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Electric Terrain Team - Count Sheep

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Jul 8th, 2017
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  1. Version 1.0 - Count Sheep [Volcano Head]
  2. Very much subject to change [or complete redesign]
  3.  
  4. Kyurem-Black @ Life Orb
  5. Ability: Teravolt
  6. EVs: 128 Atk / 128 SpA / 252 Spe
  7. Naughty/Lonely Nature
  8. - Fusion Bolt
  9. - Ice Beam
  10. - Earth Power
  11. - Roost
  12.  
  13. Medicham-Mega @ Medichamite
  14. Ability: Pure Power
  15. EVs: 252 Atk / 4 Def / 252 Spe
  16. Adamant/Jolly Nature
  17. - Thunder Punch
  18. - High Jump Kick
  19. - Ice Punch
  20. - Bullet Punch
  21.  
  22. Garchomp @ Choice Scarf
  23. Ability: Rough Skin
  24. EVs: 252 Atk / 4 Def / 252 Spe
  25. Jolly Nature
  26. - Outrage
  27. - Dragon Claw/Dual Chop
  28. - Earthquake
  29. - Stone Edge
  30.  
  31. Tapu Koko @ Terrain Extender
  32. Ability: Electric Surge
  33. EVs: 112 HP / 144 SpA / 216 Spe
  34. Timid Nature
  35. - U-turn
  36. - Taunt
  37. - Thunderbolt
  38. - Nature's Madness
  39.  
  40. Rotom-Wash @ Leftovers
  41. Ability: Levitate
  42. EVs: 248 HP / 192 Def / 68 Spe
  43. Bold Nature
  44. IVs: 0 Atk
  45. - Hydro Pump
  46. - Volt Switch
  47. - Will-O-Wisp
  48. - Pain Split
  49.  
  50. Excadrill @ Leftovers
  51. Ability: Mold Breaker
  52. EVs: 252 HP / 80 Def / 176 SpD
  53. Careful Nature
  54. - Iron Head
  55. - Stealth Rock
  56. - Toxic
  57. - Rapid Spin
  58.  
  59.  
  60.  
  61. Kyurem-Black
  62. Kyurem-Black was the first Pokemon I decided I wanted on my Electric Terrain Team. The reasons were is huge attack stat, abusing Fusin Bolt to gain pseudo stab on it and mixed coverage, being able to muscle past physical and special walls alike. But more importantly it's ability to beat bulky Grass and Ground types such as Tangrowth and Landorus. Kyurem-Black also comes with longevity as a wall breaker due to roost, allowing for it to stay healthy throughout the match. The attack investment is the minimum investment need to 2hko Chancey in Electric Terrain with Fusion Bolt, and the rest went in to special attack to increase the damage of the coverage and max speed to speed tie with adamant max speed Zygarde and Modest max speed Tapu Lele. Lonely Nature can be used to take hits better from Pokemon such as Ash Greninja.
  63.  
  64. M.Medicham
  65. For my next wall breaker and abuser of Electric Terrain I chose M.Medicham. Once again an unusually abuser of the terrain, as it does not obtain Electic stab, however, once again it really appreciates the pseudo stab as it lets it break past many Pokemon that potentially wall it, such as M.Sableye and Clefable. I chose having 2 wall breakers as it allows the other to be played more recklessly that is less needed and still be garunteed having one later game, also increasing match up vs stall, as it allows Kyurem-Black to be sacrificed to weaken Duggy to its sash for M.Medicham to Bullet Punch. It's fighting coverage and power also allow it to come in on Ferrothorn, which Kyurem-Black can't easily break [unless Hidden Power Fire > Earth Power], and Tangrowth as Kyurem-Black doesn't appreciate being Knocked Off. Adamant garuntees many important 2hkos on Pokemon such as M.Sableye and Clefable however is chip damage or the keeping up of Stealth Rock is not an issue, Jolly can be used to outpace important Pokemon such as Jolly Landorus or Timid Tapu Lele.
  66.  
  67. Garchomp
  68. Garchomp is the much needed >base 100 scarfer that can revenge kill a +1 Volcarona as well as many other important threats that can outpace the other members of the team. Outrage also provides a late game win condition as Kyurem-Black tends to lure in steel types. Garchomp also doubles as an Eletric immunity, which is important to the team, as the opponents Electric moves are also boosted for the opponents grounded Pokemon, deterring there use. The use of Dual Chop is a roughly 50% chance to KO Smeargle through its Focus Sash.
  69.  
  70. Tapu Koko
  71. Arguably the most important member of the team as it provodes the all important Terrain for the team. The Terrain provodes the all important boosts to Eletric moves as well as sleep immunity to all grounded Pokemon. With Taunt, this allows Tapu Koko to win a 50/50 and counter lead Smeargle if Dual Chop isn't run on Garchomp. Taunt + Natures Madness allows Tapu Koko to chunk walls and stop them from recovering and using other status moves. U-Turn turns Tapu Koko into an offensive pivot which is extremely important as it brings in both Kyurem-Black and M.Medicham on the free switches it provides and having especially good synergy with M.Medicham as Tapu Koko tends to bring in Ferrothorn and Tangrowth. 180 spatk is to make sure Thunderbolt is an Ohko on M.CharizardY, 216 speed is to outpace Jolly Weavile and then the remaining are then replaced into HP to increase overall bulk.
  72.  
  73. Rotom-Wash
  74. Rotom-W works with Tapu Koko providing an all important Volt Turn Core as well as many resists for the team, being a Steel, Ground, Ice, Water, Flying and Fire, key weaknesses for many members of the Team. Rotom-W forces a switches on physical attackers with the threat of Will-O-Wisp or a SE attack in the case of Landorus. Rotom-W often finds switch ins vs Defensive Landorus too, as it cares not for many of its moves. The speed is to outpace 24 speed Landorus, and weaken it for M.Medicham for later in the match, However the speed might want to be reduced to provide a slower Volt Switch to gain switch advantage on pivots.
  75.  
  76. Excadril
  77. Lastly the team is missing both a hazard setter and removal, as well as other important resists. This all comes in the small package called Excadril. Excadril can set rocks up on M.Sableye and Toxic it as well, vastly improving stall match up. Rapid Spin keeps up hazards on your side of the field while Iron Head is to nail Mimikyu through its Disguise, preventing it from spin blocking. Excadril also provides another Electric Immunity as well as Psychic Resist, slowing down Both Tapu Koko and Lele. The 80 def gives Excadril a 90% chance of living sash Duggys EQ when at full, allowing for Excadril to Break Duggys sash without sacrificing Kyurem-Black to break the sash for M.Medicham to Bullet Punch
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