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- function DespawnVehicle(carid) {
- new dbid = FindSpawnID(carid);
- if(IsVehicleOccupied(CarInfo[carid][Spawned])) return 1;
- if(CarInfo[dbid][Spawned] != 0) DestroyPlayerCar(dbid);
- printf("Vehicle %d despawned. [db: %d]", carid, dbid);
- return 1;
- }
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