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- -- WeaponList:
- -- "Spear", "Magic", "Dagger", "Fist", "Sword"
- local Weapon = "Sword"
- for i,v in next, getgc() do
- if typeof(v) == "function" and islclosure(v) and not isexecutorclosure(v) then
- local Constants = debug.getconstants(v)
- if table.find(Constants, "Detected") and table.find(Constants, "crash") then
- setthreadidentity(2)
- hookfunction(v, function()
- return task.wait(9e9)
- end)
- setthreadidentity(7)
- end
- end
- end
- task.wait()
- local old
- old = hookmetamethod(game, "__namecall", function(self, ...)
- if self.Name == "RemoteFunction" and getnamecallmethod() == "FireServer" then
- local args = {...}
- if args[2] == "DodgeMinigame" and typeof(args[1]) == "table" then
- args[1] = {true, true}
- return old(self, unpack(args))
- end
- end
- return old(self, ...)
- end)
- task.wait()
- local old2
- old2 = hookmetamethod(game, "__namecall", function(self, ...)
- if self.Name == "RemoteFunction" and getnamecallmethod() == "FireServer" then
- local args = {...}
- if args[2] == Weapon.."QTE" then
- args[1] = true
- return old2(self, unpack(args))
- end
- end
- return old2(self, ...)
- end)
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