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- // REMEMBER TO CHANGE CREATIVE FROM CREATIVEADDRESS TO GAMEMODE
- #include "GuiLoader.h"
- #include <iostream>
- #include "./imgui/imgui.h"
- #include "./imgui/imgui_impl_dx9.h"
- #include "./imgui/imgui_impl_win32.h"
- #include <d3d9.h>
- #define DIRECTINPUT_VERSION 0x0800
- #include <dinput.h>
- #include <tchar.h>
- using namespace std;
- // Data
- static LPDIRECT3D9 g_pD3D = NULL;
- static LPDIRECT3DDEVICE9 g_pd3dDevice = NULL;
- static D3DPRESENT_PARAMETERS g_d3dpp = {};
- // Forward declarations of helper functions
- bool CreateDeviceD3D(HWND hWnd);
- void CleanupDeviceD3D();
- void ResetDevice();
- //void ResetDevice();
- LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
- // Main code
- GuiLoader::GuiLoader() {
- // Create application window
- WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, NULL, NULL, NULL, _T("Minecraft.Windows.exe"), NULL };
- ::RegisterClassEx(&wc);
- HWND hwnd = CreateWindowEx(WS_EX_TOPMOST | WS_EX_LAYERED, wc.lpszClassName, L"ImGui", WS_POPUP, 0, 0, 1920, 1080, NULL, NULL, wc.hInstance, NULL);
- SetLayeredWindowAttributes(hwnd, RGB(0, 0, 0), 255, LWA_COLORKEY | LWA_ALPHA);
- // Initialize Direct3D
- if (!CreateDeviceD3D(hwnd))
- {
- CleanupDeviceD3D();
- ::UnregisterClass(wc.lpszClassName, wc.hInstance);
- }
- // Show the window
- ::ShowWindow(hwnd, SW_SHOWDEFAULT);
- ::UpdateWindow(hwnd);
- // Setup Dear ImGui context
- IMGUI_CHECKVERSION();
- ImGui::CreateContext();
- ImGuiIO& io = ImGui::GetIO(); (void)io;
- // Setup Dear ImGui style
- ImGui::StyleColorsDark();
- //ImGui::StyleColorsClassic();
- // Setup Platform/Renderer bindings
- ImGui_ImplWin32_Init(hwnd);
- ImGui_ImplDX9_Init(g_pd3dDevice);
- // Our state
- bool show_demo_window = false;
- bool show_another_window = false;
- ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
- // Main loop
- MSG msg;
- ZeroMemory(&msg, sizeof(msg));
- while (msg.message != WM_QUIT)
- {
- if (::PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE))
- {
- ::TranslateMessage(&msg);
- ::DispatchMessage(&msg);
- continue;
- }
- // Start the Dear ImGui frame
- ImGui_ImplDX9_NewFrame();
- ImGui_ImplWin32_NewFrame();
- ImGui::NewFrame();
- // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
- // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window.
- {
- ImGui::Begin("test");
- // ImGui::Checkbox("Gamemode", &EnableGM);
- }
- // Rendering
- ImGui::EndFrame();
- g_pd3dDevice->SetRenderState(D3DRS_ZENABLE, false);
- g_pd3dDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, false);
- g_pd3dDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, false);
- D3DCOLOR clear_col_dx = D3DCOLOR_RGBA((int)(clear_color.x * 255.0f), (int)(clear_color.y * 255.0f), (int)(clear_color.z * 255.0f), (int)(clear_color.w * 255.0f));
- g_pd3dDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, clear_col_dx, 1.0f, 0);
- if (g_pd3dDevice->BeginScene() >= 0)
- {
- ImGui::Render();
- ImGui_ImplDX9_RenderDrawData(ImGui::GetDrawData());
- g_pd3dDevice->EndScene();
- }
- HRESULT result = g_pd3dDevice->Present(NULL, NULL, NULL, NULL);
- // Handle loss of D3D9 device
- if (result == D3DERR_DEVICELOST && g_pd3dDevice->TestCooperativeLevel() == D3DERR_DEVICENOTRESET)
- ResetDevice();
- }
- ImGui_ImplDX9_Shutdown();
- ImGui_ImplWin32_Shutdown();
- ImGui::DestroyContext();
- CleanupDeviceD3D();
- ::DestroyWindow(hwnd);
- ::UnregisterClass(wc.lpszClassName, wc.hInstance);
- }
- // He.lper functions
- bool CreateDeviceD3D(HWND hWnd)
- {
- if ((g_pD3D = Direct3DCreate9(D3D_SDK_VERSION)) == NULL)
- return false;
- ZeroMemory(&g_d3dpp, sizeof(g_d3dpp));
- g_d3dpp.Windowed = TRUE;
- g_d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
- g_d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
- g_d3dpp.EnableAutoDepthStencil = TRUE;
- g_d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
- g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
- if (g_pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &g_d3dpp, &g_pd3dDevice) < 0)
- return false;
- return true;
- }
- void CleanupDeviceD3D()
- {
- if (g_pd3dDevice) { g_pd3dDevice->Release(); g_pd3dDevice = NULL; }
- if (g_pD3D) { g_pD3D->Release(); g_pD3D = NULL; }
- }
- void ResetDevice()
- {
- ImGui_ImplDX9_InvalidateDeviceObjects();
- HRESULT hr = g_pd3dDevice->Reset(&g_d3dpp);
- if (hr == D3DERR_INVALIDCALL)
- IM_ASSERT(0);
- ImGui_ImplDX9_CreateDeviceObjects();
- }
- // Win32 message handler
- extern LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
- LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
- {
- if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam))
- return true;
- switch (msg)
- {
- case WM_SIZE:
- if (g_pd3dDevice != NULL && wParam != SIZE_MINIMIZED)
- {
- g_d3dpp.BackBufferWidth = LOWORD(lParam);
- g_d3dpp.BackBufferHeight = HIWORD(lParam);
- ResetDevice();
- }
- return 0;
- case WM_SYSCOMMAND:
- if ((wParam & 0xfff0) == SC_KEYMENU)
- return 0;
- break;
- case WM_DESTROY:
- ::PostQuitMessage(0);
- return 0;
- }
- return ::DefWindowProc(hWnd, msg, wParam, lParam);
- }
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