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  1. # Miscreated Servers
  2. > RCON commands and server configuration help
  3.  
  4.  
  5.  
  6. ## Available Commands:
  7. * sv_servername `"Name of server in quotes"`
  8. * wm_timeScale 3 `How Fast time moves`
  9. * wm_forceTime -1 `Force a current time`
  10. * g_pinglimit 0 `Ping required to join`
  11. * g_pingLimitTimer 15 `How long ping bad before kick`
  12. * g_idleKickTime 300 `How long idle before kick - Does not Work! Waiting on bug-fix`
  13. * g_gameRules_Camera 0 `Server enforced camera rules,0=both, 1=fp only, 2=tp only in vehicle`
  14. * mis_ban_steamid 64BITSTEAMID `Ban Player`
  15. * mis_ban_status `Get Ban List`
  16. * mis_ban_remove 64BITSTEAMID `Remove from ban list`
  17. * mis_kick 64BITSTEAMID `Kick from server`
  18. * mis_whitelist_add 64BITSTEAMID `Add to whitelist`
  19. * mis_whitelist_remove 64BITSTEAMID `remove from whitelist`
  20. * mis_whitelist_status `Get Whitelist`
  21. * status `Get server status`
  22. * sv_say `Send a message`
  23. * sv_motd `Set the message of the day for the server`
  24. * sv_url `Set the URL for the servers website`
  25. * sv_chat `Send a message via the chat window`
  26. * do_shutdown SECONDS `Do a restart with announcements in x seconds (default: 60 seconds, min: 45 seconds, max: 600 seconds)`
  27. * log_Verbosity
  28. * log_WriteToFile
  29. * log_WriteToFileVerbosity
  30. * log_IncludeTime
  31. * log_chatlog
  32. * log_damagelog
  33.  
  34. ## Gameplay Options
  35. * g_playerHealthRegen ` Health regeneration speed - default 0.111 (about 10 minutes)`
  36. * g_playerFoodDecay ` Food decay speed - default .2777 (about 1.5 hours)`
  37. * g_playerFoodDecaySprinting ` Food decay speed when sprinting - default 0.34722 (25% more than non-sprinting)`
  38. * g_playerWaterDecay ` Water decay speed - default 0.4861 (about 1 hour)`
  39. * g_playerWaterDecaySprinting ` Water decay speed when sprinting - default 0.607638 (25% more than non-sprinting)`
  40. * g_playerTemperatureSpeed ` Simple overall temperature regulation speed (effects body+env equally) - default 1.0`
  41. * g_playerTemperatureEnvRate ` Temperature environment rate per sec - default 0.0005`
  42. * g_playerInfiniteStamina ` Infinite Stamina - default 0, 1 means infinite`
  43. * g_craftingSpeedMultiplier ` Scalar for the crafting times - default 1.0`
  44. * asm_percent `Set the AI spawner location percentage, default: 33 (max is 90) - this helps control the AI spawn density`
  45. * asm_disable ` Disable the AI spawner manager system - default 0`
  46. * asm_maxMultiplier ` Set the multiplier for the AI spawner max amount - default 1.0`
  47. * asm_hordeCooldown ` Set the cooldown on spawning hordes - default 900 (in seconds)`
  48. * pcs_maxCorpses ` Maximum number of player corpses - default 20`
  49. * pcs_maxCorpseTime ` Maximum time before a player corpse will despawn - default 1200 (in seconds)`
  50.  
  51. ## Self Hosted/i3D Whitelisted Options
  52. > These commands are available on any self hosted server or any i3D hosted server with whitelisting enabled.
  53.  
  54. * sv_msg_conn `Display a message upon the player connecting`
  55. * sv_msg_death `Display a message upon a players death`
  56. * g_gameRules_bases `Disable base building`
  57. * steam_inventory_enable `Disable or enable Steam Inventory Service on Whitelisted servers`
  58.  
  59.  
  60. ## Available weather patterns:
  61. * 01 - `ClearSky`
  62. * 02 - `LightRain`
  63. * 03 - `HeavyRainThunder`
  64. * 04 - `HeavyStorm`
  65. * 05 - `TornadoStorm`
  66. * 06 - `TornadoStorm_Tornado`
  67. * 07 - `TornadoRainThunder`
  68. * 08 - `TornadoRainThunder_Tornado`
  69. * 09 - `LightFog`
  70. * 10 - `MediumFog`
  71. * 11 - `HeavyFog`
  72. * 12 - `TheMist`
  73. * 13 - `Rainbow`
  74. * 14 - `RainbowHalf`
  75. * 15 - `RadStorm`
  76. * 16 - `RadStorm_Peak`
  77. * 17 - `RadStorm_Outro`
  78. * 18 - `NuclearFlashFreeze`
  79. * 19 - `NuclearFlashFreeze_Peak`
  80. * 20 - `NuclearFlashFreeze_Outro`
  81. * 21 - `Snow`
  82.  
  83. ---
  84.  
  85. ##### wm_startPattern # or name
  86. Can be used to immediately start a weather pattern
  87. by name or number. The number 0 will automatically select one.
  88. See Available Weather Patterns above for more info.
  89.  
  90. ##### wm_pattern x
  91. Can be used for constantly force a weather pattern.
  92. 0 | Means no pattern at all
  93. -1 | Means random pattern selection cycle (Default)
  94. x | See weather pattern list (needs to be a number)
  95.  
  96. ##### wm_forceTime hours
  97. Can be used to freeze time to a specific hour
  98. -1 | Time not frozen
  99. 0 | Midnight
  100. 6 | Sunrise
  101. 12 | Noon
  102. 18 | Sunset
  103.  
  104. ##### wm_timeOffset hours
  105. Can be used to offset time from system time on server start up
  106. use 24-x for real negative offsets (as positive numbers)
  107. -1 | random offset
  108. 0 | no offset
  109. 1 | +1 hour offset
  110.  
  111. ##### wm_timeScale speedscale
  112. Scale time of day speed
  113. 0.5 | Half of real time
  114. 1 | Real time
  115. 4 | 4x as fast as real time
  116. 512 | 512x as fast as real time
  117.  
  118. ##### wm_timeScaleNight speedscale
  119. Scale of night speed (relative to day)
  120.  
  121. ##### wm_timeScaleWeather speedscale
  122. Scale of weather speed (The weather speed is independent of day/night speed)
  123.  
  124.  
  125. PVE/faction system:
  126. ---
  127.  
  128. We added a system that can support of multitude of scenarios like PVE, factions or
  129. role play. Players, Mutants/Animals and Bases have each been assigned a built-in faction
  130. and the damage caused between those factions is controlled in detail by a damage multiplier
  131. matrix.
  132.  
  133. Players can additionally join factions defined by issuing a chat command "!factionname".
  134. After a faction is joined it can't be left until a server restart. The current faction can be determined with
  135. the chat command "!faction".
  136.  
  137. Server administrators can fully customize the factions by turning them on/off, the damage,
  138. their names as well as access steamid restrictions.
  139.  
  140. Up to 4 factions can be defined. We predefined the factions lawmen, outlaw, military
  141. and corporate which can be redefined by the server administrators.
  142.  
  143. #### This system allows for example a PVE server of the following kind:
  144. * Players can't damage each other and bases
  145. * Players can join a outlaw or lawmen faction
  146. * Outlaw and lawmen can fight each other while the other players are unaffected
  147. * Lawmen can't damage each other
  148. * Players can damage outlaws but not lawmen
  149. * Outlaws could be allowed to damage bases while lawmen can't
  150. * Environment can damage anyone
  151. * Messages for deaths and join/disconnect
  152.  
  153. Basebuilding adjustment:
  154. ---
  155. The server administrator can now fully disallow basebuilding or set it to allow building of bases even in
  156. cities.
  157.  
  158.  
  159. New GameRule CVars:
  160. ---
  161.  
  162. ##### g_gameRules_bases
  163. 0 No bases allowed on server
  164. 1 Normal base Building
  165. 2 Build anywhere (WARNING: Switching the server to a different mode after enabling build anywhere will cause any bases in exclusion zones to be deleted)
  166.  
  167.  
  168. ##### g_gameRules_faction3-6=1
  169. Activate a faction
  170. Special built-in faction indexes: (built-in factions can't be disabled)
  171. 0 - players (without faction)
  172. 1 - environment (Mutants, Animals, etc)
  173. 2 - bases
  174.  
  175. ##### g_gameRules_faction0-6_name="factionname"
  176. Sets the factionname and chatcommand keyword to join the faction.
  177. Be sure to select a non conflicting name.
  178.  
  179. ##### g_gameRules_faction3-6_steamids="123456;1234567;..." (Default: empty, meaning everyone can join)
  180. Access restriction to faction (semicolon seperated list)
  181.  
  182. ##### g_gameRules_faction0-6_dmg_f0-6=1.0 (Default: All 7x7 cvars are 1.0)
  183. Damage multiplier of faction x to faction y.
  184. 0.0 no damage
  185. 0.5 means half damage
  186. 1.0 normal damage
  187. 2.0 double damage
  188.  
  189. GameRule CVars (Whitelisted only):
  190. ---
  191. ##### g_gameRules_bases=2
  192. Non-zone restricted bases (Bases can be build in cities for events or server specific requirements etc.)
  193. 0=no bases, 1=restricted zones, 2=bases everywhere(whitelisted only)
  194.  
  195.  
  196. Messaging CVars (Whitelisted only):
  197. ---
  198. ##### sv_msg_conn=1
  199. Will output playername and faction on connect/disconnect in chat
  200. ##### sv_msg_death=1
  201. Will output killer, victim and weapon/vehicle as well as cause of death/modifiers and factions in chat
  202.  
  203.  
  204.  
  205. ---
  206. Example .CFG (PVE with outlaw and lawmen) –
  207. ---
  208.  
  209. ```
  210. – lawmen need to join the faction with !lawmen chat command
  211. – outlaw need to join the faction with !outlaw chat command
  212. – players can't damage each other and bases
  213. g_gameRules_faction0_dmg_f0=0.0
  214. g_gameRules_faction0_dmg_f2=0.0
  215. – players can join a outlaw or lawmen faction
  216. g_gameRules_faction3=1
  217. g_gameRules_faction3_name="lawmen"
  218. g_gameRules_faction4=1
  219. g_gameRules_faction4_name="outlaw"
  220. – outlaw and lawmen can fight each other while the other players are uneffected
  221. g_gameRules_faction3_dmg_f0=0.0
  222. g_gameRules_faction3_dmg_f4=1.0
  223. g_gameRules_faction4_dmg_f0=0.0
  224. g_gameRules_faction4_dmg_f3=1.0
  225. – lawmen can't damage each other
  226. g_gameRules_faction3_dmg_f3=0.0
  227. – players can damage outlaws but not lawmen
  228. g_gameRules_faction0_dmg_f3=0.0
  229. g_gameRules_faction0_dmg_f4=1.0
  230. – outlaws could be allowed to damage bases while lawmen can't
  231. g_gameRules_faction3_dmg_f2=0.0
  232. g_gameRules_faction4_dmg_f2=1.0
  233. – environemt can damage anyone (to increase difficulty damage to players can be halved while damage to could be doubled)
  234.  
  235. g_gameRules_faction1_dmg_f0=0.2 AI对玩家的伤害值
  236. g_gameRules_faction0_dmg_f1=2.0 玩家对AI的伤害值
  237.  
  238.  
  239. g_gameRules_faction0_dmg_f1=0.5
  240. g_gameRules_faction3_dmg_f1=0.5
  241. g_gameRules_faction4_dmg_f1=0.5
  242. g_gameRules_faction1_dmg_f0=2.0
  243. g_gameRules_faction1_dmg_f3=2.0
  244. g_gameRules_faction1_dmg_f4=2.0
  245. – messages for deaths and join/disconnect
  246. sv_msg_conn=1
  247. sv_msg_death=1
  248. – uncomment if wanted: allow bases to be build everywhere
  249. – (if abused you can define a access restricted faction with a high damage multiplier to clean them up)
  250. – g_gameRules_bases=2
  251. ```
  252.  
  253.  
  254.  
  255. #### Event / Faction Equipment (Self Hosted Servers Only)
  256. > Semicolon separated class list of equipment to be added in that order (Be sure to use double quotes around list). Place these in your hosting.cfg
  257.  
  258. Determine the item names from the "GameSDK\Scripts\Entities\Items\XML"-Folder. First list all containers/clothes then the items to put in them. (Attention: Using unfinished/unreleased+test items may be removed at any point potentially destroying your local database.)
  259. ```
  260. g_gameRules_faction0_equip // Default = "" (empty means the standard equipment is generated)
  261.  
  262. g_gameRules_faction3_equip // Default = "flexcap_policefrontback_blue;SunglassesBBlack;CanvasShoes;TshirtPoliceBlue;CargoPantsBlack;PoliceBaton;PoliceHandcuffs;PoliceHandcuffKey;Cb_radio;Megaphone;Map"
  263. g_gameRules_faction4_equip // Default = "HeadbandPatternC;BandanaRed;ScarfOrange;HitopsBlack;NoSleevesVestTan;WandererPantsBlack;BaseballBat;DuctTape;Torch"
  264. g_gameRules_faction5_equip // Default = "MilitaryHelmetGreenCamo1;CombatBootsBlack;TacticalVestGreenCamo2;MilitaryJacketTanCamo2;CargoPantsGreenCamo2;SurvivalKnife;DuctTape;Cb_radio;GridMap"
  265. g_gameRules_faction6_equip // Default = "flexcap_aclogofrontacback_blue;TennisShoes;ButtonUpShirtDarkGreyStriped;BlueJeans2Brown;WoodPaddle;DuctTape;Cb_radio"
  266. ```
  267. #### Event / Faction Spawn Positions (Self Hosted Servers Only):
  268. > Semicolon separated list of spawn positions (Be sure to use double quotes around list). Place these in your hosting.cfg
  269.  
  270. The factions player are spawned in a circle around the spawn position, one is selected for each player randomly. (spawn is relative to terrain height)
  271.  
  272. Format can either be "X,Y,Z-Terrain-offset" based (determine using the maps grid) or a named spawn pos (Valid names are: rockyripple sultan cinepark woodhaven hayward clydehill capebay brightmoor pineparks pinecrest airfield)
  273.  
  274. When empty or 0 then normal spawns are selected.
  275. ```
  276. g_gameRules_faction0_pos // Default = "0,0,0"
  277. g_gameRules_faction3_pos // Default = "0,0,0"
  278. g_gameRules_faction4_pos // Default = "0,0,0"
  279. g_gameRules_faction5_pos // Default = "0,0,0"
  280. g_gameRules_faction6_pos // Default = "0,0,0"
  281. ```
  282. Sample: `g_gameRules_faction0_pos="500,500,0;sultan;cinepark"` (spawn players at 500,500 in sultan and at cinepark)
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