile: OnPakFileMounted2Time == 0.000059
- [2021.10.06-17.03.21:983][ 0]LogPakFile: PakFile PrimaryIndexSize=192
- [2021.10.06-17.03.21:983][ 0]LogPakFile: PakFile PathHashIndexSize=101
- [2021.10.06-17.03.21:983][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158
- [2021.10.06-17.03.21:983][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack' (chunk index -1, root 'root:/') mounted
- [2021.10.06-17.03.21:983][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack)
- [2021.10.06-17.03.21:983][ 0]LogPakFile: OnPakFileMounted2Time == 0.000068
- [2021.10.06-17.03.21:984][ 0]LogPakFile: PakFile PrimaryIndexSize=182
- [2021.10.06-17.03.21:984][ 0]LogPakFile: PakFile PathHashIndexSize=101
- [2021.10.06-17.03.21:984][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138
- [2021.10.06-17.03.21:984][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack' (chunk index -1, root 'root:/') mounted
- [2021.10.06-17.03.21:984][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack)
- [2021.10.06-17.03.21:984][ 0]LogPakFile: OnPakFileMounted2Time == 0.000057
- [2021.10.06-17.03.21:985][ 0]LogPakFile: PakFile PrimaryIndexSize=184
- [2021.10.06-17.03.21:985][ 0]LogPakFile: PakFile PathHashIndexSize=101
- [2021.10.06-17.03.21:985][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142
- [2021.10.06-17.03.21:985][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack' (chunk index -1, root 'root:/') mounted
- [2021.10.06-17.03.21:985][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack)
- [2021.10.06-17.03.21:985][ 0]LogPakFile: OnPakFileMounted2Time == 0.000054
- [2021.10.06-17.03.21:986][ 0]LogPakFile: PakFile PrimaryIndexSize=188
- [2021.10.06-17.03.21:986][ 0]LogPakFile: PakFile PathHashIndexSize=101
- [2021.10.06-17.03.21:986][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150
- [2021.10.06-17.03.21:986][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack' (chunk index -1, root 'root:/') mounted
- [2021.10.06-17.03.21:986][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack)
- [2021.10.06-17.03.21:986][ 0]LogPakFile: OnPakFileMounted2Time == 0.000061
- [2021.10.06-17.03.21:988][ 0]LogPakFile: PakFile PrimaryIndexSize=182
- [2021.10.06-17.03.21:988][ 0]LogPakFile: PakFile PathHashIndexSize=101
- [2021.10.06-17.03.21:988][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138
- [2021.10.06-17.03.21:988][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack' (chunk index -1, root 'root:/') mounted
- [2021.10.06-17.03.21:988][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack)
- [2021.10.06-17.03.21:988][ 0]LogPakFile: OnPakFileMounted2Time == 0.000061
- [2021.10.06-17.03.21:989][ 0]LogPakFile: PakFile PrimaryIndexSize=184
- [2021.10.06-17.03.21:989][ 0]LogPakFile: PakFile PathHashIndexSize=101
- [2021.10.06-17.03.21:989][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142
- [2021.10.06-17.03.21:989][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack' (chunk index -1, root 'root:/') mounted
- [2021.10.06-17.03.21:989][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack)
- [2021.10.06-17.03.21:989][ 0]LogPakFile: OnPakFileMounted2Time == 0.000177
- [2021.10.06-17.03.21:990][ 0]LogPakFile: PakFile PrimaryIndexSize=183
- [2021.10.06-17.03.21:990][ 0]LogPakFile: PakFile PathHashIndexSize=101
- [2021.10.06-17.03.21:990][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140
- [2021.10.06-17.03.21:990][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack' (chunk index -1, root 'root:/') mounted
- [2021.10.06-17.03.21:990][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack)
- [2021.10.06-17.03.21:990][ 0]LogPakFile: OnPakFileMounted2Time == 0.000073
- [2021.10.06-17.03.21:991][ 0]LogPakFile: PakFile PrimaryIndexSize=185
- [2021.10.06-17.03.21:991][ 0]LogPakFile: PakFile PathHashIndexSize=101
- [2021.10.06-17.03.21:991][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
- [2021.10.06-17.03.21:991][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack' (chunk index -1, root 'root:/') mounted
- [2021.10.06-17.03.21:991][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack)
- [2021.10.06-17.03.21:991][ 0]LogPakFile: OnPakFileMounted2Time == 0.000205
- [2021.10.06-17.03.21:992][ 0]LogPakFile: PakFile PrimaryIndexSize=188
- [2021.10.06-17.03.21:992][ 0]LogPakFile: PakFile PathHashIndexSize=101
- [2021.10.06-17.03.21:992][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150
- [2021.10.06-17.03.21:992][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack' (chunk index -1, root 'root:/') mounted
- [2021.10.06-17.03.21:992][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack)
- [2021.10.06-17.03.21:992][ 0]LogPakFile: OnPakFileMounted2Time == 0.000063
- [2021.10.06-17.03.21:993][ 0]LogPakFile: PakFile PrimaryIndexSize=190
- [2021.10.06-17.03.21:993][ 0]LogPakFile: PakFile PathHashIndexSize=101
- [2021.10.06-17.03.21:993][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154
- [2021.10.06-17.03.21:993][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack' (chunk index -1, root 'root:/') mounted
- [2021.10.06-17.03.21:993][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack)
- [2021.10.06-17.03.21:993][ 0]LogPakFile: OnPakFileMounted2Time == 0.000064
- [2021.10.06-17.03.21:994][ 0]LogPakFile: PakFile PrimaryIndexSize=187
- [2021.10.06-17.03.21:994][ 0]LogPakFile: PakFile PathHashIndexSize=101
- [2021.10.06-17.03.21:994][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
- [2021.10.06-17.03.21:994][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack' (chunk index -1, root 'root:/') mounted
- [2021.10.06-17.03.21:994][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack)
- [2021.10.06-17.03.21:994][ 0]LogPakFile: OnPakFileMounted2Time == 0.000063
- [2021.10.06-17.03.21:995][ 0]LogPakFile: PakFile PrimaryIndexSize=189
- [2021.10.06-17.03.21:995][ 0]LogPakFile: PakFile PathHashIndexSize=101
- [2021.10.06-17.03.21:995][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152
- [2021.10.06-17.03.21:995][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack' (chunk index -1, root 'root:/') mounted
- [2021.10.06-17.03.21:995][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack)
- [2021.10.06-17.03.21:995][ 0]LogPakFile: OnPakFileMounted2Time == 0.000052
- [2021.10.06-17.03.21:996][ 0]LogPakFile: PakFile PrimaryIndexSize=183
- [2021.10.06-17.03.21:996][ 0]LogPakFile: PakFile PathHashIndexSize=101
- [2021.10.06-17.03.21:996][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140
- [2021.10.06-17.03.21:996][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack' (chunk index -1, root 'root:/') mounted
- [2021.10.06-17.03.21:996][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack)
- [2021.10.06-17.03.21:996][ 0]LogPakFile: OnPakFileMounted2Time == 0.000062
- [2021.10.06-17.03.21:996][ 0]LogPakFile: PakFile PrimaryIndexSize=185
- [2021.10.06-17.03.21:996][ 0]LogPakFile: PakFile PathHashIndexSize=101
- [2021.10.06-17.03.21:996][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
- [2021.10.06-17.03.21:996][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack' (chunk index -1, root 'root:/') mounted
- [2021.10.06-17.03.21:997][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack)
- [2021.10.06-17.03.21:997][ 0]LogPakFile: OnPakFileMounted2Time == 0.000062
- [2021.10.06-17.03.21:997][ 0]LogPakFile: PakFile PrimaryIndexSize=185
- [2021.10.06-17.03.21:997][ 0]LogPakFile: PakFile PathHashIndexSize=101
- [2021.10.06-17.03.21:997][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
- [2021.10.06-17.03.21:997][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack' (chunk index -1, root 'root:/') mounted
- [2021.10.06-17.03.21:997][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack)
- [2021.10.06-17.03.21:997][ 0]LogPakFile: OnPakFileMounted2Time == 0.000054
- [2021.10.06-17.03.21:998][ 0]LogPakFile: PakFile PrimaryIndexSize=187
- [2021.10.06-17.03.21:998][ 0]LogPakFile: PakFile PathHashIndexSize=101
- [2021.10.06-17.03.21:998][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
- [2021.10.06-17.03.21:998][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack' (chunk index -1, root 'root:/') mounted
- [2021.10.06-17.03.21:998][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack)
- [2021.10.06-17.03.21:998][ 0]LogPakFile: OnPakFileMounted2Time == 0.000056
- [2021.10.06-17.03.21:999][ 0]LogPakFile: PakFile PrimaryIndexSize=183
- [2021.10.06-17.03.21:999][ 0]LogPakFile: PakFile PathHashIndexSize=101
- [2021.10.06-17.03.21:999][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140
- [2021.10.06-17.03.21:999][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack' (chunk index -1, root 'root:/') mounted
- [2021.10.06-17.03.21:999][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack)
- [2021.10.06-17.03.21:999][ 0]LogPakFile: OnPakFileMounted2Time == 0.000054
- [2021.10.06-17.03.22:000][ 0]LogPakFile: PakFile PrimaryIndexSize=186
- [2021.10.06-17.03.22:000][ 0]LogPakFile: PakFile PathHashIndexSize=101
- [2021.10.06-17.03.22:000][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146
- [2021.10.06-17.03.22:000][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack' (chunk index -1, root 'root:/') mounted
- [2021.10.06-17.03.22:000][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack)
- [2021.10.06-17.03.22:000][ 0]LogPakFile: OnPakFileMounted2Time == 0.000059
- [2021.10.06-17.03.22:000][ 0]LogPakFile: PakFile PrimaryIndexSize=188
- [2021.10.06-17.03.22:000][ 0]LogPakFile: PakFile PathHashIndexSize=101
- [2021.10.06-17.03.22:000][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150
- [2021.10.06-17.03.22:000][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack' (chunk index -1, root 'root:/') mounted
- [2021.10.06-17.03.22:000][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack)
- [2021.10.06-17.03.22:001][ 0]LogPakFile: OnPakFileMounted2Time == 0.000066
- [2021.10.06-17.03.22:001][ 0]LogPakFile: PakFile PrimaryIndexSize=185
- [2021.10.06-17.03.22:001][ 0]LogPakFile: PakFile PathHashIndexSize=101
- [2021.10.06-17.03.22:001][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
- [2021.10.06-17.03.22:001][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack' (chunk index -1, root 'root:/') mounted
- [2021.10.06-17.03.22:001][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack)
- [2021.10.06-17.03.22:001][ 0]LogPakFile: OnPakFileMounted2Time == 0.000060
- [2021.10.06-17.03.22:002][ 0]LogPakFile: PakFile PrimaryIndexSize=192
- [2021.10.06-17.03.22:002][ 0]LogPakFile: PakFile PathHashIndexSize=101
- [2021.10.06-17.03.22:002][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158
- [2021.10.06-17.03.22:002][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack' (chunk index -1, root 'root:/') mounted
- [2021.10.06-17.03.22:002][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack)
- [2021.10.06-17.03.22:002][ 0]LogPakFile: OnPakFileMounted2Time == 0.000055
- [2021.10.06-17.03.22:052][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0008 seconds. Added 0 classes and 0 folders.
- [2021.10.06-17.03.22:055][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0007 seconds. Added 2 classes and 0 folders.
- [2021.10.06-17.03.22:109][ 0]LogSlate: Took 0.000201 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
- [2021.10.06-17.03.22:111][ 0]LogSlate: Took 0.000253 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
- [2021.10.06-17.03.22:113][ 0]LogSlate: Took 0.000223 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
- [2021.10.06-17.03.22:210][ 0]LogMaterial: Display: Missing cached shadermap for LevelGridMaterial2 in PCD3D_SM5, Default, SM5 (DDC key hash: 77FCBD30FCDFB892A934A2627423EE1A7D293A00), compiling.
- [2021.10.06-17.03.22:233][ 0]LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Low' priority
- [2021.10.06-17.03.22:240][ 0]LogRenderer: Reallocating scene render targets to support 1920x1080 Format 10 NumSamples 4 (Frame:1).
- [2021.10.06-17.03.22:319][ 0]LogSlate: Took 0.000419 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
- [2021.10.06-17.03.22:390][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 35
- [2021.10.06-17.03.22:390][ 0]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'ForceLocal' priority
- [2021.10.06-17.03.22:390][ 0]LogProfilingDebugging: Allocated a 1207 x 572 texture for HMD canvas layer
- [2021.10.06-17.03.22:420][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0006 seconds. Added 0 classes and 0 folders.
- [2021.10.06-17.03.22:420][ 0]LogLoad: (Engine Initialization) Total time: 282.66 seconds
- [2021.10.06-17.03.22:421][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
- [2021.10.06-17.03.22:443][ 0]AssetCheck: New page: Asset Save: Floor_400x400
- [2021.10.06-17.03.22:443][ 0]LogContentValidation: Display: Validating StaticMesh /Game/StarterContent/Architecture/Floor_400x400.Floor_400x400
- [2021.10.06-17.03.22:558][ 0]LogContentStreaming: Texture pool size now 1000 MB
- [2021.10.06-17.03.22:632][ 1]LogAssetRegistry: Asset discovery search completed in 280.2310 seconds
- [2021.10.06-17.03.22:640][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000005 seconds (updated 0 objects)
- [2021.10.06-17.03.22:658][ 1]LogResonanceAudio: Display: Resonance Audio Listener is initialized
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- [2021.10.06-17.05.26:536][832]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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- [2021.10.06-17.05.27:169][866]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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- [2021.10.06-17.05.29:074][957]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
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- [2021.10.06-17.05.29:333][972]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
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- [2021.10.06-17.05.29:827][ 1]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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- [2021.10.06-17.05.33:737][228]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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- [2021.10.06-17.05.34:320][261]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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- [2021.10.06-17.05.34:753][285]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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- [2021.10.06-17.05.42:987][767]LogShaderCompilers: Display: === FShaderJobCache stats ===
- [2021.10.06-17.05.42:987][767]LogShaderCompilers: Display: Total job queries 12362, among them cache hits 3095 (25.04%)
- [2021.10.06-17.05.42:988][767]LogShaderCompilers: Display: Tracking 1732 distinct input hashes that result in 926 distinct outputs (53.46%)
- [2021.10.06-17.05.42:988][767]LogShaderCompilers: Display: RAM used: 11.11 MB (0.01 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.68%
- [2021.10.06-17.05.42:988][767]LogShaderCompilers: Display: ================================================
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- [2021.10.06-17.05.48:584][ 97]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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- [2021.10.06-17.06.19:086][867]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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