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Medabots: Metabee Version (JP) Speedrun Route

Jun 25th, 2022 (edited)
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  1. Metabee Version Japanese ver. Route
  2.  
  3. All routing by MaverickHunterVile except where noted:
  4.  
  5. -Tequonic 2 strat by Dark_Stargazer
  6.  
  7.  
  8. INTRO
  9.  
  10. Options: set Robattle time (1st option) as SHORT, and NO Robattle Messages (2nd option)
  11.  
  12. WARNING: Fights marked with (!) denotes battles that RNG can go wrong, thus there is a losing chance
  13.  
  14. NOTE: The first and main medal you obtain, Kabuto, will be refered to as Metabee when equipped to a male tinpet, and as Brass when equipped to a female tinpet. In addition, the vehicle medabots (Landmotor, Femjet, and Aquamar) and Gillgirl's Devil medabot, Stonemirror, will be refered to by their names. Every other medabot will be refered to as their default medal name, regardless of the tinpet's gender.
  15.  
  16. ---------------------------------------------------------------------------------------------------------
  17. CHAPTER 1 - RIVERVIEW CITY
  18. ---------------------------------------------------------------------------------------------------------
  19.  
  20. 1-Ikki starts off inside Medabots Laboratory
  21. -Head to the door north, then left to Dr. Aki's room. Talk to him
  22. -Press START, then A simultaneously, to confirm Ikki's name (pressing B to remove characters from his name until only the 1st letter remains is a viable strat for lesser text-box loading)
  23. -Head to Nae's room north. Researcher blocks Ikki, but Nae lets him in
  24. -Head to Nae, and text-box sequence
  25.  
  26. 2-Leave Medabots Lab and head home. House is at the southeasternmost part of Riverview City
  27. -Go up the stairs to your room and click the TV
  28. -Mom gives 5000 yen to Ikki. Go to the mart, north of your house
  29.  
  30. 3-Talk to Henry, and he will sell you METABEE'S complete set for 4980 yen (MISSILE, REVOLVER, SUBMACHINGUN, OCHITSUKA)
  31. -Go back home. Long text-box sequence
  32. -Dad goes to Ikki's room. KABUTO MEDAL received
  33. -Head outside and Erika appears for your 1st Robattle.
  34.  
  35. ERIKA 1
  36.  
  37. -Chain-Gun for headshot, otherwise, spam missile
  38. -Lvl 1 post fight
  39.  
  40. 4-Head to School to fight the Screws
  41.  
  42. SLOAN 1
  43.  
  44. -Set AUTO-MODE for: L,L,L,L,L,R,H
  45. -Select Auto-Mode. Guaranteed time-out win
  46. -Lvl 2 post fight
  47. -Obtan TYRANNOLASER, otherwise reset
  48.  
  49. SPYKE 1
  50.  
  51. -Spam Chain-Gun. Switch to Missile if it gets destroyed or if it's destroying multiple parts through chain-reaction. Chain-Gun has a chance of not critically hitting Cyandog
  52. -Lvl 3 post fight
  53. -Recommended part: Gunner (sell anything else)
  54.  
  55. SAMANTHA 1
  56.  
  57. -Set AUTO function for Head 4x
  58. -Missile 4x for a guaranteed win (set auto-mode)
  59. -WARNING 2: If Metabee fails to destroy 3 of Peppercat's part, he won't lvl up
  60.  
  61. 5-Head to Ikki's classroom and talk to Erika
  62. -IF METABEE DIDN'T LVL UP VS SAMANTHA 1: Fight the boy at the northernost part of the class
  63.  
  64. 6-Head off the school, Karin cutscene, head to abandoned factory's entrance and head back to school
  65.  
  66. SAVE GAME BEFORE KOJI (up the stairs)
  67.  
  68. KOJI 1 (!)
  69.  
  70. WARNING 1: Do NOT destroy Sumilidon's hammer BEFORE destroying Flexsorword
  71. WARNING 2: Chain Gun has a chance of critically hitting Sumilidon turn 1
  72.  
  73. -Missile (if Chain-Gun is aiming for a head-shot turn 1, use it)
  74. -IF TURN 1 MISSILE: Missile turn 2 (or any weapon that doesn't target Straw Hammer)
  75. -IF TURN 1 CHAIN-GUN: Revolver (moves before Sumilidon, and legs won't be destroyed by shoot trap)
  76. -Turn 3 onwards: Use any weapon that doesn't target Sumilidon's left arm, as long as Flexsorsword isn't destroyed.
  77. -Obtain FLEXSORSWORD (reset otherwise)
  78. -Leave school after obtaining Flex Sword
  79.  
  80. 7-Head to Erika's house, talk to her, dialogue, head to abandoned factory
  81.  
  82. RUBBEROBO
  83.  
  84. -Chain-Gun (has a chance of critting Foxunno with legs intact), then Missile
  85. -If Foxuno's legs are destroyed, Chain Gun will always crit. Fish for head shots, otherwise, use Missile until victory
  86. -Collect the TORTOISE MEDAL from the upper left box
  87.  
  88. 8-Head back to school, then SAVE GAME
  89.  
  90. -Random fights to obtain GREAT AXE, KINTA-LEG/HOWZER (if Gunner or Hakama weren't obtained beforehand) and other parts for money
  91.  
  92. BOY (random, grassland)
  93.  
  94. -Chain-Gun, then Missile for the remainder of the fight
  95.  
  96. GIRL (random, grassland)
  97.  
  98. -Chain Gun 2x, Missile 2x, Chain Gun 2x
  99. -Gives the least exp, but selling prices are much higher than Kintaro's
  100.  
  101. TWO-LEGGED MEDABOT (random, grassland)
  102.  
  103. -Spam Chain-Gun until all parts are damaged, then Missile for chain-reaction
  104. -Chain-Gun has a chance of critting Krosserdog with legs intact
  105. -If Chain-Gun gets destroyed, switch to Missile. Former always crits when Krosserdog's legs are destroyed
  106.  
  107. -IMPORTANT: The following list shows how much credits (units in YEN) can be obtained by selling obtainable filler parts at this point
  108.  
  109. Part: Churlybear, Krosserdog, Kintaro, Foxunno, Cyandog, Peppercat
  110.  
  111. Head: 1450, 1850, 750, 850, 1800, 1450
  112. Arms: 1150, 1450, 600, 650, 1450, 1150
  113. Legs: 900, 1100, 450, 500, 1100, 900
  114.  
  115. NOTE: Totalizer's Tyrannolaser MUST NOT be sold, and therefore it's price has not been included, since it's a mandatory part for this run, up until CHAPTER 5
  116.  
  117. 9-Once a spare Two-Legged part + Kinta Leg + enough filler parts have been obtained, head to Ikki's class, talk to the boy at the north of the class and fight him, if he hasn't been fought before. Repeat the same strat from the random boy fight.
  118. -Talk to Erika, head outside for Screws' cutscene
  119. -Head home to obtain the penlight and a Male Tinpet
  120.  
  121. 11-Head to the Mart, sell parts until credits reach 4700 yen, buy Noctobat's LEFT ARM (SONIC MISSILE) and TWO LEGS (high Remoteness value + Propulsion + compatibility bonus) + Jorat's HEAD + RIGHT ARM
  122. -Head to Nae's lab to obtain the BAT MEDAL (top row, first medal from left to right)
  123. -Equip FULL-MOUSED + FLEXSWORD + SONIC MISSILE + GRAVE + BAT MEDAL to the 2nd Bot
  124. -Return to school and fight the SALARY MAN, 1st room to the left, on the ground floor
  125.  
  126. SALARY MAN
  127.  
  128. -Chain-Gun (remainder of the match) + Scout
  129. -Repeat turn 1 action. Metabee cannot dodge Tankar's right arm even without using Chain-Gun, but Bat will dodge it
  130. -Flex Sword (remainder of the fight)
  131. -Use Missile if Chain-Gun gets destroyed + Scout if Flex Sword gets destroyed
  132. -Recommended part: Victory Armor, though arms are also fine (good for fights that rely on Ultra Shot later on)
  133.  
  134. 12-Leave the school and head to Mt. Odoro's entrance, equip TYRANNOLASER to Metabee (if he's level 10, equip GRAVE too) and SAVE THE GAME before entering it
  135.  
  136. ---------------------------------------------------------------------------------------------------------
  137. CHAPTER 2 Part 1 - MT. ODORO
  138. ---------------------------------------------------------------------------------------------------------
  139.  
  140.  
  141. 1-ERIKA 2 (!)
  142.  
  143. -Tyrannolaser + Flexsword
  144. -Submachingun to destroy Pretty Prime's right arm if Flex didn't do so (else Tyrannolaser Brass' legs if possible) + Scout (Bat might lose Flexsowrd this turn due to Berserk penalty). Submachingun's Aim Shot penalty can protect him from a critical hit Short Shot
  145. -Any attack that targets Brass + Flex Sword (ONLY if not hitting Pretty Prime using counter, otherwise Scout)
  146. -Repeat strats until victory and watch out for Reflect Mirror
  147.  
  148. 2-Equip MISSILE + OCHITSUKA to Metabee, then head to the tree northwesternmost and interact with it to fight the Rubberobo
  149.  
  150. RUBBEROBO (Magdosnake)
  151.  
  152. -Missile + Scout
  153. -Repeat Metabee's action + Flex Sword for a kill. If Magdosnake dodges sword, spam Missile until he gets beaten
  154. -Recommended parts: Arms or legs
  155.  
  156. 3-head to the Boy to the right. If available, you may equip GUNNER to Metabee
  157.  
  158. BOY 2 (Toybox)
  159.  
  160. -Chain-Gun + Scout
  161. -Missile + Flex Sword. Toybox will not survive this turn
  162.  
  163. 4-Talk to the Sea Medabot
  164. -Obtain PSYCHO MISSILE + JELLYFISH MEDAL + Money
  165. -Do NOT open the box to the left (menu time loss)
  166.  
  167. 5-SAVE GAME, equip SPARE GRAVE to Metabee, then head south to Koji and Karin's location
  168. -Reset if you run into ANY opponent other than Multi-Legged Medabot
  169.  
  170. MULTI-LEGGED MEDABOT (optional)
  171.  
  172. -Missile (remainder of the match) + Scout
  173. -Flex Sword. Poison-Copy will not survive turn 2
  174. -Recommended part: Any part except legs
  175.  
  176. 6-Talk to Koji and Karin, SAVE THE GAME, head back north.
  177. -Save the game as you head to the TREE at the NORTHWEST of the area
  178. -Reset if you run into an opponent other than Poison-Copy
  179.  
  180. 7-Enter 1st entrance to Odoro Left Side
  181. -SAVE GAME as you enter the area, the reset
  182. -SAVE GAME as you walk close to the sign post, then reset
  183. -Enter the Select Corps Shack, equip OCHITSUKA to Metabee, equip PSYCHO-MISSILE + KINTA-LEG to Bat, then talk to to the Select Corps at the right
  184.  
  185. SELECT CORPS
  186.  
  187. -Chain-Gun + Psycho-Missile
  188. -Due to Kabuto Medal's Strike aim, Metabee will auto-lock on Attack-Tyranno once Air-Ptera is down. Spam Missile for the remainder of the fight, or any weapon that goes for a Head-Shot + Psycho-Missile
  189. -Recommended parts: Breathe-Fire or Landbrachio's arms
  190.  
  191. 8-Re-equip GRAVE + FULL-MOUSED to Bat, head to the sign post, SAVE THE GAME, and head right to fight the Rubberobo
  192.  
  193. RUBBEROBO (Magdosnake + Gorem)
  194.  
  195. -Missile (remainder of the fight) + Scout
  196. -Flexsword
  197.  
  198. ---------------------------------------------------------------------------------------------------------
  199. CHAPTER 2 Part 2 - Downstream
  200. ---------------------------------------------------------------------------------------------------------
  201.  
  202. 1-Dialogue inside Kannie's house, head back, talk to her again
  203. -Exit the house and head north
  204.  
  205. 2-SAVE GAME as you reach the northern area
  206. -Talk to the lone Air Medabot at the back to obtain right arm HEAVYWEIGHTER
  207. -To the left of the waterfall lies a lone female sea medabot (JAPANESE VERSION ONLY). Head over to her
  208. -Equip JORAT'S RIGHT ARM + SPARE GRAVE to Metabee, SAVE THE GAME, talk to her and she will challenge you
  209.  
  210.  
  211. SEA MEDABOT (Fireflash)
  212.  
  213. -Grave is faster in this field for Metabee + gives him a chance to dodge Anti-Sea, before using Chain Gun
  214. -Scout for both bots
  215. -Chain Gun + Flex Sword for the remainder of the fight
  216. -Obtain ANY PART except legs (reset otherwise)
  217.  
  218. 3-Head to the south of the area and SAVE THE GAME
  219. -Re-equip REVOLVER + OCHITSUKA to Metabee
  220. -Enter the southern area and fight the Rubberobo
  221.  
  222. RUBBEROBO (Flatstick + Haniwa)
  223.  
  224. -Missile + Scout (set Bat's Auto-function for H only)
  225. -Revolver
  226. -Missile for the remainder of the fight. Switch to Revolver or Submachingun if Missile runs out of uses
  227. -Recommended part: Arm Flash
  228.  
  229. 4-Pick up Kannie's letter, then talk to the sea medabot
  230. -Pick up the big box
  231. -Head upstream, talk to the sea medabot at the sign post, and head back downstream (Select No, then Yes when talking to him)
  232. -Return to Kannie's house, talk to the flying medabot, pick up the small box, and return back upstream
  233. -Head to Karin, equip TYRANOLASER + SPARE GRAVE + TORTOISE MEDAL to Metabee (refered to as TORTOISE), BRASS' PARTS + KABUTO MEDAL to the female medabot (named BRASS), SAVE THE GAME and fight her
  234.  
  235. KARIN 1
  236.  
  237. -Brass, Tortoise, Bat lineup
  238. -Tortoise targets DEFEND, allowing Tortoise to lock on Neutranurse
  239. -Head parts for Brass and Tortoise + Flexsword. Brass has a chance to dodge Sailormate's rifle
  240. -If Neutranurse survives FlexSword, use another Tyranolaser to finish her off (or Short Shot if aiming for Neutranurse)
  241. -Recommended part: HOLY HELM
  242.  
  243. 5-Head to the sign post and head to Odoro Marsh
  244.  
  245. ---------------------------------------------------------------------------------------------------------
  246. CHAPTER 2 Part 3 - Odoro Marsh
  247. ---------------------------------------------------------------------------------------------------------
  248.  
  249. 1-SAVE THE GAME and head north to the chest to obtain Left Arm BATTLE RIFLE
  250.  
  251. 2-Head to Sloan, equip RIGHT ARMOR (if Clay Flash or Arm Flash is available, equip it as well) + JELLYFISH MEDAL to Tortoise (now refered to as Jellyfish), equip the ANTI-SEA part to Brass. If Fireflash's left arm was obtained and no Arm Flash was gotten, equip SUBMACHINGUN to Bat, SAVE THE GAME, and talk to Sloan (if left arm ARM FLASH was obtained, equip it to BAT)
  252.  
  253. SLOAN 2
  254.  
  255. -Brass, Bat, Jellyfish lineup
  256. -Anti-Sea + Scout + MF Charge
  257. -If Short Shot is aiming for Totalizer use it (else Anti-Sea until Fireflash is beaten) + Flex Sword + Tyranolaser (if available and aiming for Totalizer)
  258. -Repeat actions until the fight is over. If FlexSword is destroyed, use Submachingun instead
  259.  
  260.  
  261. 3-Equip BAT with PSYCHO-MISSILE, HEAVYWEIGHTER and BATTLE RIFLE
  262. -Destroy the rocks in your way, use hop strats as you go down
  263. -Head up the stairs, equip ANTI-SEA part to Brass, re-equip BAT with FULL-MOUSED, FLEX SWORD and SONIC MISSILE/SUBMACHINGUN and talk to Sloan
  264.  
  265.  
  266. SLOAN 3
  267.  
  268. -Repeat strats from Sloan 2
  269. -Recommended parts: Fireflash's remaining Anti-Sea part or legs
  270.  
  271. 4-Pick up money from the chest
  272. -Head down to Spyke, equip VARIABLEHAIR to Brass, MISSILE to Bat, TYRANOLASER + TORTOISE MEDAL to Jellyfish (refered to as TORTOISE), hop-strat on the way and talk to him
  273.  
  274. SPYKE 2
  275.  
  276. -Brass, Bat, Tortoise lineup
  277. -Scout + Missile + MF Charge. Tortoise will dodge Mantaprey's sword
  278. -Repeat Brass' actions + Flex Sword + Great Axe
  279. -Short Shot + repeat actions for male bots. If Great Axe gets destroyed, use Tyranolaser instead
  280.  
  281.  
  282. 5-SAVE GAME, head north, hop strats and talk to Samantha, and head upstairs
  283.  
  284. 6-Pick up the broken part, head just before the cove's entrance (!)
  285.  
  286. -Equip FULL-MOUSED to Bat, SAVE THE GAME, watch dialogue and fight Koji, followed by Squidguts
  287.  
  288. KOJI 2
  289.  
  290. -Brass, Bat, Tortoise lineup
  291. -Scout + MF Charge for male bots
  292. -Double berserk for a guaranteed kill on Sumilidon
  293.  
  294.  
  295. SQUIDGUTS 1
  296.  
  297. -Brass, Bat, Tortoise lineup
  298. -Scout for Brass and Bat + Right Armor
  299. -Repeat Brass' action + Flex Sword
  300. -Once shield gets broken, switch to Tyrannolaser. Tortoise will always target Dashbutton
  301. -If it runs out of uses, use Great Axe
  302. -Use Short Shot if aiming for Dashbutton or Giggly Jelly's Head/Left arm (if Dashbutton's shield is down)
  303. -Recommended part: Left-Up
  304. -SWITCHING + BURLY + SPIDER MEDAL obtained
  305.  
  306.  
  307. 7-Head inside the cove, then head out for dialogue with Select Corpos
  308. -Head outside, talk to Erika, SAVE THE GAME for Hop Strats and leave Mt Odoro
  309.  
  310.  
  311. ---------------------------------------------------------------------------------------------------------
  312. CHAPTER 3 Part 1 - MEDABOT ISLAND
  313. ---------------------------------------------------------------------------------------------------------
  314.  
  315. 1-Head to the lab, talk to Nae and obtain the MONKEY MEDAL (bottom right)
  316. -Talk to Dr. Aki, deliver the rusted parts, leave the lab and watch cutscene
  317. -Head to the mart and buy ELECTO MISSILE + THIRD GRAVE leg part
  318. -Head home, talk to parents, head to Erika and talk to her and her mom, return to your home and speak to your parents
  319.  
  320. 2-Head left to the Harbor to get to Medabots Island
  321. -Talk to Erika, head inside the restaurant to the left, exit and head to the surprise site
  322. -Talk to the receptionist and enter the locker room to the left
  323. -Equip SWITCHING + SPARE GRAVE to Tortoise and replace his medal with SPIDER (bot refered to as Spider), equip Brass with the MONKEY MEDAL, equip PSYCHO-MISSILE to Bat, SAVE THE GAME before talking to the Salary Man and fight Erika
  324.  
  325. ERIKA 3
  326.  
  327. -Brass, Bat, Spider line-up. Monkey medal makes our Brass target Erika's Brass since it targets Support parts
  328. -Scout + Flex Sword + Right Armor
  329. -Chain Gun (breaks Shine Shiled if Flex Sword didn't do it previous turn)/Rifle (if aiming for any part other than legs if Shield was broken) + Repeat action for male bots
  330. -If Right Armor gets destroyed, use Switching Full Block (only one use).
  331. -Do NOT use Flex Sword if it's going for one of the counter-attacking Pretty Primes. Use Psycho Missile if aiming for Brass instead
  332. -Recommended part: Reflect Mirror
  333. -Equip TYRANOLASER + REVOLVER + GREAT AXE + GRAVE + TORTOISE MEDAL to the third male tinpet (refered to as TORTOISE), equip Kabuto Medal back to Brass, equip FULL MOUSED to Bat, SAVE THE GAME and face Karin
  334.  
  335. KARIN 2
  336.  
  337. -Brass, Bat, Tortoise lineup
  338. -Scout for Brass and Bat + Laser to destroy Neutranurse's legs
  339. -Repeat Brass' action + double berserk for a guaranteed kill on Neutranurse
  340. -Equip ANTI-SEA PARTS to Brass, ARM FLASH to Spider (if available) and fight Sloan
  341.  
  342.  
  343. SLOAN 4
  344.  
  345. -Brass, Bat, Spider line-up
  346. -Anti-Sea for Brass + Scout + MF Charge (Arm Flash if available, as it's faster)
  347. -Repeat turn 1 actions
  348. -Short Shot if available and aiming for Totalizer's head (else Anti-Sea) + Flex Sword + Battle Rifle once shield gets destroyed
  349. -Repeat actions until Sloan's beaten
  350. -Recommended parts: Watergun, Totalizer's weapons
  351. -Equip VARIABLEHAIR to Brass and fight Spyke
  352.  
  353. SPYKE 3
  354.  
  355. -Brass, Bat, Spider lineup
  356. -Scout + Sword + Right Armor for the remainder of the match
  357. -Cyandog will not survive turn 2
  358. -Equip the JELLYFISH MEDAL to Tortoise (exp management) and fight Samantha next
  359.  
  360. SAMANTHA 2
  361.  
  362. -Brass, Bat, Jellyfish
  363. -Scout + Double berserk for a guaranteed Peppercat kill
  364.  
  365.  
  366. 3-Exit the locker room and enter the door right to the reception
  367. -Erika calls and both hear Dr.Armond's speech
  368. -Exit Surprise Site
  369.  
  370. ---------------------------------------------------------------------------------------------------------
  371. CHAPTER 3 Part 2 - Making Up With Erika
  372. ---------------------------------------------------------------------------------------------------------
  373.  
  374. 1-Equip MISSILE + REVOLVER + KABUTO MEDAL to Jellyfish (now refered to as Metabee), SAVE GAME for safety and exit Surprise Site outside area to fight Tequonic
  375.  
  376. TEQUONIC 1
  377.  
  378. -Revolver + Head parts for Bat and Spider (fish for a leader head shot, if possible)
  379. -Double berserk for a guaranteed leader Sabotina kill
  380.  
  381. 2-Head south and follow the rubberobo to the entrance left of the restaurant
  382. -Re-equip the KABUTO MEDAL to Brass, equip the SPIDER MEDAL to the third male tinpet and fight the Rubberobo
  383.  
  384. RUBBEROBO (Magiclown)
  385.  
  386. -Brass, Bat, Spider lineup
  387. -Scout for Brass and Bat (remainder of the match for Brass) + Revolver
  388. -Double berserk to kill Magiclown
  389. -Recommended parts: all but Magiclown's arms and Gorem's legs
  390.  
  391. 3-Keep left and interact with Koji, then head up to interact with the middle bush
  392. -Robo's ambush Ikki, but are stopped by Phantom Renegade
  393. -Obtain the girl's medal, walk to the girl in front of the rollercoaster entrance, SAVE THE GAME and reset for Hopping Strat
  394.  
  395. 4-Return to the girl outside the surprise site and give back her medal to obtain right arm Donor from her
  396. -Head south and enter and exit the restaurant, head to the front of the signs and hop strat
  397. -Head to the mart and buy OCTOCLAM'S SET + SNAKEBITE + SLITHER
  398. -Head to the Arcade and talk to Erika
  399. -Talk to the boy in front of the bottom left arcade machine and he'll leave. Play the select corps game afterwards
  400. -Farm rubberobo medals if necessary
  401. -Head back to Erika, talk to her, and return to the surprise site while using hop strats
  402.  
  403. ---------------------------------------------------------------------------------------------------------
  404. CHAPTER 3 Part 3 - Tournament Finals
  405. ---------------------------------------------------------------------------------------------------------
  406.  
  407. 1-Head back to the surprise with hop strat
  408. -Head inside the locker room, double-check if Metabee is equipped with ALL OPTIC PARTS AVAILABLE + OCHITSUKA
  409. -SAVE THE GAME and proceed to fight KIR
  410.  
  411. KIR
  412.  
  413. -Metabee, only
  414. -Change Metabee's auto-function to MF,MF,MF1,MF,MF,MF1,MF,MF (keep actions 1 and 2 locked - press A then press right 2 times to highlight actions 1 and 2 green)
  415. -Set AUTO FUNCTION for Ultra Shot strats
  416. -If Ultra Shot fails to kill leader Redmatador, a time-out win is guaranteed
  417. -Recommended part: Body Attack
  418. -Equip SUBMACHINGUN to Metabee, MISSILE + SONIC MISSILE to Bat, equip FULL-MOUSED to Spider (if Hand Shutter or Arm Shutter is available, equip it as well), SAVE THE GAME and face Shandy
  419.  
  420.  
  421. SHANDY
  422.  
  423. -Metabee, Bat, Spider line-up
  424. -Ultra Shot strat for Metabee (Tyranolaser or Submachingun if aiming for the leader) + MF Charge + Scout
  425. -Flex Sword for Bat, repeat Spider's actions
  426. -If Spider gets destroyed, MF charge to prevent Bat from being punished because of berserk's penalty
  427. -Recommended part: Grand-Bomb
  428.  
  429. -Equip Metabee's parts to him, equip FULL MOUSED to Bat, BATTLE ARMOR to Spider, SAVE THE GAME and fight Spumoni
  430.  
  431. SPUMONI (!)
  432.  
  433. -Metabee, Bat, Spider lineup
  434. -MF Charge + Head parts for Bat and Spider
  435. -Prioritise attacking the leader Auroraqueen (if not aiming at her, fish for leg or head shots) + Flexsword + Right Armor (remainder of the match)
  436. -Avoid using Missiles on any partner Auroraqueen unless going for Head shots
  437. -If Flexsword and/or Right Armor are broken, switch to MF Charge and Battle Rifle, respectively
  438. -SAVE THE GAME and fight Joe-Swihan
  439.  
  440. JOE SWIHAN
  441.  
  442. -Metabee, Bat, Spider lineup
  443. -Revolver or Missile (prioritise shooting leader) + Scout + Full Block
  444. -Any weapon that DOESN'T target LEADER's RIGHT ARM or 3rd Wigwamo's LEGS + Flexsword (always hits the leader) + Right Armor
  445. -Repeat previous turn's actions should leader Wigwamo survive (prioritise leader shots) + Battle Rifle (if Shield gets destroyed)
  446. -Change Bat's medal to JELLYFISH (refered as Jellyfish), change Metabee's medal to BAT (refered to as Bat) and equip PSYCHO-MISSILE + GREAT AXE + GRAVE, equip the KABUTO MEDAL + DONOR to Brass and head to the stage
  447.  
  448.  
  449. TEQUONIC 2
  450.  
  451. -Bat, Jellyfish, Brass lineup
  452. -MF Charge for Bat and Jellyfish + Scout (remainder of the match)
  453. -Great Axe + Flexsword for a guaranteed hit on leader Sabotina (will not survive both berserks)
  454. -Change Jellyfish's medal to BAT and equip TYRANOLASER + OCHITSUKA to him, equip PATTERI VULCAN to Brass, equip MISSILE + REVOLVER + SPARE TWO-LEGS + TORTOISE MEDAL to the 3rd male bot (refered to as Tortoise), SAVE THE GAME and fight Koji
  455.  
  456. KOJI 3
  457.  
  458. -Brass, Bat, Tortoise lineup
  459. -Scout + Tyranolaser (destroys Sumilidon's legs) + MF Charge
  460. -Repeat actions for Brass and Tortoise + MF Charge (Tyralonaser again if aiming for Sumilidon's head)
  461. -Scout + Missile for a guaranteed critical hit on Sumilidon
  462. -Finish Sumilidon off with another Missile if he survives. Use Patteri Vulcan or Short Shot if aiming for his head, as well
  463. -SABOTINA'S FULL SET + MERMAID MEDAL obtained from winning
  464. -Equip any FILLER parts to Tortoise and change his medal to JELLYFISH and fight Armond 1
  465.  
  466. DR. ARMOND 1
  467.  
  468. IMPORTANT: If lost this fight, Armond will reward the player Leg Parts CLEAN BOX (Sunwitch's legs), but a Medapart used in the battle will be lost (RNG based).The reward from Dr. Armond, Clean-Box, is necessary for this route
  469.  
  470. -Jellyfish only
  471. -Left arm. Jellyfish won't survive turn 2 and will level up, after defeat
  472. -CLEAN BOX obtained from Armond
  473. -Re-equip METABEE'S SET to Jellyfish
  474. -Head out of the Surprise Site
  475.  
  476. ---------------------------------------------------------------------------------------------------------
  477. CHAPTER 3 Part 4 - Witch's Castle, Pt. 1
  478. ---------------------------------------------------------------------------------------------------------
  479.  
  480. 1-Take Erika to the Roller Coaster south of the Surprise Site
  481. -Leave the inside building, talk to the Boy in front of garbage bin;
  482. -Head up and interact with the bush. A rubberobo will appear and Erika will scare him off
  483.  
  484. 2-Head to the Witch's Castle, north of Medabots Isle
  485. -Head to the snack-bar and buy Orange Juice for Erika (select 1st option)
  486. -Hop strat and head back to Witch's Castle's outside area. Talk to Erika and head inside the building
  487.  
  488. 3-Inside Witch's Castle, talk to Erika and she will vanish through the teleporter
  489. -Teleporter's order: up, left, down, left
  490. -Enter room to rendezvous with Erika
  491. -Equip SLITHER to Bat and prepare for Medaroad Race
  492. -Mash A as fast as possible to win the race.
  493. -Second medaroad race in the upcoming room
  494. -Exit room, hop strats (2x) while heading to the lift
  495.  
  496. 4-Ikki gets Hero Costume to fight the Rubberobos
  497. -Equip PSYCHO MISSILE + ELECTO MISSILE + SONIC MISILE + SLITHER to Bat, double-check if Brass has the KABUTO MEDAL + HER FULL SET, and proceed to fight the Rubberobo
  498.  
  499. RUBBEROBO (Noctobat + Haniwa)
  500.  
  501. -Brass + Bat line-up
  502. -Scout + Electo-Missile (guaranteed kill)
  503. -Recommended parts: Haniwa's parts
  504.  
  505.  
  506. 5-Head up, hop strat, and talk to the Rubberobo south of your location
  507.  
  508. RUBBEROBO (Noctobat + Haniwa + Gorem)
  509.  
  510. -Brass, Bat line-up
  511. -Repeat strat from previous fight
  512. -Recommended parts: Haniwa's or Gorem's parts
  513.  
  514. 6-Hop strat and fight the 3rd Rubberobo
  515.  
  516.  
  517. RUBBEROBO (Same as previous fight)
  518.  
  519.  
  520. 7-Head inside the hall, equip FULL-MOUSED + FLEXSORSWORD to Bat, equip GREAT-AXE + GRAVE to Spider, then talk to the Rubberobo
  521.  
  522. RUBBEROBO (Foxuno + Haniwa)
  523.  
  524. -Brass, Bat, Spider lineup
  525. -Scout + MF Charge for male bots
  526. -Double berserk for a guaranteed kill on Foxuno
  527.  
  528. -Proceed to fight the next Rubberobo
  529.  
  530. RUBBEROBO (Foxuno + Haniwa + Gorem)
  531.  
  532. -Brass, Bat, Spider lineup
  533. -Repeat strat from previous fight
  534.  
  535. 8-Equip MISSILE + REVOLVER + SUBMACHINGUN + SLITHER + JELLYFISH medal to the 3rd male timpet (refered to as Jellyfish), equip SLITHER to Bat, medaroad Race the Rubberobo, then head to the next room
  536. -After the race, equip FULL MOUSED to Metabee and fight the Rubberobo standing in the way
  537.  
  538. RUBBEROBO (Magiclown + Gorem)
  539.  
  540. -Brass, Bat, Jellyfish lineup
  541. -Scout for Brass and Bat (remainder of the match) + Missile (remainder of the match, unless noted)
  542. -If Submachingun is aiming for Magiclown's head turn 3, use it. Else, use Missile
  543. -If Magiclown survives the 4 missiles, finish him off with Revolver
  544.  
  545. 9-Head back to the main room, hop-strat and fight the Rubberobo close to the lift
  546.  
  547. RUBBEROBO (Magiclown + ghosts)
  548.  
  549. -Brass, Bat, Jellyfish lineup
  550. -Magiclown's level is higher, and won't be ko'ed in 4 missiles
  551. -Repeat strat from previous fight
  552.  
  553. 10-Hop strat and head to the lift
  554. -Equip ALL ANTI-SEA PARTS available to Brass + change her medal to MERMAID (if possible, equip DONOR as well), NOCTOBAT'S FULL SET to the Bat bot, equip FULL-MOUSED + OCHITSUKA + KABUTO MEDAL to Jellyfish (refered as Metabee), SAVE THE GAME and fight the Dark Master
  555.  
  556. DARK MASTER
  557.  
  558. -Metabee, Bat, Mermaid line-up (DO NOT choose Bat as the leader)
  559. -Head parts for Metabee and Bat + anti-sea for Brass (preferably Watergun). Noctobat might eat Crimson King 1's Destroy. Can die to it
  560. -Repeat strat from previous turn. Flig-Flag will drop to a maximum of 4 Head or Right arm anti-seas, but always fish for a head-shot.
  561. -If Metabee is aiming for one of the Crimson King's head or legs AFTER they used Destroy, attack them
  562. -If you see that one of the Crimson-Kings might Destroy Metabee or Mermaid, use a Medaforce action to slow them down and avoid a Destroy
  563. -Recommended parts: Flig-Flag's legs
  564.  
  565. 11-Head to the next room, talk to Milky and leave Witch's Castle
  566.  
  567. ---------------------------------------------------------------------------------------------------------
  568. CHAPTER 3 Part 5 - Witch's Castle, Pt. 2
  569. ---------------------------------------------------------------------------------------------------------
  570.  
  571. 1-Talk to Erika, leave the area and talk to the woman
  572. -Return to the Witch's Castle queue and talk to the Salaryman
  573. -Talk to Erika and re-enter Witch's Castle
  574.  
  575. 2-Split up from the group and head back to the room where Milky congratulated you beforehand
  576. -Once inside, equip MISSILE + SLITHER + OPTIC ARMS to Metabee (if available, otherwise equip the strongest shoot arms), equip SPARE SLITHER to Spider, SAVE THE GAME, then head up to the stairs. Milky will intercept and fight
  577.  
  578. MILKY 1
  579.  
  580. -Metabee, Spider, Mermaid lineup. Rabbit medal targets Defense, so Sunwitch locks on Spider
  581. -MF Charge + Full Block + Anti-Sea (repeat Brass's actions until Wolfeels are destroyed)
  582. -Right Armor + Missile and Anti-Sea spam to defeat the Wolfeels
  583. -Ultra Shot strat + repeat Spider's actions + MF Charge for Brass once Wolfeels are down
  584. -Milky will push you down the stairs once beaten
  585.  
  586. 3-REMOVE the KABUTO MEDAL from Metabee, equip BRASS' FULL SET + KABUTO MEDAL to Mermaid (named Brass), equip TYRANOLASER + OCHITSUKA + MERMAID MEDAL to Metabee's tinpet (named Mermaid) FLEXSWORD to Bat
  587. -Talk to the girl at the far left of the room and fight the floating medabot
  588.  
  589. FLOATING MEDABOT (Churlybear + Jorat)
  590.  
  591. -Mermaid, Bat, Brass lineup. Mermaid medal targets Aim Shot, getting a lock on Churlybear
  592. -Tyranolaser + MF Charge + Scout (remainder of the match for Brass)
  593. -Tyranolaser + Flex Sword for a guaranteed kill turn 2
  594.  
  595. 4-REMOVE the Kabuto medal from Brass and equip to Metabee's tinpet. Equip MISSILE + SPARE SLITHER + OPTIC ARMS to Metabee, equip FULL MOUSED + SLITHER to Bat, TORTOISE MEDAL to the female tinpet (if < lvl 10 for experience)
  596. -Head up the stairs, and Shrimplips will come down with Rubberobos
  597.  
  598. RUBBEROBO (Magdosnake + Ghosts)
  599.  
  600. -Metabee, Bat, Tortoise lineup
  601. -Head parts for all bots for the remainder of the match. Missile always targets Magdosnake
  602. -Shrimplips challenges you after beating the rubberobo
  603.  
  604. SHRIMPLIPS 1
  605.  
  606. -Metabee only
  607. -Auto-Function (still set for Ultra Shot strats)
  608. -Metabee dodges everything except Grade Hammer from leader Gentleheart (may dodge sometimes)
  609. -If Metabee fails to kill the leader, it will lead to a guaranteed timeout win
  610. -Recommended part: Gold Hammer
  611. -SHOT CLEAR, BIG-BOOTS obtained after winning
  612.  
  613. 5-Exit prison and head back to Dark Master's room
  614. -Talk to Karin, accept the male tinpet and head out of the Witch's Castle from the exit door (bottom far right)
  615. -Erika will talk to you. Head to the harbor while avoiding encounters and leave Medabot Island
  616. -Once inside the ship, Erika will talk to you as you try to leave it. Unlike Rokusho version, there is no way Erika's quest can be done in a Metabee run
  617. -Head back home and Ikki will fall asleep
  618.  
  619.  
  620. ---------------------------------------------------------------------------------------------------------
  621. CHAPTER 4 Part 1 - MEDAROPOLIS
  622. ---------------------------------------------------------------------------------------------------------
  623.  
  624. 1-Head to Aki's room in the lab and talk to him. MULTIKOLOR'S HEAD obtained
  625. -Re-equip Metabee with his LEGS and ARMS + FULL MOUSED, equip ALL ANTI-SEA parts available to the female tinpet + equip MONKEY MEDAL to her, equip SPARE TWO-LEGGED part to Spider, SAVE GAME and talk to Nae
  626. -Nae will challenge you after seeing the alien's bot fight
  627.  
  628. NAE
  629.  
  630. -Metabee, Monkey, Spider line-up
  631. -Scout + Anti-Sea + Right Armor (remainder of the match)
  632. -Earthkrono can trigger a full block, if so, wait for another opening to hit Aquacrown. If she uses Attack-Cancel trap, use Metabee's rifle to disarm it and continue attacking Aquacrown (else, keep using Scout with Metabee)
  633. -Aquacrown may repair a destroyed part turn 1. Keep attacking until she's beaten
  634. -Obtain AQUACROWN'S SET after Nae's beaten
  635.  
  636. 2-Head to Medaropolis entrance (east of Riverview), Erika will talk to you, and enter Medaropolis
  637. -Head to Medaropolis 3 while avoiding encounters (head east from the Select Corps HQ)
  638. -Head to Karin's house (a pink mansion at the southeast of Medaropolis 3) and click the interphone. Karin's dad will kick both Ikki and Koji out of the house
  639. -Head to Koji's house (just west of Karin's), interphone him, and talk to him inside his room
  640. -IMPORTANT: If a SHOOT-TRAP PART (Hunter Redlace's HEAD or ARMS) was obtained prior and if HANIWA'S HEAD OR LEAF ARM weren't, head down to Medaropolis 4, then head west to Medaropolis 2 while avoiding encounters. Head to the Medamall, south of Medaropolis 2. IF ARM FLASH/CLAY FLASH IS AVAILABLE, go to Rosewood Private School instead
  641.  
  642. -SHOOT TRAP + NO ARM-FLASH: Inside the mall, head to the mart girl at the back and purchase ARM FLASH + TEACUP + ALL OF GOREM'S PARTS that haven't been obtained
  643. -Head back to Medaropolis 3 and go inside Rosewood Private School
  644.  
  645. 3-Talk to Hachiro, and he will walk away
  646.  
  647. HACHIRO 1 WINNING ROUTE
  648.  
  649. -Equip a CANCEL OPTIC + STRONGEST COMBINATION OF SHOOT PARTS to Metabee
  650.  
  651. HACHIRO 1 (Winning version)
  652.  
  653. -Metabee only
  654. -Ultra Shot strat for the remainder of the fight
  655. -Recommended parts: Shadow, any Armorparadeen part but Right Armor
  656.  
  657. HACHIRO 1 LOSING ROUTE
  658.  
  659. -Equip FILLER PARTS to Metabee
  660. -Go around the left corner of the school and head up to find Hachiro again
  661. -Enter nearby class before talking to Hachiro to avoid encounter. Challenge him
  662.  
  663. HACHIRO 1 (Losing version)
  664.  
  665. -Metabee only
  666. -Use a berserk part and wait until Stingaray finishes him off, up to a maximum of 4 turns
  667.  
  668.  
  669. 4-Head out of the school, talk to Erika and head to Medaropolis 4
  670. -Head southeast and enter Medabots Co. building. Use Rubberobo Medal on the way
  671. -Inside Medacorp, head right and find Kirara (a blond girl) to obtain a Name Tag
  672. -Go back to the main hall and now head to the room left (use Rubberobo medal to avoid encounters)
  673. -Go up the restricted area and talk to the Scientist next to the arena to receive Landmotor's complete set + Mini S. Wheel
  674. -Equip the SPIDER MEDAL + LANDMOTOR'S SET to the male tinpet obtained from Karin (Car bot) and leave Medacorp
  675.  
  676. 5-Mini S.Wheel on the menu and head to Medaropolis 2 exit
  677. -A salaryman will stop you from exiting Medaropolis 4 because someone stole food from the restaurant nearby. Head to the restaurant (north of Medacorp bulding), and a rubberobo kid will be found
  678. -Equip RIGHT-A-WAY + PSYCHO-MISSILE + SONIC-MISSILE + FLEX SWORD to Bat, DONOR + MERMAID MEDAL to the female tinpet + METABEE'S FULL SET to Metabee, and talk to the kid
  679. -NOTE: Unequiping a Landmotor part when Ikki's riding the Mini S. Wheel won't disable it. To ride it again, just re-build Landmotor's complete set
  680.  
  681.  
  682. RUBBEROBO KID 1
  683.  
  684. -Bat, Car bot, Mermaid lineup. Volume 10 will always target Mermaid as long as Donor is active, and Spider medal's Interrupt aim always goes for Turnmonkey
  685. -Flexsword (remainder of the match) + Scout for Landmotor and Brass (remainder of the match for Brass)
  686. -Head parts for car bot and Brass again regardless of being used up or not (2nd Flexsword hits Turnmonkey once more)
  687. -Long Cannon (3rd Flexsword breaks Volume 10's shield, guaranteeing a kill on Turnmonkey)
  688.  
  689.  
  690. SELECT 3 (same as Select Corps)
  691.  
  692. -Metabee, Bat, Mermaid lineup
  693. -Any Metabee action that targets Attack Tyranno + Psycho Missile + Scout (remainder of the match)
  694. -Repeat strats for Metabee and Bat. Metabee always aims for Attack-Tyranno once Air-Ptera is down
  695.  
  696.  
  697. 6-Phantom Lady will come to Ikki's rescue. After the dialogue, switch back Grave to Bat to reasemble the Car Bot
  698.  
  699. -IF MEDAMALL WASN'T VISITED BEFORE: Mini S.Wheel to Medamall, otherwise, head to the Medashop
  700. -MEDAMALL ROUTE: Inside the mall, head to the mart girl at the back and purchase HEAD SHUTTER, HAND SHUTTER, ARM SHUTTER, CLAY FLASH and a floating Leg of your choice (if necessary)
  701. -Mini S. Wheel and head north to Medaropolis 1. Enter the Medashop at the left
  702.  
  703. 7-Talk to the mart lady and buy INTERMISSILE + TWO GUIDE-MISSILES + MISSILE BASE (if a RIGHT or LEFT FLOW PART was obtained prior)
  704. -Head up the stairs, talk to the 1st lady and register yourself in the Medalink
  705. -Head down and talk to Dr. Armond. Head to the empy terminal and menu
  706. -REMOVE the Kabuto Medal from Metabee, equip the KABUTO MEDAL + DONOR + SACRIFICE ARM to Brass, equip TYRANNOLASER + REVOLVER + GUIDE MISSILE + MERMAID MEDAL to Metabee's tinpet (called Mermaid), equip SHOT-CLEAR + HAND SHUTTER + SLITHER to Bat, SAVE THE GAME and access the terminal to fight Armond
  707.  
  708. DR. ARMOND 2
  709.  
  710. -Mermaid, Bat, Brass lineup
  711. -Head parts for all bots (remainder of the match for Bat and Brass)
  712. -Revolver twice (chips at Bayonet's arm), then Guide Missile for a guaranteed kill
  713. -Recommended parts: Ochitsukan or any Zorin part
  714.  
  715. 8-The Clever rubberobo raids the building. Head down and talk to all people except the ladys behind the counter
  716. -Dr. Armond will give you the KNIGHT MEDAL
  717.  
  718. ---------------------------------------------------------------------------------------------------------
  719. CHAPTER 4 Part 2 - Investigating the Clever Rubberobo
  720. ---------------------------------------------------------------------------------------------------------
  721.  
  722. 1- Equip FULL-MOUSED + ARM FLASH + RIGHT ARMOR + TEACUP to Spider and replace his medal with KNIGHT (now refered to as Knight), equip FLEXSORSWORD to Car Bot and equip the BAT MEDAL to him. Equip the SPIDER MEDAL to the spare male tinpet
  723. -The parts equipped to Spider depends on whether or not a FLOW part was obtained:
  724.  
  725. IF HEAD FLOW IS AVAILABLE: Equip HEAD FLOW + INTER MISSILE + GUIDE MISSILE + BURLY to Spider
  726. IF RIGHT FLOW IS AVAILABLE: Equip MISSILE BASE + RIGHT FLOW + GUIDE MISSILE + BURLY
  727. IF LEFT FLOW IS AVAILABLE: EQUIP MISSILE BASE + INTERMISSILE + LEFT FLOW + BURLY
  728. IF NO FLOW IS AVAILABLE: EQUIP MISSILE BASE + INTERMISSILE + GUIDE MISSILE + BURLY
  729.  
  730. -SAVE THE GAME and head north to fight the Screws once more
  731.  
  732. SLOAN 5
  733.  
  734. -Mermaid, Landmotor, Knight lineup
  735. -Tyranolaser + Scout for Bat (remainder of the match) + Arm Flash for Knight (deliberate stall)
  736. -Revolver (won't destroy Giga Laser) + Scout for Knight (remainder of the match as well)
  737. -Repeat turn 2 strat (Revolver destroys Megalaser) (use Missile if aiming for the head)
  738. -A third Revolver to destroy legs, if Guide Missile isn't aiming for Totalizer's head
  739. -Guide Missile for a guaranteed kill
  740.  
  741. SPYKE 4
  742.  
  743. -Mermaid, Brass, Knight lineup
  744. -Laser + Scout + Arm Flash
  745. -Revolver (won't destroy Cyandog's left arm) + MF Charge + Scout for Knight (remainder of the match)
  746. -Repeat turn 2 actions, or Short Shot if aiming for one of the Mantaprey's head (Revolver destroys Snipe Rifle)
  747. -Guide Missile for a guaranteed kill on Cyandog
  748.  
  749.  
  750. BARON (FLOW ROUTE)
  751.  
  752. WARNING: NEVER USE LASER AND SCOUT in this fight
  753.  
  754. -Mermaid, Brass, Spider lineup
  755. -MF Charge for Mermaid and Brass + Flow (hits leader Banisher)
  756. -Revolver/Guide Missile + Short Shot + Missiles, if aiming for leader Banisher or third Banisher
  757. -Third Banisher will use counter attack from turn 1 to 3, then MF Charge. If aiming for him turns 2 and 3, attack him for a potential kill
  758. -MF charge if not aiming for leader or 3rd Banisher turns 2 and 3. Use Flow if leader Banisher is within Spider's reach
  759. -Obtain Banisher's HEAD or ARMS. If you get the legs, reset
  760.  
  761. BARON (NO FLOW ROUTE)
  762.  
  763. -Mermaid, Brass, Spider lineup
  764. -MF Charge for all bots (if any of the missiles are targeting the leader Banisher, use them instead)
  765. -Attack the leader Banisher or the 3rd one (turns 2 to 3, only), else MF charge
  766. -Repeat strats for the remainder of the fight. Use Ultra Shot if possile (possible timeout victory)
  767. -Obtain Banisher's HEAD or ARMS. If you get the legs, reset
  768.  
  769. 2-Reasemble the Car Bot and drive to Rosewood School
  770. -Talk to Erika and Clever Rubberobo will leave the school and hide inside the golden Mansion just east of the school. Follow him to the mansion
  771. -Interphone, and Jeeves the Buttler will pick it up
  772. -Talk to Jeeves and he will leave to call Hachiro
  773. -While he's out, head left and examine the Tank medabot, then head to the room north of the living room and examine the picture
  774. -Leave the living room and Jeaves will return
  775. -Leave Hachiro's mansion and return to Rosewood Private School
  776.  
  777. 3-Once inside the school, turn right and head north. The security will attempt to stop you, and will leave to catch Erika
  778. -Head upstairs, equip FLEXORSWORD + GRAVE to Spider, equip GRAVE AXE + SPARE GRAVE to Mermaid and switch medal to TORTOISE (refered as Tortoise) ;
  779. -Head down and enter the room with two-doors (Teacher's Room). Inside, talk to the Salaryman at the left of the class
  780. -Head north and enter the middle classroom and talk to Karin
  781. -Head outside and talk to the girl that appeared at the doorstep of the classroom to the left
  782. -Return to the Teacher's Room and talk to the Lady close to the left door
  783. -Head outside and talk to Professor Siraf (appears at the doorstep of the Principal's office)
  784. -Return to the classroom's doorstep where the Girl was standing. Use a Rubberobo medal if necessary
  785.  
  786. 4-Before entering the class, SAVE THE GAME and fight the Boy that challenges you
  787.  
  788. BOY (3 Toyboxes)
  789.  
  790. -Landmotor, Spider, Tortoise line-up
  791. -IMPORTANT: Bear medal locks on Medabots with Support parts. Landmotor is used over Brass since she can be crit by partner Toyboxes' Break (Aim Shot, high RoS)
  792. -Scout + double berserk for a guaranteed kill on leader Toybox
  793.  
  794.  
  795. 5-Talk to the kids about Hachiro and leave Rosewood School
  796. -Talk to Erika outside, equip OCHITSUKA to Spider, GREAT AXE + SPARE TWO LEGS to Tortoise, and Mini S.Wheel to Select Corps HQ in Medaropolis 1
  797. -Inside the HQ, talk to the officer at the counter, then talk to the officer standing in front of the assembly room. He will challenge you
  798.  
  799. SELECT CORPS
  800.  
  801. -Landmotor, Tortoise, Spider lineup
  802. -Scout + Double berserk for a guaranteed kill on Attack-Tyranno
  803.  
  804. 6-Rosewood Private school gets raided by the Rubberobos and the alarm goes off
  805.  
  806. ---------------------------------------------------------------------------------------------------------
  807. CHAPTER 4 Part 3 - Rosewood Private School Raid
  808. ---------------------------------------------------------------------------------------------------------
  809.  
  810. 1-Mini S.Wheel to Rosewood School
  811. -Koji and Ikki enter the school. Head right and stand next to Koji
  812. -The Select 3 will intercept Ikki and challenge him
  813.  
  814. SELECT 3
  815.  
  816. -Repeat strat from the previous Select Corp fight
  817.  
  818. 2-Head upstairs and go to the teacher's room after Corps captain leaves
  819. -Talk to Koji and select YES whem prompted
  820. -Head to Karin's class where she is being held
  821.  
  822. 3-Once inside, equip HAND SHUTTER to Tortoise and change his medal to MERMAID (refered to as Mermaid), equip PATTERI VULCAN to Brass, equip MISSILE + SPARE HAND SHUTTER + GUIDE-MISSILE to the Car bot, equip BOTSHOT + INTERMISSILE + SPARE GUIDE MISSILE + RIGHT-A-WAY to Spider and change his medal to JELLYFISH (refered to as Jellyfish), and head towards Karin. A Rubberobo will fight you
  823.  
  824. RUBBEROBO (Magiclown + Ghosts)
  825.  
  826. -Brass, Landmotor, Knight line-up
  827. -Scout for Brass and Landmotor + Right Armor (remainder of the match)
  828. -Repeat action for Brass + Long Cannon (remainder of the match)
  829. -Use Short Shot if aiming for Magiclown's head, else Scout
  830. -Recommended part: Finale (if not obtained)
  831. -Gillgirl will appear and challenge Ikki
  832.  
  833. GILLGIRL 1
  834.  
  835. -Bat, Brass, Jellyfish lineup. Bat medal targets Berserk, so he always attacks Stonemirror
  836. -MF Charge for Bat and Brass + Scout (Jellyfish dies instantly to Death Grin)
  837. -Missile (do NOT shoot the right arm, this turn) + Scout (Death Beckon hits Brass)
  838. -Repeat strat until Stonemirror is defeated
  839. -Recommended part: DEATH GRIN
  840. -DEATH BECKON and DEATH CURL obtained from Gillgirl
  841. -Karin talks to Ikki and leaves
  842.  
  843. DESTROY NOTES:
  844.  
  845. The number of parts Destroy can destroy depends on the part's power, AFTER factoring in Propulsion Bonus:
  846.  
  847. POWER < 64 = 1-Part Destroy
  848. 64 <= POWER < 96 = 2-Parts Destroy
  849. 96 <= POWER < 128 (presumably) = 3-Parts Destroy
  850. POWER > 128 = 4-Parts Destroy
  851.  
  852. Ex 1: Death Beckon (Base Power = 49) + Clean Box's Propulsion (26/2 = 13) = 62 (1-Part Destroy)
  853. Ex 2: Death Beckon (49) + Flaregather's Propulsion (46/2 = 23) = 72 (2-Parts Destroy)
  854. Ex 3: Death Curl (74) + Flaregather's Propulsion (23) = 97 (3-Parts Destroy)
  855. Ex 4: Death Grin (98) + Jet Engine's Propulsion (92/2 = 46) = 144 (4-Parts Destroy)
  856.  
  857. If user's legs are destroyed, Destroy receives no power bonus, just like any Berserk attack
  858.  
  859. 4-Equip DEATH CURL + CLEAN BOX to Brass, REMOVE Jellyfish's and Knight's medaparts (press START while selecting their parts), equip BODSHOT + RIGHT ARMOR + ARM FLASH to Landmotor
  860. -Head down to the Pricipal's Office and fight Hachiro
  861.  
  862. HACHIRO 2
  863.  
  864. -Landmotor, Brass line-up
  865. -Scout (remainder of the match - select AUTO mode if all) + Set Brass' AUTO-FUNCTION to MF, L, MF, MF, L and select auto-mode for her
  866. -Turn 2 Death Curl is a 3-part Destroy. If Stingray survives, the next Death Curl is a guaranteed kill
  867.  
  868. 5-Hachiro will head out, and Ikki will hear a voice comming from the bookshelf
  869. -Examine the bookshelf, and free the real Principal
  870. -Equip DONOR + FLAREGATHER to Brass, equip TYRANOLASER + GUIDE MISSILE + RIGHT-A-WAY + SPIDER MEDAL to Mermaid and change the medal to SPIDER (refered to as Spider)
  871. -Seaslug will reveal himself, and challenge you
  872.  
  873. SEASLUG 1
  874.  
  875. -Spider, Brass, Landmotor lineup. Since Monkey Medal targets support, Shamen will target Brass and Landmotor before Spider
  876. -Tyrannolaser (moves just after Landmotor) + Scout for Brass and Landmotor (remainder of the match for latter two)
  877. -Guide Missile until Shamen is down
  878. -Recommended part: Kubikiri
  879. -SHAMEN'S RIGHT ARM obtained
  880.  
  881. 6-Head back to the bookshelf and rescue the Principal again
  882. -APPEALSOUND obtained
  883. -CHANGE Brass medal to Mermaid (or any medal bellow with level greater than 10 and less than 20)
  884. -Leave Rosewood School, Karin and Koji will talk to you
  885.  
  886. 7-Head to Hachiro's mansion
  887. -Go up the stairs to the right and fight Hachiro
  888.  
  889. HACHIRO 3
  890.  
  891. -Landmotor, Female bot line-up
  892. -Repeat strat from Hachiro 2:
  893. -Scout (remainder of the match) + Auto Mode for Brass
  894. -Turn 2 Death Curl is a 3-part Destroy. If Stingray survives, the next Death Curl is a guaranteed kill
  895.  
  896. 8-Dialogue, and leave Hachiro's mansion
  897. -Dialogue once more, Erika will appear and leave in anger
  898. -Re-equip ANTI-MISSILE + LONG CANNON to the Car Bot, Mini S.Wheel and talk to Select Corps' captain
  899.  
  900. 9-Head to Karin's house and talk to her father
  901. -Head back to Riverview City and enter Erika's house
  902.  
  903. ---------------------------------------------------------------------------------------------------------
  904. CHAPTER 4 Part 4 - Medaropolis' Missing Children
  905. ---------------------------------------------------------------------------------------------------------
  906.  
  907. 1-Equip OCHITSUKA to Landmotor, DEATH BECKON + KABUTO MEDAL to the female bot (refered to as Brass), equip SHOT-CLEAR + RIGHT ARMOR + ARM SHUTTER + SPARE TWO-LEGGED PART to Knight
  908. -SAVE THE GAME, talk to Erika, and she will challenge you
  909.  
  910. ERIKA 4
  911.  
  912. -Brass, Landmotor, Knight lineup
  913. -MF Charge + Scout + Shot-Clear (remainder of the match for Landmotor and Knight)
  914. -Death Curl
  915. -If Erika's Brass survives: MF Charge, then Death Beckon for a guaranteed kill on enemy Brass
  916.  
  917. 2-Erika will leave her house
  918. -Talk to Erika's mom, then head to the mart and buy ELECTO-MISSILE (if previously not obtained)
  919. -Mini S.Wheel to Medaropolis 3
  920. -Head to the mart and buy Magiclown's head FINALE (if Victory Armor or Finale weren't obtained beforehand) and 2 GO-UPS + 2 RISE-UPS
  921. -Mini S.Wheel to Select Corps HQ
  922.  
  923. 3-Talk to the officer guarding the meeting room and he'll leave
  924. -Enter the meeting room, talk to all officers and check the newspaper
  925. -Leave the HQ, Mini S.Wheel to Medaropolis 2
  926. -Remove the Kabuto Medal from Brass and equip her the MERMAID MEDAL (any medal < lvl 20) (Mermaid) equip FULL-MOUSED + FLEXORSWORD + RISE-UP + GRAVE + Kabuto Medal to the 2nd Male Bot (refered to as Metabee), DOUBLE-CHECK if Spider is equipped with TYRANOLASER + HAND-SHUTTER + GUIDE MISSILE + RIGHT-A-WAY
  927. -Check the Bonaparte statue and a Rubberobo kid will appear and fight you
  928.  
  929. RUBBEROBO KID 2
  930.  
  931. -Spider, Metabee, Mermaid lineup
  932. -Head parts for Spider and Metabee + Death Curl (hits Volume 10 for 3-parts Destroy)
  933. -Repeat Spider's action + Flexsword (Mermaid still on cooldown)
  934. -Guide Missile + Flexsword + Death Beckon (guaranteed kill on Turnmonkey, should Missile target legs)
  935.  
  936. 4-Boy will drop Rubberobo disguise and a Select Corp appears
  937. -Reassemble the Car Bot's Set and Mini S.Wheel to the Select Corps HQ. Dialogue with the boy
  938. -Head back to Medaropolis 2
  939. -Talk to the Salaryman next to the Bonaparte Statue
  940. -REMOVE the KABUTO MEDAL from Metabee and equip the MONKEY MEDAL (refered to as Monkey), equip PATTERI VULCAN + KABUTO MEDAL to Brass, equip GO-UP to Landmotor and talk to Dr. Armond
  941.  
  942. DR. ARMOND 3
  943.  
  944. -Brass, Landmotor, Monkey
  945. -Tyrannolaser + Scout + Death Curl. Zorin will not dodge, nor survive Death Curl with legs gone
  946. -Recommended parts: Tatakawa, Bee-Bee Hammer, Ochitsukan
  947.  
  948. 5-Dr.Armond will reveal a secret stairway underneath the statue. Go down the stairs to enter the sewer systems
  949.  
  950. ---------------------------------------------------------------------------------------------------------
  951. CHAPTER 4 Part 5 - Rubberobo Kid's Mayhem
  952. ---------------------------------------------------------------------------------------------------------
  953.  
  954. 1-Menu, equip ALL ANTI-SEA PARTS available to Brass, and reassemble the Car Bot
  955. -Mini S. Wheel and head to the southeasternmost exit (where a Rubberobo is standing guard)
  956. -A rubberobo will halt Ikki from progressing since he doesn't know a password. Go back to where that Rubberobo was standing guard
  957. -Talk to him, and he'll challenge you
  958.  
  959. RUBBEROBO (Flatstick + Ghosts)
  960.  
  961. -Brass, Landmotor, Knight line-up
  962. -Anti-Sea + Scout + Shot Clear (remainder of the battle)
  963. -Repeat strat from previous turn
  964. -If Flatstick survives 2nd Anti-Sea with only its head intact, you may use Patteri Vulcan or Short Shot for the kill (if available, as they are faster than Anti-Sea)
  965.  
  966. 2-The rubberobo will tell you the password. Head back to where the other robo stopped you and proceed to the door to the north
  967. -Talk to the rubberobo at the top right. An experiment will occur
  968. -After the dialogue, talk to the Rubberobo at the left, blocking the entrance to the warehouse, and he will leave
  969. -Enter the warehouse and check the stripeless box at the northernmost corner of the room + the stripeless box 3 o'clock from the boy to obtain a total of 7000 yen
  970. -Leave the area and head right to where a rubberobo was blocking your way
  971. -Dialogue with Squidguts and other Rubberobo kids. Go up the ladder when it's done
  972.  
  973. 3-Now at Medaropolis 4, REMOVE the Kabuto Medal from Brass and equip her VARIABLEHAIR + DEATH CURL + MERMAID MEDAL (refered to as Mermaid), equip the KABUTO MEDAL back to the tinpet equiped with FULL-MOUSED + FLEXSORSWORD + RISE-UP + GRAVE (refered to as Metabee), equip the SPIDER MEDAL to Monkey (refered to as Spider), mini.S Wheel after Squidguts monologue and head south
  974. -A rubberobo kid + a Select Corp member will be found. Talk to the rubberobo and a battle will initiate
  975.  
  976. RUBBEROBO KID 3
  977.  
  978. -Same strat as Kid 2
  979. -Spider, Metabee, Mermaid lineup
  980. -Head parts for Spider and Metabee + Death Curl (hits Volume 10 for 3-parts Destroy)
  981. -Repeat Spider's action + Flexsword (Mermaid still on cooldown)
  982. -Guide Missile + Flexsword + Death Beckon (guaranteed kill on Turnmonkey, should Missile target legs)
  983.  
  984.  
  985. 4-Once beaten, the kid will run away. Mini S.Wheel and head to Medaropolis 2
  986. -Talk to Erika at the fountain. Dialogue sequence
  987. -Mini S.Wheel and drive to the back alley of an yellow building (follow Erika's trail, it can't be missed)
  988. -Talk to the rubberobo kid (Kahlua), and she will fight you
  989.  
  990. RUBBEROBO KID 4
  991.  
  992. -Repeat strat from previous fight
  993.  
  994. 5-Kahlua will run away once beaten
  995. -Mini S. Wheel and drive to Corps' HQ
  996. -Talk to the Officer holding Kahlua, and she will run away. Dialogue sequence
  997. -Mini S.Wheel and drive to Meda Mall. Squidguts will leave the kids and Phantom Renegade will appear
  998. -Talk to the rubberobo kid close to the entrance, Mini S. Wheel and drive up
  999. -Equip the TORTOISE MEDAL to Landmotor, equip MISSILE to Metabee, equip PSYCHO MISSILE + GO-UP + GREAT AXE + SPARE GRAVE to Knight and CHANGE his medal to BAT (refered to as Bat), then talk to the captain and a Select Corp will challenge you
  1000.  
  1001. SELECT CORPS
  1002.  
  1003. -Metabee, Bat lineup
  1004. -Double berserk for a guaranteed kill
  1005.  
  1006. 6-Mini S. Wheel after battle and go to Medaropolis 1
  1007. -Fight the select corps blocking the way to Medaropolis 3
  1008.  
  1009. SELECT CORPS
  1010.  
  1011. -Repeat strat from previous fight
  1012.  
  1013. 7-Mini S.Wheel to Medaropolis 3. An officer will restrain a Rubberobo Kid just outside Rosewood School
  1014. -Talk to the Select Corps and he will fight you
  1015.  
  1016. SELECT CORPS
  1017.  
  1018. -Repeat strat from previous fight
  1019.  
  1020. 8-Hachiro will appear and drive away the officer
  1021. -GHOST MEDAL obtained from Hachiro
  1022. -Head to the School's entrance. Phantom will appear. Dialogue sequence
  1023. -Head inside the school, and Kahlua will appear. MANHOLE KEY obtained from Kahlua
  1024.  
  1025. 9-Mini S. Wheel to Medaropolis 2
  1026. -Check the front of Bonaparte's statue, and Ikki will open up the passageway to Rubberobo's hideout
  1027.  
  1028. ---------------------------------------------------------------------------------------------------------
  1029. CHAPTER 4 Part 6 - Rubberobo's Secret Hideout
  1030. ---------------------------------------------------------------------------------------------------------
  1031.  
  1032. 1-Mini S.Wheel and drive to the manholes
  1033. -Check the third manhole from left to right, and Ikki will unlock it. Go down the manhole
  1034.  
  1035. 2-Go through the passageway guarded by a rubberobo and talk to all the rubberobos at the left of the stage
  1036. -Equip the GHOST MEDAL to the female bot (refered to as Ghost), equip ELECTO-MISSILE + OCHITSUKA to Metabee, talk to the lone rubberobo at the right and he will battle you
  1037.  
  1038. RUBBEROBO (Noctobat + Ghosts)
  1039.  
  1040. -Ghost, Metabee lineup
  1041. -Scout + Electo Missile for a guaranteed kill
  1042.  
  1043. 3-Leave the stage area and the admins will appear
  1044. -After dialogue, take the empy seat and dialogue sequence follows
  1045. -Equip FULL-MOUSED + REVOLVER to Metabee, equip the KNIGHT MEDAL to the female bot (refered to as Knight), and switch Spider's medal to GHOST (now refered to as Ghost)
  1046. -Head to the stage after change is complete
  1047.  
  1048. RUBBEROBO (Foxuno + Ghosts)
  1049.  
  1050. -Knight, Metabee, Ghost lineup. Ghost Medal targets medabots equipped with SHOOT parts, getting a lock on Foxuno
  1051. -Death Curl + Scout + Tyranolaser (guaranteed kill)
  1052.  
  1053. 4-Talk to Seaslug, and he will order another Rubberobo to fight you
  1054. -Equip ALL ANTI-SEA PARTS to Knight, equip MISSILE + SPARE GUIDE MISSILE to Metabee, equip the BAT MEDAL to Landmotor and head to the stage
  1055.  
  1056. RUBBEROBO (Flatstick + Ghosts)
  1057.  
  1058. -Metabee, Knight, Landmotor
  1059. -Missile + Anti-Sea + Scout
  1060. -Repeat actions until Flatstick's down. Fish for head shots with Metabee
  1061.  
  1062. 5-Change Ghost's medal to SPIDER (refered to as Spider), equip KABUTO MEDAL + VARIABLEHAIR + DONOR + SHORT SHOT to Brass, and head over to Seaslug
  1063. -Ikki's cover will be blown, and Seaslug will fight you
  1064.  
  1065. SEASLUG 2
  1066.  
  1067. -Brass, Spider, Landmotor lineup
  1068. -Head parts for all medabots
  1069. -Guide Missile until Shamen is beaten (will not survive 3 missiles) (if any Scout is disabled, use them anyway)
  1070. -If Shamen survives 2nd missile and disables Guide Missile, use the remaining Tyranolaser to finish him off
  1071. -SHAMEN'S LEFT ARM obtained
  1072.  
  1073. 6-The Select Corps will raid the Robo hideout
  1074. -Examine the statue where Seaslug stood. It will open and Ikki will enter
  1075. -Equip COUNTERATTACK + FLEXSWORD (Great Axe if Right Arm Counterattack) + FILLER SHOOT PART for Metabee, equip the MERMAID MEDAL (level MUST BE < 20) + DEATH CURL to the Female tinpet, equip FULL-MOUSED + GREAT AXE (Flexsword if Metabee's using Great Axe) + GO-UP (Rise-Up if using Flexsword) + GRAVE + GHOST MEDAL (refered to as Ghost)
  1076. -Head to the Ant bot blocking the way and talk to him
  1077.  
  1078. ANT MEDABOT 1 (Antacker with Antldier parts)
  1079.  
  1080. -Ghost, Landmotor, Mermaid lineup
  1081. -Scout for Ghost and Landmotor + Death Curl
  1082. -Berserk attack for Ghost should Antacker survive Destroy
  1083.  
  1084. 7--Mini S. Wheel and head to a boy. Dialogue
  1085. -Talk to the young lady in front of the boxed
  1086. -Buy Poison-Copy's and Snowbro'S HEADS
  1087. -IMPORTANT: The female bot is being refered to as MERMAID. If Mermaid medal's level reaches 20, CHANGE her medal to a level 10-19 one
  1088.  
  1089. 8-Head down to the pair of Antackers and challenge them
  1090.  
  1091. ANT MEDABOT 2 (Antacker + Antldier)
  1092.  
  1093. -Ghost, Metabee, Mermaid lineup (lvl < 20). Dragon medal targes Shoot, so Antlider will always go for Metabee
  1094. -Scout for Ghost and Brass + COUNTER (insta kills Antldier the following turn)
  1095. -Repeat action for Ghost + Berserk move for Metabee + Death Curl (guaranteed kill)
  1096.  
  1097. 9-Equip CLEAN BOX to Brass (use a medal with lvl < 20 for this), head further and fight the group of three ant medabots
  1098.  
  1099. ANT MEDABOT 3 (Antacker + Antldier + Rollerman)
  1100.  
  1101. -Same lineup from previous fight (Female tinpet lvl < 20)
  1102. -Head parts for Ghost and + Counter
  1103. -Berserk attacks for Ghost and Metabee (Ghost's breaks Rollerman's shield and destroys him, and Metabee's destroys Antacker's left arm) + Death Curl (destroys 2 parts)
  1104. -Ghost Berserk should Antacker survive Destroy
  1105.  
  1106. 10- Enter the next room, and the ant bots will rematch you
  1107.  
  1108. ANT MEDABOT 4
  1109.  
  1110. -Repeat strat from previous fight (Brass lvl < 20)
  1111.  
  1112. 11-Check the boxes in the room to obtain second FEMALE TINPET + 6000 yen
  1113. -Equip SCORPION DOG Head Part to Bat, and click the statue
  1114. -The statue will be destroyed, revealing a hidden door. Dialogue sequence and proceed
  1115.  
  1116. 12-Enter the door in the front
  1117. -Examine the machine and Dr. Armond will appear
  1118. -Long dialogue sequence + Gillgirl + Rubberobos will appear
  1119. -Exit the room and head to the right door
  1120.  
  1121. 13-Inside the tunnel, check the box to obtain BLASTO Head Part
  1122. -Equip BLASTO to the Car Bot, and destroy the rock standing in the way
  1123. -Run away from the Rubberobos, examine the next box on the way to obtain ARMA-HEAD Head part
  1124. -Equip ARMA-HEAD to Metabee and destroy the next rock on the way
  1125.  
  1126. 14-Menu, equip METABEE'S FULL SET to Metabee, FINALE/VICTORY ARMOR + RIGHT ARMOR + ARM-SHUTTER + TEACUP to Ghost, equip GUIDE-MISSILE to Car Bot and DOUBLE CHECK if he's wearing Blasto and the BAT MEDAL, equip VARIABLEHAIR + DEATH BECKON + DEATH CURL + FLARGATHER + KNIGHT MEDAL to Mermaid (refered to as Knight), SAVE THE GAME and step on the teleporter between the glowing crystal orbs
  1127. -The rubberobos will catch up and fight Ikki
  1128.  
  1129. RUBBEROBO (Magdosnake + Ghosts)
  1130.  
  1131. -Metabee, Knight, Spider lineup
  1132. -Head parts for all bots until Magdosnake's beaten. Should Revolver or Submachingun aim for Magdosnake's head, use it instead
  1133.  
  1134. GILLGIRL 1
  1135.  
  1136. -Landmotor, Knight, Ghost lineup
  1137. -Blasto + Scout + Right Armor (remainder of the match for Knight and Ghost) (Stonemirror moves first and fails Destroy)
  1138. -Repeat turn 1 strat
  1139. -If Guide Missile's aiming for a Head Shot AFTER the 2nd Scout, use it. Else, Blasto again
  1140. -Guide Missile for a guaranteed kill. Stonemirror won't get any chance to Destroy at all
  1141. -Recommnded part: Death Grin
  1142. -TAIL-END part obtained
  1143.  
  1144. 15-An earthquake occurs, and Ikki will be warped to a crystal dome, underneath the ocean
  1145.  
  1146.  
  1147. ---------------------------------------------------------------------------------------------------------
  1148. CHAPTER 5 Part 1 - KODINE KINGDOM
  1149. ---------------------------------------------------------------------------------------------------------
  1150.  
  1151. 1-Click the door at the south, and Ikki will change to the Hero Costume
  1152. -Check the medabot at the upper side of the room, then head back to the teleporter
  1153. -Dialogue seaquence, and Ikki the Rubberobos will travel back in time to Kodine Kingdon, as Armond warps to the Crystal Dome
  1154.  
  1155. 2-After dialogue sequence, take one of the doors north of the temple and head to the room where the Oracle is
  1156. -Click the Spice-a-Roni, and another dialogue sequence occurs
  1157. -Leave the area and head outside for another text-box sequence
  1158.  
  1159. 3-Re-assemble the Car Bot and head to the mart
  1160. -Buy PLATE-BEAM + UNDERWATER FLO + TWO ANTI-STANDS (if Flig-Flag's legs are unavailable, else buy only one)
  1161. -Equip UNDERWATER FLO + RISE-UP + ANTI-STAND to Metabee, equip CLEAN-BOX to Knight, equip the TORTOISE MEDAL to Landmotor, equip ELECTO MISSILE + SONIC MISSILE + SPARE ANTI-STAND + BAT MEDAL to Spider (refered to as Bat), and Mini S.Wheel to the far left of the map
  1162. -The Lady will block your way, and a Rubberobo will invade a house behind Ikki. Enter that house
  1163.  
  1164. 4-Inside the house, challenge the Rubberobo
  1165.  
  1166. RUBBEROBO (FLATSTICK)
  1167.  
  1168. -Metabee, Bat, Knight lineup
  1169. -Anti-Sea + Death Curl + Scout (guaranteed kill)
  1170. -Recommended part: Slipper
  1171.  
  1172. 5-Leave the house and go to prison (stairway behind the mart). Use a Rubberobo medal if necessary
  1173. -Click the prison's bars and Ikki will lock-up the Rubberobo inside
  1174. -Leave the prison and heat to the east exit of the village to the Flower Field. Ikki will sneak past the sleeping Chamberlain
  1175. -REMOVE Rise-Up from Metabee, equip FINALE/VICTORY ARMOR + RISE-UP to Bat
  1176. -Talk to Margarida and fight her
  1177.  
  1178. MARGARIDA
  1179.  
  1180. -Bat only
  1181. -Electo Missile (OHKOes any of the Utopians - set AUTO FUNCTION to R,R,R)
  1182.  
  1183. 6-Margarida rewards the UNICORN MEDAL
  1184. -After dialogue sequence, equip the UNICORN MEDAL to Knight (now refered to as UNICORN). Equip FULL-MOUSED + SONIC MISSILE to Bat, equip RISE-UP to Metabee, then head towards the Rubberobo
  1185.  
  1186. RUBBEROBO (Flatstick + Haniwa)
  1187.  
  1188. -Metabee (AUTO FUNCTION R), Unicorn (AUTO FUNCTION L), Bat (AUTO FUNCTION H,R,R) line-up
  1189. -Anti-Sea + Death Curl + Scout (guaranteed kill)
  1190. -Recommended part: Slipper, Speartail (if Slipper has been obtained before)
  1191.  
  1192. 7-Show the Rubberobo to Margarida, and the Chamberlain awakes
  1193. -Text-box sequence, then put the Rubberobo in prison
  1194.  
  1195. 8-Head back to the inner temple, enter the area where Ikki previously ate and talk to Margarida
  1196. -Enter the door to the left of the Fiyun Stone chamber, and take a seat next to Chamberlain, inside his room
  1197. -Go to Margarida's room up north. Ikki notices she has disappeared
  1198. -Talk to the Chamberlain, and head back to the main temple
  1199. -Examine the female medabot, and Ikki will find Margarida
  1200.  
  1201. 9-Leave the main temple, then Mini S.Wheel to the left exit of the village. The lady will give you clearance now
  1202.  
  1203. ---------------------------------------------------------------------------------------------------------
  1204. CHAPTER 5 Part 2 - Kodine Kingdom, Pt. 2
  1205. ---------------------------------------------------------------------------------------------------------
  1206.  
  1207. 1-Talk to Margarida, and she will head up to a trail of boxes. Talk to her again
  1208. -After a temper tantrum, she will leave. Follow her trail, and Rubberobos will appear out of a box in a bifurcation
  1209.  
  1210. RUBBEROBO (Flatstick + Ghosts)
  1211.  
  1212. -Metabee, Unicorn, Bat line-up
  1213. -Anti-Sea + Death Curl + Scout (guaranteed kill) (use AUTO FUNCTIONS set, before)
  1214. -Recommended part: Slipper, Speartail (if Slipper has been obtained before)
  1215.  
  1216. 2-Don't head on the trail north. Proceed along the trail south and follow it
  1217. -Use RUBBEROBO MEDALS to escape from encounters
  1218.  
  1219. 3-After 2 more identical Rubberobo fights, Ikki finds Margarida. Talk to the Rubberobos cornering her and fight them
  1220. -Two more identical Rubberobo fights. Repeat strats used so far
  1221.  
  1222. 4-Text-box sequence. Head back the trail's bifurcation and take the other trail
  1223. -This trail leads to a small isle with a trail to the left and one to the right. Take the RIGHT path
  1224. -After 3 Rubberobo fights, Ikki will reach the end of the trail and find a massive pink Whale
  1225.  
  1226. 5-Text-box sequence and select YES when promted to
  1227. -REMOVE RISE UP from Metabee, equip FINALE/VICTORY ARMOR + RISE-UP to Bat
  1228. -Talk to Cafe Ole
  1229.  
  1230. CAFE OLE
  1231.  
  1232. -Bat only
  1233. -Electo missile until victory (set auto function for R,R,R)
  1234.  
  1235. 6-Dialogue sequence and Cafe Ole will take you back to the beach
  1236. -Mini S. Wheel when back to the village, and head to Margarida's room. Talk to her
  1237. -Mini S. Wheel to the flower garden and talk to Cafe Ole
  1238. -Watch cutscene, then head back to the main temple
  1239.  
  1240. 7-Text-box sequence inside the temple, then talk to the Oracle, and the rubberobos will appear
  1241. -Once the Rubberobos are warped out of the room, head to the Teleporter. Margarida will give you the Silver Locket + full set of UTOPIAN'S PARTS
  1242. -Text-box sequence, and Ikki will be teleported out of Kodine Kingdom. Armond appears and steals the Fiyun Stone
  1243.  
  1244. 8-Back to the Rubberobo's meeting room, head back the sewers
  1245. -Mini S. Wheel to the exit and Koji will appear and dialogue occurs
  1246. -Leave the sewers
  1247.  
  1248. ---------------------------------------------------------------------------------------------------------
  1249. CHAPTER 6 Part 1 - FIYUN FORTRESS
  1250. ---------------------------------------------------------------------------------------------------------
  1251.  
  1252. 1-Talk to Erika, and she will leave
  1253. -Head to the Medamall and buy HANDCLUSTER (if Banisher's left arm was obtained prior) or ARM CLUSTER (if Banisher's Head or right arm was obtained prior). If said parts were obtained in Kodine Kingdom, DO NOT head to Medamall
  1254. -Mini S. Wheel and head to the Medashop to buy TWO Leg Parts RED-TAIL (Phoenix's legs)
  1255.  
  1256. 2-Mini S. Wheel to Riverview City's mart and buy both Rabudo's ARMS
  1257. -Head home, talk to Mom and have a change of clothes (click your bed's headboard)
  1258. -Talk to mom again, and head to Erika's house. Talk to her mother
  1259.  
  1260. 3-Head to Karin's place at Medaropolis 3 and interphone her
  1261. -Mini S. Wheel to Medaropolis 2 and talk to Koji by the fountain
  1262. -Cutscene where the Fiyun Fortress appears in the sky. Armond announces he has kidnapped Erika and Karin
  1263.  
  1264. 4-Select the Mini S. Wheel
  1265. -Equip PSYCHO-MISSILE + GO-UP + SONIC MISSILE + SPARE TWO LEGS to Bat, equip SPARE GO-UP + GHOST MEDAL to Landmotor, equip FULL-MOUSED + REVOLVER + SPARE RISE-UP + RIGHT-A-WAY to Metabee, then fight the Air Medabot
  1266.  
  1267.  
  1268. AIR MEDABOT (Street)
  1269.  
  1270. -Metabee, Bat, Landmotor (Ghost) lineup
  1271. -Scout for Landmotor and Metabee + Psycho Missile. Guaranteed kill on Phoenix after the 2 scouts
  1272.  
  1273. 5-Head back to Riverview City, defeating the Air Medabots standing in your way
  1274. -Head to Dr. Aki's laboratory and talk to him
  1275. -Head to Nae's room and talk to her. FEMJET'S full set and WINGS OF THE WIND acquired
  1276. -Go to the medal's room and pick up the CHAMELEON MEDAL (bottom left medal, as it's the fastest one to obtain + great Berserk skill)
  1277. -Assemble Femjet's complete set + Chameleon Medal, equip UTOPIAN'S LEGS to Landmotor (Ghost), RED TAIL to Bat, and SPARE RED TAIL to Metabee and head off Nae's room. Ikki will fly to the Fiyun Fortress
  1278.  
  1279. 6-Once inside Fiyun, proceed to the next room south, and fight the air medabots that stand in your way
  1280.  
  1281. AIR MEDABOT (Wilderness)
  1282.  
  1283. -Metabee, Landmotor, Bat lineup (Landmotor MUST NOT be the leader)
  1284. -With the aforementioned set of parts, Metabee, Landmotor and Ghost will always move before Phoenix and Dragonfly
  1285. -Scout for Metabee and Landmotor + Psycho Missile
  1286. -Psycho Missile is a guaranteed kill after two Scouts
  1287.  
  1288. 7-Head inside the factory, and check th oil can 10 o'clock from the air bot to pick up a Male Tinpet
  1289. -Take the door to the right. Harvey and other flying medabots talk to Ikki
  1290. -Proceed right to enter the library. Talk to the medabot standing between two oil cans
  1291. -Go back to Harvey and talk to him. An alarm goes off and Harvey leaves
  1292. -Go to the library and fight all flying medabots.
  1293.  
  1294. AIR MEDABOT (Desert)
  1295.  
  1296. -Metabee, Landmotor, Bat lineup (Have Metabee as the leader)
  1297. -Scout for Ghost and Metabee + Psycho Missile. Psycho Missile is a guaranteed kill after two Scouts
  1298.  
  1299. 8-One of the medabots hasn't drank any oil, and another is sleeping, blocking your way past the library
  1300. -Once all of them are fought, talk to the medabot that's blocking your way and fight him
  1301.  
  1302. 9-Past the medabot, head to the far left and up to the stairs. Two air medabots will attack you on the way
  1303.  
  1304. AIR MEDABOT (Wilderness)
  1305.  
  1306. -Metabee, Landmotor, Bat lineup
  1307. -Repeat previous Air Medabots Strat
  1308.  
  1309. 10-Reach the stairs and a dialogue between Erika, Karin and Armond will play
  1310. -Once it finishes, equip RABUDO'S LEFT ARM TO Landmotor (still wearing the Ghost medal), RABUDO'S RIGHT ARM to Metabee, SNOWBRO'S HEAD + PATTERI VULCAN + DEATH CURL to Femjet, DOUBLE CHECK if Knight's equipped with FINALE + RIGHT ARMOR + ARM SHUTTER + TEACUP
  1311. -Talk to the tank medabot and fight him
  1312.  
  1313. TANK-MEDABOT (Soniktank + Megaphant)
  1314.  
  1315. -Metabee, Femjet, Knight
  1316. -WARNING: The following strat works ONLY if Femjet's lvl is below 30 and Metabee's lvl is 30. Following the steps up to this point, it's guaranteed to be
  1317. -Scout + MF Charge + Right Armor (remainder of the match)
  1318. -Ultra Charge + Death Curl (4-part destroys Megaphant)
  1319. -Scout + Death Curl (4-part destroys Soniktank)
  1320. -Recommended part: Right Guard, Great Shield
  1321.  
  1322. 11-Proceed onwards to fight another 2 Bots Guardian
  1323. -After beating the Guardian, Ikki will come across a group of 3 guardian tank bots. Talk to them
  1324.  
  1325. TANK MEDABOT (Soniktank + Megaphant + Digmole)
  1326.  
  1327. -Metabee, Landmotor (Ghost), Femjet lineup
  1328. -Scout for Landmotor and Metabee + MF Charge
  1329. -Repeat Metabee's and Femjet's action + Ultra Charge for Landmotor
  1330. -Death Curl (4-part destroys Soniktank)
  1331.  
  1332. 12-Fight the last 2 Bot Guardians (repeat SONIKTANK + MEGAPHANT lineup + Strat) and proceed to the next room (Control Room)
  1333.  
  1334. ---------------------------------------------------------------------------------------------------------
  1335. CHAPTER 6 Part 2 - Fiyun Fortress, Pt. 2
  1336. ---------------------------------------------------------------------------------------------------------
  1337.  
  1338. 1-Inside the control room, equip ELECTO MISSILE + GRAVE + SUBMACHINGUN to Metabee, equip VARIABLEHAIR to Femjet, equip COUNTERATTACK PART + RED-TAIL to Landmotor (if Sweat Cape is equipped, equip RISE-UP as well)
  1339. -SAVE THE GAME and fight Dr. Armond
  1340.  
  1341. DR. ARMOND 4 (Robo-Emperor, Bayonet, Zorin)
  1342.  
  1343. -Landmotor (Ghost medal) only
  1344. -Go-Up/Rise-Up, then Countereattack. Bayonet will hit Landmotor just before activating Counterattack, saving time, and Robo-Emperor will kill himself in two turns
  1345. -Recommended parts: Bee-Bee Hammer (if not obtained), any of Robo-Emperor's parts but legs
  1346.  
  1347. 2-Dr. Armond will call upon Harvey to fight Ikki
  1348.  
  1349. INSANE MEDABOT
  1350.  
  1351. Metabee, Landmotor, Femjet lineup (METABEE AS LEADER). Kabuto Medal's Strike aim ensures Metabee targets Propolis
  1352.  
  1353. -Electo Missile + Scout for Landmotor and Femjet. After two scouts, Electo Missile is a guaranteed kill on Propolis
  1354. -Recommended parts: Crimson-King's Head or Arms
  1355.  
  1356. 3-Dr.Armond escapes from the room. Untie Karin and Erika, then talk to Harvey
  1357. -Follow Harvey out of the room
  1358. -Go downstairs and return to the Flower Garden where Ikki first met Harvey
  1359. -The doors at the south corner of the garden are opened. Go through the door
  1360. -Head down to Fiyun's Core. Koji appears
  1361. -Enter the core and talk to Koji. Armond will appear at the back of the room
  1362. -Talk to Armond and fight him again
  1363.  
  1364. DR. ARMOND 5 (Robo-Emperor, Bayonet, Zorin)
  1365.  
  1366. -Landmotor only
  1367. -Go-Up/Rise-Up, then Counterattack
  1368. -Recommended parts: same as Armond 4
  1369.  
  1370. 4-Armond escapes the room. Fiyun will crash into the city
  1371. -Talk to Koji and select NO, then YES when prompted
  1372. -Head back to Fiyun's Control room and talk to the Flying Medabot sitting in the upper middle chair to receive the ALIEN MEDAL
  1373. -Head towards Karin and Erika to trigger a dialogue
  1374. -Head to Fiyun's entrance and talk to Koji
  1375. -After dialogue finishes, head back to the control room, take the empty seat and click the computer. Text-box sequence follows
  1376.  
  1377. 5-Head back to the Flower Garden and talk to the Air medabot at the middle
  1378. -Head to the Library. Select 3 intercepts you on the way
  1379.  
  1380. SELECT 3
  1381.  
  1382. -Metabee, Femjet, Knight lineup
  1383. -Scout for Metabee and Femjet + Right Armor (remainder of the match)
  1384. -Repeat Metabee's action + Death Curl. Guaranteed kill
  1385.  
  1386.  
  1387. 6-Ikki obtains a Polaroid. Cutscene follows
  1388. -Koji appears and informs Fiyun crash-landed safely south of Riverview
  1389. -Re-assemble the car bot, then leave Fiyun
  1390.  
  1391. 7-Talk to the Select Corps captain outside Fiyun, then head to the exit
  1392. -Erika, followed by Phantom Renegade, appear. Head home and go to bed once done
  1393.  
  1394.  
  1395. ---------------------------------------------------------------------------------------------------------
  1396. CHAPTER 7 Part 1 - RETURN TO MEDABOT ISLAND
  1397. ---------------------------------------------------------------------------------------------------------
  1398.  
  1399. 1-Check the TV for news. Dr. Armond and the Rubberobos escape from jail
  1400. -Mom gives an INVITATION. Ikki heads out of the house
  1401. -Erika mom comes by, saying Erika and the others were to Medabot Island
  1402. -Dash towards the harbor. A researcher comes by and tell you to visit Dr. Aki
  1403. -Head to Aki's lab, then head to Nae's room.
  1404. -Collect EARTHKRONO'S SET (fastest option) + KAPPA MEDAL, then reassemble LANDMOTOR'S SET to Ghost and FEMJET'S set to Chameleon (Female tinpet)
  1405. -Leave the lab
  1406.  
  1407. 2-Fly to Medaropolis
  1408. -Head to Medabots Corporation
  1409. -Talk to the same researcher who gave you the Car bot, and the will give you AQUAMAR'S SET + PERISCOPE
  1410. -Leave Medacorp and Fly back to Riverview
  1411. -Equip MISSILE + FLEXSWORD + RISE-UP + RED-TAIL to Metabee, PSYCHO MISSILE + GO-UP + GREAT AXE + GRAVE to Bat, then dash to the harbor
  1412. -Select Corps will ambush
  1413.  
  1414. SELECT CORPS
  1415.  
  1416. -Metabee, Bat lineup (Set AUTO functions as R for Metabee and L for Bat)
  1417. -Double berserk (auto function) for a guaranteed kill
  1418.  
  1419. 3-The captain escapes to Medabot Island, and another 3 Select Corps show up
  1420. -Two of them fight Ikki (repeat previous strat), but the third is stopped by Tokuri. Ikki gives Polaroid to Tokuri
  1421. -Periscope to Medabot Island
  1422.  
  1423. 4-Mini S.Wheel as you land, then head to Witch's Castle
  1424. -Talk to the captain, and Select 3 are transported to fight
  1425. -Once more, use Metabee and Bat double berserk to KO Attack-Tyranno
  1426. -Captain tries to seize Ikki, but Phantom Renegade distracts them. Ikki enters Witch's Castle
  1427.  
  1428. 5-Inside the castle, head to the Prison basement. Remember to Periscope to avoid the Rappy and Select Corps
  1429. -Once inside the prison, equip PLATE BEAM + GUIDE MISSILE + ALIEN medal to Bat (refered to as Alien), equip FULL MOUSED to Metabee
  1430. -Talk to Hachiro, and Milky will show up and fight
  1431.  
  1432. MILKY 2
  1433.  
  1434. -Metabee, Alien, Aquamar lineup. Alien targets Support, so it always aims for Sunwitch
  1435. -Head parts for all bots (remainder of the match for Metabee and Aquamar)
  1436. -Guide Missile until Sunwitch drops
  1437.  
  1438. 6-Milky, Hachiro and the kids leave
  1439. -Head to Dark Master's room, talk to him and he'll fight you
  1440.  
  1441. DARK MASTER 2
  1442.  
  1443. -Metabee, Aquamar lineup (Landmotor may be used to give Ghost medal EXP)
  1444. -Scout for Metabee (and Landmotor) + Head Anti-Sea. Destroys will fail
  1445. -Repeat action from turn 1. Flig-Flag will not survive second Head Anti-Sea
  1446.  
  1447.  
  1448. 7-Dark Master will leave, revealing a hidden staircase. Go down the stairs
  1449.  
  1450. ---------------------------------------------------------------------------------------------------------
  1451. CHAPTER 7 Part 2 - Rubberobo's HQ, Pt. I
  1452. ---------------------------------------------------------------------------------------------------------
  1453.  
  1454. 1-From this point onwards, use all Rubberobo Medals acquired to escape from encounters
  1455. -Equip ELECTO-MISSILE to Alien and equip the BAT MEDAL to him (refered to as Bat), equip REVOLVER + SUBMACHINGUN to Metabee, equip VARIABLEHAIR + DONOR to Femjet
  1456. -If Head Part SLIPPER wasn't obtained prior, enter room to the right and collect it from the box
  1457. -Head to Gillgirl, take the seat at the top right and fight her
  1458.  
  1459. GILLGIRL 3
  1460.  
  1461. -Metabee, Bat, Femjet lineup
  1462. -Head part for all bots (remainder of the match for Metabee and Femjet, unless noted)
  1463. -Guide Missile until Stonemirror is defeated (if Submachingun targets Stonemirror's head at any point, use it)
  1464. -Stonemirror will not survive a third missile
  1465. -DEATH GRIN part obtained
  1466.  
  1467. 2-Ikki's cover is blown, and the rubberobos escape.
  1468. -Head to Phantom Lady and talk to her
  1469. -Continue onwards to the stairs
  1470. -Ikki will meet the Screws and they will ask him to beat the Guardian
  1471.  
  1472. 3-Re-equip OCHITSUKA/OCHITSUKAN to Metabee (keep Full-Moused, Revolver and Submachingun), equip RABUDO'S LEFT ARM + SPARE TWO LEGGED PART to Bat, equip DEATH GRIN + DEATH BECKON + DEATH CURL to Femjet (now refered to as STONEMIRROR), save the game if necessary, and fight the Guardian
  1473.  
  1474. GUARDIAN (Gentleheart)
  1475.  
  1476. Metabee, Bat, Stonemirror lineup
  1477. -Scout (remainder of the match) + MF Charge for Bat and Femjet
  1478. -Ultra Charge + Death Grin (guaranteed kill)
  1479.  
  1480. 4-With Guardian out of the way, head down and talk to Samantha
  1481. -Spyke explains that a password is required to hack the lock system and gives Ikki a WALKIE-TALKIE
  1482. -Head to the next room with 11 computers containing quizes
  1483.  
  1484. IMPORTANT: Machines will be refered as numbers, going from RIGHT to LEFT, for a total of 11 MACHINES
  1485.  
  1486. 5-Order of machinens to examine: 1,5,6,4,2,3,7(select NO, then YES),9 (select NO,NO, then YES),11 (SELECT NO)
  1487. -Once the puzzle is done, return to Screw's room and talk to Samantha. She and Sloan leave the room
  1488.  
  1489. 6-Equip FINALE + HAND SHUTTER + SPARE TWO LEGGED PART to Bat, SAVE THE GAME and follow Samantha and Sloan
  1490. -Squidguts is inside the same room as the two Screws and will fight Ikki
  1491.  
  1492. SQUIDGUTS 2
  1493.  
  1494. -Metabee, Bat, Stonemirror lineup
  1495. -Scout (remainder of the match) + MF Charge for Bat and Stonemirror
  1496. -Ultra Charge (remainder of the match) + Death Curl (4-part destroys Giggly Jelly 1)
  1497. -Death Grin (kills Dashbutton)
  1498. -BURLY PART acquired from Squidguts after fight
  1499.  
  1500. 7-Squidguts and the Robos leave. Check the door they entered
  1501. -Check the Book Shelf's far left and enter the air ducts
  1502. -Head to the bottom duct and Ikki and Samantha go down to the bedroom
  1503.  
  1504. 8-Equip FLEXSORSWORD to Metabee, equip GREAT AXE to the 2nd male bot, equip FLIP (Snowbro's Head) to Stonemirror
  1505. -Talk to the first Rubberobo in your way
  1506.  
  1507. RUBBEROBO (Magiclown)
  1508.  
  1509. -Metabee, Bat, Stonemirror lineup
  1510. -Scout + Great Axe + Freeze
  1511. -Flexsword + Great Axe to finish Magiclown off
  1512.  
  1513. 9-Talk to the rubberobo at the middle bed
  1514.  
  1515. RUBBEROBO (Foxuno)
  1516.  
  1517. -Metabee, Bat, Stonemirror lineup
  1518. -Scout + Great Axe + Death Beckon for a guaranteed kill
  1519.  
  1520. 10-Equip REVOLVER to Metabee, equip FLAREGATHER to Stonemirror (if her Chameleon medal's level is 30+, CHANGE IT to a lvl 20-29 one)
  1521.  
  1522. RUBBEROBO RIGHT (Foxuno + Ghosts)
  1523.  
  1524. -Metabee, Stonemirror Lineup
  1525. -Scout + Death Grin (guaranteed kill on Foxuno)
  1526. -Equip FEMJET'S LEGS back to Stonemirror, equip RABUDO'S LEFT ARM back to Bat, check the door and proceed to fight Squidguts
  1527.  
  1528. SQUIDGUTS 3
  1529.  
  1530. -Metabee, Bat, Stonemirror lineup (repeat strat from Squidguts 2)
  1531. -Scout (remainder of the match) + MF Charge for Bat and Femjet
  1532. -Ultra Charge (remainder of the match) + Death Curl (4-part destroys Giggly Jelly 1)
  1533. -Death Grin (kills Dashbutton)
  1534. -KEYWORD acquired
  1535.  
  1536. 11-Squidguts and the robos will leave. Pick the 2nd Keyword at the bottom left desk
  1537. -Equip UTOPIAN'S LEGS to Metabee, equip PLATE BEAM + ELECTO MISSILE + GUIDE MISSILE + GRAVE to Bat, equip VARIABLEHAIR + DONOR to Stonemirror
  1538. -Check the locked door to the front, 2 Keywords will be used
  1539. -Head right, open the door and go up the stairs. Gillgirl will fight Ikki
  1540.  
  1541. GILLGIRL 4
  1542.  
  1543. -Metabee, Bat, Stonemirror lineup
  1544. -Scout for Metabee and Stonemirror for remainder of the match + Plate Beam
  1545. -Guide Missile until Stonemirror is defeated
  1546.  
  1547. 12-Gillgirl vanishes upon defeat. Check her desk for the 3rd Keyword
  1548. -Equip OCHITSUKA to Metabee, equip RABUDO'S LEFT ARM + SPARE TWO LEGS to Bat, DEATH GRIN + DEATH BECKON to Stonemirror, then return to Samantha
  1549. -Use the 3rd Keyword, and a Guardian will attack
  1550.  
  1551. GUARDIAN (Gentleheart + Dashbutton)
  1552.  
  1553. -Metabee, Bat, Stonemirror lineup (uses the same strat as Squidguts 2 and 3)
  1554. -Scout (remainder of the match) + MF Charge for Bat and Stonemirror
  1555. -Ultra Charge (remainder of the match) + Death Curl (4-part destroys Dashbutton)
  1556. -Death Grin (kills Gentleheart)
  1557. -KEYWORD acquired
  1558.  
  1559. 13-The Guardian drops the 4th Keyword. Examine the door again and another 2-Bot Guardian appears. Repeat strat to win
  1560. -Spyke calls after the win, and Samantha goes for his rescue
  1561. -Equip Head Part SLIPPER to Aquamar, equip the Ghost medal to the 2nd male bot (refered to as Ghost) SAVE THE GAME, then head downstairs
  1562.  
  1563. ---------------------------------------------------------------------------------------------------------
  1564. CHAPTER 7 Part 3 - Rubberobo's HQ, Pt. II
  1565. ---------------------------------------------------------------------------------------------------------
  1566.  
  1567. 1-FLOOR MAZE 1: Press in order: UP, RIGHT, DOWN, LEFT, DOWN, LEFT, then check the locked door
  1568. -Koji and Karen talk to Ikki. Ghost uses SLIPPER to open the door as the chatter ends
  1569. -Press LEFT, RIGHT to exit Floor Maze 1
  1570. -Check the next locked door, and Bat will use PLATE-BEAM to open it
  1571.  
  1572. 2-Go beyond the door, and BEFORE ENTERING the next Floor Maze, head to the SAME LINE where Seaslug is standing (the one that showns a DOWN pad)
  1573. -Equip RISE-UP + ANTI-STAND to Metabee, equip ELECTO-MISSILE + SPARE RISE-UP to Aquamar, REMOVE the GHOST MEDAL from Landmotor, equip GUIDE MISSILE + SPARE ANTI-STAND + GHOST MEDAL to Bat (refered to as Ghost), SAVE THE GAME, then enter the next maze
  1574. -FLOOR MAZE 2: Press in order: UP, DOWN. Talk to Seaslug, and a Rubberobo appears
  1575.  
  1576. RUBBEROBO (Noctobat + Ghosts)
  1577. -Metabee, Aquamar lineup
  1578. -Scout + Electo-Missile (guaranteed kill on Noctobat)
  1579.  
  1580. 3-FLOOR MAZE 3: Press in oder: UP, DOWN, LEFT, LEFT, DOWN, LEFT, RIGHT, LEFT, DOWN. Talk to Seaslug
  1581. -Another Rubberobo appears. Repeat Scout + Electomissile strat
  1582.  
  1583. 4-FLOOR MAZE 4: UP, UP, DOWN, LEFT, RIGHT, DOWN, LEFT, UP, LEFT, LEFT. Talk to Seaslug
  1584. -IMPORTANT: The Rubberobo that appears now uses FOXUNO instead of Noctobat
  1585.  
  1586. RUBBEROBO (Foxuno + Ghosts)
  1587. -Metabee, Ghost line up
  1588. -Scout (remainder of the match) + Plate Beam
  1589. -Guide Missile until Foxuno is defeated
  1590.  
  1591.  
  1592. 5-FLOOR MAZE 5: LEFT, UP, RIGHT, DOWN, DOWN, DOWN, LEFT, DOWN, RIGHT, UP, DOWN. Ikki leaves the maze at this point
  1593. -Head left and talk to Seaslug. Koji appears from behind and attack Seaslug, who jumps over the wall
  1594.  
  1595. 6-FLOOR MAZE 6: RIGHT, UP, DOWN. WARNING: DO NOT ENTER THE DOOR after leaving the maze yet
  1596. -Equip BODSHOT + ARM SHUTTER to Ghost, AQUACROWN'S RIGHT ARM + LEGS + LVL 30 MEDAL (Alien should be 31) to Stonemirror. SAVE THE GAME and go through the doorway
  1597. -Shrimplips ambushes with Guardians
  1598.  
  1599. GUARDIAN (Gentleheart, Dashbutton, Shamen)
  1600.  
  1601. -Metabee, Ghost, Stonemirror lineup
  1602. -Scout for Metabee and Ghost (remainder of the match) + MF Charge (set auto function as MF,H,MF,H)
  1603. -Death Grin (4-Part destroys Dashbutton)
  1604. -MF Charge to avoid Gentleheart's hammer
  1605. -Death Grin (4-Part Destroys Gentleheart)
  1606. -NOTE 1: Since Shamen aims for Support parts, he won't have time to disable any of Stonemirror's weapons
  1607. -NOTE 2: With this many scouts + Sacrifice Fin's very high Proximity + Tank Bot's low defenses, Stonemirror's parts will always destroy 4 parts
  1608.  
  1609. 7-Shrimplips will summon another 3-Bot guardian. Repeat strat
  1610. -Koji appears and remove one of the Rubberobos controlling Shamen, and Ikki will fight a 2-Bot Guardian. Repeat the same strat from the previous fight
  1611. -Koji removes the 2nd Rubberobo. One last Guardian fight against Gentleheart. Same strat from 3-Bot Guardian, only Death Grin hits Gentleheart for a 4-part Destroy
  1612. -With the rubberobos gone. Shirmplips fights Ikki
  1613.  
  1614. SHIRMPLIPS 2
  1615.  
  1616. -Metabee, Ghost, Stonemirror lineup
  1617. -Scout for Metabee and Ghost (remainder of the match) + MF Charge (set auto function as MF,L,MF,MF,H)
  1618. -Death Curl (4-Part Destroys Gentleheart 2)
  1619. -MF Charge 2x
  1620. -Death Grin (guaranteed kill on Leader Gentleheart)
  1621. -Obtained GRADE HAMMER + GOLD HAMMER parts
  1622.  
  1623. 8-Shrimplips runs away, and Koji chases him
  1624. -Equip VARIABLEHAIR + DONOR to Stonemirror, equip PLATE BEAM + NON-SUPPORT RIGHT ARM + GUIDE MISSILE + SPIDER MEDAL to Ghost (refered to as Spider). SAVE THE GAME
  1625. -Don't pick up any of the boxes your way. Head down to fight Seaslug after long text-box sequence
  1626.  
  1627. SEASLUG 3
  1628.  
  1629. -Metabee, Stonemirror, Spider lineup.
  1630. -WARNING: Stonemirror's medal lvl MUST BE AT LEAST 10 LVLS HIGHER than Spider's (ex: Alien lvl = 29 and Spider lvl = 19 works, so does Alien lvl = 32 and Spider lvl 19 or 20)
  1631. -Scout for Metabee and Stonemirror + Plate Beam
  1632. -Guide Missile until Shamen is defeated
  1633. -Obtained SHAMEN'S HEAD + LEG parts
  1634.  
  1635. 9-Switch obtained from Seaslug as he escapes
  1636. -Periscope, then head to the pond's center to find Erika's Medal
  1637.  
  1638. 10-Give Erika's medal back to her, and hear up to the conveyor's belt
  1639. -Click the switch, then board the top conveyor
  1640.  
  1641. ---------------------------------------------------------------------------------------------------------
  1642. CHAPTER 7 Part 4 - Final Battle
  1643. ---------------------------------------------------------------------------------------------------------
  1644.  
  1645. 1-Talk to the Scientist in front of Babyblu. Draken's LEG PARTS SINGER obtained from him
  1646. -Phantom Lady appears and Scientist gives the key to Dr.Armond's lab to her
  1647.  
  1648. 2-Head down to Dr.Armond's lab and talk to Lady
  1649. -Phantom Renegade and Dr.Armond appear. Text-box sequence
  1650. -After it finishes, MENU IMMEDIATELY
  1651. -Mega-Emperor fights have different setups depending on which Counterattack part was obtained in the run. Read Counter notes below:
  1652.  
  1653. COUNTER NOTE 1: Even with Cancel Parts attached, if the counter part is able to successfully counterattack, the action will work. Example being Death Break from Kabuto and Bear Mega-Emperors.
  1654. COUNTER NOTE 2: Sweat Cape fails to counter Kuwagata Mega-Emperor's Death Break. In this case, the Cancel-Grav effect comes in, and the Medabot will be protected from damage
  1655.  
  1656. *SWEAT CLOAK ROUTE*
  1657.  
  1658. -REMOVE the Alien medal from Stonemirror, equip SLIPPER + HANDCLUSTER + SWEAT CLOAK + RED TAIL to Metabee, APPEALSOUND + PATTERI VULCAN + SHORT SHOT + SINGER + ALIEN MEDAL to a spare female tinpet (refered to as Alien)
  1659. -Once parts are equipped, SAVE THE GAME, then head up. Mega-Emperor will appear
  1660. -After a long text-box sequence, Ikki challenges Mega-Emperor
  1661.  
  1662. MEGA-EMPEROR 1 (Kuwagata, Kabuto, Bear medal sequence)
  1663.  
  1664. -Metabee, Alien lineup
  1665. -Counterattack (remainder of the match) + Force Seal
  1666. -MF Charge for Alien if her arms are still intact. Once they break, use the broken arm to reduce time loss
  1667. -Metabee using Sweat Cloak will successfully counter Kuwagata Emperor's Break, but won't kill him with a single counter
  1668. -Timeout win may occur
  1669.  
  1670. MEGA-EMPEROR 2 (Kabuto, Kuwagata, Bear medal sequence)
  1671.  
  1672. -Metabee, Alien lineup
  1673. -Counter (remainder of the match) + Force Seal
  1674. -MF Charge or use a broken part for Alien (anything else wastes time) for the remainder of the match
  1675. -Unlike the previous fight, the leader Mega-Emperor uses Kabuto medal instead, and always targets Metabee because of the latter's Strike part. He will kill himself with Death Break
  1676.  
  1677.  
  1678. *SWEAT CAPE ROUTE*
  1679.  
  1680. -REMOVE the ALIEN MEDAL from Stonemirror, equip ARM CLUSTER + SWEAT CAPE + SLIPPER + RED TAIL to Metabee, APPEALSOUND + PATTERI VULCAN + SHORT SHOT + SINGER + ALIEN MEDAL to a spare female tinpet (refered to as Alien)
  1681. -Once parts are equipped, SAVE THE GAME, then head up. Mega-Emperor will appear
  1682. -After a long text-box sequence, Ikki challenges Mega-Emperor
  1683.  
  1684. MEGA-EMPEROR 1 (Kuwagata, Kabuto, Bear medal sequence)
  1685.  
  1686. -Metabee, Alien lineup
  1687. -Counterattack (remainder of the match) + Force Seal
  1688. -MF Charge for Alien if her arms are still intact. Once they break, use the broken arm to reduce time loss
  1689. -Unlike Sweat Cloak, Metabee will fail to counterattack Kuwagata Emperor's Break with Sweat Cape, but he won't take damage.
  1690. -Timeout win may occur
  1691.  
  1692.  
  1693. MEGA-EMPEROR 2 (Kabuto, Kuwagata, Bear medal sequence)
  1694.  
  1695. -Metabee, Alien lineup
  1696. -Counter (remainder of the match) + Force Seal
  1697. -MF Charge or use a broken part for Alien (anything else wastes time) for the remainder of the match
  1698. -Unlike the previous fight, the leader Mega-Emperor uses Kabuto medal instead, and always targets Metabee because of the latter's Strike part. He will kill himself with Death Break
  1699.  
  1700.  
  1701. *SWEAT MANTLE ROUTE*
  1702.  
  1703. -REMOVE the ALIEN MEDAL from Stonemirror, equip SWEAT MANTLE + STRIKE RIGHT ARM + RISE-UP + RED TAIL to Metabee, APPEALSOUND + AQUACROWN'S ARMS + SINGER to a spare female tinpet (refered to as Alien), CANCEL OPTIC + BOMB + GRAVITY PARTS + TEACUP + GHOST MEDAL to Spider (refered to as Ghost)
  1704.  
  1705. -After long text-box sequence, Ikki challenges Mega-Emperor
  1706.  
  1707. MEGA-EMPEROR 1 (Kuwagata, Kabuto, Bear medal sequence)
  1708.  
  1709. -Metabee, Alien, Ghost lineup
  1710. -Counter (remainder of the match - kills Bear Emperor turn 1) + Force Seal + MF Charge. Prevents the Mega-Emperors from using Medaforce
  1711. -MF Charge for Penguin and Ghost
  1712. -Force Seal (enables Medaforce) + Full-Body Up (restores Sweat Mantle's amount of uses)
  1713. -Force Seal (disables MF to prevent the Mega-Emperors from using it this turn) + MF Charge
  1714. -Force Seal (enables MF once more for another Ghost Medaforce) + Full-Body Up
  1715. -Repeat this pattern until all Mega-Emperos kill themselves or until a Time-Out victory. Kuwagata Mega Emperor random targets, so it may not aim for Metabee at all, and it might use Spiral Bolt. At this point, Kabuto Emperor is also destroyed.
  1716.  
  1717. MEGA-EMPEROR 2 (Kabuto, Kuwagata, Bear medal sequence)
  1718.  
  1719. -Metabee, Alien, Ghost lineup
  1720. -Repeat the previous fight's strategy. This time, the Kabuto Emperor is the leader, and it will kill itself innevitably.
  1721.  
  1722.  
  1723. ---------------------------------------------------------------------------------------------------------
  1724. CHAPTER 7 Part 5 - Ending
  1725. ---------------------------------------------------------------------------------------------------------
  1726.  
  1727. 1-With Mega-Emperor destroyed, Dr. Armond sets out the HQ's Self-Destruct sequence
  1728. -Talk to Kirara, then leave the laboratory through the bottom Conveyor Belt
  1729.  
  1730. 2-After Seaslug dialogue sequence, head back to the Floor Maze
  1731. -FLOOR MAZE 7: Press in order: LEFT, RIGHT, UP, DOWN, UP, LEFT, DOWN. Ikki goes up the stairs if inputs are correct
  1732.  
  1733. 3-Head to Screw's room and talk to them, They'll leave
  1734. -Leave the area, head north, then head upstairs (the one at the end of a small corridor)
  1735.  
  1736. 4-Select Corps' captain can be found at the end, just before the staircases that lead back to Witch's Castle. He'll seize you out of the Robo HQ
  1737. -Dark Master dialogue, then head out of Witch's Caslte
  1738.  
  1739. 5-Erika and Karin show up, followed by a long text-box sequence. The Self-Destruct fails
  1740. -Armond shows up, arrested, followed by Nae and Aki. Another text-box sequence
  1741.  
  1742. 6-Once regained control of Ikki, menu, assemble Car Bot back
  1743. -As you try exitting Witch's Castle grounds, Phantom Lady shows up with Researcher. Another text-box sequence
  1744.  
  1745. 7-As Ikki is at Medabot's Island main area, Mini S.Wheel to the harbor
  1746. -Dialogue sequence with Ikki, Erika, Koji, Karin and the Select Corps. Tokuri and the officers expel the Captain from the organization
  1747.  
  1748. 8-As dialogue between Tokuri and the protagonists end, Ikki leaves Medabot Island
  1749. -Watch the regular ending. Medabots Metabee Version (JP) is complete.
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