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- String[] texNames = { "img1.png", "img2.png", "img3.png" };
- int texLen = texNames.length;
- PImage[] textures = new PImage[texLen];
- void setup() {
- size(500,500,P3D);
- for (int i = 0; i < texLen; ++i) {
- textures[i] = loadImage(texNames[i]);
- }
- }
- void draw() {
- background(#CCCCCC);
- textureMode(NORMAL);
- pushMatrix();
- translate(width/2,height/2);
- scale(300);
- strokeWeight(0);
- noStroke();
- noFill();
- tint(#FF3300);
- beginShape(QUADS);
- texture(textures[frameCount%texLen]);
- vertex(-0.5, -0.5, 0,0);
- vertex( 0.5, -0.5, 1,0);
- vertex( 0.5, 0.5, 1,1);
- vertex(-0.5, 0.5, 0,1);
- endShape();
- popMatrix();
- }
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