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May 20th, 2019
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  1. Citizen.CreateThread(function()
  2. while true do
  3. Citizen.Wait(0) -- prevent crashing
  4.  
  5. -- These natives have to be called every frame.
  6. SetPedDensityMultiplierThisFrame(0.0) -- set npc/ai peds density to 0
  7. SetRandomVehicleDensityMultiplierThisFrame(0.0) -- set random vehicles (car scenarios / cars driving off from a parking spot etc.) to 0
  8. SetScenarioPedDensityMultiplierThisFrame(0.0, 0.0) -- set random npc/ai peds or scenario peds to 0
  9. SetGarbageTrucks(false) -- Stop garbage trucks from randomly spawning
  10. SetRandomBoats(false) -- Stop random boats from spawning in the water.
  11. SetCreateRandomCops(false) -- disable random cops walking/driving around.
  12. SetCreateRandomCopsNotOnScenarios(false) -- stop random cops (not in a scenario) from spawning.
  13. SetCreateRandomCopsOnScenarios(false) -- stop random cops (in a scenario) from spawning.
  14.  
  15. local x,y,z = table.unpack(GetEntityCoords(PlayerPedId()))
  16. ClearAreaOfVehicles(x, y, z, 1000, false, false, false, false, false)
  17. RemoveVehiclesFromGeneratorsInArea(x - 500.0, y - 500.0, z - 500.0, x + 500.0, y + 500.0, z + 500.0);
  18.  
  19. -- fix OneSync NPC
  20. if IsPedSittingInAnyVehicle(GetPlayerPed(-1)) then
  21.  
  22. if GetPedInVehicleSeat(GetVehiclePedIsIn(GetPlayerPed(-1),false),-1) == GetPlayerPed(-1) then
  23. SetVehicleDensityMultiplierThisFrame(0.1)
  24. SetParkedVehicleDensityMultiplierThisFrame(0.0)
  25. else
  26. SetVehicleDensityMultiplierThisFrame(0.0)
  27. SetParkedVehicleDensityMultiplierThisFrame(0.1)
  28. end
  29. else
  30. SetParkedVehicleDensityMultiplierThisFrame(0.0)
  31. SetVehicleDensityMultiplierThisFrame(0.1)
  32. end
  33. end
  34. end)
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