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- shader.frag
- #version 330 core
- in vec2 TexCoord;
- out vec4 color;
- out vec4 tableCol;
- uniform sampler2D texture0;
- void main()
- {
- color = texture(texture0,TexCoord);
- }
- shader.vs
- #version 330 core
- layout (location = 0) in vec3 position;
- layout (location = 2) in vec2 texCoord;
- out vec2 TexCoord;
- uniform mat4 model;
- uniform mat4 view;
- uniform mat4 projection;
- void main()
- {
- gl_Position = projection * view * model * vec4(position, 1.0f);
- TexCoord = texCoord;
- }
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