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- if (Input.GetKey(KeyCode.A))
- {
- transform.localScale = new Vector2(-1, 1);
- speedX = -horizontalSpeed;
- }
- else if (Input.GetKey(KeyCode.D))
- {
- transform.localScale = new Vector2(1, 1);
- speedX = horizontalSpeed;
- }
- if (Input.GetKeyDown(KeyCode.Space) && isGrounded)
- {
- rb.AddForce(new Vector2(0, verticalImpulse), ForceMode2D.Impulse);
- }
- transform.Translate(speedX, 0, 0);
- speedX = 0;
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