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- ;TREE OF FROST
- [StateDef 88002]
- type = S
- movetype = A
- juggle = 0
- velset = 0,0
- ctrl = 0
- anim = 9993
- [State 0, Explod]
- type = Explod
- trigger1 = AnimElem = 6 || AnimElem = 7 || AnimElem = 8
- anim = 9994
- ID = 9994
- pos = 0,0
- postype = p1
- facing = 1
- vfacing = 1
- bindtime = -1
- removetime = -1
- scale = 1,1
- sprpriority = 3
- ownpal = 0
- removeongethit = 1
- supermovetime = 69
- [State 0, Projectile]
- type = Projectile
- trigger1 = AnimElem = 2
- projanim = 9992
- projhits = 5
- pausetime = 13,13
- ID = 9992
- offset = 200,-30
- postype = p1
- projremovetime = 68
- projscale = 0.4,0.4
- velocity = 0
- attr = S, SP
- damage = 50
- [State 88000, PlaySnd]
- type = PlaySnd
- trigger1 = AnimElem = 2
- value = 24, 0
- volume = 255
- channel = 0
- [State 88000, PlaySnd]
- type = PlaySnd
- trigger1 = AnimElem = 2
- value = 7,18
- volume = 255
- channel = 1
- [State 3200, ChangeState]
- type = ChangeState
- trigger1 = Time = 60
- value = 3310
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