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Anime4000

l4d2 points system bess

May 12th, 2019
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  1. void populateItemMap(){
  2.     // Health Items
  3.     hItemMap.SetString("pills", "give pain_pills", true);
  4.     hItemMap.SetString("kit", "give first_aid_kit", true);
  5.     hItemMap.SetString("defib", "give defibrillator", true);
  6.     hItemMap.SetString("adren", "give adrenaline", true);
  7.     hItemMap.SetString("fheal", "give health", true);
  8.     hItemMap.SetString("heal", "give health", true);
  9.  
  10.     // Secondary Pistols
  11.     hItemMap.SetString("pistol", "give pistol", true);
  12.     hItemMap.SetString("magnum", "give pistol_magnum", true);
  13.  
  14.     // SMGs
  15.     hItemMap.SetString("smg", "give smg", true);
  16.     hItemMap.SetString("ssmg", "give smg_silenced", true);
  17.     hItemMap.SetString("mp5", "give smg_mp5", true);
  18.  
  19.     // Rifles
  20.     hItemMap.SetString("m16", "give rifle", true);
  21.     hItemMap.SetString("scar", "give rifle_desert", true);
  22.     hItemMap.SetString("ak", "give rifle_ak47", true);
  23.     hItemMap.SetString("sg", "give rifle_sg552", true);
  24.     hItemMap.SetString("m60", "give rifle_m60", true);
  25.  
  26.     // Sniper
  27.     hItemMap.SetString("huntrifle", "give hunting_rifle", true);
  28.     hItemMap.SetString("scout", "give sniper_scout", true);
  29.     hItemMap.SetString("milrifle", "give sniper_military", true);
  30.     hItemMap.SetString("awp", "give sniper_awp", true);
  31.  
  32.     // Shotguns
  33.     hItemMap.SetString("chrome", "give shotgun_chrome", true);
  34.     hItemMap.SetString("pump", "give pumpshotgun", true);
  35.     hItemMap.SetString("spas", "give shotgun_spas", true);
  36.     hItemMap.SetString("auto", "give autoshotgun", true);
  37.  
  38.     // Throwables
  39.     hItemMap.SetString("molly", "give molotov", true);
  40.     hItemMap.SetString("pipe", "give pipe_bomb", true);
  41.     hItemMap.SetString("bile", "give vomitjar", true);
  42.  
  43.     // Misc
  44.     hItemMap.SetString("csaw", "give chainsaw", true);
  45.     hItemMap.SetString("launcher", "give grenade_launcher", true);
  46.     hItemMap.SetString("gnome", "give gnome", true);
  47.     hItemMap.SetString("cola", "give cola_bottles", true);
  48.     hItemMap.SetString("gas", "give gascan", true);
  49.     hItemMap.SetString("propane", "give propanetank", true);
  50.     hItemMap.SetString("fworks", "give fireworkcrate", true);
  51.     hItemMap.SetString("oxy", "give oxygentank", true);
  52.  
  53.     // Upgrades
  54.     hItemMap.SetString("packex", "give upgradepack_explosive", true);
  55.     hItemMap.SetString("packin", "give upgradepack_incendiary", true);
  56.     hItemMap.SetString("ammo", "give ammo", true);
  57.     hItemMap.SetString("exammo", "upgrade_add EXPLOSIVE_AMMO", true);
  58.     hItemMap.SetString("inammo", "upgrade_add INCENDIARY_AMMO", true);
  59.     hItemMap.SetString("laser", "upgrade_add LASER_SIGHT", true);
  60.  
  61.     // Melee
  62.     hItemMap.SetString("cbar", "give crowbar", true);
  63.     hItemMap.SetString("cbat", "give cricket_bat", true);
  64.     hItemMap.SetString("bat", "give baseball_bat", true);
  65.     hItemMap.SetString("machete", "give machete", true);
  66.     hItemMap.SetString("tonfa", "give tonfa", true);
  67.     hItemMap.SetString("katana", "give katana", true);
  68.     hItemMap.SetString("axe", "give fireaxe", true);
  69.     hItemMap.SetString("guitar", "give electric_guitar", true);
  70.     hItemMap.SetString("pan", "give frying_pan", true);
  71.     hItemMap.SetString("club", "give golfclub", true);
  72.  
  73.     // Infected
  74.     hItemMap.SetString("kill", "kill", true);
  75.     hItemMap.SetString("boomer", "z_spawn_old boomer auto", true);
  76.     hItemMap.SetString("smoker", "z_spawn_old smoker auto", true);
  77.     hItemMap.SetString("hunter", "z_spawn_old hunter auto", true);
  78.     hItemMap.SetString("spitter", "z_spawn_old spitter auto", true);
  79.     hItemMap.SetString("jockey", "z_spawn_old jockey auto", true);
  80.     hItemMap.SetString("charger", "z_spawn_old charger auto", true);
  81.     hItemMap.SetString("witch", "z_spawn_old witch auto", true);
  82.     hItemMap.SetString("bride", "z_spawn_old witch_bride auto", true);
  83.     hItemMap.SetString("tank", "z_spawn_old tank auto", true);
  84.     hItemMap.SetString("horde", "director_force_panic_event", true);
  85.     hItemMap.SetString("mob", "z_spawn_old mob auto", true);
  86.     hItemMap.SetString("umob", "z_spawn_old mob", true);
  87.  
  88.     return;
  89. }
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