Kuroji

Jump 218: Captain SNES

Jan 29th, 2018
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  1. Jump 218: Captain SNES
  2. >Nine of Swords (Cruelty), reversed: Attempting to avert a shameful or regrettable act.
  3. By 'a shameful act' I basically mean most of the Captain SNES plot because it's stupid and I want it to not be stupid. Funny, sure, but stupid when looked at from a perspective of it not just being a webcomic anymore.
  4. >Identity: Drop-In
  5. >Drawbacks: Halcyon Days (0)
  6. So my trolling of villains (and, to a much lesser degree, basically everyone) is remembered. How nice.
  7. >Can't Catch Me (Free, Drop-In)
  8. And it's definitely not just because I've got a thousand eyes wandering around Videoland. Hey, someone's got to keep an eye on things.
  9. >That Damn Jumper! (700, Drop-In)
  10. You know, I just realized I've based my build around basically being able to see everything while nothing can see me (blending in, immunity to scrying, immunity to precognition, etc). That's a little too amusing.
  11. >A Small Bell (Free, Drop-In)
  12. Nice little souvenier. Why not?
  13. >Mega Net (500, Drop-In)
  14. Having anonymous, high-speed internet from basically anywhere is rather useful.
  15. >All There In The Manual (300)
  16. While clairvoyance could probably give me the same if I wanted it, there's just something more useful about having it in black and white if I want to read it. Or want to pass it to someone else so they know what the heck is going on.
  17. >Making Friends In All The Wrong Places (0)
  18. Hey, I still have companions. I'm not going to leave them behind.
  19.  
  20. So, wait. Eyes of the Seer, do they actually fly around Videoland, or just its internet? I'm not clear on that.
  21.  
  22. Either way, clairvoyance rocks. Because I'm going to find Alex, track him down, and train him how to pull his shit together and be a proper gamemaster. Everything that progresses from that is just going to be a matter of the butterfly effect.
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