Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine.UI;
- public class ExpManager : MonoBehaviour {
- public Slider expSlider;
- public int maxExp;
- public int startExp;
- public Text expText;
- void Start ()
- {
- expSlider.maxValue = maxExp;
- expSlider.value = startExp;
- }
- void Die ()
- {
- expSlider.value = expSlider.value + 10;
- expText.text = (int)expSlider.value + "/" + maxExp;
- if(expSlider.value == expSlider.maxValue)
- {
- expSlider.value = 0;
- expText.text = (int)expSlider.value + "/" + maxExp;
- }
- if(expSlider.value == 0)
- {
- expSlider.maxValue = expSlider.maxValue + 50;
- maxExp = maxExp + 50;
- expText.text = (int)expSlider.value + "/" + maxExp;
- }
- Destroy(gameObject);
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement