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Jul 23rd, 2018
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  1. //"Example"
  2. //{
  3. // "iden" "" //[""] - The unique 3 character identification for this group.
  4. // "admin" "" //[0,1] - Admins are not checked for being alive, and receive separate checks for feature disabling.
  5. //
  6. // "access_flags" "" //[""] - Flags checked to determine group access. Use 0 for Public. Separate multiple flags with ",".
  7. // "access_override" "" //[""] - Override checked to determine group access. Use "" for Public
  8. // "afk_immunity" "" //[0,1] - Immunity to the automatic spectate kick.
  9. //
  10. // "access_move" "" //[0,1] - Ability to move personal props.
  11. // "access_rotate" "" //[0,1] - Ability to rotate personal props.
  12. // "access_clear" "" //[0,1] - Ability to clear personal props..
  13. // "access_check" "" //[0,1] - Ability to check prop information.
  14. // "access_control" "" //[0,1] - Ability to utilize the control feature.
  15. // "access_crouch" "" //[0,1] - Ability to crouch during Building.
  16. // "access_radar" "" //[0,1] - Ability to utilize the radar.
  17. // "access_quick" "" //[0,1] - Ability to utilize the USE key's shortcuts.
  18. // "access_spec" "" //[0,1] - Ability to use most features from spectate.
  19. // "access_third" "" //[0,1] - Ability to use the Third Person feature.
  20. // "access_fly" "" //[0,1] - Ability to use the Fly feature.
  21. //
  22. // "access_prop" "" //[0,1] - Ability to spawn props.
  23. // "total_prop" "" //[0,x] - Number of spawns per round.
  24. //
  25. // "access_delete" "" //[0,1] - Ability to delete personal props.
  26. // "access_clear" "" //[0,1] - Ability to delete all personal props.
  27. // "total_delete" "" //[0,x] - Number of deletes per round.
  28. //
  29. // "access_stuck" "" //[0,1] - Ability to return to spawn.
  30. // "total_stuck" "" //[0,x] - Number of returns per round.
  31. // "stuck_delay" "" //[0.0,x.x] - Seconds until player returns to spawn.
  32. //
  33. // "access_color" "" //[0,3] - Ability to color personal props. (Coloring scheme (0 = Selection, 1 = Random, 2 = Team, 3 = Default)
  34. // "total_color" "" //[0,x] - Number of color changes per round.
  35. //
  36. // "access_base" "" //[0,1] - Ability to save props.
  37. // "total_base" "" //[0,7] - Number of bases to save props to.
  38. // "base_props" "" //[0,x] - Maximum number of props per base.
  39. //
  40. // "access_client_menu" "" //[0,1] - Ability to access the config menu within buildwars.
  41. //
  42. // "access_admin_menu" "" //[0,1] - Ability to access the admin menu within buildwars.
  43. // "access_admin_gimp" "" //[0,1] - Ability to gimp other players.
  44. // "access_admin_delete" "" //[0,1] - Ability to delete other player props.
  45. // "access_admin_clear" "" //[0,1] - Ability to delete all props belonging to other players.
  46. // "access_admin_stuck" "" //[0,1] - Ability to stuck other players.
  47. // "access_admin_color" "" //[0,1] - Ability to color other player props.
  48. // "access_admin_base" "" //[0,1] - Ability to spawn other player bases.
  49. // "access_admin_target" "" //[0,1] - Ability to target @T, @CT, @ALL with BuildWars admin abilities.
  50. //}
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