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Apr 6th, 2021
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  1. ;TREE OF FROST
  2. [StateDef 88002]
  3. type = S
  4. movetype = A
  5. juggle = 0
  6. velset = 0,0
  7. ctrl = 0
  8. anim = 9993
  9.  
  10. [State 0, Explod]
  11. type = Explod
  12. trigger1 = AnimElem = 6 || AnimElem = 7 || AnimElem = 8
  13. anim = 9994
  14. ID = 9994
  15. pos = 0,0
  16. postype = p1
  17. facing = 1
  18. vfacing = 1
  19. bindtime = -1
  20. removetime = -1
  21. scale = 1,1
  22. sprpriority = 3
  23. ownpal = 0
  24. removeongethit = 1
  25. supermovetime = 69
  26.  
  27. [State 0, Projectile]
  28. type = Projectile
  29. trigger1 = AnimElem = 2
  30. projanim = 9992
  31. projhits = 5
  32. pausetime = 13,13
  33. ID = 9992
  34. offset = 200,-30
  35. postype = p1
  36. projremovetime = 68
  37. projscale = 0.4,0.4
  38. velocity = 0
  39. attr = S, SP
  40. damage = 50
  41.  
  42. [State 88000, PlaySnd]
  43. type = PlaySnd
  44. trigger1 = AnimElem = 2
  45. value = 24, 0
  46. volume = 255
  47. channel = 0
  48.  
  49. [State 88000, PlaySnd]
  50. type = PlaySnd
  51. trigger1 = AnimElem = 2
  52. value = 7,18
  53. volume = 255
  54. channel = 1
  55.  
  56. [State 3200, ChangeState]
  57. type = ChangeState
  58. trigger1 = Time = 60
  59. value = 3310
  60.  
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