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Apr 25th, 2018
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  1. -----------------------
  2. --The Distorted--
  3. -------------------------------------------------------
  4. --A script By makhail07
  5.  
  6. --Discord Creterisk#2958
  7. --Really old script so hhhhhhhhh
  8. --also dark eccentric is a faggot
  9. -------------------------------------------------------
  10.  
  11. local FavIDs = {
  12. 340106355, --Nefl Crystals
  13. 927529620, --Dimension
  14. 876981900, --Fantasy
  15. 398987889, --Ordinary Days
  16. 1117396305, --Oh wait, it's you.
  17. 885996042, --Action Winter Journey
  18. 919231299, --Sprawling Idiot Effigy
  19. 743466274, --Good Day Sunshine
  20. 727411183 --Knife Fight
  21. }
  22.  
  23.  
  24.  
  25. --The reality of my life isn't real but a Universe -makhail07
  26. wait()
  27. local plr = game:service'Players'.LocalPlayer
  28. print('Local User is '..plr.Name)
  29. local char = plr.Character
  30. local hum = char.Humanoid
  31. local ra = char["Right Arm"]
  32. local la= char["Left Arm"]
  33. local rl= char["Right Leg"]
  34. local ll = char["Left Leg"]
  35. local hed = char.Head
  36. local root = char.HumanoidRootPart
  37. local rootj = root.RootJoint
  38. local tors = char.Torso
  39. local mouse = plr:GetMouse()
  40. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  41. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  42. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  43. local RbxUtility = LoadLibrary("RbxUtility")
  44. local Create = RbxUtility.Create
  45. local CanUse = true
  46. -------------------------------------------------------
  47. --Start Good Stuff--
  48. -------------------------------------------------------
  49. CF = CFrame.new
  50. angles = CFrame.Angles
  51. attack = false
  52. Euler = CFrame.fromEulerAnglesXYZ
  53. Rad = math.rad
  54. IT = Instance.new
  55. BrickC = BrickColor.new
  56. Cos = math.cos
  57. Acos = math.acos
  58. Sin = math.sin
  59. Asin = math.asin
  60. Abs = math.abs
  61. Mrandom = math.random
  62. Floor = math.floor
  63. -------------------------------------------------------
  64. --End Good Stuff--
  65. -------------------------------------------------------
  66.  
  67. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  68. RSH, LSH = nil, nil
  69. RW = Instance.new("Weld")
  70. LW = Instance.new("Weld")
  71. RH = tors["Right Hip"]
  72. LH = tors["Left Hip"]
  73. RSH = tors["Right Shoulder"]
  74. LSH = tors["Left Shoulder"]
  75. RSH.Parent = nil
  76. LSH.Parent = nil
  77. RW.Name = "RW"
  78. RW.Part0 = tors
  79. RW.C0 = CF(1.5, 0.5, 0)
  80. RW.C1 = CF(0, 0.5, 0)
  81. RW.Part1 = ra
  82. RW.Parent = tors
  83. LW.Name = "LW"
  84. LW.Part0 = tors
  85. LW.C0 = CF(-1.5, 0.5, 0)
  86. LW.C1 = CF(0, 0.5, 0)
  87. LW.Part1 = la
  88. LW.Parent = tors
  89. Effects = {}
  90.  
  91. -------------------------------------------------------
  92. --Start HeartBeat--
  93. -------------------------------------------------------
  94. ArtificialHB = Instance.new("BindableEvent", script)
  95. ArtificialHB.Name = "Heartbeat"
  96. script:WaitForChild("Heartbeat")
  97.  
  98. frame = 1 / 60
  99. tf = 0
  100. allowframeloss = false
  101. tossremainder = false
  102.  
  103.  
  104. lastframe = tick()
  105. script.Heartbeat:Fire()
  106.  
  107.  
  108. game:GetService("RunService").Heartbeat:connect(function(s, p)
  109. tf = tf + s
  110. if tf >= frame then
  111. if allowframeloss then
  112. script.Heartbeat:Fire()
  113. lastframe = tick()
  114. else
  115. for i = 1, math.floor(tf / frame) do
  116. script.Heartbeat:Fire()
  117. end
  118. lastframe = tick()
  119. end
  120. if tossremainder then
  121. tf = 0
  122. else
  123. tf = tf - frame * math.floor(tf / frame)
  124. end
  125. end
  126. end)
  127. -------------------------------------------------------
  128. --End HeartBeat--
  129. -------------------------------------------------------
  130.  
  131. -------------------------------------------------------
  132. --Start Important Functions--
  133. -------------------------------------------------------
  134. function swait(num)
  135. if num == 0 or num == nil then
  136. game:service("RunService").Stepped:wait(0)
  137. else
  138. for i = 0, num do
  139. game:service("RunService").Stepped:wait(0)
  140. end
  141. end
  142. end
  143. function thread(f)
  144. coroutine.resume(coroutine.create(f))
  145. end
  146. function clerp(a, b, t)
  147. local qa = {
  148. QuaternionFromCFrame(a)
  149. }
  150. local qb = {
  151. QuaternionFromCFrame(b)
  152. }
  153. local ax, ay, az = a.x, a.y, a.z
  154. local bx, by, bz = b.x, b.y, b.z
  155. local _t = 1 - t
  156. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  157. end
  158. function QuaternionFromCFrame(cf)
  159. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  160. local trace = m00 + m11 + m22
  161. if trace > 0 then
  162. local s = math.sqrt(1 + trace)
  163. local recip = 0.5 / s
  164. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  165. else
  166. local i = 0
  167. if m00 < m11 then
  168. i = 1
  169. end
  170. if m22 > (i == 0 and m00 or m11) then
  171. i = 2
  172. end
  173. if i == 0 then
  174. local s = math.sqrt(m00 - m11 - m22 + 1)
  175. local recip = 0.5 / s
  176. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  177. elseif i == 1 then
  178. local s = math.sqrt(m11 - m22 - m00 + 1)
  179. local recip = 0.5 / s
  180. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  181. elseif i == 2 then
  182. local s = math.sqrt(m22 - m00 - m11 + 1)
  183. local recip = 0.5 / s
  184. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  185. end
  186. end
  187. end
  188. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  189. local xs, ys, zs = x + x, y + y, z + z
  190. local wx, wy, wz = w * xs, w * ys, w * zs
  191. local xx = x * xs
  192. local xy = x * ys
  193. local xz = x * zs
  194. local yy = y * ys
  195. local yz = y * zs
  196. local zz = z * zs
  197. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  198. end
  199. function QuaternionSlerp(a, b, t)
  200. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  201. local startInterp, finishInterp
  202. if cosTheta >= 1.0E-4 then
  203. if 1 - cosTheta > 1.0E-4 then
  204. local theta = math.acos(cosTheta)
  205. local invSinTheta = 1 / Sin(theta)
  206. startInterp = Sin((1 - t) * theta) * invSinTheta
  207. finishInterp = Sin(t * theta) * invSinTheta
  208. else
  209. startInterp = 1 - t
  210. finishInterp = t
  211. end
  212. elseif 1 + cosTheta > 1.0E-4 then
  213. local theta = math.acos(-cosTheta)
  214. local invSinTheta = 1 / Sin(theta)
  215. startInterp = Sin((t - 1) * theta) * invSinTheta
  216. finishInterp = Sin(t * theta) * invSinTheta
  217. else
  218. startInterp = t - 1
  219. finishInterp = t
  220. end
  221. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  222. end
  223. function rayCast(Position, Direction, Range, Ignore)
  224. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  225. end
  226.  
  227.  
  228. -------------------------------------------------------
  229. --Start Damage Function--
  230. -------------------------------------------------------
  231. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  232. if hit.Parent == nil then
  233. return
  234. end
  235. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  236. for _, v in pairs(hit.Parent:children()) do
  237. if v:IsA("Humanoid") then
  238. h = v
  239. end
  240. end
  241. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  242. warn'No R15 allowed'
  243. hit.Parent:FindFirstChild("Head"):BreakJoints()
  244. end
  245.  
  246. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  247. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  248. if hit.Parent.DebounceHit.Value == true then
  249. return
  250. end
  251. end
  252. if insta == true then
  253. hit.Parent:FindFirstChild("Head"):BreakJoints()
  254. end
  255. local c = Create("ObjectValue"){
  256. Name = "creator",
  257. Value = game:service("Players").LocalPlayer,
  258. Parent = h,
  259. }
  260. game:GetService("Debris"):AddItem(c, .5)
  261. if HitSound ~= nil and HitPitch ~= nil then
  262. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  263. end
  264. local Damage = math.random(minim, maxim)
  265. local blocked = false
  266. local block = hit.Parent:findFirstChild("Block")
  267. if block ~= nil then
  268. if block.className == "IntValue" then
  269. if block.Value > 0 then
  270. blocked = true
  271. block.Value = block.Value - 1
  272. print(block.Value)
  273. end
  274. end
  275. end
  276. if blocked == false then
  277. h.Health = h.Health - Damage
  278. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  279. else
  280. h.Health = h.Health - (Damage / 2)
  281. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  282. end
  283. if Type == "Knockdown" then
  284. local hum = hit.Parent.Humanoid
  285. hum.PlatformStand = true
  286. coroutine.resume(coroutine.create(function(HHumanoid)
  287. swait(1)
  288. HHumanoid.PlatformStand = false
  289. end), hum)
  290. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  291. local bodvol = Create("BodyVelocity"){
  292. velocity = angle * knockback,
  293. P = 5000,
  294. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  295. Parent = hit,
  296. }
  297. local rl = Create("BodyAngularVelocity"){
  298. P = 3000,
  299. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  300. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  301. Parent = hit,
  302. }
  303. game:GetService("Debris"):AddItem(bodvol, .5)
  304. game:GetService("Debris"):AddItem(rl, .5)
  305. elseif Type == "Normal" then
  306. local vp = Create("BodyVelocity"){
  307. P = 500,
  308. maxForce = Vector3.new(math.huge, 0, math.huge),
  309. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  310. }
  311. if knockback > 0 then
  312. vp.Parent = hit.Parent.Torso
  313. end
  314. game:GetService("Debris"):AddItem(vp, .5)
  315. elseif Type == "Up" then
  316. local bodyVelocity = Create("BodyVelocity"){
  317. velocity = Vector3.new(0, 20, 0),
  318. P = 5000,
  319. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  320. Parent = hit,
  321. }
  322. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  323. elseif Type == "DarkUp" then
  324. coroutine.resume(coroutine.create(function()
  325. for i = 0, 1, 0.1 do
  326. swait()
  327. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  328. end
  329. end))
  330. local bodyVelocity = Create("BodyVelocity"){
  331. velocity = Vector3.new(0, 20, 0),
  332. P = 5000,
  333. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  334. Parent = hit,
  335. }
  336. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  337. elseif Type == "Snare" then
  338. local bp = Create("BodyPosition"){
  339. P = 2000,
  340. D = 100,
  341. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  342. position = hit.Parent.Torso.Position,
  343. Parent = hit.Parent.Torso,
  344. }
  345. game:GetService("Debris"):AddItem(bp, 1)
  346. elseif Type == "Freeze" then
  347. local BodPos = Create("BodyPosition"){
  348. P = 50000,
  349. D = 1000,
  350. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  351. position = hit.Parent.Torso.Position,
  352. Parent = hit.Parent.Torso,
  353. }
  354. local BodGy = Create("BodyGyro") {
  355. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  356. P = 20e+003,
  357. Parent = hit.Parent.Torso,
  358. cframe = hit.Parent.Torso.CFrame,
  359. }
  360. hit.Parent.Torso.Anchored = true
  361. coroutine.resume(coroutine.create(function(Part)
  362. swait(1.5)
  363. Part.Anchored = false
  364. end), hit.Parent.Torso)
  365. game:GetService("Debris"):AddItem(BodPos, 3)
  366. game:GetService("Debris"):AddItem(BodGy, 3)
  367. end
  368. local debounce = Create("BoolValue"){
  369. Name = "DebounceHit",
  370. Parent = hit.Parent,
  371. Value = true,
  372. }
  373. game:GetService("Debris"):AddItem(debounce, Delay)
  374. c = Create("ObjectValue"){
  375. Name = "creator",
  376. Value = Player,
  377. Parent = h,
  378. }
  379. game:GetService("Debris"):AddItem(c, .5)
  380. end
  381. end
  382. -------------------------------------------------------
  383. --End Damage Function--
  384. -------------------------------------------------------
  385.  
  386. -------------------------------------------------------
  387. --Start Damage Function Customization--
  388. -------------------------------------------------------
  389. function ShowDamage(Pos, Text, Time, Color)
  390. local Rate = (1 / 30)
  391. local Pos = (Pos or Vector3.new(0, 0, 0))
  392. local Text = (Text or "")
  393. local Time = (Time or 2)
  394. local Color = (Color or Color3.new(1, 0, 1))
  395. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  396. EffectPart.Anchored = true
  397. local BillboardGui = Create("BillboardGui"){
  398. Size = UDim2.new(3, 0, 3, 0),
  399. Adornee = EffectPart,
  400. Parent = EffectPart,
  401. }
  402. local TextLabel = Create("TextLabel"){
  403. BackgroundTransparency = 1,
  404. Size = UDim2.new(1, 0, 1, 0),
  405. Text = Text,
  406. Font = "Highway",
  407. TextColor3 = Color,
  408. TextScaled = true,
  409. Parent = BillboardGui,
  410. }
  411. game.Debris:AddItem(EffectPart, (Time))
  412. EffectPart.Parent = game:GetService("Workspace")
  413. delay(0, function()
  414. local Frames = (Time / Rate)
  415. for Frame = 1, Frames do
  416. wait(Rate)
  417. local Percent = (Frame / Frames)
  418. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  419. TextLabel.TextTransparency = Percent
  420. end
  421. if EffectPart and EffectPart.Parent then
  422. EffectPart:Destroy()
  423. end
  424. end)
  425. end
  426. -------------------------------------------------------
  427. --End Damage Function Customization--
  428. -------------------------------------------------------
  429.  
  430. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  431. for _, c in pairs(workspace:children()) do
  432. local hum = c:findFirstChild("Humanoid")
  433. if hum ~= nil then
  434. local head = c:findFirstChild("Head")
  435. if head ~= nil then
  436. local targ = head.Position - Part.Position
  437. local mag = targ.magnitude
  438. if magni >= mag and c.Name ~= plr.Name then
  439. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=", 1.2)
  440. end
  441. end
  442. end
  443. end
  444. end
  445.  
  446.  
  447. CFuncs = {
  448. Part = {
  449. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  450. local Part = Create("Part")({
  451. Parent = Parent,
  452. Reflectance = Reflectance,
  453. Transparency = Transparency,
  454. CanCollide = false,
  455. Locked = true,
  456. BrickColor = BrickColor.new(tostring(BColor)),
  457. Name = Name,
  458. Size = Size,
  459. Material = Material
  460. })
  461. RemoveOutlines(Part)
  462. return Part
  463. end
  464. },
  465. Mesh = {
  466. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  467. local Msh = Create(Mesh)({
  468. Parent = Part,
  469. Offset = OffSet,
  470. Scale = Scale
  471. })
  472. if Mesh == "SpecialMesh" then
  473. Msh.MeshType = MeshType
  474. Msh.MeshId = MeshId
  475. end
  476. return Msh
  477. end
  478. },
  479. Mesh = {
  480. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  481. local Msh = Create(Mesh)({
  482. Parent = Part,
  483. Offset = OffSet,
  484. Scale = Scale
  485. })
  486. if Mesh == "SpecialMesh" then
  487. Msh.MeshType = MeshType
  488. Msh.MeshId = MeshId
  489. end
  490. return Msh
  491. end
  492. },
  493. Weld = {
  494. Create = function(Parent, Part0, Part1, C0, C1)
  495. local Weld = Create("Weld")({
  496. Parent = Parent,
  497. Part0 = Part0,
  498. Part1 = Part1,
  499. C0 = C0,
  500. C1 = C1
  501. })
  502. return Weld
  503. end
  504. },
  505. Sound = {
  506. Create = function(id, par, vol, pit)
  507. coroutine.resume(coroutine.create(function()
  508. local S = Create("Sound")({
  509. Volume = vol,
  510. Pitch = pit or 1,
  511. SoundId = id,
  512. Parent = par or workspace
  513. })
  514. wait()
  515. S:play()
  516. game:GetService("Debris"):AddItem(S, 6)
  517. end))
  518. end
  519. },
  520. ParticleEmitter = {
  521. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  522. local fp = Create("ParticleEmitter")({
  523. Parent = Parent,
  524. Color = ColorSequence.new(Color1, Color2),
  525. LightEmission = LightEmission,
  526. Size = Size,
  527. Texture = Texture,
  528. Transparency = Transparency,
  529. ZOffset = ZOffset,
  530. Acceleration = Accel,
  531. Drag = Drag,
  532. LockedToPart = LockedToPart,
  533. VelocityInheritance = VelocityInheritance,
  534. EmissionDirection = EmissionDirection,
  535. Enabled = Enabled,
  536. Lifetime = LifeTime,
  537. Rate = Rate,
  538. Rotation = Rotation,
  539. RotSpeed = RotSpeed,
  540. Speed = Speed,
  541. VelocitySpread = VelocitySpread
  542. })
  543. return fp
  544. end
  545. }
  546. }
  547. function RemoveOutlines(part)
  548. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  549. end
  550. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  551. local Part = Create("Part")({
  552. formFactor = FormFactor,
  553. Parent = Parent,
  554. Reflectance = Reflectance,
  555. Transparency = Transparency,
  556. CanCollide = false,
  557. Locked = true,
  558. BrickColor = BrickColor.new(tostring(BColor)),
  559. Name = Name,
  560. Size = Size,
  561. Material = Material
  562. })
  563. RemoveOutlines(Part)
  564. return Part
  565. end
  566. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  567. local Msh = Create(Mesh)({
  568. Parent = Part,
  569. Offset = OffSet,
  570. Scale = Scale
  571. })
  572. if Mesh == "SpecialMesh" then
  573. Msh.MeshType = MeshType
  574. Msh.MeshId = MeshId
  575. end
  576. return Msh
  577. end
  578. function CreateWeld(Parent, Part0, Part1, C0, C1)
  579. local Weld = Create("Weld")({
  580. Parent = Parent,
  581. Part0 = Part0,
  582. Part1 = Part1,
  583. C0 = C0,
  584. C1 = C1
  585. })
  586. return Weld
  587. end
  588.  
  589.  
  590. -------------------------------------------------------
  591. --Start Effect Function--
  592. -------------------------------------------------------
  593. EffectModel = Instance.new("Model", char)
  594. Effects = {
  595. Block = {
  596. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  597. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  598. prt.Anchored = true
  599. prt.CFrame = cframe
  600. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  601. game:GetService("Debris"):AddItem(prt, 10)
  602. if Type == 1 or Type == nil then
  603. table.insert(Effects, {
  604. prt,
  605. "Block1",
  606. delay,
  607. x3,
  608. y3,
  609. z3,
  610. msh
  611. })
  612. elseif Type == 2 then
  613. table.insert(Effects, {
  614. prt,
  615. "Block2",
  616. delay,
  617. x3,
  618. y3,
  619. z3,
  620. msh
  621. })
  622. else
  623. table.insert(Effects, {
  624. prt,
  625. "Block3",
  626. delay,
  627. x3,
  628. y3,
  629. z3,
  630. msh
  631. })
  632. end
  633. end
  634. },
  635. Sphere = {
  636. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  637. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  638. prt.Anchored = true
  639. prt.CFrame = cframe
  640. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  641. game:GetService("Debris"):AddItem(prt, 10)
  642. table.insert(Effects, {
  643. prt,
  644. "Cylinder",
  645. delay,
  646. x3,
  647. y3,
  648. z3,
  649. msh
  650. })
  651. end
  652. },
  653. Cylinder = {
  654. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  655. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  656. prt.Anchored = true
  657. prt.CFrame = cframe
  658. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  659. game:GetService("Debris"):AddItem(prt, 10)
  660. table.insert(Effects, {
  661. prt,
  662. "Cylinder",
  663. delay,
  664. x3,
  665. y3,
  666. z3,
  667. msh
  668. })
  669. end
  670. },
  671. Wave = {
  672. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  673. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  674. prt.Anchored = true
  675. prt.CFrame = cframe
  676. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  677. game:GetService("Debris"):AddItem(prt, 10)
  678. table.insert(Effects, {
  679. prt,
  680. "Cylinder",
  681. delay,
  682. x3 / 60,
  683. y3 / 60,
  684. z3 / 60,
  685. msh
  686. })
  687. end
  688. },
  689. Ring = {
  690. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  691. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  692. prt.Anchored = true
  693. prt.CFrame = cframe
  694. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  695. game:GetService("Debris"):AddItem(prt, 10)
  696. table.insert(Effects, {
  697. prt,
  698. "Cylinder",
  699. delay,
  700. x3,
  701. y3,
  702. z3,
  703. msh
  704. })
  705. end
  706. },
  707. Break = {
  708. Create = function(brickcolor, cframe, x1, y1, z1)
  709. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  710. prt.Anchored = true
  711. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  712. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  713. local num = math.random(10, 50) / 1000
  714. game:GetService("Debris"):AddItem(prt, 10)
  715. table.insert(Effects, {
  716. prt,
  717. "Shatter",
  718. num,
  719. prt.CFrame,
  720. math.random() - math.random(),
  721. 0,
  722. math.random(50, 100) / 100
  723. })
  724. end
  725. },
  726. Spiral = {
  727. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  728. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  729. prt.Anchored = true
  730. prt.CFrame = cframe
  731. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  732. game:GetService("Debris"):AddItem(prt, 10)
  733. table.insert(Effects, {
  734. prt,
  735. "Cylinder",
  736. delay,
  737. x3,
  738. y3,
  739. z3,
  740. msh
  741. })
  742. end
  743. },
  744. Push = {
  745. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  746. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  747. prt.Anchored = true
  748. prt.CFrame = cframe
  749. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  750. game:GetService("Debris"):AddItem(prt, 10)
  751. table.insert(Effects, {
  752. prt,
  753. "Cylinder",
  754. delay,
  755. x3,
  756. y3,
  757. z3,
  758. msh
  759. })
  760. end
  761. }
  762. }
  763. -------------------------------------------------------
  764. --End Effect Function--
  765. -------------------------------------------------------
  766. local asd = Instance.new("ParticleEmitter")
  767. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  768. asd.LightEmission = .1
  769. asd.Size = NumberSequence.new(0.2)
  770. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  771. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  772. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  773. asd.Transparency = bbb
  774. asd.Size = aaa
  775. asd.ZOffset = .9
  776. asd.Acceleration = Vector3.new(0, -5, 0)
  777. asd.LockedToPart = false
  778. asd.EmissionDirection = "Back"
  779. asd.Lifetime = NumberRange.new(1, 2)
  780. asd.Rotation = NumberRange.new(-100, 100)
  781. asd.RotSpeed = NumberRange.new(-100, 100)
  782. asd.Speed = NumberRange.new(2)
  783. asd.Enabled = false
  784. asd.VelocitySpread = 10000
  785.  
  786. function bleed(victim,amount)
  787. local prtcl = asd:Clone()
  788. prtcl.Parent = victim
  789. prtcl:Emit(amount)
  790. end
  791.  
  792.  
  793.  
  794. function CreateSound(ID, PARENT, VOLUME, PITCH)
  795. local NSound = nil
  796. coroutine.resume(coroutine.create(function()
  797. NSound = Instance.new("Sound", PARENT)
  798. NSound.Volume = VOLUME
  799. NSound.Pitch = PITCH
  800. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  801. swait()
  802. NSound:play()
  803. game:GetService("Debris"):AddItem(NSound, 10)
  804. end))
  805. return NSound
  806. end
  807.  
  808.  
  809. local Weapon = Instance.new("Model")
  810. function Kill(Target)
  811. if Target.Parent ~= Weapon and Target:FindFirstChildOfClass("Humanoid") then
  812. local DummyHead = nil
  813. local q = Target:GetChildren()
  814. for i = 1,#q do
  815. if q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" and q[i].ClassName ~= "Sound" then
  816. if q[i].ClassName == "Humanoid" then
  817. q[i].PlatformStand = true
  818. q[i]:ClearAllChildren()
  819. q[i].Name = "Corpse"
  820. q[i].MaxHealth = "inf"
  821. q[i].Health = "inf"
  822. end
  823. if q[i].Name == "Head" then
  824. q[i]:ClearAllChildren()
  825. q[i]:Remove()
  826. end
  827. else
  828. q[i]:remove()
  829. end
  830. end
  831. end
  832. end
  833.  
  834.  
  835. function CreateMagicCircle()
  836. local sinkhole = IT("Part")
  837. sinkhole.Size = Vector3.new(0,0,0)
  838. sinkhole.Parent = EffectModel
  839. sinkhole.Material = "Neon"
  840. sinkhole.Color = Color3.new(0,0,0)
  841. sinkhole.Anchored = true
  842. sinkhole.CanCollide = false
  843. sinkhole.Transparency = 1
  844. local decal = IT("Decal",sinkhole)
  845. decal.Face = "Top"
  846. decal.Texture = "http://www.roblox.com/asset/?id=124339738"
  847. local decal2 = IT("Decal",sinkhole)
  848. decal2.Face = "Bottom"
  849. decal2.Texture = "http://www.roblox.com/asset/?id=124339738"
  850. return sinkhole
  851. end
  852.  
  853. function AoEKill(position,radius)
  854. for i,v in ipairs(workspace:GetChildren()) do
  855. if v:FindFirstChild("HitBy"..plr.Name) == nil then
  856. local body = v:GetChildren()
  857. for part = 1, #body do
  858. if(v:FindFirstChild("HitBy"..plr.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= char) then
  859. if(body[part].Position - position).Magnitude < radius then
  860. if v.ClassName == "Model" then
  861. if v:FindFirstChild("Humanoid") then
  862. if v.Humanoid.Health ~= 0 then
  863. if body[part].Position.Y < position.Y+12 then
  864. print("Got "..v.Name)
  865. local defence = Instance.new("BoolValue",v)
  866. defence.Name = ("HitBy"..plr.Name)
  867. game:GetService("Debris"):AddItem(defence, 0.01)
  868. local TORSO = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  869. local HEAD = v:FindFirstChild("Head")
  870. HEAD:Remove()
  871. end
  872. end
  873. end
  874. end
  875. --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  876. end
  877. end
  878. end
  879. end
  880. end
  881. end
  882. -------------------------------------------------------
  883. --End Important Functions--
  884. -------------------------------------------------------
  885.  
  886.  
  887. -------------------------------------------------------
  888. --Start Music Option--
  889. -------------------------------------------------------
  890. local Music = Instance.new("Sound",tors)
  891. Music.Volume = 100
  892. Music.SoundId = "rbxassetid://1326909345"
  893. Music.Looped = true
  894. Music.Pitch = 0.8 --Pitcher
  895. Music:Play()
  896. -------------------------------------------------------
  897. --End Music Option--
  898. -------------------------------------------------------
  899.  
  900. local PlayerSize = 1
  901. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  902. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  903. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  904. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  905. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  906. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  907.  
  908. -------------------------------------------------------
  909. --Start Attacks N Stuff--
  910. -------------------------------------------------------
  911. local sine=0
  912. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  913. local Hitboxpart = Instance.new("Part", EffectModel)
  914. RemoveOutlines(Hitboxpart)
  915. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  916. Hitboxpart.CanCollide = false
  917. Hitboxpart.Transparency = 1
  918. Hitboxpart.Anchored = true
  919. Hitboxpart.CFrame = Pose
  920. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  921. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  922. end
  923. wait2 = false
  924. combo = 1
  925. mouse.Button1Down:connect(function(key)
  926. if attack == false then
  927. attack = true
  928. hum.WalkSpeed = 3.01
  929. if combo == 1 and wait2 == false then
  930. wait2 = true
  931. for i = 0, 1.2, 0.1 do
  932. swait()
  933. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  934. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  935. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  936. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  937. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  938. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  939. end
  940. for i = 0, .1, 0.1 do
  941. swait()
  942. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  943. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  944. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  945. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  946. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-65)), 0.3)
  947. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  948. end
  949. CreateSound("1209871551", hed, 5, 1)
  950. for i = 1, 30 do
  951. swait()
  952. RA.Parent = ra
  953. LA.Parent = la
  954. FT.Parent = tors
  955. RL.Parent = rl
  956. LL.Parent = ll
  957. for _,v in next, char:GetDescendants() do
  958. if(v:IsA'DataModelMesh')then
  959. v.Offset = Vector3.new(math.random(-300,300)/100,math.random(-300,300)/100,math.random(-300,300)/100)
  960. end
  961. end
  962. end
  963. FT.Parent = nil
  964. RA.Parent = nil
  965. LA.Parent = nil
  966. RL.Parent = nil
  967. LL.Parent = nil
  968. for _,v in next, char:GetDescendants() do
  969. if(v:IsA'DataModelMesh')then
  970. v.Offset = Vector3.new(0,0,0)
  971. end
  972. end
  973. wait(1.5)
  974. for i = 0, 1.2, 0.1 do
  975. swait()
  976. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  977. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  978. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  979. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  980. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  981. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  982. end
  983. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  984. for i = 0, 1.2, 0.1 do
  985. swait()
  986. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  987. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  988. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  989. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  990. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-65)), 0.3)
  991. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  992. end
  993. combo = 2
  994. end
  995. if combo == 2 and wait2 == false then
  996. wait2 = true
  997. for i = 0, 1.2, 0.1 do
  998. swait()
  999. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1000. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1001. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1002. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1003. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1004. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1005. end
  1006. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1007. for i = 0, 1.6, 0.1 do
  1008. swait()
  1009. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
  1010. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1011. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
  1012. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
  1013. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1014. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
  1015. end
  1016. combo = 3
  1017. end
  1018. if combo == 3 and wait2 == false then
  1019. for i = 0, 1.2, 0.1 do
  1020. swait()
  1021. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1022. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1023. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1024. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1025. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1026. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1027. end
  1028. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  1029. for i = 0, 1.2, 0.1 do
  1030. swait()
  1031. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  1032. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1033. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  1034. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1035. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-65)), 0.3)
  1036. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1037. end
  1038. combo = 1
  1039. end
  1040. hum.WalkSpeed = 16
  1041. wait2 = false
  1042. attack = false
  1043. end
  1044. end)
  1045.  
  1046. function GlitchedTeleport()
  1047. CanUse = false
  1048. CreateSound("333430981", hed, 5, 1)
  1049. for i = 1, 25 do
  1050. swait()
  1051. RA.Parent = ra
  1052. LA.Parent = la
  1053. FT.Parent = tors
  1054. RL.Parent = rl
  1055. LL.Parent = ll
  1056. for _,v in next, char:GetDescendants() do
  1057. if(v:IsA'DataModelMesh')then
  1058. v.Offset = Vector3.new(math.random(-500,500)/200,math.random(-500,500)/200,math.random(-500,500)/200)
  1059. end
  1060. end
  1061. end
  1062. FT.Parent = nil
  1063. RA.Parent = nil
  1064. LA.Parent = nil
  1065. RL.Parent = nil
  1066. LL.Parent = nil
  1067. for _,v in next, char:GetDescendants() do
  1068. if(v:IsA'DataModelMesh')then
  1069. v.Offset = Vector3.new(0,0,0)
  1070. end
  1071. end
  1072. wait(.5)
  1073. root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position)
  1074. CreateSound("289556450", hed, 10, 1)
  1075. for i = 1, 60 do
  1076. swait()
  1077. RA.Parent = ra
  1078. LA.Parent = la
  1079. FT.Parent = tors
  1080. RL.Parent = rl
  1081. LL.Parent = ll
  1082. for _,v in next, char:GetDescendants() do
  1083. if(v:IsA'DataModelMesh')then
  1084. v.Offset = Vector3.new(math.random(-500,500)/200,math.random(-500,500)/200,math.random(-500,500)/200)
  1085. end
  1086. end
  1087. end
  1088. FT.Parent = nil
  1089. RA.Parent = nil
  1090. LA.Parent = nil
  1091. RL.Parent = nil
  1092. LL.Parent = nil
  1093. for _,v in next, char:GetDescendants() do
  1094. if(v:IsA'DataModelMesh')then
  1095. v.Offset = Vector3.new(0,0,0)
  1096. end
  1097. end
  1098. wait(1)
  1099. CanUse = true
  1100. end
  1101.  
  1102. function GlitchedHell()
  1103. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1104. local HITBODY = mouse.Target.Parent
  1105. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1106. local HEAD = HITBODY:FindFirstChild("Head")
  1107. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1108. if TORS ~= nil and HUMAN ~= nil then
  1109. attack = true
  1110. hum.WalkSpeed = 0
  1111. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  1112. TORS.Anchored = true
  1113. CreateSound("333430981", hed, 5, 1)
  1114. for i = 1, 25 do
  1115. swait()
  1116. RA.Parent = ra
  1117. LA.Parent = la
  1118. FT.Parent = tors
  1119. RL.Parent = rl
  1120. LL.Parent = ll
  1121. for _,v in next, char:GetDescendants() do
  1122. if(v:IsA'DataModelMesh')then
  1123. v.Offset = Vector3.new(math.random(-500,500)/200,math.random(-500,500)/200,math.random(-500,500)/200)
  1124. end
  1125. end
  1126. end
  1127. FT.Parent = nil
  1128. RA.Parent = nil
  1129. LA.Parent = nil
  1130. RL.Parent = nil
  1131. LL.Parent = nil
  1132. for _,v in next, char:GetDescendants() do
  1133. if(v:IsA'DataModelMesh')then
  1134. v.Offset = Vector3.new(0,0,0)
  1135. end
  1136. end
  1137. for i = 0, 1.2, 0.1 do
  1138. swait()
  1139. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1140. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1141. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1142. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1143. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1144. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1145. end
  1146. wait(.5)
  1147. for i = 0, 2.2, 0.1 do
  1148. swait()
  1149. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
  1150. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1151. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
  1152. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1153. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1154. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1155. end
  1156.  
  1157. for i = 0, 1.2, 0.1 do
  1158. swait()
  1159. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
  1160. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1161. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
  1162. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1163. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1164. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1165. end
  1166. end
  1167. CreateSound("180083298", hed, 10, 1)
  1168. attack = false
  1169. HITBODY:BreakJoints()
  1170. TORS:Remove()
  1171. TORS.Anchored = false
  1172. attack = false
  1173. hum.WalkSpeed = 16
  1174. bleed(HEAD,25)
  1175. end
  1176. end
  1177.  
  1178.  
  1179. function DistortThem()
  1180. CanUse = false
  1181. local HIT = tors.Touched:Connect(function(hit)
  1182. Kill(hit.Parent)
  1183. end)
  1184. for i = 1, 350 do
  1185. swait()
  1186. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(125), math.rad(0), math.rad(10)), 0.1)
  1187. CreateSound("333430981", hed, 1.5, 1)
  1188. RA.Parent = ra
  1189. LA.Parent = la
  1190. FT.Parent = tors
  1191. RL.Parent = rl
  1192. LL.Parent = ll
  1193. for _,v in next, char:GetDescendants() do
  1194. if(v:IsA'DataModelMesh')then
  1195. v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  1196. end
  1197. end
  1198. end
  1199. FT.Parent = nil
  1200. RA.Parent = nil
  1201. LA.Parent = nil
  1202. RL.Parent = nil
  1203. LL.Parent = nil
  1204. for _,v in next, char:GetDescendants() do
  1205. if(v:IsA'DataModelMesh')then
  1206. v.Offset = Vector3.new(0,0,0)
  1207. end
  1208. end
  1209. HIT:Disconnect()
  1210. wait(3.5)
  1211. CanUse = true
  1212. end
  1213.  
  1214.  
  1215.  
  1216.  
  1217.  
  1218. function DistortHellItSelf()
  1219. attack = true
  1220. CreateSound("907329532", char, 10, 1)
  1221. for i = 1, 45 do
  1222. swait()
  1223. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(165), math.rad(0), math.rad(10)), 0.1)
  1224. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-165), math.rad(0), math.rad(-10)), 0.3)
  1225. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-1.25+0.45*i)*angles(math.rad(0),math.rad(0),math.rad(0)),0.15)
  1226. RA.Parent = ra
  1227. LA.Parent = la
  1228. FT.Parent = tors
  1229. RL.Parent = rl
  1230. LL.Parent = ll
  1231. for _,v in next, char:GetDescendants() do
  1232. if(v:IsA'DataModelMesh')then
  1233. v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  1234. end
  1235. end
  1236. end
  1237. FT.Parent = nil
  1238. RA.Parent = nil
  1239. LA.Parent = nil
  1240. RL.Parent = nil
  1241. LL.Parent = nil
  1242. for _,v in next, char:GetDescendants() do
  1243. if(v:IsA'DataModelMesh')then
  1244. v.Offset = Vector3.new(0,0,0)
  1245. end
  1246. end
  1247. for i = 1, 15 do
  1248. swait()
  1249. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.1)
  1250. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-0), math.rad(0), math.rad(-90)), 0.3)
  1251.  
  1252. end
  1253. local RING = CreateMagicCircle()
  1254. RING.CFrame = CF(root.Position)*CF(0,-2.8,0)
  1255. for i = 1, 200 do
  1256. swait()
  1257. RING.CFrame = RING.CFrame * angles(Rad(0),Rad(i/15),Rad(0))
  1258. RING.Size = RING.Size + Vector3.new(.6,0,.6)
  1259. end
  1260. AoEKill(RING.Position,RING.Size.X/2)
  1261. coroutine.resume(coroutine.create(function()
  1262. swait(75)
  1263. for i = 1, 50 do
  1264. swait()
  1265. RING.CFrame = RING.CFrame * angles(Rad(0),Rad(-i/2),Rad(0))
  1266. RING.Size = RING.Size - Vector3.new(4,0,4)
  1267. end
  1268. RING:remove()
  1269. end))
  1270. attack = false
  1271. end
  1272.  
  1273.  
  1274. function FearMe()
  1275. CreateSound("449394892", hed, 10, 1)
  1276. for i = 1, 250 do
  1277. swait()
  1278. RA.Parent = ra
  1279. LA.Parent = la
  1280. FT.Parent = tors
  1281. RL.Parent = rl
  1282. LL.Parent = ll
  1283. for _,v in next, char:GetDescendants() do
  1284. if(v:IsA'DataModelMesh')then
  1285. v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  1286. end
  1287. end
  1288. end
  1289. FT.Parent = nil
  1290. RA.Parent = nil
  1291. LA.Parent = nil
  1292. RL.Parent = nil
  1293. LL.Parent = nil
  1294. for _,v in next, char:GetDescendants() do
  1295. if(v:IsA'DataModelMesh')then
  1296. v.Offset = Vector3.new(0,0,0)
  1297. end
  1298. end
  1299. end
  1300.  
  1301.  
  1302. function Glitchicide()
  1303. hum.WalkSpeed = 0
  1304. CreateSound("549075092", char, 10, 1)
  1305. CreateSound("549075092", char, 10, 1)
  1306. CreateSound("549075092", char, 10, 1)
  1307. for i = 1, 150 do
  1308. swait()
  1309. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.1)
  1310. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-0), math.rad(0), math.rad(-90)), 0.3)
  1311. RA.Parent = ra
  1312. LA.Parent = la
  1313. FT.Parent = tors
  1314. RL.Parent = rl
  1315. LL.Parent = ll
  1316. for _,v in next, char:GetDescendants() do
  1317. if(v:IsA'DataModelMesh')then
  1318. v.Offset = Vector3.new(math.random(-1000,1000)/100,math.random(-1000,1000)/100,math.random(-1000,1000)/100)
  1319. end
  1320. end
  1321. end
  1322. FT.Parent = nil
  1323. RA.Parent = nil
  1324. LA.Parent = nil
  1325. RL.Parent = nil
  1326. LL.Parent = nil
  1327. for _,v in next, char:GetDescendants() do
  1328. if(v:IsA'DataModelMesh')then
  1329. v.Offset = Vector3.new(0,0,0)
  1330. end
  1331. end
  1332. char:Remove()
  1333. end
  1334.  
  1335. -------------------------------------------------------
  1336. --End Attacks N Stuff--
  1337. -------------------------------------------------------
  1338.  
  1339.  
  1340.  
  1341. mouse.KeyDown:connect(function(key)
  1342. if attack == false then
  1343. if key == 'c' and CanUse == true then
  1344. GlitchedTeleport()
  1345. elseif key == 'q' then
  1346. GlitchedHell()
  1347. elseif key == 't' then
  1348. FearMe()
  1349. elseif key == 'e' then
  1350. CreateSound("907333294", hed, 10, 1)
  1351. elseif key == 'f' and CanUse == true then
  1352. DistortThem()
  1353. elseif key == 'x' then
  1354. DistortHellItSelf()
  1355. elseif key == 'p' then
  1356. Glitchicide()
  1357. end
  1358. end
  1359. end)
  1360.  
  1361.  
  1362.  
  1363.  
  1364.  
  1365. -------------------------------------------------------
  1366. --Start Whitelist and God Mode--
  1367. -------------------------------------------------------
  1368. ff = Instance.new("ForceField",char)
  1369. ff.Visible = false
  1370. hum.Name = "TTTTTThe Distorted"
  1371. hum.MaxHealth = 1.0E298
  1372. hum.Health = 1.0E298
  1373. game:GetService("RunService"):BindToRenderStep("hONK", 0, function()
  1374. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  1375. hum.MaxHealth = 1.0E298
  1376. hum.Health = 1.0E298
  1377. end
  1378. end)
  1379. -------------------------------------------------------
  1380. --End Whitelist and God Mode--
  1381. -------------------------------------------------------
  1382.  
  1383. -------------------------------------------------------
  1384. --Start Animations--
  1385. -------------------------------------------------------
  1386. local VALUE1 = false
  1387. local equipped = false
  1388. local idle = 0
  1389. local change = 1
  1390. local val = 0
  1391. local toim = 0
  1392. local idleanim = 0.4
  1393. hum.Animator.Parent = nil
  1394. while true do
  1395. swait()
  1396. sine = sine + change
  1397. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1398. local velderp = root.Velocity.y
  1399. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  1400. if equipped == true or equipped == false then
  1401. if attack == false then
  1402. idle = idle + 1
  1403. else
  1404. idle = 0
  1405. end
  1406. if 1 < root.Velocity.y and hitfloor == nil then
  1407. Anim = "Jump"
  1408. if attack == false then
  1409. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  1410. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  1411. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1412. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1413. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1414. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1415. end
  1416. elseif -1 > root.Velocity.y and hitfloor == nil then
  1417. Anim = "Fall"
  1418. if attack == false then
  1419. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1420. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  1421. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1422. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1423. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  1424. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  1425. end
  1426. elseif torvel < 1 and hitfloor ~= nil then
  1427. Anim = "Idle"
  1428. change = 1.6
  1429. if attack == false then
  1430. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15)
  1431. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1432. if Mrandom(1,15) == 1 then
  1433. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  1434. end
  1435. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  1436. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  1437. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  1438. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  1439. end
  1440. if VALUE1 == false and math.random(1,55) == 1 then
  1441. coroutine.resume(coroutine.create(function()
  1442. VALUE1 = true
  1443. for i = 1, 25 do
  1444. swait()
  1445. RA.Parent = ra
  1446. LA.Parent = la
  1447. FT.Parent = tors
  1448. RL.Parent = rl
  1449. LL.Parent = ll
  1450. for _,v in next, char:GetDescendants() do
  1451. if(v:IsA'DataModelMesh')then
  1452. v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  1453. end
  1454. end
  1455. end
  1456. VALUE1 = false
  1457. FT.Parent = nil
  1458. RA.Parent = nil
  1459. LA.Parent = nil
  1460. RL.Parent = nil
  1461. LL.Parent = nil
  1462. for _,v in next, char:GetDescendants() do
  1463. if(v:IsA'DataModelMesh')then
  1464. v.Offset = Vector3.new(0,0,0)
  1465. end
  1466. end
  1467. end))
  1468. end
  1469. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  1470. Anim = "Walk"
  1471. change = 1
  1472. if attack == false then
  1473. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  1474. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1475. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  1476. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  1477. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1)
  1478. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-15)), 0.1)
  1479. end
  1480. if VALUE1 == false and math.random(1,55) == 1 then
  1481. coroutine.resume(coroutine.create(function()
  1482. VALUE1 = true
  1483. for i = 1, 25 do
  1484. swait()
  1485. RA.Parent = ra
  1486. LA.Parent = la
  1487. FT.Parent = tors
  1488. RL.Parent = rl
  1489. LL.Parent = ll
  1490. for _,v in next, char:GetDescendants() do
  1491. if(v:IsA'DataModelMesh')then
  1492. v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  1493. end
  1494. end
  1495. end
  1496. VALUE1 = false
  1497. FT.Parent = nil
  1498. RA.Parent = nil
  1499. LA.Parent = nil
  1500. RL.Parent = nil
  1501. LL.Parent = nil
  1502. for _,v in next, char:GetDescendants() do
  1503. if(v:IsA'DataModelMesh')then
  1504. v.Offset = Vector3.new(0,0,0)
  1505. end
  1506. end
  1507. end))
  1508. end
  1509. end
  1510. end
  1511. if 0 < #Effects then
  1512. for e = 1, #Effects do
  1513. if Effects[e] ~= nil then
  1514. local Thing = Effects[e]
  1515. if Thing ~= nil then
  1516. local Part = Thing[1]
  1517. local Mode = Thing[2]
  1518. local Delay = Thing[3]
  1519. local IncX = Thing[4]
  1520. local IncY = Thing[5]
  1521. local IncZ = Thing[6]
  1522. if 1 >= Thing[1].Transparency then
  1523. if Thing[2] == "Block1" then
  1524. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1525. local Mesh = Thing[1].Mesh
  1526. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1527. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1528. elseif Thing[2] == "Block2" then
  1529. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1530. local Mesh = Thing[7]
  1531. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1532. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1533. elseif Thing[2] == "Block3" then
  1534. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1535. local Mesh = Thing[7]
  1536. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1537. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1538. elseif Thing[2] == "Cylinder" then
  1539. local Mesh = Thing[1].Mesh
  1540. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1541. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1542. elseif Thing[2] == "Blood" then
  1543. local Mesh = Thing[7]
  1544. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1545. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1546. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1547. elseif Thing[2] == "Elec" then
  1548. local Mesh = Thing[1].Mesh
  1549. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1550. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1551. elseif Thing[2] == "Disappear" then
  1552. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1553. elseif Thing[2] == "Shatter" then
  1554. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1555. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1556. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1557. Thing[6] = Thing[6] + Thing[5]
  1558. end
  1559. else
  1560. Part.Parent = nil
  1561. table.remove(Effects, e)
  1562. end
  1563. end
  1564. end
  1565. end
  1566. end
  1567. end
  1568. -------------------------------------------------------
  1569. --End Animations And Script--
  1570. -------------------------------------------------------
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