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- Yo huck ***'s are my additions
- Friction Sparks 0.0.1------------------May 11, 2010
- Authors: Huck
- Acknowledgements: Hampa, Lebo, Avwave
- Goal
- To create sparks when friction is caused between steel objects and the ground.
- To create a "spark forge" and have the public pay to create their own sparks.
- Purpose
- It creates a whole new level of customization.
- The spark forge has potential to sink toricredits.
- General ideas
- When sparks are created, there can be a set gravity value for the sparks ***(this is to create the sparks
- as realistically as possible)
- ***Spark Forge
- Body Part: 0 All_joints 1_head 2_neck 3_left_peck 4_right_peck 5_chest 6_lumbar 7_abs etc
- Emit delay(after contact): 0 - 50 frames
- Primary Color:
- R 0-250
- G 0-250
- B 0-250
- Secondary Color:
- R 0-250
- G 0-250
- B 0-250
- Fade Limit: 0-50 frames
- Randomess: 0 - 100% (100% is based on a predecided limit)
- Size Limit: 0-(undecided amount)
- Velocity: 0 - 100
- Thickness: 0 - 100
- emit amount: 0 - 100***
- Physics Problems
- 1. Physics engine currently does not support friction values afaik.
- "ode friction is either on or off"
- 2. Angles of sparks have yet to be figured out.
- 3. Interaction between sparks and other objects
- Possible Solutions
- 1. Sparks could be generated based on a duration of contact rather than the amount of pressure
- ***3. Sparks would need to sink into other objects without a gravitational pull towards these objects.
- I.E. The spark either hits and sinks into an object, or fades specified by fade time.
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