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- [0.0702 - System]: Detected store type: Steam
- [0.1270 - System]: Initializing store: Steam
- [0.1272 - System]: GameStarter.Awake finished
- [6.0516 - System]: Loading localization packs...
- [6.0517 - System]: Loading Sound Pack...
- [6.9849 - System]: Profiled LocalizationManager.Initialize(): 933.00ms
- [6.9917 - System]: Start Show Logo Animation
- [7.0237 - System]: GameStarter.StartGame started
- [7.0658 - System]: GameStarter.StartGame: Loading Library
- [7.0945 - System]: Profiled loading common bundles: 28.00ms
- [14.1488]: Blueprint library has duplicate blueprint id 57dc3bc9fc07dd242a7283e379ae4284 on AlchemistFireBomb00 and AlchemistFireBomb00
- Kingmaker.Blueprints.LibraryScriptableObject.LoadDictionary_Patch29(System.Object ) (at :0)
- Kingmaker.Blueprints.ResourcesLibrary.<InitializeLibraryAsync>m__0() (at :0)
- Kingmaker.EntitySystem.Persistence.Scenes.BundledSceneLoader+<LoadSceneCoroutine>c__Iterator0.MoveNext() (at :0)
- UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at :0)
- [14.1504]: Blueprint library has duplicate blueprint id 0985e7f08db04114296cfbf7d586e6e2 on Plains_Corpse2 (35) and Plains_Corpse2 (35)
- Kingmaker.Blueprints.LibraryScriptableObject.LoadDictionary_Patch29(System.Object ) (at :0)
- Kingmaker.Blueprints.ResourcesLibrary.<InitializeLibraryAsync>m__0() (at :0)
- Kingmaker.EntitySystem.Persistence.Scenes.BundledSceneLoader+<LoadSceneCoroutine>c__Iterator0.MoveNext() (at :0)
- UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at :0)
- [14.1509]: Blueprint library has duplicate blueprint id 46188256df939774f9e9022aacfb543e on Plains_Corpse2 (35) and Plains_Corpse2 (35)
- Kingmaker.Blueprints.LibraryScriptableObject.LoadDictionary_Patch29(System.Object ) (at :0)
- Kingmaker.Blueprints.ResourcesLibrary.<InitializeLibraryAsync>m__0() (at :0)
- Kingmaker.EntitySystem.Persistence.Scenes.BundledSceneLoader+<LoadSceneCoroutine>c__Iterator0.MoveNext() (at :0)
- UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at :0)
- [14.1544]: Blueprint library has duplicate blueprint id 74b85ec3ea380a14bb2067025292b47a on CapitalTavern_Indoor_Default_Preset and CapitalTavern_Indoor_Default_Preset
- Kingmaker.Blueprints.LibraryScriptableObject.LoadDictionary_Patch29(System.Object ) (at :0)
- Kingmaker.Blueprints.ResourcesLibrary.<InitializeLibraryAsync>m__0() (at :0)
- Kingmaker.EntitySystem.Persistence.Scenes.BundledSceneLoader+<LoadSceneCoroutine>c__Iterator0.MoveNext() (at :0)
- UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at :0)
- [14.1689]: Blueprint library has duplicate blueprint id ac95932474f44f542bdc7be5805e5a6e on IllusionTheme_pool_1 and EnchantmentTheme_pool_1
- Kingmaker.Blueprints.LibraryScriptableObject.LoadDictionary_Patch29(System.Object ) (at :0)
- Kingmaker.Blueprints.ResourcesLibrary.<InitializeLibraryAsync>m__0() (at :0)
- Kingmaker.EntitySystem.Persistence.Scenes.BundledSceneLoader+<LoadSceneCoroutine>c__Iterator0.MoveNext() (at :0)
- UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at :0)
- [14.1697]: Blueprint library has duplicate blueprint id aa923e78e9b6d384cac10e10c48ef3b0 on BoonTest03 and BoonTest03
- Kingmaker.Blueprints.LibraryScriptableObject.LoadDictionary_Patch29(System.Object ) (at :0)
- Kingmaker.Blueprints.ResourcesLibrary.<InitializeLibraryAsync>m__0() (at :0)
- Kingmaker.EntitySystem.Persistence.Scenes.BundledSceneLoader+<LoadSceneCoroutine>c__Iterator0.MoveNext() (at :0)
- UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at :0)
- [14.1912 - System]: GameStarter.StartGame: Loading Library Finished
- [14.1913 - System]: GameStarter.StartGame: Localization Initialized
- [14.1941 - System]: GameStarter.StartGame: Hardware Detected
- [14.2058 - System]: NewGamePreset setter | old= | new=JamandisMansionThroneroom_StartGame_Preset
- [14.2060 - System]: ImportSave setter | old= | new=
- [14.2061 - System]: GameStarter.StartGame: Initialized new game preset JamandisMansionThroneroom_StartGame_Preset
- [14.2069 - System]: GameStarter.StartGame: starting loading UI_LoadingScreen_Scene
- [14.4315 - System]: GameStarter.StartGame: finished loading UI_LoadingScreen_Scene
- [14.4315 - System]: GameStarter.StartGame: starting loading MainMenu
- [15.3221 - System]: MainMenu.Awake() Started
- [15.3270 - System]: Initializing terms of use window...
- [15.3737 - System]: Checking DLC status: 965950 1329787908 549607332401774593
- [15.3740 - System]: Try receive premium reward: gog_1329787908, steam_965950, disc_549607332401774593
- [15.3748 - System]: STEAMWORKS: ENABLED, Premium Reward: True Steam True
- [15.3749 - System]: LINUXGOG: ENABLED, Premium Reward: True file: False
- [15.3749 - System]: Premium Reward RESULT status: True
- [15.7211 - System]: ImportSave setter | old= | new=
- [16.7051 - System]: Checking DLC status: 1041820 1741795642 552035744949075988
- [16.7052 - System]: Try receive premium reward: gog_1741795642, steam_1041820, disc_552035744949075988
- [16.7054 - System]: STEAMWORKS: ENABLED, Premium Reward: True Steam True
- [16.7055 - System]: LINUXGOG: ENABLED, Premium Reward: True file: False
- [16.7055 - System]: Premium Reward RESULT status: True
- [17.0434 - System]: Profiled Pregen Window Warmup: 1316.00ms
- [17.0517 - System]: MainMenu.Awake() Finished
- [17.0782]: The loaded level has a different lightmaps mode than the current one. Current: Directional. Loaded: Non-Directional. Will use: Directional.
- [17.0788 - System]: MainMenu.Start()
- [17.4372 - System]: Profiled UpdateSaveListTask: 346.00ms
- [18.0237 - System]: ImportSave setter | old= | new=
- [18.0238 - System]: Profiled Warmup Chargen Data: 937.00ms
- [18.1757 - System]: MainMenu.Update(): Applying Graphics Settings
- [18.2179 - System]: MainMenu.Update(): Applied Graphics Settings
- [18.2271 - System]: GameStarter.StartGame: finished loading MainMenu
- [18.7399 - System]: Start Hide Logo Animation
- [18.9232 - System]: GameStarter.StartGame finished
- [38.5930 - System]: Checking DLC status: 900447 2026597518 549606726794477568
- [38.5931 - System]: Try receive premium reward: gog_2026597518, steam_900447, disc_549606726794477568
- [38.5932 - System]: STEAMWORKS: ENABLED, Premium Reward: True Steam True
- [38.5933 - System]: LINUXGOG: ENABLED, Premium Reward: True file: False
- [38.5934 - System]: Premium Reward RESULT status: True
- [38.5934 - System]: Checking DLC status: 900448 1076965365 549606828032655392
- [38.5934 - System]: Try receive premium reward: gog_1076965365, steam_900448, disc_549606828032655392
- [38.5935 - System]: STEAMWORKS: ENABLED, Premium Reward: True Steam True
- [38.5936 - System]: LINUXGOG: ENABLED, Premium Reward: True file: False
- [38.5936 - System]: Premium Reward RESULT status: True
- [38.5936 - System]: Checking DLC status: 900449 1524437501 549607014939230211
- [38.5937 - System]: Try receive premium reward: gog_1524437501, steam_900449, disc_549607014939230211
- [38.5938 - System]: STEAMWORKS: ENABLED, Premium Reward: True Steam True
- [38.5938 - System]: LINUXGOG: ENABLED, Premium Reward: True file: False
- [38.5938 - System]: Premium Reward RESULT status: True
- [39.4299]: Show
- UnityEngine.Debug.Log(System.Object message) (at :0)
- Kingmaker.UI.SaveLoadWindow.SaveLoadWindow.Show(Kingmaker.UI.SaveLoadWindow.SaveLoadWindow+ScreenType screenType) (at :0)
- Kingmaker.UI.SaveLoadWindow.SaveLoadWindow.HandleOpenSaveLoadWindow(Kingmaker.UI.SaveLoadWindow.SaveLoadWindow+ScreenType screenType) (at :0)
- Kingmaker.UI.MainMenuUI.MainMenuButtons.<OnButtonLoadGame>m__2(Kingmaker.PubSubSystem.ISaveLoadWindowUIHandler h) (at :0)
- Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISaveLoadWindowUIHandler] action) (at :0)
- Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISaveLoadWindowUIHandler] action) (at :0)
- Kingmaker.UI.MainMenuUI.MainMenuButtons.OnButtonLoadGame() (at :0)
- UnityEngine.Events.InvokableCall.Invoke() (at :0)
- UnityEngine.Events.UnityEvent.Invoke() (at :0)
- UnityEngine.UI.Button.Press() (at :0)
- UnityEngine.UI.Button.OnPointerClick(UnityEngine.EventSystems.PointerEventData eventData) (at :0)
- UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0)
- UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[UnityEngine.EventSystems.IPointerClickHandler] functor) (at :0)
- UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) (at :0)
- UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(System.Int32 id) (at :0)
- UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent() (at :0)
- UnityEngine.EventSystems.StandaloneInputModule.Process() (at :0)
- UnityEngine.EventSystems.EventSystem.Update() (at :0)
- [42.0964]: The AssetBundle 'shaders' can't be loaded because another AssetBundle with the same files is already loaded.
- UnityEngine.AssetBundle.LoadFromFile(System.String , System.UInt32 , System.UInt64 ) (at :0)
- UnityEngine.AssetBundle.LoadFromFile(System.String path) (at :0)
- Kingmaker.Blueprints.ResourcesLibrary.LoadBundle(System.String bundleName) (at :0)
- Kingmaker.Blueprints.ResourcesLibrary.LoadCommonBundles() (at :0)
- Kingmaker.Blueprints.ResourcesLibrary.InitializeLibrary(Kingmaker.Blueprints.LibraryScriptableObject library) (at :0)
- Kingmaker.Runner.Start() (at :0)
- [42.0978]: The AssetBundle 'common_assets' can't be loaded because another AssetBundle with the same files is already loaded.
- UnityEngine.AssetBundle.LoadFromFile(System.String , System.UInt32 , System.UInt64 ) (at :0)
- UnityEngine.AssetBundle.LoadFromFile(System.String path) (at :0)
- Kingmaker.Blueprints.ResourcesLibrary.LoadBundle(System.String bundleName) (at :0)
- Kingmaker.Blueprints.ResourcesLibrary.LoadCommonBundles() (at :0)
- Kingmaker.Blueprints.ResourcesLibrary.InitializeLibrary(Kingmaker.Blueprints.LibraryScriptableObject library) (at :0)
- Kingmaker.Runner.Start() (at :0)
- [42.0980 - System]: Profiled loading common bundles: 2.00ms
- [42.0980 - System]: Game.Instance.Initialize();
- [42.1281 - System]: Profiled Game ctor: 29.00ms
- [42.1300]: falknarr
- UnityEngine.Debug.Log(System.Object message) (at :0)
- Kingmaker.Utility.SteamScript.Start() (at :0)
- [42.1592 - System]: s_RunOnUpdate
- [42.1605 - System]: Load Area GlobalMapArea [save name: Autosave3 1]
- [42.1761 - System]: Start loading process: <LoadRoutine>c__Iterator1
- [42.1764 - System]: Enqueue loading process: <UnloadEntitiesCoroutine>c__Iterator8s
- [42.1765 - System]: Enqueue loading process: <UnloadUnusedAssetsCoroutine>c__Iterator2s
- [42.1766 - System]: Enqueue loading process: <LoadAreaCoroutine>c__Iterator0s
- [42.1766 - System]: Enqueue loading process: <PreloadUnitResources>c__Iterator4s
- [42.1767 - System]: Enqueue loading process: <MatchTimeOfDayCoroutine>c__Iterator1s
- [42.1767 - System]: Enqueue loading process: <AreaLoadingComplete>c__Iterator3s
- [42.2797]: Set Areas Folder to /home/falkner/.config/unity3d/Owlcat Games/Pathfinder Kingmaker/Areas
- UnityEngine.Debug.Log(System.Object message) (at :0)
- Kingmaker.EntitySystem.Persistence.AreaDataStash.get_Folder() (at :0)
- Kingmaker.EntitySystem.Persistence.AreaDataStash.ClearAll() (at :0)
- Kingmaker.EntitySystem.Persistence.SaveManager+<LoadRoutine>c__Iterator1.MoveNext() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
- [42.8135]: Received stats and achievements from Steam
- UnityEngine.Debug.Log(System.Object message) (at :0)
- Kingmaker.Achievements.SteamAchievementsManager.OnUserStatsReceived(Steamworks.UserStatsReceived_t pCallback) (at :0)
- Steamworks.Callback`1[[Steamworks.UserStatsReceived_t, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnRunCallback(System.IntPtr thisptr, System.IntPtr pvParam) (at :0)
- Steamworks.NativeMethods.SteamAPI_RunCallbacks() (at :0)
- Steamworks.SteamAPI.RunCallbacks() (at :0)
- SteamManager.Update() (at :0)
- [42.8245 - System]: Profiled Wait for threads: 264.00ms
- [43.4835 - System]: Profiled Restore party state: 961.00ms
- [43.5600 - System]: Profiled Restore player state: 1037.00ms
- [43.6174 - System]: Profiled UpdateSaveListTask: 1489.00ms
- [43.7019 - System]: Loading process finished '<LoadRoutine>c__Iterator1' duration: 1.5256831s)
- [43.7023 - System]: Callback execution duration: 2.3E-06s
- [43.7024 - System]: Dequeue loading process: <UnloadEntitiesCoroutine>c__Iterator8
- [43.7025 - System]: Start loading process: <UnloadEntitiesCoroutine>c__Iterator8
- [43.7091 - System]: Loading process finished '<UnloadEntitiesCoroutine>c__Iterator8' duration: 0.0066359s)
- [43.7092 - System]: Callback execution duration: 1E-07s
- [43.7093 - System]: Dequeue loading process: <UnloadUnusedAssetsCoroutine>c__Iterator2
- [43.7093 - System]: Start loading process: <UnloadUnusedAssetsCoroutine>c__Iterator2
- [45.2474 - System]: Loading process finished '<UnloadUnusedAssetsCoroutine>c__Iterator2' duration: 1.5380961s)
- [45.2476 - System]: Callback execution duration: 5E-07s
- [45.2477 - System]: Dequeue loading process: <LoadAreaCoroutine>c__Iterator0
- [45.2477 - System]: Start loading process: <LoadAreaCoroutine>c__Iterator0
- [46.2902 - System]: Not loaded, can't unload: MainMenuBoard
- [47.3489]: NullReferenceException: Object reference not set to an instance of an object
- Kingmaker.Globalmap.GlobalMapLandmark.OnEnable () (at <73701c29fe67487b9b233be164aa8cd1>:0)
- [47.3525]: NullReferenceException: Object reference not set to an instance of an object
- Kingmaker.Globalmap.GlobalMapLandmark.OnEnable () (at <73701c29fe67487b9b233be164aa8cd1>:0)
- [47.3535]: NullReferenceException: Object reference not set to an instance of an object
- Kingmaker.Globalmap.GlobalMapLandmark.OnEnable () (at <73701c29fe67487b9b233be164aa8cd1>:0)
- [47.3580]: NullReferenceException: Object reference not set to an instance of an object
- Kingmaker.Globalmap.GlobalMapLandmark.OnEnable () (at <73701c29fe67487b9b233be164aa8cd1>:0)
- [47.3612]: NullReferenceException: Object reference not set to an instance of an object
- Kingmaker.Globalmap.GlobalMapLandmark.OnEnable () (at <73701c29fe67487b9b233be164aa8cd1>:0)
- [47.3631]: NullReferenceException: Object reference not set to an instance of an object
- Kingmaker.Globalmap.GlobalMapLandmark.OnEnable () (at <73701c29fe67487b9b233be164aa8cd1>:0)
- [47.3663]: NullReferenceException: Object reference not set to an instance of an object
- Kingmaker.Globalmap.GlobalMapLandmark.OnEnable () (at <73701c29fe67487b9b233be164aa8cd1>:0)
- [47.3673]: NullReferenceException: Object reference not set to an instance of an object
- Kingmaker.Globalmap.GlobalMapLandmark.OnEnable () (at <73701c29fe67487b9b233be164aa8cd1>:0)
- [51.4723 - System]: Loading process finished '<LoadAreaCoroutine>c__Iterator0' duration: 6.2246248s)
- [51.4753 - System]: Start mode request Default
- [51.4957]: Can't subscribe on events twice (KeyboardAccess: IFocusHandler)
- Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Subscribe(Kingmaker.PubSubSystem.IGlobalSubscriber subscriber) (at :0)
- Kingmaker.PubSubSystem.EventBus.Subscribe(Kingmaker.PubSubSystem.IGlobalSubscriber subscriber) (at :0)
- Kingmaker.PubSubSystem.EventBus.Subscribe(System.Object subscriber) (at :0)
- Kingmaker.GameModes.GameMode.OnActivate() (at :0)
- Kingmaker.Game.DoStartMode(Kingmaker.GameModes.GameModeType type) (at :0)
- Kingmaker.Game.StartMode(Kingmaker.GameModes.GameModeType type) (at :0)
- Kingmaker.Game.OnAreaLoaded() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
- [51.5083 - System]: Started mode Default (previous mode None)
- [52.0686 - System]: Start mode request GlobalMap
- [52.0752 - System]: Started mode GlobalMap (previous mode Default)
- [52.5876]: No slot for ce7c3415-6f09-4e05-805f-d6aa54f42fa8 in topology (Slot_Lighthouse)!
- Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
- Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
- Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
- Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.Game.OnAreaLoaded() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
- [52.5890]: No slot for ce7c3415-6f09-4e05-805f-d6aa54f42fa8 in topology (Slot_Lighthouse)!
- Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
- Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
- Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
- Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.Game.OnAreaLoaded() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
- [52.5896]: No slot for 2fdc50fd-1da8-4cdd-a4ef-904b7cf03190 in topology (Slot_Root (14))!
- Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
- Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
- Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
- Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.Game.OnAreaLoaded() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
- [52.5901]: No slot for 2fdc50fd-1da8-4cdd-a4ef-904b7cf03190 in topology (Slot_Root (14))!
- Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
- Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
- Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
- Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.Game.OnAreaLoaded() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
- [52.5905]: No slot for ae38856b-b125-461d-9cc7-04be5e565fcf in topology (Slot_Root (10))!
- Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
- Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
- Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
- Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.Game.OnAreaLoaded() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
- [52.5912]: No slot for ae38856b-b125-461d-9cc7-04be5e565fcf in topology (Slot_Root (10))!
- Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
- Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
- Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
- Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.Game.OnAreaLoaded() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
- [52.5915]: No slot for fcbabd85-9a18-4ff9-91d0-1d87c9a6d5d1 in topology (Slot_Water)!
- Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
- Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
- Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
- Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.Game.OnAreaLoaded() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
- [52.5919]: No slot for fcbabd85-9a18-4ff9-91d0-1d87c9a6d5d1 in topology (Slot_Water)!
- Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
- Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
- Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
- Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.Game.OnAreaLoaded() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
- [52.5923]: No slot for 016a9b20-fa49-4957-810e-03fe65b1d99a in topology (Slot_Root (5))!
- Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
- Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
- Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
- Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.Game.OnAreaLoaded() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
- [52.5928]: No slot for 016a9b20-fa49-4957-810e-03fe65b1d99a in topology (Slot_Root (5))!
- Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
- Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
- Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
- Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.Game.OnAreaLoaded() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
- [52.5931]: No slot for ab7a41be-3ca5-4c56-a4ee-cc62427fff22 in topology (Slot_Root)!
- Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
- Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
- Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
- Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.Game.OnAreaLoaded() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
- [52.5935]: No slot for ab7a41be-3ca5-4c56-a4ee-cc62427fff22 in topology (Slot_Root)!
- Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
- Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
- Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
- Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.Game.OnAreaLoaded() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
- [52.5939]: No slot for 0ed0d51d-2602-4342-af40-ee60094bcec3 in topology (Slot_Root)!
- Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
- Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
- Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
- Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.Game.OnAreaLoaded() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
- [52.5944]: No slot for 0ed0d51d-2602-4342-af40-ee60094bcec3 in topology (Slot_Root)!
- Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
- Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
- Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
- Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.Game.OnAreaLoaded() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
- [52.5948]: No slot for 19cb120d-8d33-4b7a-a420-44188bb93d9e in topology (Slot_Root (10))!
- Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
- Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
- Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
- Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.Game.OnAreaLoaded() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
- [52.5954]: No slot for 19cb120d-8d33-4b7a-a420-44188bb93d9e in topology (Slot_Root (10))!
- Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
- Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
- Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
- Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.Game.OnAreaLoaded() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
- [52.5959]: No slot for 3edcc54c-a85b-4293-afba-4f40731d5474 in topology (Slot_Root (9))!
- Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
- Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
- Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
- Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.Game.OnAreaLoaded() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
- [52.5967]: No slot for 3edcc54c-a85b-4293-afba-4f40731d5474 in topology (Slot_Root (9))!
- Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
- Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
- Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
- Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.Game.OnAreaLoaded() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
- [52.5971]: No slot for fca19339-80f3-4991-927d-ffda363b9ded in topology (Slot_Root (19))!
- Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
- Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
- Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
- Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.Game.OnAreaLoaded() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
- [52.5978]: No slot for fca19339-80f3-4991-927d-ffda363b9ded in topology (Slot_Root (19))!
- Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
- Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
- Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
- Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.Game.OnAreaLoaded() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
- [52.5981]: No slot for f978b5bc-e64a-44ce-967f-5591b67d8f1e in topology (Slot_Root (2))!
- Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
- Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
- Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
- Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.Game.OnAreaLoaded() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
- [52.5987]: No slot for f978b5bc-e64a-44ce-967f-5591b67d8f1e in topology (Slot_Root (2))!
- Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
- Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
- Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
- Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.Game.OnAreaLoaded() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
- [52.5991]: No slot for 020314f3-b4a1-4f6a-a34b-c0f0faa87f6c in topology (Slot_Root (4))!
- Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
- Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
- Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
- Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.Game.OnAreaLoaded() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
- [52.5995]: No slot for 020314f3-b4a1-4f6a-a34b-c0f0faa87f6c in topology (Slot_Root (4))!
- Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
- Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
- Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
- Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.Game.OnAreaLoaded() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
- [52.5999]: No slot for 9cc4f59c-49c0-4cd0-be94-cdd685cb0bc6 in topology (Slot_Wall)!
- Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
- Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
- Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
- Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.Game.OnAreaLoaded() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
- [52.6003]: No slot for 9cc4f59c-49c0-4cd0-be94-cdd685cb0bc6 in topology (Slot_Wall)!
- Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
- Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
- Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
- Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.Game.OnAreaLoaded() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
- [52.6006]: No slot for 9cc4f59c-49c0-4cd0-be94-cdd685cb0bc6 in topology (Slot_Wall)!
- Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
- Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
- Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
- Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.Game.OnAreaLoaded() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
- [52.6010]: No slot for 9cc4f59c-49c0-4cd0-be94-cdd685cb0bc6 in topology (Slot_Wall)!
- Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
- Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
- Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
- Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.Game.OnAreaLoaded() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
- [52.6013]: No slot for e599009d-eb99-4571-b0c7-42bd8c9ddb38 in topology (Slot_Root (20))!
- Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
- Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
- Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
- Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.Game.OnAreaLoaded() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
- [52.6017]: No slot for e599009d-eb99-4571-b0c7-42bd8c9ddb38 in topology (Slot_Root (20))!
- Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
- Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
- Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
- Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.Game.OnAreaLoaded() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
- [52.6020]: No slot for e33675cb-2f84-4d39-b300-1361b31fdd1d in topology (Slot_Root (1))!
- Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
- Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
- Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
- Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.Game.OnAreaLoaded() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
- [52.6025]: No slot for e33675cb-2f84-4d39-b300-1361b31fdd1d in topology (Slot_Root (1))!
- Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
- Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
- Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
- Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.Game.OnAreaLoaded() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
- [52.6029]: No slot for 1303afb6-0290-418d-86da-c31b93da9576 in topology (Slot_Root (12))!
- Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
- Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
- Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
- Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.Game.OnAreaLoaded() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
- [52.6033]: No slot for 1303afb6-0290-418d-86da-c31b93da9576 in topology (Slot_Root (12))!
- Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
- Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
- Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
- Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
- Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.Game.OnAreaLoaded() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
- [52.6362 - System]: Callback execution duration: 1.1637924s
- [52.6363 - System]: Dequeue loading process: <PreloadUnitResources>c__Iterator4
- [52.6364 - System]: Start loading process: <PreloadUnitResources>c__Iterator4
- [52.7896]: NullReferenceException: Object reference not set to an instance of an object
- Kingmaker.Visual.LocalMap.LocalMapRenderer.CalculateProjMatrix () (at <73701c29fe67487b9b233be164aa8cd1>:0)
- Kingmaker.Visual.LocalMap.LocalMapRenderer.Draw () (at <73701c29fe67487b9b233be164aa8cd1>:0)
- Kingmaker.UI.GlobalMap.GlobalMapLocalMapController.SetFrame () (at <73701c29fe67487b9b233be164aa8cd1>:0)
- Kingmaker.UI.GlobalMap.GlobalMapLocalMapController.Update () (at <73701c29fe67487b9b233be164aa8cd1>:0)
- [53.1923 - System]: Profiled Preloading Unit Resources: Schedule: 4.00ms
- [53.8841 - System]: Profiled Preloading Unit Resources: 696.00ms
- [53.8842 - System]: Loading process finished '<PreloadUnitResources>c__Iterator4' duration: 1.2478366s)
- [53.8842 - System]: Callback execution duration: 1.1E-06s
- [53.8843 - System]: Dequeue loading process: <MatchTimeOfDayCoroutine>c__Iterator1
- [53.8844 - System]: Start loading process: <MatchTimeOfDayCoroutine>c__Iterator1
- [53.8967 - Wind validator]: SceneLoader scene is GlobalMapArea
- [54.0697]: Weather system cannot find fog settings in GlobalMapArea (Globalmap_Light)
- Kingmaker.Visual.WeatherSystem.WeatherSystemBehaviour.InitSceneDefaults() (at :0)
- Kingmaker.EntitySystem.Persistence.Scenes.SceneLoader+<MatchLightAndAudioScenesCoroutine>c__Iterator3.MoveNext() (at :0)
- Kingmaker.Game+<MatchTimeOfDayCoroutine>c__Iterator1.MoveNext() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
- [54.0699 - System]: Loading process finished '<MatchTimeOfDayCoroutine>c__Iterator1' duration: 0.1855643s)
- [54.0700 - System]: Callback execution duration: 1E-07s
- [54.0700 - System]: Dequeue loading process: <AreaLoadingComplete>c__Iterator3
- [54.0701 - System]: Start loading process: <AreaLoadingComplete>c__Iterator3
- [54.0950 - System]: Loading process finished '<AreaLoadingComplete>c__Iterator3' duration: 0.0249472s)
- [54.0985 - System]: Callback execution duration: 0.0034049s
- [54.0986 - System]: Loading is ended in 11.9224207s
- [54.0988 - System]: Start hide timer
- [54.2594 - System]: Hide loading screen: LoadingScreen (Kingmaker.UI.LoadingScreen.LoadingScreen)
- [54.7896 - System]: Hiding loading screen completed: LoadingScreen (Kingmaker.UI.LoadingScreen.LoadingScreen)
- [57.9431 - System]: Load Area BloodmoonPortal [enter point: BloodmoonPortal_Enter]
- [57.9449 - System]: Show loading screen: LoadingScreen (Kingmaker.UI.LoadingScreen.LoadingScreen)
- [57.9466 - System]: Start loading process: <SaveRoutine>c__Iterator0
- [57.9467 - System]: Enqueue loading process: <UnloadAreaCoroutine>c__Iterator7s
- [57.9468 - System]: Enqueue loading process: <UnloadEntitiesCoroutine>c__Iterator8s
- [57.9468 - System]: Enqueue loading process: <UnloadUnusedAssetsCoroutine>c__Iterator2s
- [57.9468 - System]: Enqueue loading process: <LoadAreaCoroutine>c__Iterator0s
- [57.9469 - System]: Enqueue loading process: <PreloadUnitResources>c__Iterator4s
- [57.9469 - System]: Enqueue loading process: <MatchTimeOfDayCoroutine>c__Iterator1s
- [57.9469 - System]: Enqueue loading process: <AreaLoadingComplete>c__Iterator3s
- [58.0571 - System]: Saving to /home/falkner/.config/unity3d/Owlcat Games/Pathfinder Kingmaker/Saved Games/Auto_4.zks
- [58.6803]: NullReferenceException: Object reference not set to an instance of an object
- Kingmaker.Player.get_AllCrossSceneUnits () (at <73701c29fe67487b9b233be164aa8cd1>:0)
- Kingmaker.Kingdom.KingdomState.IsUnitAvailableForLeadership () (at <73701c29fe67487b9b233be164aa8cd1>:0)
- Kingmaker.Kingdom.UI.KingdomStateUIView.<get_NeedAttention>m__10 () (at <73701c29fe67487b9b233be164aa8cd1>:0)
- Kingmaker.Utility.LinqExtensions.HasItem[TValue] () (at <73701c29fe67487b9b233be164aa8cd1>:0)
- Kingmaker.Kingdom.UI.KingdomStateUIView.<get_NeedAttention>m__F () (at <73701c29fe67487b9b233be164aa8cd1>:0)
- Kingmaker.Utility.LinqExtensions.HasItem[TValue] () (at <73701c29fe67487b9b233be164aa8cd1>:0)
- Kingmaker.Kingdom.UI.KingdomStateUIView.get_NeedAttention () (at <73701c29fe67487b9b233be164aa8cd1>:0)
- Kingmaker.UI.GlobalMap.GlobalMapKingdom.LateUpdate () (at <73701c29fe67487b9b233be164aa8cd1>:0)
- [59.0072 - System]: Loading process finished '<SaveRoutine>c__Iterator0' duration: 1.0606374s)
- [59.0073 - System]: Callback execution duration: 1E-07s
- [59.0074 - System]: Dequeue loading process: <UnloadAreaCoroutine>c__Iterator7
- [59.0074 - System]: Start loading process: <UnloadAreaCoroutine>c__Iterator7
- [60.4018 - System]: Saved successfully to /home/falkner/.config/unity3d/Owlcat Games/Pathfinder Kingmaker/Saved Games/Auto_4.zks
- [60.4225 - System]: Stop mode request GlobalMap
- [60.4246 - System]: Stopped mode GlobalMap (next mode on stack Default)
- [60.4260 - System]: Stopped mode Default (next mode on stack None)
- [60.8826]: NullReferenceException: Object reference not set to an instance of an object
- Kingmaker.Visual.WindController.Update () (at <73701c29fe67487b9b233be164aa8cd1>:0)
- [60.8838]: NullReferenceException: Object reference not set to an instance of an object
- Kingmaker.Visual.WindController.Update () (at <73701c29fe67487b9b233be164aa8cd1>:0)
- [60.8934]: NullReferenceException: Object reference not set to an instance of an object
- Kingmaker.Visual.WindController.Update () (at <73701c29fe67487b9b233be164aa8cd1>:0)
- [60.8943]: NullReferenceException: Object reference not set to an instance of an object
- Kingmaker.Visual.WindController.Update () (at <73701c29fe67487b9b233be164aa8cd1>:0)
- [60.9160]: NullReferenceException: Object reference not set to an instance of an object
- Kingmaker.Visual.WindController.Update () (at <73701c29fe67487b9b233be164aa8cd1>:0)
- [60.9167]: NullReferenceException: Object reference not set to an instance of an object
- Kingmaker.Visual.WindController.Update () (at <73701c29fe67487b9b233be164aa8cd1>:0)
- [60.9207]: NullReferenceException: Object reference not set to an instance of an object
- Kingmaker.Visual.WindController.Update () (at <73701c29fe67487b9b233be164aa8cd1>:0)
- [60.9213]: NullReferenceException: Object reference not set to an instance of an object
- Kingmaker.Visual.WindController.Update () (at <73701c29fe67487b9b233be164aa8cd1>:0)
- [60.9279]: NullReferenceException: Object reference not set to an instance of an object
- Kingmaker.Visual.WindController.Update () (at <73701c29fe67487b9b233be164aa8cd1>:0)
- [60.9325]: NullReferenceException: Object reference not set to an instance of an object
- Kingmaker.Visual.WindController.Update () (at <73701c29fe67487b9b233be164aa8cd1>:0)
- [60.9514]: NullReferenceException: Object reference not set to an instance of an object
- Kingmaker.Visual.WindController.Update () (at <73701c29fe67487b9b233be164aa8cd1>:0)
- [60.9595]: NullReferenceException: Object reference not set to an instance of an object
- Kingmaker.Visual.WindController.Update () (at <73701c29fe67487b9b233be164aa8cd1>:0)
- [61.0381 - System]: Loading process finished '<UnloadAreaCoroutine>c__Iterator7' duration: 2.0305989s)
- [61.0382 - System]: Callback execution duration: 1.2E-06s
- [61.0383 - System]: Dequeue loading process: <UnloadEntitiesCoroutine>c__Iterator8
- [61.0384 - System]: Start loading process: <UnloadEntitiesCoroutine>c__Iterator8
- [61.0503 - System]: Loading process finished '<UnloadEntitiesCoroutine>c__Iterator8' duration: 0.0119061s)
- [61.0504 - System]: Callback execution duration: 1E-07s
- [61.0504 - System]: Dequeue loading process: <UnloadUnusedAssetsCoroutine>c__Iterator2
- [61.0504 - System]: Start loading process: <UnloadUnusedAssetsCoroutine>c__Iterator2
- [62.2600 - System]: Loading process finished '<UnloadUnusedAssetsCoroutine>c__Iterator2' duration: 1.209493s)
- [62.2600 - System]: Callback execution duration: 1E-07s
- [62.2601 - System]: Dequeue loading process: <LoadAreaCoroutine>c__Iterator0
- [62.2601 - System]: Start loading process: <LoadAreaCoroutine>c__Iterator0
- [63.2777]: Await event system
- UnityEngine.Debug.Log(System.Object message) (at :0)
- Kingmaker.UI.Selection.KingmakerInputModule+<CheckEventSystem>c__Iterator0.MoveNext() (at :0)
- UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at :0)
- UnityEngine.MonoBehaviour.StartCoroutineManaged2(UnityEngine.MonoBehaviour , System.Collections.IEnumerator ) (at :0)
- UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator routine) (at :0)
- Kingmaker.UI.Selection.KingmakerInputModule.Start() (at :0)
- [63.6702]: Await input module
- UnityEngine.Debug.Log(System.Object message) (at :0)
- Kingmaker.UI.Selection.KingmakerInputModule+<CheckEventSystem>c__Iterator0.MoveNext() (at :0)
- UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at :0)
- [65.0054 - System]: Loading process finished '<LoadAreaCoroutine>c__Iterator0' duration: 2.7452446s)
- [65.0055 - System]: Start mode request Default
- [65.0062 - System]: Started mode Default (previous mode None)
- [65.7523]: Area from DoombringingAura: invalid shape, cannot create view
- Kingmaker.View.MapObjects.AreaEffectView.InitAtRuntime(Kingmaker.UnitLogic.Mechanics.MechanicsContext context, Kingmaker.UnitLogic.Abilities.Blueprints.BlueprintAbilityAreaEffect blueprint, Kingmaker.Utility.TargetWrapper target, System.TimeSpan creationTime, System.Nullable`1[System.TimeSpan] duration) (at :0)
- Kingmaker.Controllers.AreaEffectsController.Spawn(Kingmaker.UnitLogic.Mechanics.MechanicsContext parentContext, Kingmaker.UnitLogic.Abilities.Blueprints.BlueprintAbilityAreaEffect blueprint, Kingmaker.Utility.TargetWrapper target, System.Nullable`1[System.TimeSpan] duration, System.Boolean onUnit) (at :0)
- Kingmaker.Controllers.AreaEffectsController.SpawnAttachedToTarget(Kingmaker.UnitLogic.Mechanics.MechanicsContext parentContext, Kingmaker.UnitLogic.Abilities.Blueprints.BlueprintAbilityAreaEffect blueprint, Kingmaker.EntitySystem.Entities.UnitEntityData target, System.Nullable`1[System.TimeSpan] duration) (at :0)
- Kingmaker.UnitLogic.Buffs.Components.AddAreaEffect.OnFactActivate_Patch1(System.Object ) (at :0)
- Kingmaker.Blueprints.Facts.Fact.<Activate>m__1(Kingmaker.Blueprints.GameLogicComponent c) (at :0)
- Kingmaker.Blueprints.Facts.Fact.CallComponents(System.Action`1[Kingmaker.Blueprints.GameLogicComponent] action) (at :0)
- Kingmaker.Blueprints.Facts.Fact.Activate() (at :0)
- Kingmaker.UnitLogic.Buffs.Buff.Activate() (at :0)
- Kingmaker.Blueprints.FactCollection.AddFact(Kingmaker.Blueprints.Facts.BlueprintFact blueprint, Kingmaker.UnitLogic.Mechanics.MechanicsContext parentContext) (at :0)
- Kingmaker.Blueprints.OwnedFactCollection`1[[Kingmaker.UnitLogic.UnitDescriptor, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].AddFact(Kingmaker.Blueprints.Facts.BlueprintFact blueprint, Kingmaker.UnitLogic.Mechanics.MechanicsContext parentContext) (at :0)
- Kingmaker.UnitLogic.Buffs.BuffCollection.AddBuffInternal(Kingmaker.UnitLogic.Buffs.Blueprints.BlueprintBuff blueprint, Kingmaker.UnitLogic.Mechanics.MechanicsContext context, System.Nullable`1[System.TimeSpan] duration) (at :0)
- Kingmaker.RuleSystem.Rules.RuleApplyBuff.OnTrigger(Kingmaker.RuleSystem.RulebookEventContext context) (at :0)
- Kingmaker.RuleSystem.Rulebook.TriggerEventInternal(Kingmaker.RuleSystem.Rules.RuleApplyBuff evt) (at :0)
- Kingmaker.RuleSystem.Rulebook.TriggerEvent(Kingmaker.RuleSystem.Rules.RuleApplyBuff evt) (at :0)
- Kingmaker.RuleSystem.Rulebook.Trigger(Kingmaker.RuleSystem.Rules.RuleApplyBuff evt) (at :0)
- Kingmaker.UnitLogic.Buffs.BuffCollection.TriggerRuleApplyBuff(Kingmaker.UnitLogic.Buffs.Blueprints.BlueprintBuff blueprint, Kingmaker.UnitLogic.Mechanics.MechanicsContext context, System.Nullable`1[System.TimeSpan] duration) (at :0)
- Kingmaker.UnitLogic.Buffs.BuffCollection.AddBuff(Kingmaker.UnitLogic.Buffs.Blueprints.BlueprintBuff blueprint, Kingmaker.EntitySystem.Entities.UnitEntityData caster, System.Nullable`1[System.TimeSpan] duration, Kingmaker.UnitLogic.Abilities.AbilityParams abilityParams) (at :0)
- Kingmaker.UnitLogic.UnitHelper.AddBuff(Kingmaker.UnitLogic.UnitDescriptor _this, Kingmaker.UnitLogic.Buffs.Blueprints.BlueprintBuff blueprint, Kingmaker.EntitySystem.Entities.UnitEntityData caster, System.Nullable`1[System.TimeSpan] duration, Kingmaker.UnitLogic.Abilities.AbilityParams abilityParams) (at :0)
- Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor _this, Kingmaker.Blueprints.Facts.BlueprintUnitFact blueprint, Kingmaker.UnitLogic.Mechanics.MechanicsContext parentContext, Kingmaker.Blueprints.Classes.Selection.FeatureParam param) (at :0)
- Kingmaker.UnitLogic.FactLogic.AddFacts.<OnFactActivate>m__0(Kingmaker.Blueprints.Facts.BlueprintUnitFact f) (at :0)
- Kingmaker.Utility.LinqExtensions.ForEach(System.Collections.Generic.IList`1[Kingmaker.Blueprints.Facts.BlueprintUnitFact] source, System.Action`1[Kingmaker.Blueprints.Facts.BlueprintUnitFact] func) (at :0)
- Kingmaker.UnitLogic.FactLogic.AddFacts.OnFactActivate() (at :0)
- Kingmaker.Blueprints.Facts.Fact.<Activate>m__1(Kingmaker.Blueprints.GameLogicComponent c) (at :0)
- Kingmaker.Blueprints.Facts.Fact.CallComponents(System.Action`1[Kingmaker.Blueprints.GameLogicComponent] action) (at :0)
- Kingmaker.Blueprints.Facts.Fact.Activate() (at :0)
- Kingmaker.UnitLogic.Feature.Activate() (at :0)
- Kingmaker.Blueprints.FactCollection.AddFact(Kingmaker.Blueprints.Facts.BlueprintFact blueprint, Kingmaker.UnitLogic.Mechanics.MechanicsContext parentContext) (at :0)
- Kingmaker.Blueprints.OwnedFactCollection`1[[Kingmaker.UnitLogic.UnitDescriptor, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].AddFact(Kingmaker.Blueprints.Facts.BlueprintFact blueprint, Kingmaker.UnitLogic.Mechanics.MechanicsContext parentContext) (at :0)
- Kingmaker.UnitLogic.FeatureCollection.AddFact(Kingmaker.Blueprints.Facts.BlueprintFact blueprint, Kingmaker.UnitLogic.Mechanics.MechanicsContext parentContext) (at :0)
- Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor _this, Kingmaker.Blueprints.Facts.BlueprintUnitFact blueprint, Kingmaker.UnitLogic.Mechanics.MechanicsContext parentContext, Kingmaker.Blueprints.Classes.Selection.FeatureParam param) (at :0)
- Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor _this, Kingmaker.Blueprints.Facts.BlueprintUnitFact blueprint, Kingmaker.UnitLogic.Mechanics.MechanicsContext parentContext, Kingmaker.Blueprints.Classes.Selection.FeatureParam param) (at :0)
- Kingmaker.UnitLogic.UnitDescriptor.Initialize_Patch5(System.Object ) (at :0)
- Kingmaker.EntitySystem.Entities.UnitEntityData.Initialize(Kingmaker.UnitLogic.UnitDescriptor descriptor, System.Boolean initDescriptor) (at :0)
- Kingmaker.EntitySystem.Entities.UnitEntityData..ctor(Kingmaker.View.UnitEntityView view, Kingmaker.UnitLogic.UnitDescriptor descriptor) (at :0)
- Kingmaker.View.UnitEntityView.CreateEntityData(Kingmaker.UnitLogic.UnitDescriptor unitDescriptor) (at :0)
- Kingmaker.View.UnitEntityView.CreateEntityData(System.Boolean load) (at :0)
- Kingmaker.Controllers.EntityCreationController.SpawnEntityWithView(Kingmaker.View.EntityViewBase view, Kingmaker.EntitySystem.SceneEntitiesState state) (at :0)
- Kingmaker.Controllers.EntityCreationController.SpawnUnit_Patch1(System.Object , Kingmaker.Blueprints.BlueprintUnit , Kingmaker.View.UnitEntityView , UnityEngine.Vector3 , UnityEngine.Quaternion , Kingmaker.EntitySystem.SceneEntitiesState ) (at :0)
- Kingmaker.Controllers.EntityCreationController.SpawnUnit_Patch1(System.Object , Kingmaker.Blueprints.BlueprintUnit , UnityEngine.Vector3 , UnityEngine.Quaternion , Kingmaker.EntitySystem.SceneEntitiesState ) (at :0)
- Kingmaker.View.Spawners.UnitSpawner.SpawnUnit(System.String groupId, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) (at :0)
- Kingmaker.View.Spawners.UnitSpawner.Spawn_Patch1(System.Object ) (at :0)
- Kingmaker.View.Spawners.UnitSpawner.OnAreaDidLoad() (at :0)
- Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
- Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
- Kingmaker.Game.OnAreaLoaded() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
- Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
- [65.8952 - System]: Callback execution duration: 0.8897628s
- [65.8953 - System]: Dequeue loading process: <PreloadUnitResources>c__Iterator4
- [65.8954 - System]: Start loading process: <PreloadUnitResources>c__Iterator4
- [66.1970 - System]: Profiled Preloading Unit Resources: Schedule: 0.00ms
- [66.1971 - System]: Profiled Preloading Unit Resources: 0.00ms
- [66.1971 - System]: Loading process finished '<PreloadUnitResources>c__Iterator4' duration: 0.3017303s)
- [66.1971 - System]: Callback execution duration: 1E-07s
- [66.1972 - System]: Dequeue loading process: <MatchTimeOfDayCoroutine>c__Iterator1
- [66.1972 - System]: Start loading process: <MatchTimeOfDayCoroutine>c__Iterator1
- [66.2175 - Wind validator]: SceneLoader scene is BloodmoonPortal
- [66.5206 - System]: Loading process finished '<MatchTimeOfDayCoroutine>c__Iterator1' duration: 0.3233466s)
- [66.5206 - System]: Callback execution duration: 1E-07s
- [66.5207 - System]: Dequeue loading process: <AreaLoadingComplete>c__Iterator3
- [66.5207 - System]: Start loading process: <AreaLoadingComplete>c__Iterator3
- [66.5915 - System]: Loading process finished '<AreaLoadingComplete>c__Iterator3' duration: 0.0707606s)
- [66.5916 - System]: Callback execution duration: 4E-07s
- [66.5916 - System]: Loading is ended in 8.6449677s
- [66.5916 - System]: Start hide timer
- [66.8514 - System]: Hide loading screen: LoadingScreen (Kingmaker.UI.LoadingScreen.LoadingScreen)
- [67.3947 - System]: Hiding loading screen completed: LoadingScreen (Kingmaker.UI.LoadingScreen.LoadingScreen)
- [71.0638 - System]: Start mode request EscMode
- [71.0921 - System]: Started mode EscMode (previous mode Default)
- [71.9787 - System]: Stop mode request EscMode
- [71.9791 - System]: Stopped mode EscMode (next mode on stack Default)
- [73.0443 - System]: Start mode request FullScreenUi
- [73.0446 - System]: Started mode FullScreenUi (previous mode Default)
- [73.0479]: Show
- UnityEngine.Debug.Log(System.Object message) (at :0)
- Kingmaker.UI.SaveLoadWindow.SaveLoadWindow.Show(Kingmaker.UI.SaveLoadWindow.SaveLoadWindow+ScreenType screenType) (at :0)
- Kingmaker.UI.SaveLoadWindow.SaveLoadWindow.HandleOpenSaveLoadWindow(Kingmaker.UI.SaveLoadWindow.SaveLoadWindow+ScreenType screenType) (at :0)
- Kingmaker.UI.ServiceWindow.EscMenuWindow.<OnButtonSave>m__0(Kingmaker.PubSubSystem.ISaveLoadWindowUIHandler h) (at :0)
- Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISaveLoadWindowUIHandler] action) (at :0)
- Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISaveLoadWindowUIHandler] action) (at :0)
- Kingmaker.UI.ServiceWindow.EscMenuWindow.OnButtonSave() (at :0)
- UnityEngine.Events.InvokableCall.Invoke() (at :0)
- UnityEngine.Events.UnityEvent.Invoke() (at :0)
- UnityEngine.UI.Button.Press() (at :0)
- UnityEngine.UI.Button.OnPointerClick(UnityEngine.EventSystems.PointerEventData eventData) (at :0)
- Kingmaker.UI.Constructor.ButtonPF.OnPointerClick(UnityEngine.EventSystems.PointerEventData eventData) (at :0)
- UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0)
- UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[UnityEngine.EventSystems.IPointerClickHandler] functor) (at :0)
- UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) (at :0)
- UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(System.Int32 id) (at :0)
- UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent() (at :0)
- UnityEngine.EventSystems.StandaloneInputModule.Process() (at :0)
- UnityEngine.EventSystems.EventSystem.Update() (at :0)
- [74.2211 - System]: Show loading screen: Kingmaker.EntitySystem.Persistence.EmptyLoadingScreen
- [74.2214 - System]: Start loading process: <SaveRoutine>c__Iterator0
- [74.3040 - System]: Saving to /home/falkner/.config/unity3d/Owlcat Games/Pathfinder Kingmaker/Saved Games/Manual_71_Bald_Hilltop___12_Erastus__VII__4710___08_40_20.zks
- [74.8248 - System]: Loading process finished '<SaveRoutine>c__Iterator0' duration: 0.6034082s)
- [74.8248 - System]: Callback execution duration: 1E-07s
- [74.8249 - System]: Loading is ended in 0.6034636s
- [74.8249 - System]: Start hide timer
- [75.0246 - System]: Hide loading screen: Kingmaker.EntitySystem.Persistence.EmptyLoadingScreen
- [75.0660 - System]: Hiding loading screen completed: Kingmaker.EntitySystem.Persistence.EmptyLoadingScreen
- [75.3740 - System]: Stop mode request FullScreenUi
- [75.3745 - System]: Stopped mode FullScreenUi (next mode on stack Default)
- [76.2531 - System]: Saved successfully to /home/falkner/.config/unity3d/Owlcat Games/Pathfinder Kingmaker/Saved Games/Manual_71_Bald_Hilltop___12_Erastus__VII__4710___08_40_20.zks
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