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Oct 1st, 2018
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  1. function DespawnVehicle(carid) {
  2. new dbid = FindSpawnID(carid);
  3. if(IsVehicleOccupied(CarInfo[carid][Spawned])) return 1;
  4. if(CarInfo[dbid][Spawned] != 0) DestroyPlayerCar(dbid);
  5. printf("Vehicle %d despawned. [db: %d]", carid, dbid);
  6. return 1;
  7. }
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