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saphrym

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Mar 31st, 2017
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  1. # Configuration file
  2.  
  3. client {
  4. # Renders the Raiders Name tags about thier heads. [default: true]
  5. B:"Render Name Tags"=false
  6.  
  7. # Renders the Raiders skins overlay features. [default: true]
  8. B:"Render Skin Overlays"=true
  9. }
  10.  
  11.  
  12. esm_addon {
  13. # This is meant to make fine tuning to esm percentage. Math->(esmmod% * raidermod% = new%) Example:(1%(.01) * 50%(.5) = 0.5%(.005)) [range: 0.0 ~ 1.0, default: 1.0]
  14. S:"Demolition AI FineTuning %"=0.5
  15. S:"Demolition AI Percentage"=0.01
  16.  
  17. # TNT mobs wont start till x Raid Difficulty based of x amount of dayd set in 'Mob Difficulty Progression' [range: 0 ~ 2147483647, default: 1]
  18. I:"Demolition AI Raid Difficulty"=3
  19.  
  20. # Sets percentage of Raiders that will gain the Digging AI(RNG Gods make the true decisions) [range: 0.0 ~ 1.0, default: 0.3]
  21. S:"Digging AI Percentage"=0.3
  22.  
  23. # Digging mobs wont start till x Raid Difficulty based of x amount of dayd set in 'Mob Difficulty Progression' [range: 0 ~ 2147483647, default: 0]
  24. I:"Digging AI Raid Difficulty"=1
  25.  
  26. # Sets how many diggers get digging tools? [range: 0 ~ 100, default: 20]
  27. I:"Digging Tools Chance"=15
  28.  
  29. # Sets how many diggers get Diamond digging tools? [range: 0 ~ 100, default: 5]
  30. I:"Digging Tools Diamond Chance"=3
  31.  
  32. # Sets on what Raid Difficulty you see diamond Tools [range: 0 ~ 2147483647, default: 2]
  33. I:"Digging Tools Diamond on Raid Difficulty"=3
  34. }
  35.  
  36.  
  37. general {
  38. # Certain days that raiders dont spawn
  39. I:"No Spawn Days" <
  40. 7
  41. 9
  42. 12
  43. 15
  44. 19
  45. 23
  46. 25
  47. 27
  48. 30
  49. 33
  50. 36
  51. 39
  52. 41
  53. 44
  54. 48
  55. 51
  56. 55
  57. 63
  58. 71
  59. 79
  60. >
  61.  
  62. # Meant for Twitch/Other sub whitelist. # One whitelist link per line. Example: http://whitelist.twitchapps.com/list.php?id=12345 [default: ] [default: ]
  63. S:WhiteLists <
  64. http://purplementat.com/whitelist.txt
  65. >
  66. }
  67.  
  68.  
  69. mobs {
  70. # Mulitply raiders speed during Daytime. 1 is normal speed. [range: -1.0 ~ 2.0, default: 0.4]
  71. S:"DayTime Speed Modifier"=0.75
  72.  
  73. # If true Some Raiders can belong to a friendly/hostile faction. If false they are all hostile [default: true]
  74. B:"Enable Factions"=true
  75.  
  76. # Spawn in Nether [default: true]
  77. B:"Enable Nether"=false
  78.  
  79. # Spawn in The End [default: false]
  80. B:"Enable The End"=false
  81.  
  82. # Max Spawn group size [range: 1 ~ 10, default: 1]
  83. I:MaxSpawnGroup=4
  84.  
  85. # Changes dungeon spawner weight for raiders. Example is zombies are 200, where skeletons are 100. [range: 1 ~ 1000, default: 200]
  86. I:"Mob Spawner Weight"=1000
  87.  
  88. # Remove Vanilla Mob spawners from Dungeon Hooks [default: false]
  89. B:"Remove Vanilla Mob Spawner"=true
  90.  
  91. # Prevents All Mobs from Spawning during first day above Y lvl 50 [default: false]
  92. B:"Safe for a Day"=true
  93.  
  94. # Sets Raiders default chance to wear equipment based on Easy and Medium difficulty [range: 0.01 ~ 1.0, default: 0.025]
  95. S:"Set Equipment Defult Difficulty"=0.1
  96.  
  97. # Sets Raiders chance to wear equipment based on Hard difficulty [range: 0.01 ~ 1.0, default: 0.1]
  98. S:"Set Equipment Hard Difficulty"=0.20
  99.  
  100. # Raiders will spawn reguardless of light levels. Basically Daytime Spawning. False sets it to Vanilla Spawning rules [default: true]
  101. S:"Spawn in Daylight"=true
  102.  
  103. # Weight of Raiders spawning [range: 1 ~ 1000, default: 10]
  104. I:SpawnWeight=55
  105.  
  106. # GlowStone and torches will still stop a 7x7x7 spawn area. If cant see sky. Only works with 'Spawn in Daylight' == true [default: true]
  107. B:"Torches/GlowStone Stop Spawning"=true
  108. }
  109.  
  110.  
  111. mobsai {
  112. # Raiders will attack any Hostile mob that moves. Raiders will always attack passive mobs regaurdless of settings. [default: true]
  113. B:"Hostile to All"=false
  114.  
  115. # Gives some Raiders the abilit to leap attack, small chance increases with each raid difficulty [default: true]
  116. B:"Leap Attack"=true
  117. }
  118.  
  119.  
  120. ##########################################################################################################
  121. # progessive difficulty
  122. #--------------------------------------------------------------------------------------------------------#
  123. # You can set what the raiders get on each Difficulty Increase
  124. ##########################################################################################################
  125.  
  126. "progessive difficulty" {
  127. # Each point = Half a Heart. [range: 10 ~ 100, default: 2]
  128. I:"Health Increase"=3
  129.  
  130. # Sets what Raid Difficulty the health will max out at(Does not mean max health). -1 Means there is no max Difficulty. [range: -1 ~ 100, default: -1]
  131. I:"Health Max Outs"=-1
  132.  
  133. # This is the Raid difficulty. Each set amount of days the mobs get harder(Raid Difficulty increases +1). Each x amount of days harder mobs have more of a chance to spawn its cumulative [range: 1 ~ 100, default: 5]
  134. I:"Raid Day Difficulty Progression"=8
  135. }
  136.  
  137.  
  138. ##########################################################################################################
  139. # raidersclasses
  140. #--------------------------------------------------------------------------------------------------------#
  141. # Edit Class Specific options. Adding Drops Example: 'ModID:Item:Meta:Qty:Chance(0.01 - 1)'
  142. ##########################################################################################################
  143.  
  144. raidersclasses {
  145. # Adds Brute to the mix. They are slower, bigger, extra health, and hit alot harder [default: true]
  146. B:"Brute Class Enabled"=true
  147. S:"Brute Drops" <
  148. livestock_drops:medical_crate_drop_remote:0:1:0.1
  149. air_support:medical_crate_drop_remote:0:1:0.1
  150. darkotweaks:book_of_notch:0:1:0.01
  151. >
  152. I:"Brute Start Difficulty"=0
  153. I:"Brute Weight"=12
  154.  
  155. # No Class is a normal raider
  156. S:"No Class Drops" <
  157. cyberware:bodyPart:0:1:0.02
  158. cyberware:bodyPart:11:1:0.02
  159. cyberware:bodyPart:10:1:0.02
  160. cyberware:bodyPart:9:1:0.02
  161. cyberware:bodyPart:8:1:0.02
  162. darkotweaks:book_of_notch:0:1:0.01
  163. >
  164. I:"No Class Weight"=80
  165.  
  166. # Adds Pyromaniacs to the mix, they will seek out blocks to catch fire. small chance increases with each raid difficulty [default: true]
  167. B:"Pyromaniac Class Enabled"=true
  168. S:"Pyromaniac Drops" <
  169. minecraft:skull:1:1:0.03
  170. minecraft:redstone:0:3:0.15
  171. >
  172. I:"Pyromaniac Start Difficulty"=0
  173. I:"Pyromaniac Weight"=7
  174.  
  175. # Adds Ranger to the mix, These guys are Bow wielding maniacs. [default: true]
  176. B:"Ranger Class Enabled"=true
  177. S:"Ranger Drops" <
  178. cyberware:bodyPart:0:1:0.02
  179. cyberware:bodyPart:11:1:0.02
  180. cyberware:bodyPart:10:1:0.02
  181. cyberware:bodyPart:9:1:0.02
  182. cyberware:bodyPart:8:1:0.02
  183. darkotweaks:book_of_notch:0:1:0.01
  184. >
  185. I:"Ranger Start Difficulty"=1
  186. I:"Ranger Weight"=10
  187.  
  188. # Adds Screamer to the mix, A type of witch class [default: true]
  189. B:"Screamer Class Enabled"=true
  190. S:"Screamer Drops" <
  191. minecraft:experience_bottle:0:3:1
  192. minecraft:golden_apple:0:1:1
  193. minecraft:dragon_breath:0:1:0.01
  194. darkotweaks:book_of_notch:0:1:0.01
  195. >
  196. B:"Screamer Fog"=true
  197. I:"Screamer Start Difficulty"=0
  198. I:"Screamer Weight"=1
  199.  
  200. # Adds Tweakers to the mix. They are a lot faster,and have lower health [default: true]
  201. B:"Tweakers Class Enabled"=true
  202. S:"Tweakers Drops" <
  203. livestock_drops:crate_drop_remote:0:1:0.05
  204. cyberware:bodyPart:0:1:0.02
  205. cyberware:bodyPart:11:1:0.02
  206. cyberware:bodyPart:10:1:0.02
  207. cyberware:bodyPart:9:1:0.02
  208. cyberware:bodyPart:8:1:0.02
  209. darkotweaks:book_of_notch:0:1:0.01
  210. >
  211. B:"Tweakers Only at Night"=true
  212. I:"Tweakers Start Difficulty"=0
  213. I:"Tweakers Weight"=3
  214. }
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