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- SINCE THERE WAS NO SPACE TO ADD THE CREDITS I WILL PUBLISH IT HERE !
- #CREDITS:
- -Team IGAS for his MZD build.
- -Mikhail for help a lot in the beginning.
- -mortician for his unhidden patch and other tools.
- -Wes67 for create kindly a rebuilder tool for 1.5
- -DXP for his hard work in create all the missing rooms for the RPD and other rooms!
- -Juvenal Da Corte for make and use several rooms, characters models, and mix stuff!
- -MarkGrass for his BIOFAT and BioHerb tools.
- -Leo2236 for his BSSM, RE2MV and RE2RDTE tools.
- -MonkeyMan2000 for his Resident Evil 2 BCC tool.
- -Mrox2 for help with some dialogues in cutscenes reconstruction and his Leon with jacket PLD.
- -SeiyaK0u for parts of his work.
- -Rusty for his Grant Bitman PLD.
- -The creator of the "Character modifier" and "Select player screen modifier" codes!
- -SolidSnake11 for motivate to fix the "Air Jesus" bug, also for the collision and "zombie get up after killed" bugs fixs!
- -Biohazard España for the ITPS.ITP fix.
- -Richard Mandel for help with Marvin's cutscene dialogue in 2F Fork Corridor.
- -Enigmatism415 for his Inflames's screenshots translations.
- -biohazard_star for make amazing L Tunnel 2, Era-1 Lobby and 2F Fork Corridor!
- ===============================================================================
- DECEMBER 25-12-2020 UPDATES CHANGES :
- -Added new backgrounds for room 407 (By Juvenal)
- -Added new backgrounds for A-2 Elevator (room 402) (By Juvenal)
- -Added new backgrounds for Alligator Boss (room 209) (By Juvenal)
- -Added new East Corridor (room 105) (By Juvenal)
- -Added new West Corridor 2F (room 10C) (By Juvenal)
- -Added new Conference Room (room 114) (By Juvenal and biohazard_star)
- -Added new Zombie Tunnel (By Juvenal and biohazard_star)
- -Shelters are now playable, however incomplete capcom backgrounds have not been replaced yet (this will be replaced in a future patch)
- -Added original backgrounds in room 208 (this will be replaced in a future patch)
- -Added puzzle in Firing Range (room 119), which once solved will allow access to Armory (room 11A):
- Note 1: Before using it, you must first restore the power of the RPD
- Note 2: There are two different ways to solve it (one for each character)
- -Added statues puzzle in 3F Corridor (room 113), which once solved will allow access to Conference Room (WIP, yet)
- -Added a small puzzle that will allow to obtain the Super Redhawk in the factory (room 305)
- -Added simulated gameplay for Sherry at the factory
- -Added some texts in some rooms where they are supposed to be save rooms
- -Added fuse in room 404 (before it was in 409, but it was changed)
- -Added itembox model in room 604
- -Added itembox model in Office A (room 30A)
- -Added jocker item in room 206 (By Richard Mandel)
- -Added eating zombies and Remington M870 in Medical Room (room 10E)
- -Added Roy's corpse in room 102
- -Added staircase in Radio Room (room 10F) that will allow quick access to room 109 (WIP, yet)
- -Added Minidisc Player w/ Disc and Shotgun Shells in Morgue (room 120) (you will need to get the Minidisc Player w/ Disc to unlock the Archive Room door)
- -Added missing character names in texts (during custcenes)
- -Added shutter in Conference Room (room 114)
- -Added shutter in 3F Corridor (room 113)
- -Added shutter in room 105
- -Added zombie model in B1 Corridor Light (room 123)
- -Added color to character names during cutscenes (inspired by the famous mod, Mortal Night)
- -Added new Ada model (By Juvenal)
- -Added new Annette model (By Juvenal)
- -Added small cutscene in room 104 (Elza)
- -Added new version of the cutscene of Roy with Elza in Mirror Room (room 101)
- -Added new version of John's cutscene with Elza in room 121
- -Added crows in room 109 (WIP, yet)
- -Added small cutscene of Sherry in room 304 (Leon)
- -Added RPD vest models in Armory (room 11A)
- -Added itembox model in room 406
- -Added Crank in Save Room (room 201) (this will serve to open the gate in Zombie Tunnel)
- -Added zombies in Garage B (room11C) (Elza)
- -Added zombies in Conference Room (room114) (Leon)
- -Added Kevin model as an extra playable character (By TheMitu97)
- -Added animation for Leon in Sherry's cutscene in GARAGE B (room 11B)
- -Added extended cutscene in TRAIN M. CAR (604) (Leon) (By Richard Mandel)
- -Added itembox model in TRAIN M. CAR (room 604)
- -Added new ID cards for Leon and Elza (By Juvenal)
- -Added Sherry's clock in Aligator Boss (room 209)
- -Added placeholder for ALLIGATOR EXIT (room 20A)
- -Fixed opening text change time
- -Fixed some details in PLD models (By Juvenal)
- -Fixed Super Redhawk texture (By Juvenal)
- -Fixed a bug in the collisions of L Tunnel (room 200) that caused the game to crash in some occasions
- -Fixed a bug that caused the character to disappear when accessing Office A and Office B in the factory
- -Fixed some texts in some rooms
- -Fixed Yellow Keycard name
- -Fixed small bug in the skins of Site A (room 300)
- -Replaced Ingram M10 by H&K MC51 in Armory (room 11A)
- -The doors of Subway can be opened through the switch
- -Improved cutscene in room 11B (Elza)
- -Improved cutscene in Corridor (room 309) (Elza) (By Richard Mandel)
- -Improved cutscene in room 600 (Leon)
- -Doors in room 512 leading to P-4 Lab and Server Room are now locked due to the fire
- -Zombies can now break the Lobby blind (room 103) on Elza's stage (WIP, yet)
- -Some BGMs have been updated (WIP, yet)
- -Elza's fight with Birkin in the laboratory was changed to room 50F
- -Removed zombie dogs in Armory (room 11A)
- -The door to Save Room (room 401) is locked now (Elza)
- -The door to the experiment room (room 40B) has been locked, which can be opened from the Server Room (room 505)
- -Updated some inventory's icons/images
- -A bonus patch has been included which restores the original (40% build) weapons animations (for those who prefer it)
- Original Download link as always provided for MartinBiohazard for all of us:
- https://www.mediafire.com/file/tlpu693e37z5zt4/Biohazard_1.5_%2528MZD%2529_Patch_25-12-2020_%2528By_MartinBiohazard%2529.7z/file
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