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- # Miscreated Servers
- > RCON commands and server configuration help
- ## Available Commands:
- * sv_servername `"Name of server in quotes"`
- * wm_timeScale 3 `How Fast time moves`
- * wm_forceTime -1 `Force a current time`
- * g_pinglimit 0 `Ping required to join`
- * g_pingLimitTimer 15 `How long ping bad before kick`
- * g_idleKickTime 300 `How long idle before kick - Does not Work! Waiting on bug-fix`
- * g_gameRules_Camera 0 `Server enforced camera rules,0=both, 1=fp only, 2=tp only in vehicle`
- * mis_ban_steamid 64BITSTEAMID `Ban Player`
- * mis_ban_status `Get Ban List`
- * mis_ban_remove 64BITSTEAMID `Remove from ban list`
- * mis_kick 64BITSTEAMID `Kick from server`
- * mis_whitelist_add 64BITSTEAMID `Add to whitelist`
- * mis_whitelist_remove 64BITSTEAMID `remove from whitelist`
- * mis_whitelist_status `Get Whitelist`
- * status `Get server status`
- * sv_say `Send a message`
- * sv_motd `Set the message of the day for the server`
- * sv_url `Set the URL for the servers website`
- * sv_chat `Send a message via the chat window`
- * do_shutdown SECONDS `Do a restart with announcements in x seconds (default: 60 seconds, min: 45 seconds, max: 600 seconds)`
- * log_Verbosity
- * log_WriteToFile
- * log_WriteToFileVerbosity
- * log_IncludeTime
- * log_chatlog
- * log_damagelog
- ## Gameplay Options
- * g_playerHealthRegen ` Health regeneration speed - default 0.111 (about 10 minutes)`
- * g_playerFoodDecay ` Food decay speed - default .2777 (about 1.5 hours)`
- * g_playerFoodDecaySprinting ` Food decay speed when sprinting - default 0.34722 (25% more than non-sprinting)`
- * g_playerWaterDecay ` Water decay speed - default 0.4861 (about 1 hour)`
- * g_playerWaterDecaySprinting ` Water decay speed when sprinting - default 0.607638 (25% more than non-sprinting)`
- * g_playerTemperatureSpeed ` Simple overall temperature regulation speed (effects body+env equally) - default 1.0`
- * g_playerTemperatureEnvRate ` Temperature environment rate per sec - default 0.0005`
- * g_playerInfiniteStamina ` Infinite Stamina - default 0, 1 means infinite`
- * g_craftingSpeedMultiplier ` Scalar for the crafting times - default 1.0`
- * asm_percent `Set the AI spawner location percentage, default: 33 (max is 90) - this helps control the AI spawn density`
- * asm_disable ` Disable the AI spawner manager system - default 0`
- * asm_maxMultiplier ` Set the multiplier for the AI spawner max amount - default 1.0`
- * asm_hordeCooldown ` Set the cooldown on spawning hordes - default 900 (in seconds)`
- * pcs_maxCorpses ` Maximum number of player corpses - default 20`
- * pcs_maxCorpseTime ` Maximum time before a player corpse will despawn - default 1200 (in seconds)`
- ## Self Hosted/i3D Whitelisted Options
- > These commands are available on any self hosted server or any i3D hosted server with whitelisting enabled.
- * sv_msg_conn `Display a message upon the player connecting`
- * sv_msg_death `Display a message upon a players death`
- * g_gameRules_bases `Disable base building`
- * steam_inventory_enable `Disable or enable Steam Inventory Service on Whitelisted servers`
- ## Available weather patterns:
- * 01 - `ClearSky`
- * 02 - `LightRain`
- * 03 - `HeavyRainThunder`
- * 04 - `HeavyStorm`
- * 05 - `TornadoStorm`
- * 06 - `TornadoStorm_Tornado`
- * 07 - `TornadoRainThunder`
- * 08 - `TornadoRainThunder_Tornado`
- * 09 - `LightFog`
- * 10 - `MediumFog`
- * 11 - `HeavyFog`
- * 12 - `TheMist`
- * 13 - `Rainbow`
- * 14 - `RainbowHalf`
- * 15 - `RadStorm`
- * 16 - `RadStorm_Peak`
- * 17 - `RadStorm_Outro`
- * 18 - `NuclearFlashFreeze`
- * 19 - `NuclearFlashFreeze_Peak`
- * 20 - `NuclearFlashFreeze_Outro`
- * 21 - `Snow`
- ---
- ##### wm_startPattern # or name
- Can be used to immediately start a weather pattern
- by name or number. The number 0 will automatically select one.
- See Available Weather Patterns above for more info.
- ##### wm_pattern x
- Can be used for constantly force a weather pattern.
- 0 | Means no pattern at all
- -1 | Means random pattern selection cycle (Default)
- x | See weather pattern list (needs to be a number)
- ##### wm_forceTime hours
- Can be used to freeze time to a specific hour
- -1 | Time not frozen
- 0 | Midnight
- 6 | Sunrise
- 12 | Noon
- 18 | Sunset
- ##### wm_timeOffset hours
- Can be used to offset time from system time on server start up
- use 24-x for real negative offsets (as positive numbers)
- -1 | random offset
- 0 | no offset
- 1 | +1 hour offset
- ##### wm_timeScale speedscale
- Scale time of day speed
- 0.5 | Half of real time
- 1 | Real time
- 4 | 4x as fast as real time
- 512 | 512x as fast as real time
- ##### wm_timeScaleNight speedscale
- Scale of night speed (relative to day)
- ##### wm_timeScaleWeather speedscale
- Scale of weather speed (The weather speed is independent of day/night speed)
- PVE/faction system:
- ---
- We added a system that can support of multitude of scenarios like PVE, factions or
- role play. Players, Mutants/Animals and Bases have each been assigned a built-in faction
- and the damage caused between those factions is controlled in detail by a damage multiplier
- matrix.
- Players can additionally join factions defined by issuing a chat command "!factionname".
- After a faction is joined it can't be left until a server restart. The current faction can be determined with
- the chat command "!faction".
- Server administrators can fully customize the factions by turning them on/off, the damage,
- their names as well as access steamid restrictions.
- Up to 4 factions can be defined. We predefined the factions lawmen, outlaw, military
- and corporate which can be redefined by the server administrators.
- #### This system allows for example a PVE server of the following kind:
- * Players can't damage each other and bases
- * Players can join a outlaw or lawmen faction
- * Outlaw and lawmen can fight each other while the other players are unaffected
- * Lawmen can't damage each other
- * Players can damage outlaws but not lawmen
- * Outlaws could be allowed to damage bases while lawmen can't
- * Environment can damage anyone
- * Messages for deaths and join/disconnect
- Basebuilding adjustment:
- ---
- The server administrator can now fully disallow basebuilding or set it to allow building of bases even in
- cities.
- New GameRule CVars:
- ---
- ##### g_gameRules_bases
- 0 No bases allowed on server
- 1 Normal base Building
- 2 Build anywhere (WARNING: Switching the server to a different mode after enabling build anywhere will cause any bases in exclusion zones to be deleted)
- ##### g_gameRules_faction3-6=1
- Activate a faction
- Special built-in faction indexes: (built-in factions can't be disabled)
- 0 - players (without faction)
- 1 - environment (Mutants, Animals, etc)
- 2 - bases
- ##### g_gameRules_faction0-6_name="factionname"
- Sets the factionname and chatcommand keyword to join the faction.
- Be sure to select a non conflicting name.
- ##### g_gameRules_faction3-6_steamids="123456;1234567;..." (Default: empty, meaning everyone can join)
- Access restriction to faction (semicolon seperated list)
- ##### g_gameRules_faction0-6_dmg_f0-6=1.0 (Default: All 7x7 cvars are 1.0)
- Damage multiplier of faction x to faction y.
- 0.0 no damage
- 0.5 means half damage
- 1.0 normal damage
- 2.0 double damage
- GameRule CVars (Whitelisted only):
- ---
- ##### g_gameRules_bases=2
- Non-zone restricted bases (Bases can be build in cities for events or server specific requirements etc.)
- 0=no bases, 1=restricted zones, 2=bases everywhere(whitelisted only)
- Messaging CVars (Whitelisted only):
- ---
- ##### sv_msg_conn=1
- Will output playername and faction on connect/disconnect in chat
- ##### sv_msg_death=1
- Will output killer, victim and weapon/vehicle as well as cause of death/modifiers and factions in chat
- ---
- Example .CFG (PVE with outlaw and lawmen) –
- ---
- ```
- – lawmen need to join the faction with !lawmen chat command
- – outlaw need to join the faction with !outlaw chat command
- – players can't damage each other and bases
- g_gameRules_faction0_dmg_f0=0.0
- g_gameRules_faction0_dmg_f2=0.0
- – players can join a outlaw or lawmen faction
- g_gameRules_faction3=1
- g_gameRules_faction3_name="lawmen"
- g_gameRules_faction4=1
- g_gameRules_faction4_name="outlaw"
- – outlaw and lawmen can fight each other while the other players are uneffected
- g_gameRules_faction3_dmg_f0=0.0
- g_gameRules_faction3_dmg_f4=1.0
- g_gameRules_faction4_dmg_f0=0.0
- g_gameRules_faction4_dmg_f3=1.0
- – lawmen can't damage each other
- g_gameRules_faction3_dmg_f3=0.0
- – players can damage outlaws but not lawmen
- g_gameRules_faction0_dmg_f3=0.0
- g_gameRules_faction0_dmg_f4=1.0
- – outlaws could be allowed to damage bases while lawmen can't
- g_gameRules_faction3_dmg_f2=0.0
- g_gameRules_faction4_dmg_f2=1.0
- – environemt can damage anyone (to increase difficulty damage to players can be halved while damage to could be doubled)
- g_gameRules_faction1_dmg_f0=0.2 AI对玩家的伤害值
- g_gameRules_faction0_dmg_f1=2.0 玩家对AI的伤害值
- g_gameRules_faction0_dmg_f1=0.5
- g_gameRules_faction3_dmg_f1=0.5
- g_gameRules_faction4_dmg_f1=0.5
- g_gameRules_faction1_dmg_f0=2.0
- g_gameRules_faction1_dmg_f3=2.0
- g_gameRules_faction1_dmg_f4=2.0
- – messages for deaths and join/disconnect
- sv_msg_conn=1
- sv_msg_death=1
- – uncomment if wanted: allow bases to be build everywhere
- – (if abused you can define a access restricted faction with a high damage multiplier to clean them up)
- – g_gameRules_bases=2
- ```
- #### Event / Faction Equipment (Self Hosted Servers Only)
- > Semicolon separated class list of equipment to be added in that order (Be sure to use double quotes around list). Place these in your hosting.cfg
- Determine the item names from the "GameSDK\Scripts\Entities\Items\XML"-Folder. First list all containers/clothes then the items to put in them. (Attention: Using unfinished/unreleased+test items may be removed at any point potentially destroying your local database.)
- ```
- g_gameRules_faction0_equip // Default = "" (empty means the standard equipment is generated)
- g_gameRules_faction3_equip // Default = "flexcap_policefrontback_blue;SunglassesBBlack;CanvasShoes;TshirtPoliceBlue;CargoPantsBlack;PoliceBaton;PoliceHandcuffs;PoliceHandcuffKey;Cb_radio;Megaphone;Map"
- g_gameRules_faction4_equip // Default = "HeadbandPatternC;BandanaRed;ScarfOrange;HitopsBlack;NoSleevesVestTan;WandererPantsBlack;BaseballBat;DuctTape;Torch"
- g_gameRules_faction5_equip // Default = "MilitaryHelmetGreenCamo1;CombatBootsBlack;TacticalVestGreenCamo2;MilitaryJacketTanCamo2;CargoPantsGreenCamo2;SurvivalKnife;DuctTape;Cb_radio;GridMap"
- g_gameRules_faction6_equip // Default = "flexcap_aclogofrontacback_blue;TennisShoes;ButtonUpShirtDarkGreyStriped;BlueJeans2Brown;WoodPaddle;DuctTape;Cb_radio"
- ```
- #### Event / Faction Spawn Positions (Self Hosted Servers Only):
- > Semicolon separated list of spawn positions (Be sure to use double quotes around list). Place these in your hosting.cfg
- The factions player are spawned in a circle around the spawn position, one is selected for each player randomly. (spawn is relative to terrain height)
- Format can either be "X,Y,Z-Terrain-offset" based (determine using the maps grid) or a named spawn pos (Valid names are: rockyripple sultan cinepark woodhaven hayward clydehill capebay brightmoor pineparks pinecrest airfield)
- When empty or 0 then normal spawns are selected.
- ```
- g_gameRules_faction0_pos // Default = "0,0,0"
- g_gameRules_faction3_pos // Default = "0,0,0"
- g_gameRules_faction4_pos // Default = "0,0,0"
- g_gameRules_faction5_pos // Default = "0,0,0"
- g_gameRules_faction6_pos // Default = "0,0,0"
- ```
- Sample: `g_gameRules_faction0_pos="500,500,0;sultan;cinepark"` (spawn players at 500,500 in sultan and at cinepark)
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