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Dec 20th, 2018
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. -------Radioactive party boi by goodguyaiden-------
  88. local p = game.Players.hsdfsfsdfds
  89. local char = p.Character
  90. local larm = char["Left Arm"]
  91. local rarm = char["Right Arm"]
  92. local lleg = char["Left Leg"]
  93. local rleg = char["Right Leg"]
  94. local hed = char.Head
  95. local torso = char.Torso
  96. local hum = char.Humanoid
  97. local cam = game.Workspace.CurrentCamera
  98. local root = char.HumanoidRootPart
  99. local deb = false
  100. local shot = 0
  101. local l = game:GetService("Lighting")
  102. local rs = game:GetService("RunService").RenderStepped
  103. local stanceToggle = "Normal"
  104. local rad = math.rad
  105. local GroundShake = false
  106. local GroundShake2 = false
  107. math.randomseed(os.time())
  108. hum.WalkSpeed = 5
  109. char.Health:Destroy()
  110. hum.MaxHealth = math.huge
  111. wait(0.1)
  112. hum.Health = math.huge
  113. ----------------------------------------------------
  114. Debounces = {
  115. on = false;
  116. ks = false;
  117. CanAttack = true;
  118. CanJoke = true;
  119. NoIdl = false;
  120. Slashing = false;
  121. Slashed = false;
  122. Grabbing = false;
  123. Grabbed = false;
  124. }
  125. local Touche = {char.Name, }
  126. ----------------------------------------------------
  127. function lerp(a, b, t) -- Linear interpolation
  128. return a + (b - a)*t
  129. end
  130.  
  131. function slerp(a, b, t) --Spherical interpolation
  132. dot = a:Dot(b)
  133. if dot > 0.99999 or dot < -0.99999 then
  134. return t <= 0.5 and a or b
  135. else
  136. r = math.acos(dot)
  137. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  138. end
  139. end
  140.  
  141. function matrixInterpolate(a, b, t)
  142. local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
  143. local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
  144. local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
  145. local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
  146. local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
  147. local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
  148. local t = v1:Dot(v2)
  149. if not (t < 0 or t == 0 or t > 0) then -- Failsafe
  150. return CFrame.new()
  151. end
  152. return CFrame.new(
  153. v0.x, v0.y, v0.z,
  154. v1.x, v1.y, v1.z,
  155. v2.x, v2.y, v2.z,
  156. v3.x, v3.y, v3.z)
  157. end
  158. ----------------------------------------------------
  159. function genWeld(a,b)
  160. local w = Instance.new("Weld",a)
  161. w.Part0 = a
  162. w.Part1 = b
  163. return w
  164. end
  165. function weld(a, b)
  166. local weld = Instance.new("Weld")
  167. weld.Name = "W"
  168. weld.Part0 = a
  169. weld.Part1 = b
  170. weld.C0 = a.CFrame:inverse() * b.CFrame
  171. weld.Parent = a
  172. return weld;
  173. end
  174. ----------------------------------------------------
  175. function Lerp(c1,c2,al)
  176. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  177. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  178. for i,v in pairs(com1) do
  179. com1[i] = v+(com2[i]-v)*al
  180. end
  181. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  182. end
  183. ----------------------------------------------------
  184. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  185. local wld = Instance.new("Weld", wp1)
  186. wld.Part0 = wp0
  187. wld.Part1 = wp1
  188. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  189. end
  190. ----------------------------------------------------
  191. for i,v in pairs(char:children()) do
  192. if v:IsA("Hat") then
  193. v:Destroy()
  194. end
  195. end
  196. for i,v in pairs(hed:children()) do
  197. if v:IsA("Sound") then
  198. v:Destroy()
  199. end
  200. end
  201. ----------------------------------------------------
  202. function HasntTouched(plrname)
  203. local ret = true
  204. for _, v in pairs(Touche) do
  205. if v == plrname then
  206. ret = false
  207. end
  208. end
  209. return ret
  210. end
  211. ----------------------------------------------------
  212. larm.Size = larm.Size * 2
  213. rarm.Size = rarm.Size * 2
  214. lleg.Size = lleg.Size * 2
  215. rleg.Size = rleg.Size * 2
  216. torso.Size = torso.Size * 2
  217. hed.Size = hed.Size * 2
  218. root.Size = root.Size * 2
  219. ----------------------------------------------------
  220. newWeld(torso, larm, -1.5, 0.5, 0)
  221. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  222. newWeld(torso, rarm, 1.5, 0.5, 0)
  223. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  224. newWeld(torso, hed, 0, 1.5, 0)
  225. newWeld(torso, lleg, -0.5, -1, 0)
  226. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  227. newWeld(torso, rleg, 0.5, -1, 0)
  228. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  229. newWeld(root, torso, 0, -1, 0)
  230. torso.Weld.C1 = CFrame.new(0, -1, 0)
  231. ----------------------------------------------------
  232. z = Instance.new("Sound", char)
  233. z.SoundId = "rbxassetid://590156873"--511077154
  234. z.Looped = true
  235. z.Pitch = 1
  236. z.Volume = 5
  237. wait(.01)
  238. z:Play()
  239. ----------------------------------------------------
  240.  
  241.  
  242. p:ClearCharacterAppearance()
  243. wait(0.1)
  244. p.Character.Head.BrickColor = BrickColor.new("Really black")
  245. p.Character.Torso.BrickColor = BrickColor.new("Really black")
  246. p.Character["Right Arm"].BrickColor = BrickColor.new("Really black")
  247. p.Character["Right Leg"].BrickColor = BrickColor.new("Really black")
  248. p.Character["Left Leg"].BrickColor = BrickColor.new("Really black")
  249. p.Character["Left Arm"].BrickColor = BrickColor.new("Really black")
  250.  
  251.  
  252. p.Character.Head.Material = "Ice"
  253. p.Character.Torso.Material = "Ice"
  254. p.Character["Right Arm"].Material = "Ice"
  255. p.Character["Right Leg"].Material = "Ice"
  256. p.Character["Left Leg"].Material = "Ice"
  257. p.Character["Left Arm"].Material = "Ice"
  258.  
  259.  
  260.  
  261.  
  262.  
  263. local m = Instance.new("Model")
  264. m.Name = "JackoAxe"
  265. p1 = Instance.new("Part", m)
  266. p1.BrickColor = BrickColor.new("Lime green")
  267. p1.Material = "Neon"
  268. p1.FormFactor = Enum.FormFactor.Custom
  269. p1.Size = Vector3.new(1, 0.600000024, 1.5)
  270. p1.CFrame = CFrame.new(67.4994888, 12.1560526, 73.0205841, 0.999972522, -3.59117985e-005, -8.00192356e-006, -1.39250187e-005, 0.358383715, -0.933530986, 5.28097153e-005, 0.933500648, 0.358406395)
  271. p1.CanCollide = false
  272. p1.Locked = true
  273. p1.Elasticity = 0
  274. p1.BottomSurface = Enum.SurfaceType.Smooth
  275. p1.TopSurface = Enum.SurfaceType.Smooth
  276. b1 = Instance.new("SpecialMesh", p1)
  277. b1.MeshType = Enum.MeshType.Wedge
  278. b1.Name = "Mesh"
  279. b1.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
  280. p2 = Instance.new("Part", m)
  281. p2.BrickColor = BrickColor.new("Lime green")
  282. p2.FormFactor = Enum.FormFactor.Custom
  283. p2.Size = Vector3.new(1, 2.9000001, 1)
  284. p2.CFrame = CFrame.new(67.4995728, 11.7633543, 74.2129135, -1.30959779e-005, 2.79811252e-006, 0.999972522, 0.961226642, 0.275612593, -7.50799518e-006, -0.275637805, 0.96119839, 1.01176247e-005)
  285. p2.CanCollide = false
  286. p2.Locked = true
  287. p2.Elasticity = 0
  288. p2.BottomSurface = Enum.SurfaceType.Smooth
  289. p2.TopSurface = Enum.SurfaceType.Smooth
  290. b2 = Instance.new("BlockMesh", p2)
  291. b2.Name = "Mesh"
  292. b2.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  293. p3 = Instance.new("Part", m)
  294. p3.BrickColor = BrickColor.new("Lime green")
  295. p3.Material = "Neon"
  296. p3.FormFactor = Enum.FormFactor.Custom
  297. p3.Size = Vector3.new(1, 1.20000005, 2.0999999)
  298. p3.CFrame = CFrame.new(67.4994965, 12.6401453, 73.9670334, 0.999972522, -3.52207899e-005, -8.10639358e-006, -1.61500211e-005, 0.309035271, -0.951007903, 5.24176576e-005, 0.950978875, 0.309059501)
  299. p3.CanCollide = false
  300. p3.Locked = true
  301. p3.Elasticity = 0
  302. p3.BottomSurface = Enum.SurfaceType.Smooth
  303. p3.TopSurface = Enum.SurfaceType.Smooth
  304. b3 = Instance.new("SpecialMesh", p3)
  305. b3.MeshType = Enum.MeshType.Wedge
  306. b3.Name = "Mesh"
  307. b3.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
  308. p4 = Instance.new("Part", m)
  309. p4.BrickColor = BrickColor.new("Lime green")
  310. p4.Material = "Neon"
  311. p4.FormFactor = Enum.FormFactor.Custom
  312. p4.Size = Vector3.new(1, 1.43999994, 2.05000019)
  313. p4.CFrame = CFrame.new(67.4995575, 11.8683414, 76.1565704, 0.999972522, -2.5085672e-005, -1.53700166e-005, -4.86194367e-005, -0.800831437, -0.598821938, 1.9131101e-005, 0.598835468, -0.800796151)
  314. p4.CanCollide = false
  315. p4.Locked = true
  316. p4.Elasticity = 0
  317. p4.BottomSurface = Enum.SurfaceType.Smooth
  318. p4.TopSurface = Enum.SurfaceType.Smooth
  319. b4 = Instance.new("SpecialMesh", p4)
  320. b4.MeshType = Enum.MeshType.Wedge
  321. b4.Name = "Mesh"
  322. b4.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
  323. p5 = Instance.new("Part", m)
  324. p5.BrickColor = BrickColor.new("Lime green")
  325. p5.Material = "Neon"
  326. p5.FormFactor = Enum.FormFactor.Custom
  327. p5.Size = Vector3.new(1, 1.20000005, 3.20000005)
  328. p5.CFrame = CFrame.new(67.4995193, 13.241991, 74.8357468, 0.999972522, -3.59118021e-005, -8.00191992e-006, -1.39250224e-005, 0.358383656, -0.933530807, 5.2809708e-005, 0.933500469, 0.358406246)
  329. p5.CanCollide = false
  330. p5.Locked = true
  331. p5.Elasticity = 0
  332. p5.BottomSurface = Enum.SurfaceType.Smooth
  333. p5.TopSurface = Enum.SurfaceType.Smooth
  334. b5 = Instance.new("SpecialMesh", p5)
  335. b5.MeshType = Enum.MeshType.Wedge
  336. b5.Name = "Mesh"
  337. b5.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
  338. p6 = Instance.new("Part", m)
  339. p6.Name = "Handle"
  340. p6.BrickColor = BrickColor.new("Lime green")
  341. p6.FormFactor = Enum.FormFactor.Custom
  342. p6.Size = Vector3.new(1.5999999, 13.6000004, 1)
  343. p6.CFrame = CFrame.new(67.5017471, 11.2780685, 66.1421967, -1.18190947e-005, 6.28741009e-006, 0.999972522, 0.99995929, -1.39772892e-005, -7.50630716e-006, -1.79708004e-005, 0.999939024, 1.01296728e-005)
  344. p6.CanCollide = false
  345. p6.Locked = true
  346. p6.Elasticity = 0
  347. p6.BottomSurface = Enum.SurfaceType.Smooth
  348. p6.TopSurface = Enum.SurfaceType.Smooth
  349. b6 = Instance.new("BlockMesh", p6)
  350. b6.Name = "Mesh"
  351. b6.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  352. p7 = Instance.new("Part", m)
  353. p7.BrickColor = BrickColor.new("Lime green")
  354. p7.Material = "Neon"
  355. p7.FormFactor = Enum.FormFactor.Custom
  356. p7.Size = Vector3.new(1, 1.00999999, 1.05000019)
  357. p7.CFrame = CFrame.new(67.5174179, 10.5228004, 76.3114471, 0.999972522, -2.76626724e-005, -6.72184569e-006, -4.7347472e-005, -0.91489929, -0.403581172, 2.14323372e-005, 0.403602213, -0.914867818)
  358. p7.CanCollide = false
  359. p7.Locked = true
  360. p7.Elasticity = 0
  361. p7.BottomSurface = Enum.SurfaceType.Smooth
  362. p7.TopSurface = Enum.SurfaceType.Smooth
  363. b7 = Instance.new("SpecialMesh", p7)
  364. b7.MeshType = Enum.MeshType.Wedge
  365. b7.Name = "Mesh"
  366. b7.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
  367. p8 = Instance.new("Part", m)
  368. p8.BrickColor = BrickColor.new("Lime green")
  369. p8.Material = "Neon"
  370. p8.FormFactor = Enum.FormFactor.Custom
  371. p8.Size = Vector3.new(1, 1.00999999, 1.05000019)
  372. p8.CFrame = CFrame.new(67.5074387, 8.51285458, 76.8714371, 0.999972522, -2.76626724e-005, -6.72184387e-006, -4.73474684e-005, -0.91489917, -0.403581113, 2.14323354e-005, 0.403602153, -0.914867699)
  373. p8.CanCollide = false
  374. p8.Locked = true
  375. p8.Elasticity = 0
  376. p8.BottomSurface = Enum.SurfaceType.Smooth
  377. p8.TopSurface = Enum.SurfaceType.Smooth
  378. b8 = Instance.new("SpecialMesh", p8)
  379. b8.MeshType = Enum.MeshType.Wedge
  380. b8.Name = "Mesh"
  381. b8.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
  382. p9 = Instance.new("Part", m)
  383. p9.BrickColor = BrickColor.new("Lime green")
  384. p9.FormFactor = Enum.FormFactor.Custom
  385. p9.Size = Vector3.new(1, 1.07999957, 1)
  386. p9.CFrame = CFrame.new(67.5095749, 7.1092, 74.5051422, -2.60536999e-005, -5.21559741e-006, 0.999972522, 0.35323599, -0.935490847, -1.50012565e-005, 0.935460567, 0.353258699, 4.2632455e-005)
  387. p9.CanCollide = false
  388. p9.Locked = true
  389. p9.Elasticity = 0
  390. p9.BottomSurface = Enum.SurfaceType.Smooth
  391. p9.TopSurface = Enum.SurfaceType.Smooth
  392. b9 = Instance.new("BlockMesh", p9)
  393. b9.Name = "Mesh"
  394. b9.Scale = Vector3.new(0.550000012, 1, 0.550000012)
  395. p10 = Instance.new("Part", m)
  396. p10.BrickColor = BrickColor.new("Lime green")
  397. p10.FormFactor = Enum.FormFactor.Custom
  398. p10.Size = Vector3.new(1, 1.41999948, 1)
  399. p10.CFrame = CFrame.new(67.489624, 8.67401791, 72.7929764, -9.47785156e-006, -9.42233055e-006, 0.999972522, 0.292371064, 0.956263304, -7.54374832e-006, -0.956253231, 0.292334616, 1.01081387e-005)
  400. p10.CanCollide = false
  401. p10.Locked = true
  402. p10.Elasticity = 0
  403. p10.BottomSurface = Enum.SurfaceType.Smooth
  404. p10.TopSurface = Enum.SurfaceType.Smooth
  405. b10 = Instance.new("BlockMesh", p10)
  406. b10.Name = "Mesh"
  407. b10.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  408. p11 = Instance.new("Part", m)
  409. p11.BrickColor = BrickColor.new("Lime green")
  410. p11.FormFactor = Enum.FormFactor.Custom
  411. p11.Size = Vector3.new(1, 1.50999951, 1)
  412. p11.CFrame = CFrame.new(67.509552, 7.11887455, 70.3475952, -1.87569385e-005, 1.80455972e-005, 0.999972522, -0.36222899, -0.932047009, -9.30004444e-006, 0.932039678, -0.362191886, 4.04359016e-005)
  413. p11.CanCollide = false
  414. p11.Locked = true
  415. p11.Elasticity = 0
  416. p11.BottomSurface = Enum.SurfaceType.Smooth
  417. p11.TopSurface = Enum.SurfaceType.Smooth
  418. b11 = Instance.new("BlockMesh", p11)
  419. b11.Name = "Mesh"
  420. b11.Scale = Vector3.new(0.550000012, 1, 0.550000012)
  421. p12 = Instance.new("Part", m)
  422. p12.Name = "BladeCenter"
  423. p12.BrickColor = BrickColor.new("Lime green")
  424. p12.Material = Enum.Material.Concrete
  425. p12.FormFactor = Enum.FormFactor.Symmetric
  426. p12.Size = Vector3.new(1, 2, 2)
  427. p12.CFrame = CFrame.new(67.4995346, 6.83217764, 72.2514038, -0.999972522, 2.42275873e-005, 0.000103325896, -8.39982677e-005, 4.44650614e-005, -0.999960959, -4.06451727e-005, -0.999940753, -1.25430051e-005)
  428. p12.CanCollide = false
  429. p12.Locked = true
  430. p12.BottomSurface = Enum.SurfaceType.Smooth
  431. p12.TopSurface = Enum.SurfaceType.Smooth
  432. b12 = Instance.new("SpecialMesh", p12)
  433. b12.MeshType = Enum.MeshType.Brick
  434. b12.Name = "Mesh"
  435. b12.Scale = Vector3.new(0.499999911, 1, 0.699999928)
  436. p13 = Instance.new("Part", m)
  437. p13.BrickColor = BrickColor.new("Lime green")
  438. p13.FormFactor = Enum.FormFactor.Custom
  439. p13.Size = Vector3.new(2.91000009, 4.3300004, 1)
  440. p13.CFrame = CFrame.new(67.5096359, 9.31026554, 73.9751816, 7.60371313e-006, 1.0943455e-005, 0.999972522, -0.119072244, -0.99284631, -7.55448127e-006, 0.992830038, -0.119038157, 1.01703836e-005)
  441. p13.CanCollide = false
  442. p13.Locked = true
  443. p13.Elasticity = 0
  444. p13.BottomSurface = Enum.SurfaceType.Smooth
  445. p13.TopSurface = Enum.SurfaceType.Smooth
  446. b13 = Instance.new("BlockMesh", p13)
  447. b13.Name = "Mesh"
  448. b13.Scale = Vector3.new(1, 1, 0.400000006)
  449. p14 = Instance.new("Part", m)
  450. p14.BrickColor = BrickColor.new("Lime green")
  451. p14.FormFactor = Enum.FormFactor.Custom
  452. p14.Size = Vector3.new(2.5, 2.17999935, 1)
  453. p14.CFrame = CFrame.new(67.4896011, 10.1621294, 72.6420059, -1.55498967e-007, -1.33476442e-005, 0.999972522, -0.462319613, 0.886669755, -7.56198779e-006, -0.886637092, -0.462338567, 1.01078904e-005)
  454. p14.CanCollide = false
  455. p14.Locked = true
  456. p14.Elasticity = 0
  457. p14.BottomSurface = Enum.SurfaceType.Smooth
  458. p14.TopSurface = Enum.SurfaceType.Smooth
  459. b14 = Instance.new("BlockMesh", p14)
  460. b14.Name = "Mesh"
  461. b14.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  462. p15 = Instance.new("Part", m)
  463. p15.BrickColor = BrickColor.new("Lime green")
  464. p15.FormFactor = Enum.FormFactor.Custom
  465. p15.Size = Vector3.new(1.16999996, 4.2699995, 1)
  466. p15.CFrame = CFrame.new(67.5095901, 9.35303593, 70.6884613, -1.24399676e-005, -4.94209144e-006, 0.999972522, 0.645082474, 0.764063478, -7.52419282e-006, -0.764068604, 0.645045042, 1.0099785e-005)
  467. p15.CanCollide = false
  468. p15.Locked = true
  469. p15.Elasticity = 0
  470. p15.BottomSurface = Enum.SurfaceType.Smooth
  471. p15.TopSurface = Enum.SurfaceType.Smooth
  472. b15 = Instance.new("BlockMesh", p15)
  473. b15.Name = "Mesh"
  474. b15.Scale = Vector3.new(1, 1, 0.400000006)
  475. p16 = Instance.new("Part", m)
  476. p16.BrickColor = BrickColor.new("Lime green")
  477. p16.FormFactor = Enum.FormFactor.Custom
  478. p16.Size = Vector3.new(1.68999994, 4.76000023, 1)
  479. p16.CFrame = CFrame.new(67.4996033, 9.63990211, 75.3800278, 2.98175655e-006, 1.30014914e-005, 0.999972522, 0.258795738, -0.965893507, -7.53869244e-006, 0.965865672, 0.258821338, 1.01718706e-005)
  480. p16.CanCollide = false
  481. p16.Locked = true
  482. p16.Elasticity = 0
  483. p16.BottomSurface = Enum.SurfaceType.Smooth
  484. p16.TopSurface = Enum.SurfaceType.Smooth
  485. b16 = Instance.new("BlockMesh", p16)
  486. b16.Name = "Mesh"
  487. b16.Scale = Vector3.new(1, 1, 0.400000006)
  488. p17 = Instance.new("Part", m)
  489. p17.BrickColor = BrickColor.new("Lime green")
  490. p17.FormFactor = Enum.FormFactor.Custom
  491. p17.Size = Vector3.new(1.78999996, 4.21999979, 1)
  492. p17.CFrame = CFrame.new(67.499588, 9.28996372, 69.8789978, -9.50601952e-006, -9.41252802e-006, 0.999972522, 0.293352425, 0.955965877, -7.53842551e-006, -0.955955863, 0.293315947, 1.00904235e-005)
  493. p17.CanCollide = false
  494. p17.Locked = true
  495. p17.Elasticity = 0
  496. p17.BottomSurface = Enum.SurfaceType.Smooth
  497. p17.TopSurface = Enum.SurfaceType.Smooth
  498. b17 = Instance.new("BlockMesh", p17)
  499. b17.Name = "Mesh"
  500. b17.Scale = Vector3.new(1, 1, 0.400000006)
  501. p18 = Instance.new("WedgePart", m)
  502. p18.BrickColor = BrickColor.new("Lime green")
  503. p18.Name = "BladePart1"
  504. p18.Material = Enum.Material.Concrete
  505. p18.Name = "Wedge"
  506. p18.FormFactor = Enum.FormFactor.Symmetric
  507. p18.Size = Vector3.new(1, 4, 2)
  508. p18.CFrame = CFrame.new(67.499321, 6.83199787, 69.4816895, 0.999972522, -3.68033288e-005, -4.22928351e-005, 2.29664256e-005, -1.65102574e-005, 0.999963701, -2.03872096e-005, -0.999943435, -4.84290831e-005)
  509. p18.CanCollide = false
  510. p18.Locked = true
  511. p18.BottomSurface = Enum.SurfaceType.Smooth
  512. p18.TopSurface = Enum.SurfaceType.Smooth
  513. b18 = Instance.new("SpecialMesh", p18)
  514. b18.MeshType = Enum.MeshType.Wedge
  515. b18.Name = "Mesh"
  516. b18.Scale = Vector3.new(0.499999911, 0.899999976, 0.699999928)
  517. p19 = Instance.new("WedgePart", m)
  518. p19.BrickColor = BrickColor.new("Lime green")
  519. p19.Name = "BladePart2"
  520. p19.Material = Enum.Material.Concrete
  521. p19.Name = "Wedge"
  522. p19.FormFactor = Enum.FormFactor.Symmetric
  523. p19.Size = Vector3.new(1, 4, 2)
  524. p19.CFrame = CFrame.new(67.4994736, 6.83213568, 75.0314102, -0.999972522, 3.68059118e-005, -0.000103325001, -8.40002976e-005, -4.4521752e-005, 0.999963701, 2.03864402e-005, 0.999943435, 1.26029336e-005)
  525. p19.CanCollide = false
  526. p19.Locked = true
  527. p19.BottomSurface = Enum.SurfaceType.Smooth
  528. p19.TopSurface = Enum.SurfaceType.Smooth
  529. b19 = Instance.new("SpecialMesh", p19)
  530. b19.MeshType = Enum.MeshType.Wedge
  531. b19.Name = "Mesh"
  532. b19.Scale = Vector3.new(0.499999911, 0.899999976, 0.699999928)
  533. p20 = Instance.new("Part", m)
  534. p20.BrickColor = BrickColor.new("Lime green")
  535. p20.FormFactor = Enum.FormFactor.Custom
  536. p20.Size = Vector3.new(2.53000021, 2.39999938, 1)
  537. p20.CFrame = CFrame.new(67.4996414, 7.91898966, 71.4148178, -1.09432585e-005, 7.6432425e-006, 0.999972522, 0.992849231, -0.119072601, -7.55000656e-006, 0.119038492, 0.992832959, 1.01311334e-005)
  538. p20.CanCollide = false
  539. p20.Locked = true
  540. p20.Elasticity = 0
  541. p20.BottomSurface = Enum.SurfaceType.Smooth
  542. p20.TopSurface = Enum.SurfaceType.Smooth
  543. b20 = Instance.new("BlockMesh", p20)
  544. b20.Name = "Mesh"
  545. b20.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  546. p21 = Instance.new("Part", m)
  547. p21.BrickColor = BrickColor.new("Lime green")
  548. p21.Material = "Neon"
  549. p21.FormFactor = Enum.FormFactor.Custom
  550. p21.Size = Vector3.new(1, 1.43999994, 1.59000015)
  551. p21.CFrame = CFrame.new(67.509613, 9.57073689, 76.6228256, 0.999972522, -2.50856156e-005, -1.53699839e-005, -4.86196222e-005, -0.800835371, -0.598824739, 1.91311228e-005, 0.59883821, -0.800800025)
  552. p21.CanCollide = false
  553. p21.Locked = true
  554. p21.Elasticity = 0
  555. p21.BottomSurface = Enum.SurfaceType.Smooth
  556. p21.TopSurface = Enum.SurfaceType.Smooth
  557. b21 = Instance.new("SpecialMesh", p21)
  558. b21.MeshType = Enum.MeshType.Wedge
  559. b21.Name = "Mesh"
  560. b21.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
  561. w1 = Instance.new("Weld", p1)
  562. w1.Name = "Part_Weld"
  563. w1.Part0 = p1
  564. w1.C0 = CFrame.new(-67.5030899, -72.5280457, -14.8209743, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
  565. w1.Part1 = p2
  566. w1.C1 = CFrame.new(9.14727688, -74.5847855, -67.5001221, -4.37113883e-008, 0.961261749, -0.27563718, 0, 0.27563718, 0.961261749, 1, 4.20180868e-008, -1.2048484e-008)
  567. w2 = Instance.new("Weld", p2)
  568. w2.Name = "Part_Weld"
  569. w2.Part0 = p2
  570. w2.C0 = CFrame.new(9.14727688, -74.5847855, -67.5001221, -4.37113883e-008, 0.961261749, -0.27563718, 0, 0.27563718, 0.961261749, 1, 4.20180868e-008, -1.2048484e-008)
  571. w2.Part1 = p3
  572. w2.C1 = CFrame.new(-67.5030823, -74.2541809, -10.8368053, 1, -8.59976626e-006, 4.22903977e-005, -3.75621021e-005, 0.30906105, 0.951042175, -2.12490559e-005, -0.951042175, 0.30906105)
  573. w3 = Instance.new("Weld", p3)
  574. w3.Name = "Part_Weld"
  575. w3.Part0 = p3
  576. w3.C0 = CFrame.new(-67.5030823, -74.2541809, -10.8368053, 1, -8.59976626e-006, 4.22903977e-005, -3.75621021e-005, 0.30906105, 0.951042175, -2.12490559e-005, -0.951042175, 0.30906105)
  577. w3.Part1 = p4
  578. w3.C1 = CFrame.new(-67.5002975, -36.1002579, 68.1035233, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
  579. w4 = Instance.new("Weld", p4)
  580. w4.Name = "Part_Weld"
  581. w4.Part0 = p4
  582. w4.C0 = CFrame.new(-67.5002975, -36.1002579, 68.1035233, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
  583. w4.Part1 = p5
  584. w4.C1 = CFrame.new(-67.5031891, -74.611969, -14.457736, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
  585. w5 = Instance.new("Weld", p5)
  586. w5.Name = "Part_Weld"
  587. w5.Part0 = p5
  588. w5.C0 = CFrame.new(-67.5031891, -74.611969, -14.457736, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
  589. w5.Part1 = p6
  590. w5.C1 = CFrame.new(-11.2799978, -66.1456223, -67.5023346, -4.37113883e-008, 1, 4.37113883e-008, 0, -4.37113883e-008, 1, 1, 4.37113883e-008, 1.91068547e-015)
  591. w6 = Instance.new("Weld", p6)
  592. w6.Name = "Part_Weld"
  593. w6.Part0 = p6
  594. w6.C0 = CFrame.new(-11.2799978, -66.1456223, -67.5023346, -4.37113883e-008, 1, 4.37113883e-008, 0, -4.37113883e-008, 1, 1, 4.37113883e-008, 1.91068547e-015)
  595. w6.Part1 = p7
  596. w6.C1 = CFrame.new(-67.5183792, -21.1694489, 74.0717163, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
  597. w7 = Instance.new("Weld", p7)
  598. w7.Name = "Part_Weld"
  599. w7.Part0 = p7
  600. w7.C0 = CFrame.new(-67.5183792, -21.1694489, 74.0717163, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
  601. w7.Part1 = p8
  602. w7.C1 = CFrame.new(-67.508461, -23.234499, 73.7728119, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
  603. w8 = Instance.new("Weld", p8)
  604. w8.Name = "Part_Weld"
  605. w8.Part0 = p8
  606. w8.C0 = CFrame.new(-67.508461, -23.234499, 73.7728119, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
  607. w8.Part1 = p9
  608. w8.C1 = CFrame.new(-72.2151413, -19.6674671, -67.5124359, -2.77766703e-005, 0.353263557, 0.935524285, -1.84533783e-005, -0.935524285, 0.353263557, 1, -7.4510931e-006, 3.25046385e-005)
  609. w9 = Instance.new("Weld", p9)
  610. w9.Name = "Part_Weld"
  611. w9.Part0 = p9
  612. w9.C0 = CFrame.new(-72.2151413, -19.6674671, -67.5124359, -2.77766703e-005, 0.353263557, 0.935524285, -1.84533783e-005, -0.935524285, 0.353263557, 1, -7.4510931e-006, 3.25046385e-005)
  613. w9.Part1 = p10
  614. w9.C1 = CFrame.new(67.0792923, -29.5803547, -67.4901428, -2.24114753e-008, 0.292369425, -0.956305802, 3.04095332e-010, 0.956305802, 0.292369425, 1, 6.26159258e-009, -2.15211493e-008)
  615. w10 = Instance.new("Weld", p10)
  616. w10.Name = "Part_Weld"
  617. w10.Part0 = p10
  618. w10.C0 = CFrame.new(67.0792923, -29.5803547, -67.4901428, -2.24114753e-008, 0.292369425, -0.956305802, 3.04095332e-010, 0.956305802, 0.292369425, 1, 6.26159258e-009, -2.15211493e-008)
  619. w10.Part1 = p11
  620. w10.C1 = CFrame.new(-62.9921722, 32.1197624, -67.5121918, -2.88835581e-005, -0.362230271, 0.932088912, 9.3476192e-006, -0.932088912, -0.362230271, 1, -1.74967965e-006, 3.03080251e-005)
  621. w11 = Instance.new("Weld", p11)
  622. w11.Name = "Part_Weld"
  623. w11.Part0 = p11
  624. w11.C0 = CFrame.new(-62.9921722, 32.1197624, -67.5121918, -2.88835581e-005, -0.362230271, 0.932088912, 9.3476192e-006, -0.932088912, -0.362230271, 1, -1.74967965e-006, 3.03080251e-005)
  625. w11.Part1 = p12
  626. w11.C1 = CFrame.new(67.5028763, 72.2527161, 6.8300252, -1, -9.15522687e-005, -3.05189751e-005, 3.05161811e-005, 3.05189751e-005, -1, 9.15532e-005, -1, -3.05161811e-005)
  627. w12 = Instance.new("Weld", p12)
  628. w12.Name = "Part_Weld"
  629. w12.Part0 = p12
  630. w12.C0 = CFrame.new(67.5028763, 72.2527161, 6.8300252, -1, -9.15522687e-005, -3.05189751e-005, 3.05161811e-005, 3.05189751e-005, -1, 9.15532e-005, -1, -3.05161811e-005)
  631. w12.Part1 = p13
  632. w12.C1 = CFrame.new(-72.3439255, 18.054121, -67.5101624, -4.09776035e-008, -0.11906305, 0.992886722, 4.05430745e-010, -0.992886722, -0.11906305, 1, -4.47637571e-009, 4.0734399e-008)
  633. w13 = Instance.new("Weld", p13)
  634. w13.Name = "Part_Weld"
  635. w13.Part0 = p13
  636. w13.C0 = CFrame.new(-72.3439255, 18.054121, -67.5101624, -4.09776035e-008, -0.11906305, 0.992886722, 4.05430745e-010, -0.992886722, -0.11906305, 1, -4.47637571e-009, 4.0734399e-008)
  637. w13.Part1 = p14
  638. w13.C1 = CFrame.new(69.1140671, 24.5752277, -67.4901428, -2.4837334e-008, -0.462350011, -0.886697888, 5.64353009e-010, 0.886697888, -0.462350011, 1, -1.19839818e-008, -2.17623022e-008)
  639. w14 = Instance.new("Weld", p14)
  640. w14.Name = "Part_Weld"
  641. w14.Part0 = p14
  642. w14.C0 = CFrame.new(69.1140671, 24.5752277, -67.4901428, -2.4837334e-008, -0.462350011, -0.886697888, 5.64353009e-010, 0.886697888, -0.462350011, 1, -1.19839818e-008, -2.17623022e-008)
  643. w14.Part1 = p15
  644. w14.C1 = CFrame.new(47.9809418, -52.7511749, -67.5101318, -3.94735267e-008, 0.64509654, -0.764101744, -4.55740418e-010, 0.764101744, 0.64509654, 1, 2.58124242e-008, -2.98677882e-008)
  645. w15 = Instance.new("Weld", p15)
  646. w15.Name = "Part_Weld"
  647. w15.Part0 = p15
  648. w15.C0 = CFrame.new(47.9809418, -52.7511749, -67.5101318, -3.94735267e-008, 0.64509654, -0.764101744, -4.55740418e-010, 0.764101744, 0.64509654, 1, 2.58124242e-008, -2.98677882e-008)
  649. w15.Part1 = p16
  650. w15.C1 = CFrame.new(-75.3105469, -10.1974039, -67.5001221, -4.37113883e-008, 0.258818924, 0.965925872, 0, -0.965925872, 0.258818924, 1, 1.13133343e-008, 4.22219593e-008)
  651. w16 = Instance.new("Weld", p16)
  652. w16.Name = "Part_Weld"
  653. w16.Part0 = p16
  654. w16.C0 = CFrame.new(-75.3105469, -10.1974039, -67.5001221, -4.37113883e-008, 0.258818924, 0.965925872, 0, -0.965925872, 0.258818924, 1, 1.13133343e-008, 4.22219593e-008)
  655. w16.Part1 = p17
  656. w16.C1 = CFrame.new(64.0820847, -29.3829937, -67.5001373, -4.09009289e-008, 0.293349952, -0.956005633, 4.38312497e-010, 0.956005633, 0.293349952, 1, 1.15792238e-008, -3.92300876e-008)
  657. w17 = Instance.new("Weld", p17)
  658. w17.Name = "Wedge_Weld"
  659. w17.Part0 = p17
  660. w17.C0 = CFrame.new(64.0820847, -29.3829937, -67.5001373, -4.09009289e-008, 0.293349952, -0.956005633, 4.38312497e-010, 0.956005633, 0.293349952, 1, 1.15792238e-008, -3.92300876e-008)
  661. w17.Part1 = p18
  662. w17.C1 = CFrame.new(-67.4979324, 69.4871521, -6.82958078, 1, 3.05171125e-005, -3.05180438e-005, -3.05171125e-005, -3.05180438e-005, -1, -3.05180438e-005, 1, -3.05171125e-005)
  663. w18 = Instance.new("Weld", p18)
  664. w18.Name = "Wedge_Weld"
  665. w18.Part0 = p18
  666. w18.C0 = CFrame.new(-67.4979324, 69.4871521, -6.82958078, 1, 3.05171125e-005, -3.05180438e-005, -3.05171125e-005, -3.05180438e-005, -1, -3.05180438e-005, 1, -3.05171125e-005)
  667. w18.Part1 = p19
  668. w18.C1 = CFrame.new(67.4982986, -75.0367737, -6.83008671, -1, -9.15532e-005, 3.05161811e-005, 3.05189751e-005, -3.05161811e-005, 1, -9.15522687e-005, 1, 3.05189751e-005)
  669. w19 = Instance.new("Weld", p19)
  670. w19.Name = "Part_Weld"
  671. w19.Part0 = p19
  672. w19.C0 = CFrame.new(67.4982986, -75.0367737, -6.83008671, -1, -9.15532e-005, 3.05161811e-005, 3.05189751e-005, -3.05161811e-005, 1, -9.15522687e-005, 1, 3.05189751e-005)
  673. w19.Part1 = p20
  674. w19.C1 = CFrame.new(-16.3677292, -69.9670334, -67.5001678, -1.77821063e-010, 0.992886961, 0.119063012, -1.46926671e-009, -0.119063012, 0.992886961, 1, 1.59595731e-012, 1.47997492e-009)
  675. w20 = Instance.new("Weld", p20)
  676. w20.Name = "Part_Weld"
  677. w20.Part0 = p20
  678. w20.C0 = CFrame.new(-16.3677292, -69.9670334, -67.5001678, -1.77821063e-010, 0.992886961, 0.119063012, -1.46926671e-009, -0.119063012, 0.992886961, 1, 1.59595731e-012, 1.47997492e-009)
  679. w20.Part1 = p21
  680. w20.C1 = CFrame.new(-67.5104218, -38.2193756, 67.100563, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
  681. m.Parent = char
  682. m:MakeJoints()
  683. ----------------------------------------------------
  684. local cor = Instance.new("Part", char.JackoAxe)
  685. cor.Name = "Thingy"
  686. cor.Locked = true
  687. cor.BottomSurface = 0
  688. cor.CanCollide = false
  689. cor.Size = Vector3.new(1, 13, 1)
  690. cor.Transparency = 1
  691. cor.TopSurface = 0
  692. corw = Instance.new("Weld", cor)
  693. corw.Part0 = rarm
  694. corw.Part1 = cor
  695. corw.C0 = CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  696. corw.C1 = CFrame.new(0, 0, 0)
  697. weld1 = Instance.new("Weld", char.JackoAxe)
  698. weld1.Part0 = cor
  699. weld1.Part1 = p6
  700. weld1.C0 = CFrame.new(0, 0, 0)
  701. ----------------------------------------------------
  702. hitb = Instance.new("Part", char.JackoAxe)
  703. hitb.Name = "Thingy2"
  704. hitb.Locked = true
  705. hitb.BottomSurface = 0
  706. hitb.CanCollide = false
  707. hitb.Size = Vector3.new(0, 8, 6)
  708. hitb.Transparency = 1
  709. hitb.TopSurface = 0
  710. weld2 = Instance.new("Weld", char.JackoAxe)
  711. weld2.Part0 = hitb
  712. weld2.Part1 = p12
  713. weld2.C0 = CFrame.new(0, .6, 1)
  714. -----------------------------------
  715. local m = Instance.new("Model")
  716. m.Name = "JackoAxe2"
  717. p1 = Instance.new("Part", m)
  718. p1.BrickColor = BrickColor.new("Lime green")
  719. p1.Material = "Neon"
  720. p1.FormFactor = Enum.FormFactor.Custom
  721. p1.Size = Vector3.new(1, 0.600000024, 1.5)
  722. p1.CFrame = CFrame.new(67.4994888, 12.1560526, 73.0205841, 0.999972522, -3.59117985e-005, -8.00192356e-006, -1.39250187e-005, 0.358383715, -0.933530986, 5.28097153e-005, 0.933500648, 0.358406395)
  723. p1.CanCollide = false
  724. p1.Locked = true
  725. p1.Elasticity = 0
  726. p1.BottomSurface = Enum.SurfaceType.Smooth
  727. p1.TopSurface = Enum.SurfaceType.Smooth
  728. b1 = Instance.new("SpecialMesh", p1)
  729. b1.MeshType = Enum.MeshType.Wedge
  730. b1.Name = "Mesh"
  731. b1.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
  732. p2 = Instance.new("Part", m)
  733. p2.BrickColor = BrickColor.new("Lime green")
  734. p2.FormFactor = Enum.FormFactor.Custom
  735. p2.Size = Vector3.new(1, 2.9000001, 1)
  736. p2.CFrame = CFrame.new(67.4995728, 11.7633543, 74.2129135, -1.30959779e-005, 2.79811252e-006, 0.999972522, 0.961226642, 0.275612593, -7.50799518e-006, -0.275637805, 0.96119839, 1.01176247e-005)
  737. p2.CanCollide = false
  738. p2.Locked = true
  739. p2.Elasticity = 0
  740. p2.BottomSurface = Enum.SurfaceType.Smooth
  741. p2.TopSurface = Enum.SurfaceType.Smooth
  742. b2 = Instance.new("BlockMesh", p2)
  743. b2.Name = "Mesh"
  744. b2.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  745. p3 = Instance.new("Part", m)
  746. p3.BrickColor = BrickColor.new("Lime green")
  747. p3.Material = "Neon"
  748. p3.FormFactor = Enum.FormFactor.Custom
  749. p3.Size = Vector3.new(1, 1.20000005, 2.0999999)
  750. p3.CFrame = CFrame.new(67.4994965, 12.6401453, 73.9670334, 0.999972522, -3.52207899e-005, -8.10639358e-006, -1.61500211e-005, 0.309035271, -0.951007903, 5.24176576e-005, 0.950978875, 0.309059501)
  751. p3.CanCollide = false
  752. p3.Locked = true
  753. p3.Elasticity = 0
  754. p3.BottomSurface = Enum.SurfaceType.Smooth
  755. p3.TopSurface = Enum.SurfaceType.Smooth
  756. b3 = Instance.new("SpecialMesh", p3)
  757. b3.MeshType = Enum.MeshType.Wedge
  758. b3.Name = "Mesh"
  759. b3.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
  760. p4 = Instance.new("Part", m)
  761. p4.BrickColor = BrickColor.new("Lime green")
  762. p4.Material = "Neon"
  763. p4.FormFactor = Enum.FormFactor.Custom
  764. p4.Size = Vector3.new(1, 1.43999994, 2.05000019)
  765. p4.CFrame = CFrame.new(67.4995575, 11.8683414, 76.1565704, 0.999972522, -2.5085672e-005, -1.53700166e-005, -4.86194367e-005, -0.800831437, -0.598821938, 1.9131101e-005, 0.598835468, -0.800796151)
  766. p4.CanCollide = false
  767. p4.Locked = true
  768. p4.Elasticity = 0
  769. p4.BottomSurface = Enum.SurfaceType.Smooth
  770. p4.TopSurface = Enum.SurfaceType.Smooth
  771. b4 = Instance.new("SpecialMesh", p4)
  772. b4.MeshType = Enum.MeshType.Wedge
  773. b4.Name = "Mesh"
  774. b4.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
  775. p5 = Instance.new("Part", m)
  776. p5.BrickColor = BrickColor.new("Lime green")
  777. p5.Material = "Neon"
  778. p5.FormFactor = Enum.FormFactor.Custom
  779. p5.Size = Vector3.new(1, 1.20000005, 3.20000005)
  780. p5.CFrame = CFrame.new(67.4995193, 13.241991, 74.8357468, 0.999972522, -3.59118021e-005, -8.00191992e-006, -1.39250224e-005, 0.358383656, -0.933530807, 5.2809708e-005, 0.933500469, 0.358406246)
  781. p5.CanCollide = false
  782. p5.Locked = true
  783. p5.Elasticity = 0
  784. p5.BottomSurface = Enum.SurfaceType.Smooth
  785. p5.TopSurface = Enum.SurfaceType.Smooth
  786. b5 = Instance.new("SpecialMesh", p5)
  787. b5.MeshType = Enum.MeshType.Wedge
  788. b5.Name = "Mesh"
  789. b5.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
  790. p6 = Instance.new("Part", m)
  791. p6.Name = "Handle"
  792. p6.BrickColor = BrickColor.new("Lime green")
  793. p6.FormFactor = Enum.FormFactor.Custom
  794. p6.Size = Vector3.new(1.5999999, 13.6000004, 1)
  795. p6.CFrame = CFrame.new(67.5017471, 11.2780685, 66.1421967, -1.18190947e-005, 6.28741009e-006, 0.999972522, 0.99995929, -1.39772892e-005, -7.50630716e-006, -1.79708004e-005, 0.999939024, 1.01296728e-005)
  796. p6.CanCollide = false
  797. p6.Locked = true
  798. p6.Elasticity = 0
  799. p6.BottomSurface = Enum.SurfaceType.Smooth
  800. p6.TopSurface = Enum.SurfaceType.Smooth
  801. b6 = Instance.new("BlockMesh", p6)
  802. b6.Name = "Mesh"
  803. b6.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  804. p7 = Instance.new("Part", m)
  805. p7.BrickColor = BrickColor.new("Lime green")
  806. p7.Material = "Neon"
  807. p7.FormFactor = Enum.FormFactor.Custom
  808. p7.Size = Vector3.new(1, 1.00999999, 1.05000019)
  809. p7.CFrame = CFrame.new(67.5174179, 10.5228004, 76.3114471, 0.999972522, -2.76626724e-005, -6.72184569e-006, -4.7347472e-005, -0.91489929, -0.403581172, 2.14323372e-005, 0.403602213, -0.914867818)
  810. p7.CanCollide = false
  811. p7.Locked = true
  812. p7.Elasticity = 0
  813. p7.BottomSurface = Enum.SurfaceType.Smooth
  814. p7.TopSurface = Enum.SurfaceType.Smooth
  815. b7 = Instance.new("SpecialMesh", p7)
  816. b7.MeshType = Enum.MeshType.Wedge
  817. b7.Name = "Mesh"
  818. b7.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
  819. p8 = Instance.new("Part", m)
  820. p8.BrickColor = BrickColor.new("Lime green")
  821. p8.Material = "Neon"
  822. p8.FormFactor = Enum.FormFactor.Custom
  823. p8.Size = Vector3.new(1, 1.00999999, 1.05000019)
  824. p8.CFrame = CFrame.new(67.5074387, 8.51285458, 76.8714371, 0.999972522, -2.76626724e-005, -6.72184387e-006, -4.73474684e-005, -0.91489917, -0.403581113, 2.14323354e-005, 0.403602153, -0.914867699)
  825. p8.CanCollide = false
  826. p8.Locked = true
  827. p8.Elasticity = 0
  828. p8.BottomSurface = Enum.SurfaceType.Smooth
  829. p8.TopSurface = Enum.SurfaceType.Smooth
  830. b8 = Instance.new("SpecialMesh", p8)
  831. b8.MeshType = Enum.MeshType.Wedge
  832. b8.Name = "Mesh"
  833. b8.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
  834. p9 = Instance.new("Part", m)
  835. p9.BrickColor = BrickColor.new("Lime green")
  836. p9.FormFactor = Enum.FormFactor.Custom
  837. p9.Size = Vector3.new(1, 1.07999957, 1)
  838. p9.CFrame = CFrame.new(67.5095749, 7.1092, 74.5051422, -2.60536999e-005, -5.21559741e-006, 0.999972522, 0.35323599, -0.935490847, -1.50012565e-005, 0.935460567, 0.353258699, 4.2632455e-005)
  839. p9.CanCollide = false
  840. p9.Locked = true
  841. p9.Elasticity = 0
  842. p9.BottomSurface = Enum.SurfaceType.Smooth
  843. p9.TopSurface = Enum.SurfaceType.Smooth
  844. b9 = Instance.new("BlockMesh", p9)
  845. b9.Name = "Mesh"
  846. b9.Scale = Vector3.new(0.550000012, 1, 0.550000012)
  847. p10 = Instance.new("Part", m)
  848. p10.BrickColor = BrickColor.new("Lime green")
  849. p10.FormFactor = Enum.FormFactor.Custom
  850. p10.Size = Vector3.new(1, 1.41999948, 1)
  851. p10.CFrame = CFrame.new(67.489624, 8.67401791, 72.7929764, -9.47785156e-006, -9.42233055e-006, 0.999972522, 0.292371064, 0.956263304, -7.54374832e-006, -0.956253231, 0.292334616, 1.01081387e-005)
  852. p10.CanCollide = false
  853. p10.Locked = true
  854. p10.Elasticity = 0
  855. p10.BottomSurface = Enum.SurfaceType.Smooth
  856. p10.TopSurface = Enum.SurfaceType.Smooth
  857. b10 = Instance.new("BlockMesh", p10)
  858. b10.Name = "Mesh"
  859. b10.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  860. p11 = Instance.new("Part", m)
  861. p11.BrickColor = BrickColor.new("Lime green")
  862. p11.FormFactor = Enum.FormFactor.Custom
  863. p11.Size = Vector3.new(1, 1.50999951, 1)
  864. p11.CFrame = CFrame.new(67.509552, 7.11887455, 70.3475952, -1.87569385e-005, 1.80455972e-005, 0.999972522, -0.36222899, -0.932047009, -9.30004444e-006, 0.932039678, -0.362191886, 4.04359016e-005)
  865. p11.CanCollide = false
  866. p11.Locked = true
  867. p11.Elasticity = 0
  868. p11.BottomSurface = Enum.SurfaceType.Smooth
  869. p11.TopSurface = Enum.SurfaceType.Smooth
  870. b11 = Instance.new("BlockMesh", p11)
  871. b11.Name = "Mesh"
  872. b11.Scale = Vector3.new(0.550000012, 1, 0.550000012)
  873. p12 = Instance.new("Part", m)
  874. p12.Name = "BladeCenter"
  875. p12.BrickColor = BrickColor.new("Lime green")
  876. p12.Material = Enum.Material.Concrete
  877. p12.FormFactor = Enum.FormFactor.Symmetric
  878. p12.Size = Vector3.new(1, 2, 2)
  879. p12.CFrame = CFrame.new(67.4995346, 6.83217764, 72.2514038, -0.999972522, 2.42275873e-005, 0.000103325896, -8.39982677e-005, 4.44650614e-005, -0.999960959, -4.06451727e-005, -0.999940753, -1.25430051e-005)
  880. p12.CanCollide = false
  881. p12.Locked = true
  882. p12.BottomSurface = Enum.SurfaceType.Smooth
  883. p12.TopSurface = Enum.SurfaceType.Smooth
  884. b12 = Instance.new("SpecialMesh", p12)
  885. b12.MeshType = Enum.MeshType.Brick
  886. b12.Name = "Mesh"
  887. b12.Scale = Vector3.new(0.499999911, 1, 0.699999928)
  888. p13 = Instance.new("Part", m)
  889. p13.BrickColor = BrickColor.new("Lime green")
  890. p13.FormFactor = Enum.FormFactor.Custom
  891. p13.Size = Vector3.new(2.91000009, 4.3300004, 1)
  892. p13.CFrame = CFrame.new(67.5096359, 9.31026554, 73.9751816, 7.60371313e-006, 1.0943455e-005, 0.999972522, -0.119072244, -0.99284631, -7.55448127e-006, 0.992830038, -0.119038157, 1.01703836e-005)
  893. p13.CanCollide = false
  894. p13.Locked = true
  895. p13.Elasticity = 0
  896. p13.BottomSurface = Enum.SurfaceType.Smooth
  897. p13.TopSurface = Enum.SurfaceType.Smooth
  898. b13 = Instance.new("BlockMesh", p13)
  899. b13.Name = "Mesh"
  900. b13.Scale = Vector3.new(1, 1, 0.400000006)
  901. p14 = Instance.new("Part", m)
  902. p14.BrickColor = BrickColor.new("Lime green")
  903. p14.FormFactor = Enum.FormFactor.Custom
  904. p14.Size = Vector3.new(2.5, 2.17999935, 1)
  905. p14.CFrame = CFrame.new(67.4896011, 10.1621294, 72.6420059, -1.55498967e-007, -1.33476442e-005, 0.999972522, -0.462319613, 0.886669755, -7.56198779e-006, -0.886637092, -0.462338567, 1.01078904e-005)
  906. p14.CanCollide = false
  907. p14.Locked = true
  908. p14.Elasticity = 0
  909. p14.BottomSurface = Enum.SurfaceType.Smooth
  910. p14.TopSurface = Enum.SurfaceType.Smooth
  911. b14 = Instance.new("BlockMesh", p14)
  912. b14.Name = "Mesh"
  913. b14.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  914. p15 = Instance.new("Part", m)
  915. p15.BrickColor = BrickColor.new("Lime green")
  916. p15.FormFactor = Enum.FormFactor.Custom
  917. p15.Size = Vector3.new(1.16999996, 4.2699995, 1)
  918. p15.CFrame = CFrame.new(67.5095901, 9.35303593, 70.6884613, -1.24399676e-005, -4.94209144e-006, 0.999972522, 0.645082474, 0.764063478, -7.52419282e-006, -0.764068604, 0.645045042, 1.0099785e-005)
  919. p15.CanCollide = false
  920. p15.Locked = true
  921. p15.Elasticity = 0
  922. p15.BottomSurface = Enum.SurfaceType.Smooth
  923. p15.TopSurface = Enum.SurfaceType.Smooth
  924. b15 = Instance.new("BlockMesh", p15)
  925. b15.Name = "Mesh"
  926. b15.Scale = Vector3.new(1, 1, 0.400000006)
  927. p16 = Instance.new("Part", m)
  928. p16.BrickColor = BrickColor.new("Lime green")
  929. p16.FormFactor = Enum.FormFactor.Custom
  930. p16.Size = Vector3.new(1.68999994, 4.76000023, 1)
  931. p16.CFrame = CFrame.new(67.4996033, 9.63990211, 75.3800278, 2.98175655e-006, 1.30014914e-005, 0.999972522, 0.258795738, -0.965893507, -7.53869244e-006, 0.965865672, 0.258821338, 1.01718706e-005)
  932. p16.CanCollide = false
  933. p16.Locked = true
  934. p16.Elasticity = 0
  935. p16.BottomSurface = Enum.SurfaceType.Smooth
  936. p16.TopSurface = Enum.SurfaceType.Smooth
  937. b16 = Instance.new("BlockMesh", p16)
  938. b16.Name = "Mesh"
  939. b16.Scale = Vector3.new(1, 1, 0.400000006)
  940. p17 = Instance.new("Part", m)
  941. p17.BrickColor = BrickColor.new("Lime green")
  942. p17.FormFactor = Enum.FormFactor.Custom
  943. p17.Size = Vector3.new(1.78999996, 4.21999979, 1)
  944. p17.CFrame = CFrame.new(67.499588, 9.28996372, 69.8789978, -9.50601952e-006, -9.41252802e-006, 0.999972522, 0.293352425, 0.955965877, -7.53842551e-006, -0.955955863, 0.293315947, 1.00904235e-005)
  945. p17.CanCollide = false
  946. p17.Locked = true
  947. p17.Elasticity = 0
  948. p17.BottomSurface = Enum.SurfaceType.Smooth
  949. p17.TopSurface = Enum.SurfaceType.Smooth
  950. b17 = Instance.new("BlockMesh", p17)
  951. b17.Name = "Mesh"
  952. b17.Scale = Vector3.new(1, 1, 0.400000006)
  953. p18 = Instance.new("WedgePart", m)
  954. p18.BrickColor = BrickColor.new("Lime green")
  955. p18.Name = "BladePart1"
  956. p18.Material = Enum.Material.Concrete
  957. p18.Name = "Wedge"
  958. p18.FormFactor = Enum.FormFactor.Symmetric
  959. p18.Size = Vector3.new(1, 4, 2)
  960. p18.CFrame = CFrame.new(67.499321, 6.83199787, 69.4816895, 0.999972522, -3.68033288e-005, -4.22928351e-005, 2.29664256e-005, -1.65102574e-005, 0.999963701, -2.03872096e-005, -0.999943435, -4.84290831e-005)
  961. p18.CanCollide = false
  962. p18.Locked = true
  963. p18.BottomSurface = Enum.SurfaceType.Smooth
  964. p18.TopSurface = Enum.SurfaceType.Smooth
  965. b18 = Instance.new("SpecialMesh", p18)
  966. b18.MeshType = Enum.MeshType.Wedge
  967. b18.Name = "Mesh"
  968. b18.Scale = Vector3.new(0.499999911, 0.899999976, 0.699999928)
  969. p19 = Instance.new("WedgePart", m)
  970. p19.BrickColor = BrickColor.new("Lime green")
  971. p19.Name = "BladePart2"
  972. p19.Material = Enum.Material.Concrete
  973. p19.Name = "Wedge"
  974. p19.FormFactor = Enum.FormFactor.Symmetric
  975. p19.Size = Vector3.new(1, 4, 2)
  976. p19.CFrame = CFrame.new(67.4994736, 6.83213568, 75.0314102, -0.999972522, 3.68059118e-005, -0.000103325001, -8.40002976e-005, -4.4521752e-005, 0.999963701, 2.03864402e-005, 0.999943435, 1.26029336e-005)
  977. p19.CanCollide = false
  978. p19.Locked = true
  979. p19.BottomSurface = Enum.SurfaceType.Smooth
  980. p19.TopSurface = Enum.SurfaceType.Smooth
  981. b19 = Instance.new("SpecialMesh", p19)
  982. b19.MeshType = Enum.MeshType.Wedge
  983. b19.Name = "Mesh"
  984. b19.Scale = Vector3.new(0.499999911, 0.899999976, 0.699999928)
  985. p20 = Instance.new("Part", m)
  986. p20.BrickColor = BrickColor.new("Lime green")
  987. p20.FormFactor = Enum.FormFactor.Custom
  988. p20.Size = Vector3.new(2.53000021, 2.39999938, 1)
  989. p20.CFrame = CFrame.new(67.4996414, 7.91898966, 71.4148178, -1.09432585e-005, 7.6432425e-006, 0.999972522, 0.992849231, -0.119072601, -7.55000656e-006, 0.119038492, 0.992832959, 1.01311334e-005)
  990. p20.CanCollide = false
  991. p20.Locked = true
  992. p20.Elasticity = 0
  993. p20.BottomSurface = Enum.SurfaceType.Smooth
  994. p20.TopSurface = Enum.SurfaceType.Smooth
  995. b20 = Instance.new("BlockMesh", p20)
  996. b20.Name = "Mesh"
  997. b20.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  998. p21 = Instance.new("Part", m)
  999. p21.BrickColor = BrickColor.new("Lime green")
  1000. p21.Material = "Neon"
  1001. p21.FormFactor = Enum.FormFactor.Custom
  1002. p21.Size = Vector3.new(1, 1.43999994, 1.59000015)
  1003. p21.CFrame = CFrame.new(67.509613, 9.57073689, 76.6228256, 0.999972522, -2.50856156e-005, -1.53699839e-005, -4.86196222e-005, -0.800835371, -0.598824739, 1.91311228e-005, 0.59883821, -0.800800025)
  1004. p21.CanCollide = false
  1005. p21.Locked = true
  1006. p21.Elasticity = 0
  1007. p21.BottomSurface = Enum.SurfaceType.Smooth
  1008. p21.TopSurface = Enum.SurfaceType.Smooth
  1009. b21 = Instance.new("SpecialMesh", p21)
  1010. b21.MeshType = Enum.MeshType.Wedge
  1011. b21.Name = "Mesh"
  1012. b21.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
  1013. w1 = Instance.new("Weld", p1)
  1014. w1.Name = "Part_Weld"
  1015. w1.Part0 = p1
  1016. w1.C0 = CFrame.new(-67.5030899, -72.5280457, -14.8209743, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
  1017. w1.Part1 = p2
  1018. w1.C1 = CFrame.new(9.14727688, -74.5847855, -67.5001221, -4.37113883e-008, 0.961261749, -0.27563718, 0, 0.27563718, 0.961261749, 1, 4.20180868e-008, -1.2048484e-008)
  1019. w2 = Instance.new("Weld", p2)
  1020. w2.Name = "Part_Weld"
  1021. w2.Part0 = p2
  1022. w2.C0 = CFrame.new(9.14727688, -74.5847855, -67.5001221, -4.37113883e-008, 0.961261749, -0.27563718, 0, 0.27563718, 0.961261749, 1, 4.20180868e-008, -1.2048484e-008)
  1023. w2.Part1 = p3
  1024. w2.C1 = CFrame.new(-67.5030823, -74.2541809, -10.8368053, 1, -8.59976626e-006, 4.22903977e-005, -3.75621021e-005, 0.30906105, 0.951042175, -2.12490559e-005, -0.951042175, 0.30906105)
  1025. w3 = Instance.new("Weld", p3)
  1026. w3.Name = "Part_Weld"
  1027. w3.Part0 = p3
  1028. w3.C0 = CFrame.new(-67.5030823, -74.2541809, -10.8368053, 1, -8.59976626e-006, 4.22903977e-005, -3.75621021e-005, 0.30906105, 0.951042175, -2.12490559e-005, -0.951042175, 0.30906105)
  1029. w3.Part1 = p4
  1030. w3.C1 = CFrame.new(-67.5002975, -36.1002579, 68.1035233, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
  1031. w4 = Instance.new("Weld", p4)
  1032. w4.Name = "Part_Weld"
  1033. w4.Part0 = p4
  1034. w4.C0 = CFrame.new(-67.5002975, -36.1002579, 68.1035233, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
  1035. w4.Part1 = p5
  1036. w4.C1 = CFrame.new(-67.5031891, -74.611969, -14.457736, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
  1037. w5 = Instance.new("Weld", p5)
  1038. w5.Name = "Part_Weld"
  1039. w5.Part0 = p5
  1040. w5.C0 = CFrame.new(-67.5031891, -74.611969, -14.457736, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
  1041. w5.Part1 = p6
  1042. w5.C1 = CFrame.new(-11.2799978, -66.1456223, -67.5023346, -4.37113883e-008, 1, 4.37113883e-008, 0, -4.37113883e-008, 1, 1, 4.37113883e-008, 1.91068547e-015)
  1043. w6 = Instance.new("Weld", p6)
  1044. w6.Name = "Part_Weld"
  1045. w6.Part0 = p6
  1046. w6.C0 = CFrame.new(-11.2799978, -66.1456223, -67.5023346, -4.37113883e-008, 1, 4.37113883e-008, 0, -4.37113883e-008, 1, 1, 4.37113883e-008, 1.91068547e-015)
  1047. w6.Part1 = p7
  1048. w6.C1 = CFrame.new(-67.5183792, -21.1694489, 74.0717163, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
  1049. w7 = Instance.new("Weld", p7)
  1050. w7.Name = "Part_Weld"
  1051. w7.Part0 = p7
  1052. w7.C0 = CFrame.new(-67.5183792, -21.1694489, 74.0717163, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
  1053. w7.Part1 = p8
  1054. w7.C1 = CFrame.new(-67.508461, -23.234499, 73.7728119, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
  1055. w8 = Instance.new("Weld", p8)
  1056. w8.Name = "Part_Weld"
  1057. w8.Part0 = p8
  1058. w8.C0 = CFrame.new(-67.508461, -23.234499, 73.7728119, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
  1059. w8.Part1 = p9
  1060. w8.C1 = CFrame.new(-72.2151413, -19.6674671, -67.5124359, -2.77766703e-005, 0.353263557, 0.935524285, -1.84533783e-005, -0.935524285, 0.353263557, 1, -7.4510931e-006, 3.25046385e-005)
  1061. w9 = Instance.new("Weld", p9)
  1062. w9.Name = "Part_Weld"
  1063. w9.Part0 = p9
  1064. w9.C0 = CFrame.new(-72.2151413, -19.6674671, -67.5124359, -2.77766703e-005, 0.353263557, 0.935524285, -1.84533783e-005, -0.935524285, 0.353263557, 1, -7.4510931e-006, 3.25046385e-005)
  1065. w9.Part1 = p10
  1066. w9.C1 = CFrame.new(67.0792923, -29.5803547, -67.4901428, -2.24114753e-008, 0.292369425, -0.956305802, 3.04095332e-010, 0.956305802, 0.292369425, 1, 6.26159258e-009, -2.15211493e-008)
  1067. w10 = Instance.new("Weld", p10)
  1068. w10.Name = "Part_Weld"
  1069. w10.Part0 = p10
  1070. w10.C0 = CFrame.new(67.0792923, -29.5803547, -67.4901428, -2.24114753e-008, 0.292369425, -0.956305802, 3.04095332e-010, 0.956305802, 0.292369425, 1, 6.26159258e-009, -2.15211493e-008)
  1071. w10.Part1 = p11
  1072. w10.C1 = CFrame.new(-62.9921722, 32.1197624, -67.5121918, -2.88835581e-005, -0.362230271, 0.932088912, 9.3476192e-006, -0.932088912, -0.362230271, 1, -1.74967965e-006, 3.03080251e-005)
  1073. w11 = Instance.new("Weld", p11)
  1074. w11.Name = "Part_Weld"
  1075. w11.Part0 = p11
  1076. w11.C0 = CFrame.new(-62.9921722, 32.1197624, -67.5121918, -2.88835581e-005, -0.362230271, 0.932088912, 9.3476192e-006, -0.932088912, -0.362230271, 1, -1.74967965e-006, 3.03080251e-005)
  1077. w11.Part1 = p12
  1078. w11.C1 = CFrame.new(67.5028763, 72.2527161, 6.8300252, -1, -9.15522687e-005, -3.05189751e-005, 3.05161811e-005, 3.05189751e-005, -1, 9.15532e-005, -1, -3.05161811e-005)
  1079. w12 = Instance.new("Weld", p12)
  1080. w12.Name = "Part_Weld"
  1081. w12.Part0 = p12
  1082. w12.C0 = CFrame.new(67.5028763, 72.2527161, 6.8300252, -1, -9.15522687e-005, -3.05189751e-005, 3.05161811e-005, 3.05189751e-005, -1, 9.15532e-005, -1, -3.05161811e-005)
  1083. w12.Part1 = p13
  1084. w12.C1 = CFrame.new(-72.3439255, 18.054121, -67.5101624, -4.09776035e-008, -0.11906305, 0.992886722, 4.05430745e-010, -0.992886722, -0.11906305, 1, -4.47637571e-009, 4.0734399e-008)
  1085. w13 = Instance.new("Weld", p13)
  1086. w13.Name = "Part_Weld"
  1087. w13.Part0 = p13
  1088. w13.C0 = CFrame.new(-72.3439255, 18.054121, -67.5101624, -4.09776035e-008, -0.11906305, 0.992886722, 4.05430745e-010, -0.992886722, -0.11906305, 1, -4.47637571e-009, 4.0734399e-008)
  1089. w13.Part1 = p14
  1090. w13.C1 = CFrame.new(69.1140671, 24.5752277, -67.4901428, -2.4837334e-008, -0.462350011, -0.886697888, 5.64353009e-010, 0.886697888, -0.462350011, 1, -1.19839818e-008, -2.17623022e-008)
  1091. w14 = Instance.new("Weld", p14)
  1092. w14.Name = "Part_Weld"
  1093. w14.Part0 = p14
  1094. w14.C0 = CFrame.new(69.1140671, 24.5752277, -67.4901428, -2.4837334e-008, -0.462350011, -0.886697888, 5.64353009e-010, 0.886697888, -0.462350011, 1, -1.19839818e-008, -2.17623022e-008)
  1095. w14.Part1 = p15
  1096. w14.C1 = CFrame.new(47.9809418, -52.7511749, -67.5101318, -3.94735267e-008, 0.64509654, -0.764101744, -4.55740418e-010, 0.764101744, 0.64509654, 1, 2.58124242e-008, -2.98677882e-008)
  1097. w15 = Instance.new("Weld", p15)
  1098. w15.Name = "Part_Weld"
  1099. w15.Part0 = p15
  1100. w15.C0 = CFrame.new(47.9809418, -52.7511749, -67.5101318, -3.94735267e-008, 0.64509654, -0.764101744, -4.55740418e-010, 0.764101744, 0.64509654, 1, 2.58124242e-008, -2.98677882e-008)
  1101. w15.Part1 = p16
  1102. w15.C1 = CFrame.new(-75.3105469, -10.1974039, -67.5001221, -4.37113883e-008, 0.258818924, 0.965925872, 0, -0.965925872, 0.258818924, 1, 1.13133343e-008, 4.22219593e-008)
  1103. w16 = Instance.new("Weld", p16)
  1104. w16.Name = "Part_Weld"
  1105. w16.Part0 = p16
  1106. w16.C0 = CFrame.new(-75.3105469, -10.1974039, -67.5001221, -4.37113883e-008, 0.258818924, 0.965925872, 0, -0.965925872, 0.258818924, 1, 1.13133343e-008, 4.22219593e-008)
  1107. w16.Part1 = p17
  1108. w16.C1 = CFrame.new(64.0820847, -29.3829937, -67.5001373, -4.09009289e-008, 0.293349952, -0.956005633, 4.38312497e-010, 0.956005633, 0.293349952, 1, 1.15792238e-008, -3.92300876e-008)
  1109. w17 = Instance.new("Weld", p17)
  1110. w17.Name = "Wedge_Weld"
  1111. w17.Part0 = p17
  1112. w17.C0 = CFrame.new(64.0820847, -29.3829937, -67.5001373, -4.09009289e-008, 0.293349952, -0.956005633, 4.38312497e-010, 0.956005633, 0.293349952, 1, 1.15792238e-008, -3.92300876e-008)
  1113. w17.Part1 = p18
  1114. w17.C1 = CFrame.new(-67.4979324, 69.4871521, -6.82958078, 1, 3.05171125e-005, -3.05180438e-005, -3.05171125e-005, -3.05180438e-005, -1, -3.05180438e-005, 1, -3.05171125e-005)
  1115. w18 = Instance.new("Weld", p18)
  1116. w18.Name = "Wedge_Weld"
  1117. w18.Part0 = p18
  1118. w18.C0 = CFrame.new(-67.4979324, 69.4871521, -6.82958078, 1, 3.05171125e-005, -3.05180438e-005, -3.05171125e-005, -3.05180438e-005, -1, -3.05180438e-005, 1, -3.05171125e-005)
  1119. w18.Part1 = p19
  1120. w18.C1 = CFrame.new(67.4982986, -75.0367737, -6.83008671, -1, -9.15532e-005, 3.05161811e-005, 3.05189751e-005, -3.05161811e-005, 1, -9.15522687e-005, 1, 3.05189751e-005)
  1121. w19 = Instance.new("Weld", p19)
  1122. w19.Name = "Part_Weld"
  1123. w19.Part0 = p19
  1124. w19.C0 = CFrame.new(67.4982986, -75.0367737, -6.83008671, -1, -9.15532e-005, 3.05161811e-005, 3.05189751e-005, -3.05161811e-005, 1, -9.15522687e-005, 1, 3.05189751e-005)
  1125. w19.Part1 = p20
  1126. w19.C1 = CFrame.new(-16.3677292, -69.9670334, -67.5001678, -1.77821063e-010, 0.992886961, 0.119063012, -1.46926671e-009, -0.119063012, 0.992886961, 1, 1.59595731e-012, 1.47997492e-009)
  1127. w20 = Instance.new("Weld", p20)
  1128. w20.Name = "Part_Weld"
  1129. w20.Part0 = p20
  1130. w20.C0 = CFrame.new(-16.3677292, -69.9670334, -67.5001678, -1.77821063e-010, 0.992886961, 0.119063012, -1.46926671e-009, -0.119063012, 0.992886961, 1, 1.59595731e-012, 1.47997492e-009)
  1131. w20.Part1 = p21
  1132. w20.C1 = CFrame.new(-67.5104218, -38.2193756, 67.100563, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
  1133. m.Parent = char
  1134. m:MakeJoints()
  1135. ----------------------------------------------------
  1136. local cor2 = Instance.new("Part", char.JackoAxe2)
  1137. cor2.Name = "Thingy"
  1138. cor2.Locked = true
  1139. cor2.BottomSurface = 0
  1140. cor2.CanCollide = false
  1141. cor2.Size = Vector3.new(1, 13, 1)
  1142. cor2.Transparency = 1
  1143. cor2.TopSurface = 0
  1144. corw2 = Instance.new("Weld", cor2)
  1145. corw2.Part0 = larm
  1146. corw2.Part1 = cor2
  1147. corw2.C0 = CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1148. corw2.C1 = CFrame.new(0, 0, 0)
  1149. weld1 = Instance.new("Weld", char.JackoAxe2)
  1150. weld1.Part0 = cor2
  1151. weld1.Part1 = p6
  1152. weld1.C0 = CFrame.new(0, 0, 0)
  1153. ----------------------------------------------------
  1154. hitb = Instance.new("Part", char.JackoAxe2)
  1155. hitb.Name = "Thingy2"
  1156. hitb.Locked = true
  1157. hitb.BottomSurface = 0
  1158. hitb.CanCollide = false
  1159. hitb.Size = Vector3.new(0, 8, 6)
  1160. hitb.Transparency = 1
  1161. hitb.TopSurface = 0
  1162. weld2 = Instance.new("Weld", char.JackoAxe2)
  1163. weld2.Part0 = hitb
  1164. weld2.Part1 = p12
  1165. weld2.C0 = CFrame.new(0, .6, 1)
  1166.  
  1167.  
  1168. larm1 = Instance.new("Part",char)
  1169. larm1.Transparency = 0.5
  1170. larm1.BrickColor = BrickColor.new("Lime green")
  1171. larm1.Size = Vector3.new(2.1,4.1,2.1)
  1172. larm1.Position = Vector3.new(999,999,999)
  1173. larm1.Material = "SmoothPlastic"
  1174. larmhold = Instance.new("Weld",char)
  1175. larmhold.Part0 = larm
  1176. larmhold.Part1 = larm1
  1177. larmhold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  1178. rarm1 = Instance.new("Part",char)
  1179. rarm1.Transparency = 0.5
  1180. rarm1.BrickColor = BrickColor.new("Lime green")
  1181. rarm1.Size = Vector3.new(2.1,4.1,2.1)
  1182. rarm1.Position = Vector3.new(999,999,999)
  1183. rarm1.Material = "SmoothPlastic"
  1184. rarmhold = Instance.new("Weld",char)
  1185. rarmhold.Part0 = rarm
  1186. rarmhold.Part1 = rarm1
  1187. rarmhold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  1188. torso1 = Instance.new("Part",char)
  1189. torso1.Transparency = 0.5
  1190. torso1.BrickColor = BrickColor.new("Lime green")
  1191. torso1.Size = Vector3.new(4.1,4.1,2.1)
  1192. torso1.Position = Vector3.new(999,999,999)
  1193. torso1.Material = "SmoothPlastic"
  1194. torsohold = Instance.new("Weld",char)
  1195. torsohold.Part0 = torso
  1196. torsohold.Part1 = torso1
  1197. torsohold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  1198. lleg1 = Instance.new("Part",char)
  1199. lleg1.Transparency = 0.5
  1200. lleg1.BrickColor = BrickColor.new("Lime green")
  1201. lleg1.Size = Vector3.new(2.1,4.1,2.1)
  1202. lleg1.Position = Vector3.new(999,999,999)
  1203. lleg1.Material = "SmoothPlastic"
  1204. lleghold = Instance.new("Weld",char)
  1205. lleghold.Part0 = lleg
  1206. lleghold.Part1 = lleg1
  1207. lleghold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  1208. rleg1 = Instance.new("Part",char)
  1209. rleg1.Transparency = 0.5
  1210. rleg1.BrickColor = BrickColor.new("Lime green")
  1211. rleg1.Size = Vector3.new(2.1,4.1,2.1)
  1212. rleg1.Position = Vector3.new(999,999,999)
  1213. rleg1.Material = "SmoothPlastic"
  1214. rleghold = Instance.new("Weld",char)
  1215. rleghold.Part0 = rleg
  1216. rleghold.Part1 = rleg1
  1217. rleghold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  1218. rhed1 = Instance.new("Part",char)
  1219. rhed1.Transparency = 0.5
  1220. rhed1.BrickColor = BrickColor.new("Lime green")
  1221. rhed1.Size = Vector3.new(4.3,2.6,2.6)
  1222. rhed1.Position = Vector3.new(999,999,999)
  1223. rhed1.Material = "SmoothPlastic"
  1224. rhedhold = Instance.new("Weld",char)
  1225. rhedhold.Part0 = hed
  1226. rhedhold.Part1 = rhed1
  1227. rhedhold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  1228. rhedmesh1 = Instance.new("SpecialMesh",rhed1)
  1229. rhedmesh1.MeshType = "Head"
  1230. rhedmesh1.Scale = Vector3.new(1,1,1)
  1231.  
  1232.  
  1233.  
  1234.  
  1235. function BurningEff(part)
  1236. local eff1 = Instance.new("ParticleEmitter",part)
  1237. eff1.Size = NumberSequence.new(.1)
  1238. eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
  1239. eff1.LightEmission = 1
  1240. eff1.Lifetime = NumberRange.new(1)
  1241. eff1.Speed = NumberRange.new(0)
  1242. eff1.Rate = 100
  1243. eff1.Texture = "rbxassetid://284205403"
  1244. eff1.Acceleration = Vector3.new(0,10,0)
  1245. eff1.Color = ColorSequence.new(Color3.new(0,255,0))
  1246. local eff2 = Instance.new("ParticleEmitter",part)
  1247. eff2.Size = NumberSequence.new(.1)
  1248. eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
  1249. eff2.LightEmission = 1
  1250. eff2.Lifetime = NumberRange.new(1)
  1251. eff2.Speed = NumberRange.new(0)
  1252. eff2.Rate = 100
  1253. eff2.Texture = "rbxassetid://347504259"
  1254. eff2.Acceleration = Vector3.new(0,10,0)
  1255. eff2.Color = ColorSequence.new(Color3.new(0,255,0))
  1256. local eff3 = Instance.new("ParticleEmitter",part)
  1257. eff3.Size = NumberSequence.new(1)
  1258. eff3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
  1259. eff3.LightEmission = 1
  1260. eff3.Lifetime = NumberRange.new(1)
  1261. eff3.Speed = NumberRange.new(0)
  1262. eff3.Rate = 100
  1263. eff3.Texture = "rbxassetid://284205403"
  1264. eff3.Acceleration = Vector3.new(0,10,0)
  1265. eff3.Color = ColorSequence.new(Color3.new(0,255,0))
  1266. end
  1267.  
  1268. Face = 'rbxassetid://513836869'
  1269. local face=hed:FindFirstChild'face'
  1270. face.Texture = Face
  1271.  
  1272. face=Instance.new("Decal",hed)
  1273. face.Face="Front"
  1274. face.Texture="rbxassetid://513836869"
  1275.  
  1276. BurningEff(hed)
  1277. BurningEff(rarm)
  1278. BurningEff(larm)
  1279. BurningEff(torso)
  1280.  
  1281. LightOnBody = Instance.new("PointLight", hed)
  1282. LightOnBody.Brightness = 0.8
  1283. LightOnBody.Range = 20
  1284. LightOnBody.Color = Color3.new(0, 255, 0)
  1285.  
  1286.  
  1287. CV="Pastel blue"
  1288.  
  1289. local txt = Instance.new("BillboardGui", char)
  1290. txt.Adornee = hed
  1291. txt.Name = "_status"
  1292. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1293. txt.StudsOffset = Vector3.new(-9, 8, 0)
  1294. local text = Instance.new("TextLabel", txt)
  1295. text.Size = UDim2.new(10, 0, 7, 0)
  1296. text.FontSize = "Size24"
  1297. text.TextScaled = true
  1298. text.TextTransparency = 0
  1299. text.BackgroundTransparency = 1
  1300. text.TextTransparency = 0
  1301. text.TextStrokeTransparency = 0
  1302. text.Font = "Antique"
  1303. text.TextStrokeColor3 = Color3.new(0,255,0)
  1304.  
  1305. v=Instance.new("Part")
  1306. v.Name = "ColorBrick"
  1307. v.Parent=p.Character
  1308. v.FormFactor="Symmetric"
  1309. v.Anchored=true
  1310. v.CanCollide=false
  1311. v.BottomSurface="Smooth"
  1312. v.TopSurface="Smooth"
  1313. v.Size=Vector3.new(10,5,3)
  1314. v.Transparency=1
  1315. v.CFrame=char.Torso.CFrame
  1316. v.BrickColor=BrickColor.new(CV)
  1317. v.Transparency=1
  1318. text.TextColor3 = Color3.new(0,0,0)
  1319. v.Shape="Block"
  1320. text.Text = "Critical Mass"
  1321.  
  1322.  
  1323.  
  1324.  
  1325. if GroundShake == true then
  1326. for i,v in pairs(workspace:GetChildren()) do
  1327. if v:IsA("Part") then
  1328. if v.Size.x > 150 then
  1329. v.CFrame = CFrame.new(v.Position) * CFrame.Angles(rad(math.random(-1,1)),rad(math.random(-1,1)),rad(math.random(-1,1)))
  1330. end
  1331. end
  1332. end
  1333.  
  1334.  
  1335.  
  1336.  
  1337. end
  1338. if GroundShake2 == true then
  1339.  
  1340. for i,v in pairs(workspace:GetChildren()) do
  1341. if v:IsA("Part") then
  1342. if v.Size.x > 150 then
  1343. v.CFrame = CFrame.new(v.Position) * CFrame.Angles(rad(math.random(-2,2)),rad(math.random(-2,2)),rad(math.random(-2,2)))
  1344. end
  1345. end
  1346. end
  1347.  
  1348. end
  1349.  
  1350.  
  1351.  
  1352. local num = 0
  1353.  
  1354.  
  1355.  
  1356. GroundWave2 = function()
  1357. local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1358. Colors = {"White", "White"}
  1359. local wave3 = Instance.new("Part", char)
  1360. wave3.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1361. wave3.Anchored = true
  1362. wave3.Name = "Wave"
  1363. wave3.CanCollide = false
  1364. wave3.Locked = true
  1365. wave3.Size = Vector3.new(1, 1, 1)
  1366. wave3.TopSurface = "Smooth"
  1367. wave3.BottomSurface = "Smooth"
  1368. wave3.Transparency = 0.35
  1369. wave3.CFrame = HandCF
  1370. wm1 = Instance.new("SpecialMesh", wave3)
  1371. wm1.MeshId = "rbxassetid://3270017"
  1372. coroutine.wrap(function()
  1373. for i = 1, 30, 1 do
  1374. wm1.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1375. wave3.Size = wm1.Scale
  1376. wave3.CFrame = HandCF
  1377. wave3.Transparency = i/30
  1378. wait()
  1379. end
  1380. wait()
  1381. wave3:Destroy()
  1382. end)()
  1383. end
  1384. GroundWave3 = function()
  1385. local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1386. Colors = {"White", "White"}
  1387. local wave2 = Instance.new("Part", char)
  1388. wave2.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1389. wave2.Anchored = true
  1390. wave2.Name = "Wave"
  1391. wave2.CanCollide = false
  1392. wave2.Locked = true
  1393. wave2.Size = Vector3.new(1, 1, 1)
  1394. wave2.TopSurface = "Smooth"
  1395. wave2.BottomSurface = "Smooth"
  1396. wave2.Transparency = 0.35
  1397. wave2.CFrame = HandCF
  1398. wm2 = Instance.new("SpecialMesh", wave2)
  1399. wm2.MeshId = "rbxassetid://3270017"
  1400. coroutine.wrap(function()
  1401. for i = 1, 30, 1 do
  1402. wm2.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1403. wave2.Size = wm2.Scale
  1404. wave2.CFrame = HandCF
  1405. wave2.Transparency = i/30
  1406. wait()
  1407. end
  1408. wait()
  1409. wave2:Destroy()
  1410. end)()
  1411. end
  1412. GroundWave4 = function()
  1413. local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1414. Colors = {"White", "White"}
  1415. local wave1 = Instance.new("Part", char)
  1416. wave1.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1417. wave1.Anchored = true
  1418. wave1.Name = "Wave"
  1419. wave1.CanCollide = false
  1420. wave1.Locked = true
  1421. wave1.Size = Vector3.new(1, 1, 1)
  1422. wave1.TopSurface = "Smooth"
  1423. wave1.BottomSurface = "Smooth"
  1424. wave1.Transparency = 0.35
  1425. wave1.CFrame = HandCF
  1426. wm3 = Instance.new("SpecialMesh", wave1)
  1427. wm3.MeshId = "rbxassetid://3270017"
  1428. coroutine.wrap(function()
  1429. for i = 1, 30, 1 do
  1430. wm3.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1431. wave1.Size = wm3.Scale
  1432. wave1.CFrame = HandCF
  1433. wave1.Transparency = i/30
  1434. wait()
  1435. end
  1436. wait()
  1437. wave1:Destroy()
  1438. end)()
  1439. end
  1440. --------------------------------------------------------------------------
  1441. --transform
  1442. GroundWave5 = function()
  1443. local HandCF = root.CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1444.  
  1445. Colors = {"Lime green", "Lime green"}
  1446.  
  1447.  
  1448. local wave11 = Instance.new("Part", char)
  1449. wave11.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1450. wave11.Anchored = true
  1451. wave11.Name = "Wave"
  1452. wave11.CanCollide = false
  1453. wave11.Locked = true
  1454. wave11.Size = Vector3.new(1, 1, 1)
  1455. wave11.TopSurface = "Smooth"
  1456. wave11.BottomSurface = "Smooth"
  1457. wave11.Transparency = 0.35
  1458. wave11.CFrame = HandCF
  1459. wm31 = Instance.new("SpecialMesh", wave11)
  1460. wm31.MeshId = "rbxassetid://3270017"
  1461. coroutine.wrap(function()
  1462. for i = 1, 30, 1 do
  1463. wm31.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1464. wave11.Size = wm31.Scale
  1465. wave11.CFrame = HandCF
  1466. wave11.Transparency = i/30
  1467. wait()
  1468. end
  1469. wait()
  1470. wave11:Destroy()
  1471. end)()
  1472. end
  1473. GroundWave6 = function()
  1474. local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1475.  
  1476. Colors = {"Lime green", "Lime green"}
  1477.  
  1478. local wave111 = Instance.new("Part", char)
  1479. wave111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1480. wave111.Anchored = true
  1481. wave111.Name = "Wave"
  1482. wave111.CanCollide = false
  1483. wave111.Locked = true
  1484. wave111.Size = Vector3.new(1, 1, 1)
  1485. wave111.TopSurface = "Smooth"
  1486. wave111.BottomSurface = "Smooth"
  1487. wave111.Transparency = 0.35
  1488. wave111.CFrame = HandCF
  1489. wm311 = Instance.new("SpecialMesh", wave111)
  1490. wm311.MeshId = "rbxassetid://3270017"
  1491. coroutine.wrap(function()
  1492. for i = 1, 30, 1 do
  1493. wm311.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1494. wave111.Size = wm311.Scale
  1495. wave111.CFrame = HandCF
  1496. wave111.Transparency = i/30
  1497. wait()
  1498. end
  1499. wait()
  1500. wave111:Destroy()
  1501. end)()
  1502. end
  1503. GroundWave7 = function()
  1504. local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1505.  
  1506. Colors = {"Lime green", "Lime green"}
  1507. local wave1111 = Instance.new("Part", char)
  1508. wave1111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1509. wave1111.Anchored = true
  1510. wave1111.Name = "Wave"
  1511. wave1111.CanCollide = false
  1512. wave1111.Locked = true
  1513. wave1111.Size = Vector3.new(1, 1, 1)
  1514. wave1111.TopSurface = "Smooth"
  1515. wave1111.BottomSurface = "Smooth"
  1516. wave1111.Transparency = 0.35
  1517. wave1111.CFrame = HandCF
  1518. wm3111 = Instance.new("SpecialMesh", wave1111)
  1519. wm3111.MeshId = "rbxassetid://3270017"
  1520. coroutine.wrap(function()
  1521. for i = 1, 30, 1 do
  1522. wm3111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1523. wave1111.Size = wm3111.Scale
  1524. wave1111.CFrame = HandCF
  1525. wave1111.Transparency = i/30
  1526. wait()
  1527. end
  1528. wait()
  1529. wave1111:Destroy()
  1530. end)()
  1531. end
  1532. GroundWave8 = function()
  1533. local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1534.  
  1535. Colors = {"Lime green", "Lime green"}
  1536. local wave11111 = Instance.new("Part", char)
  1537. wave11111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1538. wave11111.Anchored = true
  1539. wave11111.Name = "Wave"
  1540. wave11111.CanCollide = false
  1541. wave11111.Locked = true
  1542. wave11111.Size = Vector3.new(1, 1, 1)
  1543. wave11111.TopSurface = "Smooth"
  1544. wave11111.BottomSurface = "Smooth"
  1545. wave11111.Transparency = 0.35
  1546. wave11111.CFrame = HandCF
  1547. wm31111 = Instance.new("SpecialMesh", wave11111)
  1548. wm31111.MeshId = "rbxassetid://3270017"
  1549. coroutine.wrap(function()
  1550. for i = 1, 30, 1 do
  1551. wm31111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1552. wave11111.Size = wm31111.Scale
  1553. wave11111.CFrame = HandCF
  1554. wave11111.Transparency = i/30
  1555. wait()
  1556. end
  1557. wait()
  1558. wave11111:Destroy()
  1559. end)()
  1560. end
  1561. GroundWave9 = function()
  1562. local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1563.  
  1564. Colors = {"Lime green", "Lime green"}
  1565. local wave111111 = Instance.new("Part", char)
  1566. wave111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1567. wave111111.Anchored = true
  1568. wave111111.Name = "Wave"
  1569. wave111111.CanCollide = false
  1570. wave111111.Locked = true
  1571. wave111111.Size = Vector3.new(1, 1, 1)
  1572. wave111111.TopSurface = "Smooth"
  1573. wave111111.BottomSurface = "Smooth"
  1574. wave111111.Transparency = 0.35
  1575. wave111111.CFrame = HandCF
  1576. wm311111 = Instance.new("SpecialMesh", wave111111)
  1577. wm311111.MeshId = "rbxassetid://3270017"
  1578. coroutine.wrap(function()
  1579. for i = 1, 30, 1 do
  1580. wm311111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1581. wave111111.Size = wm311111.Scale
  1582. wave111111.CFrame = HandCF
  1583. wave111111.Transparency = i/30
  1584. wait()
  1585. end
  1586. wait()
  1587. wave111111:Destroy()
  1588. end)()
  1589. end
  1590. GroundWave10 = function()
  1591. local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1592.  
  1593. Colors = {"Lime green", "Lime green"}
  1594. local wave1111111 = Instance.new("Part", char)
  1595. wave1111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1596. wave1111111.Anchored = true
  1597. wave1111111.Name = "Wave"
  1598. wave1111111.CanCollide = false
  1599. wave1111111.Locked = true
  1600. wave1111111.Size = Vector3.new(1, 1, 1)
  1601. wave1111111.TopSurface = "Smooth"
  1602. wave1111111.BottomSurface = "Smooth"
  1603. wave1111111.Transparency = 0.35
  1604. wave1111111.CFrame = HandCF
  1605. wm3111111 = Instance.new("SpecialMesh", wave1111111)
  1606. wm3111111.MeshId = "rbxassetid://3270017"
  1607. coroutine.wrap(function()
  1608. for i = 1, 30, 1 do
  1609. wm3111111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1610. wave1111111.Size = wm3111111.Scale
  1611. wave1111111.CFrame = HandCF
  1612. wave1111111.Transparency = i/30
  1613. wait()
  1614. end
  1615. wait()
  1616. wave1111111:Destroy()
  1617. end)()
  1618. end
  1619.  
  1620.  
  1621. local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1622.  
  1623. function nooutline(part)
  1624. part.TopSurface, part.BottomSurface, part.RightSurface, part.LeftSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1625. end
  1626.  
  1627. function debris(cfremz, thepart, amt)
  1628. for j = 1, amt do
  1629. do
  1630. local pr = Instance.new("Part")
  1631. nooutline(pr)
  1632. pr.Name = "debrisobeb"
  1633. pr.Anchored = true
  1634. pr.BrickColor = thepart.BrickColor
  1635. pr.CanCollide = true
  1636. pr.Material = thepart.Material
  1637. pr.Transparency = thepart.Transparency
  1638. pr.Size = Vector3.new(math.random(16, 24), math.random(12, 16), math.random(16, 24))
  1639. pr.CFrame = cfremz * CFrame.Angles(0, math.rad(amt * j), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1)))
  1640. pr.Parent = workspace
  1641. game.Debris:AddItem(pr, 25)
  1642. delay(15, function()
  1643. if pr then
  1644. pr.CanCollide = false
  1645. pr.Anchored = false
  1646. end
  1647. end)
  1648. end
  1649. end
  1650. for c = 1, amt do
  1651. do
  1652. local pr2 = Instance.new("Part")
  1653. nooutline(pr2)
  1654. pr2.Name = "moredebr"
  1655. pr2.Anchored = false
  1656. pr2.BrickColor = thepart.BrickColor
  1657. pr2.CanCollide = false
  1658. pr2.Material = thepart.Material
  1659. pr2.Transparency = thepart.Transparency
  1660. pr2.Size = Vector3.new(math.random(8, 18), math.random(6, 18), math.random(8, 18))
  1661. pr2.CFrame = cfremz * CFrame.Angles(0, math.rad(30 * c), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1)))
  1662. pr2.Parent = workspace
  1663. pr2.Velocity = Vector3.new(math.random(-75, 75), math.random(120, 240), math.random(-75, 75))
  1664. pr2.RotVelocity = Vector3.new(math.random(-35, 35), math.random(-35, 35), math.random(-35, 35))
  1665. game.Debris:AddItem(pr2, 45)
  1666. delay(2, function()
  1667. pr2.CanCollide = true
  1668. wait(10)
  1669. if pr2 then
  1670. pr2.CanCollide = false
  1671. end
  1672. end)
  1673. end
  1674. end
  1675. end
  1676.  
  1677.  
  1678. function weld5(part0, part1, c0, c1)
  1679. weeld=Instance.new("Weld", part0)
  1680. weeld.Part0=part0
  1681. weeld.Part1=part1
  1682. weeld.C0=c0
  1683. weeld.C1=c1
  1684. return weeld
  1685. end
  1686.  
  1687.  
  1688. par,loc=workspace:FindPartOnRay(Ray.new(root.Position,(root.Position-(root.Position-Vector3.new(0,2,0))).unit*-500),root)
  1689.  
  1690.  
  1691. local acos = math.acos
  1692. local sqrt = math.sqrt
  1693. local Vec3 = Vector3.new
  1694. local fromAxisAngle = CFrame.fromAxisAngle
  1695.  
  1696. local function toAxisAngle(CFr)
  1697. local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
  1698. local Angle = math.acos((R00+R11+R22-1)/2)
  1699. local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  1700. A = A == 0 and 0.00001 or A
  1701. local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  1702. B = B == 0 and 0.00001 or B
  1703. local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  1704. C = C == 0 and 0.00001 or C
  1705. local x = (R21-R12)/sqrt(A)
  1706. local y = (R02-R20)/sqrt(B)
  1707. local z = (R10-R01)/sqrt(C)
  1708. return Vec3(x,y,z),Angle
  1709. end
  1710.  
  1711. function ApplyTrig(Num,Func)
  1712. local Min,Max = Func(0),Func(1)
  1713. local i = Func(Num)
  1714. return (i-Min)/(Max-Min)
  1715. end
  1716.  
  1717. function LerpCFrame(CFrame1,CFrame2,Num)
  1718. local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
  1719. return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
  1720. end
  1721.  
  1722. function Crater(Torso,Radius)
  1723. Spawn(function()
  1724. local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
  1725. local Ignore = {}
  1726. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1727. if v.Character ~= nil then
  1728. Ignore[#Ignore+1] = v.Character
  1729. end
  1730. end
  1731. local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
  1732. if Hit == nil then return end
  1733. local Parts = {}
  1734. for i = 1,360,10 do
  1735. local P = Instance.new("Part",Torso.Parent)
  1736. P.Anchored = true
  1737. P.FormFactor = "Custom"
  1738. P.BrickColor = Hit.BrickColor
  1739. P.Material = Hit.Material
  1740. P.TopSurface = "Smooth"
  1741. P.BottomSurface = "Smooth"
  1742. P.CanCollide = false
  1743. P.Size = Vector3.new(10,20,20)*(math.random(80,100)/100)
  1744. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  1745. Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
  1746. if math.random(0,5) == 0 then -- rubble
  1747. local P = Instance.new("Part",Torso.Parent)
  1748. P.Anchored = true
  1749. P.FormFactor = "Custom"
  1750. P.BrickColor = Hit.BrickColor
  1751. P.Material = Hit.Material
  1752. P.TopSurface = "Smooth"
  1753. P.CanCollide = false
  1754. P.BottomSurface = "Smooth"
  1755. P.Size = Vector3.new(4,4,4)*(math.random(80,100)/100)
  1756. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  1757. Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
  1758. end
  1759. end
  1760. for i = 0,1,0.05 do
  1761. for i2,v in pairs(Parts) do
  1762. v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
  1763. end
  1764. wait(0.02)
  1765. end
  1766. for i,v in pairs(Parts) do
  1767. if v[1].Size.X > 2.1 then
  1768. v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
  1769. end
  1770. v[1].Anchored = false
  1771. end
  1772. for i = 0,1,0.05 do
  1773. for i2,v in pairs(Parts) do
  1774. v[1].Transparency = i
  1775. if i == 1 then
  1776. v[1]:Destroy()
  1777. elseif i >= 0.25 then
  1778. v[1].CanCollide = false
  1779. end
  1780. end
  1781. wait(0.02)
  1782. end
  1783. Parts = nil
  1784. end)
  1785. end
  1786.  
  1787.  
  1788.  
  1789.  
  1790.  
  1791. function FindNearestTorso(Position,Distance,SinglePlayer)
  1792. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  1793. local List = {}
  1794. for i,v in pairs(workspace:GetChildren())do
  1795. if v:IsA("Model")then
  1796. if v:findFirstChild("Torso")then
  1797. if v ~= char then
  1798. if(v.Torso.Position -Position).magnitude <= Distance then
  1799. table.insert(List,v)
  1800. end
  1801. end
  1802. end
  1803. end
  1804. end
  1805. return List
  1806. end
  1807.  
  1808.  
  1809.  
  1810. function FindNearestHead(Position,Distance,SinglePlayer)
  1811. if SinglePlayer then return(SinglePlayer.Head.CFrame.p -Position).magnitude < Distance end
  1812. local List = {}
  1813. for i,v in pairs(workspace:GetChildren())do
  1814. if v:IsA("Model")then
  1815. if v:findFirstChild("Head")then
  1816. if v ~= char then
  1817. if(v.Head.Position -Position).magnitude <= Distance then
  1818. table.insert(List,v)
  1819. end
  1820. end
  1821. end
  1822. end
  1823. end
  1824. return List
  1825. end
  1826.  
  1827.  
  1828.  
  1829. function FindNearestRightArm(Position,Distance,SinglePlayer)
  1830. if SinglePlayer then return(SinglePlayer.RightArm.CFrame.p -Position).magnitude < Distance end
  1831. local List = {}
  1832. for i,v in pairs(workspace:GetChildren())do
  1833. if v:IsA("Model")then
  1834. if v:findFirstChild("Right Arm")then
  1835. if v ~= char then
  1836. if(v.RightArm.Position -Position).magnitude <= Distance then
  1837. table.insert(List,v)
  1838. end
  1839. end
  1840. end
  1841. end
  1842. end
  1843. return List
  1844. end
  1845.  
  1846.  
  1847. function FindNearestLeftArm(Position,Distance,SinglePlayer)
  1848. if SinglePlayer then return(SinglePlayer.LeftArm.CFrame.p -Position).magnitude < Distance end
  1849. local List = {}
  1850. for i,v in pairs(workspace:GetChildren())do
  1851. if v:IsA("Model")then
  1852. if v:findFirstChild("Left Arm")then
  1853. if v ~= char then
  1854. if(v.LeftArm.Position -Position).magnitude <= Distance then
  1855. table.insert(List,v)
  1856. end
  1857. end
  1858. end
  1859. end
  1860. end
  1861. return List
  1862. end
  1863.  
  1864.  
  1865.  
  1866. function FindNearestRightLeg(Position,Distance,SinglePlayer)
  1867. if SinglePlayer then return(SinglePlayer.RightLeg.CFrame.p -Position).magnitude < Distance end
  1868. local List = {}
  1869. for i,v in pairs(workspace:GetChildren())do
  1870. if v:IsA("Model")then
  1871. if v:findFirstChild("Right Leg")then
  1872. if v ~= char then
  1873. if(v.RightLeg.Position -Position).magnitude <= Distance then
  1874. table.insert(List,v)
  1875. end
  1876. end
  1877. end
  1878. end
  1879. end
  1880. return List
  1881. end
  1882.  
  1883.  
  1884. function FindNearestLeftLeg(Position,Distance,SinglePlayer)
  1885. if SinglePlayer then return(SinglePlayer.LeftLeg.CFrame.p -Position).magnitude < Distance end
  1886. local List = {}
  1887. for i,v in pairs(workspace:GetChildren())do
  1888. if v:IsA("Model")then
  1889. if v:findFirstChild("Left Leg")then
  1890. if v ~= char then
  1891. if(v.LeftLeg.Position -Position).magnitude <= Distance then
  1892. table.insert(List,v)
  1893. end
  1894. end
  1895. end
  1896. end
  1897. end
  1898. return List
  1899. end
  1900.  
  1901.  
  1902.  
  1903.  
  1904.  
  1905.  
  1906. mouse.KeyDown:connect(function(key)--------------------------------------------Roar
  1907. if key == "q" then
  1908. hum.WalkSpeed = 0
  1909. if Debounces.CanAttack == true then
  1910. Debounces.CanAttack = false
  1911. Debounces.NoIdl = true
  1912. Debounces.on = true
  1913. for i = 1, 30 do
  1914. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-34)), 0.2)
  1915. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(34)), 0.2)
  1916. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2)*CFrame.Angles(math.rad(16),math.rad(0),0), 0.2)
  1917. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(20), math.rad(0), 0), 0.2)
  1918. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  1919. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, -1.4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  1920. if Debounces.on == false then break end
  1921. rs:wait(6)
  1922. end
  1923. v = Instance.new("Sound")
  1924. v.SoundId = "rbxassetid://800952230"
  1925. v.Parent = char
  1926. v.Looped = false
  1927. v.Pitch = 1
  1928. v.Volume = 500
  1929. wait(.01)
  1930. v:Play()
  1931.  
  1932.  
  1933. local Shockwave = function()
  1934. local rng1 = Instance.new("Part", char)
  1935. rng1.Anchored = true
  1936. rng1.BrickColor = BrickColor.new("Lime green")
  1937. rng1.CanCollide = false
  1938. rng1.FormFactor = 3
  1939. rng1.Name = "Ring"
  1940. rng1.Size = Vector3.new(1, 1, 1)
  1941. rng1.Transparency = 0.35
  1942. rng1.TopSurface = 0
  1943. rng1.BottomSurface = 0
  1944. local rngm1 = Instance.new("SpecialMesh", rng1)
  1945. rngm1.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1946. rngm1.Scale = Vector3.new(10, 10, 1)
  1947. rng1.CFrame = CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  1948. local Wave = Instance.new("Part", game.Workspace--[[?]])
  1949. Wave.Name = "Shockwave"
  1950. Wave.BrickColor = BrickColor.new("Lime green")
  1951. Wave.Size = Vector3.new(1, 1, 1)
  1952. Wave.Shape = "Ball"
  1953. Wave.CanCollide = false
  1954. Wave.Anchored = true
  1955. Wave.TopSurface = 0
  1956. Wave.BottomSurface = 0
  1957. Wave.Touched:connect(function(hit)
  1958. if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") then
  1959. local Occlude = true
  1960. local NotOccludes = {
  1961. char.Name;
  1962. "Wings";
  1963. "Scythe";
  1964. "Thingy";
  1965. "Thingy2"; -- put all of the names in a table pls
  1966. }
  1967. for i,v in pairs(NotOccludes) do
  1968. if hit.Parent.Name == v then
  1969. Occlude = false
  1970. end
  1971. end
  1972. --if hit.Parent.Name ~= char.Name and hit.Name ~= "Wings" and hit.Name ~= "Scythe" and hit.Name ~= "Thingy" and hit.Name ~= "Thingy2" and hit.Parent.Name ~= "Wings" and hit.Parent.Name ~= "Scythe" and hit.Parent.Name ~= "Thingy" and hit.Parent.Name ~= "Thingy2" then
  1973. if Occlude then
  1974. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 1
  1975. hit.Parent:findFirstChild("Torso").Velocity = hit.Parent:findFirstChild("Torso").CFrame.lookVector * -120
  1976. end
  1977. end
  1978. end)
  1979.  
  1980. Instance.new("SpecialMesh", Wave).MeshType = "Sphere"
  1981.  
  1982. coroutine.wrap(function()
  1983. for i = 1, 20, 0.2 do
  1984. rngm1.Scale = Vector3.new(10 + i*2, 10 + i*2, 1)
  1985. rng1.Transparency = i/20
  1986. rng1.CFrame = Wave.CFrame
  1987. wait()
  1988. end
  1989. wait()
  1990. rng1:Destroy()
  1991. end)()
  1992.  
  1993. Delay(0, function()
  1994.  
  1995.  
  1996. for i = 1, 50, 1 do
  1997. Wave.Size = Vector3.new(1 + i, 1 + i, 1 + i)
  1998. Wave.CFrame = char.Torso.CFrame
  1999. local t = i / 50
  2000. Wave.Transparency = t
  2001. wait()
  2002. end
  2003.  
  2004. Wave:Destroy()
  2005. end)
  2006. Delay(0, function()
  2007. while wait() do
  2008. if Wave ~= nil then
  2009. Wave.CFrame = char.Torso.CFrame
  2010. else
  2011. break
  2012. end
  2013. end
  2014. end)
  2015. end
  2016.  
  2017.  
  2018. new = Instance.new
  2019.  
  2020. v3 = Vector3.new
  2021.  
  2022.  
  2023. a21e = new("Part",char)
  2024. a21e.Name = "Beam"..num
  2025. a21e.Locked = true
  2026. a21e.Size = v3(1,1,1)
  2027. a21e.CanCollide = false
  2028. a21e.Position = v3(999,999,999)
  2029. a21e.BrickColor = BrickColor.new("Lime green")
  2030. a21e.Material = "Neon"
  2031. a21e.Transparency = 0
  2032. aa21e = new("SpecialMesh",a21e)
  2033. a21e.Anchored = true
  2034. a21e.Position = root.Position
  2035. aa21e.MeshType = "Sphere"
  2036. aa21e.Scale = v3(1,1,1)
  2037.  
  2038.  
  2039. coroutine.resume(coroutine.create(function()
  2040. BurningEff(FindNearestTorso(root.CFrame.p,35))
  2041. BurningEff(FindNearestHead(root.CFrame.p,35))
  2042. BurningEff(FindNearestRightArm(root.CFrame.p,35))
  2043. BurningEff(FindNearestLeftArm(root.CFrame.p,35))
  2044. BurningEff(FindNearestRightLeg(root.CFrame.p,35))
  2045. BurningEff(FindNearestLeftLeg(root.CFrame.p,35))
  2046.  
  2047. end))
  2048.  
  2049. for i,v in pairs(FindNearestTorso(root.CFrame.p,25))do
  2050. if v:FindFirstChild('Humanoid') then
  2051. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  2052. v.Humanoid.PlatformStand = true
  2053. v:FindFirstChild("Torso").Velocity = torso.CFrame.lookVector * 200
  2054. BurningEff(v:FindFirstChild('Torso'))
  2055.  
  2056. end
  2057. end
  2058.  
  2059.  
  2060. coroutine.resume(coroutine.create(function()
  2061.  
  2062. for i,v in pairs(workspace:children()) do
  2063. charr = v:FindFirstChild('Character')
  2064. for i = 1, 40 do
  2065. charr.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  2066. wait()
  2067. end
  2068.  
  2069. charr.Humanoid.CameraOffset = Vector3.new(0,0,0)
  2070. end
  2071. end))
  2072.  
  2073.  
  2074.  
  2075.  
  2076. coroutine.resume(coroutine.create(function()
  2077. for i = 1, 40 do
  2078. char.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  2079. wait()
  2080. end
  2081. char.Humanoid.CameraOffset = Vector3.new(0,0,0)
  2082. end))
  2083.  
  2084. coroutine.resume(coroutine.create(function()
  2085. par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char)
  2086. if par then
  2087. local cfremz = CFrame.new(loc)
  2088. debris(cfremz, par, 50)
  2089. end
  2090. end))
  2091.  
  2092.  
  2093. Crater(root,155)
  2094. GroundWave5()
  2095. GroundWave6()
  2096. GroundWave7()
  2097. GroundWave8()
  2098. GroundWave9()
  2099. GroundWave10()
  2100.  
  2101. coroutine.resume(coroutine.create(function()
  2102. for i = 1,25 do
  2103. wait()
  2104. aa21e.Scale = aa21e.Scale + v3(5,5,5)
  2105. a21e.Transparency = a21e.Transparency + 0.04
  2106. end
  2107. end))
  2108.  
  2109.  
  2110.  
  2111.  
  2112. for i = 1, 30 do
  2113. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, 0)*CFrame.Angles(math.rad(20),math.rad(0), math.rad(0)),0.3)
  2114. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
  2115. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, .4)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(28)), 0.3)
  2116. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 0.9, .4)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(-28)), 0.3)
  2117. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  2118. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3.2, .3) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2119. if Debounces.on == false then break end
  2120. rs:wait()
  2121. end
  2122. wait(4.4)
  2123. Debounces.NoIdl = false
  2124. hum.WalkSpeed = 5
  2125. Debounces.on = false
  2126. wait()
  2127. if Debounces.CanAttack == false then
  2128. Debounces.CanAttack = true
  2129. v:Destroy()
  2130. end
  2131. end
  2132. end
  2133. end)
  2134.  
  2135.  
  2136.  
  2137.  
  2138.  
  2139.  
  2140.  
  2141. ----------------------------------------------------
  2142. function weld5(part0, part1, c0, c1)
  2143. weeld=Instance.new("Weld", part0)
  2144. weeld.Part0=part0
  2145. weeld.Part1=part1
  2146. weeld.C0=c0
  2147. weeld.C1=c1
  2148. return weeld
  2149. end
  2150.  
  2151.  
  2152.  
  2153.  
  2154.  
  2155. Grab = false
  2156. mouse.KeyDown:connect(function(key)-----------------------------------------Grab
  2157. if key == "z" then
  2158. Debounces.on = true
  2159. Debounces.NoIdl = true
  2160. if Grab == false then
  2161. gp = nil
  2162. con1=larm.Touched:connect(function(hit) -- this is grab
  2163. ht = hit.Parent
  2164. hum1=ht:FindFirstChild('Humanoid')
  2165. if hum1 ~= nil then
  2166. hum1.PlatformStand=true
  2167. gp = ht
  2168. Grab = true
  2169. asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-3.3,0),CFrame.new(0,0,0))
  2170. asd.Parent = larm
  2171. asd.Name = "asd"
  2172. asd.C0=asd.C0*CFrame.Angles(math.rad(-90),0,0)
  2173. elseif hum1 == nil then
  2174. con1:disconnect()
  2175. wait() return
  2176. end
  2177. end)
  2178.  
  2179.  
  2180. for i = 1, 18 do
  2181. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(36)), 0.2)
  2182. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.65,.9,-.5)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2)
  2183. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2)
  2184. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.8, 0) * CFrame.Angles(math.rad(-60), math.rad(0), 0), 0.2)
  2185. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, -.6) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)), 0.2)
  2186. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, -.6) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)), 0.2)
  2187. if Debounces.on == false then break end
  2188. wait()
  2189. end
  2190. con1:disconnect()
  2191. Debounces.on = false
  2192. Debounces.NoIdl = false
  2193. wait(0.1)
  2194. ht:FindFirstChild("Torso").CanCollide = true
  2195. ht:FindFirstChild("RightArm").CanCollide = true
  2196. ht:FindFirstChild("LeftArm").CanCollide = true
  2197. ht:FindFirstChild("RightLeg").CanCollide = true
  2198. ht:FindFirstChild("LeftLeg").CanCollide = true
  2199. ht:FindFirstChild("Head").CanCollide = true elseif Grab == true then
  2200. Grab = false
  2201. for i = 1, 20 do
  2202. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.2)
  2203. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.6, .9, -.4)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-20)), 0.1)
  2204. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2)
  2205. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
  2206. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
  2207. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
  2208. if Debounces.on == false then end
  2209. wait()
  2210. end
  2211. if gp ~= nil then
  2212. for i,v in pairs(larm:GetChildren()) do
  2213. if v.Name == "asd" and v:IsA("Weld") then
  2214. v:Remove()
  2215. end
  2216. end
  2217. bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso"))
  2218. bv.maxForce = Vector3.new(400000, 400000, 400000)
  2219. bv.P = 125000000000000
  2220. bv.velocity = char.Head.CFrame.lookVector * 1000
  2221. for i = 1, 12 do
  2222. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.6, .9, -.75)*CFrame.Angles(math.rad(30),math.rad(0),math.rad(20)), 0.5)
  2223. if Debounces.on == false then end
  2224. wait()
  2225. end
  2226. ht=nil
  2227. Spawn(function()
  2228. wait(0.5)
  2229. bv:Destroy()
  2230. end)
  2231. Debounces.on = false
  2232. Debounces.NoIdl = false
  2233. elseif ht == nil then wait()
  2234. Grab = false
  2235. Debounces.on = false
  2236. Debounces.NoIdl = false
  2237. end
  2238. end
  2239. end
  2240. end)
  2241.  
  2242.  
  2243.  
  2244.  
  2245. mouse.KeyDown:connect(function(key)
  2246. if key == "c" then
  2247. if Debounces.CanAttack == true then
  2248. Debounces.CanAttack = false
  2249. Debounces.NoIdl = true
  2250. Debounces.on = true
  2251.  
  2252.  
  2253.  
  2254.  
  2255. GroundWaves5 = function()
  2256. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  2257.  
  2258. Colors = {"Lime green", "Lime green"}
  2259.  
  2260.  
  2261. local wave11 = Instance.new("Part", char)
  2262. wave11.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  2263. wave11.Anchored = true
  2264. wave11.Name = "Wave"
  2265. wave11.CanCollide = false
  2266. wave11.Locked = true
  2267. wave11.Size = Vector3.new(1, 1, 1)
  2268. wave11.TopSurface = "Smooth"
  2269. wave11.BottomSurface = "Smooth"
  2270. wave11.Transparency = 0.35
  2271. wave11.CFrame = HandCF
  2272. wm31 = Instance.new("SpecialMesh", wave11)
  2273. wm31.MeshId = "rbxassetid://3270017"
  2274. coroutine.wrap(function()
  2275. for i = 1, 30, 1 do
  2276. wm31.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  2277. wave11.Size = wm31.Scale
  2278. wave11.CFrame = HandCF
  2279. wave11.Transparency = i/30
  2280. wait()
  2281. end
  2282. wait()
  2283. wave11:Destroy()
  2284. end)()
  2285. end
  2286. GroundWaves6 = function()
  2287. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2288.  
  2289. Colors = {"Lime green", "Lime green"}
  2290.  
  2291. local wave111 = Instance.new("Part", char)
  2292. wave111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  2293. wave111.Anchored = true
  2294. wave111.Name = "Wave"
  2295. wave111.CanCollide = false
  2296. wave111.Locked = true
  2297. wave111.Size = Vector3.new(1, 1, 1)
  2298. wave111.TopSurface = "Smooth"
  2299. wave111.BottomSurface = "Smooth"
  2300. wave111.Transparency = 0.35
  2301. wave111.CFrame = HandCF
  2302. wm311 = Instance.new("SpecialMesh", wave111)
  2303. wm311.MeshId = "rbxassetid://3270017"
  2304. coroutine.wrap(function()
  2305. for i = 1, 30, 1 do
  2306. wm311.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  2307. wave111.Size = wm311.Scale
  2308. wave111.CFrame = HandCF
  2309. wave111.Transparency = i/30
  2310. wait()
  2311. end
  2312. wait()
  2313. wave111:Destroy()
  2314. end)()
  2315. end
  2316. GroundWaves7 = function()
  2317. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2318.  
  2319. Colors = {"Lime green", "Lime green"}
  2320. local wave1111 = Instance.new("Part", char)
  2321. wave1111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  2322. wave1111.Anchored = true
  2323. wave1111.Name = "Wave"
  2324. wave1111.CanCollide = false
  2325. wave1111.Locked = true
  2326. wave1111.Size = Vector3.new(1, 1, 1)
  2327. wave1111.TopSurface = "Smooth"
  2328. wave1111.BottomSurface = "Smooth"
  2329. wave1111.Transparency = 0.35
  2330. wave1111.CFrame = HandCF
  2331. wm3111 = Instance.new("SpecialMesh", wave1111)
  2332. wm3111.MeshId = "rbxassetid://3270017"
  2333. coroutine.wrap(function()
  2334. for i = 1, 30, 1 do
  2335. wm3111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  2336. wave1111.Size = wm3111.Scale
  2337. wave1111.CFrame = HandCF
  2338. wave1111.Transparency = i/30
  2339. wait()
  2340. end
  2341. wait()
  2342. wave1111:Destroy()
  2343. end)()
  2344. end
  2345. GroundWaves8 = function()
  2346. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2347.  
  2348. Colors = {"Lime green", "Lime green"}
  2349. local wave11111 = Instance.new("Part", char)
  2350. wave11111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  2351. wave11111.Anchored = true
  2352. wave11111.Name = "Wave"
  2353. wave11111.CanCollide = false
  2354. wave11111.Locked = true
  2355. wave11111.Size = Vector3.new(1, 1, 1)
  2356. wave11111.TopSurface = "Smooth"
  2357. wave11111.BottomSurface = "Smooth"
  2358. wave11111.Transparency = 0.35
  2359. wave11111.CFrame = HandCF
  2360. wm31111 = Instance.new("SpecialMesh", wave11111)
  2361. wm31111.MeshId = "rbxassetid://3270017"
  2362. coroutine.wrap(function()
  2363. for i = 1, 30, 1 do
  2364. wm31111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  2365. wave11111.Size = wm31111.Scale
  2366. wave11111.CFrame = HandCF
  2367. wave11111.Transparency = i/30
  2368. wait()
  2369. end
  2370. wait()
  2371. wave11111:Destroy()
  2372. end)()
  2373. end
  2374. GroundWaves9 = function()
  2375. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2376.  
  2377. Colors = {"Lime green", "Lime green"}
  2378. local wave111111 = Instance.new("Part", char)
  2379. wave111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  2380. wave111111.Anchored = true
  2381. wave111111.Name = "Wave"
  2382. wave111111.CanCollide = false
  2383. wave111111.Locked = true
  2384. wave111111.Size = Vector3.new(1, 1, 1)
  2385. wave111111.TopSurface = "Smooth"
  2386. wave111111.BottomSurface = "Smooth"
  2387. wave111111.Transparency = 0.35
  2388. wave111111.CFrame = HandCF
  2389. wm311111 = Instance.new("SpecialMesh", wave111111)
  2390. wm311111.MeshId = "rbxassetid://3270017"
  2391. coroutine.wrap(function()
  2392. for i = 1, 30, 1 do
  2393. wm311111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  2394. wave111111.Size = wm311111.Scale
  2395. wave111111.CFrame = HandCF
  2396. wave111111.Transparency = i/30
  2397. wait()
  2398. end
  2399. wait()
  2400. wave111111:Destroy()
  2401. end)()
  2402. end
  2403. GroundWaves10 = function()
  2404. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2405.  
  2406. Colors = {"Lime green", "Lime green"}
  2407. local wave1111111 = Instance.new("Part", char)
  2408. wave1111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  2409. wave1111111.Anchored = true
  2410. wave1111111.Name = "Wave"
  2411. wave1111111.CanCollide = false
  2412. wave1111111.Locked = true
  2413. wave1111111.Size = Vector3.new(1, 1, 1)
  2414. wave1111111.TopSurface = "Smooth"
  2415. wave1111111.BottomSurface = "Smooth"
  2416. wave1111111.Transparency = 0.35
  2417. wave1111111.CFrame = HandCF
  2418. wm3111111 = Instance.new("SpecialMesh", wave1111111)
  2419. wm3111111.MeshId = "rbxassetid://3270017"
  2420. coroutine.wrap(function()
  2421. for i = 1, 30, 1 do
  2422. wm3111111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  2423. wave1111111.Size = wm3111111.Scale
  2424. wave1111111.CFrame = HandCF
  2425. wave1111111.Transparency = i/30
  2426. wait()
  2427. end
  2428. wait()
  2429. wave1111111:Destroy()
  2430. end)()
  2431. end
  2432.  
  2433.  
  2434.  
  2435. for i = 1, 40 do
  2436. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  2437. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  2438. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  2439. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  2440. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2441. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  2442. if Debounces.on == false then break end
  2443. wait()
  2444. end
  2445.  
  2446.  
  2447.  
  2448.  
  2449. coroutine.resume(coroutine.create(function()
  2450. for i=1, 5 do
  2451. p=Instance.new("Part")
  2452. p.FrontSurface=par.TopSurface
  2453. p.Material=par.Material
  2454. p.BottomSurface=0
  2455. p.Anchored=true p.CanCollide=false
  2456. p.BrickColor=par.BrickColor
  2457. p.Size=Vector3.new(math.random(15,35)/5,math.random(15,35)/5,math.random(4,5))
  2458. p.CFrame=CFrame.new(ht.Position-Vector3.new(math.random(-i,i)/1,3,math.random(-i,i)/1),loc+Vector3.new(0,1000-i*20,0))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30)
  2459. p.Parent=char
  2460. game:GetService("Debris"):AddItem(p,2+i*.1)
  2461. if math.random(1,5)==5 then
  2462. coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=30 f.RiseVelocity=0 f.Opacity=.025 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
  2463. end
  2464. end
  2465. for i=1, 5 do
  2466. for i=1, 1 do
  2467. p=Instance.new("Part")
  2468. p.TopSurface=par.TopSurface
  2469. p.BottomSurface=par.BottomSurface
  2470. p.Material=par.Material
  2471. p.BottomSurface=0
  2472. p.Anchored=false p.CanCollide=true
  2473. p.BrickColor=par.BrickColor
  2474. p.formFactor="Custom"
  2475. p.Size=Vector3.new(math.random(15,35)/12,math.random(13,35)/12,math.random(15,35)/12)
  2476. p.CFrame=CFrame.new(ht.Position-Vector3.new(math.random(-4,4),-2,math.random(-4,4)))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/5,math.random(-10,10)/20)
  2477. p.Parent=char
  2478. game:GetService("Debris"):AddItem(p,3+i*.1)
  2479. p.Velocity=Vector3.new(math.random(-10,10)*4,math.random(40,80),math.random(-10,10)*4)
  2480. p.RotVelocity=p.Velocity
  2481. if math.random(1,5)==5 then
  2482. coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=15 f.RiseVelocity=10 f.Opacity=.1 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
  2483. end
  2484. end
  2485. end
  2486. end))
  2487.  
  2488.  
  2489.  
  2490.  
  2491. coroutine.resume(coroutine.create(function()
  2492. wait(0.2)
  2493. for i,v in pairs(FindNearestTorso(torso.CFrame.p,25))do
  2494. if v:FindFirstChild('Humanoid') then
  2495. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  2496. v.Humanoid.PlatformStand = true
  2497. v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
  2498. end
  2499. end
  2500.  
  2501. GroundWaves5()
  2502. GroundWaves6()
  2503. GroundWaves7()
  2504. GroundWaves8()
  2505. GroundWaves9()
  2506. GroundWaves10()
  2507. end))
  2508. for i = 1, 20 do
  2509. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.6)
  2510. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.6)
  2511. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  2512. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  2513. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  2514. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2515. if Debounces.on == false then break end
  2516. wait()
  2517. end
  2518.  
  2519.  
  2520.  
  2521.  
  2522. if Debounces.CanAttack == false then
  2523. Debounces.CanAttack = true
  2524. Debounces.on = false
  2525. Debounces.NoIdl = false
  2526.  
  2527. end
  2528. end
  2529. end
  2530. end)
  2531.  
  2532.  
  2533. function newRay(start,face,range,wat)
  2534. local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
  2535. hit,pos=Workspace:FindPartOnRayWithIgnoreList(rey,wat)
  2536. return rey,hit,pos
  2537. end
  2538.  
  2539.  
  2540.  
  2541. fat = Instance.new("BindableEvent",script)
  2542. fat.Name = "Heartbeat"
  2543.  
  2544. script:WaitForChild("Heartbeat")
  2545.  
  2546. frame = 1/30
  2547. tf = 0
  2548. allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
  2549. tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
  2550. lastframe = tick()
  2551. script.Heartbeat:Fire() --ayy lmao
  2552.  
  2553. game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
  2554. tf = tf + s
  2555. if tf >= frame then
  2556. if allowframeloss then
  2557. script.Heartbeat:Fire()
  2558. lastframe=tick()
  2559. else
  2560. --print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
  2561. for i=1, math.floor(tf/frame) do
  2562. script.Heartbeat:Fire()
  2563. end
  2564. lastframe=tick()
  2565. end
  2566. if tossremainder then
  2567. tf = 0
  2568. else
  2569. tf = tf - frame * math.floor(tf/frame)
  2570. end
  2571. end
  2572. end)
  2573.  
  2574. function Swait(NUMBER)
  2575. if NUMBER == 0 or NUMBER == nil then
  2576. fat.Event:wait()
  2577. else
  2578. for i = 1, NUMBER do
  2579. fat.Event:wait()
  2580. end
  2581. end
  2582. end
  2583.  
  2584. function Landing2()
  2585. local rng = Instance.new("Part", char)
  2586. rng.Anchored = true
  2587. rng.BrickColor = BrickColor.new("Lime green")
  2588. rng.CanCollide = false
  2589. rng.FormFactor = 3
  2590. rng.Name = "Ring"
  2591. rng.Size = Vector3.new(1, 1, 1)
  2592. rng.Transparency = 0
  2593. rng.TopSurface = 0
  2594. rng.BottomSurface = 0
  2595. rng.Position = root.Position
  2596. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2597. local rngm = Instance.new("SpecialMesh", rng)
  2598. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2599. local rng2 = rng:Clone()
  2600. rng2.Parent = char
  2601. local rng2m = rng2.Mesh
  2602. local rng3 = rng:Clone()
  2603. rng3.Parent = char
  2604. local rng3m = rng3.Mesh
  2605. local rng4 = rng:Clone()
  2606. rng4.Parent = char
  2607. local rng4m = rng4.Mesh
  2608. local rng5 = rng:Clone()
  2609. rng5.Parent = char
  2610. local rng5m = rng5.Mesh
  2611. for i,v in pairs(FindNearestTorso(torso.CFrame.p,905))do
  2612. if v:FindFirstChild('Humanoid') then
  2613. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  2614. v.Humanoid.PlatformStand = true
  2615. v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
  2616. end
  2617. end
  2618. --MagicBlock(BrickColor.new("Lime green"),root.CFrame,15,15,15,5,5,5,0.015)
  2619. -- CFuncs["Sound"].Create("rbxassetid://187137517", rng, 10, 1)
  2620. --CFuncs["Sound"].Create("rbxassetid://597291504", rng, 5, 0.85)
  2621. ---CFuncs["Sound"].Create("rbxassetid://144699494", rng, 10, 1)
  2622. wait()
  2623. local scaler = 10
  2624. local scaler2 = 10
  2625. for i = 0,10,0.1 do
  2626. Swait()
  2627. rng.Transparency = rng.Transparency + 0.01
  2628. rng2.Transparency = rng2.Transparency + 0.01
  2629. rng3.Transparency = rng3.Transparency + 0.01
  2630. rng4.Transparency = rng4.Transparency + 0.01
  2631. rng5.Transparency = rng5.Transparency + 0.01
  2632. scaler = scaler - 0.125
  2633. scaler2 = scaler2 - 0.1
  2634. rng2m.Scale = rng2m.Scale + Vector3.new(scaler2/1.75, scaler2/1.75, 4)
  2635. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/1.5, scaler2/1.5, 3)
  2636. rng4m.Scale = rng4m.Scale + Vector3.new(scaler2/1.25, scaler2/1.25, 2)
  2637. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 1)
  2638. rng5.Size = rng5m.Scale
  2639. rng5.CFrame = rng.CFrame
  2640. rngm.Scale = rngm.Scale + Vector3.new(scaler2/2, scaler2/2, 5)
  2641. end
  2642. end
  2643. function Landing()
  2644. Grabee = torso
  2645. par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char)
  2646. if par then
  2647. local cfremz = CFrame.new(loc)
  2648. debris(cfremz, par, 50)
  2649. end
  2650. for i=1, 50 do
  2651. p=Instance.new("Part")
  2652. p.FrontSurface=par.TopSurface
  2653. p.Material=par.Material
  2654. p.BottomSurface=0
  2655. p.Anchored=true p.CanCollide=false
  2656. p.BrickColor=par.BrickColor
  2657. p.Size=Vector3.new(math.random(15,35)/5,math.random(15,35)/5,math.random(4,5))
  2658. p.CFrame=CFrame.new(Grabee.Position-Vector3.new(math.random(-i,i)/1,3,math.random(-i,i)/1),loc+Vector3.new(0,1000-i*20,0))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30)
  2659. p.Parent=char
  2660. game:GetService("Debris"):AddItem(p,2+i*.1)
  2661. if math.random(1,5)==5 then
  2662. coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=30 f.RiseVelocity=0 f.Opacity=.025 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
  2663. end
  2664. end
  2665. for i=1, 50 do
  2666. for i=1, 1 do
  2667. p=Instance.new("Part")
  2668. p.TopSurface=par.TopSurface
  2669. p.BottomSurface=par.BottomSurface
  2670. p.Material=par.Material
  2671. p.BottomSurface=0
  2672. p.Anchored=false p.CanCollide=true
  2673. p.BrickColor=par.BrickColor
  2674. p.formFactor="Custom"
  2675. p.Size=Vector3.new(math.random(15,35)/12,math.random(13,35)/12,math.random(15,35)/12)
  2676. p.CFrame=CFrame.new(Grabee.Position-Vector3.new(math.random(-4,4),-2,math.random(-4,4)))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/5,math.random(-10,10)/20)
  2677. p.Parent=char
  2678. game:GetService("Debris"):AddItem(p,3+i*.1)
  2679. p.Velocity=Vector3.new(math.random(-10,10)*4,math.random(40,80),math.random(-10,10)*4)
  2680. p.RotVelocity=p.Velocity
  2681. if math.random(1,5)==5 then
  2682. coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=15 f.RiseVelocity=10 f.Opacity=.1 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
  2683. end
  2684. end
  2685. Swait(.025)
  2686. end
  2687. end
  2688.  
  2689.  
  2690.  
  2691.  
  2692.  
  2693.  
  2694.  
  2695.  
  2696.  
  2697.  
  2698. mouse.KeyDown:connect(function(key)
  2699. if key == "m" then
  2700. hum.WalkSpeed = 0
  2701. if Debounces.CanAttack == true then
  2702. Debounces.CanAttack = false
  2703. Debounces.on = true
  2704. Debounces.NoIdl = true
  2705.  
  2706. for i = 1, 20 do
  2707. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,0.6,-.2) *CFrame.Angles (math.rad (45),math.rad(0),math.rad(32)), 0.2)
  2708. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,1,0)*CFrame.Angles(math.rad (0),math.rad(0),math.rad(-20)), 0.2)
  2709. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.4)*CFrame.Angles(math.rad (- 8),math.rad(-40), math.rad(-8)),0.2)
  2710. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -3.2, 0) * CFrame.Angles (math.rad (-50), math.rad(40), math.rad(0)), 0.2)
  2711. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, .4, -1.6) * CFrame.Angles (math.rad (30), 0, math.rad(20)), 0.2)
  2712. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.6, -2, 0) * CFrame.Angles (math.rad(- 10), math.rad(-40), math.rad(0)), 0.2)
  2713. if Debounces.on == false then break end
  2714. wait()
  2715.  
  2716. end
  2717. wait(1)
  2718. local rng = Instance.new("Part", char)
  2719. rng.Anchored = true
  2720. rng.BrickColor = BrickColor.new("Lime green")
  2721. rng.CanCollide = false
  2722. rng.FormFactor = 3
  2723. rng.Name = "Ring"
  2724. rng.Size = Vector3.new(1, 1, 1)
  2725. rng.Transparency = 0.35
  2726. rng.TopSurface = 0
  2727. rng.BottomSurface = 0
  2728. rng.Position = torso.Position - Vector3.new(0,2,0)
  2729. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2730. local rngm = Instance.new("SpecialMesh", rng)
  2731. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2732. rngm.Scale = Vector3.new(1, 1, 2)
  2733. l = Instance.new("Sound",char)
  2734. l.SoundId = "http://www.roblox.com/asset/?id=169445602"
  2735. l.Looped = false
  2736. l.Pitch = .7
  2737. l.Volume = 1
  2738. l:Play()
  2739. coroutine.wrap(function()
  2740. for i = 1, 60, 2 do
  2741. rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
  2742. rng.Transparency = i/60
  2743. wait()
  2744. end
  2745. wait()
  2746. rng:Destroy()
  2747. end)()
  2748. hum.WalkSpeed = 50
  2749. BV = Instance.new("BodyVelocity", torso)
  2750. BV.maxForce = Vector3.new(0,100000,0)
  2751. BV.P = 100000
  2752. BV.velocity = Vector3.new(0,999999,0)
  2753. for i = 1, 145 do
  2754. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, 0)*CFrame.Angles(math.rad(20),math.rad(0), math.rad(0)),0.7)
  2755. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.7)
  2756. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(40), 0, math.rad(-20)), 0.7)
  2757. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7)
  2758. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -2, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.7)
  2759. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, 0, -2) * CFrame.Angles(math.rad(0), 0, 0), 0.7)
  2760. if Debounces.on == false then break end
  2761. wait()
  2762. end
  2763. l:Destroy()
  2764. BV:Destroy()
  2765. coroutine.resume(coroutine.create(function()
  2766. wait(0.01)
  2767. l = Instance.new("Sound",char)
  2768. l.SoundId = "http://www.roblox.com/asset/?id=938838122"
  2769. l.Looped = false
  2770. l.Pitch = 1
  2771. l.Volume = 80
  2772. l:Play()
  2773. end))
  2774. for i = 1, 60 do
  2775. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-10)), 0.4)
  2776. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(10)), 0.4)
  2777. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2)*CFrame.Angles(math.rad(16),math.rad(0),0), 0.4)
  2778. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(20), math.rad(0), 0), 0.4)
  2779. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4)
  2780. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, -1.4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4)
  2781. if Debounces.on == false then break end
  2782. wait()
  2783. end
  2784. if (torso.Velocity*Vector3.new(1, 1, 1)).magnitude > 1 then
  2785. for i = 1, 30 do
  2786. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.4, 3.2, -.5)*CFrame.Angles(math.rad(160),math.rad(0),math.rad(-10)), 0.6)
  2787. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4, 3.2, -.5)*CFrame.Angles(math.rad(160),math.rad(0),math.rad(10)), 0.6)
  2788. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2)*CFrame.Angles(math.rad(16),math.rad(0),0), 0.6)
  2789. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -5, 0) * CFrame.Angles(math.rad(-90), math.rad(0), 0), 0.6)
  2790. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, .4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.6)
  2791. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, .4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.6)
  2792. if Debounces.on == false then break end
  2793. wait()
  2794. end
  2795. end
  2796. Debounces.on = false
  2797. Debounces.NoIdl = false
  2798. local ry,ht,ps=nil,nil,nil
  2799. while ht==nil do
  2800. ry,ht,ps=newRay(root.CFrame*CFrame.new(0,-2,0),root.CFrame*CFrame.new(0,-3,0),4.1,{char})
  2801. wait()
  2802. end
  2803.  
  2804.  
  2805. coroutine.resume(coroutine.create(function()
  2806.  
  2807. for i,v in pairs(workspace:children()) do
  2808. charr = v:FindFirstChild('Character')
  2809. for i = 1, 15 do
  2810. charr.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  2811. wait()
  2812. end
  2813.  
  2814. charr.Humanoid.CameraOffset = Vector3.new(0,0,0)
  2815. end
  2816. end))
  2817.  
  2818.  
  2819.  
  2820.  
  2821. coroutine.resume(coroutine.create(function()
  2822. for i = 1, 15 do
  2823. char.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  2824. wait()
  2825. end
  2826. char.Humanoid.CameraOffset = Vector3.new(0,0,0)
  2827. end))
  2828.  
  2829.  
  2830. coroutine.resume(coroutine.create(function()
  2831. Landing2()
  2832. end))
  2833. Landing()
  2834. game:GetService("Debris"):AddItem(rng, 1)
  2835. game:GetService("Debris"):AddItem(rng2, 1)
  2836. game:GetService("Debris"):AddItem(rng3, 1)
  2837. game:GetService("Debris"):AddItem(rng4, 1)
  2838. game:GetService("Debris"):AddItem(rng5, 1)
  2839. hum.WalkSpeed = 5
  2840. if Debounces.CanAttack == false then
  2841. Debounces.CanAttack = true
  2842. end
  2843. end
  2844. end
  2845. end)
  2846.  
  2847.  
  2848.  
  2849. ptez = {0.7, 0.8, 0.9, 1}
  2850.  
  2851. function GroundPound()
  2852. local rng = Instance.new("Part", char)
  2853. rng.Anchored = true
  2854. rng.BrickColor = BrickColor.new("Lime green")
  2855. rng.CanCollide = false
  2856. rng.FormFactor = 3
  2857. rng.Name = "Ring"
  2858. rng.Size = Vector3.new(1, 1, 1)
  2859. rng.Transparency = 0.35
  2860. rng.TopSurface = 0
  2861. rng.BottomSurface = 0
  2862. rng.Position = larm.Position - Vector3.new(0,4,0)
  2863. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2864. local rngm = Instance.new("SpecialMesh", rng)
  2865. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2866. rngm.Scale = Vector3.new(1, 1, 2)
  2867. coroutine.resume(coroutine.create(function()
  2868. t = Instance.new("Sound",char)
  2869. t.SoundId = "http://www.roblox.com/asset/?id=142070127"
  2870. t.Pitch = ptez[math.random(1,#ptez)]
  2871. t.Volume = 1
  2872. wait(.1)
  2873. t:Play()
  2874. end))
  2875. coroutine.wrap(function()
  2876. for i = 1, 60, 2 do
  2877. rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
  2878. rng.Transparency = i/60
  2879. wait()
  2880. end
  2881. wait()
  2882. rng:Destroy()
  2883. end)()
  2884.  
  2885. end
  2886.  
  2887.  
  2888. function GroundPound2()
  2889. local rng = Instance.new("Part", char)
  2890. rng.Anchored = true
  2891. rng.BrickColor = BrickColor.new("Lime green")
  2892. rng.CanCollide = false
  2893. rng.FormFactor = 3
  2894. rng.Name = "Ring"
  2895. rng.Size = Vector3.new(1, 1, 1)
  2896. rng.Transparency = 0.35
  2897. rng.TopSurface = 0
  2898. rng.BottomSurface = 0
  2899. rng.Position = rarm.Position - Vector3.new(0,4,0)
  2900. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2901. local rngm = Instance.new("SpecialMesh", rng)
  2902. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2903. rngm.Scale = Vector3.new(1, 1, 2)
  2904. coroutine.resume(coroutine.create(function()
  2905. t = Instance.new("Sound",char)
  2906. t.SoundId = "http://www.roblox.com/asset/?id=142070127"
  2907. t.Pitch = ptez[math.random(1,#ptez)]
  2908. t.Volume = 1
  2909. wait(.1)
  2910. t:Play()
  2911. end))
  2912. coroutine.wrap(function()
  2913. for i = 1, 60, 2 do
  2914. rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
  2915. rng.Transparency = i/60
  2916. wait()
  2917. end
  2918. wait()
  2919. rng:Destroy()
  2920. end)()
  2921. end
  2922.  
  2923.  
  2924.  
  2925.  
  2926. mouse.KeyDown:connect(function(key)
  2927. if key == "e" then
  2928. if Debounces.CanAttack == true then
  2929. Debounces.CanAttack = false
  2930. Debounces.NoIdl = true
  2931. Debounces.on = true
  2932.  
  2933.  
  2934.  
  2935.  
  2936. coroutine.resume(coroutine.create(function()
  2937.  
  2938. for i,v in pairs(workspace:children()) do
  2939. charr = v:FindFirstChild('Character')
  2940. for i = 1, 48 do
  2941. charr.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  2942. wait()
  2943. end
  2944.  
  2945. charr.Humanoid.CameraOffset = Vector3.new(0,0,0)
  2946. end
  2947. end))
  2948.  
  2949.  
  2950.  
  2951.  
  2952. coroutine.resume(coroutine.create(function()
  2953. for i = 1, 78 do
  2954. char.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  2955. wait()
  2956. end
  2957. char.Humanoid.CameraOffset = Vector3.new(0,0,0)
  2958. end))
  2959.  
  2960.  
  2961. coroutine.resume(coroutine.create(function()
  2962. wait(0.1)
  2963. for i = 1,78 do
  2964. for i,v in pairs(FindNearestTorso(torso.CFrame.p,25))do
  2965. if v:FindFirstChild('Humanoid') then
  2966. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  2967. v.Humanoid.PlatformStand = true
  2968. v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
  2969. end
  2970. end
  2971. end
  2972. end))
  2973.  
  2974. GroundPound()
  2975. for i = 1, 5 do
  2976. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  2977. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  2978. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  2979. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  2980. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  2981. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2982. if Debounces.on == false then break end
  2983. wait()
  2984. end
  2985. GroundPound2()
  2986. for i = 1, 5 do
  2987. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  2988. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  2989. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  2990. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  2991. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2992. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  2993. if Debounces.on == false then break end
  2994. wait()
  2995. end
  2996. GroundPound()
  2997. for i = 1, 5 do
  2998. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  2999. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  3000. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  3001. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  3002. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  3003. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3004. if Debounces.on == false then break end
  3005. wait()
  3006. end
  3007. GroundPound2()
  3008. for i = 1, 5 do
  3009. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  3010. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  3011. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  3012. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  3013. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3014. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  3015. if Debounces.on == false then break end
  3016. wait()
  3017. end
  3018. GroundPound()
  3019. for i = 1, 5 do
  3020. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  3021. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  3022. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  3023. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  3024. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  3025. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3026. if Debounces.on == false then break end
  3027. wait()
  3028. end
  3029. GroundPound2()
  3030. for i = 1, 5 do
  3031. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  3032. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  3033. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  3034. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  3035. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3036. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  3037. if Debounces.on == false then break end
  3038. wait()
  3039. end
  3040. GroundPound()
  3041. for i = 1, 5 do
  3042. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  3043. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  3044. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  3045. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  3046. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  3047. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3048. if Debounces.on == false then break end
  3049. wait()
  3050. end
  3051. GroundPound2()
  3052. for i = 1, 5 do
  3053. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  3054. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  3055. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  3056. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  3057. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3058. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  3059. if Debounces.on == false then break end
  3060. wait()
  3061. end
  3062. GroundPound()
  3063. for i = 1, 5 do
  3064. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  3065. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  3066. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  3067. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  3068. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  3069. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3070. if Debounces.on == false then break end
  3071. wait()
  3072. end
  3073. GroundPound2()
  3074. for i = 1, 5 do
  3075. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  3076. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  3077. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  3078. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  3079. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3080. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  3081. if Debounces.on == false then break end
  3082. wait()
  3083. end
  3084. GroundPound()
  3085. for i = 1, 5 do
  3086. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  3087. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  3088. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  3089. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  3090. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  3091. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3092. if Debounces.on == false then break end
  3093. wait()
  3094. end
  3095. GroundPound2()
  3096. for i = 1, 5 do
  3097. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  3098. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  3099. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  3100. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  3101. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3102. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  3103. if Debounces.on == false then break end
  3104. wait()
  3105. end
  3106. GroundPound()
  3107. for i = 1, 5 do
  3108. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  3109. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  3110. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  3111. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  3112. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  3113. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3114. if Debounces.on == false then break end
  3115. wait()
  3116. end
  3117. GroundPound2()
  3118. for i = 1, 5 do
  3119. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  3120. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  3121. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  3122. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  3123. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3124. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  3125. if Debounces.on == false then break end
  3126. wait()
  3127. end
  3128. GroundPound()
  3129. for i = 1, 5 do
  3130. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  3131. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  3132. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  3133. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  3134. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  3135. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3136. if Debounces.on == false then break end
  3137. wait()
  3138. end
  3139. GroundPound2()
  3140. for i = 1, 5 do
  3141. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  3142. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  3143. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  3144. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  3145. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3146. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  3147. if Debounces.on == false then break end
  3148. wait()
  3149. end
  3150.  
  3151.  
  3152.  
  3153. if Debounces.CanAttack == false then
  3154. Debounces.CanAttack = true
  3155. Debounces.on = false
  3156. Debounces.NoIdl = false
  3157.  
  3158. end
  3159. end
  3160. end
  3161. end)
  3162.  
  3163.  
  3164.  
  3165.  
  3166. local animpose = "Idle"
  3167. local lastanimpose = "Idle"
  3168. local sine = 0
  3169. local change = 1
  3170. local val = 0
  3171. local ffing = false
  3172. ----------------------------------------------------
  3173. x = Instance.new("Sound", char)
  3174. x.SoundId = "http://www.roblox.com/asset/?id=187922823"
  3175. x.Looped = true
  3176. x.Volume = 30
  3177. x.Pitch = 1
  3178. local footsteps = false
  3179. -------------------------------
  3180. game:GetService("RunService").RenderStepped:connect(function()
  3181. if char.Humanoid.Jump == true then
  3182. jump = true
  3183. else
  3184. jump = false
  3185. end
  3186. char.Humanoid.FreeFalling:connect(function(f)
  3187. if f then
  3188. ffing = true
  3189. else
  3190. ffing = false
  3191. end
  3192. end)
  3193. sine = sine + change
  3194. if jumpn == true then
  3195. animpose = "Jumping"
  3196. elseif ffing == true then
  3197. animpose = "Freefalling"
  3198. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
  3199. animpose = "Idle"
  3200. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
  3201. animpose = "Walking"
  3202. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
  3203. animpose = "Running"
  3204. end
  3205. if animpose ~= lastanimpose then
  3206. sine = 0
  3207. if Debounces.NoIdl == false then
  3208. if animpose == "Idle" then
  3209. for i = 1, 2 do
  3210. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  3211. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  3212. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2)
  3213. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
  3214. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
  3215. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
  3216. end
  3217. elseif animpose == "Walking" then
  3218. for i = 1, 2 do
  3219. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(0)), 0.2)
  3220. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, .9, 0)*CFrame.Angles(0, math.rad(1), math.rad(-10)), 0.2)
  3221. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(-8), math.rad(0), math.rad(0)),0.2)
  3222. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-4), 0, math.rad(0)), 0.2)
  3223. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, -.05) * CFrame.Angles(math.rad(-18), 0, 0), .4)
  3224. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, -.05) * CFrame.Angles(math.rad(-18), 0, 0), .4)
  3225. end
  3226. elseif animpose == "Running" then
  3227. for i = 1, 2 do
  3228. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, .5) * CFrame.Angles(math.rad(-0), math.rad(-40), math.rad(0)), 0.2)
  3229. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 1.2, 0-1*math.cos(sine/4)/2)*CFrame.Angles(math.rad(50-80*math.cos(sine/8)/2), math.rad(0), math.rad(0-70*math.cos(sine/8)/2)), 0.2)
  3230. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(6+8*math.cos(sine/4)/1.8), math.rad(0), math.rad(0)),0.2)
  3231. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2+0.2*math.cos(sine/4)/2, 0) * CFrame.Angles(math.rad(-14+4*math.cos(sine/4)/2), 0, math.rad(0)), 0.2)
  3232. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3-0.44*math.cos(sine/8)/2.4, -.15 + math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + -math.sin(sine/8)/1.7, 0, 0), .4)
  3233. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3+0.44*math.cos(sine/8)/2.4, -.15 + -math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + math.sin(sine/8)/1.7, 0, 0), .4)
  3234. end
  3235. wait()
  3236. end
  3237. else
  3238. end
  3239. end
  3240. lastanimpose = animpose
  3241. if Debounces.NoIdl == false then
  3242. if animpose == "Idle" then
  3243. if stanceToggle == "Normal" then
  3244. change = 0.5
  3245. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(88+2*math.cos(sine/14)),math.rad(50),math.rad(0)), 0.2)
  3246. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(50),math.rad(-30),math.rad(-40-2*math.cos(sine/14))), 0.2)
  3247. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(40),0), 0.2)
  3248. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(-40), 0), 0.2)
  3249. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.15, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
  3250. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.15, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
  3251. cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.9, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
  3252. cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(0, -1.9, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
  3253. elseif stanceToggle == "Sitting" then
  3254. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(100-1*math.cos(sine/14)), math.rad(0), math.rad(20)), 0.2)
  3255. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2, .9, -1)*CFrame.Angles(math.rad(78+1*math.cos(sine/14)), math.rad(0), math.rad(50)), 0.2)
  3256. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, -.3) * CFrame.Angles(math.rad(-14+1*math.cos(sine/14)), math.rad(0), math.rad(0)),0.2)
  3257. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -3, 0) * CFrame.Angles(math.rad(-10+1*math.cos(sine/14)), 0, math.rad(0)), 0.2)
  3258. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -1, -2) * CFrame.Angles(math.rad(-10-1*math.cos(sine/14)), 0, 0), 0.2)
  3259. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, .6) * CFrame.Angles(math.rad(-50-1*math.cos(sine/14)), 0, 0), 0.2)
  3260. end
  3261. elseif animpose == "Walking" then
  3262. if stanceToggle == "Normal" then
  3263. change = 1
  3264. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9+.1*math.cos(sine/7), -math.sin(sine/14)/2)*CFrame.Angles(math.sin(sine/14)/-4, math.rad(1) + -math.sin(sine/14)/2, math.rad(30)), 0.1)
  3265. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, .9+.1*math.cos(sine/7), -math.sin(sine/14)/2)*CFrame.Angles(math.sin(sine/14)/4, math.rad(1) + -math.sin(sine/14)/2, math.rad(-30)), 0.1)
  3266. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(-8+2*math.cos(sine/7)), math.rad(0), math.rad(0)),0.2)
  3267. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2+0.1*math.cos(sine/7), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/7)), 0, math.rad(0)), 0.2)
  3268. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3-0.3*math.cos(sine/14)/2, -.05 + math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + -math.sin(sine/14)/2.3, 0, 0), .1)
  3269. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3+0.3*math.cos(sine/14)/2, -.05 + -math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + math.sin(sine/14)/2.3, 0, 0), .1)
  3270. cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.9, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
  3271. cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(0, -1.9, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
  3272. end
  3273. elseif animpose == "Running" then
  3274. change = 1
  3275. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, .5) * CFrame.Angles(math.rad(-10-20*math.cos(sine/4)/2), math.rad(-40+10*math.cos(sine/4)/2), math.rad(50-10*math.cos(sine/4)/2)), 0.2)
  3276. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 0.9, .5)*CFrame.Angles(math.rad(10+20*math.cos(sine/4)/2), math.rad(40-10*math.cos(sine/4)/2), math.rad(-50+10*math.cos(sine/4)/2)), 0.2)
  3277. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(6+6*math.cos(sine/4)/1.8), math.rad(0), math.rad(0)),0.2)
  3278. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2+0.2*math.cos(sine/4)/2, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/4)/2), 0, math.rad(0)), 0.2)
  3279. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3-0.44*math.cos(sine/8)/2.4, -.15 + math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + -math.sin(sine/8)/1.7, 0, 0), .4)
  3280. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3+0.44*math.cos(sine/8)/2.4, -.15 + -math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + math.sin(sine/8)/1.7, 0, 0), .4)
  3281. cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.85, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
  3282. cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(0, -1.85, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
  3283. end
  3284. end
  3285. if animpose == "Walking" then
  3286. if footsteps == false then
  3287. x:Play()
  3288. footsteps = true
  3289. end
  3290. x.Pitch = 0.9
  3291. elseif animpose == "Idle" then
  3292. x:Stop()
  3293. footsteps = false
  3294. elseif animpose == "Running" then
  3295. x.Pitch = 1.2
  3296. if footsteps == false then
  3297. x:Play()
  3298. footsteps = true
  3299. end
  3300. end
  3301. end)
  3302. -------Radioactive party boi by goodguyaiden-------
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