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- # Configuration file
- client {
- # Renders the Raiders Name tags about thier heads. [default: true]
- B:"Render Name Tags"=false
- # Renders the Raiders skins overlay features. [default: true]
- B:"Render Skin Overlays"=true
- }
- esm_addon {
- # This is meant to make fine tuning to esm percentage. Math->(esmmod% * raidermod% = new%) Example:(1%(.01) * 50%(.5) = 0.5%(.005)) [range: 0.0 ~ 1.0, default: 1.0]
- S:"Demolition AI FineTuning %"=0.5
- S:"Demolition AI Percentage"=0.01
- # TNT mobs wont start till x Raid Difficulty based of x amount of dayd set in 'Mob Difficulty Progression' [range: 0 ~ 2147483647, default: 1]
- I:"Demolition AI Raid Difficulty"=3
- # Sets percentage of Raiders that will gain the Digging AI(RNG Gods make the true decisions) [range: 0.0 ~ 1.0, default: 0.3]
- S:"Digging AI Percentage"=0.3
- # Digging mobs wont start till x Raid Difficulty based of x amount of dayd set in 'Mob Difficulty Progression' [range: 0 ~ 2147483647, default: 0]
- I:"Digging AI Raid Difficulty"=1
- # Sets how many diggers get digging tools? [range: 0 ~ 100, default: 20]
- I:"Digging Tools Chance"=15
- # Sets how many diggers get Diamond digging tools? [range: 0 ~ 100, default: 5]
- I:"Digging Tools Diamond Chance"=3
- # Sets on what Raid Difficulty you see diamond Tools [range: 0 ~ 2147483647, default: 2]
- I:"Digging Tools Diamond on Raid Difficulty"=3
- }
- general {
- # Certain days that raiders dont spawn
- I:"No Spawn Days" <
- 7
- 9
- 12
- 15
- 19
- 23
- 25
- 27
- 30
- 33
- 36
- 39
- 41
- 44
- 48
- 51
- 55
- 63
- 71
- 79
- >
- # Meant for Twitch/Other sub whitelist. # One whitelist link per line. Example: http://whitelist.twitchapps.com/list.php?id=12345 [default: ] [default: ]
- S:WhiteLists <
- http://purplementat.com/whitelist.txt
- >
- }
- mobs {
- # Mulitply raiders speed during Daytime. 1 is normal speed. [range: -1.0 ~ 2.0, default: 0.4]
- S:"DayTime Speed Modifier"=0.75
- # If true Some Raiders can belong to a friendly/hostile faction. If false they are all hostile [default: true]
- B:"Enable Factions"=true
- # Spawn in Nether [default: true]
- B:"Enable Nether"=false
- # Spawn in The End [default: false]
- B:"Enable The End"=false
- # Max Spawn group size [range: 1 ~ 10, default: 1]
- I:MaxSpawnGroup=4
- # Changes dungeon spawner weight for raiders. Example is zombies are 200, where skeletons are 100. [range: 1 ~ 1000, default: 200]
- I:"Mob Spawner Weight"=1000
- # Remove Vanilla Mob spawners from Dungeon Hooks [default: false]
- B:"Remove Vanilla Mob Spawner"=true
- # Prevents All Mobs from Spawning during first day above Y lvl 50 [default: false]
- B:"Safe for a Day"=true
- # Sets Raiders default chance to wear equipment based on Easy and Medium difficulty [range: 0.01 ~ 1.0, default: 0.025]
- S:"Set Equipment Defult Difficulty"=0.1
- # Sets Raiders chance to wear equipment based on Hard difficulty [range: 0.01 ~ 1.0, default: 0.1]
- S:"Set Equipment Hard Difficulty"=0.20
- # Raiders will spawn reguardless of light levels. Basically Daytime Spawning. False sets it to Vanilla Spawning rules [default: true]
- S:"Spawn in Daylight"=true
- # Weight of Raiders spawning [range: 1 ~ 1000, default: 10]
- I:SpawnWeight=55
- # GlowStone and torches will still stop a 7x7x7 spawn area. If cant see sky. Only works with 'Spawn in Daylight' == true [default: true]
- B:"Torches/GlowStone Stop Spawning"=true
- }
- mobsai {
- # Raiders will attack any Hostile mob that moves. Raiders will always attack passive mobs regaurdless of settings. [default: true]
- B:"Hostile to All"=false
- # Gives some Raiders the abilit to leap attack, small chance increases with each raid difficulty [default: true]
- B:"Leap Attack"=true
- }
- ##########################################################################################################
- # progessive difficulty
- #--------------------------------------------------------------------------------------------------------#
- # You can set what the raiders get on each Difficulty Increase
- ##########################################################################################################
- "progessive difficulty" {
- # Each point = Half a Heart. [range: 10 ~ 100, default: 2]
- I:"Health Increase"=3
- # Sets what Raid Difficulty the health will max out at(Does not mean max health). -1 Means there is no max Difficulty. [range: -1 ~ 100, default: -1]
- I:"Health Max Outs"=-1
- # This is the Raid difficulty. Each set amount of days the mobs get harder(Raid Difficulty increases +1). Each x amount of days harder mobs have more of a chance to spawn its cumulative [range: 1 ~ 100, default: 5]
- I:"Raid Day Difficulty Progression"=8
- }
- ##########################################################################################################
- # raidersclasses
- #--------------------------------------------------------------------------------------------------------#
- # Edit Class Specific options. Adding Drops Example: 'ModID:Item:Meta:Qty:Chance(0.01 - 1)'
- ##########################################################################################################
- raidersclasses {
- # Adds Brute to the mix. They are slower, bigger, extra health, and hit alot harder [default: true]
- B:"Brute Class Enabled"=true
- S:"Brute Drops" <
- livestock_drops:medical_crate_drop_remote:0:1:0.1
- air_support:medical_crate_drop_remote:0:1:0.1
- darkotweaks:book_of_notch:0:1:0.01
- >
- I:"Brute Start Difficulty"=0
- I:"Brute Weight"=12
- # No Class is a normal raider
- S:"No Class Drops" <
- cyberware:bodyPart:0:1:0.02
- cyberware:bodyPart:11:1:0.02
- cyberware:bodyPart:10:1:0.02
- cyberware:bodyPart:9:1:0.02
- cyberware:bodyPart:8:1:0.02
- darkotweaks:book_of_notch:0:1:0.01
- >
- I:"No Class Weight"=80
- # Adds Pyromaniacs to the mix, they will seek out blocks to catch fire. small chance increases with each raid difficulty [default: true]
- B:"Pyromaniac Class Enabled"=true
- S:"Pyromaniac Drops" <
- minecraft:skull:1:1:0.03
- minecraft:redstone:0:3:0.15
- >
- I:"Pyromaniac Start Difficulty"=0
- I:"Pyromaniac Weight"=7
- # Adds Ranger to the mix, These guys are Bow wielding maniacs. [default: true]
- B:"Ranger Class Enabled"=true
- S:"Ranger Drops" <
- cyberware:bodyPart:0:1:0.02
- cyberware:bodyPart:11:1:0.02
- cyberware:bodyPart:10:1:0.02
- cyberware:bodyPart:9:1:0.02
- cyberware:bodyPart:8:1:0.02
- darkotweaks:book_of_notch:0:1:0.01
- >
- I:"Ranger Start Difficulty"=1
- I:"Ranger Weight"=10
- # Adds Screamer to the mix, A type of witch class [default: true]
- B:"Screamer Class Enabled"=true
- S:"Screamer Drops" <
- minecraft:experience_bottle:0:3:1
- minecraft:golden_apple:0:1:1
- minecraft:dragon_breath:0:1:0.01
- darkotweaks:book_of_notch:0:1:0.01
- >
- B:"Screamer Fog"=true
- I:"Screamer Start Difficulty"=0
- I:"Screamer Weight"=1
- # Adds Tweakers to the mix. They are a lot faster,and have lower health [default: true]
- B:"Tweakers Class Enabled"=true
- S:"Tweakers Drops" <
- livestock_drops:crate_drop_remote:0:1:0.05
- cyberware:bodyPart:0:1:0.02
- cyberware:bodyPart:11:1:0.02
- cyberware:bodyPart:10:1:0.02
- cyberware:bodyPart:9:1:0.02
- cyberware:bodyPart:8:1:0.02
- darkotweaks:book_of_notch:0:1:0.01
- >
- B:"Tweakers Only at Night"=true
- I:"Tweakers Start Difficulty"=0
- I:"Tweakers Weight"=3
- }
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