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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- //using UnityEngine;
- //using System.Collections;
- [RequireComponent(typeof(AudioSource))]
- public class collision : MonoBehaviour
- {
- void start()
- {
- }
- void Update()
- {
- }
- void OnCollisionEnter(Collision collisionInfo)
- {
- if (collisionInfo.gameObject.name != "Plane" && collisionInfo.gameObject.name == "Keys")
- gameObject.GetComponent<Renderer>().material.color = Color.red;
- AudioSource audio = GetComponent<AudioSource>();
- if (!audio.isPlaying)
- {
- audio.Play();
- }
- //while(audio.isPlaying)
- //{
- // if(collisionInfo.gameObject.name == "HandModels")
- // audio.Play();
- //}
- for(int i=0; i<3; i++)
- {
- string s = "Box" + i;
- if(collisionInfo.gameObject)
- }
- }
- void OnCollisionStay(Collision collisionInfo)
- {
- if (collisionInfo.gameObject.name != "Plane" )
- gameObject.GetComponent<Renderer>().material.color = Color.red;
- }
- void OnCollisionExit(Collision collisionInfo)
- {
- if (collisionInfo.gameObject.name != "Plane" || collisionInfo.gameObject.name != "Keys")
- gameObject.GetComponent<Renderer>().material.color = Color.white;
- AudioSource audio = GetComponent<AudioSource>();
- }
- }
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