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Stardew Crash

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Jan 9th, 2021
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  1. Message: XNA Framework HiDef profile supports a maximum Texture2D size of 4096.
  2. InnerException:
  3. Stack Trace: at Microsoft.Xna.Framework.Graphics.ProfileCapabilities.ThrowNotSupportedException(String message, Object arg1, Object arg2)
  4. at Microsoft.Xna.Framework.Graphics.Texture2D.ValidateCreationParameters(ProfileCapabilities profile, Int32 width, Int32 height, SurfaceFormat format, Boolean mipMap)
  5. at Microsoft.Xna.Framework.Graphics.RenderTarget2D.CreateRenderTarget(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, Int32 preferredMultiSampleCount, RenderTargetUsage usage)
  6. at Microsoft.Xna.Framework.Graphics.RenderTarget2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, Int32 preferredMultiSampleCount, RenderTargetUsage usage)
  7. at StardewValley.Game1.Initialize() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1809
  8. at StardewValley.GameRunner.AddGameInstance(PlayerIndex player_index) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 788
  9. at StardewValley.Menus.LocalCoopJoinMenu.update(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\LocalCoopJoinMenu.cs:line 65
  10. at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5258
  11. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4595
  12. at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3778
  13. at StardewValley.GameRunner.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 958
  14. at Microsoft.Xna.Framework.Game.Tick()
  15. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  16. at Microsoft.Xna.Framework.GameHost.OnIdle()
  17. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  18. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  19. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  20. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  21. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  22. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  23. at System.Windows.Forms.Application.Run(Form mainForm)
  24. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  25. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  26. at StardewValley.Program.Main(String[] args) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Program.cs:line 156
  27.  
  28. Game Version: 1.5.2
  29. SDK Helper: SteamHelper
  30. Game Language: en
  31. GPU: NVIDIA GeForce GTX 1080 Ti
  32. OS: Win32NT Microsoft Windows NT 6.2.9200.0
  33. In-game Date: spring 0 Y1 Time of Day: 600
  34. Game Location: null
  35.  
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