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Jun 10th, 2020
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  1. [0.0702 - System]: Detected store type: Steam
  2. [0.1270 - System]: Initializing store: Steam
  3. [0.1272 - System]: GameStarter.Awake finished
  4. [6.0516 - System]: Loading localization packs...
  5. [6.0517 - System]: Loading Sound Pack...
  6. [6.9849 - System]: Profiled LocalizationManager.Initialize(): 933.00ms
  7. [6.9917 - System]: Start Show Logo Animation
  8. [7.0237 - System]: GameStarter.StartGame started
  9. [7.0658 - System]: GameStarter.StartGame: Loading Library
  10. [7.0945 - System]: Profiled loading common bundles: 28.00ms
  11. [14.1488]: Blueprint library has duplicate blueprint id 57dc3bc9fc07dd242a7283e379ae4284 on AlchemistFireBomb00 and AlchemistFireBomb00
  12. Kingmaker.Blueprints.LibraryScriptableObject.LoadDictionary_Patch29(System.Object ) (at :0)
  13. Kingmaker.Blueprints.ResourcesLibrary.<InitializeLibraryAsync>m__0() (at :0)
  14. Kingmaker.EntitySystem.Persistence.Scenes.BundledSceneLoader+<LoadSceneCoroutine>c__Iterator0.MoveNext() (at :0)
  15. UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at :0)
  16.  
  17. [14.1504]: Blueprint library has duplicate blueprint id 0985e7f08db04114296cfbf7d586e6e2 on Plains_Corpse2 (35) and Plains_Corpse2 (35)
  18. Kingmaker.Blueprints.LibraryScriptableObject.LoadDictionary_Patch29(System.Object ) (at :0)
  19. Kingmaker.Blueprints.ResourcesLibrary.<InitializeLibraryAsync>m__0() (at :0)
  20. Kingmaker.EntitySystem.Persistence.Scenes.BundledSceneLoader+<LoadSceneCoroutine>c__Iterator0.MoveNext() (at :0)
  21. UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at :0)
  22.  
  23. [14.1509]: Blueprint library has duplicate blueprint id 46188256df939774f9e9022aacfb543e on Plains_Corpse2 (35) and Plains_Corpse2 (35)
  24. Kingmaker.Blueprints.LibraryScriptableObject.LoadDictionary_Patch29(System.Object ) (at :0)
  25. Kingmaker.Blueprints.ResourcesLibrary.<InitializeLibraryAsync>m__0() (at :0)
  26. Kingmaker.EntitySystem.Persistence.Scenes.BundledSceneLoader+<LoadSceneCoroutine>c__Iterator0.MoveNext() (at :0)
  27. UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at :0)
  28.  
  29. [14.1544]: Blueprint library has duplicate blueprint id 74b85ec3ea380a14bb2067025292b47a on CapitalTavern_Indoor_Default_Preset and CapitalTavern_Indoor_Default_Preset
  30. Kingmaker.Blueprints.LibraryScriptableObject.LoadDictionary_Patch29(System.Object ) (at :0)
  31. Kingmaker.Blueprints.ResourcesLibrary.<InitializeLibraryAsync>m__0() (at :0)
  32. Kingmaker.EntitySystem.Persistence.Scenes.BundledSceneLoader+<LoadSceneCoroutine>c__Iterator0.MoveNext() (at :0)
  33. UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at :0)
  34.  
  35. [14.1689]: Blueprint library has duplicate blueprint id ac95932474f44f542bdc7be5805e5a6e on IllusionTheme_pool_1 and EnchantmentTheme_pool_1
  36. Kingmaker.Blueprints.LibraryScriptableObject.LoadDictionary_Patch29(System.Object ) (at :0)
  37. Kingmaker.Blueprints.ResourcesLibrary.<InitializeLibraryAsync>m__0() (at :0)
  38. Kingmaker.EntitySystem.Persistence.Scenes.BundledSceneLoader+<LoadSceneCoroutine>c__Iterator0.MoveNext() (at :0)
  39. UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at :0)
  40.  
  41. [14.1697]: Blueprint library has duplicate blueprint id aa923e78e9b6d384cac10e10c48ef3b0 on BoonTest03 and BoonTest03
  42. Kingmaker.Blueprints.LibraryScriptableObject.LoadDictionary_Patch29(System.Object ) (at :0)
  43. Kingmaker.Blueprints.ResourcesLibrary.<InitializeLibraryAsync>m__0() (at :0)
  44. Kingmaker.EntitySystem.Persistence.Scenes.BundledSceneLoader+<LoadSceneCoroutine>c__Iterator0.MoveNext() (at :0)
  45. UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at :0)
  46.  
  47. [14.1912 - System]: GameStarter.StartGame: Loading Library Finished
  48. [14.1913 - System]: GameStarter.StartGame: Localization Initialized
  49. [14.1941 - System]: GameStarter.StartGame: Hardware Detected
  50. [14.2058 - System]: NewGamePreset setter | old= | new=JamandisMansionThroneroom_StartGame_Preset
  51. [14.2060 - System]: ImportSave setter | old= | new=
  52. [14.2061 - System]: GameStarter.StartGame: Initialized new game preset JamandisMansionThroneroom_StartGame_Preset
  53. [14.2069 - System]: GameStarter.StartGame: starting loading UI_LoadingScreen_Scene
  54. [14.4315 - System]: GameStarter.StartGame: finished loading UI_LoadingScreen_Scene
  55. [14.4315 - System]: GameStarter.StartGame: starting loading MainMenu
  56. [15.3221 - System]: MainMenu.Awake() Started
  57. [15.3270 - System]: Initializing terms of use window...
  58. [15.3737 - System]: Checking DLC status: 965950 1329787908 549607332401774593
  59. [15.3740 - System]: Try receive premium reward: gog_1329787908, steam_965950, disc_549607332401774593
  60. [15.3748 - System]: STEAMWORKS: ENABLED, Premium Reward: True Steam True
  61. [15.3749 - System]: LINUXGOG: ENABLED, Premium Reward: True file: False
  62. [15.3749 - System]: Premium Reward RESULT status: True
  63. [15.7211 - System]: ImportSave setter | old= | new=
  64. [16.7051 - System]: Checking DLC status: 1041820 1741795642 552035744949075988
  65. [16.7052 - System]: Try receive premium reward: gog_1741795642, steam_1041820, disc_552035744949075988
  66. [16.7054 - System]: STEAMWORKS: ENABLED, Premium Reward: True Steam True
  67. [16.7055 - System]: LINUXGOG: ENABLED, Premium Reward: True file: False
  68. [16.7055 - System]: Premium Reward RESULT status: True
  69. [17.0434 - System]: Profiled Pregen Window Warmup: 1316.00ms
  70. [17.0517 - System]: MainMenu.Awake() Finished
  71. [17.0782]: The loaded level has a different lightmaps mode than the current one. Current: Directional. Loaded: Non-Directional. Will use: Directional.
  72. [17.0788 - System]: MainMenu.Start()
  73. [17.4372 - System]: Profiled UpdateSaveListTask: 346.00ms
  74. [18.0237 - System]: ImportSave setter | old= | new=
  75. [18.0238 - System]: Profiled Warmup Chargen Data: 937.00ms
  76. [18.1757 - System]: MainMenu.Update(): Applying Graphics Settings
  77. [18.2179 - System]: MainMenu.Update(): Applied Graphics Settings
  78. [18.2271 - System]: GameStarter.StartGame: finished loading MainMenu
  79. [18.7399 - System]: Start Hide Logo Animation
  80. [18.9232 - System]: GameStarter.StartGame finished
  81. [38.5930 - System]: Checking DLC status: 900447 2026597518 549606726794477568
  82. [38.5931 - System]: Try receive premium reward: gog_2026597518, steam_900447, disc_549606726794477568
  83. [38.5932 - System]: STEAMWORKS: ENABLED, Premium Reward: True Steam True
  84. [38.5933 - System]: LINUXGOG: ENABLED, Premium Reward: True file: False
  85. [38.5934 - System]: Premium Reward RESULT status: True
  86. [38.5934 - System]: Checking DLC status: 900448 1076965365 549606828032655392
  87. [38.5934 - System]: Try receive premium reward: gog_1076965365, steam_900448, disc_549606828032655392
  88. [38.5935 - System]: STEAMWORKS: ENABLED, Premium Reward: True Steam True
  89. [38.5936 - System]: LINUXGOG: ENABLED, Premium Reward: True file: False
  90. [38.5936 - System]: Premium Reward RESULT status: True
  91. [38.5936 - System]: Checking DLC status: 900449 1524437501 549607014939230211
  92. [38.5937 - System]: Try receive premium reward: gog_1524437501, steam_900449, disc_549607014939230211
  93. [38.5938 - System]: STEAMWORKS: ENABLED, Premium Reward: True Steam True
  94. [38.5938 - System]: LINUXGOG: ENABLED, Premium Reward: True file: False
  95. [38.5938 - System]: Premium Reward RESULT status: True
  96. [39.4299]: Show
  97. UnityEngine.Debug.Log(System.Object message) (at :0)
  98. Kingmaker.UI.SaveLoadWindow.SaveLoadWindow.Show(Kingmaker.UI.SaveLoadWindow.SaveLoadWindow+ScreenType screenType) (at :0)
  99. Kingmaker.UI.SaveLoadWindow.SaveLoadWindow.HandleOpenSaveLoadWindow(Kingmaker.UI.SaveLoadWindow.SaveLoadWindow+ScreenType screenType) (at :0)
  100. Kingmaker.UI.MainMenuUI.MainMenuButtons.<OnButtonLoadGame>m__2(Kingmaker.PubSubSystem.ISaveLoadWindowUIHandler h) (at :0)
  101. Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISaveLoadWindowUIHandler] action) (at :0)
  102. Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISaveLoadWindowUIHandler] action) (at :0)
  103. Kingmaker.UI.MainMenuUI.MainMenuButtons.OnButtonLoadGame() (at :0)
  104. UnityEngine.Events.InvokableCall.Invoke() (at :0)
  105. UnityEngine.Events.UnityEvent.Invoke() (at :0)
  106. UnityEngine.UI.Button.Press() (at :0)
  107. UnityEngine.UI.Button.OnPointerClick(UnityEngine.EventSystems.PointerEventData eventData) (at :0)
  108. UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0)
  109. UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[UnityEngine.EventSystems.IPointerClickHandler] functor) (at :0)
  110. UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) (at :0)
  111. UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(System.Int32 id) (at :0)
  112. UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent() (at :0)
  113. UnityEngine.EventSystems.StandaloneInputModule.Process() (at :0)
  114. UnityEngine.EventSystems.EventSystem.Update() (at :0)
  115.  
  116. [42.0964]: The AssetBundle 'shaders' can't be loaded because another AssetBundle with the same files is already loaded.
  117. UnityEngine.AssetBundle.LoadFromFile(System.String , System.UInt32 , System.UInt64 ) (at :0)
  118. UnityEngine.AssetBundle.LoadFromFile(System.String path) (at :0)
  119. Kingmaker.Blueprints.ResourcesLibrary.LoadBundle(System.String bundleName) (at :0)
  120. Kingmaker.Blueprints.ResourcesLibrary.LoadCommonBundles() (at :0)
  121. Kingmaker.Blueprints.ResourcesLibrary.InitializeLibrary(Kingmaker.Blueprints.LibraryScriptableObject library) (at :0)
  122. Kingmaker.Runner.Start() (at :0)
  123.  
  124. [42.0978]: The AssetBundle 'common_assets' can't be loaded because another AssetBundle with the same files is already loaded.
  125. UnityEngine.AssetBundle.LoadFromFile(System.String , System.UInt32 , System.UInt64 ) (at :0)
  126. UnityEngine.AssetBundle.LoadFromFile(System.String path) (at :0)
  127. Kingmaker.Blueprints.ResourcesLibrary.LoadBundle(System.String bundleName) (at :0)
  128. Kingmaker.Blueprints.ResourcesLibrary.LoadCommonBundles() (at :0)
  129. Kingmaker.Blueprints.ResourcesLibrary.InitializeLibrary(Kingmaker.Blueprints.LibraryScriptableObject library) (at :0)
  130. Kingmaker.Runner.Start() (at :0)
  131.  
  132. [42.0980 - System]: Profiled loading common bundles: 2.00ms
  133. [42.0980 - System]: Game.Instance.Initialize();
  134. [42.1281 - System]: Profiled Game ctor: 29.00ms
  135. [42.1300]: falknarr
  136. UnityEngine.Debug.Log(System.Object message) (at :0)
  137. Kingmaker.Utility.SteamScript.Start() (at :0)
  138.  
  139. [42.1592 - System]: s_RunOnUpdate
  140. [42.1605 - System]: Load Area GlobalMapArea [save name: Autosave3 1]
  141. [42.1761 - System]: Start loading process: <LoadRoutine>c__Iterator1
  142. [42.1764 - System]: Enqueue loading process: <UnloadEntitiesCoroutine>c__Iterator8s
  143. [42.1765 - System]: Enqueue loading process: <UnloadUnusedAssetsCoroutine>c__Iterator2s
  144. [42.1766 - System]: Enqueue loading process: <LoadAreaCoroutine>c__Iterator0s
  145. [42.1766 - System]: Enqueue loading process: <PreloadUnitResources>c__Iterator4s
  146. [42.1767 - System]: Enqueue loading process: <MatchTimeOfDayCoroutine>c__Iterator1s
  147. [42.1767 - System]: Enqueue loading process: <AreaLoadingComplete>c__Iterator3s
  148. [42.2797]: Set Areas Folder to /home/falkner/.config/unity3d/Owlcat Games/Pathfinder Kingmaker/Areas
  149. UnityEngine.Debug.Log(System.Object message) (at :0)
  150. Kingmaker.EntitySystem.Persistence.AreaDataStash.get_Folder() (at :0)
  151. Kingmaker.EntitySystem.Persistence.AreaDataStash.ClearAll() (at :0)
  152. Kingmaker.EntitySystem.Persistence.SaveManager+<LoadRoutine>c__Iterator1.MoveNext() (at :0)
  153. Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
  154. Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
  155.  
  156. [42.8135]: Received stats and achievements from Steam
  157. UnityEngine.Debug.Log(System.Object message) (at :0)
  158. Kingmaker.Achievements.SteamAchievementsManager.OnUserStatsReceived(Steamworks.UserStatsReceived_t pCallback) (at :0)
  159. Steamworks.Callback`1[[Steamworks.UserStatsReceived_t, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnRunCallback(System.IntPtr thisptr, System.IntPtr pvParam) (at :0)
  160. Steamworks.NativeMethods.SteamAPI_RunCallbacks() (at :0)
  161. Steamworks.SteamAPI.RunCallbacks() (at :0)
  162. SteamManager.Update() (at :0)
  163.  
  164. [42.8245 - System]: Profiled Wait for threads: 264.00ms
  165. [43.4835 - System]: Profiled Restore party state: 961.00ms
  166. [43.5600 - System]: Profiled Restore player state: 1037.00ms
  167. [43.6174 - System]: Profiled UpdateSaveListTask: 1489.00ms
  168. [43.7019 - System]: Loading process finished '<LoadRoutine>c__Iterator1' duration: 1.5256831s)
  169. [43.7023 - System]: Callback execution duration: 2.3E-06s
  170. [43.7024 - System]: Dequeue loading process: <UnloadEntitiesCoroutine>c__Iterator8
  171. [43.7025 - System]: Start loading process: <UnloadEntitiesCoroutine>c__Iterator8
  172. [43.7091 - System]: Loading process finished '<UnloadEntitiesCoroutine>c__Iterator8' duration: 0.0066359s)
  173. [43.7092 - System]: Callback execution duration: 1E-07s
  174. [43.7093 - System]: Dequeue loading process: <UnloadUnusedAssetsCoroutine>c__Iterator2
  175. [43.7093 - System]: Start loading process: <UnloadUnusedAssetsCoroutine>c__Iterator2
  176. [45.2474 - System]: Loading process finished '<UnloadUnusedAssetsCoroutine>c__Iterator2' duration: 1.5380961s)
  177. [45.2476 - System]: Callback execution duration: 5E-07s
  178. [45.2477 - System]: Dequeue loading process: <LoadAreaCoroutine>c__Iterator0
  179. [45.2477 - System]: Start loading process: <LoadAreaCoroutine>c__Iterator0
  180. [46.2902 - System]: Not loaded, can't unload: MainMenuBoard
  181. [47.3489]: NullReferenceException: Object reference not set to an instance of an object
  182. Kingmaker.Globalmap.GlobalMapLandmark.OnEnable () (at <73701c29fe67487b9b233be164aa8cd1>:0)
  183.  
  184. [47.3525]: NullReferenceException: Object reference not set to an instance of an object
  185. Kingmaker.Globalmap.GlobalMapLandmark.OnEnable () (at <73701c29fe67487b9b233be164aa8cd1>:0)
  186.  
  187. [47.3535]: NullReferenceException: Object reference not set to an instance of an object
  188. Kingmaker.Globalmap.GlobalMapLandmark.OnEnable () (at <73701c29fe67487b9b233be164aa8cd1>:0)
  189.  
  190. [47.3580]: NullReferenceException: Object reference not set to an instance of an object
  191. Kingmaker.Globalmap.GlobalMapLandmark.OnEnable () (at <73701c29fe67487b9b233be164aa8cd1>:0)
  192.  
  193. [47.3612]: NullReferenceException: Object reference not set to an instance of an object
  194. Kingmaker.Globalmap.GlobalMapLandmark.OnEnable () (at <73701c29fe67487b9b233be164aa8cd1>:0)
  195.  
  196. [47.3631]: NullReferenceException: Object reference not set to an instance of an object
  197. Kingmaker.Globalmap.GlobalMapLandmark.OnEnable () (at <73701c29fe67487b9b233be164aa8cd1>:0)
  198.  
  199. [47.3663]: NullReferenceException: Object reference not set to an instance of an object
  200. Kingmaker.Globalmap.GlobalMapLandmark.OnEnable () (at <73701c29fe67487b9b233be164aa8cd1>:0)
  201.  
  202. [47.3673]: NullReferenceException: Object reference not set to an instance of an object
  203. Kingmaker.Globalmap.GlobalMapLandmark.OnEnable () (at <73701c29fe67487b9b233be164aa8cd1>:0)
  204.  
  205. [51.4723 - System]: Loading process finished '<LoadAreaCoroutine>c__Iterator0' duration: 6.2246248s)
  206. [51.4753 - System]: Start mode request Default
  207. [51.4957]: Can't subscribe on events twice (KeyboardAccess: IFocusHandler)
  208. Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Subscribe(Kingmaker.PubSubSystem.IGlobalSubscriber subscriber) (at :0)
  209. Kingmaker.PubSubSystem.EventBus.Subscribe(Kingmaker.PubSubSystem.IGlobalSubscriber subscriber) (at :0)
  210. Kingmaker.PubSubSystem.EventBus.Subscribe(System.Object subscriber) (at :0)
  211. Kingmaker.GameModes.GameMode.OnActivate() (at :0)
  212. Kingmaker.Game.DoStartMode(Kingmaker.GameModes.GameModeType type) (at :0)
  213. Kingmaker.Game.StartMode(Kingmaker.GameModes.GameModeType type) (at :0)
  214. Kingmaker.Game.OnAreaLoaded() (at :0)
  215. Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
  216. Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
  217.  
  218. [51.5083 - System]: Started mode Default (previous mode None)
  219. [52.0686 - System]: Start mode request GlobalMap
  220. [52.0752 - System]: Started mode GlobalMap (previous mode Default)
  221. [52.5876]: No slot for ce7c3415-6f09-4e05-805f-d6aa54f42fa8 in topology (Slot_Lighthouse)!
  222. Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
  223. Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
  224. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
  225. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
  226. Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
  227. Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  228. Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  229. Kingmaker.Game.OnAreaLoaded() (at :0)
  230. Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
  231. Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
  232.  
  233. [52.5890]: No slot for ce7c3415-6f09-4e05-805f-d6aa54f42fa8 in topology (Slot_Lighthouse)!
  234. Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
  235. Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
  236. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
  237. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
  238. Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
  239. Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  240. Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  241. Kingmaker.Game.OnAreaLoaded() (at :0)
  242. Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
  243. Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
  244.  
  245. [52.5896]: No slot for 2fdc50fd-1da8-4cdd-a4ef-904b7cf03190 in topology (Slot_Root (14))!
  246. Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
  247. Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
  248. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
  249. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
  250. Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
  251. Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  252. Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  253. Kingmaker.Game.OnAreaLoaded() (at :0)
  254. Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
  255. Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
  256.  
  257. [52.5901]: No slot for 2fdc50fd-1da8-4cdd-a4ef-904b7cf03190 in topology (Slot_Root (14))!
  258. Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
  259. Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
  260. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
  261. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
  262. Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
  263. Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  264. Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  265. Kingmaker.Game.OnAreaLoaded() (at :0)
  266. Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
  267. Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
  268.  
  269. [52.5905]: No slot for ae38856b-b125-461d-9cc7-04be5e565fcf in topology (Slot_Root (10))!
  270. Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
  271. Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
  272. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
  273. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
  274. Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
  275. Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  276. Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  277. Kingmaker.Game.OnAreaLoaded() (at :0)
  278. Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
  279. Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
  280.  
  281. [52.5912]: No slot for ae38856b-b125-461d-9cc7-04be5e565fcf in topology (Slot_Root (10))!
  282. Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
  283. Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
  284. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
  285. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
  286. Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
  287. Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  288. Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  289. Kingmaker.Game.OnAreaLoaded() (at :0)
  290. Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
  291. Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
  292.  
  293. [52.5915]: No slot for fcbabd85-9a18-4ff9-91d0-1d87c9a6d5d1 in topology (Slot_Water)!
  294. Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
  295. Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
  296. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
  297. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
  298. Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
  299. Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  300. Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  301. Kingmaker.Game.OnAreaLoaded() (at :0)
  302. Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
  303. Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
  304.  
  305. [52.5919]: No slot for fcbabd85-9a18-4ff9-91d0-1d87c9a6d5d1 in topology (Slot_Water)!
  306. Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
  307. Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
  308. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
  309. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
  310. Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
  311. Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  312. Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  313. Kingmaker.Game.OnAreaLoaded() (at :0)
  314. Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
  315. Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
  316.  
  317. [52.5923]: No slot for 016a9b20-fa49-4957-810e-03fe65b1d99a in topology (Slot_Root (5))!
  318. Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
  319. Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
  320. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
  321. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
  322. Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
  323. Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  324. Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  325. Kingmaker.Game.OnAreaLoaded() (at :0)
  326. Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
  327. Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
  328.  
  329. [52.5928]: No slot for 016a9b20-fa49-4957-810e-03fe65b1d99a in topology (Slot_Root (5))!
  330. Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
  331. Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
  332. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
  333. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
  334. Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
  335. Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  336. Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  337. Kingmaker.Game.OnAreaLoaded() (at :0)
  338. Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
  339. Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
  340.  
  341. [52.5931]: No slot for ab7a41be-3ca5-4c56-a4ee-cc62427fff22 in topology (Slot_Root)!
  342. Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
  343. Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
  344. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
  345. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
  346. Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
  347. Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  348. Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  349. Kingmaker.Game.OnAreaLoaded() (at :0)
  350. Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
  351. Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
  352.  
  353. [52.5935]: No slot for ab7a41be-3ca5-4c56-a4ee-cc62427fff22 in topology (Slot_Root)!
  354. Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
  355. Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
  356. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
  357. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
  358. Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
  359. Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  360. Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  361. Kingmaker.Game.OnAreaLoaded() (at :0)
  362. Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
  363. Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
  364.  
  365. [52.5939]: No slot for 0ed0d51d-2602-4342-af40-ee60094bcec3 in topology (Slot_Root)!
  366. Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
  367. Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
  368. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
  369. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
  370. Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
  371. Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  372. Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  373. Kingmaker.Game.OnAreaLoaded() (at :0)
  374. Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
  375. Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
  376.  
  377. [52.5944]: No slot for 0ed0d51d-2602-4342-af40-ee60094bcec3 in topology (Slot_Root)!
  378. Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
  379. Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
  380. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
  381. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
  382. Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
  383. Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  384. Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  385. Kingmaker.Game.OnAreaLoaded() (at :0)
  386. Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
  387. Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
  388.  
  389. [52.5948]: No slot for 19cb120d-8d33-4b7a-a420-44188bb93d9e in topology (Slot_Root (10))!
  390. Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
  391. Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
  392. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
  393. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
  394. Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
  395. Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  396. Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  397. Kingmaker.Game.OnAreaLoaded() (at :0)
  398. Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
  399. Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
  400.  
  401. [52.5954]: No slot for 19cb120d-8d33-4b7a-a420-44188bb93d9e in topology (Slot_Root (10))!
  402. Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
  403. Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
  404. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
  405. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
  406. Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
  407. Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  408. Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  409. Kingmaker.Game.OnAreaLoaded() (at :0)
  410. Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
  411. Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
  412.  
  413. [52.5959]: No slot for 3edcc54c-a85b-4293-afba-4f40731d5474 in topology (Slot_Root (9))!
  414. Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
  415. Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
  416. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
  417. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
  418. Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
  419. Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  420. Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  421. Kingmaker.Game.OnAreaLoaded() (at :0)
  422. Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
  423. Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
  424.  
  425. [52.5967]: No slot for 3edcc54c-a85b-4293-afba-4f40731d5474 in topology (Slot_Root (9))!
  426. Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
  427. Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
  428. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
  429. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
  430. Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
  431. Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  432. Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  433. Kingmaker.Game.OnAreaLoaded() (at :0)
  434. Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
  435. Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
  436.  
  437. [52.5971]: No slot for fca19339-80f3-4991-927d-ffda363b9ded in topology (Slot_Root (19))!
  438. Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
  439. Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
  440. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
  441. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
  442. Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
  443. Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  444. Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  445. Kingmaker.Game.OnAreaLoaded() (at :0)
  446. Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
  447. Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
  448.  
  449. [52.5978]: No slot for fca19339-80f3-4991-927d-ffda363b9ded in topology (Slot_Root (19))!
  450. Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
  451. Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
  452. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
  453. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
  454. Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
  455. Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  456. Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  457. Kingmaker.Game.OnAreaLoaded() (at :0)
  458. Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
  459. Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
  460.  
  461. [52.5981]: No slot for f978b5bc-e64a-44ce-967f-5591b67d8f1e in topology (Slot_Root (2))!
  462. Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
  463. Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
  464. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
  465. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
  466. Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
  467. Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  468. Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  469. Kingmaker.Game.OnAreaLoaded() (at :0)
  470. Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
  471. Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
  472.  
  473. [52.5987]: No slot for f978b5bc-e64a-44ce-967f-5591b67d8f1e in topology (Slot_Root (2))!
  474. Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
  475. Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
  476. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
  477. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
  478. Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
  479. Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  480. Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  481. Kingmaker.Game.OnAreaLoaded() (at :0)
  482. Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
  483. Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
  484.  
  485. [52.5991]: No slot for 020314f3-b4a1-4f6a-a34b-c0f0faa87f6c in topology (Slot_Root (4))!
  486. Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
  487. Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
  488. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
  489. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
  490. Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
  491. Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  492. Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  493. Kingmaker.Game.OnAreaLoaded() (at :0)
  494. Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
  495. Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
  496.  
  497. [52.5995]: No slot for 020314f3-b4a1-4f6a-a34b-c0f0faa87f6c in topology (Slot_Root (4))!
  498. Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
  499. Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
  500. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
  501. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
  502. Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
  503. Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  504. Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  505. Kingmaker.Game.OnAreaLoaded() (at :0)
  506. Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
  507. Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
  508.  
  509. [52.5999]: No slot for 9cc4f59c-49c0-4cd0-be94-cdd685cb0bc6 in topology (Slot_Wall)!
  510. Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
  511. Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
  512. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
  513. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
  514. Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
  515. Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  516. Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  517. Kingmaker.Game.OnAreaLoaded() (at :0)
  518. Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
  519. Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
  520.  
  521. [52.6003]: No slot for 9cc4f59c-49c0-4cd0-be94-cdd685cb0bc6 in topology (Slot_Wall)!
  522. Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
  523. Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
  524. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
  525. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
  526. Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
  527. Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  528. Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  529. Kingmaker.Game.OnAreaLoaded() (at :0)
  530. Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
  531. Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
  532.  
  533. [52.6006]: No slot for 9cc4f59c-49c0-4cd0-be94-cdd685cb0bc6 in topology (Slot_Wall)!
  534. Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
  535. Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
  536. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
  537. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
  538. Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
  539. Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  540. Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  541. Kingmaker.Game.OnAreaLoaded() (at :0)
  542. Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
  543. Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
  544.  
  545. [52.6010]: No slot for 9cc4f59c-49c0-4cd0-be94-cdd685cb0bc6 in topology (Slot_Wall)!
  546. Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
  547. Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
  548. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
  549. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
  550. Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
  551. Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  552. Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  553. Kingmaker.Game.OnAreaLoaded() (at :0)
  554. Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
  555. Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
  556.  
  557. [52.6013]: No slot for e599009d-eb99-4571-b0c7-42bd8c9ddb38 in topology (Slot_Root (20))!
  558. Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
  559. Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
  560. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
  561. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
  562. Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
  563. Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  564. Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  565. Kingmaker.Game.OnAreaLoaded() (at :0)
  566. Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
  567. Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
  568.  
  569. [52.6017]: No slot for e599009d-eb99-4571-b0c7-42bd8c9ddb38 in topology (Slot_Root (20))!
  570. Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
  571. Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
  572. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
  573. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
  574. Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
  575. Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  576. Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  577. Kingmaker.Game.OnAreaLoaded() (at :0)
  578. Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
  579. Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
  580.  
  581. [52.6020]: No slot for e33675cb-2f84-4d39-b300-1361b31fdd1d in topology (Slot_Root (1))!
  582. Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
  583. Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
  584. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
  585. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
  586. Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
  587. Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  588. Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  589. Kingmaker.Game.OnAreaLoaded() (at :0)
  590. Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
  591. Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
  592.  
  593. [52.6025]: No slot for e33675cb-2f84-4d39-b300-1361b31fdd1d in topology (Slot_Root (1))!
  594. Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
  595. Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
  596. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
  597. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
  598. Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
  599. Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  600. Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  601. Kingmaker.Game.OnAreaLoaded() (at :0)
  602. Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
  603. Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
  604.  
  605. [52.6029]: No slot for 1303afb6-0290-418d-86da-c31b93da9576 in topology (Slot_Root (12))!
  606. Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
  607. Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
  608. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
  609. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
  610. Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
  611. Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  612. Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  613. Kingmaker.Game.OnAreaLoaded() (at :0)
  614. Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
  615. Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
  616.  
  617. [52.6033]: No slot for 1303afb6-0290-418d-86da-c31b93da9576 in topology (Slot_Root (12))!
  618. Kingmaker.Kingdom.Settlements.BuildingSlot.get_Building() (at :0)
  619. Kingmaker.Kingdom.Settlements.BuildingSlot.UpdateBuildingModel(Kingmaker.Kingdom.Settlements.SettlementBuildingItem forcePrefab) (at :0)
  620. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.LoadSettlementBuildings() (at :0)
  621. Kingmaker.Kingdom.Settlements.SettlementGameModeStarter.OnAreaDidLoad() (at :0)
  622. Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
  623. Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  624. Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  625. Kingmaker.Game.OnAreaLoaded() (at :0)
  626. Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
  627. Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
  628.  
  629. [52.6362 - System]: Callback execution duration: 1.1637924s
  630. [52.6363 - System]: Dequeue loading process: <PreloadUnitResources>c__Iterator4
  631. [52.6364 - System]: Start loading process: <PreloadUnitResources>c__Iterator4
  632. [52.7896]: NullReferenceException: Object reference not set to an instance of an object
  633. Kingmaker.Visual.LocalMap.LocalMapRenderer.CalculateProjMatrix () (at <73701c29fe67487b9b233be164aa8cd1>:0)
  634. Kingmaker.Visual.LocalMap.LocalMapRenderer.Draw () (at <73701c29fe67487b9b233be164aa8cd1>:0)
  635. Kingmaker.UI.GlobalMap.GlobalMapLocalMapController.SetFrame () (at <73701c29fe67487b9b233be164aa8cd1>:0)
  636. Kingmaker.UI.GlobalMap.GlobalMapLocalMapController.Update () (at <73701c29fe67487b9b233be164aa8cd1>:0)
  637.  
  638. [53.1923 - System]: Profiled Preloading Unit Resources: Schedule: 4.00ms
  639. [53.8841 - System]: Profiled Preloading Unit Resources: 696.00ms
  640. [53.8842 - System]: Loading process finished '<PreloadUnitResources>c__Iterator4' duration: 1.2478366s)
  641. [53.8842 - System]: Callback execution duration: 1.1E-06s
  642. [53.8843 - System]: Dequeue loading process: <MatchTimeOfDayCoroutine>c__Iterator1
  643. [53.8844 - System]: Start loading process: <MatchTimeOfDayCoroutine>c__Iterator1
  644. [53.8967 - Wind validator]: SceneLoader scene is GlobalMapArea
  645. [54.0697]: Weather system cannot find fog settings in GlobalMapArea (Globalmap_Light)
  646. Kingmaker.Visual.WeatherSystem.WeatherSystemBehaviour.InitSceneDefaults() (at :0)
  647. Kingmaker.EntitySystem.Persistence.Scenes.SceneLoader+<MatchLightAndAudioScenesCoroutine>c__Iterator3.MoveNext() (at :0)
  648. Kingmaker.Game+<MatchTimeOfDayCoroutine>c__Iterator1.MoveNext() (at :0)
  649. Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
  650. Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
  651.  
  652. [54.0699 - System]: Loading process finished '<MatchTimeOfDayCoroutine>c__Iterator1' duration: 0.1855643s)
  653. [54.0700 - System]: Callback execution duration: 1E-07s
  654. [54.0700 - System]: Dequeue loading process: <AreaLoadingComplete>c__Iterator3
  655. [54.0701 - System]: Start loading process: <AreaLoadingComplete>c__Iterator3
  656. [54.0950 - System]: Loading process finished '<AreaLoadingComplete>c__Iterator3' duration: 0.0249472s)
  657. [54.0985 - System]: Callback execution duration: 0.0034049s
  658. [54.0986 - System]: Loading is ended in 11.9224207s
  659. [54.0988 - System]: Start hide timer
  660. [54.2594 - System]: Hide loading screen: LoadingScreen (Kingmaker.UI.LoadingScreen.LoadingScreen)
  661. [54.7896 - System]: Hiding loading screen completed: LoadingScreen (Kingmaker.UI.LoadingScreen.LoadingScreen)
  662. [57.9431 - System]: Load Area BloodmoonPortal [enter point: BloodmoonPortal_Enter]
  663. [57.9449 - System]: Show loading screen: LoadingScreen (Kingmaker.UI.LoadingScreen.LoadingScreen)
  664. [57.9466 - System]: Start loading process: <SaveRoutine>c__Iterator0
  665. [57.9467 - System]: Enqueue loading process: <UnloadAreaCoroutine>c__Iterator7s
  666. [57.9468 - System]: Enqueue loading process: <UnloadEntitiesCoroutine>c__Iterator8s
  667. [57.9468 - System]: Enqueue loading process: <UnloadUnusedAssetsCoroutine>c__Iterator2s
  668. [57.9468 - System]: Enqueue loading process: <LoadAreaCoroutine>c__Iterator0s
  669. [57.9469 - System]: Enqueue loading process: <PreloadUnitResources>c__Iterator4s
  670. [57.9469 - System]: Enqueue loading process: <MatchTimeOfDayCoroutine>c__Iterator1s
  671. [57.9469 - System]: Enqueue loading process: <AreaLoadingComplete>c__Iterator3s
  672. [58.0571 - System]: Saving to /home/falkner/.config/unity3d/Owlcat Games/Pathfinder Kingmaker/Saved Games/Auto_4.zks
  673. [58.6803]: NullReferenceException: Object reference not set to an instance of an object
  674. Kingmaker.Player.get_AllCrossSceneUnits () (at <73701c29fe67487b9b233be164aa8cd1>:0)
  675. Kingmaker.Kingdom.KingdomState.IsUnitAvailableForLeadership () (at <73701c29fe67487b9b233be164aa8cd1>:0)
  676. Kingmaker.Kingdom.UI.KingdomStateUIView.<get_NeedAttention>m__10 () (at <73701c29fe67487b9b233be164aa8cd1>:0)
  677. Kingmaker.Utility.LinqExtensions.HasItem[TValue] () (at <73701c29fe67487b9b233be164aa8cd1>:0)
  678. Kingmaker.Kingdom.UI.KingdomStateUIView.<get_NeedAttention>m__F () (at <73701c29fe67487b9b233be164aa8cd1>:0)
  679. Kingmaker.Utility.LinqExtensions.HasItem[TValue] () (at <73701c29fe67487b9b233be164aa8cd1>:0)
  680. Kingmaker.Kingdom.UI.KingdomStateUIView.get_NeedAttention () (at <73701c29fe67487b9b233be164aa8cd1>:0)
  681. Kingmaker.UI.GlobalMap.GlobalMapKingdom.LateUpdate () (at <73701c29fe67487b9b233be164aa8cd1>:0)
  682.  
  683. [59.0072 - System]: Loading process finished '<SaveRoutine>c__Iterator0' duration: 1.0606374s)
  684. [59.0073 - System]: Callback execution duration: 1E-07s
  685. [59.0074 - System]: Dequeue loading process: <UnloadAreaCoroutine>c__Iterator7
  686. [59.0074 - System]: Start loading process: <UnloadAreaCoroutine>c__Iterator7
  687. [60.4018 - System]: Saved successfully to /home/falkner/.config/unity3d/Owlcat Games/Pathfinder Kingmaker/Saved Games/Auto_4.zks
  688. [60.4225 - System]: Stop mode request GlobalMap
  689. [60.4246 - System]: Stopped mode GlobalMap (next mode on stack Default)
  690. [60.4260 - System]: Stopped mode Default (next mode on stack None)
  691. [60.8826]: NullReferenceException: Object reference not set to an instance of an object
  692. Kingmaker.Visual.WindController.Update () (at <73701c29fe67487b9b233be164aa8cd1>:0)
  693.  
  694. [60.8838]: NullReferenceException: Object reference not set to an instance of an object
  695. Kingmaker.Visual.WindController.Update () (at <73701c29fe67487b9b233be164aa8cd1>:0)
  696.  
  697. [60.8934]: NullReferenceException: Object reference not set to an instance of an object
  698. Kingmaker.Visual.WindController.Update () (at <73701c29fe67487b9b233be164aa8cd1>:0)
  699.  
  700. [60.8943]: NullReferenceException: Object reference not set to an instance of an object
  701. Kingmaker.Visual.WindController.Update () (at <73701c29fe67487b9b233be164aa8cd1>:0)
  702.  
  703. [60.9160]: NullReferenceException: Object reference not set to an instance of an object
  704. Kingmaker.Visual.WindController.Update () (at <73701c29fe67487b9b233be164aa8cd1>:0)
  705.  
  706. [60.9167]: NullReferenceException: Object reference not set to an instance of an object
  707. Kingmaker.Visual.WindController.Update () (at <73701c29fe67487b9b233be164aa8cd1>:0)
  708.  
  709. [60.9207]: NullReferenceException: Object reference not set to an instance of an object
  710. Kingmaker.Visual.WindController.Update () (at <73701c29fe67487b9b233be164aa8cd1>:0)
  711.  
  712. [60.9213]: NullReferenceException: Object reference not set to an instance of an object
  713. Kingmaker.Visual.WindController.Update () (at <73701c29fe67487b9b233be164aa8cd1>:0)
  714.  
  715. [60.9279]: NullReferenceException: Object reference not set to an instance of an object
  716. Kingmaker.Visual.WindController.Update () (at <73701c29fe67487b9b233be164aa8cd1>:0)
  717.  
  718. [60.9325]: NullReferenceException: Object reference not set to an instance of an object
  719. Kingmaker.Visual.WindController.Update () (at <73701c29fe67487b9b233be164aa8cd1>:0)
  720.  
  721. [60.9514]: NullReferenceException: Object reference not set to an instance of an object
  722. Kingmaker.Visual.WindController.Update () (at <73701c29fe67487b9b233be164aa8cd1>:0)
  723.  
  724. [60.9595]: NullReferenceException: Object reference not set to an instance of an object
  725. Kingmaker.Visual.WindController.Update () (at <73701c29fe67487b9b233be164aa8cd1>:0)
  726.  
  727. [61.0381 - System]: Loading process finished '<UnloadAreaCoroutine>c__Iterator7' duration: 2.0305989s)
  728. [61.0382 - System]: Callback execution duration: 1.2E-06s
  729. [61.0383 - System]: Dequeue loading process: <UnloadEntitiesCoroutine>c__Iterator8
  730. [61.0384 - System]: Start loading process: <UnloadEntitiesCoroutine>c__Iterator8
  731. [61.0503 - System]: Loading process finished '<UnloadEntitiesCoroutine>c__Iterator8' duration: 0.0119061s)
  732. [61.0504 - System]: Callback execution duration: 1E-07s
  733. [61.0504 - System]: Dequeue loading process: <UnloadUnusedAssetsCoroutine>c__Iterator2
  734. [61.0504 - System]: Start loading process: <UnloadUnusedAssetsCoroutine>c__Iterator2
  735. [62.2600 - System]: Loading process finished '<UnloadUnusedAssetsCoroutine>c__Iterator2' duration: 1.209493s)
  736. [62.2600 - System]: Callback execution duration: 1E-07s
  737. [62.2601 - System]: Dequeue loading process: <LoadAreaCoroutine>c__Iterator0
  738. [62.2601 - System]: Start loading process: <LoadAreaCoroutine>c__Iterator0
  739. [63.2777]: Await event system
  740. UnityEngine.Debug.Log(System.Object message) (at :0)
  741. Kingmaker.UI.Selection.KingmakerInputModule+<CheckEventSystem>c__Iterator0.MoveNext() (at :0)
  742. UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at :0)
  743. UnityEngine.MonoBehaviour.StartCoroutineManaged2(UnityEngine.MonoBehaviour , System.Collections.IEnumerator ) (at :0)
  744. UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator routine) (at :0)
  745. Kingmaker.UI.Selection.KingmakerInputModule.Start() (at :0)
  746.  
  747. [63.6702]: Await input module
  748. UnityEngine.Debug.Log(System.Object message) (at :0)
  749. Kingmaker.UI.Selection.KingmakerInputModule+<CheckEventSystem>c__Iterator0.MoveNext() (at :0)
  750. UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at :0)
  751.  
  752. [65.0054 - System]: Loading process finished '<LoadAreaCoroutine>c__Iterator0' duration: 2.7452446s)
  753. [65.0055 - System]: Start mode request Default
  754. [65.0062 - System]: Started mode Default (previous mode None)
  755. [65.7523]: Area from DoombringingAura: invalid shape, cannot create view
  756. Kingmaker.View.MapObjects.AreaEffectView.InitAtRuntime(Kingmaker.UnitLogic.Mechanics.MechanicsContext context, Kingmaker.UnitLogic.Abilities.Blueprints.BlueprintAbilityAreaEffect blueprint, Kingmaker.Utility.TargetWrapper target, System.TimeSpan creationTime, System.Nullable`1[System.TimeSpan] duration) (at :0)
  757. Kingmaker.Controllers.AreaEffectsController.Spawn(Kingmaker.UnitLogic.Mechanics.MechanicsContext parentContext, Kingmaker.UnitLogic.Abilities.Blueprints.BlueprintAbilityAreaEffect blueprint, Kingmaker.Utility.TargetWrapper target, System.Nullable`1[System.TimeSpan] duration, System.Boolean onUnit) (at :0)
  758. Kingmaker.Controllers.AreaEffectsController.SpawnAttachedToTarget(Kingmaker.UnitLogic.Mechanics.MechanicsContext parentContext, Kingmaker.UnitLogic.Abilities.Blueprints.BlueprintAbilityAreaEffect blueprint, Kingmaker.EntitySystem.Entities.UnitEntityData target, System.Nullable`1[System.TimeSpan] duration) (at :0)
  759. Kingmaker.UnitLogic.Buffs.Components.AddAreaEffect.OnFactActivate_Patch1(System.Object ) (at :0)
  760. Kingmaker.Blueprints.Facts.Fact.<Activate>m__1(Kingmaker.Blueprints.GameLogicComponent c) (at :0)
  761. Kingmaker.Blueprints.Facts.Fact.CallComponents(System.Action`1[Kingmaker.Blueprints.GameLogicComponent] action) (at :0)
  762. Kingmaker.Blueprints.Facts.Fact.Activate() (at :0)
  763. Kingmaker.UnitLogic.Buffs.Buff.Activate() (at :0)
  764. Kingmaker.Blueprints.FactCollection.AddFact(Kingmaker.Blueprints.Facts.BlueprintFact blueprint, Kingmaker.UnitLogic.Mechanics.MechanicsContext parentContext) (at :0)
  765. Kingmaker.Blueprints.OwnedFactCollection`1[[Kingmaker.UnitLogic.UnitDescriptor, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].AddFact(Kingmaker.Blueprints.Facts.BlueprintFact blueprint, Kingmaker.UnitLogic.Mechanics.MechanicsContext parentContext) (at :0)
  766. Kingmaker.UnitLogic.Buffs.BuffCollection.AddBuffInternal(Kingmaker.UnitLogic.Buffs.Blueprints.BlueprintBuff blueprint, Kingmaker.UnitLogic.Mechanics.MechanicsContext context, System.Nullable`1[System.TimeSpan] duration) (at :0)
  767. Kingmaker.RuleSystem.Rules.RuleApplyBuff.OnTrigger(Kingmaker.RuleSystem.RulebookEventContext context) (at :0)
  768. Kingmaker.RuleSystem.Rulebook.TriggerEventInternal(Kingmaker.RuleSystem.Rules.RuleApplyBuff evt) (at :0)
  769. Kingmaker.RuleSystem.Rulebook.TriggerEvent(Kingmaker.RuleSystem.Rules.RuleApplyBuff evt) (at :0)
  770. Kingmaker.RuleSystem.Rulebook.Trigger(Kingmaker.RuleSystem.Rules.RuleApplyBuff evt) (at :0)
  771. Kingmaker.UnitLogic.Buffs.BuffCollection.TriggerRuleApplyBuff(Kingmaker.UnitLogic.Buffs.Blueprints.BlueprintBuff blueprint, Kingmaker.UnitLogic.Mechanics.MechanicsContext context, System.Nullable`1[System.TimeSpan] duration) (at :0)
  772. Kingmaker.UnitLogic.Buffs.BuffCollection.AddBuff(Kingmaker.UnitLogic.Buffs.Blueprints.BlueprintBuff blueprint, Kingmaker.EntitySystem.Entities.UnitEntityData caster, System.Nullable`1[System.TimeSpan] duration, Kingmaker.UnitLogic.Abilities.AbilityParams abilityParams) (at :0)
  773. Kingmaker.UnitLogic.UnitHelper.AddBuff(Kingmaker.UnitLogic.UnitDescriptor _this, Kingmaker.UnitLogic.Buffs.Blueprints.BlueprintBuff blueprint, Kingmaker.EntitySystem.Entities.UnitEntityData caster, System.Nullable`1[System.TimeSpan] duration, Kingmaker.UnitLogic.Abilities.AbilityParams abilityParams) (at :0)
  774. Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor _this, Kingmaker.Blueprints.Facts.BlueprintUnitFact blueprint, Kingmaker.UnitLogic.Mechanics.MechanicsContext parentContext, Kingmaker.Blueprints.Classes.Selection.FeatureParam param) (at :0)
  775. Kingmaker.UnitLogic.FactLogic.AddFacts.<OnFactActivate>m__0(Kingmaker.Blueprints.Facts.BlueprintUnitFact f) (at :0)
  776. Kingmaker.Utility.LinqExtensions.ForEach(System.Collections.Generic.IList`1[Kingmaker.Blueprints.Facts.BlueprintUnitFact] source, System.Action`1[Kingmaker.Blueprints.Facts.BlueprintUnitFact] func) (at :0)
  777. Kingmaker.UnitLogic.FactLogic.AddFacts.OnFactActivate() (at :0)
  778. Kingmaker.Blueprints.Facts.Fact.<Activate>m__1(Kingmaker.Blueprints.GameLogicComponent c) (at :0)
  779. Kingmaker.Blueprints.Facts.Fact.CallComponents(System.Action`1[Kingmaker.Blueprints.GameLogicComponent] action) (at :0)
  780. Kingmaker.Blueprints.Facts.Fact.Activate() (at :0)
  781. Kingmaker.UnitLogic.Feature.Activate() (at :0)
  782. Kingmaker.Blueprints.FactCollection.AddFact(Kingmaker.Blueprints.Facts.BlueprintFact blueprint, Kingmaker.UnitLogic.Mechanics.MechanicsContext parentContext) (at :0)
  783. Kingmaker.Blueprints.OwnedFactCollection`1[[Kingmaker.UnitLogic.UnitDescriptor, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].AddFact(Kingmaker.Blueprints.Facts.BlueprintFact blueprint, Kingmaker.UnitLogic.Mechanics.MechanicsContext parentContext) (at :0)
  784. Kingmaker.UnitLogic.FeatureCollection.AddFact(Kingmaker.Blueprints.Facts.BlueprintFact blueprint, Kingmaker.UnitLogic.Mechanics.MechanicsContext parentContext) (at :0)
  785. Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor _this, Kingmaker.Blueprints.Facts.BlueprintUnitFact blueprint, Kingmaker.UnitLogic.Mechanics.MechanicsContext parentContext, Kingmaker.Blueprints.Classes.Selection.FeatureParam param) (at :0)
  786. Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor _this, Kingmaker.Blueprints.Facts.BlueprintUnitFact blueprint, Kingmaker.UnitLogic.Mechanics.MechanicsContext parentContext, Kingmaker.Blueprints.Classes.Selection.FeatureParam param) (at :0)
  787. Kingmaker.UnitLogic.UnitDescriptor.Initialize_Patch5(System.Object ) (at :0)
  788. Kingmaker.EntitySystem.Entities.UnitEntityData.Initialize(Kingmaker.UnitLogic.UnitDescriptor descriptor, System.Boolean initDescriptor) (at :0)
  789. Kingmaker.EntitySystem.Entities.UnitEntityData..ctor(Kingmaker.View.UnitEntityView view, Kingmaker.UnitLogic.UnitDescriptor descriptor) (at :0)
  790. Kingmaker.View.UnitEntityView.CreateEntityData(Kingmaker.UnitLogic.UnitDescriptor unitDescriptor) (at :0)
  791. Kingmaker.View.UnitEntityView.CreateEntityData(System.Boolean load) (at :0)
  792. Kingmaker.Controllers.EntityCreationController.SpawnEntityWithView(Kingmaker.View.EntityViewBase view, Kingmaker.EntitySystem.SceneEntitiesState state) (at :0)
  793. Kingmaker.Controllers.EntityCreationController.SpawnUnit_Patch1(System.Object , Kingmaker.Blueprints.BlueprintUnit , Kingmaker.View.UnitEntityView , UnityEngine.Vector3 , UnityEngine.Quaternion , Kingmaker.EntitySystem.SceneEntitiesState ) (at :0)
  794. Kingmaker.Controllers.EntityCreationController.SpawnUnit_Patch1(System.Object , Kingmaker.Blueprints.BlueprintUnit , UnityEngine.Vector3 , UnityEngine.Quaternion , Kingmaker.EntitySystem.SceneEntitiesState ) (at :0)
  795. Kingmaker.View.Spawners.UnitSpawner.SpawnUnit(System.String groupId, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) (at :0)
  796. Kingmaker.View.Spawners.UnitSpawner.Spawn_Patch1(System.Object ) (at :0)
  797. Kingmaker.View.Spawners.UnitSpawner.OnAreaDidLoad() (at :0)
  798. Kingmaker.Game.<OnAreaLoaded>m__E(Kingmaker.PubSubSystem.ISceneHandler h) (at :0)
  799. Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  800. Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISceneHandler] action) (at :0)
  801. Kingmaker.Game.OnAreaLoaded() (at :0)
  802. Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0)
  803. Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0)
  804.  
  805. [65.8952 - System]: Callback execution duration: 0.8897628s
  806. [65.8953 - System]: Dequeue loading process: <PreloadUnitResources>c__Iterator4
  807. [65.8954 - System]: Start loading process: <PreloadUnitResources>c__Iterator4
  808. [66.1970 - System]: Profiled Preloading Unit Resources: Schedule: 0.00ms
  809. [66.1971 - System]: Profiled Preloading Unit Resources: 0.00ms
  810. [66.1971 - System]: Loading process finished '<PreloadUnitResources>c__Iterator4' duration: 0.3017303s)
  811. [66.1971 - System]: Callback execution duration: 1E-07s
  812. [66.1972 - System]: Dequeue loading process: <MatchTimeOfDayCoroutine>c__Iterator1
  813. [66.1972 - System]: Start loading process: <MatchTimeOfDayCoroutine>c__Iterator1
  814. [66.2175 - Wind validator]: SceneLoader scene is BloodmoonPortal
  815. [66.5206 - System]: Loading process finished '<MatchTimeOfDayCoroutine>c__Iterator1' duration: 0.3233466s)
  816. [66.5206 - System]: Callback execution duration: 1E-07s
  817. [66.5207 - System]: Dequeue loading process: <AreaLoadingComplete>c__Iterator3
  818. [66.5207 - System]: Start loading process: <AreaLoadingComplete>c__Iterator3
  819. [66.5915 - System]: Loading process finished '<AreaLoadingComplete>c__Iterator3' duration: 0.0707606s)
  820. [66.5916 - System]: Callback execution duration: 4E-07s
  821. [66.5916 - System]: Loading is ended in 8.6449677s
  822. [66.5916 - System]: Start hide timer
  823. [66.8514 - System]: Hide loading screen: LoadingScreen (Kingmaker.UI.LoadingScreen.LoadingScreen)
  824. [67.3947 - System]: Hiding loading screen completed: LoadingScreen (Kingmaker.UI.LoadingScreen.LoadingScreen)
  825. [71.0638 - System]: Start mode request EscMode
  826. [71.0921 - System]: Started mode EscMode (previous mode Default)
  827. [71.9787 - System]: Stop mode request EscMode
  828. [71.9791 - System]: Stopped mode EscMode (next mode on stack Default)
  829. [73.0443 - System]: Start mode request FullScreenUi
  830. [73.0446 - System]: Started mode FullScreenUi (previous mode Default)
  831. [73.0479]: Show
  832. UnityEngine.Debug.Log(System.Object message) (at :0)
  833. Kingmaker.UI.SaveLoadWindow.SaveLoadWindow.Show(Kingmaker.UI.SaveLoadWindow.SaveLoadWindow+ScreenType screenType) (at :0)
  834. Kingmaker.UI.SaveLoadWindow.SaveLoadWindow.HandleOpenSaveLoadWindow(Kingmaker.UI.SaveLoadWindow.SaveLoadWindow+ScreenType screenType) (at :0)
  835. Kingmaker.UI.ServiceWindow.EscMenuWindow.<OnButtonSave>m__0(Kingmaker.PubSubSystem.ISaveLoadWindowUIHandler h) (at :0)
  836. Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISaveLoadWindowUIHandler] action) (at :0)
  837. Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ISaveLoadWindowUIHandler] action) (at :0)
  838. Kingmaker.UI.ServiceWindow.EscMenuWindow.OnButtonSave() (at :0)
  839. UnityEngine.Events.InvokableCall.Invoke() (at :0)
  840. UnityEngine.Events.UnityEvent.Invoke() (at :0)
  841. UnityEngine.UI.Button.Press() (at :0)
  842. UnityEngine.UI.Button.OnPointerClick(UnityEngine.EventSystems.PointerEventData eventData) (at :0)
  843. Kingmaker.UI.Constructor.ButtonPF.OnPointerClick(UnityEngine.EventSystems.PointerEventData eventData) (at :0)
  844. UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0)
  845. UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[UnityEngine.EventSystems.IPointerClickHandler] functor) (at :0)
  846. UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) (at :0)
  847. UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(System.Int32 id) (at :0)
  848. UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent() (at :0)
  849. UnityEngine.EventSystems.StandaloneInputModule.Process() (at :0)
  850. UnityEngine.EventSystems.EventSystem.Update() (at :0)
  851.  
  852. [74.2211 - System]: Show loading screen: Kingmaker.EntitySystem.Persistence.EmptyLoadingScreen
  853. [74.2214 - System]: Start loading process: <SaveRoutine>c__Iterator0
  854. [74.3040 - System]: Saving to /home/falkner/.config/unity3d/Owlcat Games/Pathfinder Kingmaker/Saved Games/Manual_71_Bald_Hilltop___12_Erastus__VII__4710___08_40_20.zks
  855. [74.8248 - System]: Loading process finished '<SaveRoutine>c__Iterator0' duration: 0.6034082s)
  856. [74.8248 - System]: Callback execution duration: 1E-07s
  857. [74.8249 - System]: Loading is ended in 0.6034636s
  858. [74.8249 - System]: Start hide timer
  859. [75.0246 - System]: Hide loading screen: Kingmaker.EntitySystem.Persistence.EmptyLoadingScreen
  860. [75.0660 - System]: Hiding loading screen completed: Kingmaker.EntitySystem.Persistence.EmptyLoadingScreen
  861. [75.3740 - System]: Stop mode request FullScreenUi
  862. [75.3745 - System]: Stopped mode FullScreenUi (next mode on stack Default)
  863. [76.2531 - System]: Saved successfully to /home/falkner/.config/unity3d/Owlcat Games/Pathfinder Kingmaker/Saved Games/Manual_71_Bald_Hilltop___12_Erastus__VII__4710___08_40_20.zks
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