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- loop {oneline.arena::*}:
- if {oneline.arena::%loop-index%} is "ready":
- set {oneline.playing::%player%} to true
- set {oneline.playing::%clicked entity%} to true
- wait 1 tick
- send "{@gameprefix} &7Das Spiel beginnt!" to player
- send "{@gameprefix} &7Das Spiel beginnt!" to clicked entity
- teleport player to {oneline.spawn1::%loop-index%}
- teleport clicked entity to {oneline.spawn2::%loop-index%}
- set {oneline.arena::%loop-index%} to "ingame"
- wait 15 seconds
- set {oneline.arena::%loop-index%} to "ready"
- stop trigger
- if {oneline.arena::%loop-index%} is "ingame":
- send "{@gameprefix} &cMomentan ist keine Map verfügbar" to player
- send "{@gameprefix} &cMomentan ist keine Map verfügbar" to clicked entity
- stop trigger
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