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- local player = game.Players.LocalPlayer
- local character = player.Character or player.CharacterAdded:Wait()
- local function createParticleEmitter(part, name, properties)
- local emitter = Instance.new("ParticleEmitter")
- emitter.Name = name
- emitter.Parent = part
- for prop, value in pairs(properties) do
- emitter[prop] = value
- end
- end
- local starsProperties = {
- Acceleration = Vector3.new(0, 0, 0),
- Brightness = 5,
- Color = ColorSequence.new(Color3.fromRGB(128, 0, 0), Color3.fromRGB(255, 0, 0)),
- Drag = 0,
- EmissionDirection = "Top",
- FlipbookFramerate = NumberRange.new(1, 1),
- Lifetime = NumberRange.new(0.2, 0.3),
- LightEmission = 1,
- LightInfluence = 0,
- LockedToPart = true,
- Rate = 5,
- RotSpeed = NumberRange.new(0, 0),
- Rotation = NumberRange.new(0, 0),
- Shape = Enum.ParticleEmitterShape.Box,
- ShapeInOut = Enum.ParticleEmitterShapeInOut.Outward,
- ShapePartial = 1,
- ShapeStyle = Enum.ParticleEmitterShapeStyle.Volume,
- Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.5, 0.5), NumberSequenceKeypoint.new(1, 0)}),
- Speed = NumberRange.new(0, 0),
- SpreadAngle = Vector2.new(0, 0),
- Squash = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0),
- NumberSequenceKeypoint.new(0.248, 1.612),
- NumberSequenceKeypoint.new(0.506, 0),
- NumberSequenceKeypoint.new(1, -3)
- }),
- Texture = "rbxassetid://13768810492",
- Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)}),
- VelocityInheritance = 0,
- VelocitySpread = 0,
- ZOffset = 1,
- Enabled = true
- }
- local fireProperties = {
- Acceleration = Vector3.new(0, 0, 0),
- Brightness = 5,
- Color = ColorSequence.new(Color3.fromRGB(255, 0, 0), Color3.fromRGB(128, 0, 0)),
- Drag = 0,
- EmissionDirection = "Top",
- FlipbookFramerate = NumberRange.new(1, 1),
- FlipBookLayout = Enum.ParticleEmitterFlipbookLayout.Grid4x4, — here is the error 🟥🟨
- FlipBookMode = Enum.ParticleEmitterFlipbookMode.OneShot, — here is the error 🟥🟨
- Lifetime = NumberRange.new(0.3, 0.5),
- LightEmission = -2,
- LightInfluence = 0,
- LockedToPart = true,
- Rate = 35,
- RotSpeed = NumberRange.new(0, 0),
- Rotation = NumberRange.new(0, 360),
- Shape = Enum.ParticleEmitterShape.Box,
- ShapeInOut = Enum.ParticleEmitterShapeInOut.Outward,
- ShapePartial = 1,
- ShapeStyle = Enum.ParticleEmitterShapeStyle.Volume,
- Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 1)}),
- Speed = NumberRange.new(2, 4),
- SpreadAngle = Vector2.new(306, 306),
- Squash = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0),
- NumberSequenceKeypoint.new(1, 0)
- }),
- Texture = "rbxassetid://12867598824",
- Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)}),
- VelocityInheritance = 0,
- VelocitySpread = 360,
- ZOffset = -1,
- Enabled = true
- }
- local bodyParts = { character.Head, character.Torso, character["Left Leg"], character["Right Leg"], character["Left Arm"], character["Right Arm"] }
- for _, part in ipairs(bodyParts) do
- createParticleEmitter(part, "Stars", starsProperties)
- for i = 1, 4 do
- createParticleEmitter(part, "Fire" .. i, fireProperties)
- end
- end
- print("Particle emitters created successfully!")
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