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- Raiden
- -------------
- FATALS
- 1 - bdb1 (mid)
- 2 - dfb3 (close)
- ----------------------
- V1 - Thunder Wave
- db2 Amp
- - -3 mid attack
- - combo ender
- - 3 hits, gap before 3rd
- hit
- - big enough to jab through!
- - Amp: Kombo extend
- down,up Amp
- - teleport!
- - appear behind opponent
- - avoids hits on the TENTH frame (not great for close-range offense/defense)
- - adjustable: (b/f/d)
- - b: stay in front
- - d: stay in place
- - f: go beyond opponent
- - these cost 1 DEF bar
- ---
- V2 - Raijin
- df2
- - mid/knd
- db2 Amp
- - full-screen antiair!
- - Amp: extra dmg, knocks far away
- - only works if close enough
- db3 Amp
- - "charge"
- - does nothing on its own, grants level 1 charge. lasts 15 seconds then disappears
- - when charged, blocking any 3 attacks grants level 2 charge, which lasts another 15 seconds
- - on level 2 charge, db3 becomes a 4 frame special move that causes a combo-able restand (!!!!!) in the corner only
- - Amp: KND+distance, 134 dmg, pushes away on block
- db4 Amp
- - long range unsafe low
- - if Raiden has level 1 charge from db3, a fullscreen low fireball occurs after the staff hits the ground
- - Amp: 2nd hit low
- ---
- generics
- bf1 Amp
- - high fireball
- - Amp: 2nd mid hit
- df2 Amp
- - ranged zoning attack
- - adjustable (b/f)
- - Amp: 2nd hit
- - only on hit!
- bf3 Amp
- - BABALAAYYYYY
- - air OK
- - ground version:
- - hold 3 to delay
- - press dd while holding 3 to cancel
- - Amp: more dmg+distance
- ---------
- strings
- 12 x
- 121
- b12 x
- b12,1+3
- b14
- f11 x
- f112
- 21 x
- 24 x
- 243 x
- 32 x
- 321
- b31 x
- b31,2+4
- f32
- lows
- - d3/d4/b4
- - b3
- - f1[1]
- - 2[4]
- - b31[2+4]
- V2
- - db4
- - db4-Amp
- overheads
- - hops
- - b2
- - b1[4]
- Notable normals
- - f1 H/i16/+8/-3
- - good range
- - f2 H/i21/+18/-3
- f4 M/i19/+5/-3
- - farthest range pokes
- - both safe/jank Johnny?
- - f3 M/i11/+15/-6
- - b1 M/i11/+11/-7
- - fastest mids
- - b12/f32 options
- - b2 O/i19/KND/-18
- - unsafe overhead
- - b3 L/i16/+12/-9
- - low starter
- - b31 hit-confirm [-6]
- block advantage
- - 3 H/+3
- - 321 M/+1
- Frame Trap after d1(+10):
- highs <= i10:
- - 1 i7
- - d2 i9
- - 4 i10
- mids/lows <= i15
- - b1 i11
- - f3 i11
- - b3* i16
- - [d3 is +12]
- - d1 i7
- - d3 i8
- - d4 i14
- - b4 i15
- ---------
- Krushing Blows
- d2
- - Kounter a high
- - Punish a high
- F Throw
- - after failed throw escape
- b2
- - two in a row
- 121
- - Punish
- bf3-Amp
- - max distance
- ---------
- Kombos
- opener 1
- - midscreen meterless
- - midscreen 1-bar
- - midscreen 2-bar
- - corner meterless
- - corner 1-bar
- - corner 2-bar
- opener 2
- - midscreen meterless
- - midscreen 1-bar
- - midscreen 2-bar
- - corner meterless
- - corner 1-bar
- - corner 2-bar
- etc.
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