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- [20/10/2015, 17:56:27] Nathan Adams: /summon MinecartChest 1 ~ {LootTable:chests/simple_dungeon}
- ^ this summons a minecart chest with the typical dungeon loot, randomly picked when the player first opens it.
- /setblock ~ chest 0 false {LootTable:chests/end_city_treasure,LootTableSeed:12345}
- This places a chest with the end city treasure, with deterministic loot picked when the player opens it.
- [20/10/2015, 17:56:55] Nathan Adams: So if you set the seed, it'll always pick using that seed. Otherwise, it'll pick randomly.
- [20/10/2015, 17:57:14] Nathan Adams: All chests placed at world gen have a seed
- [20/10/2015, 17:57:51] Nathan Adams: So the same world opened twice will have the same chests and the same loot inside the chests (unless, of course, something happened to change the loot generation)
- The loot tables themselves are files on disc, either world/data/loot_tables/xxxx.json or if that didn't exist, inside the jar. So you can make your own, or overwrite existing ones.
- Nathan Adams @Dinnerbone 2h2 hours ago
- This is a command to summon a Zombie that drops same items you find in dungeons: /summon Zombie ~ ~ ~ {DeathLootTable:chests/simple_dungeon}
- "minecraft:empty" is a loot table that is empty, and leaving off "item" gives you an empty item in a loot table
- saves\43A\data\loot_tables\minecraft\entities\pig.json
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