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  4. Syntax:
  6.   o PK STATUS
  7.     Shows whether you are careful or not and lists suspects and those upon whom
  8.     you can claim vengeance. Also shows whose lists you are on as a suspect.
  10.   o PK CAREFUL [ON/OFF]
  11.     Sets your PK carefulness. If you turn on being careful then Avechna will
  12.     warn you when you try to attack someone who lists you as a suspect, telling
  13.     you to stay your hand. In other words, it will make it impossible for you
  14.     to initiate an attack that would cause the target to gain vengeance
  15.     against you. Having it off, of course, means you can initiate an
  16.     attack with anyone, regardless of the consequences.
  18.   o VENGEANCE UPON <target>
  19.     Calls an Avatar of Avechna to claim vengeance.
  21. Lusternia operates with a PvP (player vs. player) policy with an innovative
  22. twist, which is called the Avenger Justice System. Avechna the Avenger has been
  23. charged with protecting the prime material plane against oppressors. An
  24. oppressor is someone who repeatedly kills or attacks another. What this means
  25. is that if you were killed on the prime material plane, you will be under the
  26. protection of the Avenger against that person for one RL month. That person is
  27. now a "suspect". The FIRST hostile action against you by a suspect will allow
  28. you to call the Avenger once. If you do not respond with any hostile action and
  29. die to that person, you may call the Avenger a second time. If you initiate a
  30. hostile action against a suspect (except in "open PK zones; see below), the
  31. Avenger will assume you are taking matters in your own hands and remove that
  32. person as a suspect. Note that the Avenger will attempt to detect if a team has
  33. cooperated to slay someone and will treat all of them the same as it treats the
  34. individual killer.
  36. To claim vengeance, you must travel to the top of Avenger Peak and invoke
  37. VENGEANCE UPON <oppressor>. The Avenger will then, at some point in the
  38. near future, surprise that person by descending on him and killing him.
  39. Further, the Avenger will award you approximately the amount of experience
  40. you lost by the oppressor. Depending upon the number of suspects on his list,
  41. your oppressor may also find himself pacified for a period.
  43. Examples:
  45.   o If Galt kills Chade, then Galt is placed on Chade's Suspect list.
  46.     After 30 days, Galt is taken off Chade's Suspect list.
  48.   o If Galt makes any hostile attack on Chade while on Chade's Suspect
  49.     list, Galt is then placed on Chade's Vengeance list.
  50.   o o Chade may now invoke the Avenger at his leisure (Chade must travel
  51.       to the Avenger and invoke "VENGEANCE UPON GALT").
  52.   !!!NOTE!!! Galt remains on Chade's Suspect list but subsequent
  53.              hostile actions (that don't kill Chade) won't allow
  54.              Chade to *stack* Galt's name more than once until Chade
  55.              invokes vengeance (after which Galt can again be placed
  56.              on Chade's Vengeance list by making yet another hostile
  57.              action against Chade).
  59.   o If Galt kills Chade, then Chade can invoke the Avenger twice against
  60.     Galt, once for a hostile action and once for the death.
  61.   !!!NOTE!!! Galt remains on Chade's Suspect list so long as Chade
  62.              has not made any hostile action in return.
  64.   o The only way Galt's name can be taken off Chade's Suspect list is if
  65.     Chade makes any hostile action against Galt. If Chade is first
  66.     attacked by Galt and then attacks Galt in self-defense (instead of
  67.     running away), Galt will be placed once on Chade's vengeance list but
  68.     taken off Chade's Suspect list. If Chade attacks Galt first, Galt is
  69.     taken off Chade's Suspect list and may kill Chade again at any time
  70.     without fear of Chade taking vengeance.
  72. In sum, the Avenger Justice automates a very tough system of controlling
  73. PK (player killing). Potentially, an oppressor who kills someone will find
  74. himself dying twice each time he subsequently kills that victim within a
  75. 30 day period (assuming the victim never makes a hostile action in
  76. return). If that person attacks a victim unprovoked but fails to kill that
  77. victim, he will still find himself dying to the Avenger (even if the
  78. victim turns the tables and kills the oppressor, the oppressor will die
  79. twice, once to the victim and once to the Avenger). Invoking the Avenger
  80. is optional and a name on the Vengeance list will be deleted from the list if
  81. not invoked after the 30 day limit on the name expires.
  85. o  The Avenger will NOT protect you if you die on another plane.
  86.    Travel to other planes at your own risk. Also, the Avenger will NOT
  87.    protect you if you enter territory where you've been declared an enemy.
  88.    These are "open PK" zones. As stated above, suspect status will not be
  89.    dropped when you attack suspects in open PK zones.
  91. o  If you get yourself on the suspect list of 15 or more people then each
  92.    additional time you get on a suspect list, your victim will also get an
  93.    immediate chance of vengeance.
  95. o  During events of crisis and conflict, the Avenger recognises the need
  96.    to let combat unfold without interference. Whenever this is the case,
  97.    you will be notified upon login, and surveying in an area will tell
  98.    you if the Avenger is not protecting that area.
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