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Scifi-Wizard

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Jan 29th, 2020
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  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.1]
  7. Renderer: NVIDIA GeForce GTX 1660 (ID=0x2184)
  8. Vendor:
  9. VRAM: 5991 MB
  10. Driver: 26.21.14.4166
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 0.254 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 1.598800 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/29/2020 8:22:32 PM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.8
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 6 worker threads for Enlighten.
  31. Thread -> id: 4830 -> priority: 1
  32. Thread -> id: 4298 -> priority: 1
  33. Thread -> id: 44b8 -> priority: 1
  34. Thread -> id: 4520 -> priority: 1
  35. Thread -> id: 47c0 -> priority: 1
  36. Thread -> id: 4958 -> priority: 1
  37. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  38. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  39. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  40. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  41.  
  42. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174876.
  43. Total: 420.869900 ms (FindLiveObjects: 21.538800 ms CreateObjectMapping: 13.847500 ms MarkObjects: 384.844600 ms DeleteObjects: 0.638400 ms)
  44.  
  45. Tamer ID: 259290
  46.  
  47. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  48.  
  49. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  50.  
  51. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 175678.
  52. Total: 372.334300 ms (FindLiveObjects: 8.494600 ms CreateObjectMapping: 10.784100 ms MarkObjects: 352.711700 ms DeleteObjects: 0.343300 ms)
  53.  
  54. Unloading 14 Unused Serialized files (Serialized files now loaded: 4)
  55.  
  56. Unloading 1363 unused Assets to reduce memory usage. Loaded Objects now: 188721.
  57. Total: 385.876000 ms (FindLiveObjects: 11.134000 ms CreateObjectMapping: 8.382900 ms MarkObjects: 365.144300 ms DeleteObjects: 1.214300 ms)
  58.  
  59. Unloading 8 Unused Serialized files (Serialized files now loaded: 5)
  60.  
  61. Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 197348.
  62. Total: 388.677200 ms (FindLiveObjects: 9.469800 ms CreateObjectMapping: 9.133000 ms MarkObjects: 369.667500 ms DeleteObjects: 0.406300 ms)
  63.  
  64. Unloading 0 Unused Serialized files (Serialized files now loaded: 5)
  65.  
  66. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 197348.
  67. Total: 382.340600 ms (FindLiveObjects: 9.388000 ms CreateObjectMapping: 7.874200 ms MarkObjects: 364.646100 ms DeleteObjects: 0.431900 ms)
  68.  
  69. Unloading 0 Unused Serialized files (Serialized files now loaded: 5)
  70.  
  71. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 197348.
  72. Total: 395.530000 ms (FindLiveObjects: 10.614000 ms CreateObjectMapping: 10.380300 ms MarkObjects: 374.130200 ms DeleteObjects: 0.405100 ms)
  73.  
  74. Close Time: 1/29/2020 8:25:13 PM
  75.  
  76. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
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