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  1. Yo huck ***'s are my additions
  2.  
  3.  
  4.  
  5. Friction Sparks 0.0.1------------------May 11, 2010
  6.  
  7. Authors: Huck
  8.  
  9. Acknowledgements: Hampa, Lebo, Avwave
  10.  
  11. Goal
  12.  
  13. To create sparks when friction is caused between steel objects and the ground.
  14. To create a "spark forge" and have the public pay to create their own sparks.
  15.  
  16.  
  17. Purpose
  18.  
  19. It creates a whole new level of customization.
  20. The spark forge has potential to sink toricredits.
  21.  
  22.  
  23. General ideas
  24.  
  25. When sparks are created, there can be a set gravity value for the sparks ***(this is to create the sparks
  26. as realistically as possible)
  27.  
  28.  
  29. ***Spark Forge
  30.  
  31. Body Part: 0 All_joints 1_head 2_neck 3_left_peck 4_right_peck 5_chest 6_lumbar 7_abs etc
  32.  
  33. Emit delay(after contact): 0 - 50 frames
  34. Primary Color:
  35. R 0-250
  36. G 0-250
  37. B 0-250
  38. Secondary Color:
  39. R 0-250
  40. G 0-250
  41. B 0-250
  42.  
  43. Fade Limit: 0-50 frames
  44.  
  45. Randomess: 0 - 100% (100% is based on a predecided limit)
  46.  
  47. Size Limit: 0-(undecided amount)
  48.  
  49. Velocity: 0 - 100
  50.  
  51. Thickness: 0 - 100
  52.  
  53. emit amount: 0 - 100***
  54.  
  55.  
  56.  
  57. Physics Problems
  58.  
  59. 1. Physics engine currently does not support friction values afaik.
  60. "ode friction is either on or off"
  61.  
  62. 2. Angles of sparks have yet to be figured out.
  63.  
  64. 3. Interaction between sparks and other objects
  65.  
  66. Possible Solutions
  67.  
  68. 1. Sparks could be generated based on a duration of contact rather than the amount of pressure
  69.  
  70. ***3. Sparks would need to sink into other objects without a gravitational pull towards these objects.
  71. I.E. The spark either hits and sinks into an object, or fades specified by fade time.
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